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IRC log for #minetest, 2016-01-20

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All times shown according to UTC.

Time Nick Message
00:00 mangeurdenuage I wish you all good luck I'm going to bed
00:00 mangeurdenuage exit
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00:08 Space_ Hi I'm trying to run a server but my debian box keeps saying  ERROR[main]: Subgame specified in default_game [minetest] is invalid.
00:08 Space_ ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec
00:08 Ohso_ actually, ethereal alone seems fine with the valleys mapgen. It's just villages that look odd. It was villages that chopped the sides of mushrooms off too...not the valleys mapgen.
00:10 Ohso_ Space_ If you look in the minetest/games folder, do you see a folder called minetest_game ?
00:11 Space_ nope
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00:11 Space_ wait I do sorry D:
00:11 betterthanyou710 hi
00:12 betterthanyou710 wats the link to the new CTF server IRC?
00:12 Space_ Cheers Ohso_ :D forgot to move minetest_game to the games folder.
00:14 Ohso_ I just set up my first minetest server on Debian a couple days ago, so yeah...been there, done that.  :)
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00:20 betterthanyou710 hi
00:21 betterthanyou710 whats the mc server called?
00:21 betterthanyou710 mt*
00:24 RealBadAngel you mean executable?
00:24 RealBadAngel minetestserver
00:28 betterthanyou710 yeah?
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00:40 blaise Yeah.
00:42 Space_ >ports open.
00:42 Space_ people can't connect and it times out
00:42 Space_ what do ._.
00:42 sofar ports open UDP or TCP?
00:42 Space_ UDP
00:43 Space_ as it said in the tutorial
00:48 MinetestBot [git] paramat -> minetest/minetest: Liquid flow: Prevent water spreading on ignore 0459eca https://git.io/vz8pu (2016-01-20T00:37:00Z)
00:48 MinetestBot [git] sofar -> minetest/minetest: Allow per-tiles culling. 882a89d https://git.io/vz8pz (2016-01-20T00:36:48Z)
00:48 Ohso_ After looking at the valleys mapgen some more, it looks great except for one thing. Compared to v7 there is a distinct lack of towering cliffs and natural arches. :(
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00:57 kaeza o/
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01:11 Fixer _.
01:12 Fixer Ohso_, i've seen lots of towering cliffs and I doubt any one can generate natural arches reasonably well and easy
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01:31 kaeza !c (lambda f, x: f(f, x, 0, 1))((lambda f, x, a, b: str(b)+(" "+f(f, x, b, a+b)) if b<x else ""), 1000000)
01:31 MinetestBot '1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584 4181 6765 10946 17711 28657 46368 75025 121393 196418 317811 514229 832040 '
01:31 kaeza good bot
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01:37 Glorfindel kaeza: lol
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01:51 swift110 hey Glorfindel
01:51 Glorfindel hello Wayward_One
01:51 Glorfindel oops
01:51 Glorfindel hello swift110 :)
01:51 swift110 how are you Glorfindel
01:52 Glorfindel not bad, how about your self?
01:54 kaeza just one more
01:54 kaeza !c (lambda x, f=(lambda x, f: ""if x==0 else chr(x%256)+f(x>>8, f)): f(x, f))(11809265127736834635586603335032976031720163162626148314259401508016115309989062430583065524144021228569464117578942524575618535777844160115)
01:54 MinetestBot 'sfan5, your bot attained sentience. Where is your god now?'
01:54 kaeza lame
01:55 kaeza that probably didn't ping him
01:55 Glorfindel lol
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02:40 rubenwardy kaeza, just don't do 30**1000000
02:40 rubenwardy It crashes it. Or at least used to
02:44 exio4 it doesnt crash
02:44 exio4 it timeouts iirc
02:44 exio4 !c 30**1000
02:44 MinetestBot 13220708194808066368904552597521443659654220327521481676649203682268285973467048995407783138506080619639097776968725823559509545821006189118653427252579536740276202251983208038780147742289648412743904001175886180411289478156230944380615661730540866744905061781254803444055470543970388958174653682549161362208302685637785822902284163983078878969185564040848989376093732421718463599386955167650189405881090604260896714388641028143503
02:44 exio4 ... that shouldnt have worked
02:44 exio4 !c 30**10000000000
02:44 MinetestBot exio4: Took to long to calculate
02:44 exio4 rubenwardy: ^
02:44 rubenwardy heh, he fixed it
02:45 exio4 I think this has been fixed for years?
