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IRC log for #minetest, 2016-02-22

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All times shown according to UTC.

Time Nick Message
00:03 rubenwardy Yeah, but it doesn't matter that much.
00:04 rubenwardy Well, it's incorrect as the code was still developed after that
00:04 rubenwardy but doesn't invalid the copyright
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00:27 greeter hmm, i just built a switch to turn everything off/on, and not only does it do that but it opens and closes the door to my house
00:28 kaadmy doors also are triggered by mesecons and will toggle the door
00:28 greeter cool
00:28 kaadmy putting a switch touching a door will trigger it when pushed
00:29 greeter so if i don't want this behavior, i should either move the circuit or move the door
00:29 kaadmy not sure exactly how it acts tho
00:29 kaadmy ^ yep
00:29 kaadmy is either possible?
00:29 kaadmy i think levers might work
00:29 greeter probably. i'm not too concerned about it at the moment though
00:30 kaadmy iirc levers and buttons will only transmit to the node behind the node it's attached to
00:31 greeter ok. so buttons are a better way to go if i'm gonna have circuits running by doors that i want to be able to toggle on/off?
00:31 kaadmy i think
00:32 kaadmy levers might (should?) also work
00:32 greeter nice
00:32 greeter ironically i'm doing this instead of the electrical work i had planned to do today
00:35 greeter hmm, it seemed that part of the circuit was redundant anyway
00:35 kaadmy lol
00:37 greeter hmm, the tree in my house is lit now :-D i'm gonna be playing around with this for days aren't i?
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00:53 greeter hmm, i can't teleport to coordinates with very high numbers, so what happens if i try to walk there?
00:56 greeter seems to be the edge of the map :-)
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01:41 STHGOM is there a way to start a function when a player steps?
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02:18 Hijiri STHGOM: you could do a globalstep where you check the player's movement keys, or you could save and compare their position after every tick
02:18 Hijiri the second option might be more accurate but it is probably more expensive?
02:18 Hijiri (there is no special way to add callbacks for when a player steps)
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02:30 STHGOM ok
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09:35 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Merge pull request #107 from kilbith/master b99a51f https://git.io/v2tND (2016-02-22T10:33:04+01:00)
09:35 MinetestBot [git] kilbith -> Uberi/Minetest-WorldEdit: Re-adapt WorldEdit's GUI button position to creative inventory 91c5053 https://git.io/v2tNy (2016-02-22T10:29:53+01:00)
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09:56 Fritigern sfan5: There is progress, as in that the WE icon now only shows on the crafting tab. However.WE still prevents me from browsing the creative inventory. there are 10 pages of items on the "all" tab, but i'm stuck on page 1
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10:07 Indohmo Ok did someone on Freenode see some people named Obani at this moment ?
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10:17 Fritigern Indohmo: Yes, I saw you
10:17 Indohmo On another channel ?
10:18 Indohmo Or is it just troll ?
10:22 RealBadAngel Obani- Wan Kenobi?
10:23 Indohmo Well on the two servers I spend more time on... I can recover my first identity
10:24 Indohmo can't*
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11:40 everamzah now that we can jump from the edge of a node, it feels like one cannot jump quickly upwards on hills or stairs.  one step requiring two jumps now, whereas before it took only one.
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11:43 everamzah i'm on b2aabdf and i'm still selecting the node behind the meshdoor
11:45 RealBadAngel everamzah, the fix is not yet merged
11:45 everamzah oh oh oh oh WHOOPS
11:45 everamzah glad somebody's paying attn
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14:19 iqualfragile is there a cannonical way to save data as a minetest mod
14:19 iqualfragile some kind of minetest-provided key-value store
14:19 iqualfragile or do the mods still have to manually save to some file?
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14:43 everamzah i think they may have to save manually.  there is a mod by addi called 'db' that features a per-player store and a global store if you're interested
14:47 MinetestBot [git] Jeija -> minetest/minetest: Add Lua interface to HTTPFetchRequest 31e0667 https://git.io/v2mO3 (2016-02-22T15:39:41+01:00)
14:47 MinetestBot [git] Jeija -> minetest/minetest: Fix HTTPFetchRequest performing a GET request if post_data is supplied a3892f5 https://git.io/v2mOs (2016-02-22T15:39:19+01:00)
14:57 MinetestBot [git] RealBadAngel -> minetest/minetest: Fix getting pointed node 9961185 https://git.io/v2msM (2016-02-22T15:54:32+01:00)
14:57 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Merge pull request #108 from kilbith/master b06e004 https://git.io/v2msS (2016-02-22T15:54:25+01:00)
14:57 MinetestBot [git] kilbith -> Uberi/Minetest-WorldEdit: Fix unability to browse inv. items on creative inventory 6dddc93 https://git.io/v2msH (2016-02-22T12:29:06+01:00)
15:05 iqualfragile everamzah: thanks
15:05 iqualfragile can you maybe give me a link to it? i have trouble searching for tit
15:05 iqualfragile *it
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15:09 kaeza_ Afternoons
15:09 Indohmo yo
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16:08 iqualfragile everamzah: ?
