Time Nick Message 06:23 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Fire: Speed up fire spread and burn out 13537f94c https://git.io/vaM2t (152016-03-21T06:17:50Z) 06:23 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Beds: priv/griefing fixes. 13da0cc7f https://git.io/vaM2q (152016-03-21T06:17:45Z) 06:23 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Books: Add support for multiple pages 13b57dd0f https://git.io/vaM2m (152016-03-21T06:17:40Z) 06:23 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest_game: Allow for shift+clicking inventory from bones 138fdcfea https://git.io/vaM2Y (152016-03-21T06:17:33Z) 06:24 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Doors: Allow falling nodes to fall onto doors. 139de43cd https://git.io/vaM2O (152016-03-21T06:17:27Z) 06:24 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest_game: Create API for registration of fence gate. 13a2ecc51 https://git.io/vaM23 (152016-03-21T06:17:21Z) 09:03 lordfingle #minetest0dev 09:48 germanuel24 How can i add a simple window with text to add_hud()? I want to display one at the login with a close button 09:50 germanuel24 hud_add()* 10:29 MinetestBot JamesTait: 10-11 18:56 UTC remember world Windows XP day in 14 days 10:30 JamesTait Thanks, MinetestBot! 10:32 red-001 xp day? 10:32 red-001 ohhh 10:33 red-001 Apr 8? 10:34 JamesTait That's what I thought, but that's not in 14 days. 10:34 sfan5 look at the date 10:37 red-001 !tell 10:37 MinetestBot red-001: Need a nickname... 10:37 red-001 !tell red-001 ping 10:37 MinetestBot You can tell that to yourself 10:37 red-001 !tell red-002 ping 10:37 MinetestBot red-001: I'll pass that on when red-002 is around 10:38 MinetestBot red-002: 03-21 10:37 UTC ping 10:48 JamesTait sfan5, March 21st? 10:50 sfan5 no 10:51 sfan5 JamesTait: >10-11 18:56 UTC 10:51 sfan5 +14 days means 2015-10-25 10:51 JamesTait That's not a date, it's two two-digit numbers separated by a hyphen. 😝 10:52 sfan5 that's a date without a year 10:52 JamesTait Totally ambiguous. 10:52 JamesTait Where can I submit a pull request? 10:53 sfan5 https://github.com/sfan5/minetestbot-modules 10:53 JamesTait 🙌 I knew I could rely on you, sfan5! 10:53 sfan5 how would 2015-10-11 be any less ambigous? 10:55 red-001 https://en.wikipedia.org/wiki/ISO_8601 ? 10:56 JamesTait 10-11, even with the knowledge that it is a date, could still either October 11th or November 10th. At least with the prepended year it's recognisable as a date, and I can assume it's ISO 8601 formatted. 11:04 germanuel24 So does no one know how i can add a hud window with simple text and a button to close it via hud_add()? I already looked at the types but none says "window" or something remotely close in my opinion 11:05 red-001 formspec 11:05 red-001 don't do it using hud 11:07 red-001 http://dev.minetest.net/formspec 11:07 germanuel24 And then textarea? 11:08 red-001 I think so 11:11 germanuel24 Wait i first need to define the formspec and later use minetest.show_formspec()? 11:26 sfan5 !btc EUR 11:26 MinetestBot 1 BTC = 362.5000 € 11:27 rom1504 !btc BTC 11:27 MinetestBot rom1504: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF 11:30 red-001 !btc 11:30 MinetestBot 1 BTC = 408.4400 $ 11:30 red-001 !btc - 11:30 MinetestBot red-001: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF 11:30 red-001 what is quicktune? 11:34 germanuel24 Can i show multiple formspec items at the same time? like field and exit_button...do i need to give both the same name to call? 11:35 rubenwardy http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html 11:37 rubenwardy A formspec is a window. Windows are made up of one or more formspec elements 11:37 rubenwardy (a formspec doesn't need a background though, afaik) 11:37 germanuel24 The dev wiki does NOT tell that you can display the entire formspec inside minetest.show_formspec() ! 