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IRC log for #minetest, 2016-02-05

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All times shown according to UTC.

Time Nick Message
00:10 Kawaii joined #minetest
00:14 Kawaii CWz
00:29 kaadmy Hijiri: the sprite always faces the camera
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01:39 kaeza o/
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01:49 Hijiri kaadmy: but maybe it could rotate it two-dimensionally
01:50 Hijiri I guess that would look weird though
02:03 RealBadAngel Hijiri, sprites were designed to always face the camera, if you object to rotate use wielded
02:03 RealBadAngel *need
02:03 RealBadAngel wielded is real 3d mesh and can rotate
02:03 Hijiri what's wielded?
02:04 Hijiri I don't see it in the api (that I have downloaded)
02:04 RealBadAngel item on the ground is wieled for example
02:04 Hijiri is it a visual_type?
02:04 Hijiri I mean visual
02:04 Hijiri oh, I see it
02:04 Hijiri it's wielditem
02:05 Hijiri thanks RealBadAngel
02:06 RealBadAngel visual = "cube"/"sprite"/"upright_s​prite"/"mesh"/"wielditem",
02:06 RealBadAngel you were faster ;)
02:06 RealBadAngel ofc you can use your own mesh here
02:07 rf_ how to enable fire on server?
02:08 rf_ it has installed home decor that has some fake_fire in it, that doesn't stop normal fire from working?
02:08 rf_ do I need to install some "fire mod" or is fire on by default? the fire that does damage and spreads
02:08 rf_ also same q for TNT, is a mod needed?
02:16 RealBadAngel rf_,  its enabled in config
02:17 kaeza isn't fire and TNT enabled by default?
02:17 RealBadAngel disabled by default i think
02:17 kaeza hm? that's new
02:17 RealBadAngel #enable_tnt = <true in singleplayer, false in multiplayer>
02:17 RealBadAngel #disable_fire = false
02:18 rf_ minetest.conf on server has disable_tnt = false  is that enough
02:18 RealBadAngel fire seems to be enabled
02:18 rf_ can I edit the lua code resonspible for default fire e.g. to make it spread less?
02:19 RealBadAngel ofc you can, write a mod that will do that
02:19 RealBadAngel and override default one
02:19 rf_ is there one that does that, or other way to make sure user will not fuck up entire map and crash server btw with some huge inferno?
02:19 kaeza fire is almost always a bad idea in multiplayer
02:20 kaeza and sometimes in singleplayer too :P
02:21 kaeza the first time I played on Minetest, I built a huge port town entirely out of wood. made the mistake of putting a small lava pool close by :(
02:21 kaeza *poof* it did
02:22 rf_ hmm my steel&flint is just
02:22 rf_ creating blocks of fake_fire instead of fire
02:37 kaadmy !server pixture
02:37 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/4 | Version: 0.4.13-dev / pixture | Ping: 13ms
02:50 redblade does anyone know what it means when servers are listed dark gray in the list?
02:52 kaadmy maybe it means still listed but the server's down?
