Time Nick Message 00:03 Fixer !tell sfan5 also, need to mention that you need to copy that libstdc++-6.dll and libgcc_s_seh-1.dll from your linux mingw package 00:03 MinetestBot Fixer: I'll pass that on when sfan5 is around 00:25 android692 when will the version 0.4.14 of minetest? 00:25 Fixer android692, when it is ready :) 00:28 android692 there is no definite date or something? I have doubts ;) 00:29 Fixer no dates 00:30 Fixer you can use experemental builds from forum 00:30 Fixer they are quite stable 00:33 android692 ok thanks :) 01:20 Hijiri what is the second argument of minetest.node_dig supposed to be? 01:20 Hijiri just the node at that position? 01:58 jordan4ibanez where are the core functions stored? 01:58 jordan4ibanez core.get_server_status() for example 02:00 Fixer RealBadAngel: btw, filmic hdr is quite nice, but can burn your eyes at first :-) 02:01 RealBadAngel jordan4ibanez, l_server.cpp 02:05 Fixer gn! 02:06 swift110 hey guys 02:09 kaeza good $PARTOFDAY 02:10 kaadmy $@ 02:10 swift110 how are you kaeza 02:11 kaadmy or $_ 05:30 kaeza nice. I won the Google World Lottery 05:31 kaeza I just need to send $5000 to a man in I think Burkina Faso and he can send me 9 gazillion dollars 05:31 kaeza how lucky 05:32 sofar after your first win, the excitement goes down a bit. I'm on my 20th win now and it's a bit of a drag 05:37 kaeza I'm still waiting for the last $12 gazillion though. The man said it was delayed due to weather or something. I'm gonna use part of these 9 to catch that scammer 05:39 kaeza but jokes aside, I'd send the "victims" to jail. I mean, do people still fall for this stuff? 08:24 Hijiri someone told me you can get night vision in technic, where can I see the code for that? 08:25 RealBadAngel night vision? 08:26 RealBadAngel maybe you mean flashlight? 08:26 * kaeza points at Night Vision Goggles in Firearms mod 08:26 kaeza but... h4x! 08:27 Hijiri maybe it was that 08:27 Hijiri the person said they weren't sure 08:28 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/tools/flashlight.lua 08:29 Hijiri I think it was the firearms night vision 08:30 Hijiri kaeza: is firearms_nvg_overlay.png just a transparency? 08:30 kaeza Hijiri, it's basically a semi-transparent overlay over the screen 08:30 kaeza yep, pretty much. nothing fancy 08:31 Hijiri and the overlay cancels out the lighting somehow 08:31 Hijiri does it have to be semi-transparent 08:31 Hijiri or does full transparency work 08:32 kaeza something like pure white (or close) at 10-20% transparency 08:32 Hijiri Alright, thanks 09:42 JamesTait Good morning all! Happy Monday, and happy Freedom Day! 😃 09:50 Fritigern Freedom is overrated. You will all understand once I am the unrivaled ruler of Earth! 09:53 Fritigern And those that refuse to understand... well, your heads will look good on my mantle! 09:53 Calinou no, your heads will look good on my Vulkan 09:53 Calinou Mantle is dead 12:39 sfan5 . 12:40 sfan5 god damnit+ 12:40 sfan5 MinetestBot: why is your !tell always broken 14:27 Fixer ._. 15:44 * Fixer compiles celerons farmap branch 15:52 Fixer crap, is not compiling 16:22 RealBadAngel Fixer, no wonder, was lookin at his shaders commit in this branch, theres code that cant work 16:22 RealBadAngel propably he wasnt even trying to run it 16:24 RealBadAngel anyway, its wip, my pp branch isnt any better ;) 16:28 Fixer RealBadAngel, any luck on shadows? 16:43 Fixer VanessaE, you here? how did you compile that farmap bastard? can't do it :( INT32_MAX errors 16:44 VanessaE I did, but I use Linux, not windows. 16:44 VanessaE compiling "just worked" for me. 16:45 Fixer VanessaE, i have linux i need more info, what you cloned and what branch? 16:46 VanessaE what I did was to clone master, apply this PR: https://github.com/minetest/minetest/pull/3502 16:46 VanessaE and compile the usual way 16:46 VanessaE (cmake, make) 16:47 Fixer VanessaE, did the same, yet errors ._. 16:48 VanessaE unless it just didn't merge right, I got no idea 16:48 VanessaE ask c55 16:53 nman3600 damn i haven't been here for ages. doubt anyone remembers me 16:54 kaadmy i sure don't ;) 16:55 nman3600 lol yeah, i drifted away from minetest. i'm bored so i decided to come back :) 16:56 nman3600 Does krock still run his server? 