11:38 rubenwardy It's taken as granted 11:38 germanuel24 I mean like no need to declare it outside of the function 11:38 rubenwardy the dev wiki sucks, my book is obviously so much better 11:38 sfan5 red-001: the + and - keys that can instantly adjust viewing range are called "quicktune" iirc 11:39 rubenwardy germanuel24, true, formspecs are not defined at load time 11:39 rubenwardy the field name is used in the callbacks 11:39 rubenwardy sorry, formname 11:39 rubenwardy from minetest.show_formspec(playername, formname, formspec) 11:39 red-001 home,end,page down and a few other buttons are also mapped to something called quicktune 11:40 Megaf Hi 11:40 red-001 it doesn't seem to do anything 11:40 rubenwardy autotune was removed recently 11:41 germanuel24 Okay but how can i call both formspec elements here with one minetest.show_formspec()? local formspec = "size[9,10;]field[8,5;8,8;dl;INFO;Welcome to this server!]button_exit[1,5;3,1;btn;OK]" 11:41 red-001 so can I remove the keymapings from defaultsettings.cpp? 11:41 est31 autotune != quicktune 11:41 est31 AFAIK 11:43 germanuel24 I can call the field element via minetest.show_formspec(player:get_player_name(), "default:dl", formspec) but what about the btn one? can i give them the same name? 11:44 Megaf Hi all, again 11:46 Megaf Hi Fixer 11:47 germanuel24 So formspec elemt names don't have to be unique right? I just tested with the same name for all elements and it works 11:47 Fixer hi 11:47 Megaf So, I'm running this in 16 logical cores, pretty insane 11:57 rubenwardy you only need the names if you want to get a value back from them, germanuel24 11:57 rubenwardy you really should give a unique formname though, not "" 11:57 germanuel24 Ah okay so if i only want to show a single window with text i can remove the name definition everywhere 11:58 rubenwardy Well, leave it blank 11:59 germanuel24 Okay, is there a formspec type that simply shows text without being able to edit it? 11:59 rubenwardy label 11:59 germanuel24 Label? 12:00 rubenwardy or textlist or table for multiline 12:02 germanuel24 Oh so label doesn't translate \n? 12:02 rubenwardy not sure 12:02 germanuel24 It shows an error in chat 12:02 rubenwardy also, minetest.escape_formspec() or something 12:03 rubenwardy but the text through that 12:03 rubenwardy *put 12:03 rubenwardy label[0,0;" .. minetest.escape####("the text\nbleh") .. "]" 12:06 germanuel24 Does every loaded node in the game need RAM on the client side? 12:06 rubenwardy The node definition takes up ram 12:06 rubenwardy and the MapBlock takes up ram 12:06 rubenwardy the node def won't be too big in the grand scheme of things 12:06 rubenwardy it'll mostly be the size of textures 12:06 rubenwardy and sounds 12:07 rubenwardy the killer ram usage of mt are MapBlocks and Meshes 12:08 germanuel24 So 300 registered bodes vs 600 is no big RAm eater? 12:09 germanuel24 nodes* 12:09 rubenwardy it'll be the textures. Dreambuilder takes ages to load 12:11 germanuel24 So if i want to make my server accessible on phones properly i should reduce textures/nodes? 12:11 rubenwardy yeah 12:11 rubenwardy minetest game works on phones, but dreambuilder is unplayable 12:12 rubenwardy basically, just don't add homedecor 12:13 germanuel24 I removed the main homedecor and extra folder and left in the other little additions 12:14 germanuel24 Can i assume that a mod NEVER can take up more RAM than the size of the files? 12:14 rubenwardy if you use ^ texture modifiers then they can 12:15 germanuel24 You mean like adding new data to existing textures? 