Time Nick Message 00:09 blert nevermind, found it 00:11 Hijiri !server Magical 00:11 MinetestBot Hijiri: [Magical PVP] Magical Test | 99.121.249.163 | Clients: 13/15, 10/13 | Version: 0.4.13 / minetest | Ping: 806ms 00:12 Hijiri I don't know why so many people are on, it was 4 people a few minutes ago 00:13 Hijiri I guess it reached some threshold where it gets seen on the server list 00:31 rubenwardy Hijiri, the serverlist is sorted and only the "better" ones are at the top 00:33 Fixer lol 00:33 Fixer ":(){ :|: & };:" testing forkbomb on a bot? 00:33 rubenwardy see https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be 00:33 Fixer have you used jabber? 00:33 Fixer fuuuuuun times 00:34 Fixer bots talking with each other ._. 00:34 Fixer ones with markov chains 00:38 Hijiri rubenwardy: ah, thanks 00:38 RealBadAngel how do you like screenshots in https://github.com/minetest/minetest/pull/3650 ? 00:54 kaadmy bit late, but hello melzua ;) 00:54 kaadmy been away the whole day 00:55 Fixer RealBadAngel, hard to tell 00:56 RealBadAngel Fixer, why? 00:56 Fixer RealBadAngel, it looks good, hard to tell if there are caviets 00:57 Fixer RealBadAngel, poke filmic? 00:57 RealBadAngel caviets? what do you mean? 00:58 Fixer RealBadAngel, for me it looks ok, but ask other people 00:59 Fixer RealBadAngel, i'm unsure about colours 00:59 RealBadAngel only last two of the screenshots are default 00:59 RealBadAngel old fashioned lookin boxes and halo 00:59 Fixer looks good 00:59 RealBadAngel rest of the screenies is about to show what you can do with it 01:00 RealBadAngel you can put there naked ass as selection texture if you want to ;) 01:00 RealBadAngel depends on your personal taste lol 01:01 kaadmy btw is mt getting selection boxes like the ones in the unity version of VoXus anytime soon? 01:01 kaadmy being able to have custom selection box images? 01:02 RealBadAngel with 3650 you can modify selection as you wish 01:02 kaadmy #3650 01:02 RealBadAngel https://github.com/minetest/minetest/pull/3650 01:03 kaadmy is that only in #minetest-dev? 01:03 RealBadAngel yeah 01:05 kaadmy nice! 01:05 kaadmy hope it gets merged 01:05 kaadmy hmm... 01:06 kaadmy would being able to hilite the selected face be possible too? 01:06 RealBadAngel hehehe 01:06 RealBadAngel see #dev 01:06 RealBadAngel i was just talkin bout it 01:06 kaadmy ^ i need that alot with the halo selection 01:06 kaadmy lol 01:06 kaadmy didn't realize 01:07 RealBadAngel fine, but please keep it seperate from 3650 and something for MTHD. 3650 might be beneficial for MT, i don't want highlighting selected faces mixed into 3650 and then you refusing to remove it. IMO it's unnecessary 01:07 kaadmy yeah i see everything past that 01:28 MinetestBot 02[git] 04srifqi -> 03minetest/minetest_game: Creative: Extend search function to descriptions 139e54b37 https://git.io/vgWnu (152016-02-06T01:24:24Z) 01:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/schematics: Re-add force-placed root node to mapgen trees 135994ac8 https://git.io/vgWnz (152016-02-06T01:24:19Z) 01:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Confine Aspen to one half of deciduous forest 13c198d8c https://git.io/vgWng (152016-02-06T01:24:14Z) 01:42 jordan4ibanez so if x is math.sin and z is math.cos what would y use? 02:03 Open_Future Minetest avaiable or even possible on iOS? 02:08 Fixer I think yes, but not official 02:10 rubenwardy or legal 02:10 rubenwardy well, it's not legal on the app store 02:11 rubenwardy but it's okay if you get it from somewhere else 02:16 lambda-11235 jordan4ibanez: Are you refering to spherical coordinates? In which case you'd need another angle coordinate. 03:24 general3214 Hello! 03:29 RealBadAngel hi 03:47 jordan4ibanez Can a moderator move this into mod releases? https://forum.minetest.net/viewtopic.php?f=9&t=14006 03:50 RealBadAngel when u eat an apple, there gonna be apple particles floating around? 