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IRC log for #minetest, 2016-01-12

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All times shown according to UTC.

Time Nick Message
00:00 Skyduskguy you lied :o
00:00 Skyduskguy I can see that in the mod you cant get to work they are a craftable item
00:01 Skyduskguy wut now
00:01 Fixer it is funny that there are actual minetest in MTG, but no carts :(
00:01 Fixer this is strange
00:01 Fixer it is like 5yr since start, and... no carts
00:01 Skyduskguy does th ebase game require them?
00:02 Fixer no
00:02 Skyduskguy i figure its liek bethesda but extream version
00:02 Fixer you can install carts mod
00:02 Skyduskguy base game is technically a game
00:02 Skyduskguy but the real deal is with the mods
00:02 yjthrtyhtr every time i install a cart it down't work
00:02 Skyduskguy well
00:02 Skyduskguy get me a screenshot
00:02 Skyduskguy of you mods folder
00:03 yjthrtyhtr k
00:03 Skyduskguy like dis http://i.imgur.com/5PBfQc2.png
00:03 yjthrtyhtr http://pastebin.com/CL3TYSTi
00:04 Skyduskguy thats a pastebin
00:04 Skyduskguy not a screenshot
00:04 yjthrtyhtr wrong paste
00:04 yjthrtyhtr http://prntscr.com/9oz89p
00:05 Skyduskguy thats all the mods you got?
00:05 Skyduskguy well
00:05 Skyduskguy its named wrong i think
00:05 Skyduskguy name it carts
00:05 sofar lol plz use imgur instead of ad-ridden prntscr.com :)
00:06 Skyduskguy right
00:06 yjthrtyhtr no
00:06 Skyduskguy no
00:06 Skyduskguy ?
00:06 Skyduskguy I love   https://getsharex.com/
00:06 Skyduskguy posts to imgur
00:06 Skyduskguy well through
00:06 Skyduskguy doesnt public them
00:06 Skyduskguy unless you tell it to
00:06 Skyduskguy also can do gifs
00:06 rubenwardy or better, paste board or imgru.sh
00:06 Skyduskguy :)
00:07 Skyduskguy http://i.imgur.com/qhSjCY5.gifv
00:08 Skyduskguy did the renaming work?
00:08 Skyduskguy yo i gotta learn what do file is
00:08 Skyduskguy id liek to break up my mod into some seperate files
00:08 Skyduskguy like by node reg and abms
00:09 Skyduskguy yjthrtyhtr working
00:09 Skyduskguy ?
00:09 Skyduskguy sometimes i just hit enter instead of shift ? enter
00:10 Skyduskguy my fingers liek to glide across my board as if they know better :P
00:10 Skyduskguy like the liek typos i always get :o
00:10 rubenwardy please stop the spam
00:11 rubenwardy Skyduskguy, http://rubenwardy.com/minetest_modding_book/c​hapters/lua.html#including-other-lua-scripts
00:11 Skyduskguy useful
00:12 yjthrtyhtr nope
00:12 yjthrtyhtr didn't work
00:12 Skyduskguy well ive done everything i can, good luck
00:13 rubenwardy What's the problem?
00:13 Skyduskguy does that folder, contain the lua files n stuff?
00:13 Skyduskguy his mod is crashing on start
00:13 Skyduskguy well a mod he wants to play
00:13 Skyduskguy http://pastebin.com/gpZ5pQSA
00:13 rubenwardy It should be called "carts" yes
00:14 rubenwardy you should now get a different error
00:14 rubenwardy yjthrtyhtr,
00:14 rubenwardy ^
00:15 yjthrtyhtr http://pastebin.com/8S2xgdwT'
00:16 rubenwardy "This page is no longer available. It has either expired, been removed by it's creator, or removed by one of the Pastebin staff."
00:16 Skyduskguy remove the '
00:16 Skyduskguy http://pastebin.com/8S2xgdwT
00:16 yjthrtyhtr http://pastebin.com/8S2xgdwT
00:16 rubenwardy you didn't appear to have renamed it correctly
00:16 rubenwardy go into carts/
00:16 rubenwardy there should be an init.lua file there
00:17 Skyduskguy thats why i asked for a screen of the mod folder earlier to check it :P
00:17 yjthrtyhtr i downloaded carts-master
00:17 rubenwardy ...