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03:14 redblade no
03:15 redblade my servers both show that and i'm playing on one right now
03:17 redblade since at least last night when i recompiled my first and compiled a second one
03:17 redblade i have yet to announce the new server in the forum but i probably will tonight
03:18 kaadmy hmmmmm
03:18 kaadmy dunno why then
03:19 Wayward_One It means those servers are a different or newer version than your client
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03:33 DatJohnDoe hello
03:36 redblade there are a bunch that show up gray
03:36 redblade not just mine
03:37 redblade btw how does itemstring work for /give and /giveme
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04:01 redblade Wayward_One: ok thank you
04:01 redblade yes  i use 0.4.13 on windows but the latest github version is used on the server
04:02 kaadmy redblade: itemstrings are the same as in modz
04:02 redblade kaadmy: what's an example, e.g. /giveme cobblestone
04:02 kaadmy 0.4.13 likely is using an older protocol than git
04:03 redblade yes
04:03 redblade it is
04:03 kaadmy eg /giveme default:cobble
04:03 redblade ok
04:03 redblade thank you
04:03 kaadmy or /giveme default:cobble 99
04:04 kaadmy if you enable debug mode in mt(press F5) you can see the node you're looking at
04:04 kaadmy it's the same string for /giveme
04:06 redblade oh ok thank you
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04:26 Hijiri can gifs be used as wield_images
04:27 kaadmy no :(
04:28 kaadmy tho maybe in the future they'll be supported, along custom with wield item mesh animations
04:30 kaeza it would be nice to be able to define custom animations (rotation, etc) for wield meshes
04:31 kaeza for example, rotating item towards center when "eaten", or a drill actually rotating its head
04:32 kaeza could be done with a system similar to PlayerRef:set_local_animation
04:37 kaadmy or just have something like
04:39 kaadmy minetest.register_tool("mod:item", {wield_mesh_animation = {punch = {0, 100}, place = {100, 150}}})
04:39 kaadmy ^ would be simplest imo
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05:25 swift110-phone Hey guys
06:01 redblade hi
06:02 swift110-phone How r u redblade
06:06 redblade good
06:06 redblade i just upgraded my vps plan and set up another server yesterday
06:06 redblade (for minetest)
06:07 redblade lots of speed improvements, the new server (which i will officially announce in the forums probably tomorrow) is faster
06:08 swift110-phone Good
06:08 swift110-phone You run your own server for minetest
06:08 redblade yes and now two
06:08 swift110-phone Cool
06:09 redblade "THE TERRARIUM" is a creative mode server, no damage or pvp
06:09 swift110-phone I love this game
06:09 swift110-phone I might play tonight
06:09 redblade "THE HANGING GARDENS" i just set up is similar, but not creative and lacks most of the high-tech stuff
06:10 redblade it's a fun game yes
06:10 redblade i think you've been on Terrarium haven't you?
06:10 redblade when i have to ban people, there's a box with a list of users, and i think i remember seeing a "swift"
06:16 swift110-phone No I've never been on there
06:17 swift110-phone I've only played by myself
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06:45 arsdragonfly !server arsdragonfly
06:45 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 218ms
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06:56 swift110-phone I never see animals
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08:35 arsdragonfly swift110-phone: there aren't any yet
08:36 arsdragonfly What animal mods do you prefer btw?
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09:22 Hijiri Is there a way to just delete every block that has never been built in
09:23 Hijiri or maybe there is a tool
09:24 red-001 nope
09:25 red-001 you have to check was it built in
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09:35 JamesTait Good morning all!  Happy Friday, and happy Doodle Day! 😃
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10:05 RealBadAngel #3650
10:05 monty_oso ¿?
10:05 RealBadAngel oops ;)
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14:10 steven2 it is weird that several required mods have name conflict, isn't it?
14:10 steven2 kaeza*
14:12 steven2 now I have 5 mods installed, but only 3 appear in world config. menu
14:12 kaeza steven2, can you paste the full list of conflicts? also, which subgame are you running?
14:13 steven2 game: minetest-master
14:15 kaeza that's the engine. the subgame is e.g. minetest_game, or Carboe, or BFD, or Dreambuilder, or ...
14:15 kaeza Carbone*
14:16 steven2 yes, sorry, minetest_game-master*
14:17 kaeza please do paste the full list of conflicts
14:17 steven2 http://pastebin.com/30qMimPJ
14:19 steven2 I am seeing the other 2 mods, were very dark colored, sorry
14:20 kaeza have you checked you don't have two instances of MOB Framework installed and enabled?
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14:22 * steven2 checking world.mt ...
14:23 kaeza if you are on *nix, try something like `find ~/.minetest/ -type d -name 'animal_resources'`
14:23 * steven2 is deleting non-founded mods
14:28 steven2 okay, I will test by adding every mod independently
14:28 steven2 cleaned all
14:29 steven2 but, s I moved some folders, I ask again, it is weird that several required mods have name conflict, isn't it?
14:29 steven2 as I moved*
14:31 steven2 I have repeated folders like: animalmaterials into animalmaterials (mod) and into animals_modpack itself
14:32 steven2 except I had to move all related mods into the same animals_modpack folder
14:32 steven2 are mods meant to work this way?
