Time Nick Message 00:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM 130ca43e4 https://git.io/vwqIN (152016-04-18T01:52:03+01:00) 00:58 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Character: Fix boat leg wobble. 1333aa5e7 https://git.io/vwqIA (152016-04-18T01:51:57+01:00) 01:30 DI3HARD139 Anyone know if there are any plans to use Vulkan? 02:53 sofar DI3HARD139: that would be an irrlicht question 05:25 cimbakahn Hello! 05:26 cimbakahn Does anyone know what this means ----> ERROR[main]: NodeResolver: failed to resolve node name 'technic:uranium_mineral'. 05:28 sofar broken mod, or unstinstalled mod? 05:29 cimbakahn I am attempting it again to see if it shows up again...... 05:32 cimbakahn Yep! It still shows. 05:33 cimbakahn Could it be that the node is misspelled? 05:34 cimbakahn Is technic:uranium_mineral the correct spelling? 05:35 sofar minetest.register_node( ":technic:mineral_uranium", { 05:35 sofar misspelled, yes 05:37 cimbakahn Ok. Thank you! Just need to find out where to rename it...... 05:56 cimbakahn I downloaded the newest one and it has the correct spelling. 09:41 germanuel24 mesecons texture question: When i place mese_lamp nodes on top of each other and put another node in front the mese_lamp node light shines THROUGH the edges which looks extremely ugly..how to fix this? 09:43 germanuel24 It only happens with mese_lamp nodes..others like lightstone do not have this issue..i looked at the texture itself but cannot find a problem 09:45 germanuel24 Maybe the LIGHT_MAX setting is too high? 09:58 germanuel24 Ok so changing the light source setting did not help at all...now I'll try to change the PNG a bit 10:37 Krock what if you dig the stuff and place them again with the new light source value? 10:43 germanuel24 Krock, Sorry i made a mistake it's the default:meselamp not mesecons one... i tried now: 1. reduce light_source of node by 1/2 no change 2. edited PNG file and made sides darker (little change) 10:43 germanuel24 by 1 and 2* 10:43 Krock you can't stop the light that goes through the edges 10:43 Krock it's a core problem (??) 10:43 Krock could also be something with irrlicht 10:44 germanuel24 But it doesn't happen with mesecons_lightstone? 10:45 Krock it always happens. No screenie no proof 10:46 germanuel24 It seems to depend on how bright the node is.. darker = need to be further away to notice it 11:07 Krock again a server down? 11:28 nrzkt !server Apple 11:28 MinetestBot nrzkt: AppleTree - Survival PvE & Build | pts.epixel-game.net | Clients: 6/50, 7/16 | Version: 1.0.0-alpha19-dev / epixel | Ping: 17ms 11:29 nrzkt sfan5, maybe could be good to add lag to this command output ? :) 11:30 sfan5 maybe 16:48 germanuel24 Is there a way to adjust the breath losing under water without an extra mod? Like is it hard coded in C++? 16:50 sofar client side, even 16:52 germanuel24 Which file do i need to edit for that? 17:12 germanuel24 I cannot find it =/ Surely there must be a setting anywhere that tells the engine after how many seconds to reduce the breath? 17:13 Krock germanuel24, environment.cpp:2536 17:14 Krock hardcoded to 2.0 seconds 17:14 germanuel24 So it IS hard coded...and can i adjust it with the API? 17:14 Krock if it's hardcoded, how would you want to change it? 17:14 Krock because that's what hardcoded means.. 17:14 Krock you can't change it 17:15 germanuel24 So any server that has a higher delay is edited + compiled? 17:16 Krock bingo 17:16 germanuel24 And there is no hacky way around? 