Time Nick Message 07:29 cheapie Huh, so I have some mesecons SR latches made from 2 NAND gates, and while they're usually fine, it seems that too short of a pulse on /S is making them sometimes oscillate... 07:29 cheapie "Fun". 10:28 CWz i wonder why "noobs" say there usernames in chat 14:16 germanuel24 Help I'm trying to compile minetest ona server WITHOUT desktop...at the end of the compile process it said 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Error: Need running XServer to start Irrlicht Engine. 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Could not open display, set DISPLAY variable 2016-04-27 16:15:20: ERROR[Main]: Could not initialize game engine. 14:17 germanuel24 Will the game still work?? 14:21 germanuel24 Oh i just saw the error is from minetest itself...so any way to run it without UI? 14:22 germanuel24 Never mind error disappeared after setting --server as option 14:26 sfan5 ideally you just build minetest without a client 14:26 LazyJ germanuel24, when you compiled the MT engine did you make sure to have "-DBUILD_SERVER=1" as part of the CMake? 14:27 germanuel24 No..i just used the one-liner by Calinou 14:27 LazyJ Ah. 14:27 sfan5 that compiles the client 14:27 germanuel24 Is that a problem? 14:28 LazyJ I do not know about what setup script Calinou has. 14:28 germanuel24 cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; 14:30 germanuel24 So will that be a problem that I used client instead of server? 14:30 sfan5 no it will also work 14:31 LazyJ What is the advantage of compiling MT as a server vs as a client? 14:32 sfan5 you dont actually need to install irrlicht for the server 14:33 Asuran it could get performancei mprovements 14:33 Asuran so you should avoid using client server as server 14:34 Asuran and use dedicated if possible 14:35 LazyJ Might be helpful if the README.txt split the CMake options into Client, Server, Both, and explain things like Irrlicht not being needed on a server compile. 16:05 germanuel24 Everything works on the new server except generateImage() errors when someone joins... is there a conf setting that disables Errors in the chat? 16:11 MinetestBot 02[git] 04obbneq@gmail.com -> 03minetest/minetest: Handle particle spawners in env and delete expired ids 136278da2 https://git.io/vwwjZ (152016-04-28T02:09:36+10:00) 16:13 dr4Ke Hi folks. I have a question about the VoxelManip object. The lua api says that "A VoxelManip object can be created any time using either: VoxelManip([p1, p2]), or minetest.get_voxel_manip([p1, p2])" but it doesn't work for me. Always give me a nil. 16:14 dr4Ke Is it actually possible to get a VoxelManip outside any callback function? ie: at the mod initialisation 16:14 sfan5 the world is probably not loaded at the mod init time 16:16 dr4Ke so that would explain why i can't get a VoxelManip. Is there a way to execute a function of the mod once after the world has been created? 16:16 sfan5 minetest.after 16:19 dr4Ke interresting. I'll try that, thanks. 16:22 germanuel24 I see a discussion about errors in chat...has such an option been implemented yet? To disable them? 16:23 est31 no germanuel24 there is no such option 16:24 germanuel24 Then what could cause a generateImage() error on one server while it works on another? permission issues maybe? 17:07 Telesight Hello all .. what is the way to place screenshots in forumposts ? 17:07 kaadmy Telesight: most people use forum attachments 17:09 Telesight kaadmy; ok, do you know how large they might be? 17:09 kaadmy i think the limit, if there is one, is pretty big 17:09 kaadmy i've seen 1920x1080 screens on there 17:10 Telesight Ok, mine are that size .... 17:11 Telesight Let me try ...;-) 17:11 kaadmy 3 attachments max though iirc 17:13 Telesight kaadmy: 413 Request Entity Too Large ;-( 17:14 Calinou the nginx on server must be wrongly configured then 17:14 Calinou too low client_max_body_size 17:14 Calinou Telesight: try https://lut.im 19:22 dr4Ke Is there a way to know the limits of the current world in each direction, from lua? 19:22 PilzAdam there is a setting to limit mapgen; you could read that 19:24 dr4Ke I know about "map_generation_limit" but the real limits of the world seems to be less than this number. For example, when set to 300, the world goes from -272 to 287. I'd like to get these values, or I'll calculate them if that's not possible. 20:11 sfan5 dr4Ke: what do you need those exact values for? 20:12 dr4Ke I want to create a (possibly) very big structure, and I want it to be inside the world. I have a formula to calculate these limits now. 20:12 dr4Ke This structure will be at a random place.