Minetest logo

IRC log for #minetest, 2016-02-01

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 kaadmy joined #minetest
00:03 Fixer !tell sfan5 also, need to mention that you need to copy that libstdc++-6.dll and libgcc_s_seh-1.dll from your linux mingw package
00:03 MinetestBot Fixer: I'll pass that on when sfan5 is around
00:21 GrimKriegor joined #minetest
00:22 jomat joined #minetest
00:22 android692 joined #minetest
00:24 Terusthebird joined #minetest
00:25 android692 when will the version 0.4.14 of minetest?
00:25 Fixer android692, when it is ready :)
00:28 android692 there is no definite date or something? I have doubts ;)
00:29 Fixer no dates
00:30 Fixer you can use experemental builds from forum
00:30 Fixer they are quite stable
00:33 android692 ok thanks :)
00:47 Dennis_Kelley joined #minetest
00:57 GrimKriegor joined #minetest
01:05 rubenwardy joined #minetest
01:10 est31 joined #minetest
01:20 Hijiri what is the second argument of minetest.node_dig supposed to be?
01:20 Hijiri just the node at that position?
01:52 misprint joined #minetest
01:57 jordan4ibanez joined #minetest
01:58 jordan4ibanez where are the core functions stored?
01:58 jordan4ibanez core.get_server_status() for example
01:59 Fixer joined #minetest
02:00 Fixer RealBadAngel: btw, filmic hdr is quite nice, but can burn your eyes at first :-)
02:01 misprint joined #minetest
02:01 RealBadAngel jordan4ibanez, l_server.cpp
02:05 swift110 joined #minetest
02:05 Fixer gn!
02:06 swift110 hey guys
02:09 kaeza joined #minetest
02:09 kaeza good $PARTOFDAY
02:10 kaadmy $@
02:10 swift110 how are you kaeza
02:11 kaadmy or $_
02:41 jomat joined #minetest
03:03 red-001 joined #minetest
03:16 est31 joined #minetest
04:03 red-001 joined #minetest
04:36 kaeza joined #minetest
04:58 mazal joined #minetest
05:00 Fritigern joined #minetest
05:05 steven2 joined #minetest
05:28 e1z0 joined #minetest
05:30 kaeza nice. I won the Google World Lottery
05:31 kaeza I just need to send $5000 to a man in I think Burkina Faso and he can send me 9 gazillion dollars
05:31 kaeza how lucky
05:32 sofar after your first win, the excitement goes down a bit. I'm on my 20th win now and it's a bit of a drag
05:35 Freejack joined #minetest
05:37 kaeza I'm still waiting for the last $12 gazillion though. The man said it was delayed due to weather or something. I'm gonna use part of these 9 to catch that scammer
05:39 kaeza but jokes aside, I'd send the "victims" to jail. I mean, do people still fall for this stuff?
05:40 Weedy joined #minetest
05:41 werwerwer joined #minetest
05:42 Lunatrius` joined #minetest
05:42 ShadowBot` joined #minetest
05:43 e1z0 joined #minetest
05:45 Tesseract joined #minetest
05:45 rom1504_ joined #minetest
05:45 kahrl_ joined #minetest
05:48 VargaD_ joined #minetest
05:48 thatgraemeguy_ joined #minetest
05:48 thatgraemeguy_ joined #minetest
05:48 exoplane- joined #minetest
05:50 exoplanet joined #minetest
05:55 cat5e joined #minetest
05:59 Terusthebird joined #minetest
06:07 e1z0 joined #minetest
06:41 lambda-11235 joined #minetest
07:07 alt08732 joined #minetest
07:26 GhostDoge joined #minetest
07:28 Cryterion joined #minetest
07:35 CWz joined #minetest
08:16 Obani joined #minetest
08:20 Trustable joined #minetest
08:24 Hijiri someone told me you can get night vision in technic, where can I see the code for that?
08:25 RealBadAngel night vision?
08:26 RealBadAngel maybe you mean flashlight?
08:26 * kaeza points at Night Vision Goggles in Firearms mod
08:26 kaeza but... h4x!