17:17 Krock hacky would be if you change it by yourself 17:17 Krock of add a minetest setting into the source code for this value 17:17 Krock *minetest.conf 17:19 germanuel24 So without compiling i can give up... 17:20 Krock yep. use the white flag to resign 17:22 germanuel24 Is compiling hard for a noob? 17:23 Krock germanuel24, not for linux. But you're not a noob if you can't do that on windows 17:23 germanuel24 I have Ubuntu...so i need the software gcc and the source folder from github right? 17:24 * Calinou removes Babun and installs Cygwin 17:24 Calinou bare Cygwin + some packages + ConEmu is very good, and less bloated than Babun 17:24 Krock there are simple one-line commands on the forum 17:24 Calinou it just needs zsh and oh-my-zsh :) 17:24 Krock germanuel24, https://forum.minetest.net/viewtopic.php?f=42&t=3837 17:25 Krock it will install you everything you need 17:25 germanuel24 But i can edit the files before? Like adjusting chat messages and timers? 17:26 Krock germanuel24, do the whole script until " cd ..;" 17:26 Krock after that it will start cmake and all the build stuff 17:28 germanuel24 ok and when I'm done editing just the rest? 17:29 germanuel24 So i run everything after cd ..? 17:29 Krock yep 17:29 germanuel24 Will it install minetest-stable or dev? 17:29 Krock it will use the code frmo github master, so indev 17:30 Krock *from 17:30 germanuel24 Isn't that rather bad for a server? 17:30 Krock why? 17:30 Krock it has backwards compatibility 17:30 germanuel24 Well most people tell me to always use stable versions 17:30 germanuel24 to run servers* 17:30 Krock everywhere else yes - but not in Minetest :P 17:31 germanuel24 Okay..i will try now thanks 17:31 Krock the last stable was released months ago, so you would miss many changes 17:31 Krock ack. it's about a half year now 17:36 germanuel24 Krock, Yes but sometimes the dev version has new bugs too 17:36 Asuran Krock, hardcocded means its not easy editable 17:36 Asuran it means its coded in c++ instead of an easy language to program it or even a config 17:37 Krock Asuran, if it was in Lua, it wouldn't be harcoded 17:37 Asuran real problem comes when hardcoded is complexer then changing an int from 20 to 10 or such or 20 to 35 17:37 Krock no matter how, lua is easy to edit 17:37 germanuel24 Can i edit .cpp files in any editor? 17:37 Asuran yes 17:38 Krock geany, atom.. doesn't matter as long you have a good syntax highlighter 17:38 germanuel24 Ok and before i continue with the cmake command i need to make sure the .minetest folder is empty right? 17:38 Asuran but no editor with extra tags like word 17:39 Calinou germanuel24, sometimes, Git versions of software are more stable than the stable versions 17:39 Calinou this is why some software is rolling-release, there are no fixed releases or deadlines. 17:39 Krock germanuel24, sometimes there are bugs, yes. But with many testers around they're reported and fixed quickly. Just blame the developer who wrote the bad commit and there will be some activity :P 17:39 Calinou germanuel24, compiling Minetest on GNU/Linux is very easy, but on Windows it'll take hours because you need to gather dependencies :) 17:40 Asuran i know this too 17:40 Krock ^ and finding the errors when it doesn't compile 17:40 Krock gawd.. I hate you, leveldb! 17:40 germanuel24 Okay... so i am in the minetest folder now..i edit all the files with my editor and save them and when I'm done i BACKUP my old .minetest folder or just the world folder? 17:40 Calinou Krock, use an IDE :D 17:40 Asuran manuel is the breath controled server side or jsut checked to prevent cheating? 