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IRC log for #minetest, 2016-01-21

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Time Nick Message
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00:47 swift110 i see
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07:16 farooghkz hi
07:21 blaise hello
07:25 farooghkz why when i install minetest in ubuntu it isnt much pretty and also doesnt have much intresting item and also doesnt have mobs
07:25 farooghkz i know that i can install.my question is dis that why there isnt by default?
07:27 blaise while I can not personally represent the interests of minetest, I highly recommend researching that on the minetest forums; I shall state that minetest is a voxel game engine that people can use to create their own game..
07:27 blaise there are several games based on minetest
07:28 blaise carbon-ng is a rather popular and well liked one.. :)
07:29 blaise omg
07:29 blaise I misspelt it
07:29 blaise carbone-ng
07:29 blaise https://forum.minetest.net/viewtopic.php?t=12824
07:30 blaise also, there are several different texture packs you can get.. some are photo-realistic, while others are more cartoonish..
07:30 blaise I prefer the HDX textures for photorealism
07:30 farooghkz i know.minetest has something that minecraft doesnt.
07:30 farooghkz why minetest doesnt have those by default?
07:30 blaise minetest wasn't designed or ment to be a full product..
07:31 blaise also, minecraft is commercial and costs money.. while minetest is opensource and free..
07:32 blaise anyone can develop game content for minetest.
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07:33 farooghkz ok
07:33 blaise minecraft and minetest are completely different animals..
07:33 blaise but they are still animals all the same.. both voxel type games..
07:34 farooghkz minetest doesnt have them by default because it isnt a full product but i can make it like a full product by installing mods,etc. right?
07:35 sofar try playing on some of the public servers in the server list
07:35 sofar you'll get a better idea of what is possible
07:35 sofar without the need to download a lot of mods
07:36 sofar carbone-ng is a good subgame, though
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07:38 farooghkz carbon-ng?fork of minetest?
07:38 kaeza o/
07:39 farooghkz hi kaeza
07:39 sofar farooghkz: no, it's what we call a "subgame"
07:39 sofar farooghkz: it's a collection of mods that together form a playable game
07:41 blaise =)
07:43 farooghkz so i should install carbon-ng on minetest.correct?
07:47 blaise if you would like to try it...
07:47 farooghkz !ping
07:48 farooghkz ok
07:48 farooghkz now can i ask what does carbon-ng have?
07:54 kaeza yes, you can ask
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07:55 kaeza :P
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08:29 farooghkz lol
08:29 farooghkz what does carbon-ng have?
08:29 sofar carbone-ng
08:29 sofar look it up in the wiki
08:30 farooghkz *carbone
08:31 farooghkz i can right now
08:31 farooghkz *cant
08:32 farooghkz bye4now
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08:32 sofar that dude is in Iran :)
08:39 blaise heh
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08:51 blaise omg it's cold
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09:33 JamesTait Good morning all; happy Thursday, and happy Hugging Day! ūüėÉ
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09:39 blaise Yez... happy thursday hugging day
09:40 redblade what's "hugging day"?
09:46 blaise tjat
09:46 blaise that's a damn fine question..
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10:37 redblade i'm off to bed goodnight
10:37 redblade it's mentioned at wikipedia
10:39 blaise goodnight..
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14:57 RealBadAngel Fixer, here?
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15:07 Fixer RealBadAngel, yes
15:08 RealBadAngel Fixer. https://github.com/minetest/minetest/pull/3594
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15:09 Fixer sfan5, krock, if not too much trouble, could you please compile 32+64bit GIT+PR 3594 for testing the fix of notorious texture tear issue? Will be appreciated a lot!
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15:21 CWz there bug with the plant-like draw type
15:28 RealBadAngel CWz, what bug?
