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IRC log for #minetest, 2016-01-13

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All times shown according to UTC.

Time Nick Message
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00:37 H-H-H hey guys does anyone here use the irc mod?
00:40 lemon joined #minetest
00:40 lemon How do I use minetest.place_schematic_on_vmanip ?
00:41 lemon I give it schematic and vm, but nothing is generated.
00:42 lemon On the other hand, minetest.place_schematic works fine.
00:47 lemon Wow, I don't know what I did, but it works.
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00:51 H-H-H wish i had the same luck lemon
00:52 lemon H-H-H, what's your problem&
00:52 lemon ?
00:52 H-H-H im trying to get the irc mod to work but it doesnt seem to recognise the settings in minetest.conf
00:53 H-H-H however im using a run in place build so it might not like the location of my minetest.conf file
00:53 lemon It should work.
00:54 lemon It worked in my run in place minetest when I used to write data to the minetest.conf.
00:54 H-H-H i have added the required options to minetest.conf but the mod always says they arent set
00:57 lemon hm
00:57 lemon try setting the option with the mod
00:57 H-H-H 2016-01-13 00:56:21: ERROR[Main]: ModError: Failed to load and run script from /home/chris/Desktop/Survive/bin/../mods/irc/init.lua:
00:57 H-H-H 2016-01-13 00:56:21: ERROR[Main]: /home/chris/Desktop/Survive/bin/../mods/irc/config.lua:18: Required configuration option irc.nick missing.
00:58 H-H-H however in my minetest.conf it has irc.nick = testbot
00:59 H-H-H it has to be set in minetest.conf
00:59 H-H-H from the readme
00:59 H-H-H All settings are changed in `minetest.conf`. If any of these settings
00:59 H-H-H are not set, the default value is used.
01:00 H-H-H hmmmmm i wonder
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01:02 H-H-H haha some of your luck rubbed of on me lol
01:03 H-H-H it seems my local minetest.conf was interfering with it i renamed it minetest.conf-old and it is working now :P
01:15 lemon haha
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01:17 lemon schematics don't rotate iron bars :(
01:24 sofar http://i.imgur.com/HRN1lIa.png
01:24 sofar http://i.imgur.com/aUIzAeh.png
01:25 lemon nice
01:26 lemon https://neboard.me/media/images/1452639209668.png
01:26 sofar those screenshots are client-side connected nodes. No needing 15 nodedefs to create fences, only 1
01:27 lemon will they reconnect if I rotate them with world edit, for instance?
01:27 sofar the map does not know they are connected
01:28 sofar so yes
01:28 sofar once you load the world, the client graphics engine will paint the connections
01:29 lemon will these fences be in the main game?
01:29 sofar that's what this patch does
01:29 lemon I see
01:30 sofar they can be configured to work like electric wires
01:30 sofar or as conduits like pipeworks
01:30 sofar all in one nodedef
01:31 sofar or even complex carpet that appears to connect
01:32 sofar lemon: earlier screenshot: https://camo.githubusercontent.com/744987ce79045d189769af5834e36c5563a6229c/687474703a2f2f692e696d6775722e636f6d2f72524b5a316c522e706e67
01:34 lemon Hm, I think it will look interesting if fences will also connect diagonally.
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01:52 Glorfindel uh oh
01:52 Glorfindel I just started minetest and the window it starts in flashes up before closing
01:52 Glorfindel "Bus error (Core dumped)"
01:55 Glorfindel how does I fix it?
02:00 Glorfindel and now all of the sudden it works
02:00 Glorfindel bleh
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03:10 dakotalongears Sup
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04:01 thePalindrome What kind of more "music oriented" sound functions are available? I'm not really seeing any
04:01 thePalindrome play_sound localizes when the function is called, so it's not well suited for any sound greater than a quarter of a second
04:08 sofar thePalindrome: mono sounds are played at a fixed position
04:08 sofar thePalindrome: unless you specify a player
04:08 sofar thePalindrome: if you provide a player name and stereo sound, it stays with the player
04:08 sofar thePalindrome: a good example of music would be the "ambience" mod
04:10 thePalindrome Ah, alright, wasn't sure if the engine had support for this kind of thing
04:10 thePalindrome Although that doesn't really work for a block that emits sound
04:10 thePalindrome *node
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04:14 thePalindrome I'm really thinking that a mod that emits sounds from a node, but then I'd have to run the sounds a half second at a time so that it'll be localized
04:15 sofar there's plenty of sound making nodes
04:15 sofar but you have to keep in mind, that you can not physically emit stereo sound from 1 position
04:15 sofar stereo by definition means TWO positions
04:16 sofar so if you want to have sound coming from 2 locations, you need to code it to come from 2 locations
04:16 thePalindrome Er, not quite what I'm saying
04:16 sofar it's not an engine thing. it's a mathmatical impossibility to hear stereo sound coming from 1 position :)
04:17 thePalindrome I'm saying if I play a 10 second sound from a node next to me, the sound doesn't update based on my movement, unless I replay the sound
04:17 sofar if you play a mono sound sample at pos X, and the player moves, you will hear it become softer or louder
04:18 sofar do you mean you want a repeating sound?
