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IRC log for #minetest, 2016-02-12

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All times shown according to UTC.

Time Nick Message
00:02 Fixer ._.
00:04 Hijiri Open_Future: the forum topic I think has one, also the github
00:04 Hijiri or you can use an inventory mod like unified inventory (which is recommended by 3d_armor)
00:05 Open_Future If you use unified inventory, do you have to edit config files or anything
00:05 Open_Future to disable the regular one
00:05 Fixer 400 2 by 4, can finally build something
00:05 Fixer wooden keg time?
00:05 Fixer crap, wrong channel
00:09 Hijiri Open_Future: I get some problems in creative mode
00:09 Hijiri but if I turn off creative I get unified inventory properly
00:09 Hijiri and then I can spawn items through UI
00:15 Fixer Hijiri, what problems?
00:17 Hijiri when I click buttons it takes me to the ordinary creative formspec and doesn't go back until I relog
00:18 Fixer please report this bug :)
00:18 Hijiri ok
00:19 Hijiri luckily I had a tab open with UI github
00:20 Hijiri Fixer: done
00:22 RealBadAngel Hijiri, have you uptaded your UI during last few days?
00:24 Hijiri I cloned it recently
00:24 Hijiri maybe yesterday or the day before
00:24 RealBadAngel because ive merged fix for your issue 2 days ago
00:25 Hijiri well it says the folder contents were modified last yesterday
00:25 RealBadAngel ok, let me check it again too
00:26 Hijiri I can check again when I get home
00:26 Hijiri but not right now because I am in class
00:26 Hijiri when I run git pull it says up to date, and I think I'm tracking master
00:26 Hijiri brb for a couple hours probably
00:29 RealBadAngel Hijiri, what about updating minetest_game ?
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00:38 kaeza has LTE support they said. it will be fun they said
00:39 kaeza half the time the shit disconnects for no reason
00:39 kaeza </rant>
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00:46 paramat Taoki 'node dust' is dropped onto stuff after everthing else has generated, it creates the snow on trees in mgv7
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01:17 Fritigern Is it possible to set a multi-line MOTD?
01:20 RealBadAngel have u tried to use single string with newlines in it?
01:21 Fritigern Yes, but those escape chars are not parsed as such, it is being displayed as-is
01:30 kaeza as a quick workaround you can add a simple mod to send multiple lines on player join
01:30 jordan4ibanez Can I make particles random segments of a texture?
01:30 kaeza that's basically MT's implementation of `motd` anyway
01:39 jordan4ibanez So if I make a gamemode, as long as I keep all the licensing information it's all legal?
01:54 sofar jordan4ibanez: you mean "subgame" ?
01:54 sofar jordan4ibanez: by combining mods?
01:54 jordan4ibanez I guess so
01:55 sofar it's still possible that mods have conflicting licenses and that you can't distribute them in a combined matter
01:55 sofar you will have to verify all the used licenses to make sure of that
01:57 sofar and btw, you can't make particles random segments of a texture (I tried, texture edits don't work in particles)
01:58 Hijiri RealBadAngel: back
01:58 Hijiri updating to HEAD of master?
02:00 Hijiri Ok, I looked at the old issue, I guess maybe updating it to catch creative instead of creative_inventory would make it behave with old minetest_game how it used to with new minetest_game
02:00 RealBadAngel Hijiri, UI was updated 2 days ago to reflect some recent changes in mt game
02:00 RealBadAngel so you should have both up to date
02:00 RealBadAngel or both outdated ;)
02:02 RealBadAngel Hijiri, but wait a sec
02:02 RealBadAngel i will change UI to work with both outdated and current one
02:02 Taoki paramat: Yeah, but that "everything else" doesn't include tree schematics or other decorations, right?
02:03 Hijiri RealBadAngel: Thanks
02:03 kaeza RealBadAngel, local creative = creative or creative_inventory or error("You must have creative mod")
02:04 kaeza and change every instance of `creative_inventory` to `creative`
02:06 * kaeza goes back to his corner
02:06 RealBadAngel having creative mod installed is not a requirement
02:06 kaeza well, remove the `error(...)` part then
02:07 jordan4ibanez What's that mod that shows your item in your player's hand?
