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IRC log for #minetest, 2016-05-01

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02:59 diemartin Good morning Viettest
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03:58 VanessaE greetz, diemartin
04:02 diemartin o/ VanessaE
04:03 diemartin ohw's it going
04:03 diemartin ...
04:03 VanessaE it's going
04:03 diemartin hate touch kbs
04:04 VanessaE key a mechanical one like mine :)
04:04 VanessaE er, get.
04:04 diemartin mech ones are worse, i see
04:04 diemartin :p
04:04 VanessaE heh
04:05 VanessaE no, just my brain is worse :)
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04:11 sofar evening
04:11 kaeza o/
04:19 MinetestBot [git] Rui914 -> minetest/minetest: Mainmenu: Remove space under mod list 29877df https://git.io/vwM8e (2016-05-01T14:16:37+10:00)
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07:30 MinetestBot [git] gregorycu -> minetest/minetest: Use MoveFileEx to rename files on Windows (not rename) c957346 https://git.io/vwM0L (2016-05-01T17:28:16+10:00)
07:35 MinetestBot [git] Zeno- -> minetest/minetest: Fix use of uninitialised variable in class Event c1a0ebb https://git.io/vwM0s (2016-05-01T17:32:00+10:00)
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13:34 MinetestBot [git] sofar -> minetest/minetest: find_path: consider walkable instead of CONTENT_AIR aa8c88c https://git.io/vwM6Z (2016-05-01T15:32:03+02:00)
13:34 MinetestBot [git] est31 -> minetest/minetest: Pathfinder: improve GridNode storage 9aec701 https://git.io/vwM6n (2016-05-01T15:32:03+02:00)
13:34 MinetestBot [git] est31 -> minetest/minetest: Pathfinder: use core::aabbox3d instead of own type f0de237 https://git.io/vwM6c (2016-05-01T15:32:03+02:00)
13:34 MinetestBot [git] est31 -> minetest/minetest: Pathfinder: Fix style ac8bb45 https://git.io/vwM6C (2016-05-01T15:32:02+02:00)
13:34 MinetestBot [git] est31 -> minetest/minetest: Move pathfinder classes to cpp file 46e5ef4 https://git.io/vwM6W (2016-05-01T15:32:02+02:00)
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14:24 CWz Zeno`
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14:35 MinetestBot [git] kahrl -> minetest/minetest: FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 8fe753c https://git.io/vwMPv (2016-05-01T16:32:12+02:00)
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14:39 endev15 Where do I find the animals to use with the sea modpack, like what I've seen in some of OldCoder's posts?
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14:42 swift110-phone has anyone played minetest on a raspberry pi?
14:43 endev15 That would be interesting.
14:43 endev15 I think it might work though on the new Model 3
14:43 swift110-phone I have installed it on a pi 3 and it worked
14:43 swift110-phone much to my delight
14:44 endev15 What about lag?
14:44 swift110-phone i didn't play it long enough to notice that to be honest.
14:44 ElectronLibre swift110-phone: I have, once, on a RasPiB+. It was painfully slow.
14:45 endev15 I've been thinking about getting a Pi 3, and if Minetest works and doesn't lag too badly, it would really be a good little device for those who don't want to buy a full on desktop.
14:46 swift110-phone wow
14:47 endev15 Just testing my new subgame, and its awesome!
14:59 swift110-phone pi3 is great
14:59 swift110-phone thats cool endev15
15:00 endev15 Basically it includes a bunch of awesome stuff including moretrees, ambience, hunger, and some of my own mods. (as well as scuba gear)
15:00 endev15 I will probably release it in the forums soon as Terrafiram_Game
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15:05 Zeno` I tested minetest server on an rPI-3 and it wasn't *too* bad
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15:06 Zeno` it was a pretty small world though and only one player (me)
15:07 Zeno` rpi-3 is actually a fairly good computer
15:08 Zeno` better than my parents' computers at least hehe
15:10 endev15 Zeno: with the default Minetest_Game, how was it?
15:10 Calinou maybe on ODroid it'd be better
15:11 sfan5 i can run minetestserver on odroid-c1 or -c2 in case anyone cares to test
15:11 endev15 That's another thing; Minetest is pretty bad on my "Android" phone?
15:11 endev15 *. not ?
15:12 Zeno` endev15, it was playable
15:12 endev15 Wait, is odroid the same as android, or are you talkinga about something else?