04:18 thePalindrome Not quite
04:18 sofar what do you mean with "update"
04:18 thePalindrome As of 4.13 the sound isn't updating
04:19 thePalindrome As in, if I move so that the sound comes from my right, it still plays from my left, because that's where it was when I started
04:19 sofar is it a mono sound sample?
04:20 thePalindrome I believe it's technically a stereo sample, but then why not ignore one channel?
04:20 sofar openal thinks stereo means unattenuated
04:20 sofar recode it to mono
04:20 sofar stereo samples in fixed locations are a bug in the sound sample being stereo
04:21 sofar https://github.com/minetest/minetest/issues/1823
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04:22 sofar the underlying reason is that openal thinks that your stereo stream could be dolby 5.1, and have positional parameters attached to it, and it tries to approximate positions for both stereo streams
04:23 thePalindrome Ah, I see now
04:23 sofar but since you're outputting to stereo sound, it's all put in the same position (whereas it wouldn't be if you actually had 5.1 speakers... but then again you probably couldn't hear it anyway)
04:24 thePalindrome So for the sake of a positional sound, stereo makes no sense logically?
04:26 thePalindrome Alright, never done much audio work before, so my audio logic is a little off :P
04:28 sofar as said in the bug, you could totally play two mono sounds from separate locations
04:30 thePalindrome I see now, thinking about it, a positional sound is by definition mono :P
04:31 thePalindrome Although it seems that if a sound is audible, you can't stop hearing it by going out of range, lemme check the issue page
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04:32 sofar I haven't tested long-playing sounds
04:32 sofar if a 15+ second audio mono sample doesn't get softer as you walk away, that's a bug
04:33 thePalindrome It gets softer, but never cuts out
04:33 thePalindrome likewise, if you can't hear it when it starts, you'll never hear it
04:33 thePalindrome I'm not seeing it in the issue tracker though, so I'll report it
04:36 sofar did you specify max_range?
04:37 thePalindrome I don't believe so
04:37 thePalindrome It says it defaults to 32 though
04:39 sofar max_hear_distance
04:39 thePalindrome Yeah, that's what I set
04:42 thePalindrome Is that an issue, or am I doing something wrong?
04:43 sofar set it to something like 5 and see if it plays at a distance of 10 ?
04:44 thePalindrome Lemme test that then
04:45 kaadmy ah
04:46 kaadmy i think you have to specify the file as the first argument to minetest.sound_play, and the second argument is the params
04:46 thePalindrome That's... not the issue I'm having, but you are correct there
04:50 thePalindrome Yeah, the issue reproduces with a smaller range
05:08 thePalindrome Submitted #3559
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05:18 lambda-11235 Where can I find cotton?
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05:18 JohnnyComeL8ly By looking for jungle grass and harvesting it.
05:19 JohnnyComeL8ly lambda-11235, you'll find some seeds in some of the grass.
05:20 JohnnyComeL8ly Hey, y'all!  https://www.youtube.com/watch?v=ET4s_hHSRHg
05:20 JohnnyComeL8ly !link
05:21 lambda-11235 JohnnyComeL8ly: Thanks. That's almost as intuitive as wool being made from cotton.
05:21 JohnnyComeL8ly Yeah, I know... what can I say.
05:22 JohnnyComeL8ly I forget what you do to have the video label brought up....
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05:44 thePalindrome Welp, nighty night
05:44 JohnnyComeL8ly Sweet dreams, thePalindrome!
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05:57 JohnnyComeL8ly !name
06:00 JohnnyComeL8ly !title
06:00 MinetestBot JohnnyComeL8ly: Oi, Proshetal Se Sandanski - YouTube
06:01 JohnnyComeL8ly I did it... after querying MTBot for "!help"
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06:06 Thomas-S hi
06:17 JohnnyComeL8ly Hello, Thomas-S.
