Time Nick Message 01:39 kaeza o/ 03:51 Hijiri I have another request in the mod topic move requests thread 03:52 Hijiri oh, also in the minetest-mods new mod issues 03:54 OldCoder kaeza, haeza 04:13 kaeza OldCoder, o/ 04:14 kaeza Hijiri, can you put a description in the post? 04:15 kaeza Otherwise, looks OK 04:15 kaeza I mean, expand a bit the description 04:21 Hijiri kaeza: Alright 04:22 Hijiri actually I have to brb to eat 04:27 kaeza take your time, I'll be back in a few 05:30 kaeza_ hurr 05:31 kaeza_ at least internet's working \:D/ 05:41 Hijiri kaeza: I updated the post 05:41 kaeza Hijiri, looks much better 05:42 kaeza aaaaand moved 05:45 Hijiri thanks kaeza 05:45 kaeza sure :) 08:57 kaeza yay 08:57 * kaeza is finally compiling Minetest under Slitaz 09:31 kaeza hey. 15 FPS with burningsvideo is quite good 09:32 JamesTait Good morning all! Happy Wednesday and happy Carrot Cake Day! 😃 09:32 kaeza mornings 16:49 Out`Of`Control \0/ 17:08 Hijiri lol 17:08 Hijiri actually nevermind 17:43 YuGiOhJCJ hello, I have created an entity that I can pass through and I would like to allow building on these entities (for example: adding a sand node at the location of an existing entity). The problem is that currently if I right click on my entity to add a sand node, nothing happens. Any idea how to do that please? 17:46 kaadmy YuGiOhJCJ: minetest.add_node({x = , y = , z = }, {name = "default:sand}) 17:46 kaadmy i think 17:48 YuGiOhJCJ in fact, I don't want to add a sand node programmatically, I would like to have the possibility to do it in game as a player but it is impossible currently... I probably need to customize more my entities 17:49 sofar the problem is that you can't build to an entity 17:49 sofar you'll need to capture all of the nodedef.on_place() functions and override them with one that can place to your entity 17:50 sofar why do you make an entity that you can pass through? You can make nodes that you can pass through 17:52 YuGiOhJCJ I would like something useful for selecting areas in my world, these are markers. So I think entities are better than node for that. Isn't it? 17:53 YuGiOhJCJ as it is only a marker for selection, I would like to allow building on these entities freely 17:54 sofar like I said, you can, but the cost is a _lot_ of handler overrides 17:54 sofar basically every on_place() 17:59 YuGiOhJCJ OK so I as I am lazy man instead of that I will allow to destroy the entity by clicking on it then after that the player will be able to put his sand node at this location 18:01 YuGiOhJCJ anyway I see that when the entity and the sand node are at the same location, there are some visual problems like blinking when we move the view, the engine tries to display sometimes the entity and other times the node :p that's not beautiful so I should not allow that 18:01 sofar YuGiOhJCJ: tbh I think the default on_place() code could very well handle it, so it may just be worth a core patch 18:03 Hijiri oh my god 18:03 kaadmy huh 18:03 Hijiri I was looking at MC's ars magica mod and wondering what a good interface for spell shapes would be 18:03 Hijiri and then I realized it's ~monads~ 18:03 kaadmy sofar: you can use `minetest.nodedef_defaults.on_place = function() --[[ stuff --]] end` 18:04 Hijiri and with monads spell components and spell shapes could just be one thing 18:05 sofar https://github.com/minetest-mods/monoidal_effects ? 18:05 Hijiri no 18:05 Hijiri well it's related 18:05 Hijiri the spell costs would be a monoid 18:05 Hijiri but it wouldn't be a status effect 18:06 Hijiri I was thinking about writing a system for modular magic separate from the magical_realm thing I currently have going on, based on minecraft's Ars Magica mod 18:06 Hijiri You can make spells that are touch dig, touch damage, projectile damage, projectile AoE damage, etc. combining different things 18:07 Hijiri But they all have the pattern that they form a sequence and they just pass something to the next 18:07 Hijiri so this would be perfect to model with monads 18:08 Hijiri e.g. Player casts -> pass item stack/direction -> Projectile -> pass hit entity/node -> AoE -> Pass a bunch of locations -> Spell effect 18:08 Hijiri bunch of locations/entities 18:08 sofar Hijiri: raymoo may want to work with that 18:08 Hijiri that's me 18:09 sofar ha 18:09 sofar hahahahaaa 18:09 sofar lol 18:09 Hijiri lol 18:09 Hijiri lua doesn't have static types but I could probably make do with tagging each thing with input and output type 18:10 Hijiri and when the player interacts something like that would be necessary anyway, since there would be no type checker on the GUI 18:14 Hijiri well I have to go 18:41 Open_Future How to craft on Android version since there is no right click? 