08:27 Hijiri maybe it was that
08:27 Hijiri the person said they weren't sure
08:28 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/tools/flashlight.lua
08:29 Hijiri I think it was the firearms night vision
08:30 Hijiri kaeza: is firearms_nvg_overlay.png just a transparency?
08:30 kaeza Hijiri, it's basically a semi-transparent overlay over the screen
08:30 kaeza yep, pretty much. nothing fancy
08:31 Hijiri and the overlay cancels out the lighting somehow
08:31 Hijiri does it have to be semi-transparent
08:31 Hijiri or does full transparency work
08:32 kaeza something like pure white (or close) at 10-20% transparency
08:32 Hijiri Alright, thanks
08:43 aheinecke joined #minetest
08:49 nrzkt joined #minetest
09:00 Yepoleb_ joined #minetest
09:21 Polsaker joined #minetest
09:33 Telesight joined #minetest
09:34 GhostDoge joined #minetest
09:36 Cryterion joined #minetest
09:39 Cryterion joined #minetest
09:42 JamesTait joined #minetest
09:42 JamesTait Good morning all!  Happy Monday, and happy Freedom Day! 😃
09:44 Calinou joined #minetest
09:50 Fritigern Freedom is overrated. You will all understand once I am the unrivaled ruler of Earth!
09:53 Fritigern And those that refuse to understand... well, your heads will look good on my mantle!
09:53 Calinou no, your heads will look good on my Vulkan
09:53 Calinou Mantle is dead
10:02 Calinou joined #minetest
11:16 Cryterion joined #minetest
11:20 redblade joined #minetest
11:37 Fixer joined #minetest
11:50 Samson1 joined #minetest
11:58 Darcidride joined #minetest
12:37 FreeFull joined #minetest
12:39 Fritigern joined #minetest
12:39 sfan5 .
12:40 sfan5 god damnit+
12:40 sfan5 MinetestBot: why is your !tell always broken
12:48 Tux[Qyou] joined #minetest
13:16 JamesTait joined #minetest
13:23 Alduin_ joined #minetest
13:51 DI3HARD139 joined #minetest
14:08 unclemarc joined #minetest
14:11 alket joined #minetest
14:16 tpe joined #minetest
14:19 Calinou joined #minetest
14:27 Fixer ._.
14:27 Thomas-S joined #minetest
14:29 Guest73851 joined #minetest
14:33 enricom joined #minetest
15:26 CraigyDavi joined #minetest
15:34 jin_xi joined #minetest
15:40 kaadmy joined #minetest
15:44 * Fixer compiles celerons farmap branch
15:52 Fixer crap, is not compiling
15:54 lambda-11235 joined #minetest
16:22 RealBadAngel Fixer, no wonder, was lookin at his shaders commit in this branch, theres code that cant work
16:22 RealBadAngel propably he wasnt even trying to run it
16:24 RealBadAngel anyway, its wip, my pp branch  isnt any better ;)
16:26 hmmmm joined #minetest
16:28 Fixer RealBadAngel, any luck on shadows?
16:31 Dennis_Kelley left #minetest
16:37 edj joined #minetest
16:42 Krock joined #minetest
16:43 Fixer VanessaE, you here? how did you compile that farmap bastard? can't do it :( INT32_MAX errors
16:44 VanessaE I did, but I use Linux, not windows.
16:44 VanessaE compiling "just worked" for me.
16:45 Fixer VanessaE, i have linux i need more info, what you cloned and what branch?
16:46 VanessaE what I did was to clone master, apply this PR: https://github.com/minetest/minetest/pull/3502
16:46 VanessaE and compile the usual way
16:46 VanessaE (cmake, make)
16:47 Fixer VanessaE, did the same, yet errors ._.
16:48 VanessaE unless it just didn't merge right, I got no idea
16:48 VanessaE ask c55
16:53 nman3600 joined #minetest
16:53 nman3600 damn i haven't been here for ages. doubt anyone remembers me
16:54 kaadmy i sure don't ;)
16:55 nman3600 lol yeah, i drifted away from minetest. i'm bored so i decided to come back :)
16:56 nman3600 Does krock still run his server?