06:17 Thomas-S Hello
06:17 JohnnyComeL8ly :)
06:18 JohnnyComeL8ly https://www.youtube.com/watch?v=gWLdEDpCBUo
06:18 JohnnyComeL8ly !title
06:18 MinetestBot JohnnyComeL8ly: Pitat Me, Mamo, V Selo Momite - YouTube
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10:00 JamesTait Good morning all; happy Wednesday, and happy Skeptics Day! 😃
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11:02 everamzah oooh
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13:02 Megaf !server Megaf
13:02 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
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13:04 Megaf I must find a way to reduce minetestserver's memory use, for now it is using 200 MB with no users online
13:04 Megaf after a couple of hours of runtime and being played
13:06 Megaf 130 MB just seconds after a cold start
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13:11 Calinou Xonotic is worse in terms of RAM usage, it can eat 250-300 MB with no players
13:12 Megaf ok, with one player walking around it is using 154 MB
13:12 Megaf but several machines are active
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13:16 Megaf maybe switching to 32 bit would help
13:16 Megaf =/
13:19 twoelk mh - seems I don't have interact on Megaf server. I thought I had long ago. Do you wipe dead accounts?
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13:26 Megaf twoelk, nope, maybe you had other account?
13:26 Megaf twoelk, hold on,
13:27 twoelk I see lots of power lines, any technic anchors active?
13:27 twoelk oops? ah server shutting down?
13:27 Megaf twoelk, can you rejoin please?
13:28 Megaf twoelk, I restarted the server this time with --terminal to grant you interact
13:28 twoelk thx
13:29 * twoelk is watching the -loading media screen-
13:30 twoelk and connected
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13:44 red-001 sofar I made a PR to add glass and obsidian doors and add backwards compatibility with the old mod
13:53 alket https://www.youtube.com/watch?v=N2QWrXKYmZQ
13:53 alket VanessaE: ^
13:56 red-001 sofar you might what to move the edge of the mesh a bit further away form the sides of the node
13:56 red-001 the is a small graphics glitch because they are too close
14:02 Megaf lovely video alket
14:02 Megaf do you know her?
14:03 Megaf alket, And I haven't seenyou on my server yet
14:03 alket Megaf: no i dont
14:04 alket just found out while looking of minetest videos
14:05 alket Megaf: which one is your server ?
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14:13 Megaf alket, mt.megaf.info 30000 and/or 30003
14:14 alket thanks
14:14 Megaf You're welcome
14:15 Megaf VanessaE, do you have cars in your server? I'm thinking about modifying boat and making it into a car. But I can't create a model for it
14:19 alket there is a car model
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14:44 twoelk Megaf you may find more vehicles in some of these mods: http://wiki.minetest.net/Mods:Vehicles
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15:35 Megaf !server Megaf
15:36 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
15:36 kaadmy !server pixture
15:36 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 11ms
15:40 Emperor_Genshin Made new textures for gauges :3 http://picpaste.com/pics/screenshot_20160113_103804-BXyK1U97.1452699550.png
15:43 kaadmy looks neat ;)
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16:11 Megaf twoelk, it was an accident, I tried to Ctrl C to paste something but the server window was open and I killed it :P
16:12 twoelk so I noticed ;-P
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16:14 Megaf sorry about that
16:14 Megaf it wont happen agan
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16:45 Glorfindel oh no, CTF server is maxed out :(
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16:53 STHGOM thats news :P
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17:14 Emperor_Genshin Well guys, heading out for a bit. I'll drop this here hope you guys like what you see :)
17:14 Emperor_Genshin http://picpaste.com/screenshot_20160113_121011-jigytG5L.png
17:15 Obani Emperor_Genshin, Tremendous !
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17:15 Obani But not for low computers :p
17:18 Calinou lol, Xonotic skybox
17:19 Emperor_Genshin ^ikr, just using it as a placeholder for now
17:19 RealBadAngel i cant see here nothing that couldnt be done in mt
17:19 Calinou it screams "photos pasted on blocks" :P
17:20 RealBadAngel it "screams" custom textures for nodes, player mesh and set skybox
17:20 RealBadAngel easily done with mods
17:20 Emperor_Genshin ^this
17:21 RealBadAngel yes this
17:21 Obani Just found that and I'm pretty enjoying myself https://www.youtube.com/watch?v=k9HtmdqHsLk
17:21 RealBadAngel instead of pasteing other folks work, do that in our engine
17:21 RealBadAngel its possible
17:24 RealBadAngel or is it already mt shot?