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16:45 YuGiOhJCJ hello, I have an issue with the "check_player_privs" function. If I do "minetest.check_player_privs(name, {my_priv = true})" or "minetest.check_player_privs(name, {my_priv = false})" or "minetest.check_player_privs(name, {my_priv})", the result is the same: "true" if the player has "my_priv" as privilege, "false" if it has not "my_priv" as privilege. So, the boolean specified has no impact on the result of this function.
16:46 YuGiOhJCJ I don't thing it is the expected behavior for this function
16:46 sfan5 yes it is
16:46 YuGiOhJCJ *think
16:47 YuGiOhJCJ expected or not?
16:47 sfan5 yes
16:47 sfan5 the boolean has no impact and that's how it should be
16:49 YuGiOhJCJ ok, so is it completely useless to specify "= false" or "= true"?
16:49 sfan5 yes
16:49 YuGiOhJCJ ahah ok
16:50 Krock well, if you write it like this: privs = { my_priv }, you'll call a nil value variable
16:50 Krock nil = nil = not detected
16:51 Krock local privs = { dummy }; return dump(privs) --> { }
16:53 YuGiOhJCJ maybe examples on http://dev.minetest.net/minetest.check_player_privs should avoid using this boolean as it is a useless information
16:53 Krock but it's easier with a key-value table than with a regular arras
16:53 Krock s/arras/array
16:55 est31 yeah
16:55 est31 key value is easier for lookup
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16:56 Krock \o/ kaeza
16:57 kaeza o/ Krock
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17:09 MinetestBot [git] est31 -> minetest/minetest: Android: hardcode leveldb revision a26970c https://git.io/v2m9A (2016-02-22T17:46:16+01:00)
17:10 YuGiOhJCJ oh yeah indeed if I specify {my_priv = true} or {my_priv}, the result is not the same. It works only in the first case. So, examples on http://dev.minetest.net/minetest.check_player_privs are good.
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17:13 swift110 hey guys
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17:19 Krock hi
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17:33 greeter that time when you fall off a building and all you can think of "gee, this is gonna hurt"
17:33 Trustable joined #minetest
17:35 Dragonop hithen you realize that you could use sneak glitch and save yourself
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17:36 greeter oddly enough i landed on a floating island, incidentally one that i had put there, so i wasn't killed outright
17:36 greeter and there, now when i fall off the building, i will land in water :-)
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17:45 kaeza there was a server that had an 1x1 hole going from the surface to -2000 or so, with a ladder node at the very end. fall from 2000m high and safely land on crossed sticks. sounds logical
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17:46 kaeza not sure if that works anymore :P
17:46 Dragonop you need more ladders but it does
17:46 gamemanj kaeza: well, if it does, just have ladder nodes detect nearby fast-falling players
17:46 gamemanj and if so, have them break
17:46 gamemanj (before the player arrives, of course)
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17:47 gamemanj any legitimate use of a ladder actually involves the player coming close anyway, so just keep ladders in a state where players fall through by default, then turn it to the "normal" state if they're not trying to land from a cliff
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17:48 gamemanj plus, if they do go through the ladder, drop sticks. Probably would be a nice effect, to have sticks raining down upon you when you reach the bottom
17:48 greeter hmm
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17:50 greeter course there is a lot in this game that isn't logical to begin with, like floating islands :-P
17:51 kaeza what? you mean to say that floating cats pooping rainbows aren't logical?
17:52 Krock they're logical
17:52 Krock like the version with pink unicorns
17:53 hoodedice > pooping
17:53 kaeza well, they're logicat!
17:53 hoodedice it is a magical fucking cat, it is making the rainbows by MAGIC
17:53 kaeza I'll leave now...
17:53 hoodedice kaeza, get out
17:54 hoodedice !kick kaeza
17:54 hoodedice MinetestBot!
17:54 MinetestBot hoodedice!
