Time Nick Message 00:14 Kawaii CWz 00:29 kaadmy Hijiri: the sprite always faces the camera 01:39 kaeza o/ 01:49 Hijiri kaadmy: but maybe it could rotate it two-dimensionally 01:50 Hijiri I guess that would look weird though 02:03 RealBadAngel Hijiri, sprites were designed to always face the camera, if you object to rotate use wielded 02:03 RealBadAngel *need 02:03 RealBadAngel wielded is real 3d mesh and can rotate 02:03 Hijiri what's wielded? 02:04 Hijiri I don't see it in the api (that I have downloaded) 02:04 RealBadAngel item on the ground is wieled for example 02:04 Hijiri is it a visual_type? 02:04 Hijiri I mean visual 02:04 Hijiri oh, I see it 02:04 Hijiri it's wielditem 02:05 Hijiri thanks RealBadAngel 02:06 RealBadAngel visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem", 02:06 RealBadAngel you were faster ;) 02:06 RealBadAngel ofc you can use your own mesh here 02:07 rf_ how to enable fire on server? 02:08 rf_ it has installed home decor that has some fake_fire in it, that doesn't stop normal fire from working? 02:08 rf_ do I need to install some "fire mod" or is fire on by default? the fire that does damage and spreads 02:08 rf_ also same q for TNT, is a mod needed? 02:16 RealBadAngel rf_, its enabled in config 02:17 kaeza isn't fire and TNT enabled by default? 02:17 RealBadAngel disabled by default i think 02:17 kaeza hm? that's new 02:17 RealBadAngel #enable_tnt = 02:17 RealBadAngel #disable_fire = false 02:18 rf_ minetest.conf on server has disable_tnt = false is that enough 02:18 RealBadAngel fire seems to be enabled 02:18 rf_ can I edit the lua code resonspible for default fire e.g. to make it spread less? 02:19 RealBadAngel ofc you can, write a mod that will do that 02:19 RealBadAngel and override default one 02:19 rf_ is there one that does that, or other way to make sure user will not fuck up entire map and crash server btw with some huge inferno? 02:19 kaeza fire is almost always a bad idea in multiplayer 02:20 kaeza and sometimes in singleplayer too :P 02:21 kaeza the first time I played on Minetest, I built a huge port town entirely out of wood. made the mistake of putting a small lava pool close by :( 02:21 kaeza *poof* it did 02:22 rf_ hmm my steel&flint is just 02:22 rf_ creating blocks of fake_fire instead of fire 02:37 kaadmy !server pixture 02:37 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/4 | Version: 0.4.13-dev / pixture | Ping: 13ms 02:50 redblade does anyone know what it means when servers are listed dark gray in the list? 02:52 kaadmy maybe it means still listed but the server's down? 03:14 redblade no 03:15 redblade my servers both show that and i'm playing on one right now 03:17 redblade since at least last night when i recompiled my first and compiled a second one 03:17 redblade i have yet to announce the new server in the forum but i probably will tonight 03:18 kaadmy hmmmmm 03:18 kaadmy dunno why then 03:19 Wayward_One It means those servers are a different or newer version than your client 03:33 DatJohnDoe hello 03:36 redblade there are a bunch that show up gray 03:36 redblade not just mine 03:37 redblade btw how does itemstring work for /give and /giveme 04:01 redblade Wayward_One: ok thank you 04:01 redblade yes i use 0.4.13 on windows but the latest github version is used on the server 04:02 kaadmy redblade: itemstrings are the same as in modz 04:02 redblade kaadmy: what's an example, e.g. /giveme cobblestone 04:02 kaadmy 0.4.13 likely is using an older protocol than git 04:03 redblade yes 04:03 redblade it is 04:03 kaadmy eg /giveme default:cobble 04:03 redblade ok 04:03 redblade thank you 04:03 kaadmy or /giveme default:cobble 99 04:04 kaadmy if you enable debug mode in mt(press F5) you can see the node you're looking at 04:04 kaadmy it's the same string for /giveme 04:06 redblade oh ok thank you 04:26 Hijiri can gifs be used as wield_images 04:27 kaadmy no :( 04:28 kaadmy tho maybe in the future they'll be supported, along custom with wield