02:45 rubenwardy Heh
02:45 rubenwardy I've been in this channel for a while
02:45 rubenwardy all the days blur into one
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02:49 Glorfindel !c fact(30000)
02:49 MinetestBot NameError: name 'fact' is not defined
02:49 Glorfindel !c 30000!
02:49 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
02:53 exio4 Glorfindel: you can do fact with lambdas
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04:36 sofar !c 59
04:36 MinetestBot 59
04:36 sofar !c 59!
04:36 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
04:36 sofar !c 24!
04:36 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
04:36 sofar !c 2!
04:36 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
04:36 sofar !c !2
04:36 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
04:37 kaadmy torturing the bot, eh?
04:37 kaeza <MinetestBot> exio4: Took to long to calculate
04:37 kaeza >to long
04:37 kaeza >to
04:39 exio4 sounds like something I'd write
04:41 kaeza sofar, !c is basically `print eval(message)` in Python
04:42 kaeza except no "__" is allowed
04:43 sofar !c except("well damn")
04:43 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
04:43 kaeza !c __import__("os").remove("/etc/fstab")
04:43 MinetestBot kaeza: Sorry, double underscores are not allowed.
04:44 kaeza !c dir()
04:44 MinetestBot NameError: name 'dir' is not defined
04:44 kaeza :(
04:45 kaeza !c globals()
04:45 MinetestBot NameError: name 'globals' is not defined
04:45 kaeza ok, I'll stop now
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10:06 JamesTait Good morning all!  Happy Wednesday, and happy Penguin Awareness Day! 😃
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10:55 sfan5 <kaeza> that probably didn't ping him
10:55 sfan5 it did
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11:53 farooghkz how does minetest use bandweigth?
11:53 farooghkz *bandweight
11:59 H-H-H1 bandwidth?
12:00 farooghkz sorry.yes
12:00 farooghkz i mean in multiplayer
12:03 H-H-H1 maybe google can help looks like some usefull info https://www.google.co.uk/#q=how+does+minetest+use+bandwidth
12:03 farooghkz ?
12:03 farooghkz not #
12:05 H-H-H1 click the link thay are google search results
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12:29 Calinou farooghkz, probably less bandwidth than Minecraft.
12:29 Calinou you need ~20 KB/s upload for one player on a Minetest server
12:29 Calinou less if you increase server step
12:30 farooghkz good
12:30 Calinou https://forum.minetest.net/viewtopic.php?f=10&amp;t=1825
12:30 farooghkz cant c links
12:32 farooghkz i red if u run around a lot minecraft use ~800kb/sec. how about minetest?
12:33 Calinou probably ~500 Kb/s if you run around a lot
12:36 farooghkz good
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13:32 Thomas-S hi
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14:03 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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14:06 * sfan5 meows at MinetestBot
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16:43 stderr_ can someone help me
16:44 stderr_ how do I add mods to minetestserver
16:44 stderr_ i mean how do i enable them
16:44 everamzah they're configured per-world in world.mt
16:44 everamzah you can also create a directory named "worldmods" inside the world dir, and put them in there
16:45 stderr_ so i copy i.e. mobf folder to .minetest/world/worldmods/
16:45 everamzah more like .minetest/worlds/worldname/worldmods
16:45 stderr_ and enable it in world.mt by instruction load_mod_mobf = true
16:46 everamzah but yes, as long as there are mods in a dir named worldmods inside the world's directory, they should load
16:46 everamzah or you could do that
16:46 everamzah either way
16:46 everamzah if you do, ie, load_mod_mobf = true in world.mt, u don't have to put them in worldmods/
16:46 everamzah as long as mobf is in .minetest/mods
16:47 stderr_ yes that's what i have now
16:47 stderr_ but i think they're not loaded
16:48 stderr_ i have no gui on this server, how do i see if they're loaded
16:49 red-001 a remote management system for minetest could be useful....
16:51 stderr_ well where do i get it
16:51 red-001 there is none
16:51 red-001 sadly
16:52 red-001 maybe someone on minetest-dev could be int interested  in making one
16:54 kaadmy a mod management system?
16:54 kaadmy so you could select a world and change its mods?
16:55 kaadmy i could give it a try
16:55 kaadmy but i'm also working on a node exporter for easier node registration..
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17:00 red-001 just a general server management  system e.g you can change all the settings you can with minetest gui on a remote server
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17:01 red-001 you could run a minetest copy with a modified main menu or something and sync it with a server
17:03 kaadmy that'd be harder
17:03 red-001 yes, it's just an idea
17:03 stderr_ do i need to create a new world on the server after i add mods?