17:40 Asuran or whatever it does 17:41 Asuran *else 17:41 Calinou germanuel24, the Minetest source is cloned with Git with that script; the original version will be kept locally 17:41 Krock Calinou, you ninja'd me :< 17:41 Calinou if you screw up, you can type "git reset --hard HEAD" to undo all local changes in ~/minetest 17:41 Calinou (~/minetest, not ~/.minetest) 17:41 Krock Asuran, yes. That way it's not possible to cheat there 17:42 germanuel24 Oh..right now my version is in ~/.minetest so the commands will not affect it? 17:42 Krock or at least it's difficult 17:42 Krock Calinou, an IDE doesn't help when there are unresolved external symbols 17:43 Asuran Krock, wait, doesn't visual studio help there? 17:43 Asuran im unsure 17:43 germanuel24 But at the end it will replace the contents of my ~/.minetest folder no? So i need to make sure i backup the world folder somewhere so that i can just paste it 17:43 Krock I have visual studio but I doubt it would make any change if I would compile it there 17:43 Asuran idk 17:43 Asuran im no programmer 17:44 Krock become a programmer 17:44 Asuran haha i guess no 17:44 Krock why not? it's something great 17:44 Asuran not in this world 17:44 Asuran ^^ 17:44 Asuran anyways 17:44 Asuran i tried 17:44 germanuel24 WAIT LevelDB is not SQL? So map.sqlite is not compatible with this version? 17:44 Krock Asuran, switch the world then. You're definitely in a wrong one 17:44 Asuran i switched the world maybe 17:44 Krock germanuel24, SQLite and LevelDB are two different database backends 17:44 Asuran to something different 17:45 Krock err what? 17:46 germanuel24 So the map file can be .sqlite with LevelDB? 17:46 Krock germanuel24, no. leveldb will save it in a seperate "map" directory 17:46 Krock or similar 17:46 Calinou Redis is not SQL either, I think 17:47 germanuel24 So i cannot use my old world with this version then? 17:47 Krock germanuel24, you can have both backends supported 17:47 Krock "libsqlite3-dev", you installed that one with that command 17:47 Krock this means you have sqlite support to access to that older world 17:47 germanuel24 Ok good! 17:48 Krock lol.. would be dumb as hell if there was just one backend 17:48 Krock either leveldb or sqlite.. nah. 17:52 germanuel24 All 0.4.13 mods are 100% supported in the dev version? 17:53 Calinou Krock, I'm installing MinGW-w64 too 17:53 Calinou I chose posix threads and seh exception, that's the defaults... looked a bit on Stack Overflow 17:53 Krock germanuel24, yes. 17:53 Krock Calinou, nice :) 18:00 germanuel24 if(m_drowning_interval.step(dtime, 2.0)) thats the line for the breath losing interval right? 18:00 Calinou yes 18:00 Calinou dtime is delta time, in seconds 18:01 germanuel24 if(m_breathing_interval.step(dtime, 0.5)) and that's for giving breath back? 18:02 Calinou Krock, also getting 32-bit version 18:02 Calinou germanuel24, yes 18:03 Calinou Krock, now I'll have 4 compilers (if not more) installed on my system \o/ 18:03 Calinou VS in 32 and 64-bit, MinGW in 32 and 64-bit 18:03 germanuel24 Oh by the way...did the script download 32-bit? 18:03 Calinou that should be enough to compile any Windows software on earth, I hope \o/ 18:03 Krock scripts don't care on what platform you are 18:03 Calinou germanuel24, no, it compiles for 64-bitif you're on 64-bit, or 32-bit if you're on 32-bit 18:03 germanuel24 Ok so i don't need to choose 18:03 Krock Calinou, whoa. That's a huge collection :< 18:05 Calinou germanuel24, yes 18:06 germanuel24 Does anyone know where the join/leave messages are? I want to edit those 18:06 Calinou you can use grep 18:07 Calinou use cd to navigate to the Minetest source folder (~/minetest/src), type: grep -r "joined the game" 18:07 Calinou and grep -r "left the game" 18:07 Calinou it'll return all files that contain it :) 18:09 germanuel24 -R -n to even return the line nice 18:15 germanuel24 To remove an entire message i only delete the message =+ lines 18:16 germanuel24 ? 