item mesh animations 04:30 kaeza it would be nice to be able to define custom animations (rotation, etc) for wield meshes 04:31 kaeza for example, rotating item towards center when "eaten", or a drill actually rotating its head 04:32 kaeza could be done with a system similar to PlayerRef:set_local_animation 04:37 kaadmy or just have something like 04:39 kaadmy minetest.register_tool("mod:item", {wield_mesh_animation = {punch = {0, 100}, place = {100, 150}}}) 04:39 kaadmy ^ would be simplest imo 05:25 swift110-phone Hey guys 06:01 redblade hi 06:02 swift110-phone How r u redblade 06:06 redblade good 06:06 redblade i just upgraded my vps plan and set up another server yesterday 06:06 redblade (for minetest) 06:07 redblade lots of speed improvements, the new server (which i will officially announce in the forums probably tomorrow) is faster 06:08 swift110-phone Good 06:08 swift110-phone You run your own server for minetest 06:08 redblade yes and now two 06:08 swift110-phone Cool 06:09 redblade "THE TERRARIUM" is a creative mode server, no damage or pvp 06:09 swift110-phone I love this game 06:09 swift110-phone I might play tonight 06:09 redblade "THE HANGING GARDENS" i just set up is similar, but not creative and lacks most of the high-tech stuff 06:10 redblade it's a fun game yes 06:10 redblade i think you've been on Terrarium haven't you? 06:10 redblade when i have to ban people, there's a box with a list of users, and i think i remember seeing a "swift" 06:16 swift110-phone No I've never been on there 06:17 swift110-phone I've only played by myself 06:45 arsdragonfly !server arsdragonfly 06:45 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 218ms 06:56 swift110-phone I never see animals 08:35 arsdragonfly swift110-phone: there aren't any yet 08:36 arsdragonfly What animal mods do you prefer btw? 09:22 Hijiri Is there a way to just delete every block that has never been built in 09:23 Hijiri or maybe there is a tool 09:24 red-001 nope 09:25 red-001 you have to check was it built in 09:35 JamesTait Good morning all! Happy Friday, and happy Doodle Day! 😃 10:05 RealBadAngel #3650 10:05 monty_oso ¿? 10:05 RealBadAngel oops ;) 14:10 steven2 it is weird that several required mods have name conflict, isn't it? 14:10 steven2 kaeza* 14:12 steven2 now I have 5 mods installed, but only 3 appear in world config. menu 14:12 kaeza steven2, can you paste the full list of conflicts? also, which subgame are you running? 14:13 steven2 game: minetest-master 14:15 kaeza that's the engine. the subgame is e.g. minetest_game, or Carboe, or BFD, or Dreambuilder, or ... 14:15 kaeza Carbone* 14:16 steven2 yes, sorry, minetest_game-master* 14:17 kaeza please do paste the full list of conflicts 14:17 steven2 http://pastebin.com/30qMimPJ 14:19 steven2 I am seeing the other 2 mods, were very dark colored, sorry 14:20 kaeza have you checked you don't have two instances of MOB Framework installed and enabled? 14:22 * steven2 checking world.mt ... 14:23 kaeza if you are on *nix, try something like `find ~/.minetest/ -type d -name 'animal_resources'` 14:23 * steven2 is deleting non-founded mods 14:28 steven2 okay, I will test by adding every mod independently 14:28 steven2 cleaned all 14:29 steven2 but, s I moved some folders, I ask again, it is weird that several required mods have name conflict, isn't it? 14:29 steven2 as I moved* 14:31 steven2 I have repeated folders like: animalmaterials into animalmaterials (mod) and into animals_modpack itself 14:32 steven2 except I had to move all related mods into the same animals_modpack folder 14:32 steven2 are mods meant to work this way? 14:33 steven2 or only seperated? 14:33 kaeza animals modpack is a "modpack". it's intended to be installed as a directory with submods in it 14:34 steven2 Components: Animals Modpack 2.5.0, Advanced spawning 0.0.13, MOBF Core 2.5.1, Animalmaterials 0.1.3, Factions 1.1.6 (optional) https://forum.minetest.net/viewtopic.php?id=629 14:35 kaeza yep, but those are already in the release package, so you don't need them as standalone mods 14:35 steven2 okay, I see all the mobs into it, but what about other mods like the written above? 