Minetest logo

IRC log for #minetest, 2016-04-27

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:01 GunshipPenguin joined #minetest
01:04 iangp joined #minetest
01:04 ungali joined #minetest
01:09 Wuzzy2 joined #minetest
01:26 Void7 joined #minetest
01:32 Jousway joined #minetest
01:57 GunshipPenguin joined #minetest
01:57 GunshipPenguin joined #minetest
01:58 GunshipPenguin joined #minetest
01:58 GunshipPenguin joined #minetest
02:10 electrodude512 joined #minetest
02:16 lambda-11235 joined #minetest
02:30 STHGOM joined #minetest
02:36 ungali joined #minetest
02:53 MarkDude joined #minetest
03:25 GunshipPenguin joined #minetest
03:29 LazyJ joined #minetest
03:44 arsdragonfly joined #minetest
04:02 ruskie joined #minetest
04:51 LNJ2GO joined #minetest
04:52 GunshipPenguin joined #minetest
05:18 jin_xi joined #minetest
05:40 cimbakahn joined #minetest
05:44 Weedy joined #minetest
06:10 sonicpp joined #minetest
07:02 WillMoogle joined #minetest
07:29 cheapie Huh, so I have some mesecons SR latches made from 2 NAND gates, and while they're usually fine, it seems that too short of a pulse on /S is making them sometimes oscillate...
07:29 cheapie "Fun".
07:32 Trustable joined #minetest
07:36 aheinecke joined #minetest
07:51 Telesight joined #minetest
08:02 nrzkt joined #minetest
08:02 Megal joined #minetest
08:45 loggingbot_ joined #minetest
08:45 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
08:46 SylvieLorxu joined #minetest
09:02 JamesTait joined #minetest
09:03 Guest50895 joined #minetest
09:10 sonicpp joined #minetest
09:24 nrzkt joined #minetest
09:26 SmugLeaf joined #minetest
09:30 Markow joined #minetest
09:48 Fixer joined #minetest
10:09 tpe joined #minetest
10:18 jvalleroy joined #minetest
10:22 Pulec joined #minetest
10:28 CWz i wonder why "noobs" say there usernames in chat
10:46 SmugLeaf joined #minetest
11:27 Weedy joined #minetest
11:42 Taoki[mobile] joined #minetest
11:46 proller joined #minetest
11:50 enricom joined #minetest
12:14 SmugLeaf joined #minetest
12:19 proller joined #minetest
12:22 Thomas-S joined #minetest
12:36 PilzAdam joined #minetest
12:36 LazyJ joined #minetest
12:38 STHGOM joined #minetest
12:39 Asuran joined #minetest
12:49 Jousway joined #minetest
13:03 Player_2 joined #minetest
13:14 adam__ joined #minetest
13:42 kaadmy joined #minetest
14:01 davisonio joined #minetest
14:13 Ronsor` joined #minetest
14:16 germanuel24 joined #minetest
14:16 germanuel24 Help I'm trying to compile minetest ona  server WITHOUT desktop...at the end of the compile process it said 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Error: Need running XServer to start Irrlicht Engine. 2016-04-27 16:15:20: ERROR[Main]: Irrlicht: Could not open display, set DISPLAY variable 2016-04-27 16:15:20: ERROR[Main]: Could not initialize game engine.
14:17 germanuel24 Will the game still work??
14:21 germanuel24 Oh i just saw the error is from minetest itself...so any way to run it without UI?
14:22 germanuel24 Never mind error disappeared after setting --server as option
14:26 sfan5 ideally you just build minetest without a client
14:26 LazyJ germanuel24, when you compiled the MT engine did you make sure to have "-DBUILD_SERVER=1" as part of the CMake?
14:27 germanuel24 No..i just used the one-liner by Calinou
14:27 LazyJ Ah.
14:27 sfan5 that compiles the client
14:27 germanuel24 Is that a problem?
14:28 LazyJ I do not know about what setup script Calinou has.
14:28 germanuel24 cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1;
14:30 germanuel24 So will that be a problem that I used client instead of server?
14:30 sfan5 no it will also work
14:31 LazyJ What is the advantage of compiling MT as a server vs as a client?
14:32 sfan5 you dont actually need to install irrlicht for the server
14:33 Asuran it could get performancei mprovements
14:33 Asuran so you should avoid using client server as server
14:34 Asuran and use dedicated if possible
14:35 LazyJ Might be helpful if the README.txt split the CMake options into Client, Server, Both, and explain things like Irrlicht not being needed on a server compile.
14:35 Ronsor` joined #minetest
14:38 tpe joined #minetest
14:38 est31 joined #minetest
14:45 MinetestBot joined #minetest
14:54 jin_xi joined #minetest
14:55 ChanServ joined #minetest
15:01 LNJ2GO joined #minetest
15:02 Void7 joined #minetest
15:02 DonBatman joined #minetest
15:03 LNJ2GO joined #minetest
15:04 Jousway joined #minetest
15:10 hmmmm joined #minetest
15:18 Ronsor` joined #minetest
15:20 hmmmmm joined #minetest
15:23 Ronsor` joined #minetest
15:28 Jousway joined #minetest
15:34 Ronsor` joined #minetest
15:41 Tux[Qyou] joined #minetest
15:42 Taoki[mobile] joined #minetest
15:44 Amaz joined #minetest
15:49 gregorycu joined #minetest
15:51 swift110 joined #minetest
15:52 WookieWarlock joined #minetest
15:52 swift110 joined #minetest
15:57 PseudoNoob joined #minetest
15:59 Ronsor` joined #minetest
16:00 dr4Ke joined #minetest
16:04 germanuel24 joined #minetest
16:04 WookieWarlock left #minetest
16:05 germanuel24 Everything works on the new server except generateImage() errors when someone joins... is there a conf setting that disables Errors in the chat?