00:17 rubenwardy what's in carts/
00:18 yjthrtyhtr http://prntscr.com/9ozd01
00:18 rubenwardy are you sure?
00:18 Skyduskguy is that folder in your mods folder
00:18 Skyduskguy or is it in another
00:18 rubenwardy are you sure that it's mods/carts/
00:19 Skyduskguy screen the filepath too pls
00:19 yjthrtyhtr how do i do that
00:19 Skyduskguy uhh what?
00:19 rubenwardy show the head of the window too
00:19 Skyduskguy when you se your screenshot tool make sure to get the filepath the br ontop inside it aswell
00:20 yjthrtyhtr file pat
00:20 Skyduskguy this thing on top http://i.imgur.com/l8FpY5u.png
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00:20 yjthrtyhtr mods > carts > carts >wefijpeji
00:20 Skyduskguy no no
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00:20 rubenwardy It should just be mods > carts
00:20 Skyduskguy carts after mods and nothing else
00:20 Skyduskguy yee
00:20 yjthrtyhtr well
00:20 rubenwardy and then init.lua there
00:20 yjthrtyhtr it's mods >carts >carts
00:21 Skyduskguy wrong
00:21 Skyduskguy make it mods carts
00:21 rubenwardy take stuff out of mods > carts > carts and put it in mods > carts
00:21 Skyduskguy take the carts inside carts n put it in mods
00:22 yjthrtyhtr brb
00:22 Skyduskguy I will now attempt to dice up my mod into different lua files so i can keep it cleaner wish me luck
00:23 Skyduskguy rip
00:34 Skyduskguy ahh poop it borked my mod
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00:43 Skyduskguy omg i was just dumb and it didnt bork it
00:43 Skyduskguy HUZZAH!
00:45 Skyduskguy nvm git stuff is out again not a clue on howto repository my mod
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00:46 Glorfindel you using the website?
00:46 Skyduskguy I had a program running
00:48 Glorfindel mm
00:48 Glorfindel I don't even bother with them anymore
00:48 Glorfindel make a new file, copy and paste, done with it already
00:49 Skyduskguy copy and paste?
00:50 Skyduskguy I donno anything about the git stuff, seems way to weird
00:50 Glorfindel the file contents
00:50 Glorfindel yeah, git is very strange
00:50 rubenwardy git is very useful at backing up your projects when you're used to it
00:51 rubenwardy I definitely recommend learning it
00:51 rubenwardy however, one step at a time
00:51 Skyduskguy thats what alot of ppl say, its good when you learn it
00:51 rubenwardy It's not that bad to learn
00:51 Glorfindel lol yeah
00:51 Glorfindel WHEN  you learn it
00:51 Skyduskguy my eyes go crossed when i try and remeber what all the words mean
00:51 rubenwardy I started with the Windows git client
00:52 kaadmy i have a problem with using git; i commit too often, and sometimes, not enough
00:52 Glorfindel Skyduskguy: that happens to me when I try to remember the linux commands
00:52 Skyduskguy if ppl want my file son there shoudl i just be able to upload it
00:52 Glorfindel like grep....
00:52 rubenwardy git gets bad for beginners when you try to mess with history
00:52 kaadmy about all you need is git commit/push/pull/clone
00:52 kaadmy and revert is messy
00:52 rubenwardy grep is easy. grep "search term" filepath
00:52 Skyduskguy a repository is a folder?
00:52 rubenwardy and add ^
00:53 rubenwardy a repository is a code project
00:53 rubenwardy well
00:53 Glorfindel rubenwardy: yeah, but I remember commands like rm -> remove because it's like an abbreviation, what is a grep? lol
00:53 rubenwardy globally search a regular expression and print
00:54 Skyduskguy I didnt see an upload option on the site so I dont know whats going on
00:54 Glorfindel oh
00:54 Glorfindel I <3 windows XD
00:54 rubenwardy Windows sucks at package management
00:54 rubenwardy and the terminal sucks
00:54 Glorfindel what package management?
00:55 rubenwardy downloading dependencies
00:55 rubenwardy Skyduskguy, you upload using git push
00:55 rubenwardy I recommend that you download https://desktop.github.com/
00:55 Skyduskguy I have that
00:55 rubenwardy for now
00:55 Glorfindel Skyduskguy: what I meant by using the site was add a new file and copy and paste contents, you can't upload files afaik
00:56 rubenwardy Go to the web version and "add report
00:56 rubenwardy *repo"
00:56 rubenwardy the + on the top right
00:56 rubenwardy then click "clone in windows"
00:56 rubenwardy on the repo's webpage
00:56 rubenwardy then you'll get a folder to put your project
00:56 Glorfindel github doesn't have a linux gui client? why?