14:37 kaeza you only need the release ( http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip ) 14:37 steven2 I have doubt about it, since I can see some of them, not all 14:37 steven2 I got it void 14:37 steven2 I downloaded from the second links 14:38 kaeza the others are provided I assume, so others can use those mods without the need to install everything 14:38 kaeza it seems only "factions" is meant to be installed separately 14:39 kaeza maybe sapier should clarify that a bit ... 14:39 steven2 okay... I will continue trying, thanks... (didn't go to the page, just downloaded directly, then got void). Also, as I have MT from 1 year ago, I downloaded every mod of that stage also 14:52 steven2 great, it's working! I just needed, yes, "factions" and "adv_spawning", thanks! 14:57 xeprione hello? 14:57 xeprione does 14:58 xeprione test 14:58 Xeprione2 Great Scott! 14:58 Xeprione2 It works! 14:58 xeprione To 14:58 Xeprione2 yay, it's glitchy 14:59 xeprione To the delorian! 14:59 Xeprione2 Let's go! 15:12 steven2 it talks about "mobf_admin" privilege. I try to give me it with "/grant player mobf_admin", but it says "Unknown privilege: mobf_admin". What is wrong? 15:26 steven2 got it, it's called "mobfw_admin" now, and I didn't get all tabs becase it was windowed 15:41 kaeza "mobfw_admin"? sounds like someone let their cat on the keyboard :P 15:47 steven2 hehe 15:47 STHGOM are .x files able to have skeletons and animation data? 15:48 kaeza STHGOM, yes 15:57 STHGOM how? I cant seem to get it 16:07 red-001 what's the best way to make schematics? 16:08 red-001 is there a mod to save them form an area? 16:12 kaeza STHGOM, if you are using Blender, on the export dailog scroll down and you'll see "Export Animations" 16:12 kaeza red-001, worldedit 16:13 red-001 I thought it used it's own format 16:13 red-001 not .mts 16:15 kaeza red-001, //mtschemcreate 16:15 red-001 thanks 16:32 kaadmy STHGOM: .b3d works far better for me, .x has skeletal anim problems 16:32 STHGOM ok 16:32 kaadmy the same mesh in .b3d and .x looks different in gae 16:32 kaadmy game* 16:32 kaadmy .x has the mesh deforming incorrectly 16:33 STHGOM i tried an b3d export, and the player skin is on the armor mesh 16:45 melzua hi kaadmy ;) 16:52 xeprione2 test 16:54 STHGOM hi 16:54 xeprione2 hi 16:54 xeprione2 guess why i'm nr 2 16:54 xeprione2 because nr 1 is me on a custom client i'm making 16:55 STHGOM noce 16:55 xeprione2 thanks 17:04 red-001 custom IRC client ? 17:04 xeprione2 yeah 17:04 xeprione2 for educational purposes 17:04 xeprione2 improving my java game 17:04 xeprione2 (not a java game, but my java skills) 17:05 xeprione2 test 17:05 red-001 cool 17:05 xeprione2 yay, privmsg formatting works :P 17:07 xeprione Is the delorian here? 17:07 xeprione2 yes it is 17:07 xeprione2 let's fly! 17:07 xeprione yeah! to the future 17:07 xeprione2 and beyond 17:07 red-001 lol 17:07 xeprione2 you forgot me 17:07 * xeprione2 cries in spanish 17:08 xeprione2 lol 17:09 xeprione2 i see him 17:09 xeprione2 he's flying towards us 17:09 xeprione2 he has returned 17:12 xeprione :P 17:13 red-001 minetest server names are becoming a lot more creative 17:13 xeprione yeah, they have :D 17:13 xeprione crap... i just noticed 17:13 red-001 !server jungle 17:13 MinetestBot red-001: Jungle | 78.47.93.144:39155 | Clients: 2/10, 3/6 | Version: 0.4.13 / minetest | Ping: 11ms 17:14 red-001 but then there is a lot more servers 17:14 xeprione that when sending a message to the channel, the server doesn't re-send it to me, so i have to manually add the message to the screen :D 17:14 xeprione brb 17:14 red-001 !servers 17:14 xeprione /me jumps in his DeLorian 17:14 xeprione oh lol, i thought it was server-side 17:14 * red-001 17:14 * xeprione2 test 17:14 xeprione2 OH 17:14 xeprione2 now i get it how it works :D 17:14 xeprione2 well... gonna do that too :P 17:15 xeprione anyway... *jumps in his delorian* 17:15 red-001 !servers 17:15 red-001 !servers players 17:15 xeprione *accelarates to 88 Miles per hour* 17:15 xeprione *whooooooosh* 17:15 * red-001 ........................................................................................ 