Time Nick Message 00:00 mangeurdenuage I wish you all good luck I'm going to bed 00:00 mangeurdenuage exit 00:08 Space_ Hi I'm trying to run a server but my debian box keeps saying ERROR[main]: Subgame specified in default_game [minetest] is invalid. 00:08 Space_ ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec 00:08 Ohso_ actually, ethereal alone seems fine with the valleys mapgen. It's just villages that look odd. It was villages that chopped the sides of mushrooms off too...not the valleys mapgen. 00:10 Ohso_ Space_ If you look in the minetest/games folder, do you see a folder called minetest_game ? 00:11 Space_ nope 00:11 Space_ wait I do sorry D: 00:11 betterthanyou710 hi 00:12 betterthanyou710 wats the link to the new CTF server IRC? 00:12 Space_ Cheers Ohso_ :D forgot to move minetest_game to the games folder. 00:14 Ohso_ I just set up my first minetest server on Debian a couple days ago, so yeah...been there, done that. :) 00:20 betterthanyou710 hi 00:21 betterthanyou710 whats the mc server called? 00:21 betterthanyou710 mt* 00:24 RealBadAngel you mean executable? 00:24 RealBadAngel minetestserver 00:28 betterthanyou710 yeah? 00:40 blaise Yeah. 00:42 Space_ >ports open. 00:42 Space_ people can't connect and it times out 00:42 Space_ what do ._. 00:42 sofar ports open UDP or TCP? 00:42 Space_ UDP 00:43 Space_ as it said in the tutorial 00:48 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Liquid flow: Prevent water spreading on ignore 130459eca https://git.io/vz8pu (152016-01-20T00:37:00Z) 00:48 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Allow per-tiles culling. 13882a89d https://git.io/vz8pz (152016-01-20T00:36:48Z) 00:48 Ohso_ After looking at the valleys mapgen some more, it looks great except for one thing. Compared to v7 there is a distinct lack of towering cliffs and natural arches. :( 00:57 kaeza o/ 01:11 Fixer _. 01:12 Fixer Ohso_, i've seen lots of towering cliffs and I doubt any one can generate natural arches reasonably well and easy 01:31 kaeza !c (lambda f, x: f(f, x, 0, 1))((lambda f, x, a, b: str(b)+(" "+f(f, x, b, a+b)) if b>8, f)): f(x, f))(11809265127736834635586603335032976031720163162626148314259401508016115309989062430583065524144021228569464117578942524575618535777844160115) 01:54 MinetestBot 'sfan5, your bot attained sentience. Where is your god now?' 01:54 kaeza lame 01:55 kaeza that probably didn't ping him 01:55 Glorfindel lol 02:40 rubenwardy kaeza, just don't do 30**1000000 02:40 rubenwardy It crashes it. Or at least used to 02:44 exio4 it doesnt crash 02:44 exio4 it timeouts iirc 02:44 exio4 !c 30**1000 02:44 MinetestBot 13220708194808066368904552597521443659654220327521481676649203682268285973467048995407783138506080619639097776968725823559509545821006189118653427252579536740276202251983208038780147742289648412743904001175886180411289478156230944380615661730540866744905061781254803444055470543970388958174653682549161362208302685637785822902284163983078878969185564040848989376093732421718463599386955167650189405881090604260896714388641028143503 02:44 exio4 ... that shouldnt have worked 02:44 exio4 !c 30**10000000000 02:44 MinetestBot exio4: Took to long to calculate 02:44 exio4 rubenwardy: ^ 02:44 rubenwardy heh, he fixed it 02:45 exio4 I think this has been fixed for years? 02:45 rubenwardy Heh 02:45 rubenwardy I've been in this channel for a while 02:45 rubenwardy all the days blur into one 02:49 Glorfindel !c fact(30000) 02:49 MinetestBot NameError: name 'fact' is not defined 02:49 Glorfindel !c 30000! 02:49 MinetestBot SyntaxError: unexpected EOF while parsing (, line 1) 02:53 exio4 Glorfindel: you can do fact with lambdas 04:36 sofar !c 59 04:36 MinetestBot 59 04:36 sofar !c 59! 04:36 MinetestBot SyntaxError: unexpected EOF while parsing (, line 1) 04:36 sofar !c 24! 04:36 MinetestBot SyntaxError: unexpected EOF while parsing (, line 1) 04:36 sofar !c 2! 