02:07 jordan4ibanez Also the armor mod that doesn't conflict with unified inventory?
02:08 Hijiri 3d_armor works with UI
02:08 Hijiri I think there is wield_3d for the hand item, but there may have been another one
02:11 paramat Taoki dust is after everything, including decorations, how could snow be dropped onto a world otherwise?
02:12 paramat see https://github.com/minetest/minetest/blob/master/src/mapgen_v7.cpp#L329
02:13 paramat makeChunk shows the order of generation
02:13 jordan4ibanez This is epic http://i.imgur.com/eC5ys1U.jpg
02:13 kaadmy jordan4ibanez: what's the player doing that high?
02:14 jordan4ibanez Flying
02:14 kaadmy is he suffocating yet?
02:15 jordan4ibanez Nah haha
02:16 jordan4ibanez I didn't even realize these mods existed, they may be small mods, but combined they add a lot of aesthetics to the game, it's quite nice
02:19 RealBadAngel Hijiri, ive updated UI, so it will work no matter you update mt game or not
02:22 Taoki paramat: Ah. So if there's a tree schematic spawned as a biome decoration, snow won't spawn under trees?
02:22 Taoki It's weird to think how that could even be calculated x_x
02:24 Hijiri RealBadAngel: thank you
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02:28 paramat correct, dust is placed by searching down through a node column for the first solid node, and placing there
02:29 Taoki Ah... so it can even spawn on TOP of trees?
02:29 paramat in mgv7 taiga there is no snow nodeboxes under trees
02:29 Taoki Might have to rethink things then. I wanted to use it for dirt_with_grass...
02:30 paramat yeah dust settles on tree tops
02:30 DI3HARD139 Hi everyone?
02:30 DI3HARD139 -?
02:32 Taoki Ok. Will need to think about this. Thanks for clearing me up on that.
02:37 paramat you need more biome layers?
02:38 Hijiri does colorize work in formspec images?
02:38 kaeza Hijiri, it should. try?
02:38 paramat more layers is possible but because rarely needed probably not justified
02:38 Hijiri ok
02:39 Hijiri I tried it and it didn't work, but it had a bunch of other things so probably I made some other mistake
02:39 Hijiri I'll try it with a simpler thing
02:39 Hijiri ok, yeah, it's working
02:39 Hijiri I don't know what I did wrong before
02:41 Hijiri kaeza: does it work in image buttons also?
02:41 Hijiri that's where I was having issues
02:42 Hijiri this is the formspec element that is being generated: image_button[1.5,0;1,1;default_tree.png^[colorize:#00FF00:50;wood;]
02:44 Hijiri well combine works
02:47 kaeza remember that `ratio` is 0-255, not 0-100
02:47 kaeza maybe the effect is too weak with 50
02:48 Hijiri The texture disappears completely
02:48 kaeza huh
02:48 Hijiri when I try it with an image rather than image_button the green is okay
02:48 Hijiri I don't know if maybe this is fixed in recent minetest
02:48 Hijiri I'm still using stable
02:51 Hijiri http://i.imgur.com/363rLbB.png
02:51 Hijiri (doesn't show the bug, just what I was messing with)
02:52 Hijiri the bug would be all the ones with checkmarks missing, if I had applied colorize instead of just overlay with another
02:52 Hijiri also I miswrote earlier
02:52 Hijiri I didn't use combine, I just used ^ with another texture
02:53 Hijiri so I don't know if combine works
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02:56 kaeza Hijiri, can you try using `formspec_escape` on the texture?
02:57 Hijiri ok
02:58 Hijiri hmm
02:58 Hijiri I think I'm still getting the problem
02:59 Hijiri oh
02:59 Hijiri I'm escaping the whole formspec string, whoops
03:00 kaeza :P
03:00 Hijiri kaeza: yep, it works now, thanks
03:00 kaeza great
03:01 kaeza the '[' or other funny chars in `^[colorize` could be confusing the formspec parser or something
03:02 kaeza also, yw
03:03 DI3HARD139 Minetest no longer loves nvidia XD
03:03 kaeza who does?