00:57 rubenwardy Because Linux people don't need it ;)
00:57 Skyduskguy I made one with the name i want
00:57 rubenwardy https://git-scm.com/download/gui/linux
00:57 Skyduskguy but i dont now see a clone button
00:57 rubenwardy where did you make it?
00:58 Skyduskguy I dont know
00:58 Skyduskguy the web it hink
00:58 Skyduskguy yeah the web
00:58 rubenwardy Go to a webpage that looks like this: https://github.com/rubenwardy/capturetheflag
00:58 rubenwardy github.com/username/reponame
00:58 rubenwardy the button to press is on the right below "contributors" and is a monitor with a down arrow
00:59 Glorfindel rubenwardy: ahh, thanks
00:59 Skyduskguy http://i.imgur.com/m8e4PHF.png
00:59 Skyduskguy wish i could change my name to reflect the forums name
00:59 Skyduskguy but name change didnt affect anythng
01:00 rubenwardy ah
01:00 rubenwardy click set up in desktop
01:01 Skyduskguy where shoul di select? im thinking the dropbox?
01:01 Skyduskguy unless im just going to haev a link to the github to distribute
01:01 rubenwardy in that screen shot
01:01 rubenwardy "set up in desktop"
01:01 Skyduskguy I did now it wants a place
01:02 rubenwardy a folder to put it? Anywhere you like
01:02 Skyduskguy ok now what
01:02 rubenwardy you'll have a folder now
01:03 rubenwardy put all your code there
01:03 Skyduskguy i do and i filledit
01:03 rubenwardy Go to the desktop app, select your repo.
01:03 rubenwardy Look for a "add your changes" or "commit" option
01:03 Skyduskguy repo is the fodler i made?
01:03 rubenwardy yeah
01:03 rubenwardy should say "smoothhills"
01:03 Skyduskguy http://i.imgur.com/l5umDpz.png
01:04 rubenwardy Type a message in "summary" then click commit
01:04 rubenwardy "commit to master"
01:04 rubenwardy A commit is a set of changes. Like an edit.
01:04 rubenwardy I suggest calling it "Initial Commit", but doesn't matter
01:04 Skyduskguy http://i.imgur.com/gkX8ccV.png
01:05 rubenwardy how did you copy the files in?
01:05 Skyduskguy ?
01:05 Skyduskguy ctrl c v
01:05 Skyduskguy ?
01:05 rubenwardy Did you copy a .git folder?
01:05 Skyduskguy to?
01:06 rubenwardy you shouldn't have copied a .git folder
01:06 rubenwardy heh.
01:06 rubenwardy Paste the output of the log to pastebin or such
01:06 Skyduskguy huh?
01:06 rubenwardy "open debug log"
01:06 Skyduskguy left copied into right http://i.imgur.com/w5IxSqv.png
01:06 rubenwardy OH, you did login to the desktop client, right?
01:07 Skyduskguy uhh i think so?
01:07 rubenwardy you need to login to the app, otherwise it doesn't know who you are
01:07 Skyduskguy I mean it knows i have a repo
01:07 Skyduskguy the smh repo
01:07 rubenwardy you could be someone else cloning the repo
01:07 rubenwardy there should be a way of login in somewhere
01:08 Skyduskguy http://pastebin.com/V5MrXkVS
01:08 Skyduskguy I remember loggin in
01:08 Skyduskguy but i cant find any evidence on this screen
01:08 rubenwardy Make sure you only have one desktop app open
01:09 rubenwardy then go to C:/Users/Sky/Dropbox/Public/smoothhills/.git/ and delete index.lock
01:09 rubenwardy .git may be a hidden folder
01:09 Skyduskguy index.lock?
01:09 rubenwardy a file
01:09 rubenwardy just click the location of the file browser, and paste that path
01:09 Skyduskguy ok i think it worked
01:10 rubenwardy (just to let you know, it took me ages to learn git properly, and I gave up at one point)
01:10 Skyduskguy nothing showin up in web
01:10 rubenwardy https://xkcd.com/1597/
01:10 rubenwardy of your change?