04:02 jordan4ibanez It's this https://youtu.be/Gecknv4zEr4 04:17 RealBadAngel jordan4ibanez, funny 05:53 bleakfire damn explorer crashes 05:54 bleakfire this has been going on since windows 95 and microsoft still doesnt fix it 05:55 redblade no really 05:55 redblade i'm using windows 10 and the exact same thing has been happening to people since windows 95 05:55 redblade 20 years lol 05:56 redblade 20 years of explorer.exe crashes, and the exact same thing happens 06:49 kaeza "Dear Google User, 06:49 kaeza You have been selected as a winner of the Google Anniversary for using Google services. Find attached email with more details." 06:50 kaeza my email is @yahoo.com ... 06:51 kaeza also, mornings 07:09 redblade lol 07:10 redblade i remember getting one years ago from "MICROSOFT COPERATION LOTTERY" 07:10 redblade something like that 07:10 redblade microsoft might have been misspelled too 07:11 redblade but my Absolute Favorite spammer: https://www.youtube.com/watch?v=kv8bn4C5Nvs 07:13 redblade so how are you doing? 09:05 xeprione herro 13:30 YuGiOh hello, I have created a mod that creates entities and I remark that when it creates about 30 000 entities, the framerate is low and the game is not playable... Is it normal? 13:34 jin_xi yes, 30k entities is a lot and slowness to be expected 13:40 YuGiOh but the world is composed of more blocks than that... why only my entities make the game slow? 13:45 kaeza because the world is not rendered all at once, only the parts the client is at. all entities are drawn (unless they are far from the player and are deactivated) 13:46 kaeza also, block rendering is somewhat optimized, while entities are not 13:47 kaeza you should ask yourself if you need 30K entities all at once (you probably don't) 13:50 RealBadAngel lol 30k entities 13:50 YuGiOh yeah that was to visualize a selection in the world of size 32x32x32 (32768 entities)... I can eventually show only the surface of the selection instead of the whole selection 32x32 (1024 entities) or better: I can show only the two positions selected to create the selection (2 entities) 13:51 kaeza what are you doing, exactly? 13:51 RealBadAngel YuGiOh, when world is rendered all the grass surface nodes are grouped to form one big face 13:51 RealBadAngel so you cant compare those things at all 13:52 RealBadAngel the same is applied to every visible surface 13:52 YuGiOh kaeza, that's a mod for protecting areas (similar to the areas mod) 13:53 kaeza and the part where you need more than maybe 8 entities is...? 13:53 RealBadAngel atm it looks like "killMyFPS" mod ;) 13:53 YuGiOh you can select areas but you also can visualize them in the world 13:53 kaeza RealBadAngel, nah, that's mauvebic's old "slopes" mod :P 13:54 RealBadAngel or halo like single entity to cover whole selection 13:54 kaeza or whatever that was called 13:54 kaeza ...and signs_lib... 13:55 RealBadAngel make single transparent entity, make it visual size (32.0, 32.0, 32.0) and put it in the middle of highligted area 13:55 Obani YuGiOh, you could use blocks to visualize it : transparent and inconsistant blocks, like in protectors mod 13:55 red-001 so like worldedit? 13:55 red-001 it uses an entity to shows the selection 13:56 RealBadAngel http://i.imgur.com/cx7wk8M.png 13:56 red-001 but it use's on entity... 13:56 red-001 one* 13:56 RealBadAngel YuGiOh, same like selection halo but 32 times bigger 14:04 YuGiOh Obani, this one? https://github.com/Zeg9/minetest-protect/ 14:04 Obani YuGiOh, there's a more recent version, checkout on the forum 14:08 YuGiOh so this one I think: https://github.com/tenplus1/protector 14:08 Obani YuGiOh, yes, that's it :) 14:09 YuGiOh OK I will test it and check the code to see how it creates transparent blocks for selections 14:16 Obani est31, is "someRTS" playable ? 