03:03 * kaeza hides
03:04 RealBadAngel DI3HARD139, why?
03:05 DI3HARD139 after 2nd to most recent driver update minetest has been crashing along side of the gfx driver.
03:05 DI3HARD139 I blame nvidia for poor OGL support
03:05 RealBadAngel do you have any logs?
03:05 RealBadAngel bt full could be useable
03:06 DI3HARD139 I dont think I do. lemme check.
03:06 DI3HARD139 nopre
03:06 DI3HARD139 nope*
03:06 RealBadAngel it crashes without writing anything to debug.txt?
03:06 RealBadAngel kinda impossible
03:06 Hijiri overriding the hand item to cast spells
03:07 Hijiri good or bad idea?
03:07 DI3HARD139 Oh duh the debug.txt
03:07 DI3HARD139 I was looking for .dmp files
03:07 DI3HARD139 usually it spits out those
03:08 DI3HARD139 nothing out of the ordinary. Just the usual .png errors
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03:16 RealBadAngel DI3HARD139, can you run game in gdb ?
03:16 DI3HARD139 gdb?
03:16 RealBadAngel are you on win or lin?
03:16 DI3HARD139 win
03:16 RealBadAngel nvm then ;)
03:17 DI3HARD139 I've been watching for linux distros that will make some sort of transition easier
03:17 DI3HARD139 like zorin for example
03:17 RealBadAngel try kubuntu or xubuntu
03:18 RealBadAngel meanwhile please pastebin part of log since start of client till crash
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03:22 DI3HARD139 give me a few mins. pastebin keeps freezing after pasting
03:22 DI3HARD139 pasteing
03:24 DI3HARD139 http://pastebin.com/ZvhJvpQv
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03:31 RealBadAngel DI3HARD139, it this end of log after crash?
03:32 DI3HARD139 yep
03:32 DI3HARD139 I've noticed that its not always writing the crashes to the log. This applies to my servers aswell
03:32 DI3HARD139 which are on linux
03:33 RealBadAngel pretty weird
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04:20 ssieb I'm using v6 mapgen and biomes.  Does anyone know where to find clay?  Last I played quite a while back, it used to be found at water level in some places, but we haven't been able to find any clay at all anywhere.
04:20 ssieb I just tried searching through the database and couldn't find any there either.
04:25 Fritigern Clay is typically found UNDER water
04:27 ssieb Fritigern: used to be, yes.  But maybe there is a problem with my current settings, but there is no clay in my world
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10:41 gamemanj DI3HARD139: Which OS are you coming from?
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11:51 Krock gamemanj, that sounds strange.. is it really a correct sentence? o.o
11:52 gamemanj I'm not quite sure...
11:52 Krock because people come from a country, city or planet
11:53 gamemanj People "come from" places...
11:53 gamemanj So it really depends if you consider an operating system as a "place" for the sake of metaphor.
11:57 RealBadAngel actually DI3HARD139 comes from Windows planet ;)
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15:34 Open_Future Hi All, i have the animals modpack running, but only see creepers and ghosts etc.  How do you get sheep and other regular animals to spawn?
15:44 Open_Future I must add that I added it to a world AFTER the world had already been generated....and played for a few days.
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15:49 kaeza IIRC, MOBF uses spawners for mobs which are generated on map generation (i.e. new blocks), but there should be an option to add spawners after the fact in the settings dialog (/mobf_settings)
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15:50 Megaf Hi all, any other insane person here using TWM?
15:59 Megaf !server Megaf
15:59 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 16ms
16:00 Megaf now running on 256 MB of RAM and 128 MB of Swap :)
16:00 Megaf !server Megaf
16:00 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 16ms
16:00 Megaf and the heck of ping is that now?
16:00 giho Why 0/0
16:00 Megaf =/
16:00 giho Name change -> new stats?
