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IRC log for #minetest, 2016-03-21

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All times shown according to UTC.

Time Nick Message
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06:23 MinetestBot [git] paramat -> minetest/minetest_game: Fire: Speed up fire spread and burn out 537f94c https://git.io/vaM2t (2016-03-21T06:17:50Z)
06:23 MinetestBot [git] sofar -> minetest/minetest_game: Beds: priv/griefing fixes. da0cc7f https://git.io/vaM2q (2016-03-21T06:17:45Z)
06:23 MinetestBot [git] kilbith -> minetest/minetest_game: Books: Add support for multiple pages b57dd0f https://git.io/vaM2m (2016-03-21T06:17:40Z)
06:23 MinetestBot [git] Rui914 -> minetest/minetest_game: Allow for shift+clicking inventory from bones 8fdcfea https://git.io/vaM2Y (2016-03-21T06:17:33Z)
06:24 MinetestBot [git] sofar -> minetest/minetest_game: Doors: Allow falling nodes to fall onto doors. 9de43cd https://git.io/vaM2O (2016-03-21T06:17:27Z)
06:24 MinetestBot [git] Rui914 -> minetest/minetest_game: Create API for registration of fence gate. a2ecc51 https://git.io/vaM23 (2016-03-21T06:17:21Z)
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09:03 lordfingle #minetest0dev
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09:48 germanuel24 How can i add a simple window with text to add_hud()? I want to display one at the login with a close button
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09:50 germanuel24 hud_add()*
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10:29 MinetestBot JamesTait: 10-11 18:56 UTC <Krock> remember world Windows XP day in 14 days
10:30 JamesTait Thanks, MinetestBot!
10:32 red-001 xp day?
10:32 red-001 ohhh
10:33 red-001 Apr 8?
10:34 JamesTait That's what I thought, but that's not in 14 days.
10:34 sfan5 look at the date
10:37 red-001 !tell
10:37 MinetestBot red-001: Need a nickname...
10:37 red-001 !tell red-001 ping
10:37 MinetestBot You can tell that to yourself
10:37 red-001 !tell red-002 ping
10:37 MinetestBot red-001: I'll pass that on when red-002 is around
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10:38 MinetestBot red-002: 03-21 10:37 UTC <red-001> ping
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10:48 JamesTait sfan5, March 21st?
10:50 sfan5 no
10:51 sfan5 JamesTait: >10-11 18:56 UTC
10:51 sfan5 +14 days means 2015-10-25
10:51 JamesTait That's not a date, it's two two-digit numbers separated by a hyphen. ūüėĚ
10:52 sfan5 that's a date without a year
10:52 JamesTait Totally ambiguous.
10:52 JamesTait Where can I submit a pull request?
10:53 sfan5 https://github.com/sfan5/minetestbot-modules
10:53 JamesTait ūüôĆ ¬†I knew I could rely on you, sfan5!
10:53 sfan5 how would 2015-10-11 be any less ambigous?
10:55 red-001 https://en.wikipedia.org/wiki/ISO_8601 ?
10:56 JamesTait 10-11, even with the knowledge that it is a date, could still either October 11th or November 10th.  At least with the prepended year it's recognisable as a date, and I can assume it's ISO 8601 formatted.
11:04 germanuel24 So does no one know how i can add a hud window with simple text and a button to close it via hud_add()? I already looked at the types but none says "window" or something remotely close in my opinion
11:05 red-001 formspec
11:05 red-001 don't do it using hud
11:07 red-001 http://dev.minetest.net/formspec
11:07 germanuel24 And then textarea?
11:08 red-001 I think so
11:11 germanuel24 Wait i first need to define the formspec and later use minetest.show_formspec()?
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11:26 sfan5 !btc EUR
11:26 MinetestBot 1 BTC = 362.5000 ‚ā¨
11:27 rom1504 !btc BTC
11:27 MinetestBot rom1504: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF
11:30 red-001 !btc
11:30 MinetestBot 1 BTC = 408.4400 $
11:30 red-001 !btc -
11:30 MinetestBot red-001: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF
11:30 red-001 what is quicktune?
