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IRC log for #minetest, 2016-05-12

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Time Nick Message
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03:08 MinetestBot [git] est31 -> minetest/minetest: Android: download deps using https 9970027 https://git.io/vrtJz (2016-05-12T05:03:15+02:00)
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05:16 swift110-phone hey
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05:59 nek0 Hi. I just want to express my appreciation for minetest and all the people involved. I just recently had a direct comparison of performance between minecraft and minetest. For minecraft I have to shut everything except my system down to run with acceptable lags. Minetest runs happily with my basic needs (browser, mailer, chat) open and still there is room on my ram. You guys seriously rock!
06:00 swift110-phone uthat
06:00 swift110-phone thats cool
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13:32 IhrFussel Are some people really that desperate and try to "hack" into the admin's account lol? Even if they would be successful what makes them think that they have full control over everything?
13:41 twoelk the dream of being allmighty :-)
13:42 IhrFussel Haha true that...well my server got kinda popular within a few days and I'm a bit overwhelmed by that
13:42 twoelk uh
13:43 twoelk which one is it?
13:43 IhrFussel IhrFussel's Server
13:44 twoelk hmm - haet eher an Fusselwelt gedacht :-D
13:44 twoelk als name mein ich
13:45 IhrFussel der name is nur platzhalter, kann ich später ändern..davor war ich admin bei German/English (falls der dir was sagt) und ich hab jetzt neu angefangen mit diesem..aber hab nich mit so viel players gerechnet gleich
13:46 * twoelk studiert serverliste
13:46 twoelk naja
13:46 twoelk "for phones"
13:47 IhrFussel die beschreibung war beim alten server die gleiche und dort hat es vieeel länger gedauert^^
13:47 IhrFussel ich schätze einfach viele erkennen mich am namen wieder und kommen deswegen dort on
13:48 twoelk hmm - vielleicht sind gerade ein paar schulklassen unterwegs - da bewegt sich was
13:49 IhrFussel also mir is es eig egal wv drauf sind... nur ganz allein sein mag ich nich xD aber ich fühl mich schlecht wenn das limit erreicht is und alle anderen keine chance haben
13:50 twoelk schoen alles dokumentieren und veroeffentlichen :-P
13:50 twoelk also zumindest von der technischen seite
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13:52 twoelk hehe, wenn ich meinen Isarnho server starte um wieder mal etwas zu experimentieren kommen nur wenige - aber ich geb ja auch selten interact
13:52 IhrFussel die spieleranzahl hat mich so sehr überrumpelt weil der server jetzt 6 tage online is und ich grad dabei bin zu planen wer noch alles moderator wird usw...und plötzlich kommt da so eine playerwelle x.x
13:53 twoelk vielleicht weil pfingsten kommt und manche ferien haben
13:54 IhrFussel okay die privs könnten ein weiterer grund sein warum er so voll is..man bekommt bei mir immer interact und fly wenn man aktiv is
13:54 LNJ2GO #minetest-de
13:55 twoelk pff - was so quiet here
13:55 LNJ2GO In #minetest-de its quiet too...
13:55 IhrFussel LNJ2GO, I know there is a German channel...my initial question was English it just so happened that a German user answered me
13:56 twoelk tja aber da haben wir doch gerade geredet
13:57 IhrFussel On my server I'm against such rules...it doesnt matter what language players speak, as long as the person they talk to understands it
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13:59 twoelk dangerous grounds as you can be made partially responsable for all crimes planed on your server
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14:00 IhrFussel Umm no..the German law requires admins to act the moment they RECOGNIZE something is wrong..not sooner
14:01 twoelk mighty grey soup
14:02 IhrFussel How would you for example know what players send to each other in PMs? The law doesn't allow us to freely read PMs unless there is a special reason (assumption)
14:03 twoelk true indeed
14:03 IhrFussel Our law just says "if the admin of the service somehow knows about a crime, they have to react to it" but if you dont understand the language no one can expect from you to know what it translates to
14:05 IhrFussel Unless a player, who understands the language, tells you about it^^
14:05 mransom I was actually considering a translation mod that would use the Google Translate language detection API to try to auto-translate chat in-game :p
14:06 twoelk sounds like fun
14:06 IhrFussel Unfortunately the API isn't free anymore
14:06 twoelk with all them chat shorthands
14:07 IhrFussel I have a command "tr" but i have to use it manually
14:08 IhrFussel Plus the command does something that's against Google ToS i think..it fetches the Google Translate site via cURL
14:09 twoelk minetestbot can connect to google for some stuff
14:10 IhrFussel Yeah but i doubt it can use the Translate API...it costs money, not sure how much
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14:18 IhrFussel Another question: Does somehow know if i can set ALL minetest.conf settings dynamically ingame? Like /set max_users
14:18 Calinou IhrFussel: not all
14:18 Calinou only some
14:18 Calinou it depends if they're cached or not
14:19 IhrFussel Ok so I'm guessing the ones from mods do not work
14:19 Calinou depends
14:19 IhrFussel mapgen settings?