15:28 Fixer sfan5, krock, hold on, PR is under some review already
15:30 CWz the plat-like stuff are being rendered / rather then X
15:30 CWz hmm never mind. could be a server issue
15:30 CWz as cotton seems normal
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15:34 Thomas-S hi
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15:55 Glorfindel hello Thomas-S
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17:50 Ronsor HELP:
17:50 Ronsor does anyone have an UP TO DATE guide for compiling minetest on window
17:50 Ronsor i can do it on linux
17:53 RealBadAngel have you tried to read README.txt?
17:54 RealBadAngel https://github.com/minetest/mine‚Äčtest/blob/master/README.txt#L102
17:57 Ronsor i CAN do it on linux, but not windows
17:57 Ronsor and the windows section says its outdated
17:59 red-001 ask krock
17:59 red-001 I have all the libs if you need them
18:00 Ronsor i'm using mingw btw
18:00 red-001 ohh
18:00 red-001 I use vs
18:00 Ronsor i tried VS, but it was too big and bloated
18:00 red-001 it should still work
18:00 Ronsor it took 6 hours to not finish downloading
18:00 red-001 lol
18:00 red-001 where should I dump the files
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18:01 red-001 and cmake
18:01 rubenwardy Hi all!
18:01 rubenwardy My exams are all over!
18:02 red-001 that's nice
18:03 Ronsor hi rubenwardy
18:03 rubenwardy o/
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18:06 RealBadAngel Ronsor, https://forum.minetest.net/viewtopic.php?id=1434
18:06 RealBadAngel maybe this will help
18:07 fireglow how do I enable self-protection in the areas mod? "Players that have a certain privilege will be able to protect a set number of areas within a size limit by themselves using the /protect command. (If the server administrator enables it)"
18:07 fireglow what certain privilege?
18:07 Krock ^ there's a link in a wiki about this
18:08 fireglow good to know it
18:08 fireglow any more details?
18:08 Ronsor fireglow: areas priv i think..
18:08 Ronsor i think that lets you grief though
18:08 fireglow Ronsor: no. "Players with the 'areas' privilege can dig and place in protected areas without having to grant themselves control over it."
18:08 Ronsor may need to be added in minetest.conf
18:08 Ronsor i'd check the mod thread
18:08 fireglow I'm reading the mod thread.
18:09 fireglow ShadowNinja: ping
18:09 Krock Ronsor, RealBadAngel, I think it'd be better to refer to this link: http://dev.minetest.net/Compilin‚Äčg_Minetest#Compiling_on_Windows
18:10 Ronsor oh i looked at that link
18:10 Ronsor C:\Minetest> make
18:10 Ronsor cc -O   -c -o example.o example.c
18:10 Ronsor process_begin: CreateProcess((null), cc -O -c -o example.o example.c, ...) faile
18:10 Ronsor d.
18:10 Ronsor make (e=2): The system cannot find the file specified.
18:10 Ronsor make: *** [example.o] Error 2
18:10 Ronsor c:\Minetest>make
18:11 Krock pastebin is prefered
18:12 Krock are you sure it's cc and not gcc?
18:13 Ronsor yes it is
18:13 Ronsor cc is actually a NTFS hard link to gcc
18:13 Ronsor cc works fine
18:14 Ronsor gtg homework
18:14 Ronsor i'll be back though
18:14 RealBadAngel example.c in minetest folder?
18:14 RealBadAngel what are you actually compiling?
18:15 Krock looks more like a compiler test
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18:32 Krock srsly guys.. 10 errors in mapgen_calleys.cpp
18:32 Krock time for a pull request
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18:43 Fixer sfan5, krock, if not too much trouble, could you please compile 32+64bit GIT+PR 3594 for testing the fix of notorious texture tear issue? Will be appreciated a lot!
18:44 sfan5 but thats work
18:44 sfan5 and i don't want to work rn
18:44 * Fixer >_> Krock
18:48 sfan5 ugh
18:48 sfan5 someone actually downloaded the win32 build
18:48 sfan5 that means i actually need to make one
18:48 rubenwardy Maybe they did it in mistake?
