Time Nick Message 00:01 Hijiri !server players:least 00:01 MinetestBot Hijiri: TrainwreckTony's Topophobia Survival Server | trainwrecktony.serveminecraft.net | Clients: 0/20, 1/2 | Version: 0.4.13-47464c9 / twt | Ping: 105ms 00:18 Hijiri Is 0 truthy? 00:20 Fixer serveminecraft 00:20 Fixer hmmm 00:27 kaadmy jordan4ibanez_: not sure which mods use it, but there's a home mod somewhere that has a /wayhome command to put a waypoint on your home 00:38 Hijiri if register_on_joinplayer is used to register callback A, then callback B, will callback A be called before callback B? 00:47 sofar Hijiri: ordering isn't guaranteed, it can be either way. 03:37 DatJohnDoe !server players:most 03:37 MinetestBot DatJohnDoe: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 16/20, 16/20 | Version: 0.4.13-dev / capturetheflag | Ping: 5ms 03:37 DatJohnDoe !server players:least 03:37 MinetestBot DatJohnDoe: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/5 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms 03:44 Hijiri sofar: thanks 04:30 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Documentation: Remove now unused 'vertical spawn range' 137e5eea9 https://git.io/vgrNc (152016-02-11T04:23:26Z) 04:30 MinetestBot 02[git] 04kaeza -> 03minetest/minetest: Initialize facedir and wallmounted tables only once. 1313dd795 https://git.io/vgrNW (152016-02-11T04:23:17Z) 04:30 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Log /clearobjects mode 130f03547 https://git.io/vgrNl (152016-02-11T04:22:58Z) 04:31 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Add '/clearobjects quick' 13b1428ab https://git.io/vgrN8 (152016-02-11T04:22:58Z) 04:32 Hijiri Could someone check my mod in the topic move requests? 04:35 sofar wait until kaeza is online, he'll probably do that for you 04:36 RealBadAngel or VanessaE 04:37 Hijiri alright 05:18 Hijiri I bet in minecraft when they want to create a research tree, they just hack together something based on the achievement system, considering they all look like it 05:18 Hijiri or probably there is some forge thing 06:18 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Dump shader programs on compile errors 13f253ff9 https://git.io/vgoeE (152016-02-11T07:13:07+01:00) 06:58 Hijiri bread has such a long cooktime 06:59 swift110 hey hijq 06:59 swift110 hey Hijiri 06:59 Hijiri hi 06:59 swift110 how are you 07:00 Hijiri good 07:00 swift110 good 08:49 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Set proper GLSL pixel shader version 13c1044b9 https://git.io/vgosU (152016-02-11T09:47:25+01:00) 09:07 Calinou https://pbs.twimg.com/media/Ca20rc8UAAAc9Of.png:large 09:49 JamesTait Good morning all! Happy Thursday, and happy Get Out Your Guitar Day! 😃 12:14 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Use single box for halo mesh 139357294 https://git.io/vgoQt (152016-02-11T13:11:25+01:00) 13:34 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Drop luaentity_common.h which is not included anywhere 1324b312c https://git.io/vgKUQ (152016-02-11T14:34:34+01:00) 14:02 Scronheim Hello, you need help with translation into Russian? 14:03 Scronheim write to scronheim@yandex.ru 15:55 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: v2d & aabbox3d & sky cleanups 13fefa148 https://git.io/vgKoD (152016-02-11T16:55:15+01:00) 18:41 * Fixer slaps everyone with a large bug 18:42 * kaadmy thinks Fixer is putting bugs in MT 18:48 * melzua has lag and the slap never hits him 18:49 * kaadmy doesn't lag, so he slaps Fixer 18:49 kaadmy melzua: you said RPi was slow running MT? 18:49 kaadmy i have massive fps drops if the hud's enabled, likely caused by one of the recent changes to use mesh items 18:50 kaadmy try pressing F1 to disable the hud to see if the fps is better 18:53 melzua well no, I don't think it's slow for what it is. But with 7 FP's it's not very playable 18:53 kaadmy yeah :( 18:54 melzua one thing it's clear. Play minetest in a 42" FullHD TV