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IRC log for #minetest, 2016-01-18

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Time Nick Message
00:04 nolsen joined #minetest
00:23 DoyleChris copying over now
00:24 lezzy joined #minetest
00:24 DoyleChris is there a better android version then the one on the website
00:24 DoyleChris with a separete hit button
00:25 lezzy anyone have a patcher for the new format of minecraft skins or do i need to code
00:27 STHGOM you just remove the bottom part
00:27 STHGOM i think
00:28 phantombeta|2 joined #minetest
00:28 lezzy well yes but as a server owner i cant edit every new skin request, i can just add 1 line of code to the player_textures
00:31 DoyleChris well its not running my world with minetestserver --worldname world 5
00:36 STHGOM ah
00:36 DoyleChris this is such a pain
00:37 DoyleChris the iles are there
00:37 DoyleChris files
00:37 STHGOM try minetestserver --worldname "world 5"
00:37 STHGOM try quotes on the world file, if it has a space
00:38 DoyleChris "nope
00:38 STHGOM are you running from the right user?
00:38 DoyleChris world 5 not available availible worlds world
00:38 DoyleChris no just pi
00:39 lezzy https://forum.minetest.net/viewtopic.ph​p?f=11&t=3587&p=204920#p204920
00:39 lezzy ok its patched to work :D
00:42 sofar is there an event that can signal that a formspec was closed by the player?
00:43 lezzy on_recieve_fields
00:43 sofar does pressing escape send that event?
00:44 lezzy yes
00:44 lezzy line 3484ish of the lua_api
00:45 sofar hmm, a bit vague. how do I determine it's not a field update?
00:46 lezzy https://github.com/EpicNode/epicnodedemo_game/b​lob/master/mods/game/runtime/inventory.lua#L199
00:46 lezzy look at that inventory code, it might explain better
00:47 lezzy line 1878ish of the lua_api has it better as well
00:47 sofar nothing jumps out to me that says "player has closed the formspec"
00:48 lezzy may i ask EXACTLY what you need it to do?
00:48 sofar be notified when a player stops looking at a chest formspec
00:50 sofar http://i.imgur.com/VB9FLFY.png
00:50 lezzy on the  button_exit    https://github.com/EpicNode/epicnodedemo_game/b​lob/master/mods/game/runtime/inventory.lua#L190      it returns fields.exit ( as the field is called exit) on the recieve do " if fields.exet then ......
00:51 lezzy if fields.exit*
00:51 sofar ok, is that set when the player presses escape?
00:52 lezzy it isnt hmmmm i dont think so
00:52 sofar e.g. the default chest formspec has no exit button
01:03 lezzy sofar: https://github.com/Jordach/big_freaking_​dig/blob/master/mods/deco/init.lua#L1142
01:03 lezzy jordach had an opeing chest, his code might help
01:03 sofar he has a timer
01:04 lezzy https://github.com/Jordach/big_freaking_​dig/blob/master/mods/deco/init.lua#L1082
01:04 lezzy there is the recieve bit
01:06 Fixer gn!
01:06 lezzy night
01:07 everamzah sends fields quit=true
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01:09 lezzy2 sofar: sorry i timmed out after i sent that
01:10 lezzy2 did you get how it detects the escaped formspec?
01:10 DoyleChris i have no idea what is going on
01:10 lezzy2 i can help if you need :)
01:10 sofar np, I'll have to fiddle with it
01:11 lezzy2 it looks like fields.quite is the field returned on quit
01:13 DoyleChris the server is looking for /home/minetest/.minetest/worlds
01:13 DoyleChris mine are in /home/minetest/worlds
01:13 sofar lezzy2: yeah, I'll see if that works indeed
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01:14 lezzy2 ok sofar i hope i was of some use to you :P and i like the chest, arr they mesh or actual animations
01:15 DoyleChris i go to copy to .minetest and permission error
01:16 sofar lezzy2: just mesh nodes. Can't animate nodes, and I want to keep the concept simple.
01:17 sofar someone can very well make everything into an entity, including sand and dirt nodes
01:17 lezzy2 i like it indeed, a simple swap_node() i guess
01:17 sofar yes, I'm adding a nice API just like what I did for doors
01:17 sofar so that it's easy to add more
01:18 DoyleChris anybody running linux server
01:18 lezzy2 lol you like easy modding api huh, as do i
01:18 sofar DoyleChris: almost everyone
01:18 sofar lezzy2: the lack of decent API's is causing many mods to reinvent the same thing over and over
01:18 lezzy2 DoyleChris: yes but your issue im not sure how to help
01:19 lezzy2 sofar: what angers me is for a while the minetest_game keept changing the api and breaking tons of older mods
01:19 DoyleChris well its a file system problem and if im having the problem somebody must of had it also
01:19 DoyleChris linux is linux were its on a pc or a mini computer
01:23 DoyleChris cannot open database file
01:24 DoyleChris an unhandled exception occured
01:25 everamzah there is --worldname for stuff in .minetest/worlds and --world for an absolute path
01:25 sofar https://gist.github.com/sofar/44bec5c35eb4ca996abd
01:26 sofar that's what I use... works with 100 servers on 1 machine if needed (I run 3 in parallel)
01:26 sofar you may have to adjust file paths
01:26 DoyleChris in linux how is it to be setup
01:27 DoyleChris i have a user minetest i put the files in there no go put them in .minetest now i get the error
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01:27 DoyleChris i need absolute locations ie.. C:\minetest\worlds
01:28 sofar the service unit file I posted should work irregardless
01:28 DoyleChris in linux if it needs to go into user (minetest) then there if not which directory
01:28 sofar it has all absolute paths
01:28 ohso Hello. I am setting up a server. I put enable_damage = false in my world.mt but I still take damage form mobs and from falling. What am I doing wrong? Thanks.
01:28 everamzah osho are you using a recent version?
01:28 ohso Yes, built yesterday from github.
01:29 everamzah on.  enable_damage = false should take off the hearts and all that, hmm
01:29 ohso hearts still appear
01:29 everamzah type '/set enable_damage' and see if it says true or false
01:29 ohso ok
01:30 everamzah if it says true, try editing world.mt in the world directory and setting/adding enable_damage = false there
01:30 DoyleChris sofar i dont have that file do i create it
01:30 lezzy2 settings such as enable_damage need to be in the minetest.conf :)
01:30 ohso huh, it says true
01:30 everamzah world.mt overrides them
01:31 sofar DoyleChris: full path of where i put it is at the top of that gist page
01:31 lezzy2 it should but it seems to be buggy, thats why my servers have seperate .conf files
01:31 ohso I do not have it set in minetest.conf, but world.mt has it false.  Still shows as true though in game
01:31 sofar DoyleChris: the crux is, don't use --worldname to test things
01:31 sofar DoyleChris: use --world . (and cd into your world folder)
01:31 sofar far easier to test
01:31 everamzah lezzy2 has a point, try putting it in minetest.conf.  though, that's the same as ticking the checkbox
01:32 sofar also server.conf is a per-server copy of minetest.conf
01:32 ohso where would server.conf go?
