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IRC log for #minetest, 2016-04-26

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All times shown according to UTC.

Time Nick Message
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00:08 [[ABun]] Hmm... anyone know what is /spawn command mod?
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00:37 cheapie Here's what I'm currently working on: https://cheapiesystems.com/media/images​/2016-04-25-193609_1918x1179_scrot.png
00:38 cheapie It's a recreation of my original mesecons discrete logic Tic-Tac-Toe machine, but split across multiple boards this time instead of spread out over one huge one.
00:38 cheapie That's the only completed board so far (XM), and I plan to do about 1-2 boards per day.
00:39 cheapie The OM, TX, TO, TL, XW1, XW2, OW1, OW2, and WL boards still need to be done.
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01:00 Makyuu Still having a problem with local players(any player, any profile, connecting to the server from the same machine) being forced to have all privs.  Those privs *cannot* be revoked(both /revoke and auth.txt edit) as long as that player/profile is connecting from the local machine.  Default privs are set.  Only local players are affected, remote clients are not.  This happens across five builds(one of which is a server in a chroot) on t
01:00 Makyuu hree machines and has been occurring for at least three months(all are built from git).  Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing.  Creative mode is off.
01:01 Makyuu This behaviour is non-fatal, but annoying, as it is preventing use of the crafting guide.
01:05 est31 Makyuu, you can start the game from the console
01:05 est31 I mean the server
01:05 est31 then it runs headless and independently from who connects
01:06 Makyuu You missed the part where I mentioned that I've tried that.
01:06 Makyuu "Starting a server through the GUI, connecting to a minetestserver in the same build, and connecting to a minetestserver in a chroot on the same machine all result in the same thing."
01:06 Makyuu That's my normal way of starting the server.
01:06 rubenwardy "name" in minetest.conf is the admin name
01:06 est31 that may be it
01:06 rubenwardy the admin cannot have their privs revokes
01:07 rubenwardy change name to something else
01:07 est31 I don't think we do special exception for 127.0.0.1 connections
01:07 Makyuu Connecting to it, as *any* player/name, from the same machine, results in this.
01:07 rubenwardy also, why does this prevent use of the crafting guide?
01:07 est31 i doubt it, at least
01:07 est31 rubenwardy, probably because of creative crafting menu
01:07 rubenwardy Why?
01:07 rubenwardy What priv is this?
01:07 Makyuu The creative inventory replaces the crafting guide.
01:08 Makyuu It, unfortunately, has nothing to do with the player's name - as said, *all* profiles, if connecting from the same machine, are hit by this.
01:08 rubenwardy A priv should give the right for a player to do something, not indicate status. So a priv shouldn't be used to make someone in creative mode
01:08 Makyuu rubenwardy, "creative" is a priv.
01:08 rubenwardy Although that's border line
01:09 rubenwardy In any case
01:09 rubenwardy it should not work like that
01:10 rubenwardy only the admin denoted by name should have irrevokable privs
01:10 rubenwardy are you using separate conf files for the server and clients?
01:10 est31 if he's doing it from a chroot, then I guess yes
01:11 Makyuu Yes and no.  Again, I've tried both same-build and with a separate build in a chroot.
01:11 est31 but common conf files may be a problem
01:11 Makyuu The chroot server is an entirely separate build.
01:11 est31 the client can set "name", and the server reads it, then the server thinks they are admin
01:11 Makyuu (Using it's own conf files)
01:13 rubenwardy is there a command line param for username?
01:13 rubenwardy --name?7
01:13 * Makyuu experiments with the "name" value
01:14 est31 rubenwardy, there is one i think but its only used by the client
01:14 est31 (i think)
01:14 rubenwardy ok
01:14 rubenwardy not clear from here: http://wiki.minetest.net/Command_line
01:14 rubenwardy The command line interface needs some better defining
01:15 Makyuu Strange...  Setting the "name" key in the server's conf file *seems* to have stopped this.  Previously, *all* accounts were affected, not just the one that was listed under "name".
01:15 est31 it looks like it has started with a direct copy of minetest --help
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01:16 Makyuu I'm wondering if this was related to copying the old server's conf file and dropping it in.
01:16 rubenwardy I created that page using --help, yes, est31
01:17 est31 xD
01:17 rubenwardy 2 and a bit years ago
01:17 rubenwardy Feb 2014
01:17 est31 Feb 2014
01:17 est31 man time flies
01:18 est31 >2 years ago...
