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IRC log for #minetest, 2016-01-16

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All times shown according to UTC.

Time Nick Message
00:01 lemon BigMacBurger, I can host a server for you.
00:03 BigMacBurger I currently have a digital ocean VPS but it has one core. Is your hardware adaquate to handle a few mods?
00:05 BigMacBurger I have areas, home decore, hud, inventory plus, locked sign, mesecons, money, pipeworks, plantlife, streets, travelnet, and zcg
00:15 * sofar swears at C++
00:16 BigMacBurger How much hard drive space does a minetest server need?
00:16 sofar BigMacBurger: people travelling can easily force a few gb's of data to be generated
00:17 sofar 930Mworld0
00:17 sofar 76Mworld1
00:17 sofar 897Mworld2
00:17 sofar 22Mworld3-old
00:17 sofar was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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00:17 BigMacBurger 20 gigs enough?
00:17 sofar that's pretty decent
00:17 BigMacBurger K thanks.
00:19 BigMacBurger can minetest use ipv6?
00:20 sofar I believe so
00:21 sofar set # ipv6_server = true
00:21 sofar or use bind_address
00:21 BigMacBurger One more question. How much RAM do I need?
00:22 sofar not much, but more makes the server run better
00:23 BigMacBurger 256?
00:23 BigMacBurger Or will that be sluggish?
00:23 sofar mine are sitting at 300-600m res
00:24 BigMacBurger OK thanks.
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00:47 nolsen How much RAM would it need to power up the deathstar?
00:49 rom1504 maybe they do all operation on disk, hence 0 ram
00:49 rom1504 that would explain why it's so slow :p
00:50 nolsen rom1504: Or, they could be using Windows 10.
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00:55 rom1504 then they'd need at least a few exabytes of ram
00:59 sofar my son is building a santa's sleigh and is putting reindeer in front of it :)
01:01 Emperor_Genshin brb
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01:22 LinuxGuy2020 Is there a way to reverse the mouse wheel scroll direction so it matches other games I'm used to? It really slows me down building.
01:22 rubenwardy My app can now install mods from zip files!
01:23 lemon Is it possible to use a table as a name for an item in another table?
01:23 sofar rubenwardy: nice
01:23 sofar LinuxGuy2020: in C++, should be easy. Don't know it there's a config file for that
01:25 sofar lemon: use a table as a name for an item in another table? wha?
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01:26 lemon sofar, like this: pos = {x=0,y=0,z=0}; node[pos] = "some node"
01:27 sofar you mean, minetest.set_node(pos, {name = "bla"}) ?
01:27 lemon no
01:27 sofar tables can not be array indices
01:27 sofar strings, and integers can
01:27 lemon ok
01:27 lemon that is strange though
01:28 lemon because strings are also kind of tables
01:28 rubenwardy you can have table indices in lua
01:28 rubenwardy But i'd stay away from that
01:28 sofar sfan5: WE icon is showing over the new creative inventory
01:29 lemon rubenwardy, how? why?
01:30 rubenwardy something like table[{one="two"}] = 3
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01:34 lemon why would you stay away from that?
01:35 rubenwardy It's bad coding practice, imo
01:36 lemon why?
01:37 * Fritigern listens in. trying to learn a thing or two
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01:38 rubenwardy Idk, just an instinct XD
01:38 lemon sofar, for instance, if I would want to create an area and assign particular people to it, I can use something like areas[pos] = {}; table.insert(areas[pos], "player name of who belongs to that area")
01:38 rubenwardy AreaStore would be better for that
01:38 rubenwardy AreaStore was made because area protection was getting slow on big servers
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01:43 lemon thanks, that might work better
01:55 lemon Oh no, AreaStore can't store tables :(
02:02 Fritigern Any thoughts about this idea? https://forum.minetest.net/vi​ewtopic.php?f=47&t=13896
02:04 lemon Make player spawn at random places on death and login.
02:06 Fritigern Only on first login. Subsequent spawns will be at where they were when they logged off. Spawn after death should be at their home or first spawn point.
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02:20 lemon https://github.com/Ferk/Dungeontest looks pretty cool
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02:26 lezzy https://forum.minetest.net/v​iewtopic.php?f=9&t=13897
02:26 lezzy anyone like this idea?
02:26 sofar damage numbers?
02:26 sofar sure, not a bad idea
02:27 kaadmy meh
02:28 lezzy its more for pvp lol
02:28 kaadmy good idea, but looks really bad
02:28 lezzy it works better on my game where the HP can go to 1200 not 20
02:28 lezzy looks bad? in a 16px voxel world that is bad?
02:29 sofar there's always a style hater ;)
02:30 lezzy lol im trying not to kill the engine with 1024px textures lol
02:30 lemon There are too much violence in minetest, we shouldn't concentrate on pvp imho.
02:31 lezzy well i coded it for my rpg/mmorpg but did it into a seperate mod
02:32 lezzy technically the mod could display any number at any pos in any color for ANY REASON!
02:33 lemon good
02:33 lemon People like numbers.
02:33 kaadmy is it just an entity with a combined texture with 9 digits?
02:33 lezzy it does have a very easy API
02:34 lezzy no its a particle effect, it appears and drifts upward for a short (1 second) time
02:34 kaadmy the font is out of place
02:34 kaadmy hi-ish res but pixellated
02:35 kaadmy and a comic-y font
02:35 lezzy and it has been tested to 20 digits
02:35 lezzy and thats bad how?
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02:38 kaadmy not bad, just out of place
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02:39 lezzy my game is full of noncubic meshes so it fits there where it was designed
02:39 lemon Anybody want's to try Dungeontest game?
02:40 ohso Hello. Trying to build minetest on debian, getting an error when it gets to Linking CXX executable ../bin/minetestserver
02:41 ohso it says /usr/bin/ld: cannot find -lTRUE
02:41 ohso collect2: error: ld returned 1 exit status
02:42 ohso src/CMakeFiles/minetestserver.dir/build.make:3870: recipe for target 'bin/minetestserver' failed
02:42 lezzy lemon: nah not rn, im working on my own game, EpicNode :D
02:43 lezzy ohso that is something ive not seen before, are you building the latest?
02:43 lemon what game?
02:44 lemon lezzy, I am going to leave the server for a while. You are welcome to join.
02:44 ohso latest stable
02:44 lemon Address is 108.63.249.145
02:45 lezzy lemon: https://forum.minetest.net/viewtopic.ph​p?f=50&t=13758&p=202002#p202002
02:45 lezzy my game^^
02:51 ohso bah, deleted my source dir and ran git clone again and this time it built. weird.
02:55 lemon > RPG/MMORPG nice
02:56 lemon WOW TREES
02:59 ohso darn, server still won't run carbone-ng.  nodes.lua:1682 in main chunk  ERROR[main]:  [C]: in function 'dofile'
02:59 ohso attempt to call a nil value
02:59 sofar either bad config file or bad game
03:00 ohso su -
03:00 ohso haha, wrong window
03:07 Fritigern ohso: You could have a look at http://pastebin.com/D0d6hJU2 and pick and choose whatever's to your liking.
