Time Nick Message 00:18 Fixer sofar, do you know what the problem with both trapdoors? it has non-symmetrical texture, that means if I make it rotate them a little... --->: https://i.imgur.com/jk8Vefn.png you notice the difference :) 00:25 sofar Fixer: wood trapdoors have the same 00:25 sofar make them open the same way up to fix 00:26 Fixer i know 00:27 Fixer sofar, sometimes you want to make them open opposite ways :) 00:37 rf_ we could use some *good* description of available blocks 00:37 rf_ e.g. exact strength (against various tools), sorting by that 01:23 rf_ my server crashes quite often with various bugs, maybe more when using worldedit. is that normal? 02:44 sofar rf_: worth filing bugs. Save debug.txt to make sure it mentions the mod that causes the crash 03:35 Open_Future Hi all, having problems making tnt using TNT-master mod. Any suggestions? 03:42 kaadmy rename the folder to "tnt" without the quotes 03:42 kaadmy and tnt is disabled in multiplayer by default 03:43 Open_Future ok thanks will try that 03:45 Open_Future renamed tnt-master to just tnt, do I have to do something else to enable it in multiplayer? 03:46 fireglow enable_tnt = true 03:46 fireglow in minetest.conf 03:46 Open_Future okay thanks 03:47 Open_Future BTW, i am running minetest under linux, so it is located in a .minetest folder, then I have a folder inside of that called mods, and I put the tnt mod there....is that correct? 03:47 Open_Future sometimes i read where it says there needs to be another minetest folder inside of mod folder 03:47 Open_Future but maybe that is for windows??? 03:49 Open_Future not working 03:50 Open_Future i guess im doing something wrong 03:52 lambda-11235 Open_Future: Mods go into ~/.minetest/mods, that is correct. 03:53 Open_Future okay, so i have put it in the right place. But when i try to craft tnt it doesnt work. Im using lump of coal and gravel 03:53 kaadmy and in the mod configuration window inside of MT, reenable tnt 03:53 kaadmy are you playing via "singleplayer"? 03:53 Open_Future no server 03:54 kaadmy and is the subgame's default tnt mod existing? 03:55 kaadmy might break things with two of the same mods 03:55 Hijiri !mod stores 03:55 Open_Future okay its working now 03:55 Hijiri !mod store 03:55 MinetestBot Hijiri: Could not find anything. 03:55 MinetestBot Hijiri: Store player-related information [db] by addi - https://forum.minetest.net/viewtopic.php?t=9276 04:32 Hijiri !mod spawn 04:32 MinetestBot Hijiri: Multispawn[multispawn] by Pitriss - https://forum.minetest.net/viewtopic.php?t=7639 04:48 Hijiri what's the mod people use to let people /spawn? 05:13 Hijiri Ok, I found one 05:14 Hijiri Is there a way to nuke all instances of an item (especially in inventories) 05:18 sofar alias it to something 05:37 Hijiri ok, thanks 05:37 Hijiri Will it work if the original item is still registered? 05:38 sofar no 06:14 Hijiri what would be a good way to do it if I want to keep the item definition? 06:15 sofar on player join nuke the item from their inventory? 06:17 Hijiri I guess that would work, thanks 12:47 rf_ hi 12:48 rf_ can you make a block that has ambient light level, but ambient as in % of current sun light? 12:48 rf_ such block will not be ambient like a lamp or glowing schrooms, 12:48 rf_ but will be always as light as if it would be on surface with no shadow over it 12:48 rf_ so light in day, dark in night etc 12:48 rf_ is there such option? 12:52 sfan5 i don't think there is 13:05 Calinou you probably want glow/emission map support 13:05 Calinou already requested 13:16 rf_ Calinou: I'm not sure, is that it? 13:16 rf_ it's a new kind of property, it's not diffuse, it's not ambient 13:16 rf_ sfan5: maybe we should implement that 13:16 sfan5 maybe 13:16 rf_ sfan5: it would be a new drawtype? 