14:20 IhrFussel Like dungeons,caves
14:20 srifqi that needs restart (or even map reset)
14:20 twoelk there is a "mapgen by command" mod by paramat
14:21 twoelk I think the "flatten" pat is used by Sokomine's villages
14:21 twoelk *part
14:22 IhrFussel Ok well...or does anyone know a solution to WorldEdit's shadow problem? It's so annoying and happens 8 out of 10 times whenever i set/replace nodes
14:23 twoelk mapfix mod
14:23 twoelk small and effective
14:23 twoelk else - go solve the longlasting shadowbug
14:24 IhrFussel If you mean a mod with a command that fixes the shadows within pos1 and pos2 WE already has that //fixlighting or something like that...so it's a bug in the engine and not fixable by mods?
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14:26 srifqi until now, it's still a bug. but, we can fix it manually.
14:26 IhrFussel I find it so weird that the position of the shadows sometimes is so FAR away from the original edited location
14:26 twoelk no just go near place and type mapfix and the area gets updated provided the mod is installed
14:27 twoelk you can tweak the update radius in the mod
14:27 IhrFussel Oh that sounds definitely easier than //replace air air cause //fixlighting mostly doesn't even work
14:28 twoelk mapfix is essential for servers :-P
14:28 twoelk https://forum.minetest.net/viewtopic.php?t=10662
14:32 IhrFussel Thanks i'll check it now :) Btw someone told me 0.4.14 stable is planned to release this or next week?
14:33 twoelk within hours
14:33 srifqi Yes, after all things are nicely done and fixed
14:33 IhrFussel Will there be must-have features that the dev version 1 week ago compiled doesn't have?
14:33 twoelk nope
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14:34 twoelk but bugfixes
14:34 twoelk and more complete translations
14:36 IhrFussel And is (OneWayward?) actively working on the Android version too? Cause it would be important for those with phones that use MT from Playstore...it's 0.4.13 stable from last year and can't even display the new fences correctly
14:37 twoelk yeah he just tested a new build some hours ago - it was an android probleme that was the last one to solve
14:38 IhrFussel Awesome...and he said he will soon update the Playstore version?
14:38 twoelk making builds is getting organised at the moment, so it seems
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14:39 twoelk http://irc.minetest.ru/minetest-dev/2016-05-12
14:39 IhrFussel An even bigger problem is that there is MultiCraft,WorldCraft and all the other apps with ads...they mostly don't even have MT 0.4.13 version =/
14:40 IhrFussel Whenever i notice someone is online via MultiCraft i tell them to download the proper Minetest
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14:41 KaadmY would it be possible to figure out a user's app name, ie. com.person.minetest via a mod?
14:42 KaadmY you could have a mod that tells you to get the official app if you're not using it
14:42 twoelk has been discussed before
14:43 twoelk you can tell protocoll versions and make conclusions from that
14:44 twoelk some servers have signs near spawn that tell about the different clones
14:45 IhrFussel Can the protocol version be checked via mods?