is GREAT! :-D 18:54 melzua is* 18:54 kaadmy heh 19:26 melzua kaadmy: about the fps drops, not happens to me. I have the same fps with or without the hud. 19:47 ObsidianZ3R0 quick question 19:47 Hijiri ok 19:47 ObsidianZ3R0 i compiled the latest version of minetest from github using the old config --config /etc/minetest/mintest.fong 19:47 rom1504 quick answer 19:48 ObsidianZ3R0 it reports can't lifnd locale but loads fine but doesn't show up on the public list 19:48 ObsidianZ3R0 lol minetest.conf 19:48 ObsidianZ3R0 lol .fong.... 19:49 ObsidianZ3R0 any reason why it doesn't show up 19:50 ObsidianZ3R0 i am using minetest --server instead of minetestserver ... i am using linux 19:52 melzua do you have server_announce=1 in minetest.conf? 19:52 ObsidianZ3R0 yeah 19:52 ObsidianZ3R0 using the old config from 1.12 19:52 melzua idk sorry 19:53 ObsidianZ3R0 hmmm 19:54 ObsidianZ3R0 melzua, is there a commandline option i can use to announce? 19:58 melzua no that I'm aware of. You can see all the options with minetest --help 19:59 ObsidianZ3R0 yeah did that... still can't figure out why it's not loading the config 19:59 ObsidianZ3R0 where is the minetest.conf store when -DRUN_IN_PLACE=1 is set? 20:00 ObsidianZ3R0 stored rather 20:01 ObsidianZ3R0 nm found it 20:07 Hijiri hi kaeza 20:07 Hijiri could you take a look at my post in topic move requests? 20:07 kaeza already did 20:08 Hijiri Ok, thanks 20:10 Hijiri I wonder what the best way to draw a tech tree is 20:10 Hijiri probably would have to draw the tree part and use it as a background, and put buttons on the nodes 20:10 Hijiri but maybe there is a good way to generate this 20:12 ObsidianZ3R0 damn still not showing up on server list 20:12 ObsidianZ3R0 anybody know where the default locale directory is supposed to be? 20:17 kaeza ObsidianZ3R0, on Linux system-wide install, $PREFIX/share/minetest/locale 20:18 kaeza on RUN_IN_PLACE=1 builds, $MT_ROOT/locale 20:18 ObsidianZ3R0 ahhh cool 20:19 ObsidianZ3R0 kaeza, still not annoucing itself... 20:24 ObsidianZ3R0 ok this is frustrating me to no end... 20:25 kaeza can you pastebin the relevant parts of your .conf? 20:25 kaeza I see you already set up server_announce from the backlog 20:26 ObsidianZ3R0 yeah 20:26 ObsidianZ3R0 it's the latest build of 1.14 20:26 ObsidianZ3R0 previously it would print "annoucing to server server... etc" 20:27 ObsidianZ3R0 it runs fine people can connect... i am using --config minetest.conf 20:28 kaadmy version 1.14? 20:28 kaadmy you mean 0.4.13? it's the latest version 20:29 ObsidianZ3R0 yeah sorry 20:29 ObsidianZ3R0 0.4.13 20:29 kaeza ObsidianZ3R0, check the log file. right now it's saying "2016-02-11 18:29:37: ERROR[CurlFetch]: servers.minetest.net/announce not found (Timeout was reached) (response code 0)" 20:29 kaeza (for me) 20:29 ObsidianZ3R0 sure 20:30 ObsidianZ3R0 nope 20:31 ObsidianZ3R0 i loaded the old minetest 0.4.12 and it announced alright 20:32 ObsidianZ3R0 kaeza, i am running it interactively from the console to see the output 20:34 kaeza hmm, no idea, sorry 20:34 kaeza sfan5, ^ ? 20:35 ObsidianZ3R0 damn... 20:35 ObsidianZ3R0 -DSERVER=0 perhaps? 20:35 ObsidianZ3R0 when i compiled 20:36 ObsidianZ3R0 .... erg... 20:36 ObsidianZ3R0 let me try something 20:36 kaadmy huh 20:36 kaadmy that could cause problems -_- 20:38 ObsidianZ3R0 yeah i'm stupid.... 20:39 kaadmy at least you didn't join, ask for help, then immediately leave 20:39 ObsidianZ3R0 lol 20:40 ObsidianZ3R0 nah man i am a programmer 20:41 kaeza "2U0n1i6-f0i2e-1d1 I1n8v:e32n:t3o5r:y A.C TiInvOentNor[y Msizae: i727n" 20:41 kaeza I just had that spewed on the console O.o 20:42 ObsidianZ3R0 bit shifted text? 20:52 Krock Inventory size 20:53 Krock time and text was printed at the same time - a thread overlap 20:53 ObsidianZ3R0 damn... still not annoucing itself 20:53 ObsidianZ3R0 it's like it's ignoring the config file... 20:54 kaeza Krock, also, "Unified Inventory" 20:54 Krock 2016-02-11 18:32:35: Unified Inventory 20:54 Krock something like this 20:55 Krock with a size of 727 20:55 kaeza yeah, but isn't I/O supposed to be thread-safe? 20:55 Krock seems as it's corrupted here 20:55 ObsidianZ3R0 man... this is pissing me off.... 20:55 Krock heh. but it's a cool encryption 20:59 ObsidianZ3R0 bit shifting? 