16:00 Megaf !up mt.megaf.info 30003
16:00 MinetestBot mt.megaf.info:30003 is up (9ms)
16:00 Megaf thats better
16:00 kaeza bom dia Megaf
16:00 kaeza TWM?
16:00 giho xorg window manager?
16:01 Megaf kaeza, 16:01 here :) boa tarde
16:01 Megaf yep, I just removed KDE and XFCE from my laptop and installed TWM
16:01 Megaf I think its one of the oldest WMs
16:01 Megaf the latency is just insanely low
16:02 Megaf other two WMs I like a lot are FVWM2 and WindowMaker
16:02 Megaf WMs/DEs shouldnt cause the overhead they cause
16:03 kaeza I use either Xfce or Openbox
16:04 Megaf I'm going to reinstall XFCE here soon, and maybe use OpenBox for window managing instead of XFWM
16:04 kaeza most other WMs I've tried either don't have configurability, or have some weird quirks, or whatever
16:05 kaeza ther there's... Enlightenment *shudder*
16:05 Megaf Enlightenment is great, it's just not usable xP
16:05 kaeza as xyz once said, "a window manager for fridges"
16:05 Out`Of`Control Megaf: 256 mb ram? wow
16:05 Megaf yep
16:06 Megaf if there's a memory leak it will be killed by the OS anyway, so why should I dedicate more for minetestserver?
16:06 Out`Of`Control more players more ram?
16:07 Megaf theres never more than 4 players on my server at the same time, or very rarerly
16:07 Megaf the limit is 8 or 9
16:07 Out`Of`Control i see
16:07 kaeza !server players:most
16:07 MinetestBot kaeza: just test | 87.110.8.195 | Clients: 25/78, 28/35 | Version: 0.4.12-dev / minetest | Ping: 43ms
16:07 Megaf man, I would certainly accept a job of Minetest server admin xP
16:08 Megaf !server ping:less
16:08 MinetestBot Megaf: No results
16:08 Megaf !server ping:most
16:08 MinetestBot Megaf: Planeta Tierra Creativo | 190.209.124.109:30001 | Clients: 0/8, 0/1 | Version: 0.4.13 / minetest | Ping: 758ms
16:08 kaeza !server ping:least
16:08 MinetestBot kaeza: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 18/20, 16/20 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms
16:08 kaeza lol 1ms
16:08 Megaf must be on the same location as the bot is
16:08 Out`Of`Control bot runs on same box as that server?
16:09 kaeza it must be literally sitting side-by-side with MinetestBot
16:11 kaeza Megaf, what CPU, BTW?
16:11 Megaf Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GH
16:11 Megaf one core only, not even that maybe
16:12 Megaf it's a Xen VM
16:12 kaeza ah I see
16:12 Megaf Xen VPS I mean
16:14 kaeza I used to run my server on a VPS too. about the same specs. it was really playable up to maaybe 6-7 players
16:15 Megaf sometimes I think I should reevaluate my choice of country that Ive chosen to live in
16:15 giho !server Megaf
16:15 MinetestBot giho: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 6ms
16:15 giho ?
16:15 giho Why XEN?
16:15 giho Your DC has KVM
16:16 Megaf its just too cold, dark and wet here =/
16:16 Megaf giho, when I created the server they didnt
16:16 Megaf and I run custom kernel and custom stuffs there, Im not sure if the migration to KVM would work
16:16 giho Worked for me.
16:17 Megaf I also have custom networking options there
16:17 giho Well, irrelevant. They'll migrate you at some point anyways.
16:17 Megaf with the migration from Xen to KVM network and disk device names would change
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16:18 Megaf kaeza, where do you run your server now?
16:19 kaeza /dev/null :(
16:19 Megaf oh
16:19 Megaf at least is very fast, isnt it?
