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IRC log for #minetest, 2016-02-23

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All times shown according to UTC.

Time Nick Message
00:08 Fixer !seen out of control
00:08 MinetestBot Fixer: Sorry, I haven't seen out around.
00:08 Fixer !seen Fixer
00:08 MinetestBot Fixer: fixer was last seen at 2016-02-23 00:08:14 UTC on #minetest
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00:50 Fixer lol, funny to look how mesecons oscilator every N second turning lamp on and 5 fps spikes down
00:50 MinetestBot [git] est31 -> minetest/minetest: Fix android build f3f4af3 https://git.io/v2O09 (2016-02-23T01:48:52+01:00)
00:53 jn__ Fixer: i think your sentence is missing a verb
00:54 Fixer i will go sleep now
00:54 jn__ :)
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03:09 Hijiri Anyone familiar with the C API of sqlite3?
03:09 Hijiri (or lsqlite3 which are lua bindings)
03:09 Hijiri I have a question about interleaving calls to stmt:step() with other statements
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06:03 ShadowNinja Hijiri: I know the C API fairly well.
06:07 ShadowNinja !tell Krock <Krock> Still haven't figured how to exit a Lua script after a specific time -- check how the mesecons LuaC does it with debug.sethook.  It's broken on LuaJIT though if the code is untrusted (empty loops aren't counted) -- but if the code is trusted you can just use coroutines.
06:07 MinetestBot ShadowNinja: I'll pass that on when Krock is around
06:09 ShadowNinja Hijiri: You can call sqlite3_step on multiple statements, as long as you call sqlite3_reset between successive calls of the same statement.
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06:41 Hijiri ShadowNinja: thanks
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09:24 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Merge branch 'ssieb-master' 2dc8101 https://git.io/v23nw (2016-02-23T10:20:09+01:00)
09:24 MinetestBot [git] samuel@sieb.net -> Jeija/minetest-mod-mesecons: Fix crash due to force loading changes. 4b90392 https://git.io/v23nr (2016-02-22T15:47:18-08:00)
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10:09 everamzah steel doors aren't locked in current git?
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11:26 Fritigern everamzah: I noticed that steel doors currently also don't show owner.
11:28 everamzah yes, but anyone can open it so that's actually correct
11:28 everamzah it's just a normal door
11:28 everamzah maybe it doesn't even have an owner string
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11:30 Fritigern It used to. Steel doors that were placed previously placed still show owner and are locked. Newly placed steel doors show no owner andd are not locked.
11:33 everamzah i didn't test the conversion abm
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11:42 * everamzah imagines an effect where halo selection box fades color to take the place of crack_anylength.png
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14:14 MinetestBot [git] nerzhul -> minetest/minetest: GOTBLOCKS & DELETEBLOCKS: test packet size only once 1474254 https://git.io/v2ssN (2016-02-23T14:24:21+01:00)
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15:20 sofar everamzah: it's a known bug, PR is pending to fix
15:21 everamzah okie dokie
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15:23 RealBadAngel everamzah imagines an effect where halo selection box fades color to take the place of crack_anylength.png
15:23 RealBadAngel i already coded that quite a while ago
15:23 everamzah oh nice, is it a setting i enable?
15:24 RealBadAngel https://github.com/minetest/minetest/pull/1685
15:24 everamzah thx
15:24 RealBadAngel no, this is code that never get in
15:25 everamzah i mean, oooh
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16:28 Samson1 Does anyone know if the playeranim mod will ever get into default MT?  If so I am working on a patch for it
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16:31 Danek hey is someone here? i have a question and i cant find help
16:31 everamzah i found the mod awkward, and heard tell that its method of operation is subject to massive lag.  (server side checks for yaw/pitch?)
16:32 RealBadAngel Danek, whats up?
16:32 Danek real do you know alot about the game?
16:32 RealBadAngel yes
16:32 everamzah don't ask to ask, just ask the question :)
16:33 Danek first my english is bad ... xD
16:33 everamzah mine too
16:34 Danek so i have a problem with minetest , when im a bit away from my buildings i can see trought them and i dont know what to do everything looks bad because of this and i can see caves trhought the landscape D:
16:35 everamzah seeing beyond something is usually due to transparent nodes?