01:32 DoyleChris im giving up for the night
01:32 everamzah never even heard of that one.  discovered a mod.conf something somewhere.  not to mention the sub-game's minetest.conf
01:32 everamzah that's a lot of .conf
01:32 sofar that's something that minetest does badly... worlds should have been able to just read a world/minetest.conf
01:32 everamzah doylechris you have to type --server !!
01:32 lezzy2 lol i have 26 .conf files :P too many servers
01:32 everamzah oh
01:32 sofar ohso: in the world folder
01:32 ohso ah
01:33 sofar ohso: it's just so that each server can have different minetest.conf settings
01:33 ohso I see
01:33 sofar why on earth that's not standard I don't know
01:33 lezzy2 devs >= insane
01:33 sofar you can't have 2 servers on the same port
01:33 sofar so you *need* to have 2 different confs
01:34 everamzah no because of --port
01:34 sofar why not load minetest.conf from the world folder? nahhhhhh
01:34 sofar everamzah: example, there's 870 settings
01:34 sofar not 870 options
01:35 everamzah u can have one .conf for 2 servers is all heh
01:35 everamzah irregardless ;P
01:35 lezzy2 can != should
01:35 ohso that fixed it, thanks
01:35 sofar everamzah: how are you going to set a different motd for each server?
01:36 sofar or have one server with pvp enabled, and the other disabled?
01:36 sofar yeah, sure, you CAN do two servers with one conf. But you'd have a hard time making them configured differently
02:04 ohso I've only been messing with minetest a couple days, but really liking it so far. Still trying to put together my list of "must-have" mods.
02:05 ohso Any recommendations?
02:06 Hijiri for servers, areas probably
02:06 Hijiri or another mod that provides protection management
02:06 ohso So far I've got mobs redo, ethereal and Zeg9's craft guide (which requires inventory_plus)
02:07 ohso areas...haven't seen that one yet.
02:08 ohso I was looking for osmething to generate villages...but the one I found had a dependency on some other mod I could find...handle_schematics
02:08 ohso couldn't find, rather
02:08 RealBadAngel ohso, get villages mod
02:08 Hijiri ohso: https://forum.minetest.net/v​iewtopic.php?f=9&t=13116
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02:09 ohso ah, I meant rather I was looking for something that would generate occasional villages on the map.
02:10 RealBadAngel ? that mod is supposed to do exactly that
02:11 ohso ah - I see, you linked to the mod I was missing.  Sorry I misread it.
02:14 ohso I will have to figure out how to weak things. I like mobs-redo but geez there are a lot of snd monsters in the desert in the middle of the day. You can't shake a stick without hitting one.
02:14 ohso weak = tweak
02:15 ohso sand monsters...sheesh my typing is horrible today
02:18 ohso ethereal seems to add lots of good stuff, but I'm not sure about the biomes. It seems like mushrooms and lava are everywhere.
02:22 RealBadAngel ohso, theres also another mapgen with villages https://github.com/Ekdohibs/mg
02:24 ohso ok, I will look at that one too. Thanks
02:25 ohso Are stairs supposed to not work? They all come out as simple blocks.
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02:31 kaadmy ohso: what version of minetest are you using? 0.4.13
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02:33 kaadmy N
02:33 blaise hello! :)
02:33 kaadmy ^ oops
02:34 blaise lmao
02:48 BBmine joined #minetest
02:51 BBmine ohso: you need mesecons
02:52 BBmine and es
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03:03 blaise I'm curious how there is no recipe for concrete in technic...
03:03 blaise how are we supposed to make concrete ?
03:03 blaise do we need some other mod ?
03:06 BBmine blaise: you could make a crafting recipe if you know lua
03:06 BBmine or is this someone else's server
03:07 BBmine it is weird, though
03:09 STHGOM umm, why cant i put any other color than tan on the weild hand texture?
03:09 blaise lmao
03:10 blaise it was my understanding that when they merged the concrete mod to technic that they added the 3x3 cobble -> concrete recipe
03:10 BBmine then it has a recipe?
03:15 RealBadAngel no recipe?
03:16 BBmine my copy has a recipe. It uses cobble and technic items
03:16 RealBadAngel http://i.imgur.com/Tj8iaap.png
03:17 BBmine @RealBadAngel Where in the world did you get 99 nyan cats?
03:17 RealBadAngel concrete mod wasnt "merged" to technic, since start its integral part
03:18 RealBadAngel BBmine, thats test world
03:18 kaadmy STHGOM: put the image in RGB mode
03:18 kaadmy default for all MT textures is Indexed, which uses a fixed palette
03:19 blaise hrmm, so I still need the concrete mod? or is it in some other mod now?
03:19 STHGOM ok
03:19 RealBadAngel blaise, its in technic modpack repo
03:20 RealBadAngel https://github.com/minetest-technic/technic
03:21 STHGOM hmm, how woudl i do that in gimp, kaadmy?
03:21 RealBadAngel picture/mode
03:22 blaise I've done a recent git pull to the technic git repo, logging in now.. last time I looked when I clicked on concrete, it had no recipe, but reinforced concrete did..
03:22 RealBadAngel here you can change it from indexed to rgb
03:22 STHGOM ah, thanks
03:22 RealBadAngel blaise, https://github.com/minetest-technic/tec​hnic/blob/master/concrete/init.lua#L23
03:23 RealBadAngel nothing changed here since months...
03:24 blaise I get concrete microblock.. 8 micro concrete blocks make a concrete block.. but no recipe for microconcrete block..
03:24 RealBadAngel make them in saw
03:24 RealBadAngel theres no way to craft microblocks other than using saw
03:25 yunfan i think mod author could follow a universal standard of textures
03:25 yunfan i often feel weired while playing with mixed of different mods
03:26 blaise but what do I make them in the cnc machine with?
03:26 RealBadAngel put there full sized concrete
03:26 RealBadAngel and pick output shape
03:27 BBmine Can someone please tell me how to put links?
03:29 lemon joined #minetest
03:30 lemon Hi. My hard drive with minetest maps on it produces creepy sounds. What should I do?
03:30 BBmine create a backup of your maps on a flash drive or other hard drive NOW
03:31 BBmine you might have a bad hard drive
03:31 lemon But there is like 500 GB of data.