13:17 rf_ in which the light level of the block is set to (some % of) the current sunlight 13:17 rf_ sfan5: in the C++ code how to get the current sunlight value for this? 13:17 sfan5 not sure 13:17 sfan5 but a new drawtype wouldn't be ideal for this 13:18 rf_ ok maybe new light option 13:18 rf_ do we currently have a "diffuse" light option, or is it only result of the texture image? 13:18 rf_ e.g. to set block to 0.5 diffuse 13:22 Calinou there should be the ability to set an emission map 13:22 Calinou automatically detect it with _glow suffix? 13:22 Calinou mytexture_glow.png would be the emission map of mytexture.png 13:22 Calinou like it's already done with normal maps 13:55 rf_ Calinou: yeah that too 14:57 Open_Future Hi all, tried installing minetest-teaching mod but it doesn't seem to do anything. Suggestions? 14:58 Open_Future Github pages talks about "'Utility blocks': A-Z 0-9 and operators" but I don't see how they are supposed to be used and nothing in inventory like utility blocks. 14:59 sfan5 Open_Future: it's intended to be used with creative mode enabled 15:00 sfan5 Open_Future: here's an example video of how the mod could work https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 15:03 Open_Future sfan5 I am in creative mode but I don't see how I can say make blocks that have a problem like 45x7 15:04 Open_Future Ill look at the video 15:04 sfan5 well 15:04 sfan5 the teaching mod is more of a demonstration than a finished mod 15:04 sfan5 that you can only check one number/letter is part of the problem 15:05 Open_Future I don't see the number blocks in my inventory 15:05 sfan5 did you enable the mod? 15:05 Open_Future Yes, I thought I did....I'll try again 15:06 sfan5 if in doubt look into world.mt of your world to see whether it's enabled 15:10 Open_Future_2 Okay, went to enable and I get: failed to enable mod :minetest-teaching: as it contains disallowed characters. etc." 15:12 sfan5 you need to call the folder "teaching" 15:12 Open_Future_2 okay thanks will try that 15:15 arsdragonfly hey guys i'm livestreaming my coding! i'm tackling my server now 15:15 arsdragonfly go to http://www.twitch.tv/arsdragonfly 15:16 Open_Future_2 hey sfan5 can you post that video link again im in another room on the server pc 15:16 arsdragonfly I hope you'll come over and see me 15:18 sfan5 Open_Future_2: https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 15:19 arsdragonfly has anyone experienced segfaults in chatplus mod? 15:19 Fixer ._. 15:19 Obani sfan5, did you do that ? it's pretty cool ! 15:21 Open_Future_2 okay sfan5 now after the problem is made, can any user attempt to answer the question or do i have to give them some kind of priv? 15:22 sfan5 no they don't need any special privs 15:22 sfan5 Obani: yes 15:24 Open_Future_2 sfan5 looks like im limited to single digit answers, i wanted to do 7x32. Is that possible? 15:26 sfan5 Open_Future_2: you can give the player 2 items or something like that which they need to get further 15:28 Open_Future So I would have to have three checking blocks in a row with 2,2,4 as the correct answer for each one in order to give 224 as the final correct answer? 15:30 Open_Future I think you should consider implementing answers that are more than one digit. In fact, the checking block should not require the student to place a number but instead place an "answer" block that allows for more than one digit responses. 15:31 Open_Future I'm a grade 4 teachers and I can see using this for problems like 7X32 with my students. 7x2 is just too easy at my grade level. 