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IRC log for #minetest, 2016-04-24

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All times shown according to UTC.

Time Nick Message
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06:05 DI3HARD139 VanessaE: Do you have to do any port forwarding on OVH/SoYouStart/Kimsufi networks or does it just work?
06:05 VanessaE it "just works".
06:05 VanessaE my server machine has a live IP so I don't need port forwarding
06:06 DI3HARD139 ok. I got a server that im configuring atm and was wondering I needed to do anything asside from the usual. ty
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07:37 germanuel24 If someone happens to get the auth.txt file of a server they can easily hack the accounts right?
07:40 MinetestBot [git] gregorycu -> minetest/minetest: Make GUIEngine use pause_fps_max not fps_max 46da0e8 https://git.io/vw0Z3 (2016-04-24T17:40:16+10:00)
07:41 germanuel24 My problem: I had a problem with my server and wanted someone else to give the world data so that he can setup his computer for a while and the world is online so i put everything into a .zip file and uploaded it... then i posted the link to it on my personal website in the chat and some others may have seen and downloaded it
07:43 est31 germanuel24, yes, with the old scheme it was trivial to impersonate
07:43 est31 with the new scheme it still is possible if a brute force attack is successful
07:44 est31 (there is nothing we can improve about that)
07:44 germanuel24 est31, but i mean if someone now has the auth.txt file with the pw hashes...can they just decrypt those and login?
07:46 est31 germanuel24, it depends
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07:47 est31 if the old password scheme is used for the accounts (if they used pre 0.4.13 clients the last time the password was written), no decryption is needed, they can log in directly
07:47 est31 if the new password scheme is used, it is possible to brute force the password and log in using the brute forced password
07:47 est31 but the more compilcated your password is, the harder the brute force
07:48 est31 best is to change all admin account passwords immediately, and ask users to change their passwords as well
07:50 germanuel24 est31, okay thanks
07:52 germanuel24 est31, But just to make sure: One CANNOT simply translate the SRP hashes into the plaintext password?
07:54 est31 no
07:54 est31 not even the SHA-1 hashes used by the old protocol
07:54 est31 not directly at least
07:55 est31 of course, with the SHA-1 hashes they are unsalted, you can easily look them up in a rainbow table
07:55 est31 (if you have one)
07:56 est31 but that's not considered as "direct" :) as it only works on passwords with are already easily bruteforceable
07:56 est31 it just makes life easier for the brute forcing person
07:56 germanuel24 Okay seems like the auth file alone doesn't really help hackers all that mich then but i'll change the passwords to be secure
07:57 est31 yeah the situation improved when we adopted SRP
08:14 cheapie Does anybody have any ideas as to what I should put in this building? https://cheapiesystems.com/media/images​/2016-04-24-031248_1918x1179_scrot.png
08:29 DI3HARD139 Maybe some sort of business offices
08:30 cheapie That's what I was thinking, but for what business? All of the ones I "own" already have offices.
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08:31 DI3HARD139 What businesses do you already have?
08:31 DI3HARD139 types anyways
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08:34 cheapie Cheapie Systems (does pretty much everything, offices in a nearby tower, https://cheapiesystems.com/) and MineDOT (semi-governmentish, handles public road/rail/travelnet on the server, located in Cheapie Tower).
08:35 XeonSquared nice building
08:35 XeonSquared also letsencrypt best
08:36 DI3HARD139 Do you have any Dr. Offices or Lawyer offices?
08:37 cheapie I do not, but bulldog1 has a hospital-type thing in the area that I'd rather not compete with.
08:37 cheapie The law office suggestion might be the way to go.
08:38 cheapie I'm currently putting lights in, and then I'll probably do that if I don't have any better ideas by then.
08:39 cheapie OK, lights are in. I'll grab a few screenshots and then get to work on that.
08:42 cheapie OK, here are the screenshots I took. Elevators, as viewed from the first floor: https://cheapiesystems.com/media/images​/2016-04-24-033954_1918x1179_scrot.png
08:42 cheapie As well as the machine room in the basement: https://cheapiesystems.com/media/images​/2016-04-24-034019_1918x1179_scrot.png
08:54 Calinou I should set up remote_media for CTF
08:55 Calinou I presume I can't use HTTPS or HTTP2 though : (
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09:24 sfan5 Calinou: the windows builds most likely do not support https
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09:24 Calinou yeah, I already have a subdomain ready, will be used for plain HTTP 1.1
09:24 Calinou with nginx
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09:28 Krock CURL says it has HTTPS support here
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10:18 Calinou http://gamedev.stackexchange.com/que​stions/120054/is-udp-still-better-th​an-tcp-for-data-heavy-realtime-games
10:18 Calinou *popcorn*
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10:36 sfan5 "recent TCP optimizations"
10:36 sfan5 wat
10:36 sfan5 also it's impossible that TCP is bettter than UDP for transfer of unordered data packets
10:39 sfan5 "The roundtrip latency is [...] 50-200 ms on the internet."