14:33 steven2 or only seperated?
14:33 kaeza animals modpack is a "modpack". it's intended to be installed as a directory with submods in it
14:34 steven2 Components: Animals Modpack 2.5.0, Advanced spawning 0.0.13, MOBF Core 2.5.1, Animalmaterials 0.1.3, Factions 1.1.6 (optional) https://forum.minetest.net/viewtopic.php?id=629
14:35 kaeza yep, but those are already in the release package, so you don't need them as standalone mods
14:35 steven2 okay, I see all the mobs into it, but what about other mods like the written above?
14:37 kaeza you only need the release ( http://www.mediafire.com/download/8837​o2995bqjxzt/animals_modpack-2.5.0.zip )
14:37 steven2 I have doubt about it, since I can see some of them, not all
14:37 steven2 I got it void
14:37 steven2 I downloaded from the second links
14:38 kaeza the others are provided I assume, so others can use those mods without the need to install everything
14:38 kaeza it seems only "factions" is meant to be installed separately
14:39 kaeza maybe sapier should clarify that a bit ...
14:39 steven2 okay... I will continue trying, thanks... (didn't go to the page, just downloaded directly, then got void). Also, as I have MT from 1 year ago, I downloaded every mod of that stage also
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14:52 steven2 great, it's working! I just needed, yes, "factions" and "adv_spawning", thanks!
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14:57 xeprione hello?
14:57 xeprione does
14:58 Xeprione2 joined #minetest
14:58 xeprione test
14:58 STHGOM joined #minetest
14:58 Xeprione2 Great Scott!
14:58 Xeprione2 It works!
14:58 xeprione To
14:58 Xeprione2 yay, it's glitchy
14:59 xeprione To the delorian!
14:59 Xeprione2 Let's go!
14:59 Xeprione2 left #minetest
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15:12 steven2 it talks about "mobf_admin" privilege. I try to give me it with "/grant player mobf_admin", but it says "Unknown privilege: mobf_admin". What is wrong?
15:26 steven2 got it, it's called "mobfw_admin" now, and I didn't get all tabs becase it was windowed
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15:41 kaeza "mobfw_admin"? sounds like someone let their cat on the keyboard :P
15:47 steven2 hehe
15:47 STHGOM are .x files able to have skeletons and animation data?
15:48 kaeza STHGOM, yes
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15:57 STHGOM how? I cant seem to get it
16:07 red-001 what's the best way to make schematics?
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16:08 red-001 is there a mod to save them form an area?
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16:12 kaeza STHGOM, if you are using Blender, on the export dailog scroll down and you'll see "Export Animations"
16:12 kaeza red-001, worldedit
16:13 red-001 I thought it used it's own format
16:13 red-001 not .mts
16:15 kaeza red-001, //mtschemcreate
16:15 red-001 thanks
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16:32 kaadmy STHGOM: .b3d works far better for me, .x has skeletal anim problems
16:32 STHGOM ok
16:32 kaadmy the same mesh in .b3d and .x looks different in gae
16:32 kaadmy game*
16:32 kaadmy .x has the mesh deforming incorrectly
16:33 alket joined #minetest
16:33 STHGOM i tried an b3d export, and the player skin is on the armor mesh
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16:45 melzua hi kaadmy ;)
16:45 xeprione joined #minetest
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16:52 xeprione2 test
16:54 STHGOM hi
16:54 xeprione2 hi
16:54 xeprione2 guess why i'm nr 2
16:54 xeprione2 because nr 1 is me on a custom client i'm making
16:55 STHGOM noce
16:55 xeprione2 thanks
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17:04 red-001 custom IRC client ?
17:04 xeprione2 yeah
17:04 xeprione2 for educational purposes
17:04 xeprione2 improving my java game
17:04 xeprione2 (not a java game, but my java skills)
17:05 xeprione joined #minetest
17:05 xeprione2 test
17:05 red-001 cool
17:05 xeprione2 yay, privmsg formatting works :P
17:07 xeprione joined #minetest
17:07 xeprione Is the delorian here?
17:07 xeprione2 yes it is
17:07 xeprione2 let's fly!