03:31 lemon There are lots of minetest maps.
03:32 BBmine If you dont have another hard drive to put it on, stop using that hard drive and buy another hard drive
03:33 blaise RealBadAngel: but how will I get full sized concrete to cut it down so I can make full sized concrete ?
03:33 blaise that's a circular dependency..
03:33 kaadmy STHGOM: on the top menubar, do Image->Format(or something) and make it RGB
03:33 STHGOM ah, thanks
03:33 STHGOM :)
03:34 lemon BBmine, thanks for your advice
03:34 RealBadAngel cnc machine does not accept concrete
03:34 RealBadAngel you may need to use circular saw and add concrete here
03:34 blaise ah, so it's not even possible....
03:35 BBmine lemon, try asking the internet what causes those sounds. I can research too
03:35 BBmine what kind of creepy sounds?
03:35 ohso Using version 4.13-dev-22bc66d - all stairs look like cube shaped blocks
03:36 BBmine ohso: like a short cube and then a tall cube?
03:36 blaise hrmm....... so how to make concrete.....
03:37 RealBadAngel blaise, https://github.com/minetest-technic/tec​hnic/blob/master/concrete/init.lua#L32
03:37 lemon BBmine, creaky sounds
03:37 lemon Maybe I should record them...
03:37 BBmine lemon, i found a website http://www.datacent.com/hard_drive_sounds.php
03:37 blaise I found it.. rebar and stone
03:38 blaise wow, that was difficult....
03:38 blaise lmao
03:38 RealBadAngel what dont you use UI?
03:38 RealBadAngel finding a recipe is as easy as clickin the item
03:39 blaise yeah, but the rebar and stone was the 18th recipe and I didn't notice there were more than one
03:39 blaise lmao
03:39 lemon BBmine, well I am not sure what is the manufacturer because the label from the hard drive is torn off.
03:40 BBmine lemon, lets continue this talk on #computer
03:40 ohso stairs look like a normal sized block of dirt, stone, etc.  There appear to be lines on it where steps would be, but you definitely can't walk up it.
03:41 RealBadAngel blaise, propably it got covered with microblocks recipes
03:44 ohso need to step away form comp for a bit...
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03:50 lezzy cheapie: i fixed player textures to allow loading of new mc skins
03:51 blaise yay
03:52 lezzy its a temp fix untill i can do a proper code and a new model
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04:04 Skyduskguy is there a way to move items on ground via node?
04:08 Skyduskguy I want to make a conveyer belt mod, everyone says its easy but never offers
04:08 lezzy there is one on the forums already :)
04:08 Skyduskguy idts
04:08 Skyduskguy the only one i could find was depreciated
04:09 lezzy i have one on my archive hold on
04:09 lezzy oh so its not working with new api?
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04:09 Skyduskguy it breaks the items moving on it so yea
04:09 Skyduskguy crashing
04:09 lezzy hmmm
04:10 Skyduskguy factory?
04:10 Skyduskguy it wa sthe mod that made me want th checkout minetest actually
04:10 Skyduskguy but then it was borked :/
04:10 lezzy sorry
04:11 Skyduskguy for
04:11 Skyduskguy ?
04:11 lezzy broken mods
04:11 Skyduskguy that your fault?
04:11 lezzy ive been so busy with my game i havent done much else
04:11 Skyduskguy ?
04:12 lezzy not my fault but it detracts for the appeal when players are excited only to have the mod they downloaded not run
04:12 lezzy search the forums for EpicNode
04:12 RealBadAngel Skyduskguy, check how pipeworks does it
04:12 lezzy my RPG/MMORPG game
04:12 Skyduskguy yeah like i can make sense of that >.>
04:13 RealBadAngel https://forum.minetest.net/viewtopic​.php?f=11&t=9277&hilit=belt
04:13 RealBadAngel also, this mod have belts
04:13 Skyduskguy yeah i know what that is
04:13 Skyduskguy thats the broken one
04:14 RealBadAngel but basically you have to make your own entities
04:14 Skyduskguy you can find my comments about it on the end even >.>
04:14 Skyduskguy oh make your own entities? sooo easy
04:14 Skyduskguy why you telling me its super ez if you gotta go make dupe entities
04:14 RealBadAngel read pipeworks code
04:15 Skyduskguy I cant understand that
04:15 Skyduskguy im not at that level
04:15 RealBadAngel reading other mods how they do things is a good way to learn
04:15 Skyduskguy not if youre lost in it
04:16 Skyduskguy you have to be able to understand some of it to learn form it
04:16 RealBadAngel do you think mods like that were made in one day?
04:16 RealBadAngel we all are still learning while coding new things
04:17 Skyduskguy wtf does that have to do with anything
04:17 Skyduskguy you even implied something liek thatd be easy
04:17 Skyduskguy I can prolly search history even
04:17 RealBadAngel for me yes. now. but when i started it, it was pain in the ass to code anythin
04:17 lezzy2 joined #minetest
04:17 lezzy2 wrong button
04:17 Skyduskguy why isnt older history accesable >.>
04:18 RealBadAngel Skyduskguy, at least now you have mods that you can read
04:18 RealBadAngel we were starting when there was almost nothing to read ;)
04:19 Skyduskguy yeah ok im being entitled
04:19 lezzy2 lol the old API...... like the header and 20 lines lol
04:19 Skyduskguy im just fed up after running into the water physics bugs yesterday
04:20 Skyduskguy so no the belts isnt easy
04:20 RealBadAngel make abm on your belt node, search for entities in given radius
04:20 RealBadAngel get them, read their properties -> position, alter it
04:20 RealBadAngel and store
04:22 Skyduskguy im trying
04:22 lezzy2 RBA, Skyduskguy , do any of you like rpg games? im getting burnt out and need ideas lol
04:22 Skyduskguy I like arpg games
04:23 Skyduskguy RBA?