16:56 Krock nman3600, closed somewhen last november 16:56 nman3600 ahh that's a shame. That was my favourite server. 16:57 Krock Even if I wanted to open it again.. I couldn't because this router has some kind of broke port forwarding 16:58 nman3600 Yeah it's a pain when things like that happen. So how have you been? It's been a while ;D 16:59 Krock I'm still fine - programming with Lua and C# as usual but got a bit inactive here 16:59 Krock How about you? 17:00 nman3600 I'm good yeah, I drifted away from the game. I just thought i'd come back and see how everyone is. 17:45 RealBadAngel Fixer, i got ssao partially working, fighting with some weird glitches 17:46 RealBadAngel i know whats fucked up, need to read more math on it 17:47 kaadmy !server pixture 17:47 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/0 | Version: 0.4.13-dev / pixture | Ping: 13ms 17:50 RealBadAngel kadmy, http://i.imgur.com/m6ZuJBS.png 17:50 RealBadAngel kaadmy, ^ 17:52 Calinou kaadmy, nice 500 posts on forum 17:54 kaadmy RealBadAngel: noice 17:55 kaadmy Calinou: is there a reason you pinged me? :l 17:55 Calinou just to congratulate you for 500 posts :) 17:55 kaadmy oh, me? 17:55 Calinou yes 17:56 kaadmy ah 17:56 kaadmy i don't check, doesn't matter for mw 17:56 kaadmy me* 17:58 kaadmy lol i just realized RBA's pic is using pixture ;) 17:58 kaadmy picture of Pixture 18:10 Fixer red-001, any luck with compiling farmap? 18:15 red-001 nope 18:15 red-001 it doesn't complie on vs2013 18:16 red-001 not even the version form celeron55 github repo 18:18 red-001 minetest game PR are a lot easier to test 18:42 red-001 what should minetest.is_protected return? 18:42 red-001 if a player can build in an area 18:47 hoodedice Calinou, sup 18:52 Calinou hi hoodedice 19:01 anywhim1 Hi folks! I'm going to create a map from scratch using WorldEdit API. How can I start? Should I to pick a singlenode map generator? If so where can I get it because I don't have this generator in the generator list. Thanks 19:11 Taoki [19:47:29] kadmy, http://i.imgur.com/m6ZuJBS.png 19:11 Taoki OMG, is that really Minetest even? :D 19:11 Taoki Looks... so alien. In all the better ways. 19:11 Calinou Taoki, Minecraft 2 leaked 19:11 Taoki Yep 19:12 Taoki BRB, installing new video card. 19:13 RealBadAngel hehehe 19:13 RealBadAngel anyway, next screenie with new element: http://i.imgur.com/JngbWIj.png 19:14 Obani RealBadAngel, nice, but needs improves :D 19:15 Obani Looks like a too heavy Orton effect :p 19:19 RealBadAngel Obani, looks like the Orton effect is in fact bloom effect 19:19 Obani Hehe sorry, I'm a Darktable user :p 19:19 Obani Totally nooby in knowing what effect really are :p 19:20 RealBadAngel i just read about it, bloom is using the very same technique 19:21 Obani Well, Orton is prettier and more technical :p 19:21 Obani Which makes you feel like a pro when you're just a dumbass ^^ 19:22 Obani IT LOOKS LIKE ORTON EFFECT :D 19:22 hoodedice RBA, great work! 19:23 RealBadAngel Well, i havent heard bout Orton till you mentioned him 19:23 anywhim1 guys how to add singlenode generator to Minetest? please)) 19:24 hoodedice any, singlenode will be only air 19:25 anywhim1 yes, I know I wanna use worldedit api to create a map from scratch 19:25 hoodedice RealBadAngel, how do you calculate the DOF? 19:25 Fixer Calinou, new minecraft edu edition will be in C++ iirc, and got all the features of the java version 19:25 RealBadAngel hoodedice, hold on a sec 19:26 anywhim1 I am new at Minetest and Lua, but have good skills in JavaScript so I think it's no big deal code a map on my own 19:27 RealBadAngel hoodedice, http://pastie.org/10704575 its a modified shader from Terasology 19:27 hoodedice thanks RBA 19:28 hoodedice 2:28 PM - Jordach: water not reflecting 19:28 hoodedice 2:28 PM - Jordach: 0/10 19:29 Obani RealBadAngel, you're taking inspiration from a great eye-candy game :D 19:31 Obani anywhim1, just choose singlenode in the mapgen configs 19:31 Obani When you create the map, you can choose several mapgens 19:31 Obani Choose singlenode 19:32 Obani Also anywhim1, I don't think it would be nice to use World Edit as a world generator, as it's really heavy for ressources 19:32 kaadmy Obani: the singlenode option's been removed 19:32 Obani kaadmy, TEALLY ? 