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IRC log for #minetest, 2016-05-22

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All times shown according to UTC.

Time Nick Message
00:00 Calinou in case GitHub closes (or if I die), the organization members have plenty of time to make a mirror elsewhere
00:02 DoyleChris anyway to get caves in Flat mapgen instead of the deep cracks
00:02 Fixer Calinou: i think all of them from your carbone-ng pack, so it is on github anyway
00:03 Fixer Calinou: just don't close that dropbox acc, i hate when people break links :}
00:03 Calinou I will keep it
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00:36 paramat DoyleChris i can answer you mapgen questions if you rejoin
00:38 paramat try to stay in IRC for longer so devs can reply
00:39 paramat 'mgv6_spflags = flat' in .conf
00:41 paramat 'flat' is now 'mgv6_spflags' instead of 'mg_flags'
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00:42 paramat "i just noclipped underground and flat has the cliffs like v7" underground cliffs? you mean tunnels?
00:43 paramat you can add occasional lakes to mgflat with 'mgflat_spflags = lakes'
00:44 paramat the main reason that was added is because without lakes several resources are missing from mgflat
00:46 paramat the 'cracks' in mgflat are the caves, they just have more variety of forms
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00:48 paramat you can't yet have mgv6 caves in mgflat
00:48 paramat mgflat still has the large mgv6 caves with water and lava
00:49 paramat ~tell DoyleChris see http://irc.minetest.ru/min​etest/2016-05-22#i_4615773
00:49 ShadowBot paramat: O.K.
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05:30 IhrFussel I have a register_on_dieplayer() handler that checks the position... now i want to drop ALL items if the player dies inside area X ... any ideas?
05:31 IhrFussel Like i want the items to be accessible by others...or is a better way to modify the bones mod and set the timer to 0 if inside the specified area?
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06:07 IhrFussel Am i right in thinking that this will work? in bones mod inside init.lua "if time >= share_bones_time or pos.x >= 200 and pos.x <= 300" set owner to nil
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07:29 MinetestBot [git] HybridDog -> minetest/minetest: Gitignore: ignore idea and ninja files 0f184d7 https://git.io/vr2zu (2016-05-22T08:22:37+01:00)
07:29 MinetestBot [git] paramat -> minetest/minetest: Item entities: Don't show description as infotext 643ac9d https://git.io/vr2zz (2016-05-22T08:21:44+01:00)
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08:09 Out`Of`Control Hi!
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08:44 Krock Hi!
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08:52 whiskeyPete I just connected to my server from mobile and noticed creative mode is on
08:53 whiskeyPete is there anyway to turn it off from mobile?
08:57 Krock if you're the admin, use /set creative_mode false
08:57 Krock and restart the server
08:57 Krock oh, no that wno't work
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08:58 Krock you must edit the file "world.mt" in your world's directory and set "creative_mode" manually to "false"
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09:00 whiskeyPete nope, it's a troll issue...
09:01 whiskeyPete I kicked a moderator turned troll out and now my main account has no privs but everyone else has all
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09:01 whiskeyPete can't wait to read debug.txt when I get home
09:09 whiskeyPete is there anyway to read the privs of all players?
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09:27 Krock /privs <nickname>
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09:40 MinetestBot [git] nerzhul -> minetest/minetest: Implement a PostgreSQL backend ce42ff9 https://git.io/vr2Vh (2016-05-22T11:34:47+02:00)
09:47 whiskeyPete Krock, thanks but I meant all at once. The world is stored on world.mt right? so I should be able to create a new game and copy world.mt over. that would reset everything player related. o
09:47 Krock no, the map data (= blocks) are saved in map.sqlite
09:48 Krock so compy everything but the contents of the players directory and auth.txt
09:48 Krock *copy
09:48 whiskeyPete cool, thanks
09:53 whiskeyPete who's been trolled before? this is almost enough to make me go private
09:54 Krock I was beeing rickrollde many times if this counts
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10:13 nrzkt for redis users, look at the postgresql backend to save your server memory :) (and don't forget to tune the postgresql shared_buffers)
10:13 Hirato is leveldb still a thing?
10:16 nrzkt Hirato, what's your real question ? postgresql is better for huge databases than every backend, except redis
10:16 nrzkt but it's intended for use with a dedicate server, not a single player instance
10:17 Hirato I was more just wondering if that backend was still there
10:17 nrzkt yes
10:18 Hirato I jsut know there's about 4 or so, but I don't know how they compare at all
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10:26 Krock Hirato, no. leveldb is a horrible piece of code that's just PITA to compile on windows
10:26 Hirato windows? what's that?