01:19 Makyuu If this fixes it, it may be good to add this to the FAQ.  What I find especially odd, however, is that this behaviour seemed to only crop up a few months ago.
01:23 Makyuu rubenwardy, est31, it seems(for now, at least) that an edit of the "name" field corrected the issue.
01:24 rubenwardy Time sure does fly
01:24 rubenwardy Yay!
01:24 est31 tempus fugit
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01:24 Makyuu Thanks for the help, I would never have thought to try that
01:24 est31 knowledge of latin surely escapes my mind but that phrase stayed :)
01:24 Makyuu Time flees like a purse snatcher
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09:23 MinetestBot [git] MoNTE48 -> minetest/minetest: Android: Update dependencies, GMP was required as a dependency 26a9a85 https://git.io/vwg6j (2016-04-26T10:17:04+01:00)
09:23 MinetestBot [git] hunterdelyx1 -> minetest/minetest: Inventory: Make ItemStack with different metadata not stackable ae7fb9b https://git.io/vwgie (2016-04-26T10:16:20+01:00)
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12:37 Michaukso hi
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15:15 bas080 You could write mods in clojure!
15:15 bas080 https://github.com/raph-amiard/clojurescript-lua
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15:52 jin_xi someone please confirm i am reading this right: looking at how some inventory meshes are generated, for example acacia leaves.
15:53 jin_xi it uses mapblock_mesh::fillsinglenode, which allocates mapnodes for one whole block and its neighbors, which then are filled with air and one node in the middle of acacia leaves
15:54 jin_xi so of course i did try to make it use less space around the nodes and get same visual, but with some garbage materials in addition
15:54 jin_xi these and their number vary on every run
15:59 jin_xi oh, not block neighbors, there is a misleading comment also, but still, why whole block? are there some enormous nodes?
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16:54 DFeniks im getting Lua OOM error from some mod . well why it is causing it is another question . but it crashes sometimes with current 11 MB usage sometimes 25 MB . im using one of windows 0.4.13 builds . is there way to give it more memory or something?
16:55 DFeniks also it seems to happen when near big structures of glass or similar
16:56 sfan5 nope minetest should use all memory that's available to it
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17:45 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Mese as conductor: Fix light source, make code more flexible 4249ed4 https://git.io/vwaTz (2016-04-26T19:44:05+02:00)
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18:01 STHGOM I've run into an odd problem: I have several items that play a sound when used or punched, but only one of the sound files seems to fade out, when you get farther away, the others cut off abruptly at the max hear distance)
18:02 STHGOM its something the sound file/s, not the item. so its kinda odd to me. if i had all my items have that same sound file, they would all fade out nicely
18:03 sofar STHGOM: you made stereo sounds
18:03 sofar STHGOM: you need to convert all your sounds to mono
18:03 STHGOM ahhhhh
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18:04 STHGOM duh :P
18:04 STHGOM thanks!
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18:23 CWz i realized that staring at font that you normally don't see and then going back to the regular fonts makes the regular fonts look weird to me. I am definitely nuts
18:42 MinetestBot [git] electrodude -> Jeija/minetest-mod-mesecons: Luacontroller: Fix `remove_functions` stack overflow bug 6cae381 https://git.io/vwaGn (2016-04-26T20:40:12+02:00)
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20:35 Milan hi, just a small performance question: there was 4 players active on my server. the server itself was nowhere highly loaded, it was _all_ fine. but every player had a big lag and now i wonder how this can happening?
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21:14 Fixer maybe mobs?
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21:39 MinetestBot [git] sofar -> minetest/minetest_game: TNT: make tnt:boom visual a particle, and larger 5cd4b5a https://git.io/vwaH7 (2016-04-26T22:34:00+01:00)
21:39 MinetestBot [git] sofar -> minetest/minetest_game: TNT: lower smoke particle count and speed. f62afa0 https://git.io/vwaH5 (2016-04-26T22:34:00+01:00)
21:39 MinetestBot [git] sofar -> minetest/minetest_game: TNT: self-start boom removal timer. 7a892c7 https://git.io/vwaHd (2016-04-26T22:34:00+01:00)
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22:29 Fixer https://www.youtube.com/user/msadaghd/videos this is nuts
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22:35 kaadmy yeah Fixer
22:35 kaadmy *that* guy again .-,
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22:41 Fixer eheh
22:49 Fixer https://www.youtube.com/watch?v=L5E4NiP4hpM LOL
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