04:23 lezzy2 rba = RealBadAngel
04:23 Skyduskguy I dont know howto move stuff
04:23 lezzy2 Skyduskguy: https://forum.minetest.net/viewtopic.php?f=50&amp​;t=13758&sid=c05d96ef6a0bf54e8c15eb2780a69402 see what is missing from here that an rpg needs
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04:24 Skyduskguy actual combat
04:24 Skyduskguy I dont see anything about it being changed or improved
04:25 Skyduskguy just fluff
04:25 Skyduskguy the mobs or anything dont matter if it isnt fun to fight something
04:25 lezzy2 well its in the early stages but lol its not the same as  minetest
04:25 Skyduskguy thats my advice
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04:26 Skyduskguy im in here http://dev.minetest.net/LuaEntitySAO
04:26 lezzy2 lol thanks :) i actually got to lvl 43 without creative or cheating lol
04:26 Skyduskguy and all i got is setvelocity but this doesnt work
04:26 Skyduskguy setvelocity({x= pos.x + 5, y = pos.y, z= pos.z})
04:27 Skyduskguy http://i.imgur.com/C5VWXsP.png
04:27 Skyduskguy searching around for using setvelocity returns nothing
04:28 lezzy2 it has to be done on an object object:setvelocity({x= pos.x + 5, y = pos.y, z= pos.z})
04:28 lezzy2 oblect being the object reff from the object
04:28 RealBadAngel Skyduskguy, https://github.com/minetest-technic/i​tem_tweaks/blob/master/item_drop.lua
04:29 RealBadAngel look at this mod
04:29 RealBadAngel you need to get object (entity) first
04:29 RealBadAngel then you can set its properties like velocity
04:31 ohso sorry I was away...I didn't see an answer. Should stairs work? Maybe I am doing something wrong?
04:33 Skyduskguy but dont i have to do something like make a dupe item entity?
04:34 Skyduskguy I was going to try the hoppers way of detecting items above it
04:34 Skyduskguy but i am out of my depth already
04:34 Skyduskguy I dont know what these lines do
04:35 lezzy2 Skyduskguy: https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt   use this doc as your bible, it explains everything
04:37 Skyduskguy thats a cool story
04:37 Skyduskguy youd have to know what method you should search for
04:37 Skyduskguy to*
04:37 Skyduskguy of cource i look through that
04:37 lezzy2 you know you mod too much when you have alot ot the api memorized
04:40 Skyduskguy how do i print a table again?
04:41 lezzy2 print(minetest.serialize(table))
04:41 lezzy2 that prints to terminal
04:41 lezzy2 if not nil
04:42 lezzy2 minetest.chat_send_all(minetest.serialize(table))
04:42 lezzy2 prints to chat
04:42 Skyduskguy I cant even utilize it
04:42 lezzy2 why
04:42 Skyduskguy I cant make competent mods
04:42 Skyduskguy this is a waste
04:43 lezzy2 lol i started like you  and i taught myself :)
04:43 lezzy2 well geez ya cant give up
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04:44 Skyduskguy gratz to you
04:44 Skyduskguy I cant keep myself motivated for anything
04:45 lezzy2 lol just keep trying
04:47 Skyduskguy the only way ive been learning is to read well documented mods
04:47 Skyduskguy but thats non sustainable
04:48 lezzy2 i learned by rewriting a mod, breaking it then learning how what i broke worked and how to fix it
04:48 Skyduskguy thats the dream
04:49 Skyduskguy its the same for everything though i cant keep mood high enough to go anywhere
04:50 Skyduskguy ill just be around posting requests from now
04:50 Skyduskguy or checking back every year or so
04:57 ohso I can't find any mention of stairs being broken, so I'm guessing something is wrong on my end.  :(
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05:01 RealBadAngel anybody here with wielded item glitch?
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07:10 sofar http://i.imgur.com/ycjXOYk.gif <- opening and closing chests (simple, reusable, easy to make)
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07:11 sofar even added sounds
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07:13 swift110-phone Hey
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07:19 LazyJ sofar, does the lid animation affect nodes directly above and/or behind the chest?
07:19 sofar define "affect"
07:20 LazyJ What happens when the chests are stacked together to form a wall?
07:21 sofar the lids will open and close no matter what. The selection box will not affect any other node, but you may see the lid stick through e.g. a trapdoor on top
07:21 sofar I can patch it so that if there's a node on top, it won't display the open node, but you can still access it's content
07:21 LazyJ Ah. Good.
07:21 sofar or I can patch it so that the chest doesn't open if the lid is obstructed
07:21 LazyJ That is a toss-up.
07:22 sofar anything is possible at this point
07:22 LazyJ For older, survival setups, players organize their chests with signs above the chest or stack the chests in rows of related materials.
07:23 LazyJ If your mod is installed and overrides the default chests, those old setups would be affected by what the lid does to the surrounding nodes it would come in contact with (or compete for space with).
07:23 sofar I'm coding this up as a patch to minetest_game
07:24 sofar not sure what I'll do in the long run with it
07:26 LazyJ I think opening chest lids would enhance the overall feel of playing Minetest; just the transition may cause a lot of headaches if old setups aren't taken into consideration.
07:27 sofar well just like my doors change
07:27 sofar I would aim to have a 100% seamless transition
07:27 LazyJ All those stacked and sorted chests represent a lot of time and effort invested by their owners.
07:27 sofar right, so a compromise where the chest lid animation doesn't show if the lid is obstructed is probably a good idea
07:28 sofar I probably still want the sounds to play, though
07:28 LazyJ The sounds would be good, animation or not.
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07:29 LazyJ Crazy idea - what about adding a toggle in the chest's formspec for enabling or disabling the lid animation per chest?
07:29 sofar yeah, it is
07:29 LazyJ :)-
07:30 sofar sorry, that kind of enhancement is just confusing to players
07:30 sofar most players are 5 year old kids
07:31 * LazyJ is starting to think he should rename his server "Grumpy Old Farts Server - Scram Kid You're Bothering Me".
07:31 sofar hehehe
07:31 sofar I'm not looking to provide bells&whistles
07:32 sofar I really want a well-playable default game
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07:32 sofar and a bit of eye candy like this type of thing is totally appropriate imho
07:32 sofar it doesn't need to be animated
07:32 sofar just ... open and close
07:32 sofar just like doors
07:32 sofar no change in how players should use it either
07:33 LazyJ I'm on the fence about how "playable" the default game should be.
07:33 sofar well
07:33 sofar no offense to anyone trying to make their own subgame
07:33 sofar but almost all of them focus on mobs
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07:34 LazyJ On one hand, I can see the argument for keeping it bland and let the user fancy-it-up with mods.
07:34 sofar and almost all mobs i've seen are just terrible
07:34 sofar so I'd rather work on making minetest_game not suck as bad as that
07:35 sofar then on some subgame that's already pulled in something I despise :)
07:35 LazyJ On the other hand, from a hook'em-with-the-first-impression view, the default game is about as exciting as cold hotdogs.
07:35 sofar right
07:35 sofar so there's an opportunity there
07:36 sofar what if we get minetest_game up to the point where all it needs is decent, well-written mobs?
07:36 sofar then it's an easy solution, we add decent, well-written mobs
07:37 sofar so, that's what I'm aiming for
07:37 LazyJ Another idea would be to offer the default game in parts.
07:37 sofar I don't see why, subgame makers already replace parts of it
07:38 LazyJ It would increase the overall "package" size but offer choice and some flexibility.