17:17 xeprione ACTION holds his fingers crossed 17:17 xeprione for christs sake :D 17:17 * xeprione2 test 17:18 * red-001 is away making a subgame 17:18 * xeprione2 gives red-001 the thumbs up 17:20 xeprione2 hello Krock 17:21 Krock hello 17:21 * xeprione test 17:21 xeprione2 YES 17:21 xeprione2 IT WERKS 17:21 Krock *Works 17:21 xeprione2 werks* :P 17:21 xeprione yeah, it's werks* 17:21 xeprione H5 17:21 xeprione2 H5 17:21 Krock kden 17:21 xeprione2 :D 17:22 xeprione /part 17:22 xeprione lol 17:22 xeprione so many things to implement :D 17:23 Krock I don't get it. What are you doing here? 17:23 xeprione2 making an IRC client in Java 17:24 xeprione2 multi-channel and stuff 17:24 xeprione2 :P 17:24 rubenwardy Don't use this as a test channel 17:24 xeprione2 this is me with the freenode webirc 17:24 Krock yet another IRC client 17:24 rubenwardy So, Krock? 17:24 xeprione2 yeah, but this one will be better, imho :D 17:24 xeprione2 exactly 17:24 Krock yes, please open a new channel to do that 17:24 rubenwardy Minetest is yet another Minecraft-like 17:24 xeprione2 i'm making cool features for this one 17:24 xeprione2 yeah 17:24 Krock rubenwardy, but it's not like there are about 100 of them 17:24 * xeprione2 gives rubenwardy a MESE block 17:24 rubenwardy It's still fun to make one 17:25 rubenwardy and you learn something 17:25 xeprione2 yeah 17:25 xeprione2 exactly 17:25 xeprione2 i'm gonna make for private chats too :P 17:25 rubenwardy http://rubenwardy.com/static/portfollio/web_rubenirc_full.png 17:25 rubenwardy ^ My html5 irc client 17:25 xeprione2 like a graphical chess game through IRC 17:25 rubenwardy has an unusual UI 17:25 rubenwardy feat. Krock 17:25 xeprione2 it's like a dark-facebook-chat kind of UI 17:25 Krock looks good O.O 17:26 Krock lol. must be an older image cuz I wans't active here very much in the past weeks 17:26 Krock *wasn't 17:27 rubenwardy That's probably 2 years old 17:27 Krock ye sure ;) 2015-02-18 or later 17:27 rubenwardy oh 17:27 rubenwardy it's probably a bit less than a year 17:28 Krock don't worry. it's just 50% away from your guess 17:28 * red-001 go kicked for flood #flood 17:28 * red-001 meant flooding 17:28 Krock http://www.bash.org/?7936 17:29 xeprione2 lol 17:29 rubenwardy wow 17:30 xeprione test 17:30 xeprione P 17:30 Krock g-line him 17:31 rubenIRC test 17:31 rubenIRC Here's a link: http://minetest.rubenwardy.com/rubenirc/ 17:33 welltest test? 17:33 * welltest says hello 17:33 rubenIRC Hi 17:35 xeprione hello 17:37 xeprione lost 17:37 xeprione oh lol 17:39 xeprione for 17:39 xeprione oh well great 17:42 xeprione test test 17:46 xeprione why the hell don't i get quit notifications? O.o 17:48 xeprione2 wth 17:49 xeprione exactly 17:49 xeprione2 H5 17:52 Out`Of`Control is there a guide to fix broken map? 17:53 xeprione test 17:53 xeprione2 test 18:02 rubenwardy Out`Of`Control, what do you mean by broken? 18:03 Krock del map.sqlite 18:06 Out`Of`Control rubenwardy: some chunks of map are broken, last time i fix it by converting to leveldb then back to sqlite 18:06 Out`Of`Control server crashes when player get into that area 18:06 Krock any error message? 18:07 Out`Of`Control yeah uh sec 18:07 rubenwardy sounds like the entity bug 18:07 rubenwardy there's a tool to fix it somewhere 18:10 Out`Of`Control where i can find that tool? 18:11 rubenwardy no idea 18:11 rubenwardy est made it 18:11 Krock hmm.. can't find ni on the search engine 18:12 Krock *it 18:18 red-001 is it /clearobjects 18:18 red-001 ? 