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IRC log for #minetest, 2016-04-11

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All times shown according to UTC.

Time Nick Message
00:00 babeer could someone create a cars mod?
00:00 alket there is one
00:00 babeer I think it would be fairly straight forward
00:00 alket http://wiki.minetest.net/Mods:Vehicles#Cars_.5Bcars.5D_by_Ragnarok
00:00 babeer thanks
00:15 H-H-H why do ppl say they think it would be simple lol and then ask someone else to do it , if its that simple lol you do it
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00:47 wilkgr I just learned while you don't fly+fast in carbone-ng
00:51 wilkgr It crashes - not as in, error, but actually closes - the client.
00:52 wilkgr The last line in the log was several minutes prior to the crash
00:52 wilkgr 2016-04-11 10:33:44: ACTION[Server]: singleplayer uses carbone_mobs:meat, pointing at [node under=-223,8,-104 above=-223,9,-104]
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02:20 wilkgr Hi DFeniks
02:22 DFeniks hi
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02:26 Aearnus Hi, I was a little bit confused about something while writing a mod for minetest. I need to update nodes constantly, but it seems like an ABM doesn't execute often enough or executes very sporadically. Could someone please suggest an alternative method?
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03:09 H-H-H Aearnus i hope you have a good machine lol as doing lots of updates quickly can and will bog down the system and as far as i know the only other way to do it would be using on tick but that can seriously impact performance
03:13 sofar Aearnus: you could use node timers and tune the *_interval settings in minetest.conf (requires git minetest)
03:13 H-H-H ooo is that recent?
03:14 sofar yes
03:14 sofar well nodetimers are not
03:14 H-H-H ahh will have to look into them
03:14 sofar but with recent changes you can have nodetimers run as often as you'd like
03:14 sofar e.g. 0.1sec node timers is possible
03:14 H-H-H ahh ok i see what you mean now
03:14 H-H-H thanks for that i will give it a look
03:15 Aearnus well, it's not super important to have it update more than once per second
03:17 Aearnus but the ABM only updates maybe once every 10 seconds on average, even when I set the interval at 1 second
03:17 sofar old build?
03:17 sofar that was a bug in 0.4.13 and even later git builds
03:21 Aearnus yeah, I'm on 0.4.13
03:21 Aearnus I just downloaded it from the website though, so I guess I'll set up VS or something to compile it if there's a newer version
03:56 MinetestBot [git] kwolekr -> minetest/minetest: Hud: Cache hud_scaling, fix minor style issues 2eeb620 https://git.io/vVHSx (2016-04-10T23:54:34-04:00)
03:56 MinetestBot [git] rubenwardy -> minetest/minetest: Hud: Fix offset being ignored by inventory bar eae3395 https://git.io/vVHSp (2016-04-10T23:54:23-04:00)
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04:26 MinetestBot [git] sofar -> minetest/minetest: Minimap: revert change from RGBA to Indexed 3b43e7e https://git.io/vVHQ0 (2016-04-11T00:24:01-04:00)
04:26 MinetestBot [git] sofar -> minetest/minetest: Convert nodeupdate to non-recursive d7908ee https://git.io/vVHQE (2016-04-11T00:01:28-04:00)
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18:04 garywhite Hello?
18:04 asl97 hello...
18:05 garywhite Is OldCoder online atm?
18:06 Krock online - yes, active most likely no
18:06 garywhite Oh. I was asking him if he could host my server and he wanted me to meet him on IRC
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18:35 Asad3ainJalout Hello guys, I am in a minetest world. In world.mt i have creative set to false and enable_damage set to true. yet no health bars show and players can jump from high  areas without losing damage
18:36 Asad3ainJalout also the hunger bar doesnt show up.
18:36 Asad3ainJalout I checked privs, and other than myself everyone only has shout and interact privs
18:38 rubenwardy It's controlled by minetest.conf, not be world.mt
18:38 sofar ... you beat me to it
18:38 rubenwardy world.mt only tells the main menu to set those settings when you switch to that world
18:39 ElectronLibre The configuration keys in your minetest.conf override those in world.mt
18:39 ElectronLibre If your minetest.conf file says "enable_damage = false" then you'll have no hunger bar, no fall damage, no health bar.
