Time Nick Message 00:23 Fixer sofar, guess will look at 3805, will try 0.2 sec and see how it goes 03:06 swift110 minetest on a raspberry pi 04:26 sofar !tell bashterm https://forum.minetest.net/viewtopic.php?f=11&t=11795&p=210683#p210683 04:26 MinetestBot sofar: I'll pass that on when bashterm is around 05:01 botch Test test 05:10 botch_ Oh...that was easy 05:10 botch_ sort of easy... 10:53 Megaf whats this "USE_GPROF" cmake option? 11:46 JiroTheOne VanessaE if you are around, please would you add skins for my daughter (KatnixxEverdeen) and I to your servers 30005 & 30008? KatnixxEverdeen http://www.minecraftskins.com/skin/7090817/katniss-everdeen/ and for me http://www.minecraftskins.com/skin/6051419/marty-mcfly/. 11:50 JiroTheOne !tell VanessaE Please would you add skins for my daughter (KatnixxEverdeen) and I to your servers 30005 & 30008? KatnixxEverdeen http://www.minecraftskins.com/skin/7090817/katniss-everdeen/ and for me http://www.minecraftskins.com/skin/6051419/marty-mcfly/. 11:50 MinetestBot JiroTheOne: yeah, sure, whatever 16:02 Fixer ._. 17:40 technics huhu, one question: the latest release was far ago. some users wondering about the developement activity. (it is very active, i personally know) ...is minetest 0.4.14 planned? since the fences are incompatible with 0.4.13 clients its not very confortable to fork the minetest_game for custom stuff for example... . 17:40 asie Probably is 17:49 Krock technics, it will come soon.. however, you can either use daily builds (linux) or such from the forums for windows 17:50 Krock using Git, you also can get the latest MTG (minetest_game) version instantly 17:53 technics Krock, good to hear (soon). for me there is no problem to get the latest versions. since i have a server and a forked minetest_game i cannot simply pull the latest changes for example because the fences are not compatible with the latest client. and i cannot tell everybody how to build there clients from source. its not simple for everyone. 17:55 Krock technics, "not compatible with the latest client" -> it doesn't depend on the clients, but on the server version 17:55 technics *client release 17:56 technics the latest fences in minetest_game are rendered as blocks with minetestclient 0.4.13 and older. 17:56 Krock Oh I see. a new drawtype 17:56 Krock or any other visual changes 17:57 technics yes 17:57 Krock until the new version's released, it might be better to use the 0.4.13 version of MTG 17:57 technics and the doors are visible as unknown blocks a few seconds for many users....but that not a big problem... 17:58 technics we drive for months nearly the latest commit. the players will miss features ;) 17:59 technics i created now a local version of mtg with the official and my changes...and without the fence changes...but this solution is not that smooth to maintain^^ 17:59 technics maybe .gitignore will help...will read about this... 18:04 sfan5 technics: it is planned indeed 18:06 technics well, the diaspora devs are using milestones (https://github.com/diaspora/diaspora/milestones) ..thats cool because anyone knows very well about the state ...maybe its a nice idea for minetest also? :) 18:06 technics *everyone 18:09 sfan5 iirc we have a milestone for .14 18:11 technics oh 18:11 technics found it... sorry :o :D 19:24 Enderton Hello 19:28 Dragonop Hi 22:22 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Set EXAMPLE_CONF_DIR to DOCDIR if DOCDIR gets customized 133132bcb https://git.io/vaaTP (152016-03-16T23:06:33+01:00) 22:24 STHGOM what npc mod has the best pathfinding? 22:57 sloantothebone Hi est31 22:57 est31 hello 22:57 est31 i am going again 22:57 est31 now i am gone 22:57 est31 bye ! 23:33 Dragonop what is max_drop_level supposed to do? 23:40 everamzah you got me, but if i had to guess i'd say any node with level greater than max_drop_level won't drop a node 23:40 everamzah if dug with that tool... tempted to fiddle 23:41 Dragonop makes sense, hope you are right, thanks everamzah 23:42 everamzah the groups and groupcaps are confusing to me :D 23:43 everamzah or tool_capabilities 23:43 Dragonop Haha, I know. Making an obsidian sword mod, obsidian turns out to be really good for sharp things irl 23:43 everamzah sounds intriguing 23:44 Dragonop Thanks! Maybe an obsidian knife too... 23:57 everamzah seems to affect the ability to dig the node more than what to drop -- still have no clue :D 23:59 everamzah i *think* the tool's max_drop_level must be higher than the node def's level 23:59 everamzah in order to be able to dig said node 23:59 sloantothebone Hi 23:59 Dragonop hi sloantothebone 23:59 Dragonop everamzah: Like level(s), I guess 23:59 sloantothebone How would we add dual wielding, like in the latest minecraft update_