Time Nick Message 00:40 redblade hi is there an "official" fork of unified_inventory? 00:40 redblade i see a 1.0 thread and a separate git thread which hasnt been updated, but they both link to the same place 00:40 redblade i dont remember which one i was using, i'm pretty sure it's the one in the git thread 00:40 redblade but they link to the same place and are both credited to RBA 00:41 redblade 1.0 thread hasnt been updated i mean 00:45 rubenwardy VanessaE has a fork? 00:45 rubenwardy well, she maintains iy 00:45 redblade i'm not sure 00:46 rubenwardy https://forum.minetest.net/viewtopic.php?t=12767 00:47 redblade that is vanessae's then. the git page still says rba 00:48 redblade i'd love to figure out what happened to vanessae's unifiedbricks fork. the original had bugs and vanessae deleted a bunch of her mods 00:48 redblade some were moved but not all 00:48 redblade to another repository 00:48 redblade others were deleted 01:09 rubenwardy Not in minetest-mods? 01:12 redblade yes she moved them there 01:12 redblade but didnt move her fork of unifiedbricks 01:12 redblade that was completely deleted 02:27 VanessaE redblade: I don't recall deleting any of my mods. 02:27 VanessaE they were all transferred to minetest-mods. 02:28 VanessaE a couple of them ended up in my local "attic" but only where they've been superseded by something else. 02:28 redblade https://github.com/VanessaE/unifiedbricks 02:28 VanessaE that's not my mod 02:28 redblade https://forum.minetest.net/viewtopic.php?f=11&t=2383&sid=88de0845851cd8c38d046f23773806fc&start=25 02:28 redblade you forked it 02:29 redblade you didnt? 02:29 VanessaE yeah, just for bugfixes and stuff 02:29 redblade yep 02:29 redblade there were bugs that's why i went with yours 02:29 VanessaE https://github.com/wowiamdiamonds/unifiedbricks 02:29 VanessaE that's the upstream copy 02:29 VanessaE however it doesn't appear to include any of my changes 02:30 redblade i made some tweaks myself to allow everything in creative inventory except the single bricks and clay lumps 02:30 VanessaE moment, I'll re-upload my fork 02:30 redblade ok 02:30 redblade did you make any changes since then? 02:30 redblade something like coloredwood which is easy to craft doesnt need to be in creative mode inventory, but the bricks and clay can be annoying to craft 02:32 VanessaE https://github.com/VanessaE/unifiedbricks 02:32 VanessaE sofar: *poke* 02:34 VanessaE and... I've transferred it to him 02:38 redblade ok thank you 02:38 redblade hey on tablets right-click is shift-click right? 02:38 redblade i dont remember. minetest on a tablet makes my tablet hot and is annoying to control 02:39 VanessaE no idea 02:39 redblade but someone is playing and trying to tame a rabbit 02:41 VanessaE I *think* a "right click" on a tablet is tapping with two fingers 03:47 sofar VanessaE: got it 04:29 bleakfire wtf 04:29 bleakfire when did that happen 07:12 wilkgr If I do name:getpos(), is there any way I can check if just "x" is greater is greater than a particular value? 07:18 Calinou name:getpos().x maybe? 07:18 Calinou (just a guess) 07:20 wilkgr Thanks Calinou 07:20 wilkgr I'll try that :) 07:39 wilkgr Would there be any reason for this code not running? 07:39 wilkgr function check_players() 07:39 wilkgr for _,player in ipairs(minetest.get_connected_players) do 07:39 wilkgr local name = player:get_player_name() 07:39 wilkgr if name:getpos().x > 30 then 07:39 wilkgr name:set_hp(0) 08:00 Nyarg woahhh I'm here )) 08:00 Nyarg any alive here ? Hi ) 08:02 wilkgr I am Nyarg 08:02 wilkgr Just a bit slow :) 08:04 Nyarg I need help ) What I may create modPack folder with modPacks inside ? 08:05 wilkgr I don't know...just try :) 08:05 wilkgr Or take the mods out of the modpack and put it inot your modpack 08:15 wilkgr Nyarg, does that work? 08:16 Nyarg work only for not modPacks inside folder 08:17 Nyarg modPacks folders rise some errors 08:18 wilkgr Oh, ok 08:18 wilkgr Hi Amaz 08:19 Nyarg now form questions at forum https://forum.minetest.net/viewtopic.php?f=5&t=14711 08:35 * cheapie loads up a copy of VE-Survival's old (and infamously laggy) world 08:35 cheapie Is it a bad thing if the numbers in the profiler overflow and become negative? 