Minetest logo

IRC log for #minetest, 2016-04-24

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:44 Void7_ joined #minetest
01:34 Yst joined #minetest
01:49 LazyJ joined #minetest
02:02 misprint joined #minetest
02:24 Void7_ joined #minetest
03:22 draynium joined #minetest
03:23 Weedy joined #minetest
03:29 lambda-11235 joined #minetest
03:52 megamark16 joined #minetest
04:14 DI3HARD139 joined #minetest
04:24 est31 joined #minetest
04:48 SmugLeaf joined #minetest
05:02 DMackey- joined #minetest
05:18 Hirato joined #minetest
06:05 DI3HARD139 VanessaE: Do you have to do any port forwarding on OVH/SoYouStart/Kimsufi networks or does it just work?
06:05 VanessaE it "just works".
06:05 VanessaE my server machine has a live IP so I don't need port forwarding
06:06 DI3HARD139 ok. I got a server that im configuring atm and was wondering I needed to do anything asside from the usual. ty
06:51 SmugLeaf joined #minetest
06:52 SmugLeaf joined #minetest
06:52 SmugLeaf joined #minetest
06:54 SmugLeaf joined #minetest
06:55 SmugLeaf joined #minetest
06:56 Weedy joined #minetest
06:57 SmugLeaf joined #minetest
06:59 LazyJ joined #minetest
07:02 jin_xi joined #minetest
07:23 sonicpp joined #minetest
07:29 bugzapper joined #minetest
07:36 Krock joined #minetest
07:37 germanuel24 joined #minetest
07:37 germanuel24 If someone happens to get the auth.txt file of a server they can easily hack the accounts right?
07:40 MinetestBot [git] gregorycu -> minetest/minetest: Make GUIEngine use pause_fps_max not fps_max 46da0e8 https://git.io/vw0Z3 (2016-04-24T17:40:16+10:00)
07:41 germanuel24 My problem: I had a problem with my server and wanted someone else to give the world data so that he can setup his computer for a while and the world is online so i put everything into a .zip file and uploaded it... then i posted the link to it on my personal website in the chat and some others may have seen and downloaded it
07:43 est31 germanuel24, yes, with the old scheme it was trivial to impersonate
07:43 est31 with the new scheme it still is possible if a brute force attack is successful
07:44 est31 (there is nothing we can improve about that)
07:44 germanuel24 est31, but i mean if someone now has the auth.txt file with the pw hashes...can they just decrypt those and login?
07:46 est31 germanuel24, it depends
07:46 Megal_ joined #minetest
07:47 est31 if the old password scheme is used for the accounts (if they used pre 0.4.13 clients the last time the password was written), no decryption is needed, they can log in directly
07:47 est31 if the new password scheme is used, it is possible to brute force the password and log in using the brute forced password
07:47 est31 but the more compilcated your password is, the harder the brute force
07:48 est31 best is to change all admin account passwords immediately, and ask users to change their passwords as well
07:50 germanuel24 est31, okay thanks
07:52 germanuel24 est31, But just to make sure: One CANNOT simply translate the SRP hashes into the plaintext password?
07:54 est31 no
07:54 est31 not even the SHA-1 hashes used by the old protocol
07:54 est31 not directly at least
07:55 est31 of course, with the SHA-1 hashes they are unsalted, you can easily look them up in a rainbow table
07:55 est31 (if you have one)
07:56 est31 but that's not considered as "direct" :) as it only works on passwords with are already easily bruteforceable
07:56 est31 it just makes life easier for the brute forcing person
07:56 germanuel24 Okay seems like the auth file alone doesn't really help hackers all that mich then but i'll change the passwords to be secure
07:57 est31 yeah the situation improved when we adopted SRP
08:14 cheapie Does anybody have any ideas as to what I should put in this building? https://cheapiesystems.com/media/images/2016-04-24-031248_1918x1179_scrot.png
08:29 DI3HARD139 Maybe some sort of business offices
08:30 cheapie That's what I was thinking, but for what business? All of the ones I "own" already have offices.
08:30 LNJ2GO joined #minetest
08:31 DI3HARD139 What businesses do you already have?
08:31 DI3HARD139 types anyways
08:32 Tux[Qyou] joined #minetest
08:34 cheapie Cheapie Systems (does pretty much everything, offices in a nearby tower, https://cheapiesystems.com/) and MineDOT (semi-governmentish, handles public road/rail/travelnet on the server, located in Cheapie Tower).
08:35 XeonSquared nice building
08:35 XeonSquared also letsencrypt best
08:36 DI3HARD139 Do you have any Dr. Offices or Lawyer offices?
08:37 cheapie I do not, but bulldog1 has a hospital-type thing in the area that I'd rather not compete with.