18:18 rubenwardy https://github.com/minetest/minetest/issues/2610#issuecomment-144180781 18:19 rubenwardy found it 18:19 rubenwardy you should try clear obj first though 18:19 rubenwardy as that might fix it 18:21 Out`Of`Control how long it would take on a 19 gb map? 18:21 Out`Of`Control rubenwardy: thank you 18:21 rubenwardy No idea 18:21 rubenwardy depends on backend 18:21 red-001 long? 18:22 rubenwardy and what secondary storage you're using 18:22 rubenwardy but probably quite long 18:22 Out`Of`Control its ssd 18:22 rubenwardy as it needs to access every single mapblock and clear the entities 18:23 Out`Of`Control rubenwardy: i know that this happens when player drop or place nodes on last bottom node 18:23 red-001 isn't there a chatcommand for this now? 18:23 Out`Of`Control for what? 18:24 red-001 clearing entities 18:25 Out`Of`Control there is WE command to do that 18:54 rf_ how to regenerate part of map e.g. the chunk I am in, or in some radius? 18:56 Out`Of`Control deleteblocks ? 19:09 Krock yup, "/deleteblocks here" is what you need 19:10 red-001 ahhh 19:10 red-001 why does minetest think I want a dump of the serverlist? 19:26 red-001 wow 19:26 red-001 minetest still has code that was commented out in 0.4.8 19:27 red-001 and it's a mod installer 19:27 red-001 and it works 19:27 red-001 a bit 19:34 Kawaii hi 19:35 lambda-11235 red-001: I remember that installer, why was it removed? 19:35 red-001 TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization 19:35 red-001 whatever that means 19:37 Fixer ._. 19:37 Calinou // TODO 1996-01-01 Please uncomment to avoid year 2k bug 19:39 Fixer lol 19:39 lambda-11235 red-001: What file is it in? 19:41 red-001 builtin/mainmenu/tabs_mods 19:41 red-001 uncomment line 36 and 38 of /builtin/mainmenu/tab_mods.lua 19:42 red-001 you get a file manger that was written in 1996 19:48 red-001 the mod manager still works 19:56 steven2 I am getting lots of warnings "Undeclared global variable" when running the server; searched but don't know what is wrong, any help please? http://pastebin.com/AiMPU5We 19:59 red-001 you missed so "local"'s 19:59 red-001 some* 20:00 red-001 It could be on purpose 20:00 red-001 but minetest warns you because using gobal's can cause strange bugs 20:02 steven2 then I should add "local" + every variable in those files? 20:02 steven2 (listed variables) 20:03 steven2 ah, on purpose, okay. Then I do nothing, just in case. Thanks. 20:10 Hijiri where can I find the definition of register_craft? 20:22 Taoki Hello. I was wondering if anyone knows where I could find a very basic minetest game, to build my own game on top of. Basically a game that's just as minimal enough to start up at all... though ideally with node definitions for basic mapgen_v6 biomes (eg: dirt_with_grass, etc). 20:22 Taoki I could start mine from minimal itself, but even minimal has too much I'd later want to customize. 20:24 red-001 "minimal was too much" 20:24 red-001 games don't get a lot smaller then that with a mapgen 20:24 red-001 delete all mods but default? 20:25 Taoki Think I found it: 20:25 Taoki https://forum.minetest.net/viewtopic.php?f=15&t=9647 20:25 red-001 then remove all but a few nodes 20:25 red-001 that's a lot larger then minimal 20:26 Taoki swift110: I'll probably want to remove the default tools and such too, once I'll get to implementing my own. Same with furnaces, chests, etc. I want to start with defining the basic nodes and mgv7 biomes. 20:26 Taoki Ah, that's not the one I remember... 20:27 Taoki There was another minetest_base game. It was so basic, there was a single node with a white texture. 20:27 swift110 hekki Taoki 20:28 Taoki hekki? 20:28 red-001 my not start form scratch then ? 20:29 red-001 if you don't want anything 20:29 Taoki red-001: Not sure which files exactly I need to run a game from scratch. Or not exactly from scretch... rather just with a few terrain node definitions and a mapgen. 