16:19 Megaf xP
16:19 kaeza indeed
16:19 kaeza :D
16:19 giho !server Darkage
16:19 MinetestBot giho: Darkages | me0w.net | Clients: 0/32, 0/4 | Version: 0.4.13-dev / minetest | Ping: 8ms
16:19 kaeza I can have infinite world sizes
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16:31 gamemanj /dev/null is the fastest server ever
16:31 gamemanj But it only has one world-gen
16:31 gamemanj and it's impossible to get any nodes
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16:55 sfan5 Megaf: wot
16:55 Megaf sorry
16:56 sfan5 !server players:most
16:56 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 28/78, 29/38 | Version: 0.4.12-dev / minetest | Ping: 37ms
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17:00 giho > just test
17:06 gamemanj just a test yet ever so popular
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19:58 steven2 when I join an online server and the client downloads lots of things (media, etc.), where do they go?, are they deleted after I stop MT?
19:59 sofar they're cached only.
19:59 sofar once you log off they're gone
20:00 gamemanj Then what's the point of "~/.minetest/cache"?
20:00 Calinou sofar, they are not…
20:00 sofar no? then why does it re-download everything every time you connect?
20:01 Obani sofar, didn't you notice it was faster after the first time ?
20:02 sofar Obani: nope, sluggish as ever
20:03 gamemanj Well, it might not be per-server,
20:03 gamemanj I'm seeing hashes in here
20:03 gamemanj So if a resource were used on one server and also used on another, could be shared...
20:04 steven2 okay, I see media cached files, but I was looking for cached mods. But they are server side... they are not passed to clients in any way right?
20:04 gamemanj Lua code is all server-side.
20:04 gamemanj If you want the mods, either search for them by name, or ask the server operator nicely, perhaps? :)
20:05 gamemanj "/mods" should give you the list of mod IDs.
20:05 gamemanj Some of those will be part of the subgame, though.
20:06 gamemanj (these?: beds, boats, bones, bucket, creative, default, doors, dye, farming, fire, flowers, give_initial_stuff, screwdriver, sethome, stairs, tnt, vessels, wool, xpanes)
20:07 steven2 ah yes, okay... thanks :)  okay... I ask again just in case there are other/more people today than the other day: is there any way to intercept/log the in-game console output of the client?
20:08 steven2 (one way would be to download the mod and search for the help text, then)
20:08 gamemanj (Ah, now I see what you're trying to do. That would work.)
20:09 steven2 yes, trying to document about areas
20:09 steven2 little complex
20:09 steven2 also it uses 2 mods at once :S
20:10 steven2 (also to save chats)
20:11 steven2 I was told the other day that it is necessary to modify engine code for that IIRC
20:13 ShadowNinja The server prints CHAT: lines, but the client doesn't.  And that doesn't print messages sent by the server.
20:13 steven2 yes, the server prints everything, it's nice
20:14 steven2 ah or maybe not al
20:14 steven2 all
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20:15 steven2 yes, client's comand and their outputs surely are not printed
20:15 steven2 yes, clients' comands and their outputs surely are not printed*
20:16 steven2 except maybe with --verbose, etc.
20:19 steven2 well, I am retyping from help screenshots, not many problem for now
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20:47 steven2 "/add_owner <ParentID> <Player> <AreaName>: Give a player access to a sub-area between two positios that have already been protected. Use set_owner if you don't want the parent to be set." "set_owner" is not available for me on this server ("worldedit" and "areas" mods installed; it says "no permission (areas)"), but, then, I did "/select_area <ID>" (selecting the whole area, not a sub-area) and used the area ID as "<ParentID>" and
20:48 steven2 done :) (I hope; it shows now 2 areas with the same name, different IDs and different owners). Later I will test it.
20:48 steven2 positions*
20:49 Fritigern Wasn't there some setting in minetest.conf which allowed one to disable fire?
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20:53 Fritigern I have disable_fire = true in my minetest.conf, but people can still take it from CI and place it. So I guess that was not the setting in question.