15:31 sfan5 yeah i should implement that 15:32 Open_Future that way, you still only get one prize for the correct answer but harder/more difficult questions can be given 15:33 Open_Future Also, if they place an answer block...they get the prize but the answer should not stay there.....instead only the problem should be visible so other students in the world can answer the question anew 15:34 Open_Future just some suggestions 15:36 sfan5 >.instead only the problem should be visible 15:36 sfan5 yeah that's not possible atm 16:39 Fixer jeez, installing msys2+mingw64 is so much pain in the ass 16:39 Fixer package download at 30kb/s 16:39 Fixer f-ing 16:39 Fixer hell 16:40 Fixer installing toolchain took ages 16:40 Fixer now git will download for half a hour 16:40 Fixer and the folder is at 700mb already 16:45 Calinou win-builds.org ? 16:45 CraigyDavi Can an administrator on the wiki review http://wiki.minetest.net/Category:Proposed_for_deletion sometime? 16:46 Calinou CraigyDavi, are you sure this can be safely deleted: http://wiki.minetest.net/index.php?title=Category:Template:Gamelink 16:47 CraigyDavi Yep it's not used by any pages 16:48 Calinou it is empty, so, deleting it 16:48 Calinou also deleted the 2 helmet images 16:50 CraigyDavi Thanks 16:52 Fixer Calinou, i will try it, thanks 16:53 Fixer Calinou, i'm f-ing with MSYS2 right now 16:53 Fixer need to restart my router, speed is crippled for some reason 16:53 sfan5 why would you install mingw on windows 16:54 Fixer sfan5, to use buildbot.sh >_> 16:54 sfan5 >sh 16:54 Fixer and build with gcc 16:54 sfan5 yeah but buildbot.sh won't run on windows 16:54 sfan5 it's not designed to do that 16:54 Calinou for a convenient Cygwin installation, http://babun.github.io 16:54 Fixer why not? it has all the cmds out there 16:54 Calinou includes zsh, oh-my-zsh… 16:54 Calinou Git/SVN are also pre-installed 16:55 sfan5 >svn 16:55 sfan5 nobody uses svn 16:55 Fixer sfan5, mingw has the same tools, why would not it? 16:55 Calinou sfan5, some Cube 2 games still do, also DarkPlaces, FTEQW… 16:55 Fixer hold on, i will restart that shit 16:55 Fixer brb 16:55 sfan5 Fixer: it is *not* designed to run on windows 16:55 sfan5 it might work 16:56 sfan5 but if it doesn't don't be surprised 16:58 Fixer_ crap, it is at 15 kb/s again :S 16:59 Calinou Fixer_, are you on a direct Ethernet connection? 17:00 Fixer_ Calinou, ADSL 17:00 Fixer_ Calinou, looks like speeds are ok but that server speed is shit 17:10 rf_ sfan5: older projects, and companies, often use SVN 17:10 rf_ but cool people use git 17:10 giho cool people use tar-snapshoting. 17:10 Calinou aka. Bash? :) 17:10 giho git is for weaklings 17:11 rf_ ok gramp 17:35 Fixer nah, it is shitty adsl 17:36 sfan5 repeatedly call your ISP until they fix it 17:37 Fixer looks like some kind of shaping 17:40 Fixer network overload 17:40 sfan5 repeatedly call your ISP until they fix it, it's the only solution 17:41 Fixer sfan5, it is shitty monopolist ISP, and it is weekend 17:42 Fixer and it is rare case 17:42 Fixer very rare 17:42 sfan5 oh ukraine 17:42 Fixer it is 2mbit adsl 17:42 Fixer not far from me is optic one 17:42 sfan5 i think even south africa has better internet 17:42 Fixer no 17:44 Fixer 17 kb/s from github ._. 17:45 Fixer ping is good though 18:11 Fixer sfan5, funny that IPTV from that ISP is working nicely 18:11 Fixer oh well 18:11 sfan5 ¯\_(ツ)_/¯ 18:12 Fixer sfan5, running your script on windows with mingw-64, will took ages to dwnld dat dlls 18:13 Fixer will take* 18:13 Fixer anyway i go eat 18:39 rf_ can I test my mod without restaring the server? 18:39 rf_ e.g. I change a texture, or I change init.lua properties of the block, how to see that results without time consuming server restart? 