14:45 twoelk some players join with multicraft thinking they are playing minecraft
14:46 IhrFussel Some clones don't even have all necessary buttons available..recently i gave a player noclip and it took about an hour until we both found out that he's not using Minetest but a clone that has no "noclip toggle""
14:46 twoelk uff - musst du sowas konkretes fragen - da muss ich passen
14:49 KaadmY MT is just too similar to MC in many ways
14:50 KaadmY the gfx design Kenney was doing for voxus would have fit MT perfectly imo
14:50 KaadmY cartoon, unrealistic and different from MC
14:51 * twoelk can't find the client type statistics posted on irc some time ago
14:52 IhrFussel The original Minetest app is worse rated than most clones on the playstore...that's shocking
14:53 Calinou Minetest experience on mobile is beyond terrible
14:53 Calinou DPI scaling is horribly done
14:53 Calinou fonts don't render well
14:53 Calinou gameplay sucks
14:53 Calinou no wonder why
14:54 IhrFussel And the clones do it better? Like do they actually really adjust the engine? I was under the impression that they just slap another UI on it
14:57 twoelk they may have more insight into how android does stuff
14:58 twoelk non of our devs seems at home in android
15:01 IhrFussel Hm that's true...
15:02 KaadmY half the clones also seem to made by people that have little to no understanding of english either ;)
15:03 IhrFussel KaadmY, About 50% of "German" apps have the same problem...looks like the devs didn't have money for a translator and used Google
15:07 IhrFussel You know when i was new to "Minecraft-like games" on Android i first thought MultiCraft would be really its OWN thing... and i believe that is the main reason why many people just that and don't look for an "original version"
15:08 IhrFussel just use*
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15:10 IhrFussel Then someday i noticed the "Minetest 0.4.X" in the top left corner and was curious what "Minetest" exactly is
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15:13 twoelk the engine behind the all
15:13 twoelk this keyboard is crappy
15:13 twoelk the engine behind them all
15:14 IhrFussel Yeah i know NOW it's the "actual" game..but back when i played MultiCraft it took some time to notice the version in the menu
15:15 srifqi So, you didn't know about "/status"? or maybe they already remove it or modify it.
15:16 twoelk nope not the game (dramatic pause)  the Engine! - that powers them all :-D
15:16 IhrFussel srifqi, Umm no the version name was in the menu..top left corner when you select a server from the list, but i thought "Minetest" was THEIR engine..the last thing i thought was that MultiCraft would probably just use another engine to power their game
15:18 srifqi :O
15:18 IhrFussel That was until i got curious and googled "Minetest" ... i found the website and the downloads and also the notice that no one should use the other unofficial clients =P
15:19 srifqi can anybody explain about the license Minetest use? (engine)
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15:21 IhrFussel The Irrlicht-license is important too no?
15:22 srifqi Of course, that's why Minetest also include its license in README
15:23 twoelk as far as I know anybody can take and do something with the engine as long as the changes are published - the publishing is where most clones fail
15:23 srifqi that's right
15:23 IhrFussel Is there also a "mod-publish" rule?
15:25 srifqi I think there is a thread about that at Minetest Forum
15:27 IhrFussel I mean I'm not against such a rule perse, but i do think servers should have their own exclusive contents that the admins don't need to share
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15:27 Calinou twoelk: note on changes: you need to publish all source files, not just diffs
15:28 Calinou diffs are not enough to comply with the GPL or LGPL
15:28 Calinou (in most cases)
15:28 IhrFussel Otherwise all servers could look and work the same...that would be boring
15:28 Calinou IhrFussel: servers don't have to publish the mods they use anywhere
15:28 Calinou they can do it because they're nice, but they don't have to
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15:28 twoelk Calinou: not completely sure about that
15:29 twoelk as far as I can remember mt can be combined with secret content
15:29 IhrFussel Well..TECHNICALLY mods do not modify the engine right? They just use the functions the engine provides
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15:31 twoelk changes to the core so to speak have to be published though
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15:35 twoelk btw, what happened to the favorite servers button :-(
15:40 srifqi what happened? (i haven't compiled Minetest for some weeks)
15:41 sofar Calinou: if the mods are AGPL, then the server has to publish them
15:41 Calinou sofar: yes, that's the only exception
15:41 Calinou so far, only WorldEdit uses AGPL
15:41 Calinou (and lots of people violate that license :P)
15:42 twoelk srifqi: it's gone, now you have a stars in the public server list
15:42 MinetestBot [git] Rui914 -> minetest/minetest: Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run") 9d3d43f https://git.io/vrq67 (2016-05-13T01:41:16+10:00)
15:43 srifqi woah, I'll compile
15:43 Markow Me too!