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11:34 germanuel24 Can i show multiple formspec items at the same time? like field and exit_button...do i need to give both the same name to call?
11:35 rubenwardy http://rubenwardy.com/minetest_mod‚Äčding_book/chapters/formspecs.html
11:37 rubenwardy A formspec is a window. Windows are made up of one or more formspec elements
11:37 rubenwardy (a formspec doesn't need a background though, afaik)
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11:37 germanuel24 The dev wiki does NOT tell that you can display the entire formspec inside minetest.show_formspec() !
11:38 rubenwardy It's taken as granted
11:38 germanuel24 I mean like no need to declare it outside of the function
11:38 rubenwardy the dev wiki sucks, my book is obviously so much better
11:38 sfan5 red-001: the + and - keys that can instantly adjust viewing range are called "quicktune" iirc
11:39 rubenwardy germanuel24, true, formspecs are not defined at load time
11:39 rubenwardy the field name is used in the callbacks
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11:39 rubenwardy sorry, formname
11:39 rubenwardy from minetest.show_formspec(playername, formname, formspec)
11:39 red-001 home,end,page down and a few other buttons are also mapped to something called quicktune
11:40 Megaf Hi
11:40 red-001 it doesn't seem to do anything
11:40 rubenwardy autotune was removed recently
11:41 germanuel24 Okay but how can i call both formspec elements here with one minetest.show_formspec()? local formspec = "size[9,10;]field[8,5;8,8;dl;INFO;Welcome to this server!]button_exit[1,5;3,1;btn;OK]"
11:41 red-001 so can I remove the keymapings from defaultsettings.cpp?
11:41 est31 autotune != quicktune
11:41 est31 AFAIK
11:43 germanuel24 I can call the field element via minetest.show_formspec(player:get_player_name(), "default:dl", formspec) but what about the btn one? can i give them the same name?
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11:44 Megaf Hi all, again
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11:46 Megaf Hi Fixer
11:47 germanuel24 So formspec elemt names don't have to be unique right? I just tested with the same name for all elements and it works
11:47 Fixer hi
11:47 Megaf So, I'm running this in 16 logical cores, pretty insane
11:57 rubenwardy you only need the names if you want to get a value back from them, germanuel24
11:57 rubenwardy you really should give a unique formname though, not ""
11:57 germanuel24 Ah okay so if i only want to show a single window with text i can remove the name definition everywhere
11:58 rubenwardy Well, leave it blank
11:59 germanuel24 Okay, is there a formspec type that simply shows text without being able to edit it?
11:59 rubenwardy label
11:59 germanuel24 Label?
12:00 rubenwardy or textlist or table for multiline
12:02 germanuel24 Oh so label doesn't translate \n?
12:02 rubenwardy not sure
12:02 germanuel24 It shows an error in chat
12:02 rubenwardy also, minetest.escape_formspec() or something
12:03 rubenwardy but the text through that
12:03 rubenwardy *put
12:03 rubenwardy label[0,0;" .. minetest.escape####("the text\nbleh") .. "]"
12:06 germanuel24 Does every loaded node in the game need RAM on the client side?
12:06 rubenwardy The node definition takes up ram
12:06 rubenwardy and the MapBlock takes up ram
12:06 rubenwardy the node def won't be too big in the grand scheme of things
12:06 rubenwardy it'll mostly be the size of textures
12:06 rubenwardy and sounds
12:07 rubenwardy the killer ram usage of mt are MapBlocks and Meshes
12:08 germanuel24 So 300 registered bodes vs 600 is no big RAm eater?
12:09 germanuel24 nodes*
12:09 rubenwardy it'll be the textures. Dreambuilder takes ages to load
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12:11 germanuel24 So if i want to make my server accessible on phones properly i should reduce textures/nodes?
12:11 rubenwardy yeah
12:11 rubenwardy minetest game works on phones, but dreambuilder is unplayable
12:12 rubenwardy basically, just don't add homedecor
12:13 germanuel24 I removed the main homedecor and extra folder and left in the other little additions
12:14 germanuel24 Can i assume that a mod NEVER can take up more RAM than the size of the files?