18:49 sfan5 nah that ip only downloaded that one
18:51 * twoelk always downloads one
18:52 * Calinou downloads the entire Internet
18:53 Calinou oops, I downloaded twoelk
18:53 Calinou rm -rf twoelk/
18:53 edj Any chance that "vanilla" Minetest will ever get more standard features, like animals and other mobs, villages, underwater fortresses, etc. etc.?
18:53 * Fixer has disc called "Internet 2001"
18:53 Calinou edj, it was proposed many times, and rejected many times. Don't count on it :(
18:53 Calinou people never agree on this
18:53 edj Calinou: Bummer.
18:53 edj I feel like Minetest will *always* be...quite niche...if every answer continues to be, "Install some mods."
18:54 Calinou Minetest developers are not the typical game designer
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18:54 Calinou they're more of those "Hey, I'm a graphics student… I'm gonna bump map the shit out of this"
18:54 twoelk oops if anybody should download all of my old website I might exceed the allowed bandwidth
18:54 edj Calinou: Understandable.  Though your typical (non-techie) person can barely install Minecraft, much less install/configure mods.  I strongly feel vanilla Minetest needs a lot more features to compete with MineCraft.
18:54 sfan5 Fixer: https://kitsunemimi.pw/tmp/minetes‚Äčt-0.4.13-0459eca-pull3594-win32.7z https://kitsunemimi.pw/tmp/minetes‚Äčt-0.4.13-0459eca-pull3594-win64.7z
18:55 Calinou installing Minecraft is easy nowadays, they bundle Java…
18:55 twoelk really?
18:55 edj Yeah, even my young daughter can install MineCraft; she's have zero chance of installing Minetest (much less the mods)
18:55 Calinou that's why the installer is huge
18:55 Calinou edj, providing NSIS installers for Windows might be done.
18:56 Calinou AppImages for GNU/Linux as well.
18:56 Calinou but well, OS X support is on standby, it needs people to compile it and to check for bugs
18:56 edj Anyway, I just want to "officially" say that I think Minetest is doing itself a huge disservice by answering all "can this be added to Minetest?" requests with "Oh just install some mods."
18:57 edj I love Minetest and the devs are awesome for their contributions of course  :)
18:57 Calinou bundling subgames is far from optimal
18:57 edj But I think Minetest is on a permanent very-tiny-niche trajectory unless and until vanilla Minetest is very much beefed up.
18:57 Calinou in my opinion, the base subgame (aka. minetest_game) should just have more mods
18:57 Krock Calinou, you'd need many, many, very many space for the cmoplete internet
18:57 Calinou and FFS, RENAME IT
18:57 Calinou Unvanquished calls its engine Daemon
18:57 red-001 server crashing on start up? install some mods
18:57 Fixer sfan5, THANK YOU
18:57 Calinou "Minetest Game" (huehue) calls its engine… Minetest
18:57 Krock s/many/much/g
18:58 sfan5 "just more mods" doesn't solve any problems
18:58 Calinou we can keep the Minetest name for the game, but renaming the engine would be a step in the right direction.
18:58 sfan5 stuff needs to be properly integrated with the rest
18:58 Calinou the name just needs to bring voxels to the table
18:58 kaadmy voxygen?
18:59 edj I think monsters/animals/villagers + a few auto-created villages/forts/fortresses would get Minetest 90% of the way to being WAY more competitive.
18:59 edj (In VANILLA Mintest)
18:59 kaadmy Voxygen sounds cleaner for the main game
18:59 edj +e
18:59 Calinou kaadmy, maybe we could make an issue about renaming the engine.
18:59 Calinou just for laughs
18:59 kaadmy imo minetest for the engine is fine
18:59 Calinou it seems way saner than calling the game "Minetest Game"
18:59 Fixer edj, MT needs client side lua first
19:00 Calinou (renaming the game isn't an option, it would confuse too many people)
19:00 kaadmy so would renaming the engine
19:00 Calinou people don't see the engine usually
19:00 Calinou they wouldn't mind it
19:00 kaadmy but minetest still sounds bad
19:00 kaadmy likely a reason why more people aren't playing MT
19:01 kaadmy so maybe a name change would be a welcome change
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19:01 sfan5 edj: there were plans to add different subgames that provide different stuff
19:01 Calinou games should never change their name
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19:01 kaadmy would it be too messy to just start a new subgame from scratch without the deprecated stuff in minetest_game?
