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IRC log for #minetest, 2016-02-16

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All times shown according to UTC.

Time Nick Message
00:00 GunshipPenguin joined #minetest
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00:06 sofar ugh needless abstractions....
00:07 Fixer walking on sky platform +1000 blocks above feels so good, no lag, no stutter
00:08 sofar who writes a function that returns a function
00:08 sofar then calls that function
00:08 sofar I mean, wth?
00:09 Hijiri haskellers?
00:09 Hijiri is that the only place the function is used
00:09 sofar I'm definitely seeing a pattern with some people
00:09 sofar of course it's the only use of that function
00:10 sofar so actually
00:11 sofar there's a function that calls a function that calls a function. The third function returns a function. The second function stores the function return value, and then calls that returned function. And then the second function returns the return value to the first function.
00:13 sofar http://cdn.meme.am/instances/500x/28385590.jpg
00:13 Hijiri this is from a while ago, but take a look at this: https://github.com/raymoo/minetest-w​ireworld/blob/master/church/init.lua
00:14 Hijiri there are helpers specifically for turning normal functions into functions returning functions
00:14 sofar http://www.mtv.com/news/wp-content/upl​oads/geek/2012/11/picard-facepalm2.jpg
00:15 sofar I started with this set of 2 mods with 1200 lines
00:15 sofar I haven't killed any functionality and I'm down to 300 or so
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00:59 jn__ i had an idea today: a mod that adds a MIDI keyboard and a MIDI synth, which communicate via digilines
01:05 jordan4ibanez Is there an easy way to load a mod last?
01:09 sofar make it depend on all other mods
01:11 jordan4ibanez sofar, can I make it depend on modpacks?
01:11 sofar why do you need to wait until mods are loaded?
01:11 sofar are you modifying items?
01:12 sofar or do you just want to run some code after all mods are loaded?
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03:43 jordan4ibanez Can I make an entity so you can't point at it, ie no selection box
03:45 RealBadAngel have you tried to give it empty table as selection box?
03:49 kaadmy last i checked, entities have a shared selection and collision box
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08:30 MinetestBot [git] RealBadAngel -> minetest/minetest: Mapblock mesh: Eliminate meshgen lags 0851724 https://git.io/vg7G1 (2016-02-16T08:23:32Z)
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09:40 JamesTait Good morning all; happy Tuesday, and happy Innovation Day! 😃
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14:25 Fixer damn, that cheap china shit is so brittle, 1 slight fall to the ground of plastic clock = dead clock
14:27 kaadmy joined #minetest
14:27 Fixer also, +16*C, nice good european winter
14:27 Fixer full of s***
14:34 RealBadAngel hehehe
14:34 RealBadAngel Fixer, theres something for you to test a bit ;)
14:35 Calinou Vulkan 1.0 is out: https://www.khronos.org/vulkan/
14:35 RealBadAngel https://github.com/minetest/minetest/pull/3720
14:35 RealBadAngel i need some feedback on it
14:36 RealBadAngel preferably on machines that have overall low fps
14:37 Fixer RealBadAngel, wait, is not celeron removed auto range anyway?
14:37 Fixer in that farmap PR?
14:37 Fixer RealBadAngel, what should i test? performance? what view settings to use? min/max?
14:41 RealBadAngel view_range is the only setting
14:41 RealBadAngel use +-
14:42 RealBadAngel paramat said that he intended to remove it, i just coded it
14:45 RealBadAngel Fixer, just checked c55's farmap branch, he havent removed that
14:52 est31 joined #minetest
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14:55 yukaputz joined #minetest
14:55 yukaputz Hello, is anyone available to answer a question about install problem I'm having?  New to minetest and linux.
14:56 est31 yukaputz, go on
14:57 yukaputz I am working on setting up a private server for my kids, on a headless ubuntu server.  I was given a script to follow and I am getting an error with cmake.  It may be easier to review this thread if anyone has a moment.  https://forum.minetest.net/v​iewtopic.php?f=6&t=14042
14:57 yukaputz Thats for taking a look est
14:58 yukaputz Thanks.
14:59 Fixer RealBadAngel, yes, i will look at it today
15:01 RealBadAngel Fixer, ok
15:01 Fixer RealBadAngel, today = now
15:02 RealBadAngel hehe :) good
15:02 RealBadAngel i will push some changes, but thats mostly cosmetic
15:02 RealBadAngel you can grab it now
15:03 est31 yukaputz, I think rubenwardy helped you there already
15:03 est31 yukaputz, whats the issue you are facing now
15:04 yukaputz Yes, he was been great, except the error I'm getting now is CMake Error: The source directory "/home/yukaputz" does not appear to contain CMakeLists.txt.
15:04 yukaputz Thats what I get when I build it.
15:05 yukaputz <---- feel like such a tard when it comes to compiling in nix.
15:06 est31 yukaputz, it seems cmake gets executed  from the wrong directory
15:06 yukaputz Is the answer as simple as sticking a copy of cmakelists.txt in the directory and rerun?
15:06 est31 no
15:06 yukaputz Ok.