12:14 rubenwardy if you use ^ texture modifiers then they can
12:15 germanuel24 You mean like adding new data to existing textures?
12:16 germanuel24 Or can the mods entirely change the texture size on HDD?
12:17 rubenwardy if you use say inventory_image = "foo.png^bar.png"
12:18 rubenwardy it makes a new texture which has bar.png overlayed on foo.pnf
12:18 rubenwardy there are now three textures: foo.png, bar.png and foo.png^bar.png
12:18 rubenwardy there are also filters like foo.png^[colorise:#333
12:18 rubenwardy not sure on syntax
12:20 germanuel24 Oh okay... so when you connect to a server it says "Node definitions..." if this part takes lots of time its bad right?
12:21 rubenwardy not sure what's happening there
12:21 rubenwardy do you use remote_medial?
12:21 rubenwardy *media
12:22 rubenwardy Minetest isn't very good at transfering files, so you can instead host files on an http server
12:22 germanuel24 I am using a homeserver inside my normal network
12:23 rubenwardy huh
12:24 germanuel24 My only concern is RAM usage not really file size to download...cause many phones have < 1 GB... my current test phones needs about 200 MB for MT
12:25 germanuel24 It's not good if the phone apps crash when initializing nodes (That happens when i try to connect to 50% of the public servers)
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15:58 Fixer omg
15:58 Fixer 400 mb for TDM-GCC, that is space hungry
15:58 Fixer and i wanted -ing 64bit gdb
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16:51 aconole ShadowNinja: ping, re minetest-irc_commands
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17:26 JBB hi
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17:48 MinetestBot [git] sofar -> minetest/minetest: Fix connected nodes' selection boxes. 80cec47 https://git.io/vayo5 (2016-03-21T17:42:20Z)
17:48 MinetestBot [git] paramat -> minetest/minetest: Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere 493a298 https://git.io/vayod (2016-03-21T17:42:13Z)
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17:51 AndreeeCZ hello! On your wiki it is said that one should use a blender b3d exporter
17:52 AndreeeCZ and its stated that 2.7x versions work, but the link for the blender exporter/addon isn't provided
17:52 AndreeeCZ where can i find it? (tried looking for it everywhere)
17:54 Obani Jordach, ? Do you know anything about it ?
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17:58 Amaz AndreeeCZ, this one should work: https://github.com/minetest/B3DExport
17:58 AndreeeCZ Amaz, i will try, thanks a lot
17:59 * sofar dances happy dance that people find the right version now
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18:00 Arron hello there
18:00 Arron i m trying to create a Bot for minetest
18:00 Arron but no way to connect on my server
18:00 Arron i m trying this --> https://github.com/boppreh/min‚Äčetesting/blob/master/client.py
18:00 Arron i do'nt understand how that's works can someone can hep me to found the way ?
18:00 Arron raise ValueError('Access denied. Reason: ' + self.access_denied)
18:00 Arron ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client
18:00 Arron i have this error -|
18:01 Arron What do u think please
18:01 sofar that file was last changed a year ago, it's possible it no longer implements a compatible conversation with the server
18:02 sofar try running it against an older version of minetest
18:02 Arron What do u think please    raise ValueError('Access denied. Reason: ' + self.access_denied)
18:02 Arron ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client
18:02 Arron it's not up to date
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18:03 Arron where get the old minetest version please
18:03 sofar I'm not going to do your homework, sorry
18:04 Arron ok :)
18:06 Arron apple will create a campus
18:06 Arron o my god, i really do'nt like apple
18:06 Arron but it's cool idea
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18:13 Krock Arron, what's "old" for you and what OS?
18:13 Arron i found this /**> https://minetest.kitsunemimi.pw/builds/
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18:14 sofar just build it from git
18:14 Krock Arron, https://github.com/minetest/minetest/releases
18:14 Arron i m not a c+++ dev
18:15 Krock it's called "C++" and it doesn't matter where your skills are
18:15 sofar if you want to fix that bot code, you're gonna have to learn how to program
18:15 sofar there's also docs on how to build minetest from git
18:16 Krock Seems like he uses Windoze
18:16 Arron Krock, how u now that ?