07:38 sofar there's literally no reason to make minetest_game an "api only game"
07:38 LazyJ I'm thinking in more pop-in-the-disc-click-on-some-features-and-play.
07:39 LazyJ Sans the disk (now in the days of high-speed Internet).
07:39 sofar nah, nobody will do that
07:39 LazyJ Heh. Who would have thought kids would build medieval cathedrals, block by block, in a video game?
07:40 sofar but that's the kind of stuff that *should* be in the default minetest_game
07:40 sofar but trust me, 95% of the players will never download a mod
07:40 sofar or even a subgame
07:41 sofar My bet is the largest gruop of players just plays single player
07:41 sofar not even online
07:41 sofar I'd kill to have a kickass singleplayer default minetest_game
07:41 sofar let all the subgame tweakers work on making a multiplayer thing workable
07:43 LazyJ Well, I know it would take a tremendous amount of code work, but the idea would be to have a bland, base game that could be enhanced by outside mods; then have C++ programmed, features like mobs, biomes, fauna for the biomes,... each individually enabled; and then a button for "gimme the whole enchilada".
07:43 sofar nope, nope
07:43 sofar none of that
07:44 LazyJ Eh, it was an idea.
07:44 sofar I doubt it really needs C++
07:44 sofar all that should be in minetest_game
07:44 sofar and there shouldn't be any "give me more" buttons
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08:05 sofar LazyJ: here's how I see it
08:05 sofar LazyJ: minetest_game should be for single player almost entirely only
08:05 sofar everyone else who's running a server? yeah, they should pick and choose mods as they see fit
08:06 sofar but no matter what, minetest_game is what people play singleplayer
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08:09 LazyJ Not everyone uses minetest_game for singleplayer. My main world is a customized version of paramat's Watershed.
08:09 Obani sofar, this is the total invert
08:10 Obani singleplayer requires mods, minetest_game is too boring
08:10 sofar Obani: that's what I'm saying
08:10 Obani With several players, it is less boring. But it is often better when servers choose mods
08:10 LazyJ Anyway, I'm calling it a night and crawling into the sack. Take care ;)
08:11 Obani <sofar> LazyJ: minetest_game should be for single player almost entirely only
08:11 Obani <sofar> everyone else who's running a server? yeah, they should pick and choose mods as they see fit
08:11 sofar yes
08:11 sofar where did I say that singleplayer does not need mobs?
08:11 sofar my point is that it does need mobs
08:11 Obani mods
08:12 sofar it needs changes
08:12 sofar not things that people should have to download manually
08:12 sofar again, my bet is that most people trying minetest singleplayer never, ever, download a mod for it
08:13 sofar so making mods for singleplayer doesn't make sense
08:13 sofar we should just make minetest_game the right thing for singleplayer
08:14 sofar you can't do that if you state upfront that "singleplayer is not intended to be fun without mods"
08:14 sofar so I'm attacking the attitude that minetest_game should stay something deliberately featureless and bland
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09:14 everamzah debian has some mods for minetest which are suggested by minetest package.
09:14 everamzah ><
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09:19 lemon Use archlinux.
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09:43 JamesTait Good morning all! Happy Monday, and happy Martin Luther King Jr. Day! 😃
09:47 yunfan wow, nearly dinner time here
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11:00 everamzah no lemon
11:05 sfan5 yes
11:05 sfan5 arch linux is the solution
11:05 everamzah debian or bust
11:06 giho Gentoo user here
11:06 giho everamzah: put APT::Install-Recommends "0"; APT::Install-Suggests "0"; into /etc/apt/apt.conf
11:06 everamzah in regards to the debian package suggesting some mods, i was illustrating that in some cases...
11:06 everamzah minetest does indeed come with extra mods
11:07 everamzah when i first tried minetest (found in the repo) i had mods onn
11:10 everamzah it was in response to:  sofar │ not things that people should have to download manually
11:11 everamzah i guess i had to download it manually, but in this case the mods virtually came with minetest
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11:12 everamzah interestingly, there are no sub-game packages in debian repo
11:13 everamzah also apt-get doesn't pull recommends by default -- aptitude does, but that's not installed by default.  and there's a checkbox to turn it off in aptitude anyways.  /debian
11:16 giho I don't get attitude towards "I have problem in terrible os -> install another terrible os" solutions.
11:17 giho But having mods in recommended makes sense. Default game may repel people coming from repositories.
11:17 everamzah i think it's just suggested
11:18 everamzah https://packages.debian.org/jessie/minetest
11:18 everamzah yep.  so u have to manually select it anyways, i think
11:18 everamzah kinda killed my own point there
11:20 everamzah too bad that mod store thingy didn't quite work out
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11:44 RealBadAngel anybody here with wielded item glitch?
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12:42 Thomas-S hi
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13:26 EvergreenTree I'm having an issue with revoking privileges.  I'm in singleplayer mode and want to revoke my ability to set time and to use the /give command
13:27 EvergreenTree But when I run the command (/revoke singleplayer give and /revoke singleplayer settime) no privleges are revoked
13:27 EvergreenTree The log says that the privilege was revoked, but when I run /privs, it appears it has not been revoked
13:27 everamzah i think singleplayer is a special case, where you're unable to modify privs
13:28 EvergreenTree I am able to give myself privs and revoke those given privs
13:28 EvergreenTree but not anything else
13:28 everamzah i see.  i've tried to revoke singleplayer privs to no avail before also, so assumed it was for all privs
13:28 everamzah maybe there are base privs that are hardcoded to singleplayer
13:29 EvergreenTree I tried modifying the auth.txt file in my world and removing said privileges from singleplayer, but it had no effect
13:30 everamzah it's a bit of a bug if you think about it
13:31 everamzah you can do a server, but then whatever name you enter into the box will have all privs
13:31 EvergreenTree It seems when you register a privilege, you can say whether singleplayer gets it or not
13:31 everamzah you'd have to excplicitly set name=something other than what you're connect to with a client process
13:31 everamzah awkward at best
13:31 EvergreenTree It seems that the /revoke should revoke privs under all circumstances
13:32 EvergreenTree In my case, I'm using it to prevent myself from cheating
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13:33 everamzah i tried for the same reason
13:33 everamzah i ended up just using minetestserver separately from minetest as regular player
13:33 everamzah well no, i mean, u do have to do /grant singleplayer in the first place
13:33 everamzah this is odd.  so is it possible to just /grant singleplayer a few sole privs?
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13:34 everamzah did you try modifying auth.txt while the server was running?