10:26 sfan5 i disagree krock
10:26 whiskeyPete does xban work off of auth.txt?
10:26 Krock Hirato, wooden frame with glass inside
10:27 sfan5 Krock: https://github.com/bitcoin/bitcoin/​blob/master/src/leveldb/WINDOWS.md
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10:27 Hirato in my experience, as far as compiling for various platforms go, OS X is always the red-headed step child
10:27 Krock sfan5, I think you pointed it out like the third time now. It still doesn't compile with MSVC
10:27 sfan5 fix your setup then
10:27 Krock there's nothing to fix
10:28 sfan5 there is
10:28 Krock k
10:28 sfan5 if they say you should use "msbuild" then it's obviously designed to build with msvc
10:28 Krock sfan5, leveldb itself isn't a problem but linking with minetest results in unresolved symbols
10:29 Hirato I find linux and windows easy to build for, but with the latter often needsinga lot of custom code and other specific handling
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11:06 fkeloks Can someone tell me why this does not work?
11:06 fkeloks func = function(name, param)         local player_pos = minetest.getpos(name)         minetest.chat_send_player(name, player_pos)         return true, "Ok"     end,
11:08 fkeloks Here it is more readable: http://pastebin.com/RrgYFrrP
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11:36 MinetestBot [git] nerzhul -> minetest/minetest: Fix a m_camera not used warning fix pointed by clang f64a625 https://git.io/vr2KG (2016-05-22T13:31:41+02:00)
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13:12 Markow In MT, when I look directly straight at a torch, it's almost invisible except for the light it emits
13:12 Markow Only from the side is a torch visible
13:13 Krock Markow, try to do the same with a paper
13:13 Krock you won't see much of it when you look at it the thin way
13:13 Markow I haven't created paper yet
13:14 Krock I mean regular paper
13:14 Krock the torch is just a 2D-texture. If you want 3D-ones, add a mod
13:14 Krock !mod 3d_torch
13:14 MinetestBot Krock: Animated 3D torches [3d_torch] by Semmett9 - https://forum.minetest.net/viewtopic.php?t=8352
13:14 nrzkt hey modders: look at #4155 and comment if you like it, or have suggestions
13:14 Markow Ok, I thought that was default (3d)
13:16 Krock nrzkt, did a thumbs up. Is it tested yet?
13:17 nrzkt Krock, it works on my server yes, i'm using for home, money, mana and waypoints
13:17 nrzkt i just need to fix the build on old gcc/clang
13:18 Krock nrzkt, good to hear. Please correct some code style issues.
13:18 Krock if (co == NULL)
13:18 Krock return 0;
13:19 Krock instead of this one-liner
13:19 Krock there's also a weird "else {"  with the other bracket one line above
13:19 nrzkt Krock, i just copyied the previous test :p
13:20 Krock time to make it better after the 400th copypaste
13:20 nrzkt brackets on one line if / else are neither mandatory nor unexpected
13:20 nrzkt and i think it's a good think to have brackets also for this case to prevent the gnutls issue :p
13:20 Krock "gnutls"?
13:21 nrzkt gnutls has devel things with no brackets at a point. they do goto passed after a test because their forget the brackets...
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13:22 nrzkt but i'm fixing the one liner yes
13:24 Krock okay. I just like to see if-else this way because it looks more consistent for me: https://github.com/minetest/minetest/pull/4155/f​iles#diff-ad60d65b34e16a3319296bb5d683acd6R3473
13:24 Krock but can't find anything about it in the code style rules
13:27 nrzkt :)
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13:33 Fixer ._.
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13:47 Krock nrzkt, hah. now it was est31 who complained about it :3
13:48 Krock same thing
13:50 nrzkt no problem, this is fixed :p
13:50 est31 thanks
13:54 nrzkt est31, for the getter, if i didn't push nil, does the lua return nil or failed of the value doesn't exists ?
13:55 est31 it returns nil
13:55 est31 if you return 0 in the function
13:55 nrzkt ok
13:55 nrzkt this is fixed too
13:56 nrzkt just a thing est31 did you test your PR over the WAN or only in your LAN ?