18:16 germanuel24 +=* sorry 18:16 Calinou germanuel24, I don't think it'll work 18:17 germanuel24 Or i leave them empty will it not send then? 18:22 germanuel24 Does the script enable cURL? 18:24 Calinou germanuel24, I'm pretty sure it does 18:24 Calinou it enables most optional features 18:25 germanuel24 Ok cause you need cURL for announcing right? 18:27 germanuel24 Will LevelDB need more performance over just SQL? 18:27 germanuel24 I mean enabling both 18:27 Calinou a world only uses one database backend at once. 18:28 Calinou if you play multiplayer, you won't notice any difference on the client. 18:28 germanuel24 And as server? 18:28 Calinou if you play singleplayer, note that using LevelDB is not always faster, and it's not the default back-end anyway (you need to edit a file to change the world's database backend) 18:28 Calinou my advice is, stick to SQLite in most cases 18:28 Calinou it's enough for small servers (up to 10-15 players) 18:28 germanuel24 Ok but just enabling LevelDB will not eat resources when i play on a SQL map? 18:35 Calinou it won't 18:35 Calinou none of the LevelDB-specific code will run 18:39 germanuel24 Should i uninstall the stable first that i got via software-center? 18:40 Calinou yes 18:41 Calinou although they don't interfere per se 18:49 germanuel24 How long does compiling take on an old computer? Any estimates? 18:49 sfan5 depends on how long 18:49 sfan5 s/long/old/ 18:50 germanuel24 Uh..I'm lost 18:51 germanuel24 I mean does anyone have estimates on how long it takes on an old machine? 18:52 germanuel24 Intel Celeron @ 2.6 Ghz 18:54 kaadmy takes about 5-10 minutes for me 18:54 Krock germanuel24, if it's singlecore expect 15 minutes 18:54 germanuel24 Ok so it will definitely not take an hour or more? 18:55 Krock naah 18:55 Calinou Krock, my MinGW 64-bit works, it can compile Lua :) 18:55 Krock Calinou, that's great to hear :D 18:55 kaadmy Intel(R) Core(TM)2 Duo CPU L7100 @ 1.20GHz 18:55 germanuel24 Dou is dual-core? 18:55 Krock Athlong 64 4000+ @ 2.4 GHz 18:55 Krock *Athlon 18:56 Krock that's singlecore and maybe a bit better than your celeron 18:56 germanuel24 Ok... does it also depend on RAM? 18:56 Krock naaaah.. never heard of ANY appliaction that would use any RAM 18:57 Krock yes sure it does. 18:57 germanuel24 I mean are there big difference in compiling? 18:57 kaadmy maybe a little slower at first guess 18:57 Krock if your swap is fast enough you won't notice much 18:57 germanuel24 I have 768 MB + 768 MB swap lol 18:57 Krock must be enough. 18:59 germanuel24 Ok so...i tell now everyone on my server that i take it offline for about 30 minutes, then i uninstall the stable version, then i run cmake..correct? 19:00 Krock cmake and make are required to build it 19:00 germanuel24 Yeah i followed the one-line script until the cd .. part 19:00 Krock not sure if you must uninstall the old version of if it's overwritten 19:00 Krock -of 19:01 * Krock points somewhere on the userlist with the hope someone could help 19:02 germanuel24 Right now part of my installation is in /usr/share/minetest... will the dev-build put files there too? 19:05 Calinou germanuel24, no, it'll put the data files in /usr/local/share/minetest 19:05 Calinou note the "local" 19:05 Calinou any "sudo make install"'d stuff lands in /usr/local 19:05 Calinou well, the sane stuff 19:05 Calinou some old things will insist and go in /usr, which is bad practice 19:08 Krock finally found out why the cordon bleu isn't blue 19:09 germanuel24 Calinou, thanks for answering so many questions... i just never compiled anything before just am good at scripting languages like PHP, JavaScript and about to learn Lua 19:09 Calinou Ceci n'est pas un compilateur ! 