16:35 Danek and i want to know if there is a way to fix it D:
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16:35 RealBadAngel Danek, can you make a screenshot?
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16:35 Danek sure i can make a screenshot and i dont know how to whisper
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16:36 RealBadAngel whisper?
16:37 everamzah the only thing that typically shows beyond unrendered landscape is the skybox, no?  like the sky, stairs, sun/moon, (clouds?)?
16:37 RealBadAngel just upload the screenshot to imgur.com or something and put the link here
16:37 Krock Danek, /notice <nick> <text>
16:37 RealBadAngel clouds share geometry with world
16:37 everamzah anyway you can do + and - keys to increase/decrease viewrange
16:37 everamzah ok
16:40 Danek here is the link to the screen ... and the landscapes and buildings are all closed but it looks like they have holes and no walls http://imgur.com/rsRoysM
16:41 everamzah :O
16:41 Danek what D:
16:41 everamzah that's new to me
16:41 everamzah got a bigger res or something?
16:42 everamzah was the map just not fully loaded?
16:42 RealBadAngel Danek, can you make another one so i can see those building from close?
16:42 Krock Danek, could they be unknown nodes?
16:43 Danek uhm yeah i can make pictures from close but you only see this from far away and i build citys so i have this in every city x.x
16:43 RealBadAngel then do so
16:43 Danek and no its fully loaded , aand i dont know what a unknown node is
16:44 everamzah how bizarre
16:44 RealBadAngel but i think i know whats that
16:45 RealBadAngel thats texture tear issue, fixed in dev
16:45 Krock if it tries to place an unknown node in the voxel manipulator results in fire nodes that can disappear quickly
16:45 RealBadAngel Danek, please grab newer build
16:45 Krock but in this case you'd have no solid walls
16:45 RealBadAngel 0.4.13 is damn old
16:45 Danek http://imgur.com/j3xiKX0
16:45 Obani lol
16:45 Obani Yes it's old but it's stable ^^
16:46 RealBadAngel stable?
16:46 Krock current dev is stable too.. here at least
16:46 RealBadAngel huh
16:46 Danek what 0.4.13 is old?xD i thought its then newest one i searched some weeks ago
16:46 RealBadAngel Danek, it was released half yr ago
16:46 everamzah 0.4.14 soon
16:46 RealBadAngel youre on windows?
16:46 Krock Latest version: 0.4.13 (2015-08-20)
16:46 Danek and in 0.4.10 or earlier i dont had this porblem ... but now its like this ... for every 100 blocks im away i can see trought 1 block q.q
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16:47 Krock Everything was better in the past!
16:47 Obani Yes !
16:47 Obani Return to DOS !
16:47 Krock Where it was legal to die by consuming marijuana
16:47 Obani Yeah !
16:47 Danek wait ... 0.4.13 is damn old but its the newest version what?xD
16:47 WookieWarlock #saveminetestcommunity
16:47 RealBadAngel Danek, https://forum.minetest.net/viewforum.php?f=42&amp;sid=27d6665ac388cb72a6eaa782e6803a22
16:47 Obani Danek, it's old because a lot of new things were added since it went out
16:48 Krock s/&sid=...//
16:48 Obani But it's the newest prebuilt version actually (on every platform)
16:48 RealBadAngel Danek, i have fixed the issue you can see, but you need to get dev build for that
16:48 Danek dev build?
16:48 Krock see link ^
16:49 Danek its a link to the forum .-. the thread would be cool :3
16:49 Danek krocks?
16:49 Obani Danek, are you on GNU/Linux ?
16:49 Krock We don't know your OS - Is it windows?
16:49 Danek no windows xD
16:49 Danek 7
16:49 Obani Meh
16:49 Obani too bad :p
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16:50 Obani Krock, your builds are damn old :p
16:50 Danek and bad angel i dont really know what i should search in the link you send
16:50 Krock OMFG
16:51 Krock Obani, need a new one?