16:56 Krock nman3600, closed somewhen last november
16:56 nman3600 ahh that's a shame. That was my favourite server.
16:57 Krock Even if I wanted to open it again.. I couldn't because this router has some kind of broke port forwarding
16:58 nman3600 Yeah it's a pain when things like that happen. So how have you been? It's been a while ;D
16:59 Krock I'm still fine - programming with Lua and C# as usual but got a bit inactive here
16:59 Krock How about you?
17:00 nman3600 I'm good yeah, I drifted away from the game. I just thought i'd come back and see how everyone is.
17:19 nrzkt joined #minetest
17:19 Obani joined #minetest
17:45 RealBadAngel Fixer, i got ssao partially working, fighting with some weird glitches
17:46 RealBadAngel i know whats fucked up, need to read more math on it
17:47 kaadmy !server pixture
17:47 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/0 | Version: 0.4.13-dev / pixture | Ping: 13ms
17:49 Calinou left #minetest
17:49 Calinou joined #minetest
17:50 RealBadAngel kadmy, http://i.imgur.com/m6ZuJBS.png
17:50 RealBadAngel kaadmy, ^
17:52 Calinou kaadmy, nice 500 posts on forum
17:54 kaadmy RealBadAngel: noice
17:55 kaadmy Calinou: is there a reason you pinged me? :l
17:55 Calinou just to congratulate you for 500 posts :)
17:55 kaadmy oh, me?
17:55 Calinou yes
17:56 kaadmy ah
17:56 kaadmy i don't check, doesn't matter for mw
17:56 kaadmy me*
17:58 kaadmy lol i just realized RBA's pic is using pixture ;)
17:58 kaadmy picture of Pixture
17:59 red-001 joined #minetest
18:02 SmugLeaf joined #minetest
18:10 Fixer red-001, any luck with compiling farmap?
18:11 SylvieLorxu joined #minetest
18:15 red-001 nope
18:15 red-001 it doesn't complie on vs2013
18:16 red-001 not even the version form celeron55 github repo
18:17 Darcidride_ joined #minetest
18:18 red-001 minetest game PR are a lot easier to test
18:29 Robert_Zenz joined #minetest
18:40 nanovad joined #minetest
18:41 Weedy joined #minetest
18:42 red-001 what should minetest.is_protected return?
18:42 red-001 if a player can build in an area
18:46 hoodedice joined #minetest
18:47 hoodedice Calinou, sup
18:52 Calinou hi hoodedice
18:53 anywhim joined #minetest
18:53 Azelphur joined #minetest
18:56 anywhim1 joined #minetest
18:58 Weedy joined #minetest
19:01 anywhim1 Hi folks! I'm going to create a map from scratch using WorldEdit API. How can I start? Should I to pick a singlenode map generator? If so where can I get it because I don't have this generator in the generator list. Thanks
19:02 red-001 joined #minetest
19:05 Darcidride_ joined #minetest
19:11 Taoki [19:47:29] <RealBadAngel> kadmy, http://i.imgur.com/m6ZuJBS.png
19:11 Taoki OMG, is that really Minetest even? :D
19:11 Taoki Looks... so alien. In all the better ways.
19:11 Calinou Taoki, Minecraft 2 leaked
19:11 Taoki Yep
19:12 Taoki BRB, installing new video card.
19:13 RealBadAngel hehehe
19:13 RealBadAngel anyway, next screenie with new element: http://i.imgur.com/JngbWIj.png
19:14 Obani RealBadAngel, nice, but needs improves :D
19:15 Obani Looks like a too heavy Orton effect :p
19:16 Cryterion joined #minetest
19:19 RealBadAngel Obani, looks like the Orton effect is in fact bloom effect
19:19 Obani Hehe sorry, I'm a Darktable user :p
19:19 Obani Totally nooby in knowing what effect really are :p
19:20 RealBadAngel i just read about it, bloom is using the very same technique
19:21 Obani Well, Orton is prettier and more technical :p
19:21 Obani Which makes you feel like a pro when you're just a dumbass ^^
19:22 Obani IT LOOKS LIKE ORTON EFFECT :D
19:22 hoodedice RBA, great work!