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03:13 ohso ok, I deleted the game and my world and started the server successfully.
03:15 ohso What's a good minecraft type clone gametype that I could set up easily?
03:16 sofar https://forum.minetest.net/viewforum.php?f=15
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03:20 lemon Fritigern, what exactly does that script do?
03:22 Fritigern lemon: It sets up a local git repository (if needed), then builds Minetest. The idea is for even the greatest newbie to be able to build dev versions of Minetest :-)
03:22 ohso I saw that thanks, there's a ton of games there to check out. What's one that prettry closely mimics vanilla minecraft (improvements are welcome, but looking for at least mobs both hostile and friendly, crafting, farming, hunger, etc.)
03:23 Fritigern ohso: Back in 0.4.9 days I tried to put together a game like that but i have abandoned the idea. Perhaps I will try again although it is really easy to put a game together. All you need is mods and a smidge of knowledge about what else is needed (which is a text file and two images)
03:24 Fritigern ohso: If you are looking for mods, try this search engine: http://krock-works.16mb.com/MTstuff/modSearch.php it helps a bunch!
03:25 ohso is it better to get a bunch of separate mods than a game then?
03:25 ohso thanks for that link. hadn't seen that one
03:27 Fritigern Actually, a game is really just a collection of mods and/or mpodpacks, placed in a single folder. You can get an idea by brosing to ../games/Cabone in your Minetest folder.
03:27 Fritigern *browsing to ..games/Carbone
03:27 Fritigern (me and my typos)
03:27 ohso ah. ok.  I delete the carbone-ng dir as the server wouldn't start otherwise
03:28 Fritigern Oh well, there's always minetest-game :-)
03:32 Fritigern ohso: I wonder if this mod still works: https://forum.minetest.net/viewtopic.php?t=5641
03:35 Fritigern ohso: Look what I found! Turns out I still had my MC-type game up on github! I don;t think it will still work because it was for an older bersion of Minetest, but you could give it a whirl nonetheless and build upon this.
03:35 Fritigern Oh right, you need a link too . LOL! https://github.com/Fritigern/minetestcraft
03:41 Fritigern Oh wow.......... The game still works, as long as I remove the food mod. Now to find out if I really needed that.
03:42 Fritigern The mapgen should be nixed though, the v7 and valleys mapgen are much better for this purpose anyway
03:43 Fritigern You know, I think I will play with this subgame again and see where I will end up. Maybe this time the result will be even more MC-like
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04:21 ohso Fritigern, cool.
04:22 Fritigern I am on the moddle of updating all these mods and switching out mods to mimic MC better. Just a little FYI in case it is not MC-like enough for you yet :-)
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04:35 ohso will there be mobs?
04:37 lemon ohso, there are
04:44 Fritigern Yes, there will be mobs. I already have the modpack in question picked out ;-)
04:45 ohso I downloaded a mod but can't figure out where to extract it to.
04:46 Fritigern Extract to its own folder inside the minetest/mods folder
04:48 lemon Anybody wants to play Dungeontest game?
04:48 ohso I don't have a mods folder
04:49 Fritigern In that case you should make one. All lower case
04:49 ohso I made  ~/.minetest/mods and extracted the mod there. Do I need to do anything to enable it?
04:50 lemon yes
04:50 Fritigern Yes, start the game, switch to the mods tab and enable the mod. it's pertty straightformward
04:50 ohso ah, I only built the server...it's a cli only machine.
04:51 Fritigern In that case, I am not quite sure. It's been a while since i lasty ran a server
04:51 lemon ohso, start the server
04:51 lemon turn it off
04:52 lemon edit ~/.minetest/worlds/world/world.mt to enable or disable mods
04:52 Fritigern Idea: Set up minetest on your non-CLI machine, install the mods that you want, have it run the way you want and when you are satisfied with the result, move the world and its mods to the server
04:54 ohso cool, thanks. Looks like it is working now.
04:58 ohso Have to run. Thanks for the help.
05:16 lemon Ethereal is so nice https://neboard.me/media/images/1452914083493.png
05:17 sofar everyone has their taste
05:24 lemon they do
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08:10 Skyduskguy does group explody not do anything?
08:12 lemon what do you mean?
08:14 Skyduskguy it doesnt seem to do anything?
08:15 Skyduskguy im setting a node to explody and it doesnt respond to anything
08:15 lemon explode?
08:15 Skyduskguy * `explody`: Especially prone to explosions
08:16 Skyduskguy its not reacting or doing anything
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08:20 Thomas-S hi
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08:41 sofar https://github.com/minetest/minetest_game/pull/789
08:49 lemon > Under the hood, we can prevent the top part of the door from being obstructed by placing an invisible node.
08:50 sofar if you don't do that, a sand block could just fall in a door
08:50 lemon Doors should be assigned to the pos of the top node of the dorr.
08:50 lemon door
08:50 sofar or fluid can go in there
08:50 sofar it doesn't matter
08:50 lemon that's the plan!
08:50 lemon liquids should come under the door
08:50 sofar if you put the door in the top, then fluid can go through the bottom
08:50 lemon yeah, that is what I meant
08:50 sofar and if a person digs the 1 dirt under the door away, he can walk in
08:51 sofar so no, the invisible node stays
08:51 lemon well, that is kind of realistic
08:51 lemon too
08:51 sofar someone can mod it in a subgame or different mod
08:51 lemon ok
08:52 sofar I'm not going to submit this large PR *and* change radically how the door works :)
08:52 sofar the idea is to keep it mostly the same, but get rid of the two-door-halves issue
08:53 lemon good PR
08:54 sofar the API will be really useful for e.g. mesecons
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09:15 Thomas-S sofar: After you added the Aspen trees, I have another suggestion for you:  What do you think about adding oak trees? This would also simplify importing Minecraft maps enormously.
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09:24 Megaf Hello everyone, why arent you clever and creative people playing on my survival server yet?
09:26 lemon Megaf, I haven't heard about it.
09:26 Megaf really? Its been around for almost 4 years
09:26 Megaf !server Megaf
09:26 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
09:28 giho !server Darkage
09:28 MinetestBot giho: Darkage creative | me0w.net | Clients: 0/32, 0/2 | Version: 0.4.13-dev / minetest | Ping: 8ms
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09:31 sfan5 sofar: file a bug on github pls
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09:35 lemon I made a tag game mod. Anybody want to try?
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10:17 H-H-H sorry rubenwardy i fell alseep
10:18 H-H-H hey sofar can i pick your brains for a minute
10:20 H-H-H or perhaps sfan5 could help
10:21 Pulec any active minetest servers?
10:23 H-H-H i am trying to make a machine that is essentially the same as a furnace however in the callback for allow inventory take i have a function that first checks the inv list in this case "dst" then counts the itemstack and then adds that amount to a db record. this part is working well however i dont want the item to actually end up in inventoryas its already added to the db so how can i make is so when you drag it from the dst inv list in the
10:23 H-H-H node it disapears from the game lol?
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10:26 H-H-H if anyone has any ideas how to do that i would be very much apreciated
10:26 H-H-H it*
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10:34 lemon Pulec, what do you mean by "active"?