17:07 xeprione yeah! to the future
17:07 xeprione2 and beyond
17:07 red-001 lol
17:07 xeprione2 you forgot me
17:07 * xeprione2 cries in spanish
17:08 xeprione2 lol
17:09 xeprione2 i see him
17:09 xeprione2 he's flying towards us
17:09 xeprione joined #minetest
17:09 xeprione2 he has returned
17:09 xeprione2 left #minetest
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17:12 xeprione2 joined #minetest
17:12 xeprione :P
17:13 xeprione joined #minetest
17:13 red-001 minetest server names are becoming a lot more creative
17:13 xeprione yeah, they have :D
17:13 xeprione crap... i just noticed
17:13 red-001 !server jungle
17:13 MinetestBot red-001: Jungle | 78.47.93.144:39155 | Clients: 2/10, 3/6 | Version: 0.4.13 / minetest | Ping: 11ms
17:14 red-001 but then there is a lot more servers
17:14 xeprione that when sending a message to the channel, the server doesn't re-send it to me, so i have to manually add the message to the screen :D
17:14 xeprione brb
17:14 red-001 !servers
17:14 xeprione /me jumps in his DeLorian
17:14 xeprione oh lol, i thought it was server-side
17:14 * red-001
17:14 * xeprione2 test
17:14 xeprione2 OH
17:14 xeprione2 now i get it how it works :D
17:14 xeprione2 well... gonna do that too :P
17:15 xeprione anyway... *jumps in his delorian*
17:15 red-001 !servers
17:15 red-001 !servers players
17:15 xeprione *accelarates to 88 Miles per hour*
17:15 xeprione *whooooooosh*
17:15 * red-001 ............................................​............................................
17:17 xeprione joined #minetest
17:17 xeprione ACTION holds his fingers crossed
17:17 xeprione for christs sake :D
17:17 * xeprione2 test
17:18 * red-001 is away making a subgame
17:18 * xeprione2 gives red-001 the thumbs up
17:20 Krock joined #minetest
17:20 xeprione2 hello Krock
17:21 xeprione joined #minetest
17:21 Krock hello
17:21 * xeprione test
17:21 xeprione2 YES
17:21 xeprione2 IT WERKS
17:21 Krock *Works
17:21 xeprione2 werks* :P
17:21 xeprione yeah, it's werks*
17:21 Wuzzy joined #minetest
17:21 xeprione H5
17:21 xeprione2 H5
17:21 Krock kden
17:21 xeprione2 :D
17:22 xeprione /part
17:22 xeprione lol
17:22 xeprione so many things to implement :D
17:23 sofar joined #minetest
17:23 Krock I don't get it. What are you doing here?
17:23 xeprione2 making an IRC client in Java
17:24 xeprione2 multi-channel and stuff
17:24 xeprione2 :P
17:24 rubenwardy Don't use this as a test channel
17:24 xeprione2 this is me with the freenode webirc
17:24 Krock yet another IRC client
17:24 rubenwardy So, Krock?
17:24 xeprione2 yeah, but this one will be better, imho :D
17:24 xeprione2 exactly
17:24 Krock yes, please open a new channel to do that
17:24 rubenwardy Minetest is yet another Minecraft-like
17:24 xeprione2 i'm making cool features for this one
17:24 xeprione2 yeah
17:24 Krock rubenwardy, but it's not like there are about 100 of them
17:24 * xeprione2 gives rubenwardy a MESE block
17:24 rubenwardy It's still fun to make one
17:25 rubenwardy and you learn something
17:25 xeprione2 yeah
17:25 xeprione2 exactly
17:25 xeprione2 i'm gonna make for private chats too :P
17:25 rubenwardy http://rubenwardy.com/static/po​rtfollio/web_rubenirc_full.png
17:25 rubenwardy ^ My html5 irc client
17:25 xeprione2 like a graphical chess game through IRC
17:25 rubenwardy has an unusual UI
17:25 rubenwardy feat. Krock
17:25 xeprione2 it's like a dark-facebook-chat kind of UI
17:25 Krock looks good O.O
17:26 Krock lol. must be an older image cuz I wans't active here very much in the past weeks
17:26 Krock *wasn't
17:27 rubenwardy That's probably 2 years old
17:27 Krock ye sure ;) 2015-02-18 or later
17:27 rubenwardy oh
17:27 rubenwardy it's probably a bit less than a year
17:28 Krock don't worry. it's just 50% away from your guess
17:28 red-001 joined #minetest
17:28 * red-001 go kicked for flood #flood
17:28 * red-001 meant flooding
17:28 Krock http://www.bash.org/?7936
17:29 xeprione2 lol
17:29 rubenwardy wow
17:29 xeprione joined #minetest
17:30 xeprione test
17:30 xeprione P
17:30 Krock g-line him
17:30 xeprione left #minetest
17:30 red-001 joined #minetest
17:31 rubenIRC joined #minetest
17:31 rubenIRC test
17:31 rubenIRC Here's a link: http://minetest.rubenwardy.com/rubenirc/
17:32 welltest joined #minetest
17:33 welltest test?