17:03 red-001 depends on the mods
17:03 stderr_ in order to have them enabled
17:03 red-001 no
17:04 red-001 but some mods work best in a new world
17:04 red-001 e.g mapgens
17:05 stderr_ i'm connected to a remote minetestserver, if i press T and enterd /mods what does this show?
17:05 red-001 mods on the server
17:05 red-001 would having an option to register TNT that can bypass protection be something that a TNT API should have?
17:06 stderr_ i have a mobf folder in /home/user/.minetest/mods/ on this server, and a directive load_mod_mobf = true, why isn't it loaded then
17:07 * red-001 doesn't know
17:08 red-001 did you restart the server?
17:08 stderr_ i believe so
17:08 stderr_ i'll do it again
17:09 stderr_ also, what output should this command give: minetestserver /mods
17:10 red-001 whats the mod name?
17:10 red-001 if it has mod-master remove the -master
17:11 stderr_ it's a modpack called mobf
17:11 stderr_ if i get this right
17:11 red-001 try load_modpack_mobf = true,
17:12 red-001 is there a file call modpack.txt in the modf folder
17:13 stderr_ i guess i need to enable each one in the pack
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17:28 stderr_ yes
17:28 stderr_ there is modpack.txt
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18:01 everamzah earlier just to copy whole directory into worldmods/
18:01 everamzah easier*  even as a modpack
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18:16 Ohso_ another thing you can do (on linux) is create a worldmods directory and inside that create a symoblic link to each mod directory you want to include in that world.
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18:18 Ohso_ that way you only need one copy of each mod, and it is easier to see which mod is enabled than scanning a list of true and false values.
18:19 red-001 for windows users you can make a directory junction point
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18:20 * red-001 still isn't sure how to remove them safely
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18:21 Ohso_ pretty sure rmdir will remove a junction without killing the actual dir
18:21 red-001 yeah wikipedia says that
18:21 Ohso_ your mileage may vary   ;)
18:22 red-001 but vs managed to do it wrong
18:22 Ohso_ No one ever knows if the next update form Microsoft may make it format your hard drive.
18:22 Ohso_ vs?
18:22 red-001 visual studio
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18:23 red-001 an IDE
18:23 Ohso_ i figured.  Yeah visual studio gets a staggering number of things wrong, in an effort to be "helpful"
18:23 Ohso_ I work in visual studio every day, unfortunately.
18:23 red-001 I was using it wrong...
18:24 red-001 using files in a temp dir
18:24 red-001 so it's still kind of my fault
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18:27 red-001 wikipedia some how superuser.com is a reliable source but  official microsoft documentation would probably get mark as originalresearch
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20:20 red-001 http://markdownlivepreview.com/
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20:40 Thomas-S bye
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21:12 swift110 hey all
21:12 red-001 hi swift110
21:14 swift110 how are you red-001
21:15 red-001 good how are you?
21:17 swift110 good
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22:18 Ronsor hi all
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22:24 MinetestBot [git] kilbith -> minetest/minetest_game: Fix blank page in creative in some rare case and keep crafting tab's size stationary 250be40 https://git.io/vz0t7 (2016-01-20T22:17:38Z)
22:24 MinetestBot [git] sofar -> minetest/minetest_game: Better trapdoor side appearance. 322967d https://git.io/vz0t5 (2016-01-20T22:17:25Z)
22:25 MinetestBot [git] sofar -> minetest/minetest_game: Allow trapdoors to be rotated all ways. f413141 https://git.io/vz0td (2016-01-20T22:17:13Z)
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22:44 Fixer nice
22:44 Fixer sofar, gj on rotating, i will try it
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23:02 KINGSWAG Hi
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23:07 redblade hi
23:08 redblade i had an idea as to possibly reducing lag on my server, and i'm wondering if it could work
23:08 redblade would removing the two mob mods i have (mobs_redo and mobs_water i think it's called) reduce lag?
23:09 rubenwardy Yes
23:09 rubenwardy Very very likely
23:09 redblade because i have always had a problem, i blamed it on plantlife but i was wondering if it was this
23:09 redblade i dont really need them, it's a creative no-damage server
23:10 redblade but i do have occasional timeouts from people, especially on mobile devices
23:12 redblade ok, doing a clearobjects first to avoid unknown item blocks, please dont join
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23:14 KINGSWAG hi
23:18 redblade hi
23:31 redblade i'm gonna try getting rid of the water mobs only
23:31 redblade since there's always a lot of them

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