08:37 cheapie The law office suggestion might be the way to go.
08:38 cheapie I'm currently putting lights in, and then I'll probably do that if I don't have any better ideas by then.
08:39 cheapie OK, lights are in. I'll grab a few screenshots and then get to work on that.
08:42 cheapie OK, here are the screenshots I took. Elevators, as viewed from the first floor: https://cheapiesystems.com/media/images/2016-04-24-033954_1918x1179_scrot.png
08:42 cheapie As well as the machine room in the basement: https://cheapiesystems.com/media/images/2016-04-24-034019_1918x1179_scrot.png
08:54 Calinou I should set up remote_media for CTF
08:55 Calinou I presume I can't use HTTPS or HTTP2 though : (
08:56 Telesight joined #minetest
09:06 davisonio joined #minetest
09:24 sfan5 Calinou: the windows builds most likely do not support https
09:24 PseudoNoob joined #minetest
09:24 Calinou yeah, I already have a subdomain ready, will be used for plain HTTP 1.1
09:24 Calinou with nginx
09:27 SylvieLorxu joined #minetest
09:28 Krock CURL says it has HTTPS support here
09:32 TheBonsai joined #minetest
09:52 Player_2 joined #minetest
09:56 DMackey joined #minetest
09:57 LNJ2GO left #minetest
09:58 micechal joined #minetest
10:01 Markow joined #minetest
10:18 Calinou http://gamedev.stackexchange.com/questions/120054/is-udp-still-better-than-tcp-for-data-heavy-realtime-games
10:18 Calinou *popcorn*
10:30 LNJ2GO joined #minetest
10:34 davisonio joined #minetest
10:36 sfan5 "recent TCP optimizations"
10:36 sfan5 wat
10:36 sfan5 also it's impossible that TCP is bettter than UDP for transfer of unordered data packets
10:39 sfan5 "The roundtrip latency is [...] 50-200 ms on the internet."
10:39 sfan5 hm
10:39 sfan5 not quite
10:39 sfan5 it can be as low as 20ms with good connections
10:39 sfan5 or as high as 500ms if you talk about europe<->small island states in oceania
10:41 Calinou 2-8ms if you do a speedtest with FTTH in France
10:41 Calinou from France to another Frenchs server
10:41 Calinou but that's not typical game use, typical game use is 12-15ms at least
10:41 Calinou which is basically localhost-level
10:43 sfan5 speedtest show the best possibly latency and performance
10:43 sfan5 you won't be having a server in your country or very close to you when gaming usually
10:45 davisonio joined #minetest
10:49 tpe joined #minetest
10:58 LNJ2GO1 joined #minetest
11:00 davisonio joined #minetest
11:05 H-H-H joined #minetest
11:08 Calinou sfan5: that's true only with open source games because of lack of players :P
11:09 Calinou play TF2, there will always be populated servers in your country...
11:14 Asuran joined #minetest
11:15 Wuzzy joined #minetest
11:22 Weedy joined #minetest
12:11 PilzAdam joined #minetest
12:23 alket joined #minetest
12:27 Krock joined #minetest
12:30 Fixer joined #minetest
12:33 Amaz joined #minetest
12:46 iangp joined #minetest
12:46 davisonio joined #minetest
12:51 DFeniks joined #minetest
12:53 LNJ2GO joined #minetest
13:06 Weedy joined #minetest
13:07 SmugLeaf joined #minetest
13:07 SmugLeaf joined #minetest
13:08 fireglow Hi. I have an idea for a mod: A mesecon-enabled switch/turnout for rails, this is to demonstrate: http://i.imgur.com/gb0kEa0.png The cart should be routed to where the current is.
13:09 LNJ2GO fireglow, fridolin has asked me if I can make a mod for that just now :D
13:09 fireglow hehe
13:10 LNJ2GO But not at the moment, I'm more interested in improving TNG
13:10 fireglow ok
13:10 LNJ2GO but that should be possible
13:10 fireglow maybe someone in here would like a challenge
13:11 fireglow Krock: you're SmallJoker, yesno?
13:11 LNJ2GO yes
13:11 LNJ2GO he is
13:11 fireglow kk
13:11 fireglow we're using his mod boost_cart extensively
13:13 Krock fireglow, same profile image, same website, same location and same email address
13:13 Krock and the same person
13:14 Krock so I think I am me
13:14 fireglow that's good
13:14 Krock yeah.. won't have a personal crisis
13:14 LNJ2GO left #minetest
13:17 fireglow Krock: do you think such a task could be solved with Lua?