18:44 Obani Open_Future, there's a button to open craft guide normally 19:00 Open_Future Obani it is the placing of multiple items from say one wood plank icon with 8 as the number that is problematic 19:01 Open_Future Do I hold and drag? Doesn't seem to work. Use two fingers seems to work but not always and not smoothly 19:02 Open_Future Would like to see Android controls explained in wiki or something for new users. 19:08 Hijiri I think I was mistaken earlier 19:09 Hijiri I probably want some kind of category, not a monad 19:17 Hijiri a category in one way and a monoid in another probably 19:17 Hijiri you would want to compose them two ways: Doing multiple things with the same input/output, and also chaining things with matching input ->output 19:43 MinetestBot 02[git] 04davisonio -> 03minetest/minetest_game: Follow naming conventions of textures in creative 1309dbaf7 https://git.io/vgYcR (152016-02-03T19:33:59Z) 19:43 MinetestBot 02[git] 04davisonio -> 03minetest/minetest_game: Follow naming conventions of textures and models in boats 130add474 https://git.io/vgYc0 (152016-02-03T19:33:46Z) 19:43 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Creative: move player datas in separate table (fixes #812) 130ea23a5 https://git.io/vgYcE (152016-02-03T19:33:31Z) 19:43 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Create API for fence.register, and use it. 132f39cad https://git.io/vgYcu (152016-02-03T19:33:19Z) 19:58 Fixer new wooden fences are nice 20:07 Open_Future2 Hi All, trying to get a student to login to my server but we get the error too many users. However if I leave from Android tablet to make room for her, it still won't let her in. Is there anything I can do from admin login to make room for her? 20:08 red-001 change max number of users? 20:11 Open_Future2 can i change that from within the game? 20:12 sofar nope, think it needs a server restart 20:12 Open_Future2 whats weird is that I can login on this pc and it works, but if she tries it says access denied too many users....makes no sense? 20:13 Open_Future2 I even went in and reset her password to make sure that wasnt the issue.. Still she can login. 20:13 Open_Future2 Any other ideas? 20:14 red-001 can you run /set max_users 20:14 red-001 nvm 20:15 red-001 try to run /set max_users 100 20:15 red-001 not sure it it changes without reset 20:17 red-001 did that help? 20:23 Open_Future2 Yes, that did the trick. Thank you very much!!!!!! 20:26 sofar oh nice 20:26 sofar he may still have to edit the config to make it permanent ;) 20:29 red-001 I don't think so 20:29 red-001 I should be permanent for that world 22:25 Niebieski I've been banned from Xanadu. That's awesome. xD 22:25 kaadmy heh 22:26 kaadmy i only play now and then when it's about the only server with any players 22:26 kaadmy i try to keep away tho, too messy and unregulated 22:27 Niebieski Too messy ? 22:27 kaadmy yeah 22:28 kaadmy last time i was there the spawn was really broken up iirc 22:29 Fixer I installed Windows 10 a couple months ago, to see if it was as bad as people say. Long story short, it's pretty bad, but not that bad. At least, that was my opinion until calc.exe interrupted what I was doing to ask me to go to the Windows Store and rate it. 22:29 Fixer forgot the quotes 22:29 Fixer lol 22:30 Hijiri it just means you are a valuable customer with valuable opinions 22:31 Niebieski Rate the calculator man! don't underrate the calculator. xD 22:31 Hijiri If the calculator gets low ratings they won't get any bonuses from Microsoft 23:09 Ronsor i was banned from xanadu 23:13 red-001 why? 23:17 rf_ Ronsor: why? 23:17 rf_ how to automatically build structures in MT? 23:17 rf_ e.g. I have a file like a text file 1,1,1,2,2,2,1,1,1 where 1 is air and 2 is cobble 23:17 rf_ representing 2d building (like a billboard) 23:17 rf_ or image.. or anyhing, how to get that into the world as a building? 