01:10 rubenwardy Once you make a commit, it's only on your computer
01:10 rubenwardy to upload it to github.com, you need to "push" it
01:11 Skyduskguy where is that
01:11 rubenwardy or "publish" it
01:11 Skyduskguy publish i see that
01:11 rubenwardy click that then
01:11 Skyduskguy did when i seen it
01:11 Skyduskguy now in that place is a synch button
01:11 Skyduskguy holy.......
01:12 kaadmy m
01:12 rubenwardy sync is push I think
01:12 kaadmy ?*
01:12 rubenwardy check whether it has been put online?
01:12 Skyduskguy yeah it has
01:12 rubenwardy awesome
01:12 Skyduskguy now can sofar be happy?
01:12 rubenwardy lol
01:13 Skyduskguy wait
01:13 Skyduskguy when i dl it, the file is called -master added
01:13 Skyduskguy ewww
01:14 Skyduskguy guess i gotta put in another folder called the correct thing cause git screws it up
01:14 rubenwardy That's github for you
01:14 rubenwardy annoying asf
01:15 rubenwardy I don't recommend doing that
01:15 sofar what's the github?
01:15 rubenwardy but if you do, also add a modpack.txt
01:15 sofar you can manually upload a proper release tarball
01:15 sofar I can show you how
01:15 rubenwardy https://github.com/rubenwardy/email
01:15 Skyduskguy tarba;ll
01:15 rubenwardy I just make it like that ^
01:16 Skyduskguy make what liek what?
01:16 rubenwardy init.lua in the root of the repo. Mod installers are used to removing -master anyways
01:16 sofar the file layout
01:17 Skyduskguy so
01:17 Skyduskguy youre saying there is a line of code i could put to make it not screwy
01:18 rubenwardy you could make a mod.conf folder
01:18 rubenwardy and add name = smoothhills
01:18 rubenwardy or whatever your modname is
01:18 Skyduskguy mod.conf folder
01:18 rubenwardy sorry, file
01:19 Skyduskguy so what would th ecode look like to change the name
01:20 Skyduskguy man this is, retarded
01:21 Skyduskguy am i dc?
01:21 rubenwardy adding smoothhills/mod.conf would make it so even if the folder is downloaded as smoothhills-master it will work, as Minetest will still know the modname
01:22 Skyduskguy what do i write in .conf
01:22 kaadmy name = modname? i think?
01:23 rubenwardy replace modname with your modname, of course
01:26 Skyduskguy ok
01:26 Skyduskguy I am
01:26 Skyduskguy 1 more annoyance away form losing my mind
01:26 Skyduskguy http://i.imgur.com/z8CS3DH.png
01:27 rubenwardy The log?
01:27 Skyduskguy :) nope it now worked
01:27 rubenwardy Everything seems to be going wrong XD
01:27 Skyduskguy why does it retard
01:27 Skyduskguy oh...
01:27 Skyduskguy failed
01:29 Skyduskguy ok
01:29 Skyduskguy so it went in
01:29 Skyduskguy there ya go
01:29 Skyduskguy im done
01:33 sofar what's the git url?
01:36 Skyduskguy hi
01:36 Skyduskguy https://github.com/darkersleeper/smoothhills
01:36 Skyduskguy Im soo done
01:36 sofar lol
01:36 Fritigern Skyduskguy: I had to run, but did you manage to find a license that you like?
01:36 Skyduskguy I making myself some comfort food
01:36 Skyduskguy you could say
01:36 Skyduskguy im SOUPER done
01:37 sofar I'll help you out a bit
01:37 Fritigern Yum, soup!
01:37 Skyduskguy I didnt
01:37 sofar I'll send you some PR's :)
01:37 Skyduskguy i just did one
01:37 Skyduskguy PR?
01:37 Fritigern (Pull request)
01:37 sofar pull request
01:37 Skyduskguy doi gotta do stuff ?
01:37 sofar review, accept or reject
01:37 Skyduskguy oh no...
01:38 Skyduskguy man I did the thing
01:38 Skyduskguy why ya gotta make me do more stuff
01:38 sofar I am proud
01:38 Fritigern And did the thing blow up?
01:38 Skyduskguy several times
01:38 sofar Skyduskguy: I will even test it
01:38 rubenwardy It's literally clicking a button, Skyduskguy