19:10 Krock what else? 20:22 sfan5 test? 20:22 sfan5 nice 20:23 germanuel24 Do the dev-versions always say dirty at the end? 20:23 sfan5 yes 20:23 Fixer PROCEDURE? 20:23 Fixer what is it? 20:24 Fixer sfan5, running something really old? 20:25 sfan5 old? 20:26 nrzkt Samson1, ? 20:29 sfan5 File "/usr/local/lib/python3.4/dist-packages/apscheduler/__init__.py", line 3, in 20:29 sfan5 version_info = tuple(int(x) if x.isdigit() else x for x in parsed_version.public.split('.')) 20:29 sfan5 what is this bullshit 20:34 Krock that's python 20:38 sfan5 Krock: can you try opening this link: http://kitsunemimi.pw 20:38 Krock rickroll incoming 20:39 sfan5 (Windows; U; Windows NT 5.1; de-CH; rv:1.8.1.12) ? 20:39 Krock no rickroll? It's just a simple "index of /" page 20:39 Krock yeah, must be me 20:39 sfan5 nice you have ipv6 20:39 sfan5 thanks for testing 20:39 Krock np 20:40 Krock oh, my ISP finally supports ipv6? nice 20:41 Calinou IPv7! 20:41 Fixer finally? i think it is still rare :/ 20:43 Calinou Google's traffic is ~5% IPv6 20:45 Krock routers became useless! free IP addresses for everyone! 20:54 sfan5 !op 20:55 sfan5 !deop 20:55 Krock ah. the log's URL updated 21:01 Samson1 nrzkt, Hello :) 21:02 nrzkt hello Samson1 , you want to talk with me ? 21:12 Ronsor` ok 21:13 Ronsor` who wants to join my minetest server? 21:13 Markow What's it like? 21:13 Markow mods, textures? 21:14 Ronsor` pretty quiet right now 21:14 Markow ...misc info 21:14 Markow survival or creative? 21:14 Ronsor` i've built a small town 21:14 Ronsor` we have snow, beaches, mountains, plains all nearby 21:19 kaadmy ... 21:20 Ronsor` not many mods 21:20 Ronsor` survival 21:21 Ronsor` sorry 21:21 Ronsor` my connection is lagging today 21:24 Ronsor` currently we have denaid protect 21:24 Ronsor` irc, maptools 21:37 Out`Of`Control Anyone know about torch bug, torch replaces door when you try to open holding torch 21:37 Out`Of`Control or its a door bug? 21:38 Out`Of`Control does not happen always 21:39 swift110 hey alkl 21:40 sofar Out`Of`Control: torch bug? using a torch mod or? 21:40 Out`Of`Control sofar: yes 21:40 sofar it's an "or" question 21:41 sofar not a "logical or" question 21:41 Out`Of`Control sofar: i don't know its caused by torch mod or doors mod 21:41 sofar do you have a torch mod? 21:41 Out`Of`Control yes 21:41 sofar which torch mod? 21:43 Out`Of`Control need a bit time to find sry 21:43 bashterm hello? 21:43 sofar hello? 21:43 Out`Of`Control sofar: 3d_torch 21:44 Out`Of`Control 0.1 v maybe there is update 21:44 sofar try switching to https://github.com/minetest-mods/torches 21:44 sofar Out`Of`Control: that version is maintained and will work with the torches already on your maps 21:45 Out`Of`Control what happens with torches placed on ceiling? 21:46 sofar it supports them 21:46 sofar if not then it's a bug and I'll fix it asap 21:46 Out`Of`Control sofar: cool thank you 23:15 wilkgr I just saw this on the sfan5-bot: "Location: /usr/bin/python2.7" 23:15 wilkgr lol 23:15 wilkgr (In its profile) 23:16 wilkgr Hi yang2003 23:18 yang2003 Hi wilkgr 23:18 yang2003 What's up? 23:22 wilkgr sfan5-bot has this as location: "Location: /usr/bin/python2.7" 23:22 wilkgr in its profile :) 23:25 yang2003 k