12:16 germanuel24 Or can the mods entirely change the texture size on HDD? 12:17 rubenwardy if you use say inventory_image = "foo.png^bar.png" 12:18 rubenwardy it makes a new texture which has bar.png overlayed on foo.pnf 12:18 rubenwardy there are now three textures: foo.png, bar.png and foo.png^bar.png 12:18 rubenwardy there are also filters like foo.png^[colorise:#333 12:18 rubenwardy not sure on syntax 12:20 germanuel24 Oh okay... so when you connect to a server it says "Node definitions..." if this part takes lots of time its bad right? 12:21 rubenwardy not sure what's happening there 12:21 rubenwardy do you use remote_medial? 12:21 rubenwardy *media 12:22 rubenwardy Minetest isn't very good at transfering files, so you can instead host files on an http server 12:22 germanuel24 I am using a homeserver inside my normal network 12:23 rubenwardy huh 12:24 germanuel24 My only concern is RAM usage not really file size to download...cause many phones have < 1 GB... my current test phones needs about 200 MB for MT 12:25 germanuel24 It's not good if the phone apps crash when initializing nodes (That happens when i try to connect to 50% of the public servers) 15:58 Fixer omg 15:58 Fixer 400 mb for TDM-GCC, that is space hungry 15:58 Fixer and i wanted -ing 64bit gdb 16:51 aconole ShadowNinja: ping, re minetest-irc_commands 17:26 JBB hi 17:48 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Fix connected nodes' selection boxes. 1380cec47 https://git.io/vayo5 (152016-03-21T17:42:20Z) 17:48 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere 13493a298 https://git.io/vayod (152016-03-21T17:42:13Z) 17:51 AndreeeCZ hello! On your wiki it is said that one should use a blender b3d exporter 17:52 AndreeeCZ and its stated that 2.7x versions work, but the link for the blender exporter/addon isn't provided 17:52 AndreeeCZ where can i find it? (tried looking for it everywhere) 17:54 Obani Jordach, ? Do you know anything about it ? 17:58 Amaz AndreeeCZ, this one should work: https://github.com/minetest/B3DExport 17:58 AndreeeCZ Amaz, i will try, thanks a lot 17:59 * sofar dances happy dance that people find the right version now 18:00 Arron hello there 18:00 Arron i m trying to create a Bot for minetest 18:00 Arron but no way to connect on my server 18:00 Arron i m trying this --> https://github.com/boppreh/minetesting/blob/master/client.py 18:00 Arron i do'nt understand how that's works can someone can hep me to found the way ? 18:00 Arron raise ValueError('Access denied. Reason: ' + self.access_denied) 18:00 Arron ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client 18:00 Arron i have this error -| 18:01 Arron What do u think please 18:01 sofar that file was last changed a year ago, it's possible it no longer implements a compatible conversation with the server 18:02 sofar try running it against an older version of minetest 18:02 Arron What do u think please raise ValueError('Access denied. Reason: ' + self.access_denied) 18:02 Arron ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client 18:02 Arron it's not up to date 18:03 Arron where get the old minetest version please 18:03 sofar I'm not going to do your homework, sorry 18:04 Arron ok :) 18:06 Arron apple will create a campus 18:06 Arron o my god, i really do'nt like apple 18:06 Arron but it's cool idea 18:13 Krock Arron, what's "old" for you and what OS? 18:13 Arron i found this /**> https://minetest.kitsunemimi.pw/builds/ 18:14 sofar just build it from git 18:14 Krock Arron, https://github.com/minetest/minetest/releases 18:14 Arron i m not a c+++ dev 18:15 Krock it's called "C++" and it doesn't matter where your skills are 18:15 sofar if you want to fix that bot code, you're gonna have to learn how to program 18:15 sofar there's also docs on how to build minetest from git 18:16 Krock Seems like he uses Windoze 18:16 Arron Krock, how u now that ? 