15:12 Zeno` I didn't notice anything particularly slow but as I said it was a small world and only one player
15:13 endev15 True, I guess if you got anything but the default in it might go pretty badly
15:13 Zeno` hard to say without profiling it
15:14 endev15 I'd like to know, especially on my subgame, because I've got some friends who would definitely get a Pi3 if it would run MT
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15:15 PilzAdam endev15, odroid is a small computer, like the PI, but way more powerful
15:15 endev15 Oh I see. How much is it? And how well does it run MT?
15:15 PilzAdam there are benchmarks for the Odroid XU4,, which costs arround $70, that suggests it's 15 times faster than the rPI 2
15:16 endev15 BTW, can anyone tell me how to move the hunger bar in BlockMen's hud_hunger modpack to above the health bar?
15:16 endev15 I can't seem to figure out how to make the hud.conf.example work.
15:16 PilzAdam it could probably even run the Minetest client, since it has a dedicated graphics chip
15:17 endev15 I'll definetely look into that.
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16:09 swift110-phone i keep losing connection
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16:12 swift110-phone the raspberry pi appeals to me due to the price
16:13 sfan5 !server players:most
16:13 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 39/40, 28/39 | Version: 0.4.13-dev / minetest | Ping: 97ms
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18:00 Out`Of`Control mt server freezes cpu goes 100%, nothing in logs
18:00 MinetestBot [git] sofar -> minetest/minetest_game: TNT: Combine adjacent TNT into the explosion 12c763a https://git.io/vwM7K (2016-05-01T18:57:45+01:00)
18:01 sofar Out`Of`Control: perf top -a ?
18:01 Out`Of`Control i had to kill mt
18:02 Out`Of`Control 2016-05-01 16:21:02: ACTION[Server]: matzan digs default:tree at (3614,25,-1391)
18:02 Out`Of`Control 2016-05-01 19:55:36: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
18:08 Out`Of`Control sofar:  any tools or mods that can kill server if this happens again?
18:08 Out`Of`Control ping or something
18:08 Fixer happens often?
18:09 Fixer i think there are some tools for that, at least in nix, but not sure
18:09 Fixer they has to be %)
18:09 Out`Of`Control Fixer:  have seen it on 4.10-dev, first time on 4.13-dev
18:09 Fixer so it is rare
18:10 Out`Of`Control recent change was snow mod mg6 part
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18:12 Out`Of`Control Fixer:  actualy similar happen before, but not as now
18:13 Out`Of`Control snow fall made server laggy so none could connect
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18:26 Fixer compiling time! \o\
18:33 MinetestBot [git] rubenwardy -> minetest/minetest_game: Add give_initial_items API acafe5c https://git.io/vwMdU (2016-05-01T19:29:15+01:00)
18:33 Calinou hi, I'm now on Antergos :)
18:33 Calinou VanessaE: ^ :p
18:33 VanessaE ?
18:34 Fixer Calinou, wat?
18:34 Fixer some new crazy linux distro for hipsters?
18:34 Calinou VanessaE: TL;DR I switched away from Windows on my desktop
18:34 Calinou maybe my laptop will follow, dual booting or VM
18:35 Calinou Fixer: it's Arch Linux but easier to install (has a GUI installer)
18:35 Calinou has AUR as well
18:35 Calinou you can use one install media to install the DE of your choice
18:35 Calinou which makes sense
18:35 Calinou (I wish Ubuntu did that...)
18:35 Fixer Calinou, oh lol, ok
18:35 VanessaE ah
18:38 Fixer ugh, compiler error
18:38 Fixer not good
18:39 Out`Of`Control Calinou:  what was wrong with windows?
18:40 Out`Of`Control :-D
18:40 Calinou Out`Of`Control: it's not a good platform for development :(
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20:23 Milan hmm got an undiggable block in the map...not pointable...like air... :o
20:23 Milan ideas?
20:24 sfan5 worldedit
20:24 sfan5 or remove the offending mod
20:26 Out`Of`Control Milan:  itemframe or pedestal?
20:26 Milan there is nothing...like just air...
20:27 Out`Of`Control that happens if you remove one of 2 with WE
20:27 Milan i dont have we yet ._.
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20:28 Out`Of`Control how does it look?
20:29 Milan lol we moved it with a piston :D
20:29 Milan uploading screenshot...
20:30 Milan https://media.illuna-minetest.tk/mgoblin_media/media_entries/27/screenshot_20160501_222837.png
20:31 Out`Of`Control i see nothing odd
20:32 Milan yes thats the problem :D
20:34 Milan finally got flying sand :D https://media.illuna-minetest.tk/mgoblin_media/media_entries/28/screenshot_20160501_223319.png
20:34 Out`Of`Control add WE mod
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20:43 courtney shara?