18:16 WSDguy2014_ Hello guys. I have bad news. I can't see "Old releases" on current website version on "minetest.net" now, but, i used archive wayback machine to make work, then i clicked very old version, and i downloaded for example version "minetest-0.4.dev-20120122-1" and, its no longer works :(
18:17 Krock Arron, the minetest.kitsunemimi.pw site is for windows builds
18:17 Krock <CTCP-VERSION:Arron>HexChat 2.10.2 [x64] / Windows 8 [3,40GHz]
18:17 Krock that too
18:17 sofar he also works for the NSA
18:17 Krock ^
18:18 sofar National Swiss Alpenjoedler
18:18 Krock *Alpenjodler
18:19 Krock with the Alphorn as Begleitmusik
18:19 sofar go make me some raclette
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18:19 sofar and bring a bottle of fendant!
18:19 Krock a bottle of what?
18:20 WSDguy2014_ why you don't reply me? or even ignored me?
18:20 Krock WSDguy2014_, no I'm just not able to find the archive site
18:20 sofar Krock: that's the local name for Chasselas in Valais
18:20 Krock so, it's a wine? okay.
18:21 sofar WSDguy2014_: I'm not sure what action is needed... I'm not a website guy anyway (don't know who maintains those, sorry)
18:22 sofar Krock: I know some parts of Valais like the back of my hand... spent many vacations there and practically lived there for some summers
18:23 Krock WSDguy2014_, I can confirm. c55.me/minetest/oldsite/ no longer works
18:23 Obani nostalgy... http://c55.me/wp-uploads/2011/11‚Äč/tscrot-2011-11-08_15-09-09.png
18:24 red-001 I have some old builds
18:24 Krock Obani, have you played minetest back then?
18:24 Obani Yes...
18:25 Obani I first played on 0.3.1
18:25 Krock oh cool. You followed from "the beginning" to the today's state :)
18:25 red-001 WSDguy2014_ I have a copy of 2.2
18:26 red-001 what os are you using?
18:26 Krock http://weedy.ca/minetest/
18:26 Obani Well I had a 1/2 years stop :)
18:26 Krock red-001, win 8
18:26 Obani And now I don't play, I follow the project and I help
18:26 WSDguy2014_ Im using OS Windows 7 Ultimate
18:26 Krock oops, wrong person
18:27 Krock WSDguy2014_, 64 bit :P
18:28 red-001 does anyone have source code for minetest before 2.2?
18:28 Krock ask celeron
18:28 Amaz red-001, it's on github
18:28 WSDguy2014_ yes, i have 64 bit, i can play minetest on 32 bit
18:30 Amaz red-001, this is the first version on github. I think it's considerably before 0.2.2.
18:30 Amaz https://github.com/minetest/minetest/tree‚Äč/4e249fb3fbf75f0359758760d88e22aa5b14533c
18:31 red-001 Amaz ty!
18:31 Amaz np
18:32 Fixer Krock, weedy server is still running? lol, and dat weedy builds, i remember them
18:32 Krock Fixer, no idea whose builds that are.. found them using google
18:33 rubenwardy Krock, Obani, I first played on 0.3.1: a dungeon master set my house on fire
18:33 Krock home sweeeeehh - what the fuck happened here?!
18:34 rubenwardy DMs were evil
18:34 Obani rubenwardy, personnaly I bult a smiley with sand and gravel
18:34 Obani In air
18:35 Obani And when I discovered redcrab I built a wood den horrible city
18:35 Obani back then there was no privs except kick and give :)
18:35 rubenwardy redcrab was the best
18:38 WSDguy2014_ I have video, how to join redcrab server 0.3.1. Link URL: https://www.youtube.com/watch?v=7_y3iXmOz5k
18:38 Arron hello there
18:39 Arron i m tring to use bot on minetest andi can't send command on the server
18:39 Arron please how do  ?