15:06 est31 you have to go to the directory the minetest source is in
15:06 est31 what commands did you execute
15:06 yukaputz sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DBUILD_CLIENT=0 -DBUI
15:06 yukaputz LD_SERVER=1; make -j$(nproc); sudo make install; mkdir ~/.minetest; mkdir ~/.minetest/games; cd ~/.minetest/games/; git clone https://github.com/minetest/minetest_game.git; echo -e "\n\n\e[1;33mYou can run Minetest again by typing \"minetest\" in a terminal\nYou can install mods in ~/.minetest/mods, too.\e[0m"
15:06 Fixer RealBadAngel, close enough, grabbed right one and compiling it, i also see some mesh lag commit thing
15:06 est31 well that command is obviously wrong
15:07 est31 do the following
15:07 RealBadAngel Fixer, yeah, ive found the bug
15:07 yukaputz The portion that does the directory changes is here.  sudo make install; mkdir ~/.minetest; mkdir ~/.minetest/games; cd ~/.minetest/games/; git clone https://github.com/minetest/minetest_game.git; echo -e "\n\n\e[1;33mYou can run Minetest again by typing \"minetest\" in a terminal\nYou can install mods in ~/.minetest/mods, too.\e[0m"
15:07 Fixer RealBadAngel, fix for est31 problem?
15:07 RealBadAngel yes
15:08 RealBadAngel and everybody propably too
15:08 est31 yukaputz, how many cores does your server have?
15:08 est31 cpu cores
15:08 RealBadAngel lags caused by it were insane
15:08 yukaputz 8
15:09 yukaputz gen 6 proliant ml350
15:09 est31 oh ok
15:10 est31 yukaputz, do this git clone https://github.com/minetest/minetest.git minetest; cd minetest; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DBUILD_CLIENT=0 -DBUILD_SERVER=1; make -j 8; sudo make install; mkdir ~/.minetest; mkdir ~/.minetest/games; cd ~/.minetest/games/; git clone https://github.com/minetest/minetest_game.git; echo -e "\n\n\e[1;33mYou can run Minetest again by typing \"minetest\" in a terminal\nYou can install mods
15:10 est31 in ~/.minetest/mods, too.\e[0m"
15:10 Fixer \e[0m"
15:10 est31 git clone https://github.com/minetest/minetest.git minetest; cd minetest; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DBUILD_CLIENT=0 -DBUILD_SERVER=1; make -j 8; sudo make install; mkdir ~/.minetest; mkdir ~/.minetest/games; cd ~/.minetest/games/; git clone https://github.com/minetest/minetest_game.git;
15:10 est31 or better that ^ its shorter
15:10 est31 (last thing isnt needed)
15:11 asl97 joined #minetest
15:11 Calinou est31, I've noticed sometimes, copy-pasting it all doesn't work well
15:11 Calinou better split it into individual commands
15:11 Calinou or… curl | sh :>
15:12 yukaputz yeah... I"m a little confused, is that all one command or two seperate commands that do the same thing?
15:12 Calinou yukaputz, try copy-pasting the second one
15:12 est31 yukaputz, no its two separate commands
15:12 yukaputz Ok.  Thought so.
15:12 Calinou est31, generally you should clone minetest_game in the Git directory
15:12 Calinou not really in user data
15:13 est31 idk I just "fixed" what yukaputz gave me earlier
15:13 Alduin_ joined #minetest
15:13 est31 Calinou, for example I hate doing "make install"
15:13 Calinou it works without make install
15:14 est31 also probably it isnt a "headless" setup where only minetestserver is compiled
15:14 yukaputz Ugh.. tons of errors.  Want me to email them to you?
15:14 est31 but as yukaputz already installed all the packages
15:14 est31 it should work
15:14 yukaputz it is a headless setup.  Server only.
15:15 est31 still one can install X packages on a server too
15:15 est31 had this
15:15 yukaputz CMake Error: Could not open file for write in copy operation /home/yukaputz/.minetest/games/minetest/C​MakeFiles/2.8.12.2/CMakeSystem.cmake.tmp
15:15 yukaputz CMake Error: : System Error: No such file or directory
15:15 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/C​MakeDetermineSystem.cmake:189 (configure_file):
15:15 yukaputz configure_file Problem configuring file
15:15 yukaputz Call Stack (most recent call first):
15:15 yukaputz was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
15:15 est31 just very bad if then systemd tries to start X, that fails because server, and systemd now declares the computer broken and gives you a rescue shell
15:16 yukaputz joined #minetest
15:17 yukaputz /usr/share/cmake-2.8/Modules/CM​akeDetermineCCompiler.cmake:131 (CMAKE_DETERMINE_COMPILER_ID)
15:17 yukaputz CMakeLists.txt:9 (project)
15:17 yukaputz -- The C compiler identification is unknown
15:17 yukaputz CMake Error: Could not open file for write in copy operation /home/yukaputz/.minetest/games/minetest/CM​akeFiles/2.8.12.2/CMakeCCompiler.cmake.tmp
15:17 yukaputz CMake Error: : System Error: No such file or directory
15:17 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/CM​akeDetermineCCompiler.cmake:186 (configure_file):