17:33 * welltest says hello
17:33 rubenIRC Hi
17:34 Pest joined #minetest
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17:35 xeprione joined #minetest
17:35 xeprione hello
17:37 xeprione joined #minetest
17:37 xeprione lost
17:37 xeprione oh lol
17:39 xeprione joined #minetest
17:39 xeprione for
17:39 xeprione oh well great
17:39 xeprione left #minetest
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17:42 xeprione test test
17:44 sonicpp joined #minetest
17:44 xeprione joined #minetest
17:46 xeprione why the hell don't i get quit notifications? O.o
17:47 xeprione2 joined #minetest
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17:48 xeprione2 wth
17:49 xeprione exactly
17:49 xeprione2 H5
17:52 Out`Of`Control is there a guide to fix broken map?
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17:53 xeprione test
17:53 xeprione2 test
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18:02 rubenwardy Out`Of`Control, what do you mean by broken?
18:03 Krock del map.sqlite
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18:06 Out`Of`Control rubenwardy:  some chunks of map are broken, last time i fix it by converting to leveldb then back to sqlite
18:06 Out`Of`Control server crashes when player get into that area
18:06 Krock any error message?
18:07 Out`Of`Control yeah uh sec
18:07 rubenwardy sounds like the entity bug
18:07 rubenwardy there's a tool to fix it somewhere
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18:10 Out`Of`Control where i can find that tool?
18:11 rubenwardy no idea
18:11 rubenwardy est made it
18:11 Krock hmm.. can't find ni on the search engine
18:12 Krock *it
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18:18 red-001 is it /clearobjects
18:18 red-001 ?
18:18 rubenwardy https://github.com/minetest/minetest​/issues/2610#issuecomment-144180781
18:19 rubenwardy found it
18:19 rubenwardy you should try clear obj first though
18:19 rubenwardy as that might fix it
18:21 Out`Of`Control how long it would take on a 19 gb map?
18:21 Out`Of`Control rubenwardy:  thank you
18:21 rubenwardy No idea
18:21 rubenwardy depends on backend
18:21 red-001 long?
18:22 rubenwardy and what secondary storage you're using
18:22 rubenwardy but probably quite long
18:22 Out`Of`Control its ssd
18:22 rubenwardy as it needs to access every single mapblock and clear the entities
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18:23 Out`Of`Control rubenwardy:  i know that this happens when player drop or place nodes on last bottom  node
18:23 red-001 isn't there a chatcommand for this now?
18:23 Out`Of`Control for what?
18:24 red-001 clearing entities
18:25 GeHa joined #minetest
18:25 Out`Of`Control there is WE command to do that
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18:54 rf_ how to regenerate part of map e.g. the chunk I am in, or in some radius?
18:56 Out`Of`Control deleteblocks ?
19:09 Krock yup, "/deleteblocks here" is what you need
19:10 red-001 ahhh
19:10 red-001 why does minetest think I want a dump of the serverlist?