18:39 Arron i have this return : MinetestClient
18:39 Arron Processing      nil     for bot nil
18:39 Sokomine hi. as to your ai approach, arron: there are people out there who did write bots. rob565 (or whichever number he used :-)) had one flying around on redcrabs server, scanning the map data
18:39 Sokomine but as to that: why not implement it in lua, so that it may be used as a regular mod for a mob?
18:40 ssieb Arron: You'll have to read the source code of the python module you're using.
18:41 Arron i m tring but he said to use "/bot/walk"
18:41 Arron but not working
18:41 ssieb Arron: You've installed the bot mod on the server?
18:42 Arron yes and i activated it
18:42 Sokomine if ai is not the goal by itshelf, you might stick with some limited behaviour that just *looks* like if it's intelligent. weather human players will consider the ai to be convincing or not may depend on entirely diffrent factors. running away if attacked may be a first approach...or to (seem to!) take an intrest in what is going on (not just walk by a player but stand there for a while, looking in the r
18:42 ssieb Well, I don't think anyone here knows anything about that project.
18:42 Sokomine ight direction)
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18:42 ssieb Sokomine: I think he's still trying to get it to do *anything*. :-)
18:43 Sokomine ssieb: ok, that might be the first step :-) but depending on the goal, it may not be a necessary step?
18:43 Sokomine so what is the goal?
18:43 rubenwardy Hi, would anyone here like to suggest ideas for a better logo for a mod manager for minetest android? http://pasteboard.co/2r9BVSG0.png
18:44 Sokomine rubenwardy: i'm not good at designing graphics, but: thanks for doing the mod manager
18:45 Sokomine Arron: well, search in the Redcrabs server thread for rob565 or so (can't remember the number) and send him a pn. he did get a bot running after all
18:45 ssieb rubenwardy: I certainly wouldn't complain about that logo.  Not sure why the pink tree, but it's distinctive. :-)
18:45 Arron Sokomine, for the AI, u need to add some purpose and a way to learn
18:45 Arron Sokomine, ok
18:46 rubenwardy it's meant to be a cherry tree, ssieb
18:46 ssieb ah, I've never seen that one before.  Which mod is that?
18:46 rubenwardy the logo is meant to convey a modded minetes
18:47 rubenwardy farming_plus, afaik
18:47 rubenwardy oh wait, that's a banana tree
18:47 rubenwardy not sure
18:47 ssieb Yes, I understand that's the point.  That's why I was wondering which mod would be the pink tree.
18:50 WSDguy2014_ I seen odd chest first time, on version 0.4-dev20111113 ¬†can be crafted with only requires stick: http://c55.me/random/2011-11/t‚Äčscrot-2011-11-16_15-06-18.png
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19:04 sofar rubenwardy: change the green grass to dry grass color, perhaps?
19:05 rubenwardy true
19:05 sofar rubenwardy: I like the modified svg style, that's neat
19:05 rubenwardy more distinct
19:05 rubenwardy thanks
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19:09 Cryterion cryt-survival: players
19:09 Cryterion wrong channel
19:11 Sokomine rubenwardy: can't see the picture. it's hidden behind javascript. cherry trees exist in jordachs bfd game afaik (and some few other mods). farming_plus has a cacao tree
19:11 rubenwardy https://cdn.pbrd.co/images/2r9BVSG0.png
19:11 Obani rubenwardy, cherry tree ?
19:11 rubenwardy yeah
19:11 Sokomine Arron: and what will be the purpose of it? so you're striving for real ai? survival may be a goal - but that's not very tricky in mt
19:12 Obani the svg isn't really well made
19:12 Sokomine or not falling into pits. but then, an ai might just dig a lot of trees without tiring and thus use ladders for the mining operations
19:12 AndreeeCZ Amaz, unfortunately this exporter produces the same thing that i had
19:13 AndreeeCZ i must note that i'm querying this for mintest, but for my own game which also uses irrlicht and i make models in blender
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19:13 AndreeeCZ *not for minetest
19:13 sofar AndreeeCZ: what's wrong with the export?
19:14 Sokomine rubenwardy: ah :-) nice idea. wonder weather it would be useful to link parts of your images to respective mods :-) that is, click on the fish for fish mobs, click on the cart for vehicle mods, or on the tree for nature-related mods
19:14 kaadmy rubenwardy: maybe make the cave have more contrast?