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13:35 everamzah if you do that, i think you have to issue /auth_reload -- but i usually shut the server down first
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13:37 EvergreenTree Tried it, didn't work
13:38 EvergreenTree I just talked to the devs and they said that is expected behavior
13:38 EvergreenTree singleplayer gets certain privs that can't be revoked
13:38 EvergreenTree Oh well, it isn't essential
13:43 everamzah singleplayer starts a server, and then if you ever want to play multiplayer in same world you have doors and locked chests owned by singleplayer.  for some reason i can't help but think those two tabs could be merged into one.  and singleplayer mode could use a player name.
13:43 Glorfindel yeah
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14:06 eliemichel hello
14:06 eliemichel I am just dicovering minetest, and my very first though is: how efficient is ti, compare to minecraft?
14:07 eliemichel ("efficient" might not be the right term)
14:08 eliemichel well, second question: how far from mincraft does the project defines itself?
14:09 eliemichel is the core of minetest intended to be an exact clone?
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14:13 everamzah it's intended to be an engine used as a base for whatever game you like, from what i understand
14:13 everamzah minetest_game does have a lot of similarities to MC from what I hear, dunno personally
14:14 eliemichel well, yeah the implementation seems to be designed in a far more flexible way
14:14 eliemichel but is there an intention of getting something very very close before generalizing
14:14 everamzah you lost me a bit on that one
14:15 everamzah i think there's a lot of forum threads on the subject of MT vs MC
14:16 eliemichel I guess so, I am completely new
14:16 everamzah can you ask the question again in a different way?
14:17 eliemichel well
14:17 eliemichel The project could be:
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14:18 eliemichel 1. A very clone of minecraft visually, but more flexible under the hood
14:18 eliemichel 2. Something inspired by minecraft but not willing to be too close neither
14:18 everamzah to which project do you refer?  minetest, or minetest_game?
14:18 eliemichel that I don't knwo
14:18 eliemichel I just read the mintest.net website
14:18 eliemichel note the forum
14:19 eliemichel minetest_game is what we need to compare, I guess
14:19 everamzah i think so
14:19 eliemichel but there could be an "official" minetest_game that is a clone of mincraft
14:19 eliemichel so, you mean "minetest" itself is nothing?
14:20 everamzah minetest is a game engine.
14:20 eliemichel "Just" a programmation API used to make actual games, minetest_games
14:20 everamzah with a lua extension language
14:20 eliemichel ok
14:20 everamzah minetest_game actually has the api.  i think it's intended as a base for yet more sub-games.
14:20 everamzah i'm new too, btw
14:21 eliemichel ok
14:22 eliemichel so you don't know about performances neither
14:22 eliemichel ?
14:22 everamzah i've never played minecraft
14:22 eliemichel ok
14:22 everamzah so i have nothing to compare against
14:22 eliemichel I see, I see
14:22 everamzah i know there are many settings in minetest, however
14:22 everamzah and you can reduce its cpu usage a lot by lowering graphic settings, etc
14:22 eliemichel I "naively" tried to reproduce minecraft once
14:22 eliemichel but performances were an issue
14:23 everamzah performance can always be better
14:23 everamzah for me it performs pretty alright.  but on older hardware, running both a server and a client seems very troublesome
14:23 eliemichel yeah we can lower graphic settings, but if it is a clone the interesting part is to compare at equal setting
14:24 eliemichel there is no single process option for those playing alone ?
14:24 everamzah i'm not sure "clone" is fair, here
14:24 eliemichel why?
14:24 everamzah it's a game genre, somewhat new, and this is just another implementation
14:24 everamzah there's lots of block building sandbox games now
14:25 eliemichel yeah sure
14:25 eliemichel hence my first question: is it a clone, or a game of the same genre
14:25 everamzah oic, my opinion is the latter
14:25 eliemichel ok
14:26 everamzah but it's a very tricky question
14:26 everamzah is call of duty a quake clone?
14:26 eliemichel but then, as a developer, the clone can be interesting, to benchmark how better it is in terms of performances
14:26 everamzah ah yes
14:26 eliemichel (forgot to mention: I am interested in minetest more as a dev than as a player)
14:27 everamzah you may be quite interested in #minetest-dev channel then :D
14:27 eliemichel makes sens ^^
14:27 everamzah and dev.minetest.net
14:27 eliemichel oh, didn't know this one
14:27 eliemichel thx
14:27 everamzah do check out the forum, you'll find more devs there
14:27 everamzah you're welcome, best wishes
14:27 eliemichel sure
14:27 eliemichel I'll have a look at the code too
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15:41 rubenwardy Progress on my mod installer app: https://cdn.pbrd.co/images/T8kgDO1.png
15:41 rubenwardy Now supports multiple lists correctly
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15:49 RealBadAngel rubenwardy, atm it looks like those fake chats from phones pasted as jokes
15:49 RealBadAngel ;)
15:49 rubenwardy huh?
15:49 RealBadAngel add some gfx there at least
15:49 rubenwardy Saying my graphic design is bad?
15:49 rubenwardy :O
15:50 rubenwardy I was fiddlying with the themes, that green isn't very nice as a color
15:50 rubenwardy please suggest graphical improvements though
15:50 rubenwardy do you mean like icons?
15:52 RealBadAngel have you saw those fake conversations from mobile posted as jokes around there?
15:52 RealBadAngel theres a generator to make such screenshots even
15:52 RealBadAngel your screenie just looks like those ones
15:53 rubenwardy Not really, it doesn't have the circles
15:53 RealBadAngel lol
15:53 rubenwardy are you cooling bs?
15:53 rubenwardy *calling
15:53 RealBadAngel just add there some minetest logo or something :)
15:53 rubenwardy I will
15:53 RealBadAngel otherwise it looks too ascetihics
15:58 Fixer sfan5, krock, could you guys build windows binary with https://github.com/minetest/minetest/pull/3586 included? It is needed for me to test if that famoust weild mesh bug is fixed
15:58 sfan5 sure
15:59 sfan5 Fixer: 64bit?
15:59 RealBadAngel sfan5, make both
15:59 RealBadAngel we have to test it
15:59 Fixer sfan5, any as you like
16:02 sfan5 ok
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16:07 sfan5 Fixer: 64bit for you https://kitsunemimi.pw/tmp/minetes​t-0.4.13-22bc66d-pull3586-win64.7z
16:07 sfan5 RealBadAngel: here's the 32bit link: https://kitsunemimi.pw/tmp/minetes​t-0.4.13-22bc66d-pull3586-win32.7z
16:07 rubenwardy Would anyone like to make an icon for my Minetest/Multicraft android app? Material design SVG preferably.
16:07 RealBadAngel sfan5, thx
16:07 Fixer sfan5, thank you a lot
16:08 Fixer i will check now if it fixes the bug
16:08 * RealBadAngel crosses fingers
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16:10 everamzah should minetest_game be gpl?