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19:26 red-001 wow
19:26 red-001 minetest still has code that was commented out in 0.4.8
19:27 red-001 and it's a mod installer
19:27 red-001 and it works
19:27 red-001 a bit
19:30 Gael-de-Sailly joined #minetest
19:31 Kawaii joined #minetest
19:34 Kawaii hi
19:35 lambda-11235 red-001: I remember that installer, why was it removed?
19:35 red-001 TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
19:35 red-001 whatever that means
19:37 Fixer ._.
19:37 Calinou // TODO 1996-01-01 Please uncomment to avoid year 2k bug
19:39 Fixer lol
19:39 lambda-11235 red-001: What file is it in?
19:41 red-001 builtin/mainmenu/tabs_mods
19:41 red-001 uncomment line 36 and 38 of /builtin/mainmenu/tab_mods.lua
19:42 red-001 you get a file manger that was written in 1996
19:44 Calinou joined #minetest
19:48 red-001 the mod manager still works
19:56 steven2 I am getting lots of warnings "Undeclared global variable" when running the server; searched but don't know what is wrong, any help please? http://pastebin.com/AiMPU5We
19:59 red-001 you missed so "local"'s
19:59 red-001 some*
19:59 Gael-de-Sailly joined #minetest
20:00 red-001 It could be on purpose
20:00 red-001 but minetest warns you because using gobal's can cause strange bugs
20:02 steven2 then I should add "local" + every variable in those files?
20:02 steven2 (listed variables)
20:03 steven2 ah, on purpose, okay. Then I do nothing, just in case. Thanks.
20:10 Hijiri where can I find the definition of register_craft?
20:22 Taoki Hello. I was wondering if anyone knows where I could find a very basic minetest game, to build my own game on top of. Basically a game that's just as minimal enough to start up at all... though ideally with node definitions for basic mapgen_v6 biomes (eg: dirt_with_grass, etc).
20:22 Taoki I could start mine from minimal itself, but even minimal has too much I'd later want to customize.
20:24 red-001 "minimal was too much"
20:24 red-001 games don't get a lot smaller then that with a mapgen
20:24 swift110 joined #minetest
20:24 red-001 delete all mods but default?
20:25 Taoki Think I found it:
20:25 Taoki https://forum.minetest.net/v​iewtopic.php?f=15&amp;t=9647
20:25 red-001 then remove all but a few nodes
20:25 red-001 that's a lot larger then minimal
20:26 Taoki swift110: I'll probably want to remove the default tools and such too, once I'll get to implementing my own. Same with furnaces, chests, etc. I want to start with defining the basic nodes and mgv7 biomes.
20:26 fusion44 joined #minetest
20:26 Taoki Ah, that's not the one I remember...
20:26 swift110_ joined #minetest
20:27 Taoki There was another minetest_base game. It was so basic, there was a single node with a white texture.
20:27 swift110 hekki Taoki
20:28 Taoki hekki?
20:28 red-001 my not start form scratch then ?
20:29 red-001 if you don't want anything
20:29 Taoki red-001: Not sure which files exactly I need to run a game from scratch. Or not exactly from scretch... rather just with a few terrain node definitions and a mapgen.
20:29 swift110 hello i mean tai
20:29 swift110 hello i mean Taoki
20:30 Taoki oh
20:30 Taoki Thought that was the name of some game xD
20:30 Taoki k... I'm probably going with minimal
20:30 red-001 you need a only some code to handle the player mesh and inventory
20:30 red-001 take a look at ufo run
20:31 red-001 it only has 3 mods
20:31 red-001 for mapgen take a look at minetest_game default mapgen.lua
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21:26 DatJohnDoe joined #minetest
21:26 DatJohnDoe hello
21:26 DatJohnDoe ?
21:26 DatJohnDoe Anyone here
21:26 DatJohnDoe ?
21:27 steven2 does anybody know how to build a house with "build_house" command? I am getting "Invalid position" every time
21:27 red-001 yeah
21:28 DatJohnDoe are there any survival servers with guns?
21:29 DatJohnDoe Other than the Ctf Server?
21:29 DatJohnDoe brb
21:29 AndChat|49209 joined #minetest
21:30 AndChat|49209 Back
21:30 AndChat|49209 wait
21:31 AndChat|49209 Ok I am back
21:31 DatJohnDoe joined #minetest
21:32 DatJohnDoe Test
21:32 DatJohnDoe So any Gun servers?
