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IRC log for #minetest, 2016-02-02

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All times shown according to UTC.

Time Nick Message
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00:01 kaeza o/
00:01 Hijiri hi
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00:19 paramat heh Fixer Duane added them i designed them
00:20 Fixer paramat, i was talking about actual tunnel digged by some crazy guys
00:21 paramat oh thought you meant the caverns in mgvalleys
00:21 Fixer paramat, i will look at them now
00:22 Fixer paramat, underwater start
00:22 paramat huge caves below y = -256
00:22 paramat in river or ocean?
00:23 Fixer lake at 44 1 20
00:23 Fixer -3 depth or so
00:23 paramat aha, interesting..
00:23 paramat shouldn't happen
00:23 paramat what seed?
00:24 Fixer hold on
00:24 Hijiri am I allowed to ask people to look at the mod release topic move thread in here
00:24 Fixer 14537341440987907078
00:24 Hijiri (I guess I just did)
00:24 Fixer 14537341440987907078
00:24 Fixer this one for sure
00:25 Fixer with tone mapping caves are trully black
00:26 paramat ok
00:26 Fixer paramat, btw, founrains in large caves, lava or water, is it intended as fountain? o.O
00:26 Fixer lava fountain is good
00:27 paramat yes the topic move thread can lag a bit
00:27 kaeza Hijiri, topic moved
00:27 Fixer paramat, nevermind
00:27 Hijiri kaeza: thanks!
00:29 paramat erm i think duane made the liquids appear on the tunnel floor
00:29 kaeza <paramat> yes the topic move thread can lag a bit
00:29 kaeza because there are maybe 2 moderators "active" :/
00:29 kaeza reports go unanswered for months sometimes
00:29 paramat yep
00:30 Fixer paramat, it is not duans thing, it is your large water/lava in large cave %)
00:31 paramat aha
00:32 paramat in the mid-size caves lava does often spawn in a fountain shape, due to how cavegen works
00:35 Fixer paramat, artesian like water fountains, nice enough
00:40 Fixer paramat, found something funny, hold on
00:41 Fixer paramat, https://i.imgur.com/S3Toxfh.jpg
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00:53 Fritigern Fixer: paramat I like this mod (which still works in 0.4.13!) for use with caves. It saves so many torches! https://forum.minetest.net/viewtopic.php?t=2621
00:54 Fritigern It's prolly not good idea to use that mod on a server, but for singleplayer, I find it nearly indispensible
00:55 Fritigern Fixer: I too have found those underwater walls in the Valleys mapgen. It looks cool, but I have a feeling like it is an unintentional side effect of some change.
00:56 Fixer could be
01:01 Fixer paramat, you can see that underwater walls on that seed btw, lots of them
01:01 Fixer paramat, i don't remember that earlier
01:02 Fixer paramat, some kind of wrong noise, that should be fixed
01:08 paramat Fixer yeah there's a PR to fix those, will merge it tonight
01:08 Fixer paramat, oh, do i need to remove comment about that?
01:10 paramat https://github.com/minetest/minetest/pull/3635
01:11 Fixer yeah, that one
01:11 Fixer edited my comment
01:18 paramat red-001 see https://github.com/minetest/minetest_game/pull/799#issuecomment-178292343
01:18 Fixer paramat, set node liquid source will set it without actual flow activation?
01:19 paramat correct, only 'place node' activates it
01:19 Fixer paramat, oh ok, i will look at it
01:19 Fixer i was more interested in flowing kind
01:19 Fixer maybe it is working on sources
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02:01 DoyleChris im having problems getting rubber tree saplings to grow
02:02 DoyleChris i started a new world and planted a rubber tree and its not growing but on other worlds it did.
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04:08 diemartin_ 1, 2, 3, testing...
04:40 Fritigern ooooh, interesting mod!!! https://forum.minetest.net/viewtopic.php?f=9&amp;t=13972
04:44 kaadmy huh
04:45 kaadmy does it really work?