15:44 twoelk I don't really like if games call the internet as soon as they start up
15:45 Calinou twoelk: if it's asked for on first start, it's acceptable
15:45 Calinou "Would you like Minetest to automatically contact the server list and check for updates?" Yes/No
15:46 Calinou "This dialog will appear only once, you can change your preference in the settings"
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15:46 twoelk except if you are offline and it takes ages for the program to recognise and proceed with startup - not saying mt does that
15:47 twoelk haven't testet
15:47 srifqi tested*
15:48 twoelk right you are - peropaply
15:48 srifqi seems like you have to re-configure your keyboard :D
15:49 twoelk this thing is driving me crazy indeed
15:49 twoelk sadly it's a laptop
15:49 srifqi :O
15:49 srifqi PEBKAC bug? :P
15:50 twoelk fixing a failing keyboard is somewhat difficult
15:51 srifqi replace the keyboard, maybe?
15:53 twoelk I just threw my rollable emergancy plugin keyboard away as the whole left side was failing - but appart from broken keyboards my orthography is bad in any language
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15:54 twoelk and english is not my native language
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15:57 IhrFussel Well I'm off for now... see ya =)
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16:39 thefamilygrog66 Hello
16:39 Fixer https://github.com/graphitemaster/moreram
16:40 srifqi Hello thefamilygrog66
16:40 thefamilygrog66 Can anyone tell me what I need to do to change the default sun / moon images in the sky?
16:41 srifqi I forget to do that (^_^")\
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16:48 Krock Fixer, seems legit
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16:52 twoelk https://forum.minetest.net/viewtopic.php?f=18&amp;t=9140&amp;p=138865#p138865 <- textureable sun and moon
16:53 twoelk hehe download my saturn texture in that thread to make it a hundred downloads
16:55 thefamilygrog66 twoelk: that's just client-side, I believe. I'm looking to change the way they look on my server, for everyone who logs on.
16:55 Krock thefamilygrog66, it's for all players on the server
16:56 Krock ever visited a server with the moon realm?
16:56 thefamilygrog66 Yes, Krock, that's what I'm looking for
16:56 Fixer finally a good gtk3 replacement https://github.com/vurtun/nuklear :trollface:
16:57 twoelk put in youre server texture folder - or like some games do it like the orange in the "weird" game by wuzzy
16:57 Krock !mod moonrealm
16:57 MinetestBot Krock: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329
16:57 Krock ^ has a custom skybox
16:57 Krock thefamilygrog66, you can easily make a new mod and override the skybox parameters of each player on join
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17:00 twoelk https://forum.minetest.net/viewtopic.php?f=9&amp;t=10369 weird game
17:00 thefamilygrog66 Krock, I've put a custom moon.png in /textures/base/pack/ and the default moon image still shows up. What else do I need to do?
17:00 Krock thefamilygrog66, best idea would be to make a mod for it
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17:01 Krock a local change won't change it for players who already use a different texture
17:01 Krock twoelk, totally weird
17:01 thefamilygrog66 Sounds reasonable. So how would I force that with a mod?
17:04 Krock thefamilygrog66, player:set_sky(0xFFAAAAFF, "skybox", { texture1, texture2, , texture3, texture4, texture5, texture6 }
17:04 sofar texture packs can also skin the moon and sun
17:04 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2696
17:04 sofar mcresconvert does that nicely as well
17:05 thefamilygrog66 thanks guys, I'll mess around with it for a bit
17:05 Krock sofar, but he wants it for all players on the server
17:05 sofar he could just put sun.png and moon.png in a /textures/ folder in worldmods/textures/
17:05 sofar and put a stub init.lua
17:06 Krock yes sure but it still wouldn't change it for all players
17:06 Krock if there's someone with a texture pack which overrides that mod's textures
17:06 sofar sure
17:06 sofar so those players with 64px texture packs are gonna see his 16px sun and vice-versa :)
17:06 sofar but yes
17:07 Krock 16px? it must be 4k
17:08 Krock oh well, the maximal texture size is 2048*2048 here.. defined by the graphics card
17:09 Krock might be enough for a simple sun picture
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17:17 sofar I've got a cell phone shot through a telescope of the sun with mercury transit
17:17 sofar anyone want? :D
17:18 nore sofar: I do! :)
17:20 sofar http://i.imgur.com/QXe5E09.jpg
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17:20 KaadmY taking pictures through telescopes is a pain
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17:25 rom1504 taking telescopes through pictures is better
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17:34 thefamilygrog66 Krock, if I set the skybox, with the moon as one of the images, the sky doesn't move at all. Is that normal behaviour?