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11:31 lemon What do you guys thing about a mod that would assign random colors for the nicknames in minetest?
11:32 lemon (And maybe also assign random colors of shirts for the players' skins?)
11:33 Obani lemon, not a bad idea :)
11:33 Obani lemon, random for each connection ?
11:34 Obani lemon, I would prefer a mod that permits to choose a nickname color :)
11:34 Ingar random sucks
11:45 lemon random + option to chose
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11:48 Thomas-S bye
11:49 Obani Ingar, why does it ?
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11:53 Ingar Obani: it's how the brain works, colors are pretty powerfull, it will confuse me if players have a different color every time
11:53 Ingar and I bet it ouwld make me orange
11:53 Obani Well that's the point
11:53 Obani confusing things can be annoyaing and can be funny
11:54 Obani It depends on how you include it
11:54 Ingar for me, it's usually the former
11:54 Obani If it's include in a rainbow world with nyan cats and colors everywhere, it can be part of the fun
11:54 Ingar also
11:54 Obani It's just a mod, you should be abled to put it everywhere :D
11:54 Ingar I'm famous for my grayscale designs :D
11:55 Obani Yes I love grayscale too
11:55 Obani But greyscale is more for abstract creations to me :p
11:57 Obani I could give you my own examples lol
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12:42 H-H-H bah this sucks lol my brain cant figure it out
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12:47 everamzah H-H-H: perhaps on_inventory_take return 0 ... just a thought
12:49 H-H-H that works but then the item just goes back into the inv of the machine
12:51 H-H-H which kind of defeats the purpose
12:54 everamzah oh.  perhaps return -1 then
12:55 H-H-H hmmm never tried that hang on
12:55 H-H-H i even tried reseting the itemstak in the machine to empty but that didnt work either
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12:57 H-H-H lol -1 leaves it in the machine inv and adds it to your inv lol
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12:58 everamzah ye i got nothin
12:58 everamzah try publishing the code so people may look at it, might help to find a solution
12:58 everamzah my .02 cents
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12:59 H-H-H its the same code as the furnace in default in minetest game im just adding stuff to allow_metadata_inventory_take function
13:00 H-H-H hi rubenwardy my apologies for yesterday and not replying i fell asleep lol
13:00 rubenwardy np
13:00 rubenwardy The solution I can see is to cancel the move, then remove from the stack.
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13:01 rubenwardy but that seems a little hacky, maybe - Has the stack already been subtracted from at that point, and would you have to use minetest.after?
13:01 H-H-H well im adding to my db in the allow inventory take function so yes it is "in your hand" at that point
13:03 H-H-H http://pastebin.com/g554WML0
13:04 H-H-H exscuse the unused variables and stuff they are results of me trying stuff
13:06 H-H-H using return 0 works but then i need to remove the stack from the machine after it has done with the inv moving etc
13:09 everamzah haven't looked yet, but perhaps stack:clear() works, or stack:remove_item(), etc..
13:11 H-H-H maybe but i think at the point im trying to do it technically the stak in the dst list doesnt exist as i have already got it in my hand so to speak
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13:14 MinetestBot [git] pinkysnowman -> minetest/minetest: corrected minetest.pos_to_string() 22bc66d https://github.com/minetest/minetest/commi​t/22bc66d3a7b96f0742669a988b45d07d58e32928 (2016-01-16T13:06:41Z)
13:14 MinetestBot [git] Rogier-5 -> minetest/minetest: Fix error message in settings tab overlapping 'save' button 487ab59 https://github.com/minetest/minetest/commi​t/487ab593d031bf310bd76b3edfe2ad42c1e248b5 (2016-01-16T13:05:46Z)
13:14 MinetestBot [git] duane-r -> minetest/minetest: Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace. 752d820 https://github.com/minetest/minetest/commi​t/752d8202061b1092daacb1f7056ace4d5aabef01 (2016-01-16T13:05:03Z)
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13:16 creeper Hello
13:17 Guest49789 I've tried to setup server on windows machine however i'm unable to telnet to the designated port @ localhost
13:19 everamzah i would try 0.0.0.0 -- not sure, tho
13:19 kahrl Guest49789: telnet uses TCP, minetest uses UDP, they are not compatible
13:19 everamzah oh
13:20 Guest49789 ok
13:20 Guest49789 thank
13:20 Guest49789 s
13:20 Guest49789 then
13:20 H-H-H beat me to it lol
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13:30 H-H-H see above paste rubenwardy
13:34 lemon sofar, I see that beds are defined using two nodes. Maybe the same thing you did with the doors can be applied to bed too?
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13:46 lemon https://play.google.com/store/apps/de​tails?id=com.pipsqueake.squeakecraft
13:46 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Add birchwood fence a19e044 https://github.com/BlockMen/minetest_next/com​mit/a19e0448a90ed6af051745a7e43eed50aad0d446 (2016-01-16T14:42:57+01:00)
13:46 lemon again they have minetest with advertisements E:
13:48 rubenwardy At least it is legal
13:48 Fixer finally MTG is moving forward
13:49 rubenwardy Just incase you misread, that's minetest_next
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13:51 Fixer MTG also has new commits
13:54 Fixer steel trapdoor, new trees, tree logs, new creative menu
13:54 Fixer and other
14:00 Guest49789 So, i've mapped the port and turned off firewalls still my friend can't connect to my server, it says connection timed out. Can someone help please? Thanks.
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14:24 Fritigern !server minetestcraft
14:24 MinetestBot Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/3 | Version: 0.4.13-dev / minetestcraft | Ping: 172ms
14:24 Thomas-S hi
14:24 Fritigern YAY! It's working
14:29 everamzah congratulations1
14:29 everamzah !
14:29 everamzah haha i like the name ;)
14:31 Obani Fritigern, what mapgen are you using ?
14:31 Fritigern I'm using v7
14:31 Obani valleys mapgen just came out
14:32 Obani It's very light and beautiful
14:32 Obani (last dev)
14:32 Fritigern I know, but it's too bumpy for me
14:33 Fritigern Besides, my server tries to be as much like MC as possible (with some liberties here and there) and v7 is closer to MC's mapgen than valleys is
14:33 Obani Fritigern, I don't get why you want to copy MC
14:33 Fritigern For fun, tyhat's all
14:35 everamzah looks like a pretty alright collections of mods there.  i was actually checking to make sure you were using BM's craftingpack
14:35 everamzah good luck with everything
14:35 Fritigern Thank you :-)
14:36 Fritigern Alright, time for me to skedaddle. See you all later!
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15:33 Megaf Obani, link for the mapgen please
15:34 * Megaf will google
15:34 Obani Megaf, no google please
15:35 * Megaf will duckduckgo
15:35 Obani Megaf, it's in the latest dev release
15:35 Obani Also you can look at WIP Mods
15:35 Obani to download the lua mod
15:35 Obani But It was added as C++ to core
15:35 Megaf Obani, does it affects already generated world?