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20:44 endev15 Can Lua mods be used to serve information adn receive information from external servers?
20:44 endev15 *and
20:44 Milan fixed with we, thanks :)
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20:46 PilzAdam endev15, cURL is available for mods
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20:51 endev15 PilzAdam, OK, Thanks. I'll look into that later.
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20:57 Milan well we have currently a little problem with ServerEnv: Trying to store id=2119 statically but block (-20,-2,20) already contains 128 objects. Forcing delete. - we know we have to calculate the numbers x16 but we cannot find any leaking pipe or simily. do you guys know something to find it?
20:57 luizrpgluiz Hi all :)
20:57 Milan *similar
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21:21 Youpiter Out`Of`Control, привет.
21:27 Out`Of`Control Milan:  i had similar had to run clearobjects on whole map + use custom mt to fix map
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21:51 dirius I'm trying to host a little minetest server to play survival on with a few friends, but I can't seem to remove the give privleges. It's a dedicated server, not a local one, so I don't think they should be set to irrevocable.
21:52 H-H-H hey guys where can i find the source of the bot in this channel that allows you to leave messages for other users
21:53 rubenwardy !help
21:53 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:53 rubenwardy dirius, the admin player has ALL privileges
21:53 rubenwardy But other players will only have privs in default_privs (a setting)
21:53 rubenwardy the admin player name is found by typing /admin in game, or looking at the name settng
21:55 dirius Ah yeah I see it now. The admin is the first player who joins isn't it?
21:56 H-H-H ty rubenwardy
21:56 rubenwardy It's the player name in "name" the setting, dirius
21:56 rubenwardy If you're hosting using the server tab, it's the hoster
21:57 rubenwardy If you're hosting a dedicated version, it just looks at the name setting
21:57 rubenwardy (Hosting via the server tab will change the name setting)
21:57 dirius I'm hosting dedicated I believe.
21:57 rubenwardy Note that the same setting is used for remembering the client's username as the admin's username
21:58 dirius Alright.
21:58 dirius thanks.
21:58 rubenwardy so if you host a server and connect to it from the same minetest location, it could change the name setting to something else
21:58 rubenwardy Will only be visible if the server restarts, though
21:58 dirius Alright. I'll just set the admin name to "admin" each time.
21:59 endev15 rubenwardy, where do you set the admin with a dedicated server? I still haven't figured that out
21:59 rubenwardy minetest.conf
21:59 rubenwardy name = adminusername
21:59 endev15 Only way?
21:59 rubenwardy yes
21:59 rubenwardy actually
21:59 rubenwardy --name might word
21:59 rubenwardy *work
21:59 endev15 BTW, how do I use rollback?
21:59 rubenwardy eg, minetestserver --worldname world1 --name adminname
22:00 endev15 I'll try that too
22:00 rubenwardy never used rollback, there's probably a setting in minetest.conf or world.mt
22:00 rubenwardy not sure if --name will work, though
22:00 endev15 Because when I try and use it, I am told that rollback is disabled
22:00 rubenwardy you need to enable it first
22:00 endev15 How?
22:00 rubenwardy rollback needs to record the history, so that it can undo it
22:00 endev15 I've tried rollback = true in the conf
22:01 rubenwardy I'm not sure, search for "rollback" in minetest.conf.example
22:01 endev15 OK
22:01 rubenwardy brb, restarting
22:01 endev15 Just testing the -name now
22:04 endev15 rubenwardy, --name <admin> does not work when starting the server with minetest --server. WIll try it in the conf though.
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22:08 endev15 Adding name = <adminuser> to the conf works rubenwardy.
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22:15 endev15 Great, compiz just crashed...
22:15 endev15 ..and thankfully immediately restarted.....
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22:17 scottwolff So, I've been searching for a while. So, there is no quick explaination (other than perhaps inline programmer comment code in the minetest program itself obviously) of the map seed parameters for making a custom map?
22:18 scottwolff i.e. say I want the map to be mountainous.
22:18 Calinou take a calculus class at Harvard
22:18 Calinou you will become a genius at noise patterns!
22:18 Calinou you will be able to spell out noise patterns at your friends!
22:18 * Calinou runs
22:18 Calinou really, I never understood the mapgen noise params :(
22:19 scottwolff lol
22:19 Out`Of`Control hah
22:19 scottwolff Def not going to be able to do much with calculus.
22:20 endev15 Calinou, how do I use the oredefs to specify in depth how ores are registered? I couldn't make much by looking at moreores.
22:20 endev15 Not registered, where they are found. Wow...