19:32 Obani REALLY* 19:32 Obani WHEN ? 19:32 Obani This is stupid... Why ? 19:32 anywhim1 I have v5,v6,flat,fractal,valleys but no singlenode 19:32 Jordach RealBadAngel, pls 19:33 Jordach just get rid of that shit cel shading 19:33 Jordach we aren't terraria 19:33 kaadmy imo cel shading looks kinda neat 19:33 RealBadAngel lol 19:33 Jordach and we definately aren't terasology 19:33 Obani anywhim1, hold on 19:34 anywhim1 obani, is there other way to create map? 19:34 Obani anywhim1, wait a minute 19:35 anywhim1 ok, btw, thanks for reply 19:35 hoodedice make it a texture pack maybe 19:35 hoodedice but sharper textures are best 19:37 Obani anywhim1, can you compile MInetest ? 19:37 anywhim1 yes, I can 19:37 Obani So go to your Minetest folder 19:37 kaadmy texture packs can't have the cel shading 19:37 Obani anywhim1, go to src folder 19:37 kaadmy has to be part of the rendering 19:38 Obani anywhim1, open emerge.cpp in a text editor 19:38 Obani line 113 : change false to true 19:38 Obani recompile 19:38 Obani Should be done 19:39 Obani anywhim1, tell me if it works :) 19:40 anywhim1 thanks, I've got it. But is it the best way to create own map? 19:40 anywhim1 I need a small map, just to flat islands 19:40 Obani Well, it's the best way if you want a mapgen from scratch 19:40 anywhim1 *two 19:40 Obani You won't have to override the mapgen with your lua stuff 19:40 Obani Which is good 19:41 anywhim1 OK, thanks Obani for your help 19:42 Obani Well it's rare that I can help with tweaking the engine :p 19:55 Fixer RealBadAngel, ugh, my eyes are burning after some play with filmic HDR %) 19:55 Fixer RealBadAngel, it looks nice, but contrast is so big that is hard for eyes to grasp 19:58 anywhim1 Obani, it works like a charm =) 19:58 Obani nice :) 20:13 sanandresm Hay alguien aqui que hable castellano 20:13 sofar it's entirely possible, but unlikely 20:14 sofar sanandresm, this is pretty much an english channel 20:15 paramat anywhim1 see https://gist.github.com/paramat/feb2361da106371652ad no editing of core code needed 20:16 sanandresm If there does not matter 20:17 anywhim1 Wow, it's good! Thank you 20:17 sofar best place to put that is e.g. world/worldmods/mapgen/init.lua 20:18 paramat anywhim1 if you want 'flat islands' mgflat can do that, enable the 'lakes' flag 20:19 anywhim1 but can I get islands with different sea level? 20:20 paramat best to keep sea level unchanged and adjust the level of flat terrain, see the parameters here https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1184 20:21 paramat you can also adjust the proportion of world covered by sea 20:21 paramat and sea depth etc 20:21 anywhim1 just what i need, thanks 20:32 arualavi sanandresm: you should try #minetest-es :) 20:35 anywhim1 paramat if I need the islands to be close enough to each other the best way to generate them by flat gen and then move first one towards second one by worldedit? 20:36 sanandresm #Minetest-es is no one 20:36 paramat no worldedit is not that powerful and it will be messy, adjust 'mgflat_lake_threshold' 20:37 sanandresm I'm sorry, I take that right there was the address written on my IRC client thanks arualavi 20:38 paramat or fly around a bit to find 2 suitable islands 20:38 arualavi sanandresm: you're welcome :) 20:38 paramat you can disable decorations (trees, grass, flowers) in mapgen flags 20:38 anywhim1 ok, I'll try, thanks 20:39 paramat you want 2 close islands in mostly sea? 20:39 anywhim1 yes 20:41 paramat okay adjust 'mgflat_lake_threshold' to be roughly 0.4 to 0.8 (mostly sea) then fly until you find 2 suitable islands by chance 20:42 paramat or if you only need small islands worledit can make them, but they won't look natural 20:42 anywhim1 moreover they need to have different flat terrain 20:43 anywhim1 if i find them can I then cut this piece of map? I don't need a big world 20:44 anywhim1 *different level of flat terrain 20:44 paramat i don't know how to extract part of a world. you could always try many different seeds until 2 islands appear near spawn 20:45 paramat ah set terrain level higher then use worldedit to chop off the top of one island 20:46 anywhim1 yeah, sounds good 21:11 Fixer RealBadAngel, filmic hdr reminds me my place of living, with bat---t bright summers 21:11 Fixer and +38*C 21:14 Fixer RealBadAngel, inv issue was fixed, i confirm 21:17 Fixer sofar, +1000 on camera mod, saving path in file to replay after restart will be needed 21:18 Fixer sofar, there is a collection of ported maps from minecraft with very big builds, could be handy for fps testing 21:29 anywhim1 paramat, does map_generation_limit has any impact on mgflat? 