15:36 Obani of course
15:37 Obani If it's in lua yes
15:37 Obani in Core you cannot change mapgen in a map
15:37 Megaf so they added yet antoher mapgen to minetest
15:39 Megaf It'd be nice if it could generate volcanoes with flowing lava
15:40 Calinou talking about Google - it seems they took down https://github.com/google/fonts, so I'm uploading my own at https://github.com/Calinou/google-fonts
15:40 Calinou upload will be done in ~1 hour
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15:47 SylvieLorxu joined #minetest
15:47 Krock Calinou, wouldn't it be better to upload smaller packets rather than sending all at once
15:47 Krock *?
15:48 behalebabo joined #minetest
15:52 Calinou I'm just reuploading what they did, aka. the whole repository
15:52 Calinou including history
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16:04 lemon joined #minetest
16:07 Krock oh okay
16:12 lemon What are the ways to prevent the player from digging nodes?
16:12 Calinou lemon, use unbreakable nodes from Map Tools; or use the "areas" mod
16:13 rubenwardy Or for a custom node, remove all digging groups and add immortal=1
16:15 Fixer Calinou, nice catch, gj
16:16 nanovad joined #minetest
16:16 lemon What I am trying to do is to allow the player to place nodes in https://forum.minetest.net/vi​ewtopic.php?f=50&t=13317
16:17 lemon Because by default players can't place nodes in this game.
16:19 Calinou I'm giving AppImage a try to make a portable Minetest build
16:19 * Calinou downloads Xubuntu 12.04.4 x64 ISO
16:19 * Calinou will make a virtual machine
16:20 Megaf Calinou, hm, my fork is portable already... just need to bundle the libs
16:21 Megaf drun_in_place makes it portable, no?
16:21 sfan5 Calinou: try vagrant is you quickly need a linux vm
16:22 sfan5 if*
16:22 Calinou meh, it takes 10 minutes to install
16:22 Calinou 5 minutes of downloading left
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16:29 xenkey vagrant huh
16:32 Calinou installing Xubuntu 12.04 is literally going back in time…
16:32 Calinou the wallpaper, the theme
16:32 Megaf lol
16:32 Megaf you should be installing Debian LXDE
16:33 Megaf I don't get why so many people use Ubuntu
16:33 Calinou because it's a better system for providing builds overall
16:33 Megaf There is just nothing special about it, but security breaches, tracking and banners/ads
16:33 Calinou Ubuntu 12.04 builds can support: Ubuntu 12.04+, Debian 7+, Fedora 17+, openSUSE, Arch Linux…
16:34 Calinou it's Xubuntu, not plain Ubuntu
16:34 Calinou so no ads :)
16:34 exio4 anyone here has a sony xperia e4g?
16:34 exio4 or samsung galaxy a3
16:35 Megaf is there a way to better filter the output of ldd? I want an output like /use/lib/directory/lib.so
16:35 Calinou oh yes, I'm interested, how do you know which libraries a compiled program needs?
16:35 Calinou the .so files
16:35 exio4 using ldd
16:36 Megaf Calinou, ldd bin
16:36 Megaf ldd bin/minetest
16:36 Calinou right
16:36 Megaf Calinou, what you are trying to do I am too, so let's not duplicate our efforts and join #gcc
16:36 Megaf I just asked the question about ldd there
16:37 Calinou Megaf, make an AppImage file for client at least, and possibly server
16:37 Calinou an alternative is to make a generic Minetest build and put lots of .so's in bin/ folder…
16:37 Calinou it's possible, but a bit uglier I guess
16:38 Megaf Calinou, that's what I'm thinking about, putting .so's in bin
16:38 Megaf I think is not ugly
16:38 rubenwardy exio4, why do you ask? I have a Sony Xperia M4 Aqua, if that's close enough.
16:38 exio4 rubenwardy: would you recommend it?
16:39 rubenwardy I've only had it for about two weeks, but I would so far. Very good mid-range phone.
16:39 rubenwardy It gets hot when playing certain games, but it's water proof thus water cooled
16:40 Calinou I never play games on my phone… I find them unusable, plus there's very few libre games for mobile.
16:40 Calinou desktop gaming is a gazillon times better
16:40 rubenwardy The 8GB version's app storage isn't great, but better than the last one I had
16:41 rubenwardy Calinou, same. I only have a few games for when I'm bored waiting at bus stops/on buses
16:41 exio4 well, the E4g isn't water proof
16:41 exio4 (AFAIK)
16:41 rubenwardy probably not.
16:41 Calinou my phone is a LG G3, running stock Android
16:41 Calinou should flash it with CyanogenMod some day, I don't like the theme and the slowness
16:42 Calinou (>Snapdragon 800 >slow… yes, LG managed to make it slow)
16:42 exio4 Android is slow
16:42 Calinou bare Android is very fast
16:42 Calinou try a Moto G
16:42 rubenwardy My phone comes with Sony bloatware (such as the Xperia App Store, "whats on") but apart from that it's stock.
16:43 Megaf Calinou,
16:43 Megaf error while loading shared libraries: libIrrlicht.so.1.8: cannot open shared object file: No such file or directory
16:43 Megaf bundling the so files in the bin doesnt work
16:43 rubenwardy Been doing app dev recently. One thing that I find surprising is that you can't have a background task, such as installing a mod, without it being a service always on
16:43 Calinou :s
16:43 rubenwardy otherwise it would stop when you close the app
16:43 Elinvention Oh I'm going to buy an LG G3 too
16:43 Calinou I guess you need to pass a parameter to CMake?
16:43 Calinou Elinvention, hi :)
16:44 Elinvention Calinou: Hi
16:44 Elinvention Everyone: Hi
16:44 Megaf $ file bin/libIrrlicht.so.1.8
16:44 Megaf bin/libIrrlicht.so.1.8: ELF 64-bit LSB shared object, x86-64, version 1 (GNU/Linux), dynamically linked, BuildID[sha1]=53f39f37d02a08​5ede6281469bfe55650e2e7222, stripped
16:45 Elinvention Anyone using an updated Debian testing?
16:46 ElectronLibre joined #minetest
16:46 Calinou nope, stopped using Debian testing since it's basically Debian for kids according to DDs
16:46 Calinou Fedora is the serious cutting-edge system
16:46 Calinou or Ubuntu non-LTS
16:47 Megaf Calinou, I made it!
16:47 Megaf it is running with libs on bin or wherever you want
16:47 Megaf cd bin
16:47 Megaf LD_LIBRARY_PATH=. ./minetest
16:47 Megaf or, cd minetest
16:48 Calinou shouldn't be needed to run the program
16:48 Megaf LD_LIBRARY_PATH=libs bin/minetest
16:48 Calinou users shouldn't need to modify an environment variable
16:48 Megaf that makes it run without having to recompile
16:48 Calinou sure, you could use a shell script to do it for you, it's still a hack
16:48 Megaf I dont think so
16:48 exio4 how is it a hack?