19:02 kaadmy at some point the subgame has to change anyway
19:02 edj kaadmy: My daughter's entire class at school would probably be playing Minetest if (1) install was easy, (2) vanilla had animals + monsters + villagers, (3) vanilla had villages, forts, fortresses
19:02 twoelk edj: competitive to what? gta?, dukenukem? chess?
19:02 edj twoelk: MineCraft.
19:02 Calinou I don't like it when people want software X to be "competitive" with proprietary software Y
19:02 Calinou free software isn't a race
19:02 kaadmy edj: fortresses? would be a nice addition to my subgame
19:03 * twoelk hopes edj understood the question
19:03 edj kaadmy: Yes.  For example, last week, my daughter and I were playing MineCraft.  We made several underwater breathing potions and explored the ocean.  Lo and behold, we encountered a really cool underwater fortress.  It was...pretty awesome.
19:03 kaadmy iirc MC has 3 of the fortresses in the whole map
19:04 Calinou strongholds, they're called
19:04 edj twoelk: Maybe I didn't (understand the question).
19:04 kaadmy ah
19:04 kaadmy i really like underwater foliage, but MT handles underwater plants very poorly
19:04 kaadmy i'm really curious how Kenney managed it with voxus
19:04 edj Anyway...  just my 2 shillings.
19:05 edj I can't get her and her friends on Minetest anymore.  :(
19:05 edj Because it's "too boring" and installing mods and such is just too far beyond them.
19:05 kaadmy edj: have you tried my subgame?
19:06 kaadmy it has nearly all the required mods built-in, a good interface, villages, and mobs
19:06 Calinou I somehow agree about the "default" part
19:06 Calinou being a pro at computing is two things: programming, and finding good software :D
19:06 Calinou making installation easy is extremely important if you want people to use your software, or to migrate to it
19:07 twoelk +++
19:07 Calinou look, I migrated all my PCs to zsh + oh-my-zsh today (Fedora, Windows, Xubuntu VM, VPS)
19:08 Calinou it's easy to install, because Windows (Babun) bundles it, on Fedora you use "sudo dnf install zsh" then run the oh-my-zsh script… you do the same thing on Xubuntu VM and Debian VPS, you relog, and you're done.
19:10 twoelk "you're done" is clouded in the fogs of error fighting when I do such things
19:17 twoelk considering talking/playing with kids similar to those edj described I must agree that vanila-minetest-the-game has little of interesting things to do for those that are not seeking a place to build and explore but would rather have ingame things happening that they need/can react to, things that push you to some activity to survive.
19:19 Calinou Twilight Sparkle discovers the "fire" mod: http://i.imgur.com/qHrPmQ4.png
19:20 kaadmy ;)
19:28 edj kaadmy: Subgame?  Nope.  I don't know what a subgame is
19:29 kaadmy basically a mod collection ;)
19:29 edj Ah
19:29 kaadmy https://forum.minetest.net/vi‚Äčewtopic.php?f=15&t=13181
19:30 twoelk subgames are the secret ingredient to minetest
19:31 twoelk http://wiki.minetest.net/List_of_Subgames (somewhat outdated)
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19:39 edj kaadmy: Your subgame looks awesome
19:41 Calinou by the way, Platshoot update: https://transfer.sh/iee3T/reco‚Äčrding-2016-01-21-13.07.34.webm
19:42 Calinou now with shops, more textures
19:42 CWz xdecor is pretty buggy
19:42 kaadmy Calinou: nice
19:43 Thomas-S bye
19:47 kaadmy Calinou: BTW wouldn't it make more sense to show off godot projects on the #godotengine channel?