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17:26 Emperor_Genshin it's just a screenshot from mt
17:26 Obani lol
17:26 Obani owned
17:26 Emperor_Genshin ?
17:26 RealBadAngel my appologies then
17:26 Emperor_Genshin It's ok
17:27 RealBadAngel at last some1 who know how to use stuff
17:27 sofar I wasn't sure either :)
17:27 sofar the GM icon is epic
17:27 sofar is that a mod?
17:27 Emperor_Genshin yes
17:35 Obani Emperor_Genshin, that you made ?
17:35 Emperor_Genshin the GM Icon I've made it, the code I had help from fishyWET and Amaz
17:37 Emperor_Genshin the skybox mod that i was using, https://forum.minetest.net/viewtopic.php?f=9&t=13775
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17:39 Emperor_Genshin and for the big tool, well it's just wield3d + 3d_armor without wieldview
17:40 Emperor_Genshin it seems wield3d can follow visual scale of a wielded item
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17:53 sofar https://github.com/minetest-mods/lightning
17:54 red-001 so lighting as in lighting and thunder?
17:55 sofar both, yes
17:55 red-001 cool
17:55 sofar 3 textures and 3 sounds
17:55 sofar sets nodes on fire
17:55 sofar and changes a few nodes into other nodes if hit
17:55 sofar e.g. sand -> glass, dirt -> gravel, tree -> coal
17:55 red-001 does ice melt?
17:56 sofar we can add that
17:56 sofar I just did a few things
17:56 Ingar talking about sounds.. we might get snow soon!
17:56 red-001 would it be possible to at a callback like on_lighting?
17:56 red-001 when a node gets hit?
17:57 sofar red-001: yeah, just need to add a public api
17:57 red-001 cool
17:57 red-001 I add the source of the door textures I made to the readme
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18:06 sofar hmm it's not entirely working properly yet
18:06 * sofar drives to work
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18:11 Glorfindel rubenwardy: if you see this, is your stats page for the CTF server not working?
18:16 Emperor_Genshin Caliinou, question, what made you think that screenshot i've sent was photoshoped?
18:16 Emperor_Genshin feedback is appreciated, was it because I've hidden chat + hud?
18:17 Glorfindel Emperor_Genshin: use tab so you don't misspell nicks lol
18:17 Calinou Emperor_Genshin, no, "photos pasted on blocks" is a syndrome you get because you use high-resolution textures on low-resolution models
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18:17 Emperor_Genshin Ah I see, thanks for the clarification
18:18 Calinou try http://xpfree.org/epsilon/, you'll get this feeling a lot
18:18 Calinou high-resolution textures over very low-detail models and maps
18:18 Emperor_Genshin I see, lol
18:19 Emperor_Genshin yeah I see where you were coming from XD
18:20 Emperor_Genshin I agree
18:22 Emperor_Genshin I'll try to tone down using high quality images next time, i've been thinking about it for quite a while
18:22 Calinou it's fine, but be aware of this problem
18:22 Calinou good resource by the way: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets/
18:24 Emperor_Genshin I will be aware of it, thank you Calinou for the feedback and resources :)
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18:48 Skyduskguy Hoi
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18:54 thePalindrome Hullo everyone
18:54 Krock Hullo, thePalindrome
18:57 void7 hi :)
18:57 Emperor_Genshin Hullo
18:57 lambda-11235 What good is fast privilege without fly?
18:58 Amaz lambda-11235, you can hold down e with w, and run, instead of walking
18:58 thePalindrome Handy that
18:58 Emperor_Genshin um fast you can run faster :3
18:59 Emperor_Genshin if you hold "E" key
18:59 kaadmy actually the "Use" key, not specifically E
19:02 void7 yeah
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19:51 * Fixer looks over big swath of text
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20:28 gravgun Yo people, can minetest.find_node_near be used to find any nodes NOT in specified list? I.e. find non-air nodes
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20:40 Skyduskguy hmm i dunno
20:40 Skyduskguy maybe make it reg the name of found nodes n print it
20:40 gravgun on -dev someone suggested I use VoxelManip to check that with 3 nested whiles
20:40 gravgun which was already my solution
20:40 gravgun Just had hope there was a built-in ay
20:41 gravgun way*
20:41 Thomas-S bye
20:42 thePalindrome VoxManip *should* have what you need http://dev.minetest.net/Voxel_Manipulator
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20:45 thePalindrome gravgun: VoxelArea:iter() sounds like what you'd want
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21:00 kaadmy !server pixture
21:00 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/2 | Version: 0.4.13-dev / pixture | Ping: 13ms
21:04 lambda-11235 I can't dispense water from a water bucket. Any suggestions?