16:51 Krock Danek, dude. Just look at the topic tags [Windows]
16:51 WookieWarlock What happened to the old community? Why aren't new, consistent players joining the community? Why isn't this game rebuilding itself? Aaaaahhhh I want 2013 back :P
16:51 Obani Krock, not me, I can compile it by myself ^^
16:51 Obani WookieWarlock, yeah, 2013 was a rocking year for MT
16:52 Krock Obani, being able to compile projects on the own machine has a nice "feeling" if I can call it this way
16:52 Obani Yeah
16:52 Danek yeah there are alot topics what is a good one D:
16:52 Obani Ikwym
16:52 Obani Danek, https://www.dropbox.com/sh/zvgi4ug2qemln9q/AABqeSy9Cp2MvWi1D4zpUZLda/minetest_160216_0851724.7z?dl=0
16:52 Krock WookieWarlock, invent a time machine if you want back. Ask marty
16:53 WookieWarlock I wish it was that easy :)
16:53 RealBadAngel Danek, https://minetest.kitsunemimi.pw/builds/
16:54 RealBadAngel pick your version here
16:54 Krock Oh let me explain - it's so simple: First you take the time machine engine and connect it to the time dimension, then turn it on
16:54 Krock make sure you don't touch the invisible wire of death
16:54 Krock kinda self-explaining what that wire does
16:55 WookieWarlock Oh, yes, yes, yes. I see it now. Allright I'm applying the plugin,  annnndddd....
16:55 Danek must i
16:55 Obani Danek, RealBadAngel's link seems better
16:56 Obani Not against you, Krock, but there's 64-bit ^^
16:56 Danek one question no one of you guys speak german or?e.e
16:56 Krock #minetest-de
16:56 Krock ^ click to join
16:56 Danek its dead xD
16:56 Krock No, it's not dead
16:56 Danek and real do i need all links from x64 or only one of them?
16:57 Obani Danek : pick the first
16:57 Obani Which is called latest
16:57 Krock Danek, not wanting to do self-advertising: https://www.youtube.com/watch?v=VvAjU7dqJgo
16:58 Krock Images say more than 1000 words and this is a video..
16:59 RealBadAngel Danek, https://minetest.kitsunemimi.pw/builds/win64/minetest-0.4.13-3c6b2ff-win64.7z
16:59 WookieWarlock WHAT YEAR IS IT?!
16:59 RealBadAngel ive clicked for you ;)
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16:59 Krock 2153
16:59 Krock RealBadAngel, please install it on his PC
17:00 Krock WookieWarlock, seems as your time machine worked. You travelled 10 minutes in the future
17:00 Krock (and that 10 mins ago)
17:00 RealBadAngel Krock, what shall i install?
17:01 WookieWarlock Oi! I knew it would work!
17:01 Krock RealBadAngel, if you clicked the link for him, install the stuff too :P
17:01 sfan5 i should probably make a new build
17:01 WookieWarlock And Danek, I can speak in German, if that means anything :)
17:01 RealBadAngel Krock, no windows here
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17:02 * Krock slaps WookieWarlock a bit with a huge sign [Join #minetest-de now]
17:02 Danek i test it right now mom
17:02 RealBadAngel sfan5, good idea, theres lotsa new things
17:02 RealBadAngel and soon VBO is coming
17:02 RealBadAngel with massive increase in FPS
17:03 Krock I might have missed some parts. What exactly does the VBO mean?
17:03 RealBadAngel store meshes in VRAM
17:03 RealBadAngel https://en.wikipedia.org/wiki/Vertex_Buffer_Object
17:03 Krock Oh cool. Faster rendering!
17:04 RealBadAngel Krock, https://github.com/minetest/minetest/pull/3763
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17:05 WookieWarlock I heard if you play a Windows disk backwards, you hear a satanic message. Even more frightening, if you play it forwards, it installs Windows.
17:06 RealBadAngel lol
17:06 Danek hmpf still same problem ._.
17:06 Krock RealBadAngel, amazing. I wonder why I haven't seen that yet. Going to test it in the next build :D
17:07 RealBadAngel sfan5, can you make an up to date build?