18:40 Obani rf_, check in local 18:40 Obani You need to restart minetest to see changes 18:43 rf_ Obani: that's really uncomfortable 18:44 rf_ really at very least there should be command to reload changed texutres from disk 18:44 rf_ and like edit properties of blocks or entitis 18:44 rf_ and like edit properties of blocks or entities 19:00 rf_ is there any protection from xray-like cheating by players? 19:01 rf_ server could be sending only data about blocks that can be seen from current player position 19:01 Calinou is there any protection from xray-like cheating by players? 19:01 Calinou no 19:01 rf_ sucks 19:01 Calinou culling is way too expensive 19:01 rf_ nah 19:01 Calinou do it then 19:02 Calinou x-raying is pretty rare in my experience in Minetest 19:02 Calinou this is not Minecraft 19:02 Calinou few people cheat, too :) 19:02 rf_ well, nothing stops them right? 19:02 Calinou modifying the client to make ores visible even if they're entirely occluded by solid nodes is far from trivial 19:02 rf_ so why would have have less cheating here? just because we're less popular? 19:02 Calinou making a texture pack to see caves through walls is easy though 19:03 Calinou yes, less popular games often don't have as many cheaters… that's obvious 19:03 Calinou most big Minetest servers even disable the anticheat entirely since it's too buggy :) 19:03 rf_ so xraying in MT requires to mod the game not just textures obviously? 19:03 Calinou yes, you need to modify the engine and it's not trivial 19:04 rf_ or simply install this mod https://forum.minetest.net/viewtopic.php?id=3191 19:05 rf_ Calinou: not just anti-hack, it would reduce bandwidth needs for users quickly walking/driving/flying over terrain 19:06 rf_ now entire volumes of blocks are downloaded, right? 19:06 rf_ of chunks 19:10 Fixer sfan5, i wander if some changes are needed for cmake if compiling under windows, i'm git cloning minetest at amazingly fast 17kb/s 19:11 sfan5 nope 19:11 sfan5 cmake works pretty much the same on windows 19:12 Fixer i'm worried about directory path... will see how it goes 19:14 sfan5 cmake works on windows 19:14 sfan5 buildbot.sh maybe not 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Misc cleanup 13ea3dbeb https://git.io/vgemn (152016-01-24T00:26:11-05:00) 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Use requirements file 133792ee3 https://git.io/vgemc (152016-01-24T00:26:11-05:00) 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Remove list filename option 13ccd85da https://git.io/vgemC (152016-01-24T00:25:58-05:00) 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Remove ban list 13b366290 https://git.io/vgemW (152016-01-23T23:53:01-05:00) 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Load defaults from example config 13a431911 https://git.io/vgeml (152016-01-23T23:47:15-05:00) 19:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/master-server: Add nginx config to docs 13ebe788a https://git.io/vgem8 (152016-01-23T23:36:05-05:00) 19:20 Fixer o.O 19:20 Fixer sfan5, i have bash on windows and all utils, only possible problem is PATH to toolchain 19:25 Fixer sfan5, actually i'm running it right now :} lets see how it ends 19:25 Calinou rf_, culling greatly increases server CPU usage, and it's high enough 19:25 Calinou Minetest uses little bandwidth on the client, it can be played on fairly slow ADSL (2 Mb/s down) just fine 19:34 Fixer_ ugh 19:40 Fixer crap, restarting git clone, same 40kbit/s shit all over again 19:41 Krock a dial up connection could be a bit faster 19:44 Fixer sorry, 40kbyte/s 19:44 Fixer that is my dial up past talking 19:44 Fixer then 3kbyte/s was so good 19:45 Fixer usual modem speed 33200 or smth like that 19:45 Fixer after that it went up to 45000 bod/s 19:45 Fixer after switching telephone station from analog to digital 19:45 Fixer i think it was in 2006 or so 19:50 Fixer analog telephone station is fun, you talk with someone, and .... it is 4 people now :} 19:51 kaadmy when you put it that way ^.