13:56 est31 nrzkt, I've tested it over WAN
13:57 nrzkt ok
14:01 MinetestBot [git] est31 -> minetest/minetest: Tolerate packet reordering in the early init process 423d8c1 https://git.io/vr21M (2016-05-22T15:56:54+02:00)
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15:17 Birgit_ Hi everybody ... do you know if there is a commercial provider where I can get a Minetest-Server?
15:18 Birgit_ The problem is, that my Linux knowledge is not good enough. I know the basic things, even how to use the console, but not how to create scripts or cronjobs, that will be usefull to administrate a server.
15:29 H-H-H all things that are easy to learn and plenty of tutorials on google :)
15:29 Birgit_ well ... I'm in Job (teacher) and mother ... much to do ...
15:30 Birgit_ But PilzAdam told me, that VanesseE may have some useful scripts.
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15:34 H-H-H yes shoe probably has and will probably be able to offer help and or advice that will be usefull to
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16:00 Markow Will the Persistence texture pack cause significant lag? Thanks.
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16:09 Birgit_ I do not find any information, what a WIP Mod is. Can you tell it to me, please.
16:11 PilzAdam Birgit_, WIP = work in progress
16:12 PilzAdam these mods are not finished, yet
16:12 Birgit_ ah, okay ... thanks
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16:20 Krock Attention! Not to confuse with "VIP" = Very Important Person
16:22 Birgit_ yeah ... I know that ;-)
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16:49 Markow Hmm...I unpacked and installed the 'torches-master' mod into ../.minetest/mods/torches-master. My torches are not showing up 3d or any differently from the default. What have I done wrong? Thanks.
16:51 ElectronLibre Markow: Are you sure the mod is activated? I'm positive that "torches-master" cannot be accepted as a mod name; did you activate it in the world's configuration menu?
16:52 Markow Must I rename the folder to "torches"?
16:52 KaadmY yes Markow
16:52 Markow I didn't have to activate it it seems as it shows up in the mods menu
16:52 KaadmY stuff might break otherwise
16:52 Markow I'll try renaming the folder
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16:54 Markow I renamed the folder and restarted. My torch is still not showing up 3d
16:55 Markow "installed mods": torches
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16:56 Markow Ah..."configure" and then 'enable', ok!
16:57 Markow Missed that step
16:57 Markow wow, nice!
16:58 Markow I'm also using AD Reforged Texture, beautiful
17:00 Markow Thanks for the help ElectronLibre / KaadmY
17:00 KaadmY np
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17:20 Markow The water in AD Reforged appears horrible, like moving crystals
17:20 Markow Unless my disabled shader setting is affecting it
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17:36 KaadmY Markow: shaders don't change material looks
17:36 KaadmY *yet*
17:36 KaadmY and texture packs can't change shaders either
17:37 Markow So then the water looks terrible on that texture pack
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17:37 Markow Otherwise, other blocks are nice
17:37 KaadmY water is really difficult to get right
17:44 Markow I converted that texture pack from a MC pack.
17:44 Markow Using the texture converter
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19:40 thefamilygrog66 howdy folks
19:42 LazyJ Howdy, grog ;)
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19:52 thefamilygrog66 Hey LazyJ, I read your blog post regarding leveldb. Have you since changed your opinion about that?
19:52 LazyJ thefamilygrog66, nope.
19:53 LazyJ TenPlus1 of Xanadu recently had failed test worlds that used LevelDB.
19:53 LazyJ A couple years later and still LevelDB is proving unreliable.
19:53 thefamilygrog66 so linuxgaming is still on sqlite?
19:53 LazyJ Yup.
19:54 thefamilygrog66 cool. My previous server was on leveldb, and I didn't have any issues with it per se
19:54 LazyJ I've tried converting backups of LG a few times on my home computer and the LevelDB conversions immediate became flaky.
19:54 thefamilygrog66 interesting
19:54 Calinou the ideal would be PostgreSQL
19:54 Calinou reliable and fast
19:54 Calinou the downside is that it's client-server, and not standalone. but that's not a problem for any dedicated server or VPS.
19:54 Calinou even MySQL would do
19:55 Calinou MariaDB is quite fast nowadays
19:55 Calinou but PostgreSQL is cleaner/more trendy in the SQL world
19:55 LazyJ Everyone has their pet database, particularly if they know how to maintain it. The rest of use need something proven to be rock solid.