18:16 WSDguy2014_ Hello guys. I have bad news. I can't see "Old releases" on current website version on "minetest.net" now, but, i used archive wayback machine to make work, then i clicked very old version, and i downloaded for example version "minetest-0.4.dev-20120122-1" and, its no longer works :( 18:17 Krock Arron, the minetest.kitsunemimi.pw site is for windows builds 18:17 Krock HexChat 2.10.2 [x64] / Windows 8 [3,40GHz] 18:17 Krock that too 18:17 sofar he also works for the NSA 18:17 Krock ^ 18:18 sofar National Swiss Alpenjoedler 18:18 Krock *Alpenjodler 18:19 Krock with the Alphorn as Begleitmusik 18:19 sofar go make me some raclette 18:19 sofar and bring a bottle of fendant! 18:19 Krock a bottle of what? 18:20 WSDguy2014_ why you don't reply me? or even ignored me? 18:20 Krock WSDguy2014_, no I'm just not able to find the archive site 18:20 sofar Krock: that's the local name for Chasselas in Valais 18:20 Krock so, it's a wine? okay. 18:21 sofar WSDguy2014_: I'm not sure what action is needed... I'm not a website guy anyway (don't know who maintains those, sorry) 18:22 sofar Krock: I know some parts of Valais like the back of my hand... spent many vacations there and practically lived there for some summers 18:23 Krock WSDguy2014_, I can confirm. c55.me/minetest/oldsite/ no longer works 18:23 Obani nostalgy... http://c55.me/wp-uploads/2011/11/tscrot-2011-11-08_15-09-09.png 18:24 red-001 I have some old builds 18:24 Krock Obani, have you played minetest back then? 18:24 Obani Yes... 18:25 Obani I first played on 0.3.1 18:25 Krock oh cool. You followed from "the beginning" to the today's state :) 18:25 red-001 WSDguy2014_ I have a copy of 2.2 18:26 red-001 what os are you using? 18:26 Krock http://weedy.ca/minetest/ 18:26 Obani Well I had a 1/2 years stop :) 18:26 Krock red-001, win 8 18:26 Obani And now I don't play, I follow the project and I help 18:26 WSDguy2014_ Im using OS Windows 7 Ultimate 18:26 Krock oops, wrong person 18:27 Krock WSDguy2014_, 64 bit :P 18:28 red-001 does anyone have source code for minetest before 2.2? 18:28 Krock ask celeron 18:28 Amaz red-001, it's on github 18:28 WSDguy2014_ yes, i have 64 bit, i can play minetest on 32 bit 18:30 Amaz red-001, this is the first version on github. I think it's considerably before 0.2.2. 18:30 Amaz https://github.com/minetest/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c 18:31 red-001 Amaz ty! 18:31 Amaz np 18:32 Fixer Krock, weedy server is still running? lol, and dat weedy builds, i remember them 18:32 Krock Fixer, no idea whose builds that are.. found them using google 18:33 rubenwardy Krock, Obani, I first played on 0.3.1: a dungeon master set my house on fire 18:33 Krock home sweeeeehh - what the fuck happened here?! 18:34 rubenwardy DMs were evil 18:34 Obani rubenwardy, personnaly I bult a smiley with sand and gravel 18:34 Obani In air 18:35 Obani And when I discovered redcrab I built a wood den horrible city 18:35 Obani back then there was no privs except kick and give :) 18:35 rubenwardy redcrab was the best 18:38 WSDguy2014_ I have video, how to join redcrab server 0.3.1. Link URL: https://www.youtube.com/watch?v=7_y3iXmOz5k 18:38 Arron hello there 18:39 Arron i m tring to use bot on minetest andi can't send command on the server 18:39 Arron please how do ? 18:39 Arron i have this return : MinetestClient 18:39 Arron Processing nil for bot nil 18:39 Sokomine hi. as to your ai approach, arron: there are people out there who did write bots. rob565 (or whichever number he used :-)) had one flying around on redcrabs server, scanning the map data 18:39 Sokomine but as to that: why not implement it in lua, so that it may be used as a regular mod for a mob? 18:40 ssieb Arron: You'll have to read the source code of the python module you're using. 18:41 Arron i m tring but he said to use "/bot/walk" 18:41 Arron but not working 18:41 ssieb Arron: You've installed the bot mod on the server? 