23:19 RealBadAngel rf_, schematics 23:19 Ronsor lol 23:20 RealBadAngel rf_, https://forum.minetest.net/viewtopic.php?f=11&t=572&hilit=schematics 23:21 rf_ RealBadAngel: hmm yes I do use WorldEdit, but don't see such option there 23:21 RealBadAngel rf_, with world edit you can save and load schematics 23:22 * Fixer plays CDDA while compiling 23:22 rf_ RealBadAngel: can I load it from a file that can be somehow generated outside of MT, like an image or a text file? 23:23 RealBadAngel rf_, export some region to a file and see how it looks like 23:23 rf_ ok I found documentation https://github.com/Uberi/MineTest-WorldEdit/ :P 23:23 rf_ forum link to that doc is a bit broken 23:24 RealBadAngel https://forum.minetest.net/viewtopic.php?f=9&t=13116 23:24 Fixer 20%, so slow 23:24 RealBadAngel here you have some info 23:24 Fixer RealBadAngel, how fast you compile MT? 23:25 RealBadAngel Fixer, dunno, about 2 minutes 23:25 Fixer o.O fast 23:25 kaadmy woo 23:25 kaadmy my first person hand model looks neat ;) 23:25 Fixer weild item bug fixed 23:25 Fixer finally 23:25 kaadmy Fixer: i thought that was fixed a week or so ago? 23:26 Fixer yeah 23:27 RealBadAngel i was forced to fix it, it was visible in postprocessing no matter the GPU used 23:27 RealBadAngel thx to it i was able to see and locate the reason 23:28 RealBadAngel both wielded and tear issue took me a few long nights ;) quite a lot for two sinle lines of code changed lol 23:29 rf_ RealBadAngel: somehing seems wrong with the building save 23:30 rf_ it always says it saved 9 nodes. and the file is no where to be found on my home 23:30 kaadmy it puts them on your world path 23:30 rf_ hmm though it DID load it again... wtf??? 23:31 kaadmy on linux it's ~/.minetest/worlds//schems/.mts 23:31 Fixer RealBadAngel, gj anyway 23:31 Fixer RealBadAngel, you fixed very annoying issues, top issues 23:31 RealBadAngel ^^ another good reason for "portable" builds of mt 23:31 Fixer i think stutters, hang water and some other thing are still on the list though 23:31 Fixer crap, i forgot if it drauninplace 23:32 RealBadAngel hehe 23:32 Fixer oh well, 80% 23:32 Fixer RealBadAngel, also, you said to run like ./bin/minetest... but what with wincrap? 23:34 RealBadAngel work folder has to be main game folder 23:35 Fixer ok 23:35 RealBadAngel so propably the same way, bin/minetest.exe 23:36 Fixer 100% 23:36 rf_ it is ofc saved on the client right? 23:36 rf_ not on the server? 23:37 rf_ LOL it's on the server... 23:37 rf_ well duhh 23:37 Fixer starting the fun 23:37 Fixer or fan 23:37 Fixer depending what will hit it 23:38 rf_ the mode really should explain that it's on the server. Also print the file name created to be sure 23:38 Fixer resized :3 23:38 Fixer pfff 23:38 rf_ LOL entire file is one-liner 23:38 Fixer RealBadAngel, where are the settings? 23:39 rf_ who the fuck developed this like that :P how about an \n after each row 23:39 Fixer RealBadAngel, nevermind 23:39 RealBadAngel Fixer, you have to put them in file 23:39 Fixer fxaa goes first 23:40 Fixer craaaaaaash 23:41 Fixer hold on 23:42 Fixer FXAA running 23:42 Fixer time for The Lawyer - I Wanna Mmm [3:37] 23:43 Fixer RealBadAngel, fucking stutter, will you ever fix it? trollface 23:43 Fixer LOL 23:43 Fixer a bug 23:43 RealBadAngel Fixer, time will tell 23:43 RealBadAngel what bug? 23:44 RealBadAngel note that theres shitload of various bugs still ;) 23:44 Fixer RealBadAngel, https://i.imgur.com/cJwiwZ5.jpg 23:44 Fixer strange blocks 23:44 RealBadAngel ah that 23:44 RealBadAngel use node highlighting, it works ok 23:44 RealBadAngel i completely forgot bout selection boxes :) 23:46 Fixer RealBadAngel, they dissapear and appear in other places, not under cursor 23:46 RealBadAngel yeah, ZBuffer gets cleared 23:47 RealBadAngel its on TODO list already 23:47 Fixer RealBadAngel, apart from FUCKING STUTTERS fps is >35-40 with minimum vrange = 75 23:47 RealBadAngel i was focused last few days on GLSL code, not the engine side 23:47 Fixer can go to 60 23:47 Fixer that's FXAA 23:48 Fixer RealBadAngel, so FXAA seems to work 23:48 Fixer i see it clearly 23:48 Fixer without stutters will be awesome 23:48 Fixer i think fps impact is not big right now, i need proper testing anyway 23:48 Fixer now 23:49 Fixer enable_bloom = true 23:49 RealBadAngel for bloom i suggest enable tonemapping 23:49 RealBadAngel theyre both connected 23:50 Fixer oh crap my eyes 23:50 RealBadAngel screenshot? 23:50 Fixer too much bloom 23:50 Fixer like after very bad sleep 23:51 Fixer hold on 23:51 Fixer forests 23:52 Fixer RealBadAngel, https://i.imgur.com/NPfM03V.jpg 23:52 RealBadAngel have you enabled tonemapping? 23:53 Fixer RealBadAngel, no 23:53 Fixer RealBadAngel, https://i.imgur.com/3KJduJp.png 23:53 RealBadAngel please do 23:53 RealBadAngel bloom without tonemapping doesnt make much sense 23:54 Fixer ok 23:54 Fixer hold on 23:54 Fixer it is filmic one? 23:55 Fixer RealBadAngel, LOL 23:55 RealBadAngel yes 23:56 Fixer it is over 1+E9000 23:57 Fixer RealBadAngel, https://i.imgur.com/vGfiQ84.jpg 23:57 RealBadAngel hehe, lookin at snow in sunlight hurts your eyes ;) 23:57 RealBadAngel dont you know that? 23:57 Fixer it is not just snow 23:58 Fixer EVERYTHING 23:58 RealBadAngel seems like clamping issue 23:58 RealBadAngel it shouldnt be THAT strong 23:58 Fixer RealBadAngel, https://i.imgur.com/KjA2toA.jpg