^ 19:52 Fixer it is random 20:00 Fixer nmake error 20:00 Fixer hmm 20:03 rf_ where is the code that draws given block, where I could fiddle with light settings? 20:04 rf_ is the MT itself has the code that draws given block, or is MT only setting properties of irrlicht? 20:06 Fixer sfan5, have you encountered nmake error? missing file 20:07 Fixer like this http://pastebin.com/raw/SFckX7rc 20:07 Fixer hmm, need to check cmake 20:07 Fixer nmake is windows tool 20:08 sfan5 i have no idea what nmake is 20:08 Fixer sfan5, part of win compiler 20:08 Fixer nevermind 20:14 jordan4ibanez So with moveto(pos, continuous=false) what does the continuous setting do? 20:14 jordan4ibanez Also is there a modding channel? 20:32 sfan5 oh hey it's a jordan4ibanez 20:33 jordan4ibanez Hey sfan5 20:34 jordan4ibanez Long time no talk, ended up blowing out my shoulder so I was dealing with personal issues for the last few months while recovering 20:34 sfan5 > // continuous: if true, object does not stop immediately at pos 20:34 sfan5 no idea what that means tho 20:35 sfan5 ouch 20:35 sfan5 what did you do to your shoulder 20:36 jordan4ibanez I fell and tore the socket, they had to sew it back together 20:36 jordan4ibanez And thank you 20:48 Calinou rf_, Minetest uses its own lighting logic, it doesn't use Irrlicht lighting 20:48 Calinou try light.cpp? :p 20:55 rf_ who writteh thread.cpp ? 20:55 rf_ does it not lack a mutext lock for line 152 to end? it also touches m_queue 20:56 rf_ ShadowNinja: I blame you :P 20:56 rf_ thought at lest you added a mutex at all. Was that code without any kind of mutext before? 21:22 kaadmy !server pixture 21:22 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms 21:23 kaadmy !server pixture 21:23 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms 21:23 kaadmy clients? i'm connected 21:23 kaadmy !server pixture 21:23 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 1/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 10ms 21:23 kaadmy there 21:24 Fixer closer to compiling 21:25 rf_ anyone would like to test my friend's server? it requires ipv6 from opensource "VPN" cjdns 21:26 rf_ ping me when testing it so I will log in also :) it's play.minetest.meshnet.pl 21:26 rf_ is there a good place to announce that to get players? 21:27 Fixer now cmake is ignoring that include dir locations 21:27 Fixer :S 21:28 kaadmy rf_: i'll try 21:28 kaadmy nope, connection timed out for me, port 30000 21:30 Fixer ._. 21:31 rf_ kaadmy: you need to be in cjdns network, it's a meshnet/vpn 21:31 rf_ kaadmy: then you have own ipv6 address 21:32 rf_ kaadmy: are you on linux? it's free open software and trivial to compile, git clone and ./do basically 21:32 kaadmy ah 21:32 kaadmy didn't do thatr 21:32 rf_ kaadmy: would you like to try? it's a small C program that aims to replace internet one day :) 21:33 rf_ in the configuration file of it, once it's compiled, you can add the ipv4 references e.g. this public ones from https://h.forum.meshnet.pl/viewtopic.php?f=14&t=38 21:35 kaadmy now really ;) 21:37 red-001 what about using it on windows? 21:37 * Fixer slaps cmake with a very large dumb head 21:37 rf_ red-001: friends are providing a binary built, it will be officially released in few days, or - you can build with help of mingw 21:38 Calinou what about OS X? iOS? Android? FreeBSD? 21:39 rf_ rf_: this version has updated documentation that says how to build it on windows (using mingw) - https://github.com/tigusoft/cjdns/commit/8fe6f19c2884bf397bb1321795b90ac6e3026974 21:39 rf_ Calinou: it supports OS X, FreeBsd, should OpenBSD. Android is in progress or working (not sure).. 