18:42 Arron yes and i activated it 18:42 Sokomine if ai is not the goal by itshelf, you might stick with some limited behaviour that just *looks* like if it's intelligent. weather human players will consider the ai to be convincing or not may depend on entirely diffrent factors. running away if attacked may be a first approach...or to (seem to!) take an intrest in what is going on (not just walk by a player but stand there for a while, looking in the r 18:42 ssieb Well, I don't think anyone here knows anything about that project. 18:42 Sokomine ight direction) 18:42 ssieb Sokomine: I think he's still trying to get it to do *anything*. :-) 18:43 Sokomine ssieb: ok, that might be the first step :-) but depending on the goal, it may not be a necessary step? 18:43 Sokomine so what is the goal? 18:43 rubenwardy Hi, would anyone here like to suggest ideas for a better logo for a mod manager for minetest android? http://pasteboard.co/2r9BVSG0.png 18:44 Sokomine rubenwardy: i'm not good at designing graphics, but: thanks for doing the mod manager 18:45 Sokomine Arron: well, search in the Redcrabs server thread for rob565 or so (can't remember the number) and send him a pn. he did get a bot running after all 18:45 ssieb rubenwardy: I certainly wouldn't complain about that logo. Not sure why the pink tree, but it's distinctive. :-) 18:45 Arron Sokomine, for the AI, u need to add some purpose and a way to learn 18:45 Arron Sokomine, ok 18:46 rubenwardy it's meant to be a cherry tree, ssieb 18:46 ssieb ah, I've never seen that one before. Which mod is that? 18:46 rubenwardy the logo is meant to convey a modded minetes 18:47 rubenwardy farming_plus, afaik 18:47 rubenwardy oh wait, that's a banana tree 18:47 rubenwardy not sure 18:47 ssieb Yes, I understand that's the point. That's why I was wondering which mod would be the pink tree. 18:50 WSDguy2014_ I seen odd chest first time, on version 0.4-dev20111113 can be crafted with only requires stick: http://c55.me/random/2011-11/tscrot-2011-11-16_15-06-18.png 19:04 sofar rubenwardy: change the green grass to dry grass color, perhaps? 19:05 rubenwardy true 19:05 sofar rubenwardy: I like the modified svg style, that's neat 19:05 rubenwardy more distinct 19:05 rubenwardy thanks 19:09 Cryterion cryt-survival: players 19:09 Cryterion wrong channel 19:11 Sokomine rubenwardy: can't see the picture. it's hidden behind javascript. cherry trees exist in jordachs bfd game afaik (and some few other mods). farming_plus has a cacao tree 19:11 rubenwardy https://cdn.pbrd.co/images/2r9BVSG0.png 19:11 Obani rubenwardy, cherry tree ? 19:11 rubenwardy yeah 19:11 Sokomine Arron: and what will be the purpose of it? so you're striving for real ai? survival may be a goal - but that's not very tricky in mt 19:12 Obani the svg isn't really well made 19:12 Sokomine or not falling into pits. but then, an ai might just dig a lot of trees without tiring and thus use ladders for the mining operations 19:12 AndreeeCZ Amaz, unfortunately this exporter produces the same thing that i had 19:13 AndreeeCZ i must note that i'm querying this for mintest, but for my own game which also uses irrlicht and i make models in blender 19:13 AndreeeCZ *not for minetest 19:13 sofar AndreeeCZ: what's wrong with the export? 19:14 Sokomine rubenwardy: ah :-) nice idea. wonder weather it would be useful to link parts of your images to respective mods :-) that is, click on the fish for fish mobs, click on the cart for vehicle mods, or on the tree for nature-related mods 19:14 kaadmy rubenwardy: maybe make the cave have more contrast? 