04:36 MinetestBot SyntaxError: unexpected EOF while parsing (, line 1) 04:36 sofar !c !2 04:36 MinetestBot SyntaxError: invalid syntax (, line 1) 04:37 kaadmy torturing the bot, eh? 04:37 kaeza exio4: Took to long to calculate 04:37 kaeza >to long 04:37 kaeza >to 04:39 exio4 sounds like something I'd write 04:41 kaeza sofar, !c is basically `print eval(message)` in Python 04:42 kaeza except no "__" is allowed 04:43 sofar !c except("well damn") 04:43 MinetestBot SyntaxError: invalid syntax (, line 1) 04:43 kaeza !c __import__("os").remove("/etc/fstab") 04:43 MinetestBot kaeza: Sorry, double underscores are not allowed. 04:44 kaeza !c dir() 04:44 MinetestBot NameError: name 'dir' is not defined 04:44 kaeza :( 04:45 kaeza !c globals() 04:45 MinetestBot NameError: name 'globals' is not defined 04:45 kaeza ok, I'll stop now 10:06 JamesTait Good morning all! Happy Wednesday, and happy Penguin Awareness Day! 😃 10:55 sfan5 that probably didn't ping him 10:55 sfan5 it did 11:53 farooghkz how does minetest use bandweigth? 11:53 farooghkz *bandweight 11:59 H-H-H1 bandwidth? 12:00 farooghkz sorry.yes 12:00 farooghkz i mean in multiplayer 12:03 H-H-H1 maybe google can help looks like some usefull info https://www.google.co.uk/#q=how+does+minetest+use+bandwidth 12:03 farooghkz ? 12:03 farooghkz not # 12:05 H-H-H1 click the link thay are google search results 12:29 Calinou farooghkz, probably less bandwidth than Minecraft. 12:29 Calinou you need ~20 KB/s upload for one player on a Minetest server 12:29 Calinou less if you increase server step 12:30 farooghkz good 12:30 Calinou https://forum.minetest.net/viewtopic.php?f=10&t=1825 12:30 farooghkz cant c links 12:32 farooghkz i red if u run around a lot minecraft use ~800kb/sec. how about minetest? 12:33 Calinou probably ~500 Kb/s if you run around a lot 12:36 farooghkz good 13:32 Thomas-S hi 14:06 * sfan5 meows at MinetestBot 16:43 stderr_ can someone help me 16:44 stderr_ how do I add mods to minetestserver 16:44 stderr_ i mean how do i enable them 16:44 everamzah they're configured per-world in world.mt 16:44 everamzah you can also create a directory named "worldmods" inside the world dir, and put them in there 16:45 stderr_ so i copy i.e. mobf folder to .minetest/world/worldmods/ 16:45 everamzah more like .minetest/worlds/worldname/worldmods 16:45 stderr_ and enable it in world.mt by instruction load_mod_mobf = true 16:46 everamzah but yes, as long as there are mods in a dir named worldmods inside the world's directory, they should load 16:46 everamzah or you could do that 16:46 everamzah either way 16:46 everamzah if you do, ie, load_mod_mobf = true in world.mt, u don't have to put them in worldmods/ 16:46 everamzah as long as mobf is in .minetest/mods 16:47 stderr_ yes that's what i have now 16:47 stderr_ but i think they're not loaded 16:48 stderr_ i have no gui on this server, how do i see if they're loaded 16:49 red-001 a remote management system for minetest could be useful.... 16:51 stderr_ well where do i get it 16:51 red-001 there is none 16:51 red-001 sadly 16:52 red-001 maybe someone on minetest-dev could be int interested in making one 16:54 kaadmy a mod management system? 16:54 kaadmy so you could select a world and change its mods? 16:55 kaadmy i could give it a try 16:55 kaadmy but i'm also working on a node exporter for easier node registration.. 17:00 red-001 just a general server management system e.g you can change all the settings you can with minetest gui on a remote server 17:01 red-001 you could run a minetest copy with a modified main menu or something and sync it with a server 17:03 kaadmy that'd be harder 17:03 red-001 yes, it's just an idea 17:03 stderr_ do i need to create a new world on the server after i add mods? 17:03 red-001 depends on the mods 17:03 stderr_ in order to have them enabled 17:03 red-001 no 17:04 red-001 but some mods work best in a new world 17:04 red-001 e.g mapgens 17:05 stderr_ i'm connected to a remote minetestserver, if i press T and enterd /mods what does this show? 17:05 red-001 mods on the server 17:05 red-001 would having an option to register TNT that can bypass protection be something that a TNT API should have? 17:06 stderr_ i have a mobf folder in /home/user/.minetest/mods/ on this server, and a directive load_mod_mobf = true, why isn't it loaded then 17:07 * red-001 doesn't know 17:08 red-001 did you restart the server? 