04:48 Fritigern Dunno. I never had the OOM issue happen to me. But assuming that it works, then this will become a must-have for many people.
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05:02 kaeza hmm, somebody should try it on memory hog mods. I'd say that `collectgarbage` call may have some sizable performance penalty
05:03 kaeza too lazy right now for benchmarks
05:03 kaeza still, nice idea
05:05 kaeza hurr, need more coffee
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05:24 MrIbby Is this the place to request for a wiki account?
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05:43 MrIbby I'll try next time. Good night.
05:46 swift110 hello guys
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06:33 Hijiri are all player inventories persisted?
06:41 MinetestBot [git] duane-r -> minetest/minetest: Mgvalleys: fix riverbeds below sea level 99c905c https://git.io/vgUQn (2016-02-02T06:37:22Z)
06:41 MinetestBot [git] paramat -> minetest/minetest: Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves 0a8af88 https://git.io/vgUQc (2016-02-02T06:37:01Z)
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09:45 JamesTait Good morning all!  Happy Tuesday, and happy Hedgehog Day! 😃
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10:07 fling happy hgh day!
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11:03 rf_ happy hgh day!
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11:21 glocke_ hi, are mod-related questions allowed, here?
11:22 sofar Yes
11:22 glocke_ I'm using PilzAdam's throwing mod (latest git version) with Minetest (latest windows version). I cannot shoot using bow
11:23 glocke_ all i can do is to melee-attack with arrows (as they were swords)
11:23 glocke_ what am I doing wrong? :)
11:25 glocke_ lol, suddently it started to work oO
11:28 glocke_ gonna leave now xD
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11:55 kaeza Mornings
11:55 kaeza I just love this: https://github.com/minetest/minetest/issues/3596#issuecomment-176599246
12:10 RealBadAngel i just dont get it, i always compile with -DRUN_IN_PLACE=1
12:10 RealBadAngel actually never built system wide one
12:14 RealBadAngel why just dont grab all the deps we need, bundle them and build packages for all the platforms we need?
12:14 RealBadAngel such thing can be automated easily
12:15 Samson1 Hello:)
12:15 Samson1 Erm
12:15 Samson1 Oh, sorry, did I come in at the wrong time?
12:15 kaeza because "portable package", and "installing shortcuts in Start Menu" are really 100% compatible requirements
12:16 kaeza Samson1, all time is wrong time somewhere!
12:16 kaeza why can't we all agree to use UTC everywhere?
12:17 RealBadAngel for being portable you need all the libs, right?
12:17 Samson1 kaeza, You bet XD
12:17 RealBadAngel irrlicht, sound, etc
12:17 kaeza RealBadAngel, yep, basically everything not bundled by default by the OS (libgcc, etc), I guess
12:18 RealBadAngel we do that with windows already (by providing precompiled dlls)
12:18 RealBadAngel lets just bundle any piece we need
12:19 RealBadAngel many games do that
12:21 Samson1 Could some one help me find a mod that makes the players head and limbs move like Minecraft's that is not the ( Animated player mod) ?
12:21 kaeza RealBadAngel, if you want, I have a fresh SliTaz install for testing ;)
12:22 Samson1 Any mod that is not this one ( https://forum.minetest.net/viewtopic.php?f=11&amp;t=10349&amp;hilit=animated+player )
12:22 Samson1 reply when ever :)
12:22 RealBadAngel Samson1, im afraid theres no mod that can reliable do that
12:23 kaeza there's this: http://www.youtube.com/watch?v=edzDAH6-WQU
12:24 kaeza I'm sure there's a more recent fork of that code, but can't remember who made it
12:25 kaeza ah. here: https://forum.minetest.net/viewtopic.php?p=203463
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13:25 Fixer crap, compiled new version and falsely deleted it right away :/
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15:37 Fixer o.O
15:37 RealBadAngel O.o
15:38 Fixer try to make super simple mod, made init.lua with minetest.chat_send_all("text") or print or whatever, placed it in folder in mods, no fucking effect
15:38 Fixer trying*
15:38 Fixer em i missing something?