16:48 exio4 it's a standard practice, heck, most apps do so
16:48 Megaf thats how Unix works
16:48 exio4 redeclipse does it
16:48 exio4 even steam does it ¯\_(ツ)_/¯
16:49 Calinou https://github.com/probonopd/AppImageKit/wiki/FAQ
16:49 EvergreenTree joined #minetest
16:49 Megaf Calinou, the proper way of doing it would be linking statically
16:49 Calinou nope, not really
16:49 Calinou it makes it impossible for the user to replace libraries without recompiling
16:49 Calinou (fun fact: the LGPL forbids this if your application is proprietary)
16:50 exio4 Calinou: if you don't want to link statically and you don't want to use a shell script which does this, what do you actually suggest?
16:50 Calinou make the binary run when double-clicked, automagically
16:50 Calinou works very well with Warsow
16:50 Calinou which has the libraries in a libs/ folder
16:51 exio4 the binary?
16:51 Calinou yes, binary is in ., libs in ./libs
16:51 Calinou no need to change env vars
16:51 exio4 you have two ways, compile it such that it uses the environment's libraries and breaks when they aren't available or it's an ABI-incompatible version
16:51 Fixer looks like big snow storm is heading to me right now
16:52 exio4 or do it like, well, most of the bundles which come with their own bundles and scripts which setup this, they hide the actual binary in ~/bin/whatever and the script which does the "magic" is in ~
16:52 exio4 s/~/./g
16:52 Calinou that can be done as well, but it's not idiot-proof :)
16:52 exio4 s/own bundles/own libraries
16:52 exio4 Calinou: it is idiot-proof
16:52 Calinou I can put a README in the bin/ folder then
16:53 Calinou telling users not to run the binary directly, but to use the provided shell script
16:53 exio4 ...
16:53 exio4 I hope you are joking
16:53 exio4 you're not suggesting much btw
16:54 Calinou exio4, if they attempt to run it directly, it won't work because LD_LIBRARY_PATH is not set to .
16:54 Calinou (except if they do so by hand; but who will?)
16:55 exio4 Calinou: well, do you realize having a bare binary (without static linking) which uses the system's libraries is actually much easier to break?
16:55 exio4 Calinou: "I upgraded my system and X doesn't work"
16:55 exio4 Calinou: anymore.
16:55 Megaf It works!! My minetest fork is portable!
16:56 exio4 Calinou: or "I installed it, and it doesn't work because it gives some weird message about libxyz_wat.so not being available"
16:56 Calinou exio4, I'm telling you libraries should go in a libs/ folder or something
16:56 Calinou but it should work without setting LD_LIBRARY_PATH
16:56 Calinou which is possible.
16:56 exio4 Calinou: tell me how
16:56 Calinou I don't know
16:57 exio4 Calinou: enlight me please
16:57 Megaf Calinou, the user doesnt set it, it is set only for minetest
16:57 Calinou yes, using a shell script
16:57 exio4 which is perfectly normal
16:57 Calinou it is not idiot-proof because some people will attempt to run the binary directly
16:57 exio4 really?
16:57 Calinou it happened with Sauerbraten, it will happen with your program
16:57 Megaf Calinou, even firefox does that, there is the firefox thing, that is just a script that will call firefox-bin
16:58 exio4 Calinou: I am still waiting for the way to solve this btw
16:58 Calinou I'll use your method then… we'll see
16:58 exio4 Calinou: unless your suggestion is to replace those calls with dlopen calls in main
16:58 exio4 Calinou: which is, BTW, a pain in the ass to work with it
16:58 exio4 s/it$//
16:58 RealBadAngel why not take all the libs needed and compile it together?
16:58 exio4 iow, static linking?
16:58 RealBadAngel so no deps
16:58 RealBadAngel that way you will get fully portable one
16:58 Calinou is static linking easy?
16:59 exio4 because it's also not a good idea, the user won't be able to update libraries
16:59 exio4 Calinou: yes and no >:D
16:59 RealBadAngel merge sources into codebase
16:59 exio4 Calinou: are you still using Go? have you tried writing a generic tree data structure while you are at it?
16:59 Calinou nope, why should I?
17:00 Calinou I used Go just for the benchmark :P
17:00 exio4 oh alright
17:00 exio4 Calinou: because it's impossible in Go
17:00 exio4 Calinou: Go -- the language that would have been amazing in 1960
17:02 RealBadAngel using checked and known to be working libs has an advantage too
17:02 RealBadAngel you know that they will work
17:02 RealBadAngel newer versions (or in fact any other version than the one you have tested) can not work at all
17:03 Megaf libirrlicht is huse
17:03 Megaf huge*
17:03 Megaf 6.1 MB
17:03 RealBadAngel so what?
17:03 Megaf I wonder if I can make it smaller
17:04 RealBadAngel it can be stripped
17:04 RealBadAngel stx is using own irrlicht
17:04 RealBadAngel propably BAW too
17:05 RealBadAngel nerzhul have merged 1.8+ irrlicht into epixel
17:06 RealBadAngel thats not hard at all
17:06 Megaf $ ls libs/
17:06 Megaf libcurl.so.4        libjsoncpp.so.0     libopenal.so.1
17:06 Megaf libIrrlicht.so.1.8  libluajit-5.1.so.2
17:06 rubenwardy Build a world uses a modified version of Irrlicht, yes.
17:06 Megaf that's all libs needed to run my fork on Debian 8.2 XFCE LiveCD
17:06 RealBadAngel stx too
17:07 RealBadAngel im going to add irrlicht modified renderers to mt soon
17:07 RealBadAngel so it could be a good reason to fork irrlicht
17:07 Megaf RealBadAngel, I wonder, why don't we just get the pieces of code we need from irrlicht instead of forking it?
17:08 RealBadAngel we are doing so already
17:08 Megaf and some bugs we have come from Irrlicht anyway
17:08 RealBadAngel some pieces of irrlicht aviable after 1.7 are merged into our codebase
17:08 Megaf cool
17:08 RealBadAngel because we allow using old versions
17:08 Megaf later I'm going to need help to merge all the new goodness back to my fork
17:08 RealBadAngel instead of getting newer one, once for all
17:10 RealBadAngel we are using such way with lua and luajit
17:10 RealBadAngel get our irr, and if system one is too old, use ours
17:10 RealBadAngel in the long run, drop system one at all
17:11 RealBadAngel faster for us to fix things in merged engine than wait for distros to spread fix in libs
17:11 Obani RealBadAngel, did you try out valleys mapgen ? :D
17:12 RealBadAngel Obani, having 7th mapgen for 0 terrain? cool
17:12 RealBadAngel im hoping that after we get 20th there will be at least one for underground for example
17:13 RealBadAngel atm creating mapgens one by one is just pointless and looks like childs play in the craddle
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17:14 Obani RealBadAngel, valleys is really good
17:14 Obani And really light
17:14 RealBadAngel layer the worlds, connect servers, allow players to play on those mapgens without need to creating the world from scratch all over
17:15 RealBadAngel after that you can make new ones
17:15 RealBadAngel atm its reinventing the wheel all the time
17:17 RealBadAngel for example, ive played single player mc world, with shitload of mods and the one that allowed making new world with descriptive books
17:17 RealBadAngel kinda setting params for mapgen
17:17 RealBadAngel ive played that world for over 1 yr
17:17 RealBadAngel alone
17:17 RealBadAngel try to do do that in mt
17:19 RealBadAngel each few weeks you get new mapgen so you have to drop everything to play in this new one
17:22 xenkey RealBadAngel: MystCraft right
17:22 RealBadAngel yeah
17:22 RealBadAngel and it works in multiplayer
17:23 RealBadAngel so those world are aviable for everybody
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17:42 Calinou Megaf, try upx on binaries
17:42 Calinou not sure if it works on .so files
17:50 Megaf Calinou, what do you mean by upx?