13:18 Krock if you use an entity to move that stuff around and attach the cart on it.. yes sure
13:19 Krock but the cart's direction must be updated too
13:20 Krock whenever you get a mesecons signal, check for a cart on top and then center it on your entity and attach it
13:20 fireglow hmm I see
13:20 Krock so it will move like the rail crossing plate
13:20 Krock but I'm not sure how to do that rotation well
13:21 fireglow that the actual cart with the player inside is turned?
13:21 Krock the player isn't really needed .. but yeah
13:21 Weedy joined #minetest
13:21 fireglow does it make a difference if it's a 3way or 4way crossing?
13:22 Krock not really, no.
13:23 Krock just the code with the turning would become a bit more complex because you'd have to skip one direction
13:23 Krock and do a 180° turn sometimes
13:23 Krock which is kinda useless
13:25 fireglow true
13:31 velus joined #minetest
13:36 Asuran joined #minetest
13:37 Atomicaton joined #minetest
14:02 proller joined #minetest
14:02 davisonio joined #minetest
14:07 fireglow Krock: is it possible to remove any and all acceleration from a cart, in just one rail segment?
14:07 fireglow (when powered)
14:07 fireglow I've looked at the code and only found the relative stuff
14:07 Krock you'd need an ABM for it, otherwise no.
14:08 fireglow hmm
14:08 fireglow ABM, that replaces the moving cart with a still one?
14:08 Krock an ABM that checks if there's a cart on top of the node
14:08 Krock gets the cart entity and sets the velocity to zero
14:09 Calinou joined #minetest
14:09 Krock poorly ineffective. Better ask for a new API function
14:09 Krock (a new carts API function)
14:10 Krock like a callback which calls "on_cart_touch" or similar of the node def
14:18 draynium joined #minetest
14:21 hmmmm joined #minetest
14:26 fireglow hmm
14:38 kaadmy joined #minetest
14:43 theminer joined #minetest
14:59 AndDT joined #minetest
15:04 Void7_ joined #minetest
15:07 LazyJ joined #minetest
15:38 LazyJ joined #minetest
15:49 alket joined #minetest
15:58 Weedy joined #minetest
16:01 lambda-11235 joined #minetest
16:01 rubenwardy joined #minetest
16:07 davisonio joined #minetest
16:17 Void7_ joined #minetest
16:21 Out`Of`Control joined #minetest
16:23 jin_xi joined #minetest
16:28 Out`Of`Control hi snow mod keeps causing server to crash
16:29 Out`Of`Control http://paste.debian.net/hidden/469d2492/
16:43 Krock !mod snow
16:43 MinetestBot Krock: Better Snow [better_snow] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=10659
16:43 Krock !mod [snow
16:43 MinetestBot Krock: Simple Snow [snow] by Frai - https://forum.minetest.net/viewtopic.php?t=9270
16:44 Krock Out`Of`Control, there are three snow mods
16:44 Out`Of`Control Krock:  i use https://github.com/Splizard/minetest-mod-snow
16:45 Out`Of`Control Krock:  did not knew other exist
16:45 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=snow
16:47 turtleman joined #minetest
16:47 Krock "(wsx[x]+wsz[z]*5"
16:48 Krock index x and/or z are nil ni this case
16:48 Krock *in
16:48 Out`Of`Control line 488?
16:49 Krock yes
16:50 Krock did you change the chunksize?
16:50 Out`Of`Control i did not change anything in snow mod
16:50 Krock I mean.. in your world settings
16:51 Out`Of`Control Krock:  let me see
16:51 Krock map_meta.txt
16:51 Out`Of`Control chunksize is 5
16:51 Krock ok
16:51 Out`Of`Control i did not change it
16:52 Out`Of`Control Krock:  should i change line 488?
16:53 Krock no, change line 61
16:53 Krock for _x = x, x + default_sidelen do
16:53 Krock v[_x] = do_ws_func(a, _x)
16:55 Krock can't find anything other.. too less information
17:01 Out`Of`Control Krock:  thanks, lets see
17:04 Out`Of`Control Krock:  it happens when mapgen create area, but not always
17:04 Krock that's strange
17:05 Out`Of`Control so now i delete area wtih WE, server whent into death loop, when i connect ( activate that area)
17:09 romulo27 joined #minetest
17:09 Krock no idea if this actually fixes the bug
17:09 romulo27 any 1 wanna play minetest mp?
17:09 Krock tomorrow
17:10 Out`Of`Control what if i switch to mg7?
17:12 PseudoNoob joined #minetest
17:27 Krock I doubt that would fix it
17:27 stormchaser3000 joined #minetest
17:38 GunshipPenguin joined #minetest
17:44 Ronsor` joined #minetest
17:58 Someguy123 joined #minetest
18:02 turtleman joined #minetest
18:02 DI3HARD139 joined #minetest
18:03 DI3HARD139 joined #minetest
18:04 DI3HARD139 Is rubenwardy around?