21:30 paramat yes 21:33 android692 hello! I get this error in my world serverenviroment loadmeta() envargsend not found some help? 21:37 android692 serverenviroment loadmeta() envargsend not found some help? 21:37 anywhim1 it seems that it doesn't 21:37 anywhim1 when i choose v6 mapgen it do, but when flat it doesn't 21:39 paramat weird 21:40 anywhim1 sorry, it was working for v6 yesterday)) now it doesn't impact on v6 too. it seems my fail somewhere in conf 21:41 anywhim1 *have any impact)) 21:41 Fixer RealBadAngel, are you planning something like that on a sun? (but much brighter, trollface) http://il9.picdn.net/shutterstock/videos/10797251/thumb/4.jpg 21:41 android692 ok 21:42 android692 thanks 21:43 paramat anywhim1 gen limit is not saved per world (unfortunately) it must always be present in .conf to have effect 21:46 anywhim1 now it generates a rainbow with a kitty))) is it a feature? 21:46 RealBadAngel Fixer, yeah, but when i have lighting done 21:46 paramat heh yes 21:46 anywhim1 nice one =) 21:47 paramat nyancat 21:49 Fixer sfan5, btw, buildbot builds RELEASE or DEBUG? 21:50 Fixer paramat, say... river water fountains above ground were removed recently in valleys? 21:50 sfan5 Fixer: it doesn't explicitly state that 21:50 sfan5 which means the default is used 21:50 sfan5 and the default is release 21:51 Fixer ty 21:53 anywhim1 to remove the trees i have to set mgflat_spflags to notrees, right? I have set it but it spawn me in a forest 21:57 paramat Fixer water/lava springs above ground now depend on the 'water/lava features' parameter, i think it needs to be 9 or 10 for above-ground springs 21:58 Fixer paramat, you've ruined it :} now it is off by default, and cthulhu knows at what setting :} 21:58 Fixer paramat, +1 for tundra gravel 21:58 paramat it's duane's doing 21:58 Fixer ya-ya ._. 21:59 Fixer that filmic HDR is glorious 22:00 paramat 'water/lava features' 7-10 for above ground 22:01 paramat disabled by default because we now have large flooded caves 22:05 Fixer ty 22:05 Fixer large flooded caves are rare iirc 22:06 Fixer ha, now i now the truth behind LCD TV mod picture that was very closely recembling **** movie scene... and it is just two rocks 22:06 Fixer know* 22:08 paramat flooded caves are more common recently, 1-2 per chunk 22:09 Fixer for all mapgens? 22:09 Fixer i remember you increased intensity, yes 22:10 paramat yes for all 22:11 paramat lava caves only below y = -256 22:24 anywhim1 it seems that the version from repo has a bug. map_generation_limit doesn't work there but works in the version I have compiled today 22:31 * Fixer pokes VanessaE 22:31 Fixer VanessaE, have you noticed a transperency bug on homedecor_window_quartered when shaders are on? 22:32 Fixer VanessaE, when changing view angle (or randomly at all) they turn to transperent or white 22:33 VanessaE that's an engine issue. 22:33 VanessaE it doesn't handle partial alpha properly. 22:33 VanessaE happens on other things sometimes, even default water. 22:34 Fixer VanessaE, aha, ok 22:35 Fixer VanessaE, btw, if shaders are off issue goes away 22:35 Fixer at least for window 22:35 Fixer not sure about water 22:35 VanessaE it used to be that it worked best with shaders *on* 22:35 VanessaE go figure. 22:35 Fixer lol 22:46 * giho makes mod adding fake lava bucket that bans player on use... 22:46 red-001 that's cruel 22:47 red-001 the sort of thing that gets people banned by accident 22:48 red-001 I hope you don't (do?) use it on skyblock 22:48 giho I should probably think over some failsafes, yes. 22:48 red-001 Imagine trying to make an infinite stone generator and getting banned 22:50 red-001 mod authors, how major would TNT not calling "on_destruct" be? 22:50 red-001 as long as it still calls "on_blast" 23:36 Fixer lol, from MT dating chat: "DON"T BE THAT DRAMATIC" 23:50 Fixer what thick dude made those immense tunnels at -1000 depth?