19:14 kaadmy ie. add detail inside the cave, like glowing oerkki eyes ;)
19:15 rubenwardy oh, that's an old version
19:15 rubenwardy The new one has the oerkki there like the normal one
19:21 Void7 rubenwardy, maybe add a travelnet-like box?
19:21 rubenwardy could replace the cactus with that
19:24 Arron Sokomine, u can imagine, A group of AI how createa city in MT, and a group of Human have to defeat it, u can imagine a group IA whith Humain to defeat another group of humain,
19:25 Arron Sokomine, i can imagine a Bot who help you to find a whay to create a gold mine or other mine, or to create a castle
19:25 Arron or starting learn how AI works with minetest
19:26 Sokomine Arron: creating a city is an ambitious project. of course it depends on how well-built you want your city to be. i've written the mg_villages mod which places villages into a mt world. that is already quite tricky. placing pre-built buildings is of course easy, but that won't look convincing to other players. the houses need to fit into the landscape somehow
19:28 Sokomine Arron: yes, but true ai seems to be something nobody really comprehends anymore? is your goal ai as such or creating a mod/subgame for players? those are very diffrent goals
19:28 Arron Sokomine, no tha way is creating something how learn from old game
19:28 Arron and change the way how make the things at evry game
19:29 Arron like the GOOGLE AI who won on cheese and go game
19:29 Sokomine Arron: i've read about approaches to let ais learn how to play games in general (or a particular game). so that's what you're after?
19:29 Sokomine ah. so true ai research?
19:29 Arron yes
19:29 Sokomine ah :-)
19:30 Arron tu parle fr
19:30 Sokomine do you have knowledge in that direction?
19:30 Sokomine no, sorry. i can understand fench to a degree, but i can't say much in it anymore. had too little practice over the years and only learned it at school
19:33 Sokomine there where some articles in a computer magazine recently about ais and their lerning (most likely caused by that google ai for go), but i didn't have time yet to read them. my knowledge in that regard is very limited
19:34 Arron ok, i m not learning it on school, i have only what i show on the internet
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19:37 Krock K-Line o.o
19:37 Krock impressive
19:40 sofar 6 seconds after joining as well. tor exit node on uwaterloo. nice
19:50 sfan5 Krock: that guy insists that tor is the correct way to connect here
19:51 Krock tor is life!
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20:00 Fixer life is life
20:01 AndreeeCZ sofar, sorry was afk
20:03 AndreeeCZ sofar, 1: http://i.imgur.com/9z9aCYW.png      2:  http://i.imgur.com/QLQkWTb.png
20:03 AndreeeCZ sofar, notice the light direction difference
20:03 AndreeeCZ you don't have the same problem in minetest?
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20:06 sofar AndreeeCZ: yes, mesh objects get lighted differently in minetest, has nothing to do with the model I think
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20:07 AndreeeCZ sofar, is this how you handle it with irrlicht or is it minetest's custom stuff?
20:10 sofar I think it's a bug
20:10 sofar idk, really
20:10 sofar not my expertise
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20:32 Out`Of`Control hi
20:32 Out`Of`Control is leveldb faster than sqlite one?
20:32 AndDT faster but less safer
20:33 Out`Of`Control how much faster?
20:35 Out`Of`Control 2x or 1.2x ?
20:35 sofar depends a bit, could be marginal, could be 2-3x faster, depending on OS, filesystem, etc.
20:38 Out`Of`Control is it faster when mapgen kicks in?
20:40 sofar that would be irrelevant
20:41 sofar other than the performance profile of it, perhaps
20:41 Out`Of`Control i have some lag when mapget create area, so i wonder if leveldb faster at that time
20:43 sofar you want to look at this instead:
20:43 sofar https://github.com/minetest/minetest/commi‚Äčt/c5c727d62735e334ec64f07c557a2896d6d66d9f
20:44 sofar most importantly, tune active_block_mgmt_interval to something like 0.2 or so
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20:44 sofar it'll make mapgen do smaller amounts of blocks
20:45 Out`Of`Control sofar:  interesting thank you
20:45 Out`Of`Control i have to recompile
20:51 Fixer ._.