21:02 iqualfragile good evening
21:02 iqualfragile Fritigern: iirc disable_fire disables fire spread
21:02 iqualfragile so they can put fire, but it won't do anything
21:03 iqualfragile if you really want to completly disable fire you can create an extremly simple "mod" that aliases fire to air
21:07 technics who i have to ask for an webhook on the minetest/minetest and the minetest/minetest_game repo for my jabberbot?^^
21:08 Fritigern Wannabe griefers see fire in CI, and start smapping the stuff all over the place. Even though it does not spread, it's still a big nuisance. Also, the fact that disable_fire does not actually disable it but prevents burn and spreadf is very misleading
21:10 gamemanj Hang on, writing a one-liner...
21:11 gamemanj Hmm. Ok, two-liner, one line in each of two files...
21:13 gamemanj Actually, no, I can do it in a one-liner if I use a few tricks, that you certainly wouldn't want to perform twice.
21:16 iqualfragile minetest.register_alias("fire:basic_flame", "air")
21:16 iqualfragile @Fritigern
21:16 iqualfragile put that into a new mod
21:16 iqualfragile and fire is disabled for real
21:16 * gamemanj meanwhile was messing around with metatables
21:17 iqualfragile will also automatically remove all fire nodes on block load
21:17 gamemanj iqualfragile: You might also want a depends.txt in there, though.
21:17 technics Fritigern, this setting disable fire "branding" (dont know a better word...maybe movement)
21:18 iqualfragile or even better, add some on place trigger, that kickbans people that try to place fire
21:18 technics i will not burn trees or something, the flames just be there but dont break anything
21:18 technics *it
21:21 technics i like how there is a bit fire after using tnt on my server ...feels more real ...or with the dungeonmaster mob. or whatever. i personally dont like the thinking about complete banning it
21:23 Fritigern Alright, about the nofire mod (i'm calling it that), does it really only need that one line? Nothing before or after that?
21:24 iqualfragile yes, only that one line
21:24 iqualfragile depends is not nescescary, as mods get lodaded after gamemode-mods
21:28 Fritigern I wish I could tell you that it works
21:29 Fritigern The mod loads, there are no errors, but it has no effect.
21:29 gamemanj I also tested it, and wondered if I had made an error in configuration somewhere...
21:29 gamemanj I do know that this works though.
21:29 gamemanj minetest.register_node(":fire:basic_flame", {description = "Alternative Dirt", tiles = {"default_dirt.png"}})
21:29 gamemanj ...Wait a sec, need groups so it can be removed ^.^;
21:30 gamemanj minetest.register_node(":fire:basic_flame", {description = "Alternative Dirt", tiles = {"default_dirt.png"}, groups = {dig_immediate = 2, not_in_creative_inventory = 1}})
21:30 Fritigern that is for the alias, or should I put that elsehwere?
21:31 gamemanj Basically, replace the alias line with that second line I wrote.
21:31 gamemanj It overrides the basic_flame node with not-firelike dirt. Which also doesn't show up in the creative inventory,
21:31 gamemanj so nobody has access to it.
21:32 gamemanj On the other hand, if you want fire to exist but not be accessible via the creative inventory, there's another thing that could be tried...
21:32 gamemanj But it's probably best that fire not be around in the first place :)
21:34 Fritigern I have to go now, I will have to try and tacke this issue later. Thank for the help, although it's still not doing what I need it to. BTW, don't forget about permanent_flame as well
21:35 gamemanj permanent_flame is just another override with a different ID :)
21:35 * gamemanj then removes the "depends.txt" file he was using for testing, to see if it changes the outcome
21:35 gamemanj ...
21:36 gamemanj iqualfragile?
21:36 gamemanj <iqualfragile> depends is not nescescary, as mods get lodaded after gamemode-mods
21:36 gamemanj I think you may have been in error about that.
21:37 gamemanj Fritigern: Not sure if you'll see this, but anyway: depends.txt is needed after all, it seems.
21:37 gamemanj depends.txt should contain a single line, without the quotes: "fire"
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23:10 Fixer hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
23:12 sfan5 mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmh
23:12 Fixer stutters are back
23:12 Fixer i don't understand anything
23:12 Fixer it is like phase of the moon
23:12 Fixer fuck this shit
23:12 Fixer how i supose to test it?
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23:20 Fixer this is crazy
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