22:20 Out`Of`Control look for y ?
22:21 hmmmm erm
22:21 Calinou endev15: y_min, y_max
22:21 hmmmm knowledge of iterated fractal systems is more important to noise than analysis
22:21 Calinou change those value in ore registrations
22:21 endev15 I used hight_max and height_min
22:21 Calinou it's y now, not height
22:22 Calinou height is too abstracted! it's evil! it's too systemd!
22:22 endev15 y_min and y_max?
22:22 hmmmm yes please stop using deprecated fields
22:22 endev15 Seriously, I did this a while ago.
22:22 hmmmm i changed it because height_min/height_max was ambiguous
22:23 endev15 Speaking of deprecated fields, when was tile_images changed to tiles?
22:23 endev15 Did you do that too, hmmmm?
22:23 hmmmm nope, that was RealBadAngel i think
22:24 hmmmm you can look it up by using git blame
22:24 endev15 How about I outright blame you two rather than go through git?
22:24 endev15 LOL
22:25 endev15 BTW, did RBA die or was he just really badly injured? i'm still confused about that.
22:25 Calinou he died :(
22:25 Calinou https://forum.minetest.net/viewtopic.php?f=3&amp;t=14228
22:25 endev15 i'm sorry to actually understand that now
22:26 endev15 so is chests actually opening going to become a thing?
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22:26 hmmmm not unless there's somebody who can work on it
22:26 endev15 Who was working on it?
22:26 endev15 Because it seemed as though someone was.
22:26 endev15 It should be fairly simple.
22:27 hmmmm hah ah ha
22:27 hmmmm you joke right
22:27 endev15 why won't Atom launch...
22:27 hmmmm if it's fairly simple you can do it
22:27 endev15 nope. all you really have to do is update the nodebox on rightclick.
22:28 hmmmm oh you mean just an opened chest
22:28 hmmmm i thought you wanted the opening animation and all
22:29 endev15 It would be nice to have it smooth, but not required. Even then, you would only have to run a loop to increase specific definitions 1 every 10th of a second or so (probably way off with my 10th of a second)
22:30 endev15 Only thing with that would be doing it in a fashion to avoid the lag
22:30 hmmmm assuming 1 every 5 seconds that's still 6 additional nodebox definitions
22:30 hmmmm you figure the animation takes 5 seconds
22:30 endev15 why not do it all in a loop
22:31 hmmmm it's *doable* right now, sure, but it's a crappy way of doing it
22:31 endev15 that should remove the need for the additional nodeboxes
22:31 hmmmm because that's a hack
22:31 hmmmm i guess you want one nodebox that's the chest, and an active object that hovers above the object and opens itself by changing its position ever so slightly in a loop
22:32 hmmmm yes that is possible and if you want to make a mod for that then go ahead
22:32 hmmmm i'd rather hold off until we get animated nodeboxes though
22:32 endev15 yeah i'm not gonna be doing anything until june
22:32 endev15 wait, then why can we animate textures? I assume thats two differen things?
22:33 hmmmm textures are animated textures
22:33 hmmmm what you want is to simulate a moving node
22:33 endev15 lol i cant even update my depracated fields in my mods - atom wont launch
22:33 hmmmm welp
22:34 endev15 guess i'll have to take a step down and use gedit...
22:34 hmmmm gedit is good
22:34 hmmmm these days i use kwrite for modding
22:34 endev15 atom is pretty full featured though, which is why i like it. you can use it for pretty well anything
22:35 endev15 tile_ what is depracated?
22:35 scottwolff Is atom a full IDE?
22:35 endev15 it can be. if you add on packages. by default, no
22:36 endev15 nooo my t key jus fell of
22:36 endev15 why do i use a mac keyboard...
22:37 endev15 does anyone know of a way to check for a specific string within many files at once?
22:37 endev15 using the bash shell
22:42 scottwolff So... (probably stupid question) did the versions of minetest go from 4.9 to 4.10 or is it supposed to go to 5.0 after it gets beyond 4.9?
22:43 scottwolff I'm just used to it going from 4.9 to 4.91, 4.92, and 4.93 with other programs.
22:44 endev15 hmmmm, lol default/mapgen.lua still uses height_...
22:44 hmmmm sounds like their problem!
22:44 endev15 whos problem?