21:39 Fixer "oh man i have no idea what is going on" 21:40 rf_ Calinou: should work all all Unix family, though some need OS specific version of the code to setup TUN/TAP IP tunnel 21:45 Fixer .____________. 21:45 Fixer D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename 21:46 rf_ Fixer: be happy it doesn't have space or non-asic charactrs in it ;) 21:57 Fixer o.O 21:58 Fixer towelee moment right now 21:58 Fixer after random edits it started compiling 21:59 Fixer 36% 21:59 sfan5 dank memes https://www.youtube.com/watch?v=PVPwzBrmRwg 22:00 Fixer too bad my inet broke 22:00 Fixer 59% 22:01 sfan5 D:/Programs/msys64/mingw64/bin/x86_64-w64-mingw32-gcc.exe this is crazy filename 22:01 sfan5 try /home/stefan/progs/mingw64/bin/x86_64-mingw32-g++ 22:01 Fixer sfan5, no, i've fixed that already 22:02 Fixer dat .cmake file was pain in the ass 22:02 sfan5 yeah no 22:02 sfan5 my filename is just as long as yours 22:02 Fixer sfan5, nope, i just use short gcc, g++, windress, fuck it 22:02 Fixer it compiles now 22:03 Fixer this msys+mingw thing is confusing 22:03 Fixer 88% 22:03 Fixer sfan5, x86_64-w64-mingw32-gcc is for compiling 32bit on 64bit host, right? 22:04 sfan5 no 22:04 Fixer .____. 22:04 sfan5 the w64-mingw32 stuff just means that you are using mingw 22:04 sfan5 x86_64-blablabla-gcc is for 64-bit 22:04 sfan5 i686-blablabla-gcc is for 32-bit 22:04 Fixer failed on 100% ._. 22:08 Fixer .___. 22:08 Fixer hmm 22:10 Fixer sh.exe was found in your PATH, here 22:10 Fixer this bs is killing me off 22:14 Fixer sfan5, fail at 100% is strange, maybe this revision has some problems 22:14 jordan4ibanez Any fast, mod packed servers? 22:14 sfan5 !server players:most 22:14 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 105ms 22:15 sfan5 oh that one as usual 22:15 sfan5 try looking at the server list 22:15 sfan5 the most crowded one might not be the best one 22:15 sfan5 Fixer: i told you that buildbot.sh is not designed to run on windows 22:15 Fixer eh 22:16 Fixer will fire up my debian and compile there 22:25 sfan5 what 22:26 sfan5 Fixer: i would have never even attempted compilation on windows if i had a debian vm 22:26 sfan5 it's almost guaranteed that you'll run into problems when using windows 22:27 red-001 !server just 22:27 MinetestBot red-001: just test | 87.110.8.195 | Clients: 20/78, 21/47 | Version: 0.4.12-dev / minetest | Ping: 37ms 22:27 red-001 !server players:most 22:27 MinetestBot red-001: Xanadu | 98.166.90.48 | Clients: 21/40, 23/28 | Version: 0.4.13-dev / minetest | Ping: 101ms 22:27 Fixer just need to update my debian stable and install mingw-w64 22:28 jordan4ibanez where are the basic commands stored, like /players or whatever it is 22:28 Fixer sfan5, too bad there are no dependcies list before using buildbot.sh 22:29 sfan5 mingw 22:29 sfan5 and cmake 22:31 Fixer ok ty 22:33 red-001 http://www.menuetos.net/ 22:33 Fixer red-001, yes, that is cool one 22:34 red-001 there is also http://kolibrios.org/en/ 22:34 red-001 must install one of them sometime 22:34 red-001 ...on a Pentium 4 22:35 sfan5 jordan4ibanez: https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua 22:37 red-001 or pentium 3 22:39 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Mgvalleys: use standard caves 1380c7612 https://git.io/vgezG (152016-01-31T22:31:25Z) 22:43 Fixer crap, need to install guest-additions 23:15 Fixer sfan5, and git of course 23:27 Fixer compilign 23:27 Fixer both on debian and on win, will see how it goes 23:32 Fixer 2x slower in VM 23:49 Hijiri the InvRef method remove_item doesn't respect metadata according to the lua api txt, but does it respect tool wear? 23:51 Hijiri Also, in a crafting recipe, how do I specify that an input ingredient should have no wear? 23:52 jordan4ibanez is there a way to close formspecs 23:58 Fixer sfan5, success