19:23 RealBadAngel Well, i havent heard bout Orton till you mentioned him
19:23 anywhim1 guys how to add singlenode generator to Minetest? please))
19:24 hoodedice any, singlenode will be only air
19:25 anywhim1 yes, I know I wanna use worldedit api to create a map from scratch
19:25 hoodedice RealBadAngel, how do you calculate the DOF?
19:25 Fixer Calinou, new minecraft edu edition will be in C++ iirc, and got all the features of the java version
19:25 RealBadAngel hoodedice, hold on a sec
19:26 anywhim1 I am new at Minetest and Lua, but have good skills in JavaScript so I think it's no big deal code a map on my own
19:27 RealBadAngel hoodedice, http://pastie.org/10704575 its a modified shader from Terasology
19:27 hoodedice thanks RBA
19:28 hoodedice 2:28 PM - Jordach: water not reflecting
19:28 hoodedice 2:28 PM - Jordach: 0/10
19:28 CraigyDavi joined #minetest
19:29 Obani RealBadAngel, you're taking inspiration from a great eye-candy game :D
19:31 Obani anywhim1, just choose singlenode in the mapgen configs
19:31 Obani When you create the map, you can choose several mapgens
19:31 Obani Choose singlenode
19:32 Obani Also anywhim1, I don't think it would be nice to use World Edit as a world generator, as it's really heavy for ressources
19:32 kaadmy Obani: the singlenode option's been removed
19:32 Obani kaadmy, TEALLY ?
19:32 Obani REALLY*
19:32 Obani WHEN ?
19:32 Obani This is stupid... Why ?
19:32 Jordach joined #minetest
19:32 anywhim1 I have v5,v6,flat,fractal,valleys but no singlenode
19:32 Jordach RealBadAngel, pls
19:33 Jordach just get rid of that shit cel shading
19:33 Jordach we aren't terraria
19:33 kaadmy imo cel shading looks kinda neat
19:33 RealBadAngel lol
19:33 Jordach and we definately aren't terasology
19:33 Obani anywhim1, hold on
19:34 anywhim1 obani, is there other way to create map?
19:34 Obani anywhim1, wait a minute
19:35 anywhim1 ok, btw, thanks for reply
19:35 hoodedice make it a texture pack maybe
19:35 hoodedice but sharper textures are best
19:37 Obani anywhim1, can you compile MInetest ?
19:37 anywhim1 yes, I can
19:37 Obani So go to your Minetest folder
19:37 kaadmy texture packs can't have the cel shading
19:37 Obani anywhim1, go to src folder
19:37 kaadmy has to be part of the rendering
19:38 Obani anywhim1, open emerge.cpp in a text editor
19:38 Obani line 113 : change false to true
19:38 Weedy joined #minetest
19:38 Obani recompile
19:38 Obani Should be done
19:39 Obani anywhim1, tell me if it works :)
19:40 anywhim1 thanks, I've got it. But is it the best way to create own map?
19:40 anywhim1 I need a small map, just to flat islands
19:40 Obani Well, it's the best way if you want a mapgen from scratch
19:40 anywhim1 *two
19:40 Obani You won't have to override the mapgen with your lua stuff
19:40 Obani Which is good
19:41 anywhim1 OK, thanks Obani for your help
19:42 Obani Well it's rare that I can help with tweaking the engine :p
19:42 Taoki joined #minetest
19:44 Cerise joined #minetest
19:44 Cerise joined #minetest
19:47 swift110 joined #minetest
19:48 swift110 joined #minetest
19:55 Fixer RealBadAngel, ugh, my eyes are burning after some play with filmic HDR %)
19:55 Fixer RealBadAngel, it looks nice, but contrast is so big that is hard for eyes to grasp
19:58 anywhim1 Obani, it works like a charm =)
19:58 Obani nice :)
20:04 endev15 joined #minetest
20:08 Pest joined #minetest
20:11 Darcidride_ joined #minetest
20:12 paramat joined #minetest
20:12 sanandresm joined #minetest
20:13 sanandresm Hay alguien aqui que hable castellano
20:13 sofar it's entirely possible, but unlikely
20:14 sofar sanandresm, this is pretty much an english channel
20:15 paramat anywhim1 see https://gist.github.com/paramat/feb2361da106371652ad no editing of core code needed
20:15 DMackey- joined #minetest
20:16 sanandresm If there does not matter
20:17 anywhim1 Wow, it's good! Thank you
20:17 sofar best place to put that is e.g. world/worldmods/mapgen/init.lua
20:18 paramat anywhim1 if you want 'flat islands' mgflat can do that, enable the 'lakes' flag
20:19 anywhim1 but can I get islands with different sea level?