17:54 hoodedice still around, heh
17:54 kaeza <3 MinetestBot
17:54 MinetestBot <3 kaeza
17:54 hoodedice !r <3 nekomimi
17:54 hoodedice !rainbow <3 nekomimi
17:54 MinetestBot 4<37 n8ek3omim6i
17:54 Fixer o_0
17:55 hoodedice Fixer, protip, don't google that
17:56 kaeza it's SFW, for various definitions of 'safe'
17:56 greeter you know, i was so certain those things didn't exist in my game that i had to use a known seed/coordinate combination just to see if i could technically find one. sure enough, i can
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17:57 sofar the South Korean version of "SFW" is disputable
17:57 sofar I can tell you that
18:00 sfan5 ooh its hoodedice
18:00 hoodedice I was looking for Calinou actually
18:00 hoodedice sorry I got too selfish and disinterested in minetest to hang around much anymore =(
18:00 hoodedice I'm trying to webdev but my thing is not working (and it works on localhost)
18:01 kaeza did you try to do this thing to the thing? it fixed the thing for me
18:01 sfan5 <hoodedice> Fixer, protip, don't google that
18:02 sfan5 i highly suggest googling that
18:02 hoodedice kaeza lol, I didn't want to totally spam this chan with my problem symptoms
18:02 hoodedice I work in IT now, so I know what it feels to be vague :D
18:02 hoodedice Fixer, don't google it
18:02 hoodedice trust me
18:03 Fixer i don't care
18:03 hoodedice okay http://orig12.deviantart.net/4794/f/2011/278/1/2/nekomimi_by_umebositora-d4bvqh9.jpg
18:04 Hijiri as if random animemes were anything shocking?
18:04 hoodedice THINK OF THE KIDS
18:05 sfan5 hoodedice: think of the memes
18:05 hoodedice http://tinyurl.com/javertyourears
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18:07 sfan5 !py __import__("os").popen("curl -v http://tinyurl.com/javertyourears 2>&1 | grep Location:").read()
18:07 MinetestBot '< Location: http://instantcena.com\n'
18:08 hoodedice lol
18:08 hoodedice Calinou is here but I have to leave for class (rip)
18:09 hoodedice bbl
18:13 greeter stealing islands is another thing that seems out of place with the real world that can be done here :-D
18:16 gamemanj !py print("If this works, I'm a bit worried as to the security of that bot. If this doesn't work, it's useless.")
18:16 gamemanj *phew*
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18:17 kaeza !c "this works, but is quite limited"
18:17 MinetestBot 'this works, but is quite limited'
18:17 greeter hmm
18:18 kaeza !py may be only usable to the owner and/or trusted users
18:18 sfan5 it is
18:24 gamemanj Since when do people trust users?
18:24 Calinou trust me, I'm an user
18:24 Krock since there's peace on the whole word
18:24 Krock *world
18:24 gamemanj Krock: So, not at all then.
18:24 Krock !c 99**99**99
18:24 MinetestBot Krock: Took to long to calculate
18:24 Krock Sweet
18:25 Krock Still haven't figured how to exit a Lua script after a specific time :<
18:25 kaeza "exit"?
18:26 Krock please call os.exit() outside the following script: "while true do end"
18:26 Krock say, in a seperate thread. Impossible, it seems
18:29 kaeza is that user-provided code?
18:29 kaeza there are ways to mitigate infinite loops
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18:30 hoodedice Calinou, sup
18:30 kaeza also, Lua is not thread-safe, AFAIK
18:30 est31 its single threaded yes
18:31 hoodedice isn't the lua mapgen multi-threaded?
18:31 est31 no
18:32 Calinou hi hoodedice
18:32 Calinou you can use num_emerge_threads to multi-thread the C++ mapgens, but not Lua ones
18:33 Calinou hoodedice, http://godotengine.org/ :D
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18:43 numzero do anyone knows what happened with the Survival in Ethereal server?
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18:56 Samson1 numzero, Nope
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18:56 Samson1 ...
18:56 Samson1 numzero,  what happened?
18:57 DatJohnDoe How can I replace the menu of minetest on android? (In minetest/builtin/)
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18:57 DatJohnDoe I was able to before in 1.4
18:58 DatJohnDoe *1.4.12
19:00 numzero Samson1, the server have simply disappeared when my brother tried to connect
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19:01 Samson1 numzero, Oh, that could be because the server was running an an old version of MT
19:01 numzero Samson1, It was online just before that, I have connected to it a few minutes earlier. But now it's offline.
19:01 Samson1 Oh,
19:02 numzero Samson1, The forum post says it runs 0.2.13. Well, my brother says he have 0.4.12, may that be the cause?