20:59 ObsidianZ3R0 yeah it's pretty simple to do 21:03 Hijiri It seems like 90% of the work of a tech/progress/skill tree is going to be displaying it 21:03 Hijiri maybe 95% 21:03 kaeza 89% of statistics are made up on the spot 21:04 ObsidianZ3R0 100% of statistics are useless 21:05 Hijiri then I won't benefit from ignoring statistics 21:06 Hijiri otherwise your statistic would have been useful 21:12 ObsidianZ3R0 lol 21:16 Fixer minetest-0.2.20110602_0-win32.zip - 2MB, minetest-0.4.13-fefa148-win64.zip - 25MB 21:16 Fixer heh 21:17 Calinou 25 MB is very, very reasonable for a game, Fixer 21:17 Calinou AssaultCube is 50 MB or so 21:17 Fixer is it possible to load world from 0.2.2011 in 0.4.13? 21:17 Calinou and it's one of the most lightweight 3D games distributed over the Internet 21:18 Calinou I don't know if the pre-SQLite import code is still present 21:18 Calinou I think you need to use a tool called sector2sqlite 21:18 Calinou it's a Python script 21:18 Calinou it is in util/ folder of Minetest Git 21:18 Calinou sectors2sqlite.py 21:18 Fixer nice, ty 21:18 Fixer Calinou, yes, it is reasonable, no wonder why todays games are 25GB 21:20 Calinou Fixer, woah, Quantum Break on Windows 10 have min. requirement sof i5-4460, GTX760/R7 260X, 8GB RAM and 55GB of hard drive :D 21:20 Calinou :P 21:20 Calinou few games are in a middle ground… either they are very lightweight, or very heavy 21:21 Calinou few games seem to be 2-4 GB which seems to be the sweet spot for me 21:21 Calinou (good-quality assets) 21:22 ObsidianZ3R0 erg! 21:22 ObsidianZ3R0 yeah still nothing 21:23 gamemanj Jordach: Ah. Thought I'd seen you somewhere before. 21:23 Jordach gamemanj, ;) 21:23 ObsidianZ3R0 ok i am gonna stab this 21:33 Open_Future Hi All, how can I see the password of user as admin? 21:39 Open_Future or get a list of usernames/passwords for my class 21:40 gamemanj Are you sure that's a good idea? 21:40 LazyJ Open_Future, as far as I know, the passwords are hashed and can not be made human-readable in-game. 21:41 LazyJ The auth.txt file contains each player's hashed password and set of privs. 21:41 LazyJ 21:41 gamemanj (Translation: you can't actually read the passwords) 21:42 gamemanj (and it's more or less impossible to do so) 21:49 ObsidianZ3R0 ... 21:56 ObsidianZ3R0 hey guys were any changes made to the accounce code? 21:59 ObsidianZ3R0 erg.... i has idea 22:19 ObsidianZ3R0 awesome i can build the dev but not stable.... 22:19 ObsidianZ3R0 nice.... 22:23 Hijiri does the hotbar live in the beginning of the inventory list or the end of the list? 22:26 kaadmy the begining iirc 22:33 Hijiri thanks 22:38 ObsidianZ3R0 FINALLY! 22:38 ObsidianZ3R0 got it working 23:14 Taoki hmmmm: Just to be safe. Are decorational schematics in biomes created after node_dust is calculated? As in, the shape of schematics won't block nodes as node_dust from spawning, and the schematic will be positioned on top of these nodes, right? 23:15 Taoki Asking because, the biomes I'm using have dirt_with_grass moved over to node_dust... node_top node_filler and node_stone are used for other types of nodes. This seems to work well, with the only problem that you can't get out of water since it's always 1 node lower. In any case, I want to be sure that trees won't prevent dirt_with_grass nodes from appearing :) 23:20 sofar Taoki: ask paramat 23:47 Open_Future Hi All, for 3d armor do you have to craft or just put say steel in the right places? 23:49 Open_Future for the 3d armor mod? 23:52 Hijiri you craft the armor and then you put the piece of armor in your armor inventory 23:54 Open_Future so is there a recipe guide?