20:20 paramat best to keep sea level unchanged and adjust the level of flat terrain, see the parameters here https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1184
20:21 paramat you can also adjust the proportion of world covered by sea
20:21 paramat and sea depth etc
20:21 anywhim1 just what i need, thanks
20:29 DMackey joined #minetest
20:32 arualavi sanandresm: you should try #minetest-es :)
20:34 sanandres joined #minetest
20:34 sanandresm left #minetest
20:35 anywhim1 paramat if I need the islands to be close enough to each other the best way to generate them by flat gen and then move first one towards second one by worldedit?
20:35 sanandresm joined #minetest
20:36 sanandresm #Minetest-es is no one
20:36 paramat no worldedit is not that powerful and it will be messy, adjust 'mgflat_lake_threshold'
20:37 sanandresm I'm sorry, I take that right there was the address written on my IRC client thanks arualavi
20:38 paramat or fly around a bit to find 2 suitable islands
20:38 arualavi sanandresm: you're welcome :)
20:38 paramat you can disable decorations (trees, grass, flowers) in mapgen flags
20:38 anywhim1 ok, I'll try, thanks
20:39 paramat you want 2 close islands in mostly sea?
20:39 anywhim1 yes
20:41 paramat okay adjust 'mgflat_lake_threshold' to be roughly 0.4 to 0.8 (mostly sea) then fly until you find 2 suitable islands by chance
20:42 paramat or if you only need small islands worledit can make them, but they won't look natural
20:42 anywhim1 moreover they need to have different flat terrain
20:43 anywhim1 if i find them can I then cut this piece of map? I don't need a big world
20:44 anywhim1 *different level of flat terrain
20:44 paramat i don't know how to extract part of a world. you could always try many different seeds until 2 islands appear near spawn
20:45 paramat ah set terrain level higher then use worldedit to chop off the top of one island
20:46 anywhim1 yeah, sounds good
20:49 ElectronLibre joined #minetest
20:50 GeHa joined #minetest
21:11 Fixer RealBadAngel, filmic hdr reminds me my place of living, with bat---t bright summers
21:11 Fixer and +38*C
21:14 Fixer RealBadAngel, inv issue was fixed, i confirm
21:17 Fixer sofar, +1000 on camera mod, saving path in file to replay after restart will be needed
21:18 Fixer sofar, there is a collection of ported maps from minecraft with very big builds, could be handy for fps testing
21:29 anywhim1 paramat, does map_generation_limit has any impact on mgflat?
21:29 android692 joined #minetest
21:30 paramat yes
21:33 android692 hello! I get this error in my world serverenviroment loadmeta() envargsend not found some help?
21:33 hoodedice joined #minetest
21:37 android692 serverenviroment loadmeta() envargsend not found some help?
21:37 anywhim1 it seems that it doesn't
21:37 anywhim1 when i choose v6 mapgen it do, but when flat it doesn't
21:38 nrzkt joined #minetest
21:39 paramat weird
21:40 anywhim1 sorry, it was working for v6 yesterday)) now it doesn't impact on v6 too. it seems my fail somewhere in conf
21:41 anywhim1 *have any impact))
21:41 Fixer RealBadAngel, are you planning something like that on a sun? (but much brighter, trollface) http://il9.picdn.net/shutterstock/videos/10797251/thumb/4.jpg
21:41 android692 ok
21:42 android692 thanks
21:43 paramat anywhim1 gen limit is not saved per world (unfortunately) it must always be present in .conf to have effect
21:46 anywhim1 now it generates a rainbow with a kitty))) is it a feature?