15:17 est31 lol yukaputz use a pastebin
15:17 yukaputz configure_file Problem configuring file
15:17 yukaputz Call Stack (most recent call first):
15:17 yukaputz CMakeLists.txt:9 (project)
15:17 est31 yukaputz, not here please
15:17 yukaputz CMake Error: Could not find cmake module file: /home/yukaputz/.minetest/games/minetest/​CMakeFiles/2.8.12.2/CMakeCCompiler.cmake
15:17 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/CM​akeDetermineCompilerId.cmake:99 (file):
15:17 est31 well I cant kick
15:17 kaadmy gahh
15:17 yukaputz file problem creating directory:
15:17 yukaputz /home/yukaputz/.minetest/games/minete​st/CMakeFiles/2.8.12.2/CompilerIdCXX
15:17 yukaputz Call Stack (most recent call first):
15:17 kaadmy lol
15:17 yukaputz /usr/share/cmake-2.8/Modules/CM​akeDetermineCompilerId.cmake:39 (CMAKE_DETERMINE_COMPILER_ID_BUILD)
15:17 sonic joined #minetest
15:17 yukaputz /usr/share/cmake-2.8/Modules/CMa​keDetermineCXXCompiler.cmake:127 (CMAKE_DETERMINE_COMPILER_ID)
15:17 yukaputz CMakeLists.txt:9 (project)
15:17 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/CM​akeDetermineCompilerId.cmake:99 (file):
15:17 yukaputz file problem creating directory:
15:17 yukaputz /home/yukaputz/.minetest/games/minete​st/CMakeFiles/2.8.12.2/CompilerIdCXX
15:17 yukaputz Call Stack (most recent call first):
15:17 yukaputz /usr/share/cmake-2.8/Modules/CM​akeDetermineCompilerId.cmake:39 (CMAKE_DETERMINE_COMPILER_ID_BUILD)
15:17 yukaputz /usr/share/cmake-2.8/Modules/CMa​keDetermineCXXCompiler.cmake:127 (CMAKE_DETERMINE_COMPILER_ID)
15:17 yukaputz CMakeLists.txt:9 (project)
15:17 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/CMa​keDetermineCompilerId.cmake:469 (file):
15:17 yukaputz file Internal CMake error when trying to open file:
15:17 yukaputz /home/yukaputz/.minetest/games/mi​netest/CMakeFiles/CMakeError.log for
15:18 yukaputz writing.
15:18 yukaputz Call Stack (most recent call first):
15:18 yukaputz /usr/share/cmake-2.8/Modules/CM​akeDetermineCompilerId.cmake:48 (CMAKE_DETERMINE_COMPILER_ID_VENDOR)
15:18 yukaputz /usr/share/cmake-2.8/Modules/CMa​keDetermineCXXCompiler.cmake:127 (CMAKE_DETERMINE_COMPILER_ID)
15:18 yukaputz CMakeLists.txt:9 (project)
15:18 yukaputz -- The CXX compiler identification is unknown
15:18 yukaputz CMake Error: Could not open file for write in copy operation /home/yukaputz/.minetest/games/minetest/CMa​keFiles/2.8.12.2/CMakeCXXCompiler.cmake.tmp
15:18 yukaputz CMake Error: : System Error: No such file or directory
15:18 yukaputz CMake Error at /usr/share/cmake-2.8/Modules/CMa​keDetermineCXXCompiler.cmake:185 (configure_file):
15:18 yukaputz configure_file Problem configuring file
15:18 giho_ Kick him someone
15:18 yukaputz Call Stack (most recent call first):
15:18 yukaputz CMakeLists.txt:9 (project)
15:18 yukaputz CMake Error: Could not find cmake module file: /home/yukaputz/.minetest/games/minetest/C​MakeFiles/2.8.12.2/CMakeCXXCompiler.cmake
15:18 yukaputz -- Check for working C compiler: /usr/bin/cc
15:18 yukaputz CMake Error at /usr/share/cmake-2.8/Modules​/CMakeTestCCompiler.cmake:35 (file):
15:18 yukaputz file Internal CMake error when trying to open file:
15:18 yukaputz /home/yukaputz/.minetest/games/minetes​t/CMakeFiles/CMakeTmp/testCCompiler.c
15:18 yukaputz for writing.
15:18 yukaputz Call Stack (most recent call first):
15:18 yukaputz CMakeLists.txt:9 (project)
15:18 kaadmy omg not done yet :|
15:18 yukaputz CMake Error at /usr/share/cmake-2.8/Modules​/CMakeTestCCompiler.cmake:47 (try_compile):
15:18 yukaputz Unknown extension ".c" for file
15:18 yukaputz /home/yukaputz/.minetest/games/minetes​t/CMakeFiles/CMakeTmp/testCCompiler.c
15:18 yukaputz try_compile() works only for enabled languages.  Currently these are:
15:18 yukaputz C CXX
15:18 SylvieLorxu joined #minetest
15:18 yukaputz See project() command to enable other languages.
15:18 yukaputz Call Stack (most recent call first):
15:19 yukaputz CMakeLists.txt:9 (project)
15:19 yukaputz -- Check for working C compiler: /usr/bin/cc -- broken
15:19 yukaputz CMake Error at /usr/share/cmake-2.8/Modules​/CMakeTestCCompiler.cmake:58 (file):
15:19 yukaputz file Internal CMake error when trying to open file:
15:19 yukaputz /home/yukaputz/.minetest/games/mi​netest/CMakeFiles/CMakeError.log for
15:19 yukaputz writing.
15:19 yukaputz Call Stack (most recent call first):
15:19 yukaputz CMakeLists.txt:9 (project)
15:19 yukaputz CMake Error at /usr/share/cmake-2.8/Modules​/CMakeTestCCompiler.cmake:61 (message):
15:19 yukaputz The C compiler "/usr/bin/cc" is not able to compile a simple test program.
15:19 yukaputz It fails with the following output:
15:19 yukaputz CMake will not be able to correctly generate this project.