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16:14 Fixer RealBadAngel, weild mesh bug is fixed for me
16:17 RealBadAngel COOOOOOOOL
16:17 Fixer RealBadAngel, yes, very good news indeed
16:17 Fixer RealBadAngel, texture tear on far objects is present as you predicted
16:18 Fixer RealBadAngel, but weild item bug is gone
16:18 RealBadAngel yeah, thats antoher issue
16:18 Fixer i'm looking at different blocks now
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16:18 Fixer RealBadAngel, also, long time thing, is this correct water render? https://cloud.githubusercontent.com/assets/3686677​/12376394/bf4e1572-bce9-11e5-903e-733d672d504f.png
16:21 RealBadAngel fixer, ofc not
16:22 Fixer sfan5, can i share this link in my topic about the issue? and on github? for testing by other people
16:22 RealBadAngel but dont expect me to fix them all just now with single unrelated patch
16:24 Fixer RealBadAngel, backside of weild items is rendered or not?
16:24 Fixer should be?
16:24 Fixer or culing is on?
16:24 rubenwardy RealBadAngel, sofar: https://cdn.pbrd.co/images/TbcOMXO.png
16:26 RealBadAngel rubenwardy, way better :)
16:26 RealBadAngel Fixer, atm it is
16:26 RealBadAngel to enable backface culling fixed extruded mesh is needed
16:26 Fixer RealBadAngel, so it is correct, cause I don't see glass/leaves back side, if it is intended, everything looks ok for me
16:26 RealBadAngel i do have it, but thats not the point of the fix
16:27 Fixer yeah
16:27 sfan5 Fixer: sure
16:27 Fixer ty
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16:29 rubenwardy RealBadAngel, wield item fixed for me
16:30 RealBadAngel rubenwardy, thx for reporting
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16:41 Amaz A friend who has the bug says that the fix works.
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16:51 everamzah is there a minetest-dev mailing list?
16:52 everamzah i found it, sorry not to search first!
16:53 rubenwardy This disgusts me. Why should MultiCraft get my location and phone number? https://cdn.pbrd.co/images/Td1GkEP.png
16:53 RealBadAngel Amaz, thx for reporting
16:53 Amaz np
16:54 everamzah rubenwardy i asked a question earlier and am curious your opinion
16:55 rubenwardy It's not that hard to make a subgame. May take a while, but not that hard.
16:55 rubenwardy It's the engine which is the difficult part
16:56 everamzah minetest_game makes it too easy
16:56 everamzah give them minimal, and let them dev their own abms
16:56 everamzah besides, there's mods they could use that are wtfpl and lgpl
16:56 everamzah let mtg be gpl
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16:59 kaadmy rubenwardy: multicraft's probably riddled with ads
16:59 Fixer tested it in SP and MP with shaders on/off, looks nice
16:59 rubenwardy Ads shouldn't justify such trackin
16:59 kaadmy yea
17:00 rubenwardy http://features.en.softonic.com/sto​p-ignoring-android-app-permissions
17:00 rubenwardy "With a valid IMEI, someone could clone your phone and make calls; the bill would come to you. It could also block your number if it tells the phone company that it has been stolen."
17:00 kaadmy the ad services must love that
17:01 kaadmy "Your phone number has been stolen, we have a service to find it!"
17:01 Fixer rubenwardy, root the damn thing, install AFwall, Xposed + XPrivacy, Adaway and you are set :}
17:01 rubenwardy Will root it at some point
17:02 kaadmy still, ads in basically every free game is absurd
17:02 Fixer kaadmy, root and ban internet access for such games, also, don't use them, use opensource ones from f-droid
17:02 kaadmy "This awesome app is now free!"-- basically every review complains about ads
17:02 kaadmy i do use fdroid
17:03 Fixer there should be ADS: no/yes in description to avoid adware
17:04 kaadmy and i don't understand why it's so hard to make a text editor not cluttered with android 2.0 style buttons
17:04 kaadmy the only decent one on fdroid's repos doesn't open the kbd when typing
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17:27 MinetestBot [git] RealBadAngel -> minetest/minetest: Show infotext with description for item entities 87291ea https://git.io/vzllL (2016-01-18T17:21:41Z)
17:27 MinetestBot [git] duane-r -> minetest/minetest: Correct overflowing rivers in Valleys mapgen. eb6e2c1 https://git.io/vzllt (2016-01-18T17:21:13Z)
17:27 MinetestBot [git] RealBadAngel -> minetest/minetest: Fix wield item glitch 13e7589 https://git.io/vzllq (2016-01-18T17:20:53Z)
17:43 Fixer RealBadAngel, if i understand correctly turning "Connected Glass" to yes enables backface culing on glass, is it right>
17:43 RealBadAngel no
17:44 RealBadAngel it enables meshes with actual frame models and the glass planes
17:44 RealBadAngel + interior volume
17:45 RealBadAngel glasslike are tops 3 faces visible at the time
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17:45 RealBadAngel glasslike_framed means frames visible always, as 3d objects
17:46 RealBadAngel but its not limited just to that
17:46 RealBadAngel using it to show glass is as you picked to drive your Ferrari to go shopping next corner ;)
17:49 Fixer RealBadAngel, first one connected glass is off, second - is on: https://imgur.com/a/OP1wQ
17:50 Fixer just asking to be sure
17:51 RealBadAngel yeah
17:51 RealBadAngel http://i.imgur.com/KTyXLDa.png
17:51 RealBadAngel and thats what connected one can do
17:52 RealBadAngel plasma lamp in the background is animated btw
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18:18 kaeza o/
18:35 RealBadAngel hi kaeza
18:37 RealBadAngel as JamesTait would say, happy Monday and Say Farewell to Wield Item Glitch Day ;)
18:37 JamesTait Heh. ☺
18:38 RealBadAngel one day i will catch you without an occasion and you will look like without pants ;)
18:39 kaeza heh
18:40 kaeza btw, what is that wield glitch exactly?
18:41 kaeza is it the ugly thing with extruded meshes?
18:41 rubenwardy Every morning when I check the logs, JamesTait consistently announces that way
18:41 rubenwardy I rely on it
18:41 rubenwardy I would be worried if there was a day without that being said XD
18:42 kaeza you learn a new day, everyday :)
18:42 kaadmy ^
18:42 JamesTait Well, I like to think there's at least a little something to celebrate in every new day.