21:05 thePalindrome Left-click
21:05 thePalindrome That got me the first couple times :P
21:07 lambda-11235 thePalindrome: Doesn't work, it just digs the dirt where I'm trying to pore it.
21:08 sfan5 !server players:most
21:08 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 24/40, 15/28 | Version: 0.4.13-dev / minetest | Ping: 114ms
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21:09 thePalindrome Er, right-click to empty, left-click to fill
21:10 lambda-11235 thePalindrome: right-click won't empty. I'm on vanessE Basic-Plus server.
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21:11 thePalindrome Ah, can't help you there, don't do much server stuff :P My guess is something about privs
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21:32 MinetestBot [git] BlockMen -> BlockMen/minetest_next: Birch, not aspen 607734a https://github.com/BlockMen/minetest_next/commit/607734a8fc6c72acfef21f1de134474ccbf8b0bc (2016-01-13T22:26:22+01:00)
21:32 MinetestBot [git] sofar -> BlockMen/minetest_next: Add aspen tree 60fe6d1 https://github.com/BlockMen/minetest_next/commit/60fe6d1d5140faba44c0511e5969ad8ecdeb8a4a (2016-01-13T19:18:10+01:00)
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21:40 Robert_Zenz Am I seeing this right that games can't bring their own fonts?
21:48 Calinou Robert_Zenz, games can't
21:48 est31 font is client thing right now
21:48 Calinou user can change fonts, but games can't
21:48 est31 so no
21:48 Robert_Zenz Mh, sad, but thanks.
21:58 rubenwardy Learning the Android SDK
21:59 rubenwardy Exciting
22:00 thePalindrome Aye, tis certainly different
22:04 Robert_Zenz Wow...tracking font licenses down is a pain in the ass...
22:05 sofar yup
22:05 Calinou Robert_Zenz, https://github.com/google/fonts
22:05 Calinou problem solved
22:08 Robert_Zenz Calinou, yeahno, not really, unfortunately. There are a few very nice fonts out there where's nothing near them in that list as far as I can see.
22:09 sofar https://www.google.com/fonts/specimen/Press+Start+2P neat
22:11 Calinou please don't use pixel-y fonts, they are a nightmare to read
22:11 Emperor_Genshin lol pixel-y, the horror
22:11 Robert_Zenz Calinou, depends, I'd say. There are nice once and awful ones.
22:12 sofar Calinou: I dunno, minetest is pixel-y by itself, I'd think that would go nicely
22:12 sofar although, it's awkwardly squareish
22:12 Robert_Zenz sofar, I've stumbled upon VCR OSD Mono, which looks quite nice and I'd actually like to use: http://www.deviantart.com/art/VCR-OSD-Mono-Font-531878609
22:13 Calinou ask author to license it properly ( ͡° ͜ʖ ͡°)
22:13 Calinou I've done that dozens of times for various things, it works 30-50% of the time
22:14 Robert_Zenz Calinou, I just did that...now it's waiting time.
22:15 Robert_Zenz sofar, and then I've found Hachicro, which I thought might be nice for Pixture, but the author seems to have fallen of the interwebz. http://www.dafont.com/hachicro.font
22:16 sofar I don't like the outlined fonts much
22:16 Robert_Zenz sofar, that I can understand.
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22:48 Megaf folks, is there any way or hack a player can do to force a time for himself?
22:48 Megaf like, the player will say the world as day when in reality it is night
22:50 sofar world light is server side, but the client can change any aspect of visibility
22:51 Amaz A player can add a new light table here https://github.com/minetest/minetest/blob/master/src/light.cpp with high values in all cases, thus making everything bright.
22:51 Amaz Hmmm
22:51 Amaz Probably should have used off for that...
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23:01 Hijiri aux1 returned by the the player controls function means the use key?
23:02 sofar Megaf: a user can also change the gamma setting
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23:18 Megaf hm
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23:56 twoelk there - lan to internet connection seems complete again
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