17:50 Calinou it's an executable packer
17:50 Calinou http://upx.sourceforge.net/
17:51 Megaf Calinou, I'm pretty happy with the way it is now
17:51 Calinou it greatly reduces executable file size
17:51 Calinou often by 2× or 3×
17:52 Megaf Calinou, my fork is already MUCH smaller then Minetest
17:52 Megaf my fork + libs = 1/3 of the size of Minetest
17:52 Calinou when building with Ubuntu 12.04, I get undefined references towards LevelDB. Does this mean the LevelDB in repositories is too old?
17:52 Megaf 18 MB the full fork directory
17:52 Megaf with game
17:53 haricot joined #minetest
17:53 haricot hi users, need some help for what could seem to be a small issue
17:54 haricot Basically, I have uninstalled a few mods
17:54 haricot but
17:54 haricot I am getting an error among the lines of 'THe following mods could not be found: ....."
17:54 haricot the mods that are being referenced in my game are uninstalled
17:55 haricot is there a way to stop minetest looking for those mods?
17:55 haricot they don't exist, so I am not sure why the game is looking for them.
17:55 haricot thanks for you help
17:56 Calinou will build without LevelDB support for now
18:00 haricot nevermind, solved!
18:00 haricot left #minetest
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18:16 void7 test-dev
18:19 arualavi joined #minetest
18:23 Fixer https://i.imgur.com/GzZIjT2.png ^^
18:24 Fixer that is very nice seed for valleys, three lights at mountains tops are very far away (heights are ~120, ~140, ~205)
18:27 alket joined #minetest
18:27 Fixer distance to tops: 250, 280, 440 nodes
18:27 Obani Fixer, all seeds are good for valley mapgen :D
18:27 Fixer yes
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18:39 Fixer need to limit my fps
18:39 Fixer cause it goes up to 1000
18:39 Fixer on mountain tops
18:40 Fixer and repeated snow sound is heared lots of time when >300 fos
18:40 Fixer fps*
18:41 sofar your display can do... 100fps?
18:41 sofar so, limit it to 100
18:42 sofar my display does 60Hz, so my limit is that
18:44 Fixer just testing 3d performance
18:44 Fixer also, when down near forests with 120 nodes view it stutters like batshit crazy
18:44 Fixer or even horse-shit-crazy
18:44 Fixer i have no other words
18:47 Fixer you just want to walk and walk and walk looking at terrain
18:47 Fixer and all those forests
18:47 Fixer and biomes
18:48 sdzen joined #minetest
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18:53 Fixer dat Operation Flashpoint feeling with all taht nice terrain
18:59 rubenwardy joined #minetest
19:01 Fixer forests are so neat now
19:06 lemon Anybody want to play spleef?
19:10 kaadmy spleef? is that the lava-melting-snow game?
19:11 lemon kaadmy, yes
19:12 Skyduskguy Megaf player name not allowed RIP
19:12 lemon kaadmy, join us at slemonide.ddns.net if you want to try
19:12 Skyduskguy also passwords
19:12 Skyduskguy wtf
19:13 Skyduskguy coming in asking why people arent playing a locked server lol
19:14 kaadmy lemon: incoming ;)
19:16 Skyduskguy hmm
19:16 Skyduskguy why hasnt running been added yet?
19:22 Calinou Megaf, I get an ELF error when running the built binary (Ubuntu 12.04) under Fedora 23… and it changes every time… :'(
19:24 Megaf Skyduskguy, ?
19:24 Megaf Calinou,
19:24 Megaf pvt
19:25 Skyduskguy I got in the server
19:29 kaadmy lemon: spleef's fun ;)
19:29 kaadmy especially sabotaging the other players
19:30 Skyduskguy Megaf couldnt do anything on server rip
19:31 * Fixer reads fattest betanews trolls right now
19:32 STHGOM joined #minetest
19:37 Megaf Skyduskguy, what server? what are you talking about?
19:37 Skyduskguy the one you posted
19:38 Fixer joined #minetest
19:39 Skyduskguy mt.megaf
19:41 Megaf Skyduskguy, can you try again please? I'm online now
19:41 Megaf !server Megaf
19:41 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms
19:42 H-H-H joined #minetest
19:47 sfan5 !mod worldedit
19:47 MinetestBot sfan5: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572
19:47 sfan5 o/ Krock
19:47 Krock O/ sfan5
19:47 Krock The redirect worked fine but it had to be dome somewhen
19:47 Krock *done
19:48 MyTeke_ChrisWMas hi Krock.
19:48 Krock hello
19:50 Calinou joined #minetest
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19:55 lemon kaadmy, I think I am going to also install this https://forum.minetest.net/vi​ewtopic.php?f=11&t=13209
19:56 sfan5 !title
19:56 MinetestBot sfan5: [Mod]myboardgames[myboardgames] - Minetest Forums
20:30 Elinvention joined #minetest
20:37 Skyduskguy im looking around at water, woundering howto make water not seem like pudding
20:37 Skyduskguy specifically the speed at whitch a player sinks into it
20:37 lemon add sounds?
20:38 kaadmy in the minetest.conf for the subgame, change or add the setting "liquid_fluidity" to something higher than what it was
20:45 Thomas-S bye
20:48 lemon well, IRL people don't sink right away
20:52 Skyduskguy where can i find the default for minetest game
20:52 Skyduskguy my conf is just blank
20:53 void7 joined #minetest
20:54 Skyduskguy doesnt seem to be changing anything
20:54 Skyduskguy liquid_fluidity = 1 -> liquid_fluidity = 100 doesnt seem to be any different
20:56 kaadmy hmm
20:56 Skyduskguy od i need to change the name of the file from game.conf?
20:57 kaadmy needs to be in minetest.conf :|
20:57 kaadmy with the other subgame settings
20:57 Skyduskguy http://i.imgur.com/V3bv6J1.png
20:57 kaadmy yep
20:58 kaadmy ah, movement_liquid_fluidity is correct. my bad
20:58 kaadmy and movement_liquid_sink
20:58 Skyduskguy now minetest game is gone
20:59 kaadmy uh
21:00 Skyduskguy changing the name to minetest.cong removes the option to play that subgame http://i.imgur.com/7BsvjQz.png
21:00 Skyduskguy conf**
21:00 kaadmy keep it game.conf
21:00 kaadmy but add a file called minetest.conf and put the settings there
21:00 void7 game.conf stores the game name
21:01 kaadmy i forgot minetest_game has no minetest.conf, the settings are all default
21:02 Skyduskguy what is the default?