17:07 Krock WookieWarlock, horror on both sides. xD
17:10 Dragonop RealBadAngel, How much VRAM would you need for VBO to work properly?
17:10 RealBadAngel Dragonop, this works well with intel HD GPUs
17:10 RealBadAngel more VRAM you will have the better
17:11 Danek okay i enabled all the graphic things but problem is still there ._. ( and this version is really cool who ever made this)
17:11 Dragonop RealBadAngel, good, I'm safe then, thanks!
17:11 RealBadAngel but that you would propably notice with very complex scenes
17:11 WookieWarlock How much VRAM could a VRAM VRAM VRAM if a VBO could VRAM VRAM? Beat that, woodchuck.
17:11 Krock Danek, say thanks to the dev team. Compiling the project to an executable is just an additional service
17:11 RealBadAngel Danek, wait till sfan5 will make newer build
17:12 Krock 128 MB VRAM.. not sure if this will help me much
17:12 Danek thanks xD
17:12 Danek okay i will wait .-.
17:13 Danek but will there come 0.5 or something in near future?:0
17:13 RealBadAngel Danek, 0.4.14 will come out in less than a month propably
17:14 RealBadAngel until then use dev builds to get new features or fixes
17:14 Danek i think i will test this first
17:14 Danek my only problem is this see trought blocks bug
17:14 Krock \o/ CMakeLists.txt changed again - Build from scratch :)
17:14 Danek otherwise i have anything :/
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17:16 Krock *everything #grammarnazi
17:16 Danek nah but thanks for the help very nice of you guys ^^
17:16 RealBadAngel Danek, latest sfan5's build doesnt have the fix for you
17:16 RealBadAngel wait until he makes a new build
17:17 Krock if he makes a build today
17:17 RealBadAngel the latest build of him is more than a month old
17:17 Danek yeah i wait ... but i think its a problem with my configurations otherwise other people would have this problem aswell
17:17 RealBadAngel no its not
17:17 RealBadAngel thats a bug i fixed a month ago
17:19 Krock Compiling minetest on slower machines is great. Whenever you want to go eating, rin the build script so the computer has something to do when you're away >:)
17:19 Krock s/rin/run
17:20 Danek ok then i wait ... thanks for helping guys :/
17:20 RealBadAngel Krock, on most cheap i3 it takes less than 2 minutes
17:20 RealBadAngel when i had core 2 duo it was like 3 min or something
17:20 Krock RealBadAngel, I know, it's time to get a computer. This here looks like a calculator when you compare it with newer ones.
17:21 Dragonop Krock: I know the feeling
17:21 Danek good bye maybe we hear us in future again ^^
17:21 Krock this is IRC = no voice
17:21 Samson1 everamzah, Real Bad Angel rights key mods and develops Minetest
17:24 sfan5 RealBadAngel: doing that now
17:28 WookieWarlock Well, I appreciate y'all noticing me, but I gotta go. Thank's for the laughs!
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17:29 Obani WookieWarlock, nice time travelling :)
17:30 * Krock is testing the VBO pull
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17:31 RealBadAngel sfan5, it could be a good idea to include VBO PR so folks can widely test it before .14
17:32 RealBadAngel for that we definitely need feedback
17:33 sfan5 https://forum.minetest.net/viewtopic.php?p=208247#p208247
17:34 Krock Oh yeah.. it makes a big difference :D
17:34 Krock from drawtime 30 to 17
17:39 RealBadAngel Krock, told ya ;)
17:47 Krock ^^
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18:00 Krock the MSVC testing build was uploaded now aswell - for the people who specifically want to try that pull
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19:00 Hijiri Krock: what rows get output from a prepared statement if it has multiple SELECTs, and maybe some UPDATE/INSERT/DELETE mixed in too? The SELECTs come before the other operations
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19:01 Krock Hijiri, I don't get your setup. Could you paste some more information about what you did?