15:38 RealBadAngel youre missing "when"
15:39 Fixer condition to run?
15:39 Fixer is not it reads it and executes right away?
15:39 RealBadAngel when do you want to send all the players such text
15:39 RealBadAngel when they join?
15:39 Fixer lets talk about simple print("lololo")
15:40 Fixer it does not print it anywhere
15:40 Fixer in debug
15:40 RealBadAngel ok, when u start that on the server it will be executed just once
15:40 RealBadAngel on server start
15:40 Fixer yes
15:40 RealBadAngel without players
15:40 Fixer i start it in singleplayer
15:40 RealBadAngel you propably want some trigger to let it happen
15:41 RealBadAngel ie player join
15:41 Fixer or minetest.after(30, function() blabla...
15:41 RealBadAngel but if you will be fast enough to connect to server before that 30s
15:41 Fixer of course
15:42 RealBadAngel put that into one node on punch for example
15:43 RealBadAngel if anybody will punch it it will work
15:43 RealBadAngel otherwise it will be executed just once on startup and forgotten
15:44 RealBadAngel prolly without any players to see it ;)
15:44 Fixer hold on found smth better
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15:45 Fixer minetest.register_globalstep(function(dtime)) this should help
15:47 RealBadAngel bad idea
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15:47 RealBadAngel use callbacks
15:48 RealBadAngel putting code on dtime is makin server slow
15:48 RealBadAngel because its gonna be executed each tick
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16:03 RealBadAngel http://i.imgur.com/ddaR89K.png
16:03 RealBadAngel imho it starts to look real cute :)
16:03 Fixer RealBadAngel, don't worry it is for test purposes I need just to -ing execute my function at all cost %)
16:04 RealBadAngel hehe ok
16:04 Fixer RealBadAngel, nice, need less blur to make more realistic
16:04 RealBadAngel blur is with DoF
16:05 RealBadAngel it depends on what you are lookin at
16:06 RealBadAngel http://i.imgur.com/2ZihxAn.png
16:06 RealBadAngel cycle between those two screenshots
16:06 Fixer yes, iirc, most human has 1 diopter vision, and things start to blur if they look <100cm iirc
16:06 Fixer nice
16:07 RealBadAngel ingame this effects dramatically enances 3d vision imho
16:07 RealBadAngel *enhances
16:09 RealBadAngel world gains incredible depth
16:27 Fixer my megacrappy code worked
16:30 Fixer RealBadAngel, that filmic thing is very nice at night
16:32 RealBadAngel say thx to Kodak guys, color characteristics is copied from their films in that filter
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16:36 Fixer there are some new comments at filmic https://github.com/minetest/minetest/pull/3612
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16:43 Hijiri How would you test if an entity is a dropped item, and then check what item it is?
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16:50 RealBadAngel Hijiri, dropped item has a name, __builtin:item
16:51 RealBadAngel if you get obj from this entity it will have itemstring field
16:52 RealBadAngel holding for example: default:stone 10
16:52 Hijiri alright, thanks
16:52 Hijiri actually I just looked in pipeworks and saw it, sorry
16:52 Hijiri I guess I could have checked before asking
16:52 RealBadAngel np
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17:28 kaadmy RealBadAngel: would it be possible to have the HDR but desaturate it by how dark it would be without HDR?
17:29 kaadmy then nights would still be bright, but desaturated and mostly grayscale
17:29 Obani kaadmy, night is the moment where you have to make lights
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17:30 kaadmy Obani: so?
17:30 RealBadAngel HDR is not the effect, its enhanced color space, not aviable for regular monitors
17:30 kaadmy ah
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17:30 RealBadAngel then, we use there special filters
17:31 RealBadAngel like uc2 tonemapping
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17:31 RealBadAngel and after using it we convert the result back to LDR monitor
17:31 RealBadAngel so, filter is what is altering your colors
17:32 RealBadAngel there are many filters aviable, Reinhard, Burgess, UC2 and many others
17:32 kaadmy but could it be desaturated depending on the screen's average brightness?