20:59 melzua why is leveldb less safer than sqlite?
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21:03 AndDT I heard that if you lose power while using leveldb you will have completely corrupted map
21:05 Megaf That's possible, since it keeps stuff in memory to speed things up
21:05 Megaf power out and maybe any server crash
21:06 Megaf but I don't think that a completely corrupted map is likely, just possible
21:08 Megaf well, I still using sqlite and will still be using it until is no longer supported
21:09 * ssieb has considered adding support for postgresql :-)
21:09 Megaf I'd use that :P
21:09 Megaf if stable
21:09 Megaf and as fast as sqlite3
21:10 ssieb I am curious about what the speed difference would be if any
21:12 * nm0i quaks
21:14 nm0i I've been using leveldb with random reboots and crashes.
21:15 melzua redis keeps stuff in memory but leveldb no, or not more than sqlite. At least I cant notice more ram usage with leveldb.
21:16 nm0i Summary: you have to know something about filesystems to avoid corruption. And no safe options for windows.
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21:43 Out`Of`Control nm0i:  windows as server?????
21:52 Megaf Out`Of`Control, you'd be surprised
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22:30 rubenwardy Now with search http://app-mtmm.rubenwardy.com/mods/?q=mobs
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22:37 afflatus where is the best place to discuss general android build issues? rubenwardy ??
22:37 rubenwardy I've never build Minetest for Android
22:37 rubenwardy I aim to at some point, though
22:38 rubenwardy the UI/UX needs fixing
22:38 rubenwardy !w Android
22:38 rubenwardy !dev Android
22:38 MinetestBot "This is a simple guide on how to build Minetest for Android on Ubuntu on a 64 bit system." - http://dev.minetest.net/Android
22:38 afflatus ok, I just thought you might know
22:38 afflatus I want to discuss why players don't want to use it and prefer multicraft
22:39 afflatus Either than or get multicraft to improve its minetest support
22:39 afflatus because it's driving me bonkers at the moment ... :D
22:40 afflatus Yeah the main issue is the controls
22:40 afflatus apparently.
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22:42 afflatus I don't want to build it, I just want to help get it right, so I can get rid of my players' 'disabilities'
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22:43 afflatus I'll have a better look at the forum, maybe open a discussion there if there isn't one already. I didn't see much just now, probably need to search better.
22:45 rubenwardy the maker of multicraft hires a company to "promote" their app
22:45 rubenwardy and by "promote" I mean put bad reviews on all the other Minetest apps, and good reviews on their's
22:45 afflatus that's martin_devil aka MoNTE right?
22:45 rubenwardy yeah
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22:46 afflatus ooh that's nice :/
22:46 afflatus The feedback I'm getting is from users who have tried both
22:46 afflatus I don't think the adverts are to blame
22:46 swift110 hey all
22:47 afflatus it is the MT UX by all accounts
22:47 rubenwardy the MC UI is better
22:47 rubenwardy MC = MultiC
22:47 afflatus So I gather ... :(
22:48 sofar merge it back?
22:48 afflatus But it lacks right-click support and a down control !
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22:50 afflatus Anyway I'm gathering user feedback - obviously I'd like to make the MT android client useable
22:51 afflatus then I can start insisting my players use it.
22:51 afflatus *help* make
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23:06 FatalNIX okay, this is some cool stuff! Can I poll mouse input in minetest in my Lua mod?
23:06 FatalNIX like left and right clicking etc
23:07 Void7 lua is server-side
23:07 Void7 you get events when you right-click the ground or left-click
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23:10 sofar you *could* inspect player look direction independently
23:10 sfan5 it's a bad idea
23:10 sfan5 dont't do that
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23:16 FatalNIX what I was thinking of doing, is making a little mod where you have two nodes, and you can open up a little interface, and then send right and left mouse clicks to the other node
23:17 GunshipPenguin joined #minetest
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23:18 FatalNIX where the mouse clicked doesn't matter at all
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