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19:55 LazyJ So long as MT still uses SQLite as the default, I'll stick with that.
19:56 LazyJ MT gives me enough headaches to deal with as is.
19:56 LazyJ
19:56 thefamilygrog66 haha
19:56 Calinou SQLite is fine for singleplayer and tiny servers
19:56 Calinou but for anything bigger, go with a client-server database
19:57 thefamilygrog66 Calinou, are there instructions on setting up that sort of thing anywhere in the minetest documentation?
19:57 Calinou there is no PostgreSQL back-end merged yet
19:57 Calinou it's available as a pull request currently
19:58 LazyJ thefamilygrog66, here is a quote from a few days ago (2016_05_21):
19:58 LazyJ "01:22:32 <tenplus1> we tried at one point to convert xanadu over to leveldb for the speed advantage, but the map kept screwing up"
19:58 LazyJ
19:58 LazyJ So as yet, I would not trust LevelDB to anything other than temporary, testing worlds.
19:59 LazyJ Or at least not converting SQLite worlds of size and age.
19:59 LazyJ
19:59 Calinou LevelDB isn't exactly great in my experience, even performance-wise
19:59 thefamilygrog66 I guess it's possible the sqlite world I converted back in January was fairly small, so I didn't experience any issues
20:01 LazyJ LG is over 3yrs old, no wipes, and has been through several MT engine updates (some not as good as others), so I would not be surprised if legacy worlds have things newer databases don't handle well.
20:02 LazyJ At least converting legacy databases to newer ones, I should have said.
20:02 LazyJ
20:09 Amaz Calinou, the postgresql backend pull was merged today :D https://github.com/minetest/minetest/commi​t/ce42ff9cf74ebb8d4b68bc78c95e90ea3db02b78
20:12 Calinou wow
20:12 Calinou LazyJ: test it! :D
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20:22 IhrFussel When a player on my server leaves LUA is supposed to delete a .txt file... this sometimes files and the file still exists even after the user left...why? Also is os.remove() maybe not very reliable?
20:22 IhrFussel Lua*
20:22 IhrFussel this sometimes fails* the typos ._.
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20:37 IhrFussel Is it maybe safer to use os.execute("rm path/to/file.txt") than os.remove()?
20:38 Calinou os.execute() is not portable
20:38 Calinou what if you run that from a Windows machine?
20:39 IhrFussel I don't plan to^^ I'll never use Windows as server =) Can you tell me why os.remove() fails sometimes?
20:40 sfan5 can't lua tell you that?
20:40 IhrFussel sfan5, i can check the logs for it...what should the error be like?
20:41 sfan5 no not in the logs
20:41 sfan5 can't the function return an error?
20:42 IhrFussel local uno = (io.open(minetest.get_worldpath().."/now_o​nline/"..pl:get_player_name..".txt","r")) if uno ~= nil then os.remove(minetest.get_worldpath().."/now​_online/"..pl:get_player_name()..".txt") end
20:42 IhrFussel That's the whole code for it
20:43 sfan5 IhrFussel: ..pl:get_player_name.. should be ..pl:get_player_name()..
20:43 sfan5 also you can just call os.remove without checking if the file exists
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20:44 IhrFussel I have it with () sorry copy fail... like i said it works 90% of the time..but right now there are about 3 files left but the players are gone
20:45 sfan5 can you remove the io.open thing?
20:45 sfan5 Calinou: actually you could use "del file.txt" as that exists on both windows and linux
20:46 sfan5 ah no
20:46 Calinou zsh: command not found: del
20:46 IhrFussel So os.remove() will not crash the server when nil?
20:46 sfan5 nvm
20:46 sfan5 when nil?
20:46 IhrFussel Well isn't nil like NULL?
20:46 sfan5 the command that existed on both win & lin was "dir" not "del"
20:46 sfan5 what do you mean by "when nil"?
20:47 IhrFussel Like what if somehow os.remove() tries to remove a file that doesn't exist
20:47 sfan5 it won't crash, no
20:47 IhrFussel Ok then i'll remove the file check
20:50 IhrFussel Do os.remove() functions queue? Like if one call isn't done will another be fired?
20:51 sfan5 queue?
20:51 sfan5 it will just do it and return when it's done
20:51 IhrFussel So no 2 functions at the same time? Ok
20:52 IhrFussel And does the engine always wait for Lua?