21:02 Amaz joined #minetest
21:02 Skyduskguy i cant find any doc on it
21:03 Skyduskguy 100 seems to change it
21:04 Skyduskguy until i am submerged
21:04 Skyduskguy then it seems default
21:06 Skyduskguy raising the number makes me sink faster and lower but eventually ill just sink as slow
21:08 Skyduskguy changing nodes viscosity doesnt seem to affect vertical movment at all
21:09 Skyduskguy yeah this movement liquid fluidity seems broken
21:09 Skyduskguy I can jump into some water with it at 10000, fall fast through the water till 3-4 blocks down then i start falling slowly
21:09 Skyduskguy but if i swim around even near the surface ill just sink slowly
21:13 Skyduskguy it seems like this movement setting was meant to emulate buoyancy but does so poorly
21:13 Skyduskguy or something I mean if its viscocity it should be consistant and not change depending on my depth
21:14 Skyduskguy or if it did not change and remain the same
21:17 Skyduskguy Sad day
21:44 kaeza joined #minetest
21:45 kaeza o/
21:45 * lemon combined world_edit, command_block and fireworks
21:46 lemon The result sounded very loud.
21:46 luizrpgluiz joined #minetest
21:47 luizrpgluiz hi
21:48 Skyduskguy eww the movement_acceleration settings are also the decceleration
21:51 Yst joined #minetest
21:52 lemon makes sense
21:53 Skyduskguy no it doesnt
21:53 Skyduskguy a player isnt a cart with wheels
21:54 Fritigern joined #minetest
21:54 lemon deceleration is an acceleration in the negative direction
21:56 red-001 joined #minetest
21:58 luizrpgluiz joined #minetest
22:00 red-001 wow tuxcart looks a lot better after they started using there own version of irrlicht
22:02 Calinou it's SuperTuxKart, TuxCart is the base to it, but it's extremely old and ugly :P
22:03 * red-001 is lazy and 'super' is one more word
22:03 red-001 is it possible to download tuxcart?
22:03 Calinou http://tuxkart.sourceforge.net/downloads.html
22:03 Calinou WOTY
22:04 red-001 thanks
22:04 Calinou (Website Of The Year)
22:04 sofar red-001: did you see https://github.com/minetest/minetest_game/pull/789 ?
22:05 red-001 yes
22:05 red-001 It looks good
22:06 red-001 I think you should give the doors better names the 'a' and 'b'
22:06 red-001 but it doesn't matter much
22:06 sofar it can't be open or closed
22:06 sofar so, anything arbitrary is fine
22:07 red-001 'left' 'right'?
22:07 sofar they're not
22:07 sofar that's the problem
22:08 sofar a left hinge door can be both _a and _b depending on open state
22:08 alket_ joined #minetest
22:08 red-001 ohh
22:08 red-001 I see
22:15 Fritigern !server minetestcraft
22:15 MinetestBot Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/0 | Version: 0.4.13-dev / minetestcraft | Ping: 178ms
22:15 Fritigern YAY, we're back!
22:16 Skyduskguy its not lemon
22:16 Krock almost 200ms ping
22:18 Ingar joined #minetest
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22:23 Fritigern Krock: My router is a POS, nothing I can do about that unless I suddenly somehow find a large sum of money
22:23 Krock Buy the money ^^
22:24 red-001 POS?
22:24 kaeza Point of Sale
22:24 * Fritigern starts selling powdered H2O... Just add water.
22:24 kaeza :D
22:24 Krock But eh, the world finally needs a free and a ~fast wireless network
22:24 red-001 how is that related to routers
22:24 Fritigern Piece Of.... Soup
22:25 red-001 Port of spain
22:26 Krock but your powered H2O idea sounds good
22:26 Krock *powdered
22:26 red-001 yeah
22:26 Yoshi joined #minetest
22:27 red-001 but would any powder thats safe to drink be more expensive the water?
22:27 Fritigern On second thought... I don't want a lawsuit for dihydrogen monoxide poisoning
22:29 * Fixer slaps everyone with a water bug
22:30 * red-001 dodges
22:30 * Fritigern bisects the bug
22:30 * Fixer downloads some fonts that Calinou mentioned
22:30 * Fritigern is curoious about the fonts and has a few of his own faves
22:30 * red-001 runs init 0 before it's too late
22:33 * Fritigern likes this fre-for-personal-use font pack http://www.1001freefonts.com/pixel.font
22:34 * red-001 thinks more pixels.......
22:34 * kaadmy likes this one
22:34 kaadmy ^ Coders Crux is very simple and fits Minetest
22:34 * red-001 wonders why we only use /me
22:34 alket joined #minetest
22:35 * kaadmy too
22:36 Fritigern Oooh! Coders Crux is "you are welcome to use it for any purpose free of charge, including commercial use"
22:36 kaadmy yeah
22:36 kaadmy i was going to package it with Pixture, but the fonts are client-side only ;)
22:36 kaadmy ;'(*
22:36 * red-001 checks is he on http://euphoria.io
22:36 * red-001 isn't
22:37 kaadmy what's http://euphoria.io?
22:37 red-001 it's something like a IRC
22:37 red-001 it's open source
22:38 red-001 https://euphoria.io/about
22:38 red-001 https://github.com/euphoria-io/heim
22:41 BrandonReese joined #minetest
22:43 Krock Oh yeah. Re-invent the wheel
22:44 Krock Looks more like reddit and IRC mixed together
22:45 red-001 more IRC then reddit
22:46 red-001 IRC with trends
22:47 dzho yeah, if I'm going to mess with something in that space, it would probably be http://matrix.org
22:51 Fritigern I feel that we should revive usenet groups as a way to be a community!
22:51 dzho uucp via bluetooth
22:51 Fritigern I would set up alt.games.minetest
22:54 * Fritigern has run his own NNTP server in the past.
22:54 Ardonel joined #minetest
22:55 red-001 is there a fast way to delete large amounts of data on windows?
22:55 BrandonReese format C:
22:55 BrandonReese jk don't do that
22:55 red-001 I don't think you even can
22:56 * red-001 knows windows XP crashs very fast after losing C
22:56 kaeza better [not to] try
22:57 red-001 well deleting 9gb should happen offten
22:57 red-001 shouldn't
22:58 Fixer "after losing C" ?
22:58 Megaf !server Megaf
22:58 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
22:58 Megaf Skyduskguy, ^
22:58 Fixer !server Just Test
22:58 MinetestBot Fixer: just test | 87.110.8.195 | Clients: 10/78, 8/13 | Version: 0.4.12-dev / minetest | Ping: 37ms
22:58 Fixer nice ping
22:59 Fritigern !server Minetestcraft
22:59 MinetestBot Fritigern: MineTestCraft | 67.170.30.149 | Clients: 0/20, 0/1 | Version: 0.4.13-dev / minetestcraft | Ping: 193ms
22:59 red-001 Fixer head crash
22:59 red-001 windows doesn't run well without a drive
23:00 red-001 maybe if I had no swap file...