17:34 KaadmY thefamilygrog66: the skybox has either 6 faces, a color, or clouds+sun+moon
17:35 KaadmY can't have a skybox with clouds.. for some reason
17:37 thefamilygrog66 KaadmY, thanks. What would the syntax be for the last one (i.e. clouds+sun+moon)?
17:37 KaadmY just give it nil iirc
17:37 KaadmY or something like that
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17:41 heavygale hey there, just a quick question: how do i activate creative mode on a server? i tried the setting in the world.mt and /set creative_mode true
17:41 heavygale or is this only possible with a mod?
17:42 Krock did you shut down the server before changing it in world.mt?
17:44 heavygale i just restarted it, now "/set creative_mode" says "false" - according to the wiki about tis variable: "This only affects local server."
17:48 Krock "/set" changes the server minetest.conf settings
17:49 Krock but creative_mode and damage are set in world.mt
17:49 heavygale ok, creative_mode = true in minetest.conf worked :)
17:50 heavygale sure they are,but it didn't work somehow
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18:03 nek0 Hi guys and girls. Is there a comprehensive guide how to use meshes as drawtypes on nodes and what the prerequisites are? I can't find any.
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18:04 naltamur nek0: I don t know sorry
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18:20 sfan5 nek0: not a guide but you can see them used here: https://github.com/minetest/minetest_game/blob/master/mods/doors/init.lua#L390L392 https://github.com/minetest/minetest_game/tree/master/mods/doors/models
18:24 nek0 sfan5: thanks!
18:27 naltamur Can Anyone commit my PR on minetest.github.io rep ?
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18:55 sofar naltamur: we're in a release cycle, I suppose it may take a bit before people get to it
18:55 naltamur sofar: I see errors :)
18:56 naltamur sofar: but it is a great work
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20:16 * cheapie finishes even more types of traffic lights: https://cheapiesystems.com/media/images/2016-05-12-150853_1920x1200_scrot.png
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20:22 Void7 hmm.. can you make it gas-powered so it can explode?
20:22 Void7 https://en.wikipedia.org/wiki/Traffic_light
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20:29 Atomicaton so I edited the goblins mod and now have 300 goblins that won't go away
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20:31 Atomicaton I've changed the .lua file back to normal but they're still there
20:31 Atomicaton is there any way to say just delete all mobs?
20:32 Void7 yes
20:32 Void7 if you can handle removing all entities (dropped blocks, monsters, ...) you can use '/clearobjects'
20:33 Void7 it'll be very laggy, be warned
20:34 ElectronLibre ^ And it doesn't clean everything
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20:35 ElectronLibre If you want to clear out those entities Atomicaton, register an entity with their name, and in the initialization function, add self.object:remove() or something similar to destroy it.
20:35 ElectronLibre s/initialization/activation
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20:48 Atomicaton thanks ElectronLibre
20:49 ElectronLibre You're welcome. Someone showed me that method a few days ago.
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21:08 Fixer cheapie, any cars planned?
21:08 cheapie I have a separate cars mod.
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21:32 Atomicaton ElectronLibre, thanks again /clearobjects worked perfectly
21:33 ElectronLibre I'm not the one who recommended /clearobjects but you're welcome, again.
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22:13 kaeza o/
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22:35 Fixer o\
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23:16 * Fixer ln https://www.youtube.com/watch?v=s05h4LxlZbQ
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23:24 IhrFussel Isn't that nice, you are having lots of fun on the server and suddenly...power outage lol

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