18:07 Ronsor` joined #minetest
18:09 davisonio joined #minetest
18:16 electrodude512 joined #minetest
18:16 Void7 joined #minetest
18:21 Ronsor` joined #minetest
18:26 Markow joined #minetest
18:27 Ronsor` joined #minetest
18:43 Ronsor` joined #minetest
18:44 tacitus joined #minetest
18:57 stormchaser3000 joined #minetest
19:01 Ronsor` joined #minetest
19:31 GunshipPenguin joined #minetest
19:33 * Calinou made https://github.com/derbyjs/derby reach 4,000 stars
19:33 Calinou I looked, saw 3,999 stars, told myself "why not? :D"
19:35 seaman joined #minetest
19:35 Ronsor` joined #minetest
19:38 Fixer oh no
19:39 Fixer JS again, oh ctulhu why?
19:40 ElectronLibre joined #minetest
19:40 Fixer ugh, too bad i don't starred it earlier to unstar it back to 3999
19:40 Ronsor` joined #minetest
20:00 Ronsor` joined #minetest
20:02 nrzkt joined #minetest
20:04 Asuran joined #minetest
20:18 Void7 joined #minetest
20:21 swift110 joined #minetest
20:21 swift110 joined #minetest
20:22 Ronsor` joined #minetest
20:34 GunshipPenguin joined #minetest
20:37 Trustable joined #minetest
21:06 Ronsor`_ joined #minetest
21:15 Ronsor` joined #minetest
21:21 AnotherBrick joined #minetest
21:25 Ronsor` joined #minetest
21:45 GunshipPenguin joined #minetest
21:50 theTroy joined #minetest
21:58 cimbakahn joined #minetest
22:01 swift110 joined #minetest
22:36 Hirato joined #minetest
22:45 Megal joined #minetest
22:57 yang2003 joined #minetest
23:02 LinuxGuy2020 joined #minetest
23:04 LinuxGuy2020 Hello I am running minetest on a Debian box, MATE desktop, and I'm looking for a package to install or setting in minetest to flip the mouse scroll wheel direction just for use with minetest. Its completely bass ackwards compared to every other game I have ever played and is very time consuming having to guess which direction I need to go with it every time I change blocks.
23:10 sofar LinuxGuy2020: I just checked and you know, it's actually the same direction as in MineCraft?
23:12 LinuxGuy2020 sofar: But still the exact oposite of every other game I have ever played. Ever.
23:12 sofar have you ever player minecraft?
23:13 LinuxGuy2020 sofar: Just on my phone.
23:13 LinuxGuy2020 sofar: It would sure be nice to have a GUI option for this.
23:17 rubenwardy Do you compile MT yourself?
23:18 sofar there's no keybinding setting for scrollwheel, unfortunately. So you'd have to patch it.
23:18 rubenwardy If you go to client/inputhandler.h:84
23:19 rubenwardy you can change mouse_wheel += to mouse_wheel -=
23:19 rubenwardy untested, but that should flp the direction
23:19 rubenwardy That shouldn't affect formspec windows, afaik
23:26 AFK7 joined #minetest
23:31 LinuxGuy2020 left #minetest
23:38 lambda-11235 joined #minetest
23:39 Erthome joined #minetest
23:40 PilzAdam ugh, these mac users with their "natural scrolling"
23:41 sofar almost every single FPS game has tuning options for inverting mouse Y, at minimum. nobody knows anymore what a sane default is :)
23:42 PilzAdam sofar, it's not about y movement; it's about mouse wheel scrolling
23:42 PilzAdam and there is a coherent control scheme for that since decades
23:42 PilzAdam until apple came along and said "everything should scroll like a tablet"
23:42 sofar I have no issue with the current scrollwheel style in minetest
23:55 cimbakahn joined #minetest
23:55 H-H-H hey guys is there a standalone craft guide that works properly on current MT ?
23:56 PilzAdam other than the wiki?
23:56 sofar H-H-H: try kilbith's craftguide mod?
23:56 H-H-H i used to use https://github.com/cornernote/minetest-craft_guide but that doesnt do groups unless its been updated
23:56 sofar !mod craftguide
23:56 MinetestBot sofar: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088
23:57 H-H-H ty sofar and PilzAdam i will look at both
23:57 PilzAdam I guess our definitions of "standalone" differ...
23:58 H-H-H how so?
23:58 PilzAdam a mod is not standalone
23:58 swift110 joined #minetest
23:59 sofar standalone could mean "not in minetest_game"...
23:59 sofar but I'm fairly pedantic ;)

| Channels | #minetest index | Today | | Google Search | Plaintext