18:43 JamesTait Whether it's the birth of the internet, the discovery of the smallpox vaccine, or poached eggs on toast. 😉
18:44 RealBadAngel kaeza, exactly, ive hunted down the bug that was here since 0.4.11
18:44 RealBadAngel took me 2 nights
18:46 kaeza RealBadAngel: nice. glad that is finally fixed
18:47 kaeza but the fix somehow tells me there's something else b0rked underneath
18:47 LazyJ Good work, RealBadAngel ;)
18:48 RealBadAngel one more to go and i will go back to inventory meshes
18:48 kaeza still nice
18:48 RealBadAngel kaeza, that place was the only one when some1 played with near value of the camera
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18:49 swift110-phone Hey
18:49 RealBadAngel pity it worked fine on most of the setups
18:49 RealBadAngel and on some dont
18:50 kaeza from what I see, higher end cards don't manifest the issue
18:50 RealBadAngel nvidia ones
18:50 RealBadAngel it failed on radeons
18:51 * kaeza is stuuck with integrated intel crap
18:52 Glorfindel hello kaeza
18:52 RealBadAngel also it failed for me when developing new features
18:52 RealBadAngel postprocessing and deferred rendering
18:52 kaeza hello Glorfindel
18:52 RealBadAngel quite ironical as for paramat ;)
18:53 RealBadAngel only thx to workin on new stuff i was able to nail it
18:54 RealBadAngel anyway, i need a long nap
18:54 RealBadAngel it was two long nights
18:54 kaeza what i find kinda annoying is that this card seems to support bumpmapping and fancy stuff on DirectX but not OpenGL :(
18:55 RealBadAngel kaeza, im in that unconfortable situation that im developing things to work on different setups
18:55 RealBadAngel but i do have only one for testing
18:56 LazyJ Have Nvidia and Linux made peace or are they still flipping the bird at each other like Linus Torvalds?:  https://youtu.be/IVpOyKCNZYw
18:58 ShadowNinja Wow, I just checked the server list and now it's got more than 120 entries.  No competition or anything...
18:59 RealBadAngel no1 of 2015, no wonders ;)
18:59 ShadowNinja That's just about a 2:1 player:server ratio.
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19:00 RealBadAngel slowly, but its growing
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19:00 RealBadAngel we used to have just a few servers
19:00 ShadowNinja Reminds me, I haven't finished that MongoDB-based persistent server list storage system.
19:02 kaeza that will finally make the serverlist webscale
19:03 Guest49789 Hi all! I want to setup minetest server on ubuntu server(no gui), do I need to install minetest or only minetest-server
19:03 Guest49789 ?
19:03 rubenwardy ShadowNinja, wil you be checking eg game times?
19:04 ShadowNinja rubenwardy: Yes, that's the idea.
19:04 rubenwardy awesome
19:04 ShadowNinja Also, we could keep top/pop stats through restarts.
19:05 rubenwardy It would be nice to be able to find out how loaded/laggy a server is. The lag value sent is just m_lag, the target dedicated server step, and isn't that reliable afaik
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19:39 Guest49789 How do you add mods on minetest server (linux, no gui)?
19:40 red-001 you copy them to /mods
19:40 red-001 and add modfoldername = true to the config for the world
19:41 red-001 I think
19:41 rubenwardy no
19:41 rubenwardy load_mod_modfoldername = true
19:43 Glorfindel rubenwardy: I had an idea for your ctf server (again :P) but I forgot it
19:43 Glorfindel :\
19:43 rubenwardy daymn
19:44 rubenwardy btw, https://github.com/rubenwardy/capturetheflag
19:44 red-001 is ctf based on hunger games game?
19:44 Guest49789 ok. now, i installed these packages in ubuntu; minetest-mod-mobf, minetest-mod-moreores,minetest-mod-pipeworks, minetest-mod-worldedit and minetest-server, however mods are now located in different folder (/usr/share/games/minetest/mods) than minetest-server and the world (/usr/games/minetest-server/.minetest/worlds)
19:45 rubenwardy No, red-001
19:45 rubenwardy Not at all
19:45 Guest49789 do i copy these mods to the latter location?
19:46 rubenwardy meh
19:46 red-001 It just feels very similar because both have an arena  and cheats with weapons
19:46 rubenwardy No, I've never played HG
19:46 Glorfindel I've played it before, not as fun in my opinion
19:46 rubenwardy Chests are just the best way to get weapons w/o crafting
19:47 Glorfindel though that might have been because I died of thirst 30 seconds after the game started without any hud warning
19:48 red-001 I would agree ctf is better
19:48 red-001 hunger games was not very polished
19:48 Glorfindel no need to eat unless to heal is awesome imo
19:49 red-001 !web title https://github.com/minetes​t/minetest_game/issues/706
19:49 rubenwardy ~web title https://github.com/minetes​t/minetest_game/issues/706
19:49 ShadowBot rubenwardy: No Menu Background when Menu_Clouds is False · Issue #706 · minetest/minetest_game · GitHub
19:49 red-001 shouldn't this be a minetest issue not minetest game?
19:50 Glorfindel no
19:50 rubenwardy sounds like it...
19:50 Glorfindel I don't think so anyway
19:50 red-001 why is menu_clouds an option anyway?
19:50 Glorfindel unless it affects all sub games I guess
19:51 red-001 it affects all the menus
19:51 Glorfindel oh
19:51 Glorfindel yeah I would say minetest then
19:51 red-001 even if subgames supported it the menus have a plain black background  eveywhere
19:52 Glorfindel ah
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20:37 Thomas-S bye
20:38 red-001 bye
20:38 giho bye
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20:56 Ohso_ Hello. With mg_villages is there a way to turn off the owership/purchasing of plots?
20:58 Ohso_ s/owership/ownership
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21:06 rubenwardy !title http://techcrunch.com/2014/02/13/please-don​t-tell-me-you-want-to-be-the-next-red-hat/
21:06 MinetestBot rubenwardy: Why There Will Never Be Another RedHat: The Economics Of Open Source  |  TechCrunch
21:07 rubenwardy -MemoServ- Calinou's inbox is full
21:07 rubenwardy huh
21:07 rubenwardy !tell Calinou clear your MemoServ inbox XD
21:07 MinetestBot rubenwardy: I'll pass that on when Calinou is around
21:17 Glorfindel rubenwardy: DONT TRUST THE BOT :O
21:18 rubenwardy I know
21:18 rubenwardy that's why I originally used MemoServ
21:18 rubenwardy He might read the log, anyway
21:18 Glorfindel haha
21:19 Glorfindel hopefully
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22:06 red-001 sofar https://github.com/minetest-​mods/inspector/pull/1/files
22:08 sofar ack, unknown nodes for instance
22:08 red-001 yes
22:09 red-001 basically  only unknown nodes
22:09 red-001 you can't inspect air or ignore right now
22:10 sofar which is fine
22:10 sofar this tool is more for debugging mods
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22:47 * H-H-H is playing with the nametags mod
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