18:39 ElectronLibre Damn lag
18:39 Asad3ainJalout ahh ok
18:39 Asad3ainJalout thanks ill fix that right now
18:39 Asad3ainJalout so if wanted to run multiple servers, on a port by port basis
18:40 Asad3ainJalout should i just remove the enable_damage option from minetest.con so that the world.mt handles it
18:40 sofar no
18:41 sofar you have to start each server with a separate minetest.conf
18:41 sofar --config <value>
18:42 Asad3ainJalout even if i just comment out the option in minetest.conf?
18:43 ElectronLibre If you comment it out, I have no idea what value the configuration key will take by default.
18:43 sofar I'd say it's good practice to make a copy of minetest.conf for each server
18:43 sofar that way there's no confusion
18:43 Asad3ainJalout sofar: makes sense, i handle th serers in different tmux sessions anyways
18:43 ElectronLibre The best solution is what sofar told you to do : create a separate configuration file, and filter the keys you need to set in it. The --config <path> option allows you to specify a configuration file for the server.
18:45 rubenwardy Only the main menu reads from the world.mt fle
18:46 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/mainmenu/common.lua#L48-L58
18:46 rubenwardy Whenever you select a world in the main menu, it looks at the world.mt file then sets the settings from it
18:46 rubenwardy then when playing the game, it reads from minetest.conf
18:47 rubenwardy so if you start a server w/o the main menu, the setting in world.mt will never be read
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18:48 OldCoder garywhite needs to hang around more; waiting like 5 minutes in IRC isn't long enough
18:49 Asad3ainJalout rubenwardy: well the world.mt file is read, because thats how you turn mods on and off on a world  by world basis
18:49 rubenwardy not the settings
18:49 rubenwardy only the world configuration is read
18:50 rubenwardy not the creative or damage settings
18:50 Asad3ainJalout rubenwardy: I think it would be cooler if those options are not specified in the minetest.conf file, then it is set in the world.mt file. allows a sort of default vanilla build then you can specify in a world by world basis.
18:51 rubenwardy That's how I'd have done it
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18:54 Asad3ainJalout question, in minecraft if you are crafting a ton of things you can press shift+click and it will craft all the things. Is there an equivelent in minetest? by default or mod form, i dont mind
18:56 rubenwardy no idea
18:56 sofar middle click crafts 10
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18:58 Asad3ainJalout sofar: thank you
19:06 koshikii Excuse me, but should I upload my wip subgame, mod and world to GitHub? I don't have an account, and no one knows about my works.
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19:08 sofar koshikii: you should (except for the world, perhaps)
19:08 sofar koshikii: but definitely for the mod and subgame
19:10 koshikii sofar: except that the world is dependent on the mod, and vice-versa. My project is big, and, well, yeah.
19:12 koshikii sofar: http://forum.minetest.net/viewtopic.php?uid=14898 for more info, only two people have given feedback so far.
19:12 rubenwardy The requested topic does not exist.
19:13 sofar koshikii: maybe put the downloadable world in tagged releases in git?
19:13 sofar you can do that
19:13 sofar without putting it in git, but still have it in github
19:14 sofar I can show you how even
19:14 Asad3ainJalout koshikii: you should throw your stuff out there, that way people can give advice etc.
19:15 koshikii excuse me! https://forum.minetest.net/viewtopic.php?f=14&amp;t=14408
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19:15 koshikii I have put a topic under minetest-related on the forums and the link is above
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19:16 Ashley_ Hi
19:17 sofar hi
19:17 koshikii Hello!
19:17 Ashley_ This is my first time here
19:18 sofar may it be followed by many more visits!
19:20 Ashley_ sometimes I copy myself on IRC by myself like this...
19:20 Ashley_ and other peopl
19:21 swift110-phone Ok
19:21 Ashley_ I know some people here
19:21 Ashley_ like betterthanyou710 and rubenwardy
19:21 Ashley_ and Obani
19:21 Obani ?
19:22 Obani ah yeah
19:22 rocx is there a way in the game to treat right-click as NOT "using"?
19:22 rocx and right-click as its own thing?
19:22 Ashley_ ?
19:22 Ashley_ <rocx> and right-click as its own thing?
19:22 rocx Ass
19:23 rocx whoops
19:23 Ashley_ thats 1 thing right click can do copy and paste
19:23 rocx Ashley_:
19:23 Ashley_ ?
19:23 rocx In the game, right-clicking seems to double as "using" an item.