10:39 sfan5 hm
10:39 sfan5 not quite
10:39 sfan5 it can be as low as 20ms with good connections
10:39 sfan5 or as high as 500ms if you talk about europe<->small island states in oceania
10:41 Calinou 2-8ms if you do a speedtest with FTTH in France
10:41 Calinou from France to another Frenchs server
10:41 Calinou but that's not typical game use, typical game use is 12-15ms at least
10:41 Calinou which is basically localhost-level
10:43 sfan5 speedtest show the best possibly latency and performance
10:43 sfan5 you won't be having a server in your country or very close to you when gaming usually
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11:08 Calinou sfan5: that's true only with open source games because of lack of players :P
11:09 Calinou play TF2, there will always be populated servers in your country...
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13:08 fireglow Hi. I have an idea for a mod: A mesecon-enabled switch/turnout for rails, this is to demonstrate: http://i.imgur.com/gb0kEa0.png The cart should be routed to where the current is.
13:09 LNJ2GO fireglow, fridolin has asked me if I can make a mod for that just now :D
13:09 fireglow hehe
13:10 LNJ2GO But not at the moment, I'm more interested in improving TNG
13:10 fireglow ok
13:10 LNJ2GO but that should be possible
13:10 fireglow maybe someone in here would like a challenge
13:11 fireglow Krock: you're SmallJoker, yesno?
13:11 LNJ2GO yes
13:11 LNJ2GO he is
13:11 fireglow kk
13:11 fireglow we're using his mod boost_cart extensively
13:13 Krock fireglow, same profile image, same website, same location and same email address
13:13 Krock and the same person
13:14 Krock so I think I am me
13:14 fireglow that's good
13:14 Krock yeah.. won't have a personal crisis
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13:17 fireglow Krock: do you think such a task could be solved with Lua?
13:18 Krock if you use an entity to move that stuff around and attach the cart on it.. yes sure
13:19 Krock but the cart's direction must be updated too
13:20 Krock whenever you get a mesecons signal, check for a cart on top and then center it on your entity and attach it
13:20 fireglow hmm I see
13:20 Krock so it will move like the rail crossing plate
13:20 Krock but I'm not sure how to do that rotation well
13:21 fireglow that the actual cart with the player inside is turned?
13:21 Krock the player isn't really needed .. but yeah
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13:21 fireglow does it make a difference if it's a 3way or 4way crossing?
13:22 Krock not really, no.
13:23 Krock just the code with the turning would become a bit more complex because you'd have to skip one direction
13:23 Krock and do a 180° turn sometimes
13:23 Krock which is kinda useless
13:25 fireglow true
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14:07 fireglow Krock: is it possible to remove any and all acceleration from a cart, in just one rail segment?
14:07 fireglow (when powered)
14:07 fireglow I've looked at the code and only found the relative stuff
14:07 Krock you'd need an ABM for it, otherwise no.
14:08 fireglow hmm
14:08 fireglow ABM, that replaces the moving cart with a still one?
14:08 Krock an ABM that checks if there's a cart on top of the node
14:08 Krock gets the cart entity and sets the velocity to zero
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14:09 Krock poorly ineffective. Better ask for a new API function
14:09 Krock (a new carts API function)
14:10 Krock like a callback which calls "on_cart_touch" or similar of the node def
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14:26 fireglow hmm
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16:28 Out`Of`Control hi snow mod keeps causing server to crash
16:29 Out`Of`Control http://paste.debian.net/hidden/469d2492/
16:43 Krock !mod snow
16:43 MinetestBot Krock: Better Snow [better_snow] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=10659
16:43 Krock !mod [snow
16:43 MinetestBot Krock: Simple Snow [snow] by Frai - https://forum.minetest.net/viewtopic.php?t=9270
16:44 Krock Out`Of`Control, there are three snow mods
16:44 Out`Of`Control Krock:  i use https://github.com/Splizard/minetest-mod-snow
16:45 Out`Of`Control Krock:  did not knew other exist
16:45 Krock http://krock-works.16mb.com/MTstuff/m​odSearch.php?st=0&amp;at=0&amp;q=snow
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16:47 Krock "(wsx[x]+wsz[z]*5"
16:48 Krock index x and/or z are nil ni this case
16:48 Krock *in
16:48 Out`Of`Control line 488?