19:03 Hijiri Here is the query I was using: http://lpaste.net/153135
19:04 Hijiri When I bind 5 to change and 1 to id, and step it, I get SQLITE3_DONE
19:04 Hijiri but I expect to get the rows selected from the select statement
19:04 Hijiri actually I don't even know if you can do multiple statements in one prepared statement, can you?
19:07 Krock is that lsqlite3?
19:08 Hijiri the top is the string I have for the query
19:08 Krock when you execute the query like this, the sqlite library will return you some strange content. So better do each statement alone
19:08 Hijiri the bottom is just sqlite3 binary
19:08 Hijiri Krock: alright
19:09 Krock so you can specify what exactly you want to output
19:09 Hijiri Thank you Krock
19:09 Krock np.. I hope I was helpful
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19:58 Fixer what time is it?
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20:17 Obani For the guys using u_inventory
20:17 Obani I made that https://github.com/MinetestForFun/unified_inventory/pull/2#discussion_r53812377
20:17 Obani Wanna check it out ? ;)
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20:45 MinetestBot [git] MT-Modder -> minetest/minetest_game: Control leaf decay with sneak. 3a55e19 https://git.io/v2ZWZ (2016-02-23T20:35:08Z)
20:45 MinetestBot [git] MT-Modder -> minetest/minetest_game: Remove dig_up() from cactus. ea2a7d3 https://git.io/v2ZWn (2016-02-23T20:34:32Z)
20:45 MinetestBot [git] sofar -> minetest/minetest_game: Allow mod namespace for door registrations. 2c355a8 https://git.io/v2ZWc (2016-02-23T20:34:23Z)
20:45 MinetestBot [git] sofar -> minetest/minetest_game: Fallback doors.register_door() code. 7770884 https://git.io/v2ZWC (2016-02-23T20:34:23Z)
20:45 MinetestBot [git] sofar -> minetest/minetest_game: Fix broken door protection. 6b055ae https://git.io/v2ZWW (2016-02-23T20:34:23Z)
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22:27 Samson1 Does one key to the game in this chat have a Youtube channel?
22:27 Samson1 Calinou, Does one key to the game in this chat have a Youtube channel?
22:28 Calinou nope
22:28 Calinou you can find some of my experiments on https://vimeo.com/calinou/videos
22:29 Calinou (I tend to prefer Vimeo over YouTube, even though it doesn't offer high resolution, it doesn't require a Google account and all that)
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22:40 firebudgy Quite Quiet
22:45 GIaDOS Hello???
22:46 Hijiri Does requiring a shared lib require insecure environment?
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23:17 firebudgy\ poop. sorry
23:17 firebudgy there we go
23:17 jn__ Hijiri: what do you mean by "insecure environment"?
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23:25 Hijiri jn__: As in minetest.request_insecure_environment
23:26 jn__ in that case: i don't know :)
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23:40 sofar Wuzzy: tutorial wise: the tutorial is cool gameplay wise, but it's pretty bland visually
23:40 sofar Wuzzy: maybe add some landscape? skybox?
23:41 Wuzzy yeah, landscape is a big one
23:41 Wuzzy I also never liked the “floating castle in sky” thing
23:41 Wuzzy you can see the end of the world ... kinda. and this sux
23:41 Wuzzy xD
23:42 sofar can just build a "shim" facade landscape, doesn't need to be millions of blocks
23:42 sofar maybe some far away structures and house-like things
23:42 sofar make it pretty
23:42 sofar have you thought about adding an entity or two? Could liven up the place as well
23:44 Fixer playing with 240 is amazing
23:45 Wuzzy Hmmm, or I could just write a simple algoritm to create a landscape from perlin noise. Plus-side: Does not have to store data at all. :-)
23:46 Obani Wuzzy, floatting castle; is less pretty, but less heavy :p
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23:57 MinetestBot [git] RealBadAngel -> minetest/minetest: Shaders: fix fog not affecting opaque liquids e8a3d22 https://git.io/v2nJv (2016-02-23T23:51:41Z)
23:57 MinetestBot [git] paramat -> minetest/minetest: Sheet Ore: Eliminate crash caused by PcgRandom range max < min 8591713 https://git.io/v2nJf (2016-02-23T23:51:29Z)

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