19:23 rocx Like on a door
19:24 Ashley_ Your name turned red
19:24 rocx probably just your irc client.
19:24 Ashley_ ok
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19:25 Ashley_ Where are we now?
19:25 rocx okay yeah never mind i guess the dev.MT.net kind of does havea thing about "ObjectRef"s.
19:25 Ashley_ normally when I`m in IRC on servers
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19:26 Ashley_ I`m afk
19:27 rocx i'm just here, asking questions as i probe my way through the dev wiki to make a subgame of my own.
19:28 rocx one of those things is to emulate *that other game's* right-click method with the sword to block attacks.
19:28 Ashley_ My ehm..........friend isn`t there...
19:29 Ashley_ Not really my friend he`s my...Well never mind
19:30 Ashley_ Bye
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19:32 koshikii Would anyone be interested in a subgame that gives you total control over the game?
19:33 koshikii Not just playfield wise, but as a developer
19:34 rocx koshikii: like a Lua console for the game?
19:36 koshikii not exactly, think like valve's source engine; you can do mods for it, and they can be interchageable
19:38 koshikii but easier to share, and mix stuff together, unlike traditional subgames
19:45 koshikii rocx, it's very barebones, so you can add anything you'd like without the subgame itself getting in your way.
19:47 rocx a little lost on that part, but okay.
19:48 koshikii basically, what I'm saying is that, if you want to make a story based or adventure based world, while restraining the player to not destroy it, you can do it
19:48 koshikii I have to go though, talk to you later
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21:11 MinetestBot [git] PilzAdam -> minetest/minetest: Fix hotbar placement on displays with low screen density 73d4538 https://git.io/vVd6Z (2016-04-11T23:04:42+02:00)
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22:26 Chanku Hey
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22:47 Jfault so.... I'm having a problem with running a server
22:47 Jfault whenever someone tries to connect to it
22:48 Jfault it gets a Connection timed out
22:48 Jfault it works when I connect to it
22:49 Calinou Jfault, did you forward port 30000 in UDP?
22:49 Jfault I get a message saying that my friend is connecting in the console when they try to connect though
22:49 Jfault yes
22:49 Jfault 71.58.66.95:30000
22:49 Jfault is the IP
22:50 Calinou Access denied. Reason: Invalid password
22:50 Calinou :P
22:50 sofar are you on a very, very, very slow internet connection?
22:50 Calinou it works for me, I guess
22:50 Jfault no
22:50 Calinou nevermind
22:50 Jfault It's running on a raspberrypi if that matters
22:50 Calinou it wasn't the right server, I tried --go
22:51 Calinou yes, I time out too
22:51 Jfault should be enough for ONE person though
22:51 Jfault 2016-04-11 22:50:50: INFO[ServerThread]: Server: New connection: "Calinou" from 93.30.224.35 (peer_id=3)
22:51 Jfault nothing about that afterwards
22:51 sofar first time connecting the client needs to download stuff
22:51 Calinou yeah but the handshake isn't even done
22:51 Calinou apparently
22:52 sofar ok, that's weird then
22:53 Jfault might be something with the router
22:53 Jfault lemme check
22:53 Jfault https://bpaste.net/show/4df82c9df5d8
22:53 Jfault note that I can connect but not Calinou
22:55 Jfault (version 0.4.13 from debian unstable)
22:58 Jfault Calinou: can you connect to http://71.58.66.95:8000/ in your browser?
22:59 Calinou yes
22:59 Jfault hmof
22:59 Jfault *hmpf
22:59 sofar are you trying to use the curl stuff?
23:01 Jfault what cURL stuff?
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23:20 yaman I wanted to develop something for minetest engine and I want to know if this feature will be accepted. I want to limit message length in either public chat or msg, or both. What do you think?
23:21 Calinou yaman, sounds like mod territory to me, although you can try making it for the engine and making a pull request
23:21 Calinou but first, please discuss it in #minetest-dev
23:21 Calinou extremely long messages may be considered a security issue
23:22 yaman sorry, I will do that now
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23:26 Jfault Calinou: can you test the server now?
23:26 Jfault I messed around with router settings
23:26 Calinou still times out
23:26 Jfault hmm
23:28 Jfault I've ran it past some minecraft (*gasp*) and other gaming server owners I know and they don't have a clue
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