20:52 sfan5 there is *zero* multithreading with lua
20:57 IhrFussel Does it make a big difference when running a server on dualcore vs quadcore? Since MT only uses 1 core i think only the clock speed should bge important no?
20:58 sfan5 now that's wrong
20:58 sfan5 minetest uses more than 1 core
20:58 sfan5 modding stuff doens't
20:59 IhrFussel So the engine itself uses all cores?
20:59 IhrFussel Or the MT core..not sure what to call it i mean c++ stuff
21:00 sfan5 "all cores"
21:00 sfan5 who knows
21:00 sfan5 but more than 1
21:01 IhrFussel Does the MT core tell the mods which core to use? Like will mods use the "least busiest" one?
21:01 sfan5 your OS does that
21:02 IhrFussel But i don't think the OS can know which code is Lua mods..or can it?
21:02 sfan5 the os does schedueling according to some algorithms
21:04 IhrFussel Hm i see...on Linux there is a OOM-Killer...is there one for CPU usage too? Cause sometimes my server crashes with no errors just separator and starts over..the RAM is 70% available at that time
21:05 sfan5 no
21:05 IhrFussel That's weird...then if it's not RAM what else could cause this "silent crash"?
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21:36 Megaf !server Linux
21:36 MinetestBot Megaf: LinuxGaming2.com | LinuxGaming2.com | Clients: 2/15, 0/2 | Version: 0.4.13-dev / minetest | Ping: 86ms
21:36 KaadmY !server pixture
21:36 MinetestBot KaadmY: pixture | pixture.quelcom.xyz | Clients: 1/10, 0/5 | Version: 0.4.14 / pixture | Ping: 15ms
21:36 KaadmY wait someone connected?
21:39 KaadmY melzua: any idea why the pixture server's mountain near spawn is now covered in water?
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21:42 Megaf griefing
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21:44 KaadmY i tried to remove some water
21:44 KaadmY just too much though
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22:40 swift110 hey all
22:51 Megaf Mem:          3386       3347         39         53          0        205
22:51 Megaf -/+ buffers/cache:       3141        245
22:51 Megaf Swap:        15258       2735      12523
22:51 Megaf long live the swap!
22:51 Megaf Minetest client using 57.7% of the memory
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23:27 Fixer my minetest client ram usage is within 500-2300 mb
23:28 Fixer 2300 on heavy servers like lg2 and van creat dreambuilder
23:29 paramat i was told a player can build to a bookshelf with shift-rightclick, but it doesn't work, wrong information?
23:30 Fixer this trick works for chests, but i have not tried it on bookshelfs
23:31 paramat ah i'll look at code
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23:32 paramat meh doesn't work for chests for me
23:32 Fixer hmmm
23:32 Fixer hold on
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23:34 Fixer paramat: it works, what block you put with shift?
23:34 Fixer paramat: by holding shift i put cobble on top of vesselshelf, chest, chest locked, bookshelf succesfully
23:35 paramat i was building chest to chest, bookshelf to bookshelf. weird
23:36 paramat maybe because i have a 2 button mouse
23:36 Fixer paramat: strange, works perfectly for me, even chest on chest or vessels on vessels
23:36 Fixer paramat: tested in creative mode
23:36 Fixer paramat: in 88acda0
23:37 Fixer paramat: i see you fidling with vessels shelf, you want to see vessels on to sides only, but this also uncover bookshelf problem
23:38 Fixer on two* sides
23:38 Fixer bookshelf is 4 sides too
23:38 Fixer if you want vessels with 2 sides, maybe books need it too?
23:39 paramat that's what i'm going to do
23:39 Fixer at least for books it makes sence
23:39 Fixer for vessels... it is possible to have 4 sides, since it symmetrical
23:39 Fixer but books look weird with 4 sides thats for sure
23:40 paramat nope 4 sides of deep vessels shelving is impossible
23:40 Fixer anyway, shift method works nicely with this 4 type of blocks
23:41 Fixer with these 4 types of blocks*
23:41 Fixer nevermind
23:41 Grandolf joined #minetest
23:42 paramat yeah no problem
23:46 soultest Hi, guys. I've heard from OldCoder that there is a committee on matters  holding some Subgame development competition?
23:46 soultest Can anyone tell me more about it?
23:48 Puka joined #minetest
23:55 OldCoder Hi
23:55 OldCoder soultest, PM here
23:59 Void7 joined #minetest

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