21:46 RealBadAngel Fixer, yeah, but when i have lighting done
21:46 paramat heh yes
21:46 anywhim1 nice one =)
21:47 paramat nyancat
21:49 Fixer sfan5, btw, buildbot builds RELEASE or DEBUG?
21:50 Fixer paramat, say... river water fountains above ground were removed recently in valleys?
21:50 sfan5 Fixer: it doesn't explicitly state that
21:50 sfan5 which means the default is used
21:50 sfan5 and the default is release
21:51 Fixer ty
21:53 anywhim1 to remove the trees i have to set mgflat_spflags to notrees, right? I have set it but it spawn me in a forest
21:57 paramat Fixer water/lava springs above ground now depend on the 'water/lava features' parameter, i think it needs to be 9 or 10 for above-ground springs
21:58 Fixer paramat, you've ruined it :} now it is off by default, and cthulhu knows at what setting :}
21:58 Fixer paramat, +1 for tundra gravel
21:58 paramat it's duane's doing
21:58 Fixer ya-ya ._.
21:59 Fixer that filmic HDR is glorious
22:00 paramat 'water/lava features' 7-10 for above ground
22:01 paramat disabled by default because we now have large flooded caves
22:02 Player_2 joined #minetest
22:04 Hirato joined #minetest
22:05 Fixer ty
22:05 Fixer large flooded caves are rare iirc
22:06 Fixer ha, now i now the truth behind LCD TV mod picture that was very closely recembling **** movie scene... and it is just two rocks
22:06 Fixer know*
22:08 paramat flooded caves are more common recently, 1-2 per chunk
22:09 Fixer for all mapgens?
22:09 Fixer i remember you increased intensity, yes
22:10 paramat yes for all
22:11 paramat lava caves only below y = -256
22:12 red-001 joined #minetest
22:14 luizrpgluiz joined #minetest
22:21 Jacksepticeye joined #minetest
22:24 anywhim1 it seems that the version from repo has a bug. map_generation_limit doesn't work there but works in the version I have compiled today
22:31 * Fixer pokes VanessaE
22:31 Fixer VanessaE, have you noticed a transperency bug on homedecor_window_quartered when shaders are on?
22:32 Fixer VanessaE, when changing view angle (or randomly at all) they turn to transperent or white
22:33 VanessaE that's an engine issue.
22:33 VanessaE it doesn't handle partial alpha properly.
22:33 VanessaE happens on other things sometimes, even default water.
22:34 Weedy joined #minetest
22:34 Fixer VanessaE, aha, ok
22:35 Fixer VanessaE, btw, if shaders are off issue goes away
22:35 Fixer at least for window
22:35 Fixer not sure about water
22:35 VanessaE it used to be that it worked best with shaders *on*
22:35 VanessaE go figure.
22:35 Fixer lol
22:40 red-001 joined #minetest
22:40 Weedy joined #minetest
22:46 * giho makes mod adding fake lava bucket that bans player on use...
22:46 red-001 that's cruel
22:47 red-001 the sort of thing that gets people banned by accident
22:48 red-001 I hope you don't (do?) use it on skyblock
22:48 giho I should probably think over some failsafes, yes.
22:48 red-001 Imagine trying to make an infinite stone generator and getting banned
22:50 red-001 mod authors, how major would TNT not calling "on_destruct" be?
22:50 red-001 as long as it still calls "on_blast"
22:54 SmugLeaf joined #minetest
22:59 Weedy joined #minetest
23:09 fling joined #minetest
23:11 proller joined #minetest
23:18 Player_2 joined #minetest
23:36 Fixer lol, from MT dating chat: "DON"T BE THAT DRAMATIC"
23:36 red-001 joined #minetest
23:39 luizrpgluiz left #minetest
23:50 Fixer what thick dude made those immense tunnels at -1000 depth?

| Channels | #minetest index | Today | | Google Search | Plaintext