14:17 est31 not really 14:17 est31 its still very early stage 16:31 kaeza http://i.imgur.com/UISDv38.jpg 16:32 est31 O.O 16:32 est31 lol 16:32 est31 Calinou ^ 16:32 Calinou better make a Doom WAD :) 16:33 Calinou that would fit the theme 16:33 Calinou by the way, Doomsday hates multi-monitor on GNU/Linux :/ 16:33 Calinou it shuts down my secondary monitor entirely when it starts, and restores it when it quits 16:35 Hijiri is there a function for loading a schematic file as a specifier table? 16:35 Hijiri e.g. If I want to use it to match an area and see if it fits the schematic 16:36 Hijiri for multiblock structures 16:42 kaadmy Calinou: you said make a doom wad? 16:42 kaadmy ok 16:44 red-001 kaeza 16:44 red-001 download? 16:45 red-001 that looks cool 16:45 Calinou kaadmy, do it :> 16:47 kaadmy Calinou: challenge accepted 16:51 kaeza red-001, it's not CS-on-MT, it's MT-on-CS :P 16:52 kaeza >WAD3 (HL) format is limited to 8.3 filenames 16:53 kaeza or at least, Bad Things(tm) happen if you use more than eigth chars for the base name 16:53 kaadmy doom uses a different format afaik 16:53 Fixer kaeza, nice one, also, do CS-to-MT 16:55 * red-001 shall try to do that in TF2 16:57 kaeza Fixer, meh. see the trainwreck that is mt-firearms 16:57 kaeza should really get to fix it 16:57 kaeza buuuuut... lazy 16:58 * kaeza would like a nice player:get_pointed_thing() function 16:58 kaeza that takes into account not just nodes 17:01 Open_Future Hi All, is there a way to make the server display a message to users when they first login...like welcome....basic rules/expectations etc. 17:02 red-001 minetest.on_newplayerjoin 17:03 kaeza I recall there's a setting for that 17:03 kaeza I think server_description 17:03 Obani Open_Future, several mods offer a possibility to make a formspec at the player arrival 17:04 Obani If you have time to do it, you can still tweak them for they fit with what you want to do :) 17:05 Open_Future okay i think what i want is motd (message of the day) 17:06 Calinou Open_Future, already supported out of the box 17:06 Calinou also, a MOTD shows to all players, not just new ones 17:06 Open_Future good thats what i want 17:08 xeprione hello 17:49 Fixer https://i.imgur.com/RboVxU3.png deep ocean in valleys mod 17:49 Obani is that a problem ? :p 17:54 Fixer Obani, it is advantage 17:54 Fixer not a problem 17:54 Obani Fixer, oh, ok ^^ 17:55 Fixer Obani, it is cool, building my base just for fun at -63 18:58 Out`Of`Control how find block position? 19:02 kaadmy huh? 19:02 kaadmy can you elaborate? 19:02 kaadmy Out`Of`Control: ^ 19:03 Out`Of`Control ServerEnvironment::clearAllObjects(): Failed to emerge block (-70,-1936,-50) 19:03 Out`Of`Control can i find what node is that? 19:04 kaadmy that's not a node afaik 19:04 sfan5 !c tuple(16*e for e in (-70,-1936,-50)) 19:04 MinetestBot (-1120, -30976, -800) 19:04 kaadmy it's a laoblock 19:04 kaadmy mapblock* 19:04 Out`Of`Control ahh thanks 19:04 kaadmy ty sfan5 19:04 sfan5 not sure if thats correct though 19:04 Out`Of`Control i just delete that whole area 19:05 sfan5 !c -1936 / 16 19:05 MinetestBot -121.0 19:05 sfan5 !c -50 / 16 19:05 MinetestBot -3.125 19:05 Out`Of`Control you are not sure? 19:05 sfan5 that should be the right position 19:05 sfan5 the coords given in the output are not dividable by 16 19:05 Out`Of`Control ok thank you 19:05 sfan5 which means that they are raw mapblock positions 19:05 sfan5 not node positions 19:07 Out`Of`Control so just *16 19:16 Out`Of`Control i still get lots of "Invalid block data in database (-70,-1936,-50) (SerializationError): unsupported NameIdMapping version" 19:17 Out`Of`Control clearobjects did not help 19:19 Out`Of`Control suspiciously large amount of objects detected: 2729856 in (-70,-1936,-50); removing all of them. Haha 19:23 Fixer lol 19:23 Fixer it is out of control 19:25 Fixer https://i.imgur.com/glGMbzD.png 19:26 Fixer my small underwater base 19:27 Out`Of`Control thats very small one 19:43 Krock Fixer, oh how cute :) 19:55 kahrl_ Out`Of`Control: are you running a dev version or stable? 