20:29 swift110 hello i mean tai 20:29 swift110 hello i mean Taoki 20:30 Taoki oh 20:30 Taoki Thought that was the name of some game xD 20:30 Taoki k... I'm probably going with minimal 20:30 red-001 you need a only some code to handle the player mesh and inventory 20:30 red-001 take a look at ufo run 20:31 red-001 it only has 3 mods 20:31 red-001 for mapgen take a look at minetest_game default mapgen.lua 21:26 DatJohnDoe hello 21:26 DatJohnDoe ? 21:26 DatJohnDoe Anyone here 21:26 DatJohnDoe ? 21:27 steven2 does anybody know how to build a house with "build_house" command? I am getting "Invalid position" every time 21:27 red-001 yeah 21:28 DatJohnDoe are there any survival servers with guns? 21:29 DatJohnDoe Other than the Ctf Server? 21:29 DatJohnDoe brb 21:30 AndChat|49209 Back 21:30 AndChat|49209 wait 21:31 AndChat|49209 Ok I am back 21:32 DatJohnDoe Test 21:32 DatJohnDoe So any Gun servers? 21:40 rubenwardy Maybe hunger games 21:40 rubenwardy idk 21:40 rubenwardy Most servers are about building rather than PvP 21:40 rubenwardy DatJohnDoe, 21:40 sfan5 !server players:most 21:40 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 30/40, 13/30 | Version: 0.4.13-dev / minetest | Ping: 109ms 21:41 Fixer iiiittt 21:42 red-001 wow minetest with only one build warning 21:42 DatJohnDoe Yah? 21:44 red-001 yah 21:44 rubenwardy wow, how is that possible? 21:45 ElectronLibre How did you do that? 21:45 red-001 it's version 0.2 21:45 red-001 that's how 21:45 ElectronLibre Oh. 21:45 steven2 any help about building houses, then? it's about Animals Modpack https://forum.minetest.net/viewtopic.php?id=629 21:46 DatJohnDoe Lol 21:47 ElectronLibre Do you have any alternative to animals_modpack? It's quite old. 21:50 sfan5 try installing minecraft 21:52 steven2 seems the best option 21:53 steven2 and the last post of sapier is Wed Dec 30, 2015 20:39 21:53 * steven2 is looking at code 21:54 steven2 if #pos_strings ~= 3 then 21:54 steven2 minetest.chat_send_player(name, "/build_house invalid position") 21:54 steven2 return 21:54 steven2 local pos_strings = parameters[1]:split(",") 21:55 steven2 hmm, I need commas to give positions, right? 22:00 red-001 yes 22:00 red-001 e.g 1,6,10 22:02 steven2 oky 22:02 steven2 okay 22:04 steven2 what is blueprintnumber? /build_house 22:06 steven2 ah must be an id... 22:08 steven2 got it, now ground is not suitable... 22:09 steven2 if not building_spawner.builder(spawnpoint,mob_npc_houses[blueprintnumber],parameters[3]) then minetest.chat_send_player(name, "/build_house failed to build house maybe ground wasn't suitable") 22:10 steven2 it has enough space 22:12 steven2 (I think) 22:17 steven2 I think I am learning Lua right now :P 22:20 steven2 well checking adv_spawning now 22:32 steven2 any idea of what he is calling a "spawner"? for example here: "Be very carefull if you check this one all disabled mobs as well as their spawners are erased from world. There's no way to get the spawners back!" https://github.com/sapier/animals_modpack/wiki/Menu 22:33 steven2 it seems not more mobs appearing now :S 22:39 steven2 well, I'm done for now... any help is appreciated :) 23:03 rubenwardy about 5 seconds before the UI stopped responding 23:07 sfan5 i'd suggest running that in a vm 23:07 rubenwardy I did 23:07 rubenwardy virtual box vm 23:09 sfan5 for fucks sake 23:09 sfan5 stop misusing [off] 23:09 sfan5 !kick red-001 23:10 rubenwardy I'm not: I don't want it to appear in the logger 23:10 red-001 point taken 23:10 sfan5 rubenwardy: you dont want to appear in the logger for no reason 23:20 Hijiri Are AreaStores serializable with minetest.serialize 23:39 jordan4ibanez Are there any servers that have item drop and environment mods? 23:39 sfan5 you ask hard questions 23:42 jordan4ibanez I do, only the best servers will survive 23:42 * jordan4ibanez plays dramatic music 23:45 jordan4ibanez Is there a way to favorite servers on the client tab? 23:46 sfan5 nope 23:46 sfan5 it will just blindly add every server you visit to the tab 23:53 jordan4ibanez sfan5, can we modify the main menu? 23:54 sfan5 it's written in lua 23:54 sfan5 so yes 23:58 blert anybody know the maximum length of a player name?