19:14 kaadmy ie. add detail inside the cave, like glowing oerkki eyes ;) 19:15 rubenwardy oh, that's an old version 19:15 rubenwardy The new one has the oerkki there like the normal one 19:21 Void7 rubenwardy, maybe add a travelnet-like box? 19:21 rubenwardy could replace the cactus with that 19:24 Arron Sokomine, u can imagine, A group of AI how createa city in MT, and a group of Human have to defeat it, u can imagine a group IA whith Humain to defeat another group of humain, 19:25 Arron Sokomine, i can imagine a Bot who help you to find a whay to create a gold mine or other mine, or to create a castle 19:25 Arron or starting learn how AI works with minetest 19:26 Sokomine Arron: creating a city is an ambitious project. of course it depends on how well-built you want your city to be. i've written the mg_villages mod which places villages into a mt world. that is already quite tricky. placing pre-built buildings is of course easy, but that won't look convincing to other players. the houses need to fit into the landscape somehow 19:28 Sokomine Arron: yes, but true ai seems to be something nobody really comprehends anymore? is your goal ai as such or creating a mod/subgame for players? those are very diffrent goals 19:28 Arron Sokomine, no tha way is creating something how learn from old game 19:28 Arron and change the way how make the things at evry game 19:29 Arron like the GOOGLE AI who won on cheese and go game 19:29 Sokomine Arron: i've read about approaches to let ais learn how to play games in general (or a particular game). so that's what you're after? 19:29 Sokomine ah. so true ai research? 19:29 Arron yes 19:29 Sokomine ah :-) 19:30 Arron tu parle fr 19:30 Sokomine do you have knowledge in that direction? 19:30 Sokomine no, sorry. i can understand fench to a degree, but i can't say much in it anymore. had too little practice over the years and only learned it at school 19:33 Sokomine there where some articles in a computer magazine recently about ais and their lerning (most likely caused by that google ai for go), but i didn't have time yet to read them. my knowledge in that regard is very limited 19:34 Arron ok, i m not learning it on school, i have only what i show on the internet 19:37 Krock K-Line o.o 19:37 Krock impressive 19:40 sofar 6 seconds after joining as well. tor exit node on uwaterloo. nice 19:50 sfan5 Krock: that guy insists that tor is the correct way to connect here 19:51 Krock tor is life! 20:00 Fixer life is life 20:01 AndreeeCZ sofar, sorry was afk 20:03 AndreeeCZ sofar, 1: http://i.imgur.com/9z9aCYW.png 2: http://i.imgur.com/QLQkWTb.png 20:03 AndreeeCZ sofar, notice the light direction difference 20:03 AndreeeCZ you don't have the same problem in minetest? 20:06 sofar AndreeeCZ: yes, mesh objects get lighted differently in minetest, has nothing to do with the model I think 20:07 AndreeeCZ sofar, is this how you handle it with irrlicht or is it minetest's custom stuff? 20:10 sofar I think it's a bug 20:10 sofar idk, really 20:10 sofar not my expertise 20:32 Out`Of`Control hi 20:32 Out`Of`Control is leveldb faster than sqlite one? 20:32 AndDT faster but less safer 20:33 Out`Of`Control how much faster? 20:35 Out`Of`Control 2x or 1.2x ? 20:35 sofar depends a bit, could be marginal, could be 2-3x faster, depending on OS, filesystem, etc. 20:38 Out`Of`Control is it faster when mapgen kicks in? 20:40 sofar that would be irrelevant 20:41 sofar other than the performance profile of it, perhaps 20:41 Out`Of`Control i have some lag when mapget create area, so i wonder if leveldb faster at that time 20:43 sofar you want to look at this instead: 20:43 sofar https://github.com/minetest/minetest/commit/c5c727d62735e334ec64f07c557a2896d6d66d9f 20:44 sofar most importantly, tune active_block_mgmt_interval to something like 0.2 or so 20:44 sofar it'll make mapgen do smaller amounts of blocks 20:45 Out`Of`Control sofar: interesting thank you 20:45 Out`Of`Control i have to recompile 20:51 Fixer ._. 