17:32 kaadmy or rather darkness?
17:32 RealBadAngel atm im using fixed filters
17:33 RealBadAngel so each pixel is independent and treated with same filter
17:33 RealBadAngel that what you are talking about would be an adaptive filter
17:33 kaadmy yes
17:33 RealBadAngel you would need to process whole image to check its parameters then apply the modified filter then
17:34 RealBadAngel thats fucking costly ;)
17:34 kaadmy but would be really neat ;)
17:34 kaadmy plus i thought you were the person that has the "if it looks better now then add it, fuck slow hardware" mindset?
17:35 RealBadAngel agree, i have to fine tune it now because of snow (and bloom) and dark areas
17:35 RealBadAngel hard to get one setting that would be good for both
17:35 RealBadAngel adaptive would solve that but propably on dramatic loss of fps
17:35 RealBadAngel so its a tradeof
17:36 RealBadAngel but i do have that in mind, maybe i will find some fast algo to do that
17:38 RealBadAngel atm im still way faster with all the effects enabled than terasology
17:38 RealBadAngel so maybe i can afford that too
17:39 kaadmy terasology runs 2-3 fps for me with every setting low as possible
17:39 kaadmy 800x600, 25% render scale, nearest clipping range, every possible effect off
17:39 Calinou 60 FPS here, on a 5 year old GPU…
17:40 * kaadmy has a shitty 5-10 yr old laptop with intel integrated
17:40 RealBadAngel for me, bumpmapping, relief mapping, dof, cel, bloom, fxaa + tonemapping runs at 30 (shitload of leaves) up to 60
17:40 Calinou modern-ish GPUs are so powerful I don't even need to change it for a while
17:40 Calinou this GPU should be able to run Godot 3.0 just fine :)
17:41 RealBadAngel also, if i do bumps and relief it means i do lighting too
17:41 RealBadAngel so we are WAY faster than them
17:41 Calinou RealBadAngel, what about SMAA support in Minetest? to smooth out those leaves and glass :)
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17:41 RealBadAngel https://www.cl.cam.ac.uk/~rkm38/pdfs/mantiuk08datm.pdf
17:42 RealBadAngel ^^ adaptive tonemapping
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18:01 RealBadAngel Calinou, we do have FXAA already
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18:06 Calinou FXAA is quite bad…
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18:08 RealBadAngel Calinou, http://i.kinja-img.com/gawker-media/image/upload/t_original/18j12dpqpngjyjpg.jpg
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18:08 RealBadAngel lookin at that picture i think fxaa gives nicer output
18:08 RealBadAngel and fxaa is single pass
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18:09 RealBadAngel http://www.kotaku.com.au/2011/12/what-is-fxaa/
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18:11 * Fixer brainstorms on how to update that fucking hang water with ABM with minimum shit
18:12 Calinou RealBadAngel, FXAA is blurry
18:12 Calinou it blurs even textures
18:13 Fixer RealBadAngel, you want adaptive tone mapping? like in SOURCE engine?
18:13 Calinou SMAA is nearly as good as MSAA, but also anti-aliases transparent textures
18:13 Calinou Fixer, Source is not an acronym :p
18:13 Fixer Calinou, what is funny is that target fps for minetest is 30 or 40... that is shiiiiit slow
18:14 Fixer so i get 240 v_range and 40 fps
18:14 Calinou the default maximal FPS is 65
18:14 Calinou changing target_fps does not really impact the FPS you get
18:14 Fixer it is
18:15 RealBadAngel Calinou, i will read some on it, if that will turn out fast, no problem in implementing it
18:15 Fixer if it reaches target, it starts increasing v_range
18:15 Fixer and if CPU/GPU is fast enough, it will reach 240 and hit 65fps cap
18:16 RealBadAngel i dont wanna mt become a slideshow
18:16 RealBadAngel like terasology did
18:17 RealBadAngel no point in implementing something that will run at 5 fps
18:18 RealBadAngel on the other hand 30fps with all effects maxed out on 5 yrs old GPU is quite acceptable imho
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18:25 sfan5 !unban *!*@24.156.46.61$#fix_your_connection
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18:47 Fixer RealBadAngel, how much it takes to generate 1 mesh in ms? i did very rough calc and looks like ~1ms
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19:19 RealBadAngel Fixer, generate or display?