19:48 Calinou it does, but I like showing them off in other channels :p
19:49 Obani Calinou, I don't like the way you made your shooter :p
19:49 Obani You made it for mouse
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19:49 red-001 how can that be bad?
19:50 Obani Well I don't like mouse platform shooters
19:50 Obani I prefer classical ones with cardinal directions
19:50 Obani Like Metroid serie :p
19:51 Calinou it won't be playable on mobile, but that's not the goal
20:01 edj kaadmy: I'm going to show my daughter your subgame this weekend, thanks!!  :)
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20:03 kaadmy yw ;)
20:03 farooghkz hi. do i need lua to use carbone-ng?
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20:04 Ronsor hi
20:04 Ronsor uhhh
20:04 farooghkz hi
20:04 Ronsor minetest should be compiled with lua
20:04 Ronsor it must be iirc
20:04 Ronsor but lua is required, and you most likely have it
20:04 Ronsor you dont need the lua binaries installed
20:07 red-001 https://github.com/red-001/minetest_gam‚Äče/blob/better_game_api-doc/game_api.md
20:07 farooghkz problem is with carbone-ng subgames that has lua scripts.do i need lua?
20:07 red-001 Game API doc.. in markdown
20:07 red-001 farooghkz minetest needs lua
20:08 red-001 it's built in
20:08 Ronsor >it must be
20:08 kaadmy farooghkz: lua is required for the whole game
20:08 kaadmy it won't run without lua
20:09 red-001 you don't uaslly need to download lua
20:09 red-001 it comes with minetest
20:10 farooghkz ok
20:10 farooghkz so whats dis err?
20:11 Ronsor i officially hate compiling on windows
20:11 red-001 lol
20:11 red-001 do you need libs?
20:11 Ronsor no
20:11 Ronsor i cant even get cc to run
20:11 red-001 wow
20:11 Ronsor despite the fact it exists and is in %PATH% ($PATH)
20:11 Ronsor actually i fixed cc
20:11 Ronsor now make doesnt work!
20:11 * red-001 is smug he uses VS
20:11 farooghkz mod error: failed to load and run
20:11 farooghkz .../carbone-ng/mods/default/init.lua
20:12 red-001 go on
20:13 farooghkz what?whats that err?
20:14 red-001 yes
20:14 farooghkz what yes?
20:14 Ronsor well
20:14 Ronsor i found my issue
20:14 Ronsor thankfully
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20:14 red-001 paste the log to pastebin.com and give us a link
20:15 Ronsor i was ready to pull my hair out
20:15 kaadmy farooghkz: that's unrelated to lua, it's a problem with the subgame
20:15 fireglow have any of you got an idea how to solve this problem? https://forum.minetest.net/vi‚Äčewtopic.php?p=204865#p204865
20:15 farooghkz red,me?
20:15 kaadmy likely you're using an old version of Minetest, 0.4.13 is the latest
20:15 fireglow (<invalid wstring> in the IRC relay mod)
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20:16 farooghkz should i install latest version 2 solve that?
20:16 farooghkz sorry i cant open links
20:17 kaadmy well, seems like minetest.net's down
20:18 red-001 I heard bot's did it
20:18 Ronsor Not found
20:19 farooghkz i coudnt understand
20:20 farooghkz what should i do?
20:21 red-001 open bin/debug.txt
20:21 kaadmy what's the lua error?
20:21 red-001 and paste whats in it to pastebin.com
20:21 red-001 then put a link here
20:21 shellkr I have an issue I don't know how to solve. I am making packages for mods on Arch Linux so they are easy to install. I install them to the default directory /usr/share/minetest/mods but it is like they are not recognized. I then move them to ~/.minetest/mods and it works. The problem when I am making a package is that I cannot install them to ~/.minetest/mods. Are this something known? Am I doing something
20:21 shellkr wrong?
20:22 red-001 yes thats how it should work
20:22 red-001 on linux
20:22 shellkr red-001: but why isn't it?