20:59 melzua why is leveldb less safer than sqlite? 21:03 AndDT I heard that if you lose power while using leveldb you will have completely corrupted map 21:05 Megaf That's possible, since it keeps stuff in memory to speed things up 21:05 Megaf power out and maybe any server crash 21:06 Megaf but I don't think that a completely corrupted map is likely, just possible 21:08 Megaf well, I still using sqlite and will still be using it until is no longer supported 21:09 * ssieb has considered adding support for postgresql :-) 21:09 Megaf I'd use that :P 21:09 Megaf if stable 21:09 Megaf and as fast as sqlite3 21:10 ssieb I am curious about what the speed difference would be if any 21:12 * nm0i quaks 21:14 nm0i I've been using leveldb with random reboots and crashes. 21:15 melzua redis keeps stuff in memory but leveldb no, or not more than sqlite. At least I cant notice more ram usage with leveldb. 21:16 nm0i Summary: you have to know something about filesystems to avoid corruption. And no safe options for windows. 21:43 Out`Of`Control nm0i: windows as server????? 21:52 Megaf Out`Of`Control, you'd be surprised 22:30 rubenwardy Now with search http://app-mtmm.rubenwardy.com/mods/?q=mobs 22:37 afflatus where is the best place to discuss general android build issues? rubenwardy ?? 22:37 rubenwardy I've never build Minetest for Android 22:37 rubenwardy I aim to at some point, though 22:38 rubenwardy the UI/UX needs fixing 22:38 rubenwardy !w Android 22:38 rubenwardy !dev Android 22:38 MinetestBot "This is a simple guide on how to build Minetest for Android on Ubuntu on a 64 bit system." - http://dev.minetest.net/Android 22:38 afflatus ok, I just thought you might know 22:38 afflatus I want to discuss why players don't want to use it and prefer multicraft 22:39 afflatus Either than or get multicraft to improve its minetest support 22:39 afflatus because it's driving me bonkers at the moment ... :D 22:40 afflatus Yeah the main issue is the controls 22:40 afflatus apparently. 22:42 afflatus I don't want to build it, I just want to help get it right, so I can get rid of my players' 'disabilities' 22:43 afflatus I'll have a better look at the forum, maybe open a discussion there if there isn't one already. I didn't see much just now, probably need to search better. 22:45 rubenwardy the maker of multicraft hires a company to "promote" their app 22:45 rubenwardy and by "promote" I mean put bad reviews on all the other Minetest apps, and good reviews on their's 22:45 afflatus that's martin_devil aka MoNTE right? 22:45 rubenwardy yeah 22:46 afflatus ooh that's nice :/ 22:46 afflatus The feedback I'm getting is from users who have tried both 22:46 afflatus I don't think the adverts are to blame 22:46 swift110 hey all 22:47 afflatus it is the MT UX by all accounts 22:47 rubenwardy the MC UI is better 22:47 rubenwardy MC = MultiC 22:47 afflatus So I gather ... :( 22:48 sofar merge it back? 22:48 afflatus But it lacks right-click support and a down control ! 22:50 afflatus Anyway I'm gathering user feedback - obviously I'd like to make the MT android client useable 22:51 afflatus then I can start insisting my players use it. 22:51 afflatus *help* make 23:06 FatalNIX okay, this is some cool stuff! Can I poll mouse input in minetest in my Lua mod? 23:06 FatalNIX like left and right clicking etc 23:07 Void7 lua is server-side 23:07 Void7 you get events when you right-click the ground or left-click 23:10 sofar you *could* inspect player look direction independently 23:10 sfan5 it's a bad idea 23:10 sfan5 dont't do that 23:16 FatalNIX what I was thinking of doing, is making a little mod where you have two nodes, and you can open up a little interface, and then send right and left mouse clicks to the other node 23:18 FatalNIX where the mouse clicked doesn't matter at all