08:36 cheapie (the mod profiler, that is) 08:39 cheapie 2016-05-20 03:39:01: WARNING[Server]: active block modifiers took 5274ms (longer than 200ms) 12:57 Fixer http://www.xda-developers.com/psa-latest-update-to-es-file-explorer-brings-adware-to-your-lockscreen/ 12:57 Fixer hmm, another great app turns to shit, oh well, at least i got old working noncrippled apk 14:27 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix tooltip height for versions of irrlicht < 1.8.2 1388acda0 https://git.io/vruAy (152016-05-21T00:26:04+10:00) 19:01 IhrFussel Is there a way to check the position on HP change? Then if its one where PVP is NOT allowed to HP will increase again? 19:01 IhrFussel the HP* 19:02 rubywarden player:getpos() 19:02 rubywarden ie local pos = player:getpos(), then you can do pos.x, pos.y or pos.z 19:03 IhrFussel rubywarden, and if the position is not allowed i do player:set_hp(20) ? 19:03 sfan5 thats not the best way to solve that 19:03 sfan5 but yes you can do that 19:04 IhrFussel sfan5, what's a better way? 19:04 sfan5 idk 19:04 rubywarden instead of healing them, you can just cancel 19:05 rubywarden https://github.com/rubenwardy/ctf_pvp_engine/blob/master/ctf/teams.lua#L445-L484 19:06 rubywarden return true to cancel the hit, and false/nil to allow 19:06 rubywarden not that hitter may be nil 19:06 rubywarden *note 19:10 IhrFussel Oh i don't even need register_on_hp_change() ? Just on_punchplayer()? 19:10 rubenwardy on_hp_change is for everything, not just PBP 19:11 rubenwardy *PVP 19:11 rubenwardy note that some mods can punch players 19:11 rubenwardy for example, grenades in the shooter mod punches players 19:11 IhrFussel Yeah true...okay thanks :) 19:45 betterthanyou710 hello i have a problem and it doesn't seem to get fixed even after i've asked people 19:45 sfan5 try specifying your problem 19:45 betterthanyou710 im trying to download mods and whenever i try to run them it says charecters arent allowed 19:46 betterthanyou710 yeah i was just saying it 19:46 sfan5 you need to rename that mod folder 19:46 betterthanyou710 i got rid of the -master and it still didnt work 19:46 sfan5 well what's it named? 19:46 betterthanyou710 carbone-ng 19:46 betterthanyou710 i wanted to use calinous mod 19:46 sfan5 that's not a mod 19:47 betterthanyou710 really?? multiple people told me it was 19:48 sfan5 put it into your games folder 19:48 betterthanyou710 thanks 20:02 Calinou - is allowed in subgame names, normally 20:02 Calinou unlike mod names 20:32 android692 Hi! I have Lag in Minetest how I can solve that? thanks! 20:36 PilzAdam android692, try different servers 20:37 android692 single player game 20:38 PilzAdam singleplayer shouldn't have any lag at all, since you are hosting a local server on the same machine 20:38 Calinou lag is now low FPS 20:38 PilzAdam are you sure that you are experiencing lag? 20:38 Calinou also, Minetest on Android is naturally slow 20:38 Calinou it's just very unoptimized 20:38 Calinou you'll probably never have more than 25-30 FPS 20:38 PilzAdam lag is now low FPS <- what? 20:39 Calinou PilzAdam: not* 20:41 android692 hehehhe no game in android good game on the PC and when one player game I will slow me down FPS drastically 21:00 cheapie Well, looks like it might be possible to speed up /rollback in the same way I did /rollback_check a while back. 21:01 cheapie Probably a good thing too, since VE-Creative has been known to take hours to complete a /rollback. 21:01 Fixer androids 0.4.14 build has 30 fps cap iirc 21:55 Fixer full moon night is so awesome 21:56 Fixer you just leave all the bullshit behind 21:56 Fixer Moon, Mars, Jupiter, calm wind 21:56 Fixer and you 22:05 kaeza o/ 23:12 sloanonlinux Hay actividad? 23:55 sloanonlinux o/