20:22 shellkr /usr/minetest/mods should work
20:23 red-001 on linux minetest ignores /usr/minetest/mods
20:23 Ronsor i give up
20:23 shellkr ohh.. that is not good
20:23 red-001 it's a cmake flag
20:23 red-001 I'm not sure why
20:23 shellkr hmm..
20:24 shellkr it shouldn't be the default
20:24 red-001 good luck convincing core devs of that
20:25 shellkr This adds complications a potential user will not understand...
20:25 shellkr right now I have added install instructions... but that is not a clean solution
20:25 red-001 no
20:25 red-001 but it's simple
20:26 red-001 and that seems to be the minetest motto
20:26 shellkr If the user knows how to do it
20:26 shellkr adding commands to a terminal after installation is not a good solution
20:26 red-001 minetest isn't exactly a feat of user friendly engineering
20:27 shellkr hahahha
20:27 shellkr yeah, i noticed
20:27 red-001 case in point: config file
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20:28 red-001 can you run a shell script to fix this?
20:28 red-001 e.g create a hardlink
20:28 shellkr I use the naming convention.. like "minetest-mod-weather-git" and it need to be moved from /usr to ~/ and then renamed to "weather"
20:29 shellkr I could make the install interactive.. but that is a big no-no in Arch Land
20:29 red-001 why?
20:29 red-001 I see it in Ubuntu
20:29 shellkr how have they solved it?
20:29 red-001 not sure
20:29 red-001 I just see it as a user
20:30 shellkr ok
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20:30 red-001 It's not too common
20:30 shellkr I can install to the $HOME but I will not know to which user... so it has to be interactive
20:31 red-001 does Arch have a software store?
20:32 kaadmy afaik yes
20:32 shellkr no, unless you include Gnome Software
20:32 kaadmy pacman
20:32 kaadmy or is that arch?
20:32 shellkr pacman is a package manger like Apt
20:32 shellkr but better
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20:34 shellkr I have to follow standard as much as possible or it will be chaos ;)
20:36 shellkr Arch also rely heavy on upstream and patch packages very rarely.. it's a security and managing thing
20:37 shellkr when installing on Ubuntu.. do you use a PPA or is it in repos?
20:37 TheBonsai joined #minetest
20:37 shellkr mods that will say
20:37 shellkr or are you just cloning them directly?
20:38 shellkr hello?
20:38 kaadmy he left
20:38 shellkr ohh
20:38 kaadmy about 5 min ago
20:39 shellkr didn't show up in my feed.. ;)
20:39 shellkr how do you do it then kaadmy?
20:41 kaadmy do what
20:41 shellkr install mods
20:41 Wayward1 joined #minetest
20:41 kaadmy i just download and put them in my mod dir
20:41 shellkr ok
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21:30 Ronsor ok
21:30 Ronsor i'm still trying to get minetest to compile on windows
21:30 Ronsor but it cant find sqlite..
21:30 Ronsor where do i get a version that will work?
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21:31 sfan5 Ronsor: you either compile sqlite3 yourself or you download it
21:32 sfan5 32-bit: https://minetest.kitsunemimi.‚Äčpw/sqlite3-3.8.7.4-win32.zip
21:32 sfan5 64-bit: https://minetest.kitsunemimi.‚Äčpw/sqlite3-3.8.7.4-win64.zip
21:38 Ronsor ok
21:38 Ronsor thanks
21:38 Ronsor i want to avoid compiling sqlite because that might bring more headaches
21:39 sfan5 it's not that hardf
21:41 Ronsor yeah it actually shouldn't be
21:41 Ronsor since its just sqlite
21:41 Ronsor yay
21:41 Ronsor cmake works now
21:41 Ronsor NOW I CAN FINALLY COMPILE
21:41 Ronsor with patches
21:41 Ronsor funny patches
21:41 Ronsor that add more apis for mods
21:41 Ronsor also allow more keyboard/mosue customization
21:42 Ronsor and speedburst priv (like sprint but faster
21:42 Ronsor )
21:42 Ronsor wowaname is here
21:42 Ronsor figures
21:47 Ronsor hahaha thank you
21:47 Ronsor its compiling
21:56 wowamane h
21:58 Ronsor h wowamane
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22:19 Ronsor once again I need help
22:19 Ronsor all else is fine
22:19 Ronsor but sqlite3 doesnt seem to be linking
22:23 Ronsor sigh trying with 32bit
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22:25 Ronsor FAIL
22:25 Ronsor sqlite_exec is unresolved
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23:00 Ronsor ok
23:01 Ronsor after 2 hours of work, trying 2 versions of mingw
23:01 Ronsor and swapping irrlicht.dll with one from an official build
23:01 Ronsor i compiled minetest
23:01 Ronsor albeit without freetype or sound
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23:07 red-001 do you have openal libs?