15:19 yukaputz Call Stack (most recent call first):
15:19 yukaputz CMakeLists.txt:9 (project)
15:19 yukaputz -- Configuring incomplete, errors occurred!
15:19 yukaputz CMake Error: Cannot open file for write: /home/yukaputz/.minetest/game​s/minetest/CMakeCache.txt.tmp
15:19 yukaputz CMake Error: : System Error: Permission denied
15:19 yukaputz CMake Error: Unable to open cache file for save. /home/yukaputz/.minetest/ga​mes/minetest/CMakeCache.txt
15:19 yukaputz CMake Error: : System Error: Permission denied
15:19 yukaputz make: *** No targets specified and no makefile found.  Stop.
15:19 yukaputz make: *** No rule to make target `install'.  Stop.
15:19 yukaputz mkdir: cannot create directory ‘/home/yukaputz/.minetest’: File exists
15:19 yukaputz mkdir: cannot create directory ‘/home/yukaputz/.minetest/games’: File exists
15:19 yukaputz fatal: destination path 'minetest_game' already exists and is not an empty directory.
15:19 yukaputz yukaputz@media-1:~/.minetest/games$
15:19 yukaputz woops...got myself punted.
15:19 yukaputz Sorry about that.
15:20 kaadmy heh
15:20 kaadmy just please use a pastebin next time :X
15:20 grimelle joined #minetest
15:20 est31 yukaputz, don't paste this much stuff in IRC
15:20 yukaputz understood my apologies
15:20 est31 thats why you got kicked the first place
15:21 yukaputz http://pastebin.com/B9f9AJcs
15:23 est31 seems you have to install the required packages first
15:25 est31 run this command first then run the other command again: sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev
15:26 yukaputz All the dependencies are already on board.   http://pastebin.com/5A9Fgiad
15:27 est31 yukaputz, can you do sudo ap-get build-dep minetestserver ?
15:28 yukaputz yukaputz@media-1:~$ sudo apt-get build-dep minetestserver
15:28 yukaputz Reading package lists... Done
15:28 yukaputz Building dependency tree
15:28 yukaputz Reading state information... Done
15:28 yukaputz E: Unable to find a source package for minetestserver
15:28 yukaputz was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
15:28 yukaputz joined #minetest
15:29 yukaputz Ok... no more pasting ever.
15:29 yukaputz Again... sorry everyone.
15:30 yukaputz Please don't lynch me.
15:31 est31 just dont paste :)
15:31 est31 one or two lines thats okay
15:33 est31 hrmmm
15:33 est31 can you do rm -rf minetest
15:33 est31 it removes the minetest directory
15:33 est31 then do the compilation command
15:35 Player_2 joined #minetest
15:35 yukaputz I had actually already done that previous to running the compile command.  Just tried it again for giggles, pukes like before.
15:41 grimelle joined #minetest
16:04 est31 hrmm idk then sorry
16:04 est31 best you put it on forum
16:04 est31 perhaps rubenwardy has an idea yukaputz
16:05 superfly joined #minetest
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16:13 thomax hi, i try to setup a minetest server on a linux server (server only). when i try to connect to the up and running server i get a connection timeout. (VERBOSE[Server]: Server: Ignoring multiple TOSERVER_INITs)
16:14 thomax is this the right channel to ask questions about setting up a server?
16:14 est31 thomax, yes it is
16:15 est31 thomax, which minetest versions?
16:15 est31 client and server
16:15 thomax server is git head clinent is git head 2 weeks old
16:15 GeHa joined #minetest
16:17 est31 hmmm i have one suspicion
16:17 est31 can you try most recent client?
16:18 thomax ok. one sec
16:18 nanovad joined #minetest
16:21 thomax takes a bit, needed to make a fresh cmake
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16:22 asl97 joined #minetest
16:23 thomax same thing
16:23 est31 hrmmm
16:24 est31 you sure that you can access the server at the specified port?
16:24 est31 e.g. did it work before, and you updated
16:24 est31 or is it broken since you set it up
16:25 thomax no, fresh install on the server. lsof -i -n tell me, that the server listens on port 30000 and when the client tries to connect to it, i get reactions on the server side
16:26 est31 is there a firewall between client and server or something like that?
16:27 thomax no firewall
16:28 giho_ New doors api is incompatible with old one, right?
16:28 thomax i see the client connection attempts
16:29 ElectronLibre giho_, apparently it is.
16:30 thomax wait, i pastebin cleint and server outputs
16:30 ElectronLibre I just broke 4 mods by updating Minetest Game so I guess I'll have to recode them. The new API doesn't let much space for third-party mods to have their own customs though, I cannot even register a door without the door prefix. I don't even want to imagine how to recode the overrides.
16:31 giho_ Just T.T
16:32 est31 ElectronLibre, you best speak with sofar about this
16:35 ElectronLibre At this point I don't even want to argue about the legitimity/advantages of such modifications of the doors mod ; I just want to fix my broken mods and warn some admin that his servers are gonna have to suffer through risky updates and mods modifications.
16:36 ElectronLibre (But if giho_ wants to discuss the matter with the PR's creator they are free to.)
16:37 thomax http://pastebin.ca/3374929
16:37 giho_ Nah. I just jury-rigg'ed doors_fallback mod that adds doors.register_door.
16:38 giho_ It's not a problem to copy-paste and write some shit code.
16:39 est31 wow cool ascii art
16:39 ElectronLibre It's still shit code. That's still a problem, although not as much as broken mods crashing a server at startup.
16:39 thomax just banner
16:40 ElectronLibre thomax, if you haven't already, you should check out that program called "toilet" which creates ascii art based on text with multiple filters.
16:40 giho_ ElectronLibre: If you worry about having shitcode running on your server you should really reconsider having minetest server. No offence.
16:40 * giho_ hides
16:40 sofar ElectronLibre: sec, reading backlog
16:41 thomax ElectronLibre: nice tip. will check that out
16:41 est31 thomax, seems the server can't reach the client, but the client can reach the server
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16:41 ElectronLibre giho_, I agree on that.
16:41 ElectronLibre Oh crepe sofar is there.
16:41 * ElectronLibre hides
16:41 thomax est31: oh, right! my client is behind a firewall.. do i need to open udp port 30000 for my client or something?
16:42 sofar thomax: yes
16:42 est31 thomax, you have to let communication through, yes
16:42 ElectronLibre Maybe also TCP 30000, doesn't Minetest use some bits of TCP or is it purely UDP?
16:42 est31 whether you open the port or allow all udp packets from the server's ip
16:43 est31 ElectronLibre, no its just UDP
16:43 est31 minetest implements the reliability it needs on UDP
16:43 ElectronLibre Oh OK. It's cool to know.
16:43 sofar I'm reading 6 days of irc backlog, sec folks
16:43 est31 wow
16:44 ElectronLibre While I'm on the matter of specs does anyone know where I could find documentations on Minetest's schematic files?
16:44 est31 though question im not that much of a mapgen guy
16:44 ElectronLibre I'm writing a little python library to manipulate map databases and more generally world files and extracting/importing schematics inside maps would be cool to implement.
16:44 est31 but I _think_ a schematic is "just" a mapblock stored on disk
16:45 est31 I'm not sure though
16:45 est31 best ask hmmmm or paramat or so
16:45 ElectronLibre Thanks. I will do so.
16:47 sofar ElectronLibre: https://github.com/minetest-mods​/saveschems/blob/master/init.lua
16:48 ElectronLibre There is an organization called minetest-mods? I didn't even know that.
16:48 ElectronLibre Ok I see. I'll have to dig in some engine code.
16:48 sofar I started it a month back
16:48 sofar 22 mods now and growing
16:49 sofar (need more)
16:49 sofar anyway, about doors
16:49 ElectronLibre Many of them are forks aren't they?
16:49 sofar no, we don't fork
16:49 ElectronLibre Or mirrors.
16:49 sofar repos are moved in general
16:50 ElectronLibre I see.
16:50 sofar everyone has adjusted forum links to point to this new location as well
16:50 sofar (as far as I checked anyway)
16:50 sofar do you want to contribute some mods and maintain them in minetest-mods?
16:51 thomax joined #minetest
16:52 ElectronLibre Well I have a few mods stored at MinetestForFun's organization, but they're related to its servers so I won't really need to move them. However, I think I might want to contribute in the future. But not right now, I have stuff to fix, sadly.
16:53 thomax hmmm. i allow udp on port 30000 from wan any to lan any but this didn't help.
16:53 sofar ElectronLibre: kilbith fixed up xdecor, perhaps you can borrow how he fixed up his doors with that code?
16:53 ElectronLibre That was my intention yes, the problem is that a lot of mods used to manipulate the two nodes of a door.
16:54 sofar thomax: allowing isn't enough, port forwarding is needed if the server is running on an internal IP
16:54 sofar ElectronLibre: yes, which is what the API removes, I hope you at least like that part...
16:54 thomax i mean, the udp connection on port 30000 is inititiated by the client already. why does the server need to open a connection to the client?
16:54 ElectronLibre In overrides of alternate on_rightclick functions. I have to rewrite them to take in count only one node. The problem is, I didn't write those mods, so I have to learn their mechanics as I try to make them work.
16:55 thomax sofar: no, the server is in the open internet
16:55 RealBadAngel ElectronLibre, having nodes composed of separate halfs or like in case of stargate 9 nodes was plain stupid when we have meshes
16:55 sofar ElectronLibre: are those mods open?
16:55 RealBadAngel and it caused more dead stupid code than good
16:55 ElectronLibre Using a single node is a good thing, although, it has one bad consequence. Modders were so used to the cr*p that were 2-node doors that they just started dealing with it. But now we have to accustom to the good standard.
16:55 sofar thomax: is the server listening on the proper external IP (or some internal 192.168.x) ?
16:56 sofar ElectronLibre: it's painful, yes. Keep crud around it starts to accumulate more :(
16:56 RealBadAngel ElectronLibre, if some1 get used to shitty solution, it will be far easier to get used to proper one
16:56 sofar ElectronLibre: I'd be happy to help though
16:57 sofar the right-click thing may be tricky, so I'd like to know what mechanic is needed/requested
16:57 ElectronLibre RealBadAngel, not in that case. Maybe getting used to the good way will be easy but adaptating the code will be a pure pain. The worst might be to make it retro-compatible.
16:57 RealBadAngel meshes are aviable since a VERY long time already, im kinda suprised it wasnt done earlier
16:57 thomax sofat: a international routed ip address. with several other servers on it (like opensim, apache and stuff)
16:58 sofar ElectronLibre: I myself fixed up mesecons_doors in about 15 minutes, so
16:58 thomax sofar, i meant
16:58 ElectronLibre Well just look : https://github.com/MinetestForFun/pr​otector/tree/master/doors_chest.lua
16:58 * thomax blushes
16:58 sofar thomax: if it's on an internal IP then you need to port forward/NAT
16:59 RealBadAngel ElectronLibre, making stuff compatible with proper code will usually mean to trash all the fancy gimmicks old code and just use API
16:59 ElectronLibre RealBadAngel, I'm mostly talking about node compatibility. Old door nodes risk to become unknown unless I create tons of aliases to make them go.
17:00 ElectronLibre It's just one painful moment though, after that we'll be relieved.
17:00 RealBadAngel exactly
17:00 thomax sofar. as i said. it's hosted on a dedicated server in a bigger data center. est31 just told me the server is unable to open a connection to the client. the client is of cause behind a firewall on a local ip.
17:01 sofar ElectronLibre: doors API has a built-in replacement ABM
17:01 sofar ElectronLibre: you get it for free when you use the new API
17:01 ElectronLibre Even for nodes which didn't use "doors:" as mod prefix?
17:01 thomax sofar: here is a pastebin of server / client output http://pastebin.ca/3374929
17:02 sofar ElectronLibre: no, that's probably not working... easy enough to copy the ABM code, though
17:02 ElectronLibre I'm rather going to alias, that will cost less in terms of code writing.
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17:03 sofar yeah, sure
17:03 giho_ Nobody forbids you to add compatible with old api functions to doors table as new api uses new functions as well.
17:05 ElectronLibre I don't need any function compatible with the old api, my main goal is to change everything from old to new without breaking.
17:05 sofar this code looks like a plain copy of the old doors mod.
17:05 sofar I hope we can just register new API type doors
17:06 sofar is it really just a personal protected door?
17:06 thomax joined #minetest
17:06 ElectronLibre I think is is yes.
17:06 sofar how is it different from the steel door?
17:06 ElectronLibre But with a custom craft recipe, and overrides to check and handle rotation/opening.
17:07 thomax sorry, firewall restart always disconnects me. i hope i didn't missed a good hint?!
17:07 sofar rotation is the same as the new doors API
17:07 ElectronLibre ^ Those two are my main problems right now. And also the naming convention which changes coupled with the fact that I will have to alias to use a new door called "door:protector_door_X[_something]".
17:07 sofar screwdriver.rotate_simple
17:08 sofar yes, you'll also need to make the new texture map
17:08 ElectronLibre I have to adapt the check function though. on_rightclick.
17:08 * thomax sighs
17:08 ElectronLibre thomax, you didn't miss anything.
17:08 sofar ElectronLibre: as for the protection, that should be part of the API
17:08 thomax k
17:09 sofar ElectronLibre: if that isn't properly working in the new door API, then that's a bug that needs fixing ASAP
17:09 ElectronLibre I didn't think about that. If there is a protection check inside the API then we don't need the overrides and our main problem will be aliasing.
17:09 ElectronLibre Also I need the nil recipe fix urgently, otherwise protector won't even start.
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17:10 ElectronLibre (well urgently is relative ; I'm not working on fixing the doors at the moment)
17:11 sofar I need to push a fix to allow recipes
17:12 thomax joined #minetest
17:12 sofar I wonder why I didn't see that before
17:12 sofar I'll get a PR out
17:12 sofar it will allow passing your own recipe into the API
17:12 sofar as well as nil
17:12 ElectronLibre That would be better than having to give no recipe and handle it on your own, yes.
17:12 sofar I mean, no, I already posted that PR
17:12 sofar game#845
17:13 ElectronLibre Yes that's the one I'm refering to.
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17:13 ElectronLibre I had to apply it onto my local clone in order to make minetest boot after commenting and removing mods.
17:13 Leoneof hi
17:13 Leoneof why i am here?
17:13 ElectronLibre You chose your own fate maybe.
17:14 Leoneof impossible!
17:14 sofar Leoneof: free will is a myth.
17:15 ElectronLibre Well either that or sajoin.
17:15 ElectronLibre Or autojoin.
17:15 ElectronLibre IRC is a funny protocol.
17:16 ElectronLibre Also I just thought of that sofar : you could use #minetest-mods whenever you need to discuss about the mods in the organization. It could revive that channel (maybe).
17:16 sofar I've been sitting in there, idling
17:17 ElectronLibre Me too. There is really nothing else to do in there.
17:17 ElectronLibre Unless someone sends a message. Which usually happens once or twice a month, if we're lucky.
17:20 thomax what else can i try? the client connects and sends on udp 30000 but somehow didn't get any answers from the server. i have no clue if the server tries to send anything because i can't tcpdump on this vhost
17:20 sofar does the server see a packet arrive?
17:20 ElectronLibre Whatever tcpdump is, since minetest uses udp it shouldn't be of any help.
17:20 thomax yes
17:21 sofar tcpdump dumps any protocol
17:21 sofar udp, icmp, anything
17:21 ElectronLibre Does the server's IP tables allow for UPD packets entrance on port UDP/30000?
17:21 thomax sofar: have you checked my pastebin?
17:21 ElectronLibre Oh. They should have named it otherwise then.
17:21 sofar thomax: are you using NAT or MASQUERADE?
17:22 thomax the server is just hosted and a service provider with all ports open and public accessible ip address
17:22 thomax .. hosted at a service provide..
17:23 sofar oh, I completely misread you
17:23 sofar earlier, you said "an international routed IP address"
17:23 thomax sofar: the same server runs opensim instances and web servers... also my xmmp server is on there
17:23 sofar I read that as "an internal routed IP address"
17:24 sofar the general term for "publicly routed IP addresses" is "publicly routed". International is not a term generally used, since it would imply thtat there are "nationally routed" IP addresses as well. And we're not China or NK
17:25 sofar so, forget nat, you're on a publicly routed IP address that is directly reachable from the internet
17:25 thomax sofar: some countries have national routed ip addresses (like china)
17:26 sofar read the last 3 words of my previous message
17:26 thomax sofar: hihi
17:26 * thomax smirks
17:26 sofar good reading is important, just like I misread "international" for "internal" :)
17:27 * sofar needs more coffee, I suppose
17:27 thomax sofar: have you seen my pastebin from before?
17:27 sofar thomax: only thing I can think of now is that outgoing firewall is blocked - you allowed incoming but not outgoing
17:28 thomax sofar: on the server side there is no firewall.
17:28 sofar I saw it. a bit too verbose for my taste :)
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17:29 thomax sofar: just read the last couple of lines of server and client output
17:30 sofar yup, no packet makes it back to the client
17:30 sofar while routing could possibly be an issue, I doubt it is
17:31 sofar you can tcpdump on the vhost and monitor udp packets from sport 30000 on the external interface
17:31 sofar if tcpdump shows the packets going on the wire, your ISP may be filtering
17:32 sofar also, you have verified that your client can connect to other servers, correct?
17:32 thomax ok, with wireshark i see the server tries to icmp (ping) my client, which is not possible because my clients ip address is 192.168.23.42
17:33 thomax no, not tested another server.
17:34 sofar try connecting to another public server just for kix
17:34 sofar your client is behind a NATted firewall, I suppose?
17:34 thomax yes
17:35 sofar if you can play on just_test or something like that with it, then that's obviously not the problem. Good to eliminate
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17:35 thomax can you give me a public test server?
17:36 sofar just use the public server list option
17:37 thomax ok, yggdrasil works
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17:45 thomax so, whats wrong with my server setup? i just made a server only, started it up and tried to connect to it. but without luck.
17:48 sofar next thing to eliminate is making sure udp packets are leaving the server properly
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17:49 thomax sofar: i can't test this on the server. but on the client i don't see incoming udp datagrams
17:50 sofar why can't you tcpdump on the server?
17:50 thomax sofar: it's on a vhost
17:50 sofar do you have root?
17:50 sofar you should still be able to tcpdump
17:50 thomax yes, but the interface is encapsulated
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17:51 thomax it's a wired setup. don't have perms
17:51 sofar then strace the server and look for outgoing packets that way
17:51 sofar or hack up ifconfig and look at TX
17:52 Obani RealBadAngel, I love your answer on this post https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=14070
17:53 RealBadAngel ;)
17:54 Krock Oh, they have good arguments there.
17:55 Krock Not sure what I could add
17:55 Obani Yes
17:55 Obani They went high
17:56 Krock Hire some dealers
17:56 Obani You want some ?
17:57 Krock No thanks ;)
17:59 Obani :'(
17:59 Obani I'm the worst dealer on earth
18:00 thomax sofar: the server calls sendto
18:01 sofar thomax: yeah, I didn't think that would be wrong
18:02 sofar thomax: still should really see if you can look at TX to confirm packet is leaving the vhost
18:06 * thomax sighs.
18:07 thomax i even tried a different port. no luck. do i need to configure anything on the server? i guess no.
18:12 sofar Try a server port of 53
18:12 sofar just for kicks
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18:16 thomax sofar: i mean, i run other services on udp, like opensim and stuff..
18:17 sofar and they work?
18:18 thomax yes
18:19 thomax i'm clueless
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18:20 thomax (tried udp port 53 as root as well)
18:20 sofar you could try bridging with `nc` etc.
18:21 sofar can you ssh forward X ?
18:21 sofar from the vhost?
18:21 thomax i have no x on the server
18:22 thomax i think it must be something obvious stupid you all think a noob error.
18:24 thomax i made `cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DIRRLICHT_SOURCE_DIR=/home/thomax/irrlicht-1.8.3` and `make -j 16` than changed to bin and started `./minetestserver`
18:25 thomax oh, and cloned minetest_game in game/ of cause
18:25 gamemanj Obani: "dealer" of what? Arguments?
18:25 Obani dealer of dealers
18:26 gamemanj so you deal dealers
18:26 gamemanj what do those dealers deal?
18:26 Obani every kind of non hard-drug
18:26 RealBadAngel subdealers
18:26 gamemanj Obani: ...
18:26 Obani What ? That's true !
18:26 Obani No, in fact I'm dealer of dealers of dealers
18:27 gamemanj Obani: ...
18:27 gamemanj Obani: who deal what?
18:27 gamemanj You deal dealers, who deal dealers, who deal what?
18:27 Obani Some friends of friends
18:27 gamemanj You deal dealers, who deal dealers, who deal friends of friends?
18:27 gamemanj that...
18:27 gamemanj what.
18:27 Obani I deal dealers who deal dealers who deal all kinds of non-hard-drugs
18:27 gamemanj AAAAAAA
18:27 * gamemanj fails to exist anymore
18:28 Obani lel
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18:28 gamemanj Ah, someone not associated with the drug trade.
18:29 Obani Yes, some independent
18:29 gamemanj ...
18:29 Obani Some teenage that has room to make it grow
18:29 gamemanj is it just me or is Obani really insistent that everyone in the universe has something to do with drugs
18:31 Obani Well I use to ask stressed people to take some soft things
18:31 Obani Juts to have a calm mind
18:31 gamemanj I have reached a level of confusion at which point I have no idea if Obani's playing a big joke or telling the truth
18:32 Obani Why is everyone saying "meeeeh drugs are bad meeeeh"
18:32 * gamemanj mumbles "at least I kept to just implying it"
18:33 sofar thomax: I'm not thinking n00b error, especially not after everything seems fine and we've eliminated a bunch of stuff already
18:34 thomax sofar: sqlite file just has one empty block table
18:36 thomax sofar: when i start with --trace i see how it tries to send data to the client but it's not reaching the client
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18:38 thomax on port 8878
18:45 thomax sofar: here is a very verbose trace pastebin: http://pastebin.ca/3375003
18:47 sofar shrug, at this point I really want to see the traffic on the interface instead
18:47 thomax me too
18:57 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Update documentation: Fix mesecons.net links f099b43 https://git.io/vgdZz (2016-02-16T19:55:46+01:00)
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19:22 kaeza o/
19:28 Megaf folks, test this please https://github.com/minetest/minetest/pull/3713
19:33 kaeza change one file, rebuild 1000
19:34 kaeza thanks Ob^WC++!
19:35 kaeza Java really shines in this area
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19:44 gamemanj Megaf: can artificial network lag be introduced somehow? Might make it easier to test this
19:45 Megaf not sure
19:46 sofar yes, there are tools for that
19:46 gamemanj it kind of seems like it requires a bit of network lag to actually cause, because you need just enough time for stuff to happen in the same mapblock. Very probable in a real-world environment
19:46 sofar e.g. http://serverfault.com/questions/389290/using-t​c-to-delay-packets-to-only-a-single-ip-address
19:47 Megaf not sure if would help much, since he showed the issue in single player mode
19:47 gamemanj yes, I'm wondering how
19:49 gamemanj I guess if the network code is called the moment a node is set, it might be able to be triggered by racing the client thread, but I bet it would be a lot more reliably triggered in laggy conditions
19:50 gamemanj Ofc, the lag only has to be client -> server... it doesn't have to be server -> client.
19:51 gamemanj (because it's the server receiving gotblocks too late)
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20:01 gamemanj there, I think I have loopback sufficiently laggy for my purposes...
20:05 gamemanj ...and with a two-second delay each way, nope.
20:06 gamemanj Time to up it a bit and try putting the lights I'm using for this onto different power networks (running out of power acts as the timer)
20:07 gamemanj Unless ofc the triggering of each block on different node timers makes any actual difference, in which case I'm going to need to rework my plan to trigger this to involve custom commands.
20:08 gamemanj (Because I don't have mesecons installed right now.)
20:12 gamemanj I think I triggered the bug on 0.4.13 stable, Megaf.
20:13 gamemanj Took me upping latency to 2000 ms, and using a minetest.after (no mesecons to hand to test against) because it seems "4 nodes at the same time" is quite precise about what it means by "at the same time",
20:14 gamemanj but this stone isn't turning into desert stone, so it's definitely there
20:20 gamemanj Megaf: https://gist.github.com/gam​emanj/8cf0ce1704f9ed994215
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20:37 gamemanj ...except apparently the bug decides when it wants to be reproduced, and semi-randomly...
21:15 gamemanj If Wuzzy ever comes along, pass them my thanks, I didn't know about shift + jump until now...
21:29 jn__ gamemanj: what does shift+jump do?
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21:31 sofar jump + shift, jumps higher
21:32 gamemanj if you want to confuse someone who's too used to Minecraft:
21:33 gamemanj 1. Make jumps two blocks high
21:34 gamemanj 2. Sneaking "around" a wall just requires the lower block to be indented, not the upper block, so you can build a route around a wall and pretend it's just decorative
21:38 gamemanj 3. actually, could 1 and 2 be combined, I wonder...
21:39 gamemanj yep, an "E" shape is climbable...
21:39 Fixer what is this green toad everyone is memeing?
21:39 gamemanj Depends. Does it say "All glory to the (etcetc)"?
21:40 EasyAppimage joined #minetest
21:41 EasyAppimage Hello, packager here?
21:41 EasyAppimage Important information
21:46 EasyAppimage I hope someone reads this, Ismael will create an automatic programm for you if he finds time.... and here some help for easy packaging ..  https://github.com/RazZzie​l/PortableLinuxGames/wiki
21:48 Fixer gamemanj, no, that was different frog
21:48 gamemanj In which case I have no idea.
21:48 Fixer gamemanj, frog with big eyes that looks like Trump
21:48 Fixer >_>
21:49 gamemanj "green toad" wasn't really much of a description ^.^;
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22:11 Megaf gamemanj, looks good
22:11 Megaf and you tested his patch already?
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23:16 iio7 When a player punches some mob from some mod Minetest writes "Foo punches object 54: LuaEntitySAO at..", is it not possible to get it to write what the player actually punched?
23:16 iio7 Like "slimes:greenbig", or something rather than "object".
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23:53 MinetestBot [git] est31 -> minetest/minetest: Clientiface: remove "value is dummy" from docs 4c65455 https://git.io/vgFnL (2016-02-16T23:58:30+01:00)

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