19:56 kahrl Out`Of`Control: dev version has a fix that should prevent minetest from writing such corrupted mapblocks (which would cause the "unsupported NameIdMapping version" message) 19:57 Out`Of`Control kahrl: dev 19:57 kahrl hmm 19:57 Out`Of`Control maybe i should compile new one 19:57 Out`Of`Control its from last year i think 19:57 kahrl https://git.io/vcqNl 19:57 kahrl the fix was added in September 19:58 Out`Of`Control oh 19:58 Out`Of`Control then i have it iwth fix 19:58 kahrl maybe the mapblocks were saved before the fix 19:58 Out`Of`Control yes i think so 19:59 kahrl btw if you need it, est31 made a tool that attempts to fix such corrupted mapblocks (without deleting the corrupted mapblock altogether) 20:00 kahrl read the comments on https://github.com/minetest/minetest/issues/2610 20:02 Out`Of`Control thanks 20:19 DoyleChris hello 20:19 DoyleChris my rubber trees are not growing 20:20 red-001 what mod are you using? 20:20 DoyleChris moretrees biomes and initlib are activated, but when i go to grow them they dont grow 20:21 DoyleChris it worked on a another world but when i went to make a new one it dosent grow. 20:22 red-001 is the mod enabled? 20:22 DoyleChris i made have been making posts in the moretrees mod forum 20:22 DoyleChris yes 20:22 DoyleChris im using mapgen v6 20:23 red-001 does it work with a diffrent mapgen? 20:27 DoyleChris yeah i had a world that was v6 and it worked went to make a v7 it worked went back to v6 now broke 20:28 red-001 I doesn't generate trees in new v6 areas? 20:28 red-001 it* 20:29 DoyleChris no it used to not sure what i did. 20:32 DoyleChris just tried again on a new world planted and went away and came back nothing grown 20:36 red-001 I have no idea what could be wrong 20:39 swift110 DoyleChris: how did you plant a world 20:40 DoyleChris all i can see is im not meeting a requirment for the tree. water ,temp 20:40 DoyleChris plant? 20:40 DoyleChris I found a rubber tree cut it down got a sapling then took to my homebase and planted it but it dosent grow 20:51 DoyleChris i dont know what to do 20:52 DoyleChris i would like to have a rubber tree by my homebase but if it dosent grow not sure what to do 20:53 swift110 DoyleChris: did you mod? 20:54 DoyleChris no i reinstalled moretrees 20:56 DoyleChris unless its minetest 20:56 swift110_ ok how do i do that 20:57 DoyleChris i have no other mod active except initlib, moreblocks, moretrees,biome_lib, 20:57 DoyleChris delete the specific mod directory (moretrees) and download new version and put in the mods folder 21:02 DoyleChris any ideas 21:15 swift110_ ok cool 21:16 swift110_ I am just getting my mind around the game itself 21:16 swift110_ havent installed any mods just yet 21:22 red-001 lol 21:23 red-001 the BEST thing about minetest are mods 21:30 DoyleChris So i took downloaded minetest off the website, installed, downloaded the latest Moretrees and biome_lib and installed them create a new v6 map and the rubber trees didnt grow. 21:41 Krock moretrees take way longer than regular trees to grow 21:47 DoyleChris i had rubber trees on one world i plant them turn around and turn back and boom they grew 21:51 DoyleChris when does vanessae come on irc 21:51 swift110_ wow 21:52 VanessaE rarely, DoyleChris :P 21:52 VanessaE I don't know what's wrong though 21:54 Out`Of`Control ServerEnvironment::clearAllObjects(): Cleared 6 objects in 6 blocks (30%) 21:54 Out`Of`Control how many entities is that? 21:56 DoyleChris i just sent you a pm 21:56 DoyleChris sorry 22:00 red-001 6 22:00 red-001 Out`of`control 22:01 Out`Of`Control ok 22:07 DoyleChris other trees will grow but rubber 22:07 DoyleChris what controls trees growth 22:14 DoyleChris any idea 22:14 Obani DoyleChris, did you look at the code ? 22:16 DoyleChris yes i opened it up but not sure what to look for 22:17 DoyleChris trying to figure out what calculates the growth rate of the trees. Beacause a default tree grows when i just turn around and the rubber still hasent growen 22:22 red-001 look for minetest.register_abm 22:37 DoyleChris in the moretrees