23:08 Ronsor no
23:08 Ronsor that was by choice though
23:08 Ronsor i rarely have my earphones in
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23:19 Ronsor so i seem to have patched the client for 'fly hacking', now i will work on a fix for that on the server (if !hasPrivs: fly, and !blockBelowPlayer) { kick: flying }
23:21 rubenwardy I'd like that for CTF
23:21 rubenwardy depending on how much it uses, ofc
23:21 Ronsor on CTF, it makes cheating easier
23:21 Ronsor i've seen someone fly
23:21 rubenwardy yeah
23:21 Ronsor its not really fair unless everyone  can do it
23:22 rubenwardy I'm at the point where I cba to moderate anymore
23:22 Ronsor this may take a while, but i'll eventually have it
23:23 Ronsor if it wasnt for latency, movemenet wouldn't be done via the client
23:25 rubenwardy I'll be willing to test it on my server
23:27 red-001 you could also check for nocliping
23:27 rubenwardy that too
23:28 red-001 how do you patch a client for 'fly hacking'?
23:29 red-001 what do you mean by that?
23:29 Ronsor oh well
23:29 rubenwardy You can modify a client to give it fly
23:30 rubenwardy and noclip
23:30 Ronsor you change the local privelege checks for fly to true
23:30 red-001 ahh
23:30 rubenwardy and fast, but anticheat protects that
23:30 Ronsor you essentially sabotage them and make them all report "yes you can fly"
23:30 Ronsor anticheat stops fly
23:30 Ronsor *fast
23:30 Ronsor but not fl
23:30 Ronsor y/win 16
23:30 red-001 I know
23:31 red-001 I though you somehow stopped people from doing it...
23:31 red-001 I wonder does server anit cheat check down speed...
23:33 red-001 ...if not a client could go as fast as it wanted down
23:34 red-001 aka pseudo teleporting down
23:34 Ronsor yeah
23:34 Ronsor speed is checking iirc
23:34 Ronsor just not fly
23:34 * red-001 shall check
23:35 * red-001
23:35 Ronsor edit: just checked
23:35 Ronsor fast works
23:35 Ronsor with my hacked client
23:35 Ronsor i didnt get any issues
23:36 red-001 do you have anti cheat on?
23:36 red-001 it should reset you
23:36 red-001 don't play on singleplayer, create a new server
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23:38 red-001 so you checked?
23:40 Ronsor i checked
23:40 Ronsor i checked on a local server, and 3 public servers
23:40 Ronsor it works perfectly
23:40 Ronsor that's not good
23:41 red-001 well thats worse then when I tried a year ago
23:41 red-001 then fast got you reset
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23:42 red-001 are you sure anti check was on?
23:43 red-001 on the servers I mean
23:43 Ronsor i'm not sure
23:43 Ronsor i tried to sample them
23:43 Ronsor edit: one server it does not appear to work
23:44 Ronsor you dont get reset
23:44 Ronsor you just dont move fast
23:45 red-001 what server?
23:46 Ronsor it was localllhost actually
23:46 Ronsor i checked the conf
23:46 Ronsor anticheat was not on
23:47 Ronsor so we just have slow flyers
23:47 red-001 strange
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