16:07 Ronsor` joined #minetest
16:08 Jordach joined #minetest
16:11 MinetestBot [git] obbneq@gmail.com -> minetest/minetest: Handle particle spawners in env and delete expired ids 6278da2 https://git.io/vwwjZ (2016-04-28T02:09:36+10:00)
16:13 dr4Ke Hi folks. I have a question about the VoxelManip object. The lua api says that "A VoxelManip object can be created any time using either: VoxelManip([p1, p2]), or minetest.get_voxel_manip([p1, p2])" but it doesn't work for me. Always give me a nil.
16:14 dr4Ke Is it actually possible to get a VoxelManip outside any callback function? ie: at the mod initialisation
16:14 sfan5 the world is probably not loaded at the mod init time
16:16 dr4Ke so that would explain why i can't get a VoxelManip. Is there a way to execute a function of the mod once after the world has been created?
16:16 sfan5 minetest.after
16:19 dr4Ke interresting. I'll try that, thanks.
16:22 germanuel24 I see a discussion about errors in chat...has such an option been implemented yet? To disable them?
16:23 est31 no germanuel24 there is no such option
16:24 germanuel24 Then what could cause a generateImage() error on one server while it works on another? permission issues maybe?
16:29 DMackey- joined #minetest
16:35 Void7 joined #minetest
16:39 Jousway joined #minetest
16:40 alket joined #minetest
16:43 Ronsor` joined #minetest
16:54 lambda-11235 joined #minetest
16:54 Wuzzy joined #minetest
17:07 Telesight Hello all .. what is the way to place screenshots in forumposts ?
17:07 kaadmy Telesight: most people use forum attachments
17:09 kinokoio joined #minetest
17:09 Telesight kaadmy; ok, do you know how large they might be?
17:09 kaadmy i think the limit, if there is one, is pretty big
17:09 kaadmy i've seen 1920x1080 screens on there
17:10 Ronsor` joined #minetest
17:10 Telesight Ok, mine are that size ....
17:10 swift110 joined #minetest
17:11 Telesight Let me try ...;-)
17:11 kaadmy 3 attachments max though iirc
17:13 Telesight kaadmy: 413 Request Entity Too Large ;-(
17:14 Calinou the nginx on server must be wrongly configured then
17:14 Calinou too low client_max_body_size
17:14 Calinou Telesight: try https://lut.im
17:17 Void7 joined #minetest
17:19 swift110 joined #minetest
17:24 Ronsor` joined #minetest
17:25 Darcidride joined #minetest
17:27 Krock joined #minetest
17:29 kinokoio joined #minetest
17:37 Ronsor` joined #minetest
17:38 swift110 joined #minetest
17:58 Krock joined #minetest
18:00 Ronsor` joined #minetest
18:05 Ronsor` joined #minetest
18:25 Ronsor` joined #minetest
18:36 Ronsor` joined #minetest
18:43 stormchaser3000 joined #minetest
18:52 Ronsor` joined #minetest
18:52 alket joined #minetest
19:00 Ronsor` joined #minetest
19:01 Megal joined #minetest
19:05 proller joined #minetest
19:15 swift110 joined #minetest
19:15 swift110 joined #minetest
19:22 dr4Ke Is there a way to know the limits of the current world in each direction, from lua?
19:22 PilzAdam there is a setting to limit mapgen; you could read that
19:24 dr4Ke I know about "map_generation_limit" but the real limits of the world seems to be less than this number. For example, when set to 300, the world goes from -272 to 287. I'd like to get these values, or I'll calculate them if that's not possible.
19:33 proller joined #minetest
19:56 LNJ2GO left #minetest
20:03 Ataron joined #minetest
20:06 proller joined #minetest
20:07 Tuxedo[Qyou] joined #minetest
20:08 Yst joined #minetest
20:11 sfan5 dr4Ke: what do you need those exact values for?
20:12 dr4Ke I want to create a (possibly) very big structure, and I want it to be inside the world. I have a formula to calculate these limits now.
20:12 dr4Ke This structure will be at a random place.
20:19 troller joined #minetest
20:20 Ronsor` joined #minetest
20:24 swift110 joined #minetest
20:24 swift110 joined #minetest
20:33 proller joined #minetest
20:51 superfly joined #minetest
21:08 stormchaser3000 joined #minetest
21:25 turtleman joined #minetest
21:41 theTroy joined #minetest
21:52 DFeniks joined #minetest
21:57 swift110 joined #minetest
21:57 swift110 joined #minetest
22:07 Ronsor` joined #minetest
22:32 Hirato joined #minetest
22:54 rubenwardy joined #minetest
23:11 Emperor_Genshin joined #minetest
23:27 hax404 joined #minetest
23:33 yang2003 joined #minetest
23:49 Hirato joined #minetest
23:55 crazyR joined #minetest
23:59 Ronsor` joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext