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IRC log for #minetest, 2016-02-13

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All times shown according to UTC.

Time Nick Message
00:01 lambda-11235 joined #minetest
00:19 Fixer jeez, just test mp server water flows are fucking annoying
00:20 Fixer fixing them for hours near my property
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00:34 DatJohnDoe Hello
00:35 kaadmy hi
00:35 DatJohnDoe Thanks for all the help before
00:35 kaadmy np
00:37 DatJohnDoe If i made a model for the Helicopter that Kenny made for Voxus coulf you implement it?
00:37 DatJohnDoe Could
00:37 kaadmy i could try :|
00:37 kaadmy movement would be laggy tho
00:37 kaadmy tho i prefer doing the model myself if i had to ;)
00:38 DatJohnDoe Ohh
00:38 DatJohnDoe Ok
00:38 kaadmy i've been mulling over some mob ideas for pixture too
00:39 kaadmy a "stick" monster that has 3 legs and no body that swings towards you and hits you
00:40 kaadmy and maybe a flying monster?
00:40 kaadmy i don't want dragons; they start going towards magic andfantasy
00:50 MinetestBot [git] est31 -> minetest/minetest: Remove unused 'm_selection_active' field bd43933 https://git.io/vgMAE (2016-02-13T01:46:12+01:00)
00:50 gamemanj kaadmy: Amazon drones.
00:51 gamemanj kaadmy: Potentially deadly (https://xkcd.com/1630/), not fantasy, problem solved :)
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01:36 kaadmy gamemanj: lol i could actually use that
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01:43 MinetestBot [git] RealBadAngel -> minetest/minetest: Formspec: recreate item_image_button pressed state for its image and label 5ca48a3 https://git.io/vgMjD (2016-02-13T02:35:52+01:00)
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03:56 MinetestBot [git] Rui914 -> minetest/minetest_game: Remove minetest.inventorycube 7a3cff5 https://git.io/vgDkx (2016-02-13T03:47:49Z)
03:56 MinetestBot [git] sofar -> minetest/minetest_game: Convert furnace ABM to node timer 8f095c6 https://git.io/vgDkp (2016-02-13T03:47:38Z)
03:56 MinetestBot [git] sofar -> minetest/minetest_game: New mesh door models, and extensive door API f600a9f https://git.io/vgDkh (2016-02-13T03:47:28Z)
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04:30 kaeza o/
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12:21 Obani vincentux, you can ask now but you will surely not get an answer quickly :)
12:23 vincentux j'ai posé ma question sur #minetest-fr je suis nul en anglais
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12:45 giho !server Darkmew
12:45 MinetestBot giho: No results
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12:50 giho I can't see infotext meta on tablet and phone, should it be so?
12:59 giho nvm, got mechanics of that.
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13:23 sfan5 !server players:most
13:23 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 15/21 | Version: 0.4.13-dev / minetest | Ping: 117ms
13:25 giho !server players:least
13:25 MinetestBot giho: axaro's server | 167.114.226.218 | Clients: 0/15, 0/5 | Version: 0.4.13-dev / minetest | Ping: 16ms
13:25 giho !server Darkages
13:25 MinetestBot giho: Darkages | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 7ms
13:26 giho Hmmm
13:26 giho !server Darkage
13:26 MinetestBot giho: Darkage creative | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 8ms
13:30 Fixer hmm, +17*C going my way, wth with this winter
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15:00 Wuzzy Hi
15:01 Wuzzy hi. I wonder, is there a way to detect whether a player has noclip mode on (not the priv!)?
15:03 giho If enabled anticheat is not detecting it then only way is to observe.
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15:46 xeranas hello, is there suicide build-in command? when character stuck?
15:48 giho /spawn ?
15:53 kaadmy giho: isn't /spawn in mods only?
15:53 xeranas says invalid command
15:55 xeranas I teleported out for now. But it it would be useful to know if such command exist
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16:33 XeonSquared does Minetest support stereoscopic 3D?
16:36 Fixer i think yes
16:36 XeonSquared niiiice
16:36 * XeonSquared just built a google cardboard clone which he is abusing to access his computer via VNC
16:40 xeranas How map creators dealing with nodes if they group is immortal (in creativity mode) when misplace?
16:40 gamemanj presumably map creators would have disable that in creative mode
16:41 gamemanj *disabled
16:41 gamemanj by, for example, checking for creative mode, and if it's on, adding dig_immediate = 2
16:41 xeranas for each nod registry?
16:44 gamemanj It could be automated. If the involved nodes share the same groups, just hold the groups for those nodes in a variable, and use "groups = unbreakable_group" instead
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16:44 XeonSquared http://imgur.com/a/JyPFL
16:45 gamemanj I think I saw a cat!
16:46 XeonSquared I think I did too
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16:50 gamemanj So if you saw a cat, and I saw a cat, then we both saw a cat. Did we see the same cat, though?
16:50 Jordach ( ͡° ͜ʖ ͡°)
16:50 XeonSquared gamemanj: speaking of cats
16:50 XeonSquared how do you know we're even speaking the same language?
16:51 XeonSquared Or rather meaning the same thing?
16:51 gamemanj Jordach: I'm sorry, but I don't understand TKN_LPAREN TKN_WS TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_WS TKN_RPAREN.
16:51 XeonSquared We could all be speaking totally different languages that sound exactly the same and getting through everything with blind luck
16:51 Jordach ( ͡o ͜ʖ ͡o)
16:51 gamemanj XeonSquared: We don't know, but we make assumptions based on using similar symbols.
16:52 XeonSquared I argue however
16:52 XeonSquared that we did not see the same cat
16:52 XeonSquared as it resided in two different sets of RAM
16:52 XeonSquared and was rendered in two different ways
16:52 XeonSquared therefore unless you were looking at my screen
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16:52 XeonSquared it was rendered differently
16:53 XeonSquared ... unless you were looking at my screen
16:53 gamemanj So, we saw differerent cats. True.
16:53 gamemanj However, they represent the same cat.
16:53 Obani XeonSquared, unless he was looking at your screen
16:53 gamemanj As they are based upon the same source information.
16:53 Obani At your exact position
16:53 Obani At the exact same time
16:53 Obani mmh..
16:54 gamemanj That source information is of photons travelling towards your camera, reflected off of what is presumably a cat.
16:54 Obani It's not a cat
16:55 Obani It's the interpretation your brain would make if it was some kind of cat on screen
16:55 Obani on a screen*
16:55 Obani What if it was only a brain wash ?
16:55 gamemanj So, you are saying our previous experiences of cats would be false memories.
16:56 gamemanj How can we verify this?
16:56 gamemanj We cannot. We base our idea of "cat" on our memories, and if an active manipulator existed, this very communication channel could also be altered.
16:59 gamemanj How do we know if an active manipulator exists? We cannot, as at this stage the manipulator is capable of creating false memories, thus there is a likelihood they are capable of full manipulation, and any plans we would make against them could be subverted before we were able to execute them.
17:00 gamemanj If the situation was that, somehow, the manipulator only had the ability to manipulate our idea of "cat", then they could simply be covert about when they use it.
17:01 gamemanj I am going to ask a very obvious question now: Who would go to all the trouble of this, and why?
17:09 XeonSquared gamemanj: to cover up their mediocre photoshop skills?
17:11 gamemanj I'm going to stop the formality now, and just say:
17:11 gamemanj If someone was mind-altering people to cover up their mediocre photoshop skills...
17:11 gamemanj I'd congratulate them on the effort,
17:12 gamemanj and then tell them to use the GNU Image Manipulation Program.
17:12 gamemanj Which I'm writing longhand since the initials are... unusual.
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17:24 sofar Jordach: did you make the current character.b3d model in minetest_game?
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17:25 Jordach ehm
17:25 Jordach sofar, i have no idea
17:25 sofar nvm then
17:25 Jordach md5 it against the one found in BFD
17:25 gamemanj "BFD"?
17:25 gamemanj Oh
17:25 gamemanj took me a second
17:25 Jordach (if the legs slide back during idle, that isn't mine)
17:26 sofar yeah I'm trying to fix that
17:26 sofar but the b3d exporter is broken with current blender version
17:26 Jordach not the one i use
17:27 sofar what exporter and what blender version?
17:27 Jordach this is a b3d exporter that works with all known versions
17:27 Jordach https://jordach.net/owncloud​/index.php/s/VCMvGrQMp7SwwEV
17:28 sofar I'm using that exact thing
17:28 Jordach strange
17:28 Jordach what export settings
17:28 sofar blender version?
17:28 Jordach 2.76b right now
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17:29 Jordach you might be using a early 2.6.x series
17:29 sofar 2.76
17:29 sofar so no
17:29 sofar b even
17:32 gamemanj For some reason, seeing the letters "B3D" remind me of some-OH NO IT'S 173--<Data connection lost.>
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17:43 melzua sofar: I've errors with the last git minetest_game and others mods that use doors, for example xdecor. I'm getting "Attempt to call field 'register_door' (a nil value)" errors.
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17:45 melzua I suppose that you are aware of, but just in case :)
17:49 sofar melzua: I'm looking into some issues that were reported, may not be the same though
17:50 sofar Jordach: well I'll be damned, now it works fine to export
17:52 MinetestBot [git] kilbith -> minetest/minetest_game: Doors: fix unability to register doors outside of doors mod 04f01bc https://git.io/vgD7j (2016-02-13T18:37:16+01:00)
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18:11 kaeza o/
18:11 melzua \o
18:14 sofar melzua: I'll look at minetest_game + xdecor for a sec now
18:15 sofar melzua: kilbith is fixing that up already as we speak, I think
18:16 melzua sofar: thx
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18:24 sofar melzua: https://github.com/kilbith/xdecor/commit/​401fb54bdb412753e621b51f5c24aad2dac8aad8
18:30 Hijiri Is there a shortcut to "craft as many things as possible"
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18:30 * kaeza points to UI's "All" button
18:31 Hijiri I thought that just puts things in the craft grid
18:31 Hijiri I mean to craft as many things as possible from the things already in the craft grid
18:31 kaeza ah, you mean actually craft? no
18:31 kaeza misread that
18:32 Hijiri ok, thanks
18:32 kaeza mouse wheels (10 per click) is the fastest
18:32 Hijiri oh neat, didn't know that was a thing
18:32 kaeza s/mouse wheels/middle button/
18:33 Hijiri also is there any place to put callbacks for player inventories
18:34 Hijiri like if I only want to allow placing certain items
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18:45 kaeza Hijiri, see how creative inventory is implemented: https://github.com/minetest/minetest_gam​e/blob/master/mods/creative/init.lua#L15
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19:20 Obani sofar ?
19:20 Obani I think we can just discuss on IRC, not on a PR :)
19:20 Obani It's even better than making an issue
19:20 Obani opening*
19:20 sofar let's start with mods, did you run any?
19:20 Obani no
19:20 Obani Vanilla
19:21 Obani MT latest dev
19:21 Obani I'm actually recloning MT and I will recompile it just after
19:21 Obani Also I answered on the PR :(
19:21 Obani :) *
19:22 Hijiri kaeza: ok, I see
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19:22 Hijiri But I guess I would have to persist the inv manually?
19:22 Obani sofar,
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19:25 * Fixer slaps everyone with a blinking water bug
19:26 Obani Well I have a better bug :)
19:26 sofar you also haven't told me what doesn't work
19:30 sofar Obani: in order to fix any bug I need to be able to reproduce it, in order to reproduce it you need to tell me as detailed as possible what you're doing and what doesn't work
19:30 Obani sofar, the timer doesn't work
19:30 Obani Everything is as it was
19:30 sofar what are you putting in the oven? how did you make the oven?
19:30 sofar did you place the oven before or after upgrading?
19:30 sofar more
19:30 sofar details
19:30 sofar needed
19:30 Obani -.-
19:30 Obani Those are stupid details
19:31 Obani Of course I placed the furnace after I updated the repo
19:31 sofar shrug, if you don't want it fixed
19:31 sofar by all means don't help me
19:31 Obani Of course I put some things to burn, coal if you want and sand
19:31 Obani coal as the fuel and sand as the thing to cook
19:32 Obani And the excepted output was glass
19:32 Obani and it was
19:32 sofar does the fire icon light up?
19:32 Obani And the fire icon was there
19:32 Obani And there was the fire animation out there
19:32 sofar does the arrow progress?
19:32 Obani And everything was working great
19:32 Obani I TOLD YOU EVERYTHING WAS NORMAL
19:32 Obani there's just
19:32 Obani not the fix :)
19:32 sofar what fix?
19:33 Obani Or maybe it was not what I was thinking to ?
19:33 sofar the patch doesn't fix anything. it just converts the code from using an ABM to a node timer
19:33 sofar the behavior is the same before/after
19:34 sofar if you walk away too far, furnace stops
19:34 Obani omg
19:34 Obani I'm so dumb
19:34 sofar Obani: no, you were smart to keep talking details, so now we've identified the actual problem :)
19:34 Obani Thought it was https://github.com/minetest/minetest_game/pull/395
19:34 sofar Obani: mismatched expectations, no big deal
19:34 Obani Without ABMs
19:35 Obani And after all the problems we got trying to use those commits, I got angry :x
19:35 Obani Also, does NodeTimer work when the chunk is unloaded ?
19:36 Obani I mean, can it do what ABMs do ?
19:36 sofar ABM's can be skipped under stress and have various side effects
19:36 sofar node timers are more consistent and don't get skipped
19:36 sofar node timers are unloaded with the nodes...
19:37 * Fixer flows glitchy liquids over sofar
19:37 sofar Fixer: I could use a shower!
19:40 Fixer sofar, shover can't do this -> https://i.imgur.com/gl5W7MW.png
19:40 kaadmy huh?
19:40 Obani afk
19:40 Fixer kaadmy, water bug
19:40 kaadmy ah
19:40 Obani Fixer, nice, looks like a cool skybox
19:40 Obani afk
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20:42 sofar !seen jeija
20:42 MinetestBot sofar: jeija was last seen at 2015-11-21 20:33:31 UTC on #minetest
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21:20 MinetestBot [git] RealBadAngel -> minetest/minetest: Formspec: fix broken irrlicht 1.7 build c17c40a https://git.io/vgyUz (2016-02-13T22:19:01+01:00)
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21:50 Fixer .____.
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22:12 Fixer comp start
22:12 Hijiri would be cool if there was tikz for formspecs
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23:58 kaadmy not really related, but how do you revert to an older commit with git?
23:58 sofar revert or check out?
23:59 sofar they're not the same thing
23:59 sofar you can revert commits with `git revert $id`, but that undoes that commit
23:59 sofar if you just want to go to the state of an old copy, use something like
23:59 sofar git checkout -b $id newbranchname
23:59 kaadmy i want to use an older version of mt
23:59 kaadmy this: https://github.com/minetest/minetest/tree​/6cd2b3b445bf558fda1e5a7908adef8e3a45449a

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