16:49 Krock yes
16:50 Krock did you change the chunksize?
16:50 Out`Of`Control i did not change anything in snow mod
16:50 Krock I mean.. in your world settings
16:51 Out`Of`Control Krock:  let me see
16:51 Krock map_meta.txt
16:51 Out`Of`Control chunksize is 5
16:51 Krock ok
16:51 Out`Of`Control i did not change it
16:52 Out`Of`Control Krock:  should i change line 488?
16:53 Krock no, change line 61
16:53 Krock for _x = x, x + default_sidelen do
16:53 Krock v[_x] = do_ws_func(a, _x)
16:55 Krock can't find anything other.. too less information
17:01 Out`Of`Control Krock:  thanks, lets see
17:04 Out`Of`Control Krock:  it happens when mapgen create area, but not always
17:04 Krock that's strange
17:05 Out`Of`Control so now i delete area wtih WE, server whent into death loop, when i connect ( activate that area)
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17:09 Krock no idea if this actually fixes the bug
17:09 romulo27 any 1 wanna play minetest mp?
17:09 Krock tomorrow
17:10 Out`Of`Control what if i switch to mg7?
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17:27 Krock I doubt that would fix it
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18:04 DI3HARD139 Is rubenwardy around?
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19:33 * Calinou made https://github.com/derbyjs/derby reach 4,000 stars
19:33 Calinou I looked, saw 3,999 stars, told myself "why not? :D"
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19:38 Fixer oh no
19:39 Fixer JS again, oh ctulhu why?
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19:40 Fixer ugh, too bad i don't starred it earlier to unstar it back to 3999
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23:04 LinuxGuy2020 Hello I am running minetest on a Debian box, MATE desktop, and I'm looking for a package to install or setting in minetest to flip the mouse scroll wheel direction just for use with minetest. Its completely bass ackwards compared to every other game I have ever played and is very time consuming having to guess which direction I need to go with it every time I change blocks.
23:10 sofar LinuxGuy2020: I just checked and you know, it's actually the same direction as in MineCraft?
23:12 LinuxGuy2020 sofar: But still the exact oposite of every other game I have ever played. Ever.
23:12 sofar have you ever player minecraft?
23:13 LinuxGuy2020 sofar: Just on my phone.
23:13 LinuxGuy2020 sofar: It would sure be nice to have a GUI option for this.
23:17 rubenwardy Do you compile MT yourself?
23:18 sofar there's no keybinding setting for scrollwheel, unfortunately. So you'd have to patch it.
23:18 rubenwardy If you go to client/inputhandler.h:84
23:19 rubenwardy you can change mouse_wheel += to mouse_wheel -=
23:19 rubenwardy untested, but that should flp the direction
23:19 rubenwardy That shouldn't affect formspec windows, afaik
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23:40 PilzAdam ugh, these mac users with their "natural scrolling"
23:41 sofar almost every single FPS game has tuning options for inverting mouse Y, at minimum. nobody knows anymore what a sane default is :)
23:42 PilzAdam sofar, it's not about y movement; it's about mouse wheel scrolling
23:42 PilzAdam and there is a coherent control scheme for that since decades
23:42 PilzAdam until apple came along and said "everything should scroll like a tablet"
23:42 sofar I have no issue with the current scrollwheel style in minetest
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23:55 H-H-H hey guys is there a standalone craft guide that works properly on current MT ?
23:56 PilzAdam other than the wiki?
23:56 sofar H-H-H: try kilbith's craftguide mod?
23:56 H-H-H i used to use https://github.com/cornernote/minetest-craft_guide but that doesnt do groups unless its been updated
23:56 sofar !mod craftguide
23:56 MinetestBot sofar: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088
23:57 H-H-H ty sofar and PilzAdam i will look at both
23:57 PilzAdam I guess our definitions of "standalone" differ...
23:58 H-H-H how so?
23:58 PilzAdam a mod is not standalone
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23:59 sofar standalone could mean "not in minetest_game"...
23:59 sofar but I'm fairly pedantic ;)

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