19:02 Samson1 numzero, Tes
19:02 Samson1 Yes*
19:02 Samson1 numzero, MT is a bit like MC in that way
19:03 numzero I meant 0.4.13, not 0.2.13 of course)
19:03 MinetestBot [git] orwell96 -> minetest/minetest: Reset block send timer when invoking setBlock(s)NotSent() e17fbb3 https://git.io/v2YGU (2016-02-22T19:59:56+01:00)
19:03 Samson1 instead of the server refusing the client the server just disappears of the main hub/server list
19:04 Samson1 numzero, of, that's odd..
19:04 numzero Samson1, I have never played MC. Do you mean that versions must match?
19:05 Samson1 Erm
19:05 Samson1 oh
19:05 Samson1 numzero,  if you've never played MC you probably don't know what I am talking about
19:05 Samson1 Would you like me to explain?
19:05 Samson1 It won't take long
19:09 Samson1 numzero, In MC there are different versions, the recommended versions start at 1.0 all the way up to the current version witch is 1.8.9, when you start Minecraft it will open a launcher that displays MC news and the different versions
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19:20 greeter i just cleared out a nice piece of flat land and i'm not sure i want to mine it. it's perfect for building on
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20:14 DatJohnDoe Can someone help me?
20:18 gamemanj greeter: Then mine under it?
20:18 greeter hmm. that makes a lot more sense lol
20:18 gamemanj greeter: then you can have an elaborate castle, with things like dungeons, and wine cellars, and laboratories, and choirs, and orbs.
20:18 greeter DatJohnDoe: what do you need help with?
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20:18 kaeza DatJohnDoe, don't ask to ask, just ask
20:18 greeter umm gamemanj, how did you know i was planning to do just that?
20:19 greeter only, i already started construction above ground
20:19 DatJohnDoe Sorry I figured it out, it was installing tp's on android
20:19 gamemanj Greeter: Because a shadow is following you.
20:19 greeter oh?
20:19 DatJohnDoe It was on the forums
20:19 gamemanj Yep. Stand outside, in the sunlight, and look about you
20:19 gamemanj then you'll see it!
20:19 DatJohnDoe Bye
20:20 gamemanj Oh, and if you find weird, organic growths in your castle, they're perfectly normal and totally safe.
20:22 greeter am i missing something here?
20:22 gamemanj Nothing, nothing at all...
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20:22 greeter ok
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20:22 greeter hmm, wonder if this Ritchie is the same Ritchie i know from another network
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20:22 gamemanj (I sincerely hope that greeter does actually know what I'm talking about. If not, greeter will be very, very confused, for I'm talking complete nonsense.)
20:22 greeter i'm afraid i don't know what you're talking about
20:23 greeter http://www.picpaste.com/pics/48469b82ea73e2c66408657a3725e199.1456172550.png i know this doesn't look castle like, and that i gotta move a window, but i like what i have so far
20:23 gamemanj (How unfortunate... You'll understand, one day, don't worry.)
20:23 gamemanj ...that is a very... unusual castle.
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20:23 gamemanj And you're running mesecons all over it?
20:24 greeter that was the original plan. i was going to light it up with electricity instead of torches. but this was pain staking, and i can't think of any easy way to get electricity into the building without it looking weird somewhere (as a real life electrician that drives me nuts lol)
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20:25 gamemanj Greeter: Idea: The joins between rooms act as a sort of framework. You can run electrical wiring through these. Make ceilings lower and floors higher, so you can run electrical wiring to the correct ceiling places.
20:26 gamemanj The only trouble is, running mesecons everywhere is kind of useless, as it just means you can turn the lights off from one poit.
20:26 gamemanj *point
20:26 greeter true
20:27 greeter i'm sure i'll find some more practical use for the mesecons mod though
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20:28 greeter i gotta go move that window or it's gonna bug me. it was a curse getting things lined up properly (pro tip. use an odd number of nodes to form the length or width of any wall/floor)
20:32 greeter i will say this about the mesecons. they provide great street lighting
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20:57 Megaf Oh, I'm here, Hi all
20:58 Megaf sorry for my time outs and stuff, I'm just hibernating my laptop
20:59 Fixer 60fps
20:59 Fixer feels_so_good.png
21:01 Megaf Fixer, what changed to get that FPS?
21:02 Fixer Megaf, play with your config, lower you settings, it is my usual fps anyway
21:03 Megaf Fixer, Linux 64 bit?
21:03 gamemanj 64 bit would be a very unusual way to increase speed
21:03 Fixer Megaf, no big deal, do you have good CPU/GPU?
21:04 Fixer Megaf, wait for 0.4.14
21:04 gamemanj Good GPUs are like the Ring. You put it on...