21:40 rubenwardy Maybe hunger games
21:40 rubenwardy idk
21:40 rubenwardy Most servers are about building rather than PvP
21:40 rubenwardy DatJohnDoe,
21:40 sfan5 !server players:most
21:40 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 30/40, 13/30 | Version: 0.4.13-dev / minetest | Ping: 109ms
21:41 Fixer iiiittt
21:42 red-001 wow minetest with only one build warning
21:42 DatJohnDoe Yah?
21:44 red-001 yah
21:44 rubenwardy wow, how is that possible?
21:45 ElectronLibre How did you do that?
21:45 red-001 it's version 0.2
21:45 red-001 that's how
21:45 ElectronLibre Oh.
21:45 steven2 any help about building houses, then? it's about Animals Modpack https://forum.minetest.net/viewtopic.php?id=629
21:46 DatJohnDoe Lol
21:47 ElectronLibre Do you have any alternative to animals_modpack? It's quite old.
21:50 sfan5 try installing minecraft
21:52 steven2 seems the best option
21:53 steven2 and the last post of sapier is Wed Dec 30, 2015 20:39
21:53 * steven2 is looking at code
21:54 steven2 if #pos_strings ~= 3 then
21:54 steven2 minetest.chat_send_player(name, "/build_house invalid position")
21:54 steven2 return
21:54 steven2 local pos_strings = parameters[1]:split(",")
21:55 steven2 hmm, I need commas to give positions, right?
22:00 red-001 yes
22:00 red-001 e.g 1,6,10
22:02 steven2 oky
22:02 steven2 okay
22:04 steven2 what is blueprintnumber? /build_house <pos> <blueprintnumber> <mobname|optional>
22:06 steven2 ah must be an id...
22:08 steven2 got it, now ground is not suitable...
22:09 steven2 if not building_spawner.builder(spawnpoint,mob_n​pc_houses[blueprintnumber],parameters[3]) then minetest.chat_send_player(name, "/build_house failed to build house maybe ground wasn't suitable")
22:10 steven2 it has enough space
22:12 steven2 (I think)
22:17 steven2 I think I am learning Lua right now :P
22:20 steven2 well checking adv_spawning now
22:27 EvergreenTree joined #minetest
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22:32 steven2 any idea of what he is calling a "spawner"? for example here: "Be very carefull if you check this one all disabled mobs as well as their spawners are erased from world. There's no way to get the spawners back!" https://github.com/sapier/​animals_modpack/wiki/Menu
22:33 steven2 it seems not more mobs appearing now :S
22:39 steven2 well, I'm done for now... any help is appreciated :)
22:56 red-001 joined #minetest
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23:03 rubenwardy about 5 seconds before the UI stopped responding
23:07 sfan5 i'd suggest running that in a vm
23:07 rubenwardy I did
23:07 rubenwardy virtual box vm
23:09 sfan5 for fucks sake
23:09 sfan5 stop misusing [off]
23:09 sfan5 !kick red-001
23:09 red-001 was kicked by MinetestBot: red-001
23:10 rubenwardy I'm not: I don't want it to appear in the logger
23:10 red-001 joined #minetest
23:10 red-001 point taken
23:10 sfan5 rubenwardy: you dont want to appear in the logger for no reason
23:20 Hijiri Are AreaStores serializable with minetest.serialize
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23:39 jordan4ibanez Are there any servers that have item drop and environment mods?
23:39 sfan5 you ask hard questions
23:42 jordan4ibanez I do, only the best servers will survive
23:42 * jordan4ibanez plays dramatic music
23:45 jordan4ibanez Is there a way to favorite servers on the client tab?
23:46 sfan5 nope
23:46 sfan5 it will just blindly add every server you visit to the tab
23:53 jordan4ibanez sfan5, can we modify the main menu?
23:54 sfan5 it's written in lua
23:54 sfan5 so yes
23:57 blert joined #minetest
23:58 blert anybody know the maximum length of a player name?

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