23:03 sfan5 !server players:most
23:03 MinetestBot sfan5: Survival server No. 521 | fivetwoone.ddns.net:30001 | Clients: 24/60, 16/24 | Version: 0.4.13 / minetest | Ping: 152ms
23:05 Megaf Skyduskguy, what were you doing when the server crashed?
23:06 Megaf and about number of players, the gold recipe is, dont protect anything, allow empty password and grant interact on join (default priv)
23:06 Megaf doesnt matter if the server is good or not
23:07 Megaf every single test server I put online with that recipe, specially if in creative mode will have lots of people playing
23:07 GunshipPenguin joined #minetest
23:13 Guest88613 hi :D
23:13 kaadmy hi
23:15 red-001 hi
23:21 Fixer o_O
23:21 Fixer O_o
23:21 Fixer -11667 and going
23:22 Fixer landscapes are awesome so far
23:22 swift110 joined #minetest
23:23 DogePony joined #minetest
23:23 Megaf so yeah, 4 years of minetest servers I have,
23:23 Megaf and four years of this
23:23 Megaf [730709.159806] Out of memory: OOM killed process 1710 (minetestserver) score 0 vm:1360700kB, rss:901000kB, swap:212764kB
23:23 Megaf bloody memory leaks
23:23 Megaf why dont you fix them
23:24 swift110 joined #minetest
23:24 Fixer Megaf, uptime?
23:25 Megaf Fixer, of what?
23:25 Fixer Megaf, minetestserver
23:25 Megaf about 30 hours I think
23:26 Fixer Megaf, o.O maybe it is some mod eating the RAM
23:26 GunshipPenguin joined #minetest
23:26 * Fixer waits for glorious snow storm that will be bring a lot of fun and pain
23:27 Megaf Oo
23:27 Megaf no snow here, sadly
23:27 Fixer red-001, try to fix not only spreading but whole thing, so it will flow as intended :}
23:27 * Fritigern has taken MegaF's advice and made the server a free-for-all. Bracing for disaster....
23:28 xyz joined #minetest
23:28 red-001 fixer I don't know a lot of C++
23:28 Fixer :(
23:29 red-001 and it looks like a hard problem
23:29 Megaf 901 MB of memory use, that's just not real
23:29 xyz hi; so the minetest.ru server that hosts IRC logs might be getting disposed of soon-ish and so I wondered if somebody here wanted to take over the logs? (I've talked to c55 but he's not interested)
23:30 Fixer Megaf, o.O
23:30 Megaf 1.3 GB of all memory, RAM + Swap
23:30 red-001 xyz what?
23:30 Fixer Megaf, ._. early 0.2 versions used to run on 192MB machine
23:30 red-001 so no more IRC logs?
23:31 Fixer Megaf, 1.3GB is too smal
23:31 Fixer l
23:31 xyz well I'm sure somebody will take over it, don't worry
23:31 Fixer xyz, you should probably ask on #minetest-dev
23:32 red-001 Megaf I get the same in singleplayer if I go in one direction
23:32 xyz I was hoping it'd be ShadowNinja or sfan5 or somebody else I know
23:32 Megaf Fixer, not too long ago, less than two years, I ran a Minetest server on my Raspberry Pi with 256 MB of ram
23:32 xyz eh don't worry I'll just highlight them until they notice me
23:32 sfan5 hi
23:32 Megaf but it was a custom subgame
23:33 Fixer hi sfan5
23:33 Hirato joined #minetest
23:33 * Fixer slaps Krock with 150112 date format that drives me crazy for some unknown reason
23:34 Megaf Fixer, what's wrong with 15th of Jan, 2012?
23:34 Fixer anyone got _latest compiled git_, did it solve your weild mesh problem?
23:34 Fixer Megaf, it is 2015 01 12
23:34 Fixer %)
23:35 Megaf Fixer, That's just plain stupid
23:35 Megaf :P
23:36 Fixer Megaf, also, just walking in BIG forest area UPS memory usage up to 2GB
23:36 Megaf Uninterrupted Power Supply?
23:36 Megaf how to you plan on an UPS?
23:36 sfan5 xyz: i guess i could host the logs and the logging bot
23:37 sfan5 i don't like that ilbot requires an sql server though
23:37 Fixer Megaf, about weild mesh bug, try compiling latest git, there was some change to mesh rendering
23:37 Megaf RealBadAngel, ^
23:38 xyz OK, tell me when it's ready and I'll hand over the dump to you and shut my instance of the bot down. also tell me what IP to point irc.minetest.ru to
23:38 Megaf <Fixer> anyone got _latest compiled git_, did it solve your weild mesh problem?
23:38 Megaf RealBadAngel, ^
23:38 Fixer Megaf, RBA made those changes, he has no this bug by default
23:38 Fixer and i have it
23:39 Fixer and horrible texture tear bug that turn a lot of stuff on scene to shit
23:39 RealBadAngel i said it could be the reason for it, but im not sure bout it
23:39 RealBadAngel thats why i asked for some1 to check it out
23:39 red-001 xyz just wondering how much data did your bot collect?
23:39 red-001 10GB?
23:40 Fixer nuh
23:40 Fixer Megaf, if you are on linux, try compiling latest git
23:41 Megaf Fixer, I'm not affected by the bug
23:42 xyz the SQL dump is 210 megabytes
23:42 Fixer Megaf, crap :(
23:42 Fixer it is like i'm attracting all crappy bugs
23:43 Megaf Fixer, wait, you have that bug on the lastest master?
23:43 Megaf what OpenGL version your Minetest displays? What GPU you have?
23:43 red-001 thats smaller then I thought
23:43 Megaf Open Source driver or proprietary?
23:43 Fixer Megaf, near latest, OGL 4.5 Win7 ATI Radeon HD6870
23:43 xyz it's just text come on
23:44 red-001 yeah I guess
23:44 Megaf Fixer, just edit your minetest.conf and changed video_driver = OpenGL to DirectX8 or something
23:44 Fixer Megaf, I'm on version where valleys were pushed
23:44 Megaf Fixer, Windows is all buggy with Minetest OpenGL
23:44 xyz well.. that's probably more than the text of War and Peace still
23:44 Fixer Megaf, yes, D3d9 fixes the problem, but introduces invisible icon bugs %)
23:44 Fixer so i'm fucked
23:45 Megaf Fixer, Windows is a bug...
23:45 Fixer from all sides
23:47 Fixer Megaf, other OGL games are fine, I don't remember any problems with things as old as GLQuake
23:49 xyz so I've been absent for a while, has anybody tried to port minetest to webgl/asm.js? would be cool to run it in a browser I guess
23:49 rhys_ joined #minetest
23:50 Megaf xyz, we have too much problems already
23:55 swift110 hey all
23:56 sofar xyz: ignore megaf, he only cares about his own bugs :)
23:58 Megaf I don't have many bugs on Minetest actually, just memory leaks :P
23:58 Fixer xyz, that is hipster stuff, fix my bugs instead :[
23:58 Fixer :}
23:58 xyz I don't know how to code D:
23:58 rhys_ joined #minetest
23:58 Fixer crap :(
23:58 Fixer also, that valleys mapgen has neat canyons

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