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22:45 hmmmm whoever manages mtgame
22:45 endev15 well, guess i'll submit a PR sometime
22:47 hmmmm my reasoning is this
22:47 hmmmm ore is a type of mapgen object, it gets registered, there's a list of them maintained, they each have a name, id, so on and so forth
22:47 hmmmm it's similar in that manner to decorations, schematics, and so on
22:48 hmmmm so when i implemented randomized height for simple decorations i used the field height_max
22:48 hmmmm that's the maximum height it could be
22:48 hmmmm but i realized, wait, that field is already being used for the y position at which it can be spawned on the map
22:49 hmmmm so i went back and changed it, and since ore was already existing, i had to change that too otherwise people would go 'wtf'
22:49 endev15 yeah makes sense
22:49 endev15 why do so many people put extra commas after the last line of code in a minetest.register function... its really annoying...
22:51 KaadmY scottwolff: MT uses semantic versioning i think
22:51 KaadmY so it would be 0.4.13, 0.4.14, 0.4.15
22:51 KaadmY and 0.4.9, 0.4.10, 0.4.11
22:52 KaadmY scottwolff: http://semver.org/
22:52 KaadmY endev15: that last comma is part of the style guidelines for MT code :(
22:52 endev15 hmmmm, what's with print not working anymore to print to the log?
22:52 endev15 really?
22:52 KaadmY i think
22:52 endev15 i've never used it. guess i should probably start then.. noticed it was used off and on in mapgen.lua
22:53 scottwolff Ok. So Minetest is just in patch versions?
22:53 hmmmm endev15, est messed it up since the server console patch :)
22:53 KaadmY no idea scottwolff
22:53 hmmmm not my problem!
22:53 KaadmY pretty sure semantic version is used, might be a variation though
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22:53 scottwolff lol
22:53 endev15 so at this point i must use minetest.log? until that is fixed anyway
22:54 hmmmm i don't know
22:54 KaadmY and endev15, `grep '<string>' * -R`
22:54 endev15 because minetest.log seems to work while a simple print doesnt. print is nicer is the thing, in some cased. that way for notifications that a mod properly loaded the time and date doesnt get printed too, which can be anoying for that type.
22:55 Bandoleer07 well hello there scott
22:55 endev15 yeah i figured that out on the ubuntu chat KaadmY. Thanks anyway
22:55 KaadmY ok :)
22:55 scottwolff Hello there Bandoleer
22:55 Bandoleer07 its courtney haha
22:55 endev15 why does minetest warn me that it cant find a local directory?
22:56 endev15 I'm running it on Ubuntu Server, and there is definitely a locale directory (i think anyway)
22:56 KaadmY local and locale are different ;)
22:56 KaadmY very different
22:56 endev15 yeah i know. misspelled the first time. And i probably misspelled misspelled
22:56 Bandoleer07 how do i accept that here
22:57 rubenwardy joined #minetest
22:57 Void7 hi
22:57 endev15 wait, i see now. there is now locale dir in share/minetest
22:57 Bandoleer07 how do i accept pm on irc
22:57 KaadmY Bandoleer07: just chat?
22:57 KaadmY ie i can PM you right now
22:58 Bandoleer07 yeah how do i accept that and respond?
22:58 Bandoleer07 sorry for noob question
22:58 KaadmY just chat i think
22:58 KaadmY depending on your client a lot, but usually most clients open a new chat tab with the PM
22:58 endev15 BTW, how do you connect to a Minetest server chat through IRC?
22:59 Bandoleer07 it says i can connect through this window when i respond
22:59 KaadmY just type "/query KaadmY" (without the quotes) Bandoleer07
22:59 Void7 Bandoleer07, use '/query <user>'
22:59 Bandoleer07 oh ok
22:59 KaadmY you can just chat `/msg <user> <message>`
22:59 KaadmY instead of opening a tab
23:00 Bandoleer07 ok i swear i have worst luck with technology rofl
23:00 Bandoleer07 thank you all
23:01 endev15 because i would like to add to my server_tools mod something allowing an HUD to show up before shutdown, but would like a way to /shutdown without actually loggin in with the minetest client
23:01 endev15 the other thing confusing me, is how to "replace" the default shutdown command
23:08 rubenwardy !mod irc
23:08 MinetestBot rubenwardy: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905
23:09 endev15 thanks. rubenwardy, have you considered adding a section to your modding book explaing oredefs and the use of for loops?
23:09 endev15 ..and tables to register nodes?
23:10 rubenwardy I could add a section with example mods, to teach about for loops and tables
23:10 rubenwardy Mapgen and biomes aren't really my thing, someone else would have to help me by writing about them
23:11 endev15 I was thinking more of a separate chapter explaining the oredefs and loops. I will see if I can put something together about mapgen soon
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23:43 scottwolff The ethereal mod is pretty neat.
23:55 yang2003 joined #minetest

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