19:19 RealBadAngel hmm, first of all it depends on number of polygons in it
19:20 RealBadAngel to display hotbar with 8 meshes takes circa 2-3ms
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19:34 Fixer RealBadAngel, upload to gpu
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19:51 red-001 how major would a change to TNT that stops it from calling on_destruct  callbacks?
19:51 red-001 any mod author that could comment?
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19:52 est31 ShadowBot, seen est31
19:52 ShadowBot est31: I saw est31 in #minetest 2 days, 20 hours, 7 minutes, and 13 seconds ago saying "I dont know the limits or whether its uniform, sorry"
19:53 Hijiri ShadowBot, seen Hijiri
19:53 ShadowBot Hijiri: I saw Hijiri in #minetest 3 hours and 43 seconds ago saying "I guess I could have checked before asking"
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20:02 anywhim hi Calinou! I have read recently that you build a new cars mod, is it right?
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20:09 Calinou anywhim, nope
20:10 anywhim sorry
20:10 Calinou np
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20:27 Calinou FLIF now uses Apache 2.0 license for decoder, LGPLv3+ for encoder!
20:28 est31 still its speed is too slow for minetest
20:28 est31 encoding even the smallest image takes seconds
20:29 est31 and minetest is supposed to be editable :)
20:29 est31 and the decoder is probably slow as well
20:30 Ronsor wait didn't they use GPL before
20:31 Ronsor because using GPL for any library is dooming it (seriously)
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20:32 est31 yeah
20:32 lambda-11235 joined #minetest
20:32 Calinou Ronsor, they used GPL for everything before, then LGPL for decoder and GPL for encoder, now Apache 2 for decoder and LGPL for encoder
20:32 est31 They should have offered "commercial plans" where you can use it for commercial projects
20:32 lambda-11235 joined #minetest
20:32 Calinou est31, I doubt exceptions sell very well these days
20:32 est31 Calinou, look at unity engine, how well it sells
20:33 lambda-11235 joined #minetest
20:33 est31 and its free for non-commercial as well
20:33 Calinou those are not exceptions for proprietary software, those are exceptions for commercial software :)
20:33 est31 GPL is similar, just that its truly free
20:33 Calinou Unity is a full-blown game engine, FLIF is just an image format
20:33 est31 and still, FLIF has the best compression ratio
20:34 est31 but agreed, its much harder to integrate
20:34 est31 well, probably it would have needed proper marketing
20:34 est31 you know, some startup here startup there
20:34 est31 let some super great investor give them $100k
20:34 Calinou next unicorn.io? :)
20:34 est31 you got it :)
20:40 Fixer_ lol
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20:48 Fixer hah, i'm at latest git, valleys, standing in a valley with ALL KINDS of trees
20:48 Fixer at once
20:58 kaadmy yay, Pixture now has a player skin selection tab in the inventory!
