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IRC log for #minetest, 2016-04-29

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All times shown according to UTC.

Time Nick Message
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00:35 cimbakahn When you use a subgame, is it totally seperate from the regular minetest game.  I mean, does it use any mods from the minetest game or does it just use its own mods that is in its folder with it?
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00:46 KaadmY cimbakahn: that's the point of subgames
00:46 KaadmY minetest_game is just a subgame
00:47 KaadmY 100% of the game data is from the subgame
00:47 KaadmY if you want to use existing mods/data from minetest_game, you have to copy it into your own subgame
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03:32 hmmmmm well this is stupid
03:32 hmmmmm github changed it so that it's impossible to go to a contributor's commit inside their branch they made a pull request from
03:32 hmmmmm now if you click on the commit, it will go to the Files Changed tab instead of the actual commit page
03:38 sofar is it a branch that the developer deleted?
03:38 sofar I've seen that give issues
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03:57 hmmmmm nope, it's still there
03:58 hmmmmm they just completely removed the ability to go to that branch from the PR page
03:58 MinetestBot [git] paramat -> minetest/minetest: Mapgen: Make 3D noise tunnels' width settable 8b1f8e9 https://git.io/vwirw (2016-04-28T23:36:19-04:00)
03:58 hmmmmm you need to go to the user's profile, go into their fork of the project, then select the branch it's from
03:58 hmmmmm a big -1 for usability imho
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06:34 cimbakahn In the progress subgame, how do i get rid of the snow, either mostly or completely?  I would rather it be mostly.
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06:36 sofar alias it to air?
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08:11 SanskritFritz Milan: does the nick "jakab" mean anything to you?
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08:37 Milan SanskritFritz, yes
08:50 cimbakahn sofar: Sorry!  I didn't realize you got back to me.  If i alias it to air, what will be there in place of the snow?  Just nothing?  Stone?
08:52 cimbakahn I wonder if i can alias it to dirt_with_grass, and then i'll have more greenery?  But if i did that, there would be no snow in the game at all.
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11:00 cimbakahn In the progress subgame, how do i get rid of the snow, either mostly or completely?  I would rather it be mostly, so there would still be a few spots for the yeti to live.
11:00 cimbakahn I wonder if i can alias it to dirt_with_grass, and then i'll have more greenery?  But if i did that, there would be no snow in the game at all?  Am i correct in what i'm assuming here?  Any suggestions?  I think i would like to take the snowy areas down by 60 to 75 percent.
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11:22 cimbakahn Hello better!
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14:41 Calinou http://haxe.org/blog/hello-lua
14:41 Calinou writing Minetest mods in Haxe? ;)
14:42 est31 http://haxe.org/documentation/intro​duction/language-introduction.html
14:42 est31 looks like java
14:42 Calinou I wonder how compiling to Lua works, since Lua is not object-oriented
14:43 est31 well its pretty easy
14:43 est31 just have a set of global functions
14:43 est31 then pass the "this" argument as first argument to the function
14:43 est31 to all functions on the class
14:44 est31 and the this argument is probably just a lua table
14:44 est31 containing all the public and private class data
14:44 Calinou I wonder if we could have Haxe -> GDScript
14:44 est31 that would be cool
14:44 Calinou this way, people complaining about GDScript can use Haxe
14:44 Calinou also it'd still work if we had static typing in GDScript
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14:46 est31 man this thing is over ten years old
14:46 est31 http://haxe.org/documentation/in​troduction/compiler-targets.html
14:46 est31 suits the age of godot then :)
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14:49 Preuk but... why?
14:51 Preuk lua is nice, bloating it with some "high level genreric script generator" sounds weird
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14:51 Preuk i can understand this kind of stuff for JS, given it's already bloated, but lua?
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15:00 Calinou being as cross-platform as possible :P
15:00 Calinou but yes, Haxe doesn't really matter for our use case
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19:07 Krock sfan5, could you please get MinetestBot back in? She left us :(
19:07 sfan5 huh wat
19:08 MinetestBot joined #minetest
19:08 sfan5 Krock: ????????
19:08 Krock sfan5, oh then.. Seh was here but not OP-ed
19:09 Krock oopsie
19:09 Krock s/Seh/She/
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22:27 MinetestBot [git] fozolo -> minetest/minetest_game: Default: Add function 'node_sound_gravel_defaults()' 1a62989 https://git.io/vw1fh (2016-04-29T23:19:30+01:00)
22:27 MinetestBot [git] paramat -> minetest/minetest_game: Default: New grass and grass_side textures fafbe2c https://git.io/vw1fj (2016-04-29T23:19:30+01:00)
22:27 MinetestBot [git] tenplus1 -> minetest/minetest_game: Beds: Quicker saves with tidy output dc7cbdd https://git.io/vw1Jv (2016-04-29T23:18:05+01:00)
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