21:04 Megaf nope, CPU desgined for mobile and low power, AMD E-1
21:04 gamemanj and you can never take it off.
21:04 Megaf 1.3 GHz dual core
21:05 Fixer Megaf, LOL
21:05 Fixer dafuq with people today
21:05 Fixer buy good hardware
21:05 Megaf Fixer, it was the cheapest good brand 15" in the store
21:05 Fixer :S
21:06 Megaf 4 GB of ram and good GPU, so I get things going...
21:06 Fixer this is shitty even by 200X standards
21:06 Fixer what good GPU?
21:06 Megaf Fixer, PVT please ;)
21:06 Fixer Megaf, i'm good with minetest, ty
21:07 sofar someone should really attempt to build minetest on ChromeOS
21:08 Megaf my laptop http://paste.debian.net/plain/402664
21:08 est31 building irrlicht for emscripten?
21:09 est31 good luck
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21:10 sofar I've had several requests for that already
21:10 est31 you can start the project, nobody stops you
21:10 est31 would be great to have minetest running in a browser :)
21:11 sofar I'm the wrong person for it ... can't pry my linux from my cold dead fingers!
21:11 Megaf there are several compilers that can do C/Cpp to JavaScript
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21:11 est31 yeah, no chrome OS needed in order to compile for it
21:11 est31 only thing you need is a modern browser like chrome or firefox
21:12 est31 and a C/C++ -> asm.js compiler
21:12 Megaf well, and I think Chrome OS soon will support Android apps, if it doesnt already
21:16 Megaf est31, let's try building Mt for JS? https://en.wikipedia.org/wiki/Emscripten
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21:23 Megaf est31, sofar http://kripken.github.io/emscripten-site/docs/compiling/Building-Projects.html#building-projects
21:23 Megaf anyone interested?
21:23 est31 Megaf, so, go on do it :)
21:27 WookieWarlock Oh, Hi Megaf. How's it goin'? (PeterPanda here)
21:33 Megaf Hey Panda, hows things? I'm doing well, apart from some personal issues
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21:34 Megaf Panda, you should check out the latest work from Gniewomir :D
21:34 Megaf His house looks even better now and he built a white cathedral
21:34 swift110 joined #minetest
21:34 Megaf and now he have decided to build an oasis in the nether :S
21:35 WookieWarlock Okay, I'll try to get on once I get home.
21:35 WookieWarlock Internet here sucks :P
21:35 Megaf no worries
21:35 Megaf :)
21:36 WookieWarlock xD I'm nether gonna help on that project...
21:36 Megaf I'm not on myself, playing some music from Spotify here, I have to choose wheter I want to listen to music or play Minetest xP
21:36 Megaf because internet...
21:36 WookieWarlock Right, right :P
21:37 Megaf WookieWarlock, on Nether he built a several kilometers long road already
21:37 Megaf quite a lot of time spent there
21:37 Megaf !server Megaf
21:37 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/9, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
21:37 Megaf hm, one online, let me see who
21:37 Megaf ah, Brazilian guy, H1no :P
21:43 sfan5 !server players:mos
21:43 MinetestBot sfan5: No results
21:43 sfan5 !server players:most
21:43 MinetestBot sfan5: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 19/20, 17/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms
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21:55 greeter nothing like having 12 furnaces all smelting away at the same time
21:57 sofar and with node timers they should be done on time better :)
21:57 greeter hmm, i hadn't thought of that
21:58 sofar I have the idea of making crops grow with node timers as well
21:58 sofar there's just one problem with that
21:58 greeter i might want to look into it for sure. the construction of this castle is turning into an industrial sized project very fast
21:58 greeter what's that?
21:58 sofar it's impossible to convert existing crop nodes into ones with active node timers right now
21:59 sofar I'd have to use est31's LBM code to do so, I think
21:59 greeter hmm
21:59 sofar I should check if that code is finished already :)
21:59 greeter that's all a bit above my head i'm afraid
21:59 sofar node timers for crops are great
22:00 sofar since now all crops grow only once every 9 seconds
22:00 sofar which means it's possible all of them grow at exactly that moment
22:00 sofar or none grow
22:00 sofar some nodes could grow never
22:00 sofar some could grow to mature in 8x9 seconds
22:01 sofar with node timers, we can control the growth spread much better
22:01 sofar you could prevent wheat from growing to full in 70 seconds, or never
22:01 sofar of course, light, and wet soil still influence growth
22:01 greeter i see
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22:07 greeter i'm gonna need to fly around the building at some point to see if i missed putting glass in any windows
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