21:18 rf_ GPL is cancer
21:18 rf_ LGPL for the win, or OpenBSD if you don't need to defend against evil people trying to patent your idea
21:21 sfan5 what about NetBSD
21:28 rf_ sfan5: I mean BSD licence :)
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21:50 Calinou rf_, LGPLv3 is not much different than ordinary GPL
21:50 Calinou few proprietary developers want to bother with it
21:50 Calinou rf_, also MIT license is better than BSD, it is shorter and reproducible by design
21:51 Calinou ideas can't be patented, too :)
21:54 est31 <Calinou> ideas can't be patented, too :) <------ If it were so simple
21:54 est31 sadly you get patents for anything at the office
21:54 est31 and officially neither US nor EU has software patents
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22:07 anywhim btw kaadmy, your game looks great! thanks
22:09 kaadmy no problem ;)
22:10 kaadmy if you want, connect to pixture.quelcom.xyz, port 30000
22:10 kaadmy i'm playing right now
22:10 Fixer https://i.imgur.com/uunR4Sk.jpg somewhere on old coders red crab
22:10 Calinou µTorrent :( use qBittorrent
22:11 rf_ Calinou: ideas can be patented
22:11 Fixer Calinou, it is old 2.2 version
22:11 rf_ Calinou: sadly greedy people in retarded political systems, e.g. in democracy, have an army (e.g. of lawyers) that will quickly prove you otherwise, if you do anything important :)
22:12 Calinou Fixer, well, you're using legacy software then
22:12 rf_ s/greedy/evil
22:12 Fixer Calinou, windows if full of legacy, new versions are shit
22:12 Fixer Calinou, that utorrent is last before BS kicked in
22:12 Fixer fuck them
22:12 Fixer i hope they go bankrupt
22:13 Fixer turning simple yet usable bt client into shit packed with shit
22:13 Fixer utorrent is rip long ago, but 2.2 lives on!
22:14 Calinou why not use qBittorrent?
22:14 Calinou it supersedes µTorrent in every possible way
22:15 sfan5 why not use transmission
22:15 Fixer Calinou, lazy, a lot of stuff here
22:16 Fixer 50 torrents
22:16 Calinou sfan5, no official Windows port
22:16 Calinou not as featureful IMO
22:16 Fixer and gtk2 is BS
22:16 turtleman why is foobar2000 so popular?
22:16 Fixer small and flexible
22:17 turtleman you mean the interface is flexible?
22:17 anywhim kaadmy, sorry, busy now
22:18 Fixer https://i.imgur.com/NIKBXJa.jpg another view, that is with filmic hdr
22:18 Fixer turtleman, yeah
22:18 Fixer turtleman, anyway there are shit-tons of players
22:19 kaadmy anywhim: i left already anyway ;)
22:19 anywhim )))
22:20 turtleman i use clementine, i dont think you can change the interface much
22:21 Fixer https://i.imgur.com/lAyDUm7.jpg
22:28 Fixer https://i.imgur.com/5v0iFNj.jpg (smth from my table)
22:29 Fixer guess what is it
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22:38 Fixer https://i.imgur.com/Z8EyuEj.jpg
22:40 giho joined #minetest
22:41 kaadmy <Fixer> https://i.imgur.com/5v0iFNj.jpg (smth from my table)
22:41 kaadmy huh
22:41 kaadmy no idea
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22:43 Fixer its size is 1 mm size
22:43 Fixer it is a cube
22:45 Fixer from nature
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22:53 Fixer https://i.imgur.com/xxxc8rm.jpg smth different, smth sandy
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22:59 iio7 Hi. Haven't been on Minetest since 0.4.12, so we where giving 0.4.13 a try, but what's up with how mods are handled? If I place mods in the main mods folder and enable them in world.mt, then they are not visible in game even when enabled.
22:59 iio7 Has anything mod-wise changed?
23:01 Fixer enable them in world config
23:02 Fixer https://i.imgur.com/ZiKlMu2.jpg DoF/macro
23:08 iio7 Already done that :) read up..
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23:18 Fixer iio7, try via GUI
23:21 iio7 Just compiled from source, works now. Apparently something is wrong with Debians version. Tested on two different boxes.
23:21 Fixer lol
23:21 Fixer nasty
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23:22 Fixer RealBadAngel, btw, with DLSR + macro it actually resembles your DOF - https://i.imgur.com/ZiKlMu2.jpg, however eyes have different optics
23:23 RealBadAngel Fixer, see in #dev
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23:47 EvergreenTree Just to remember how to use css, I decided to create a mock website for myself.  (it isn't actually published)
23:47 EvergreenTree here is a screenshot of it: http://imgur.com/PfOgQLQ
23:51 Fixer EvergreenTree, okay
23:52 Fixer EvergreenTree, usable
23:52 Fixer EvergreenTree, eyes are not bleeding
23:52 EvergreenTree Well at least that much is good
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