17:08 stderr_ i believe so 17:08 stderr_ i'll do it again 17:09 stderr_ also, what output should this command give: minetestserver /mods 17:10 red-001 whats the mod name? 17:10 red-001 if it has mod-master remove the -master 17:11 stderr_ it's a modpack called mobf 17:11 stderr_ if i get this right 17:11 red-001 try load_modpack_mobf = true, 17:12 red-001 is there a file call modpack.txt in the modf folder 17:13 stderr_ i guess i need to enable each one in the pack 17:28 stderr_ yes 17:28 stderr_ there is modpack.txt 18:01 everamzah earlier just to copy whole directory into worldmods/ 18:01 everamzah easier* even as a modpack 18:16 Ohso_ another thing you can do (on linux) is create a worldmods directory and inside that create a symoblic link to each mod directory you want to include in that world. 18:18 Ohso_ that way you only need one copy of each mod, and it is easier to see which mod is enabled than scanning a list of true and false values. 18:19 red-001 for windows users you can make a directory junction point 18:20 * red-001 still isn't sure how to remove them safely 18:21 Ohso_ pretty sure rmdir will remove a junction without killing the actual dir 18:21 red-001 yeah wikipedia says that 18:21 Ohso_ your mileage may vary ;) 18:22 red-001 but vs managed to do it wrong 18:22 Ohso_ No one ever knows if the next update form Microsoft may make it format your hard drive. 18:22 Ohso_ vs? 18:22 red-001 visual studio 18:23 red-001 an IDE 18:23 Ohso_ i figured. Yeah visual studio gets a staggering number of things wrong, in an effort to be "helpful" 18:23 Ohso_ I work in visual studio every day, unfortunately. 18:23 red-001 I was using it wrong... 18:24 red-001 using files in a temp dir 18:24 red-001 so it's still kind of my fault 18:27 red-001 wikipedia some how superuser.com is a reliable source but official microsoft documentation would probably get mark as originalresearch 20:20 red-001 http://markdownlivepreview.com/ 20:40 Thomas-S bye 21:12 swift110 hey all 21:12 red-001 hi swift110 21:14 swift110 how are you red-001 21:15 red-001 good how are you? 21:17 swift110 good 22:18 Ronsor hi all 22:24 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Fix blank page in creative in some rare case and keep crafting tab's size stationary 13250be40 https://git.io/vz0t7 (152016-01-20T22:17:38Z) 22:24 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Better trapdoor side appearance. 13322967d https://git.io/vz0t5 (152016-01-20T22:17:25Z) 22:25 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Allow trapdoors to be rotated all ways. 13f413141 https://git.io/vz0td (152016-01-20T22:17:13Z) 22:44 Fixer nice 22:44 Fixer sofar, gj on rotating, i will try it 23:02 KINGSWAG Hi 23:07 redblade hi 23:08 redblade i had an idea as to possibly reducing lag on my server, and i'm wondering if it could work 23:08 redblade would removing the two mob mods i have (mobs_redo and mobs_water i think it's called) reduce lag? 23:09 rubenwardy Yes 23:09 rubenwardy Very very likely 23:09 redblade because i have always had a problem, i blamed it on plantlife but i was wondering if it was this 23:09 redblade i dont really need them, it's a creative no-damage server 23:10 redblade but i do have occasional timeouts from people, especially on mobile devices 23:12 redblade ok, doing a clearobjects first to avoid unknown item blocks, please dont join 23:14 KINGSWAG hi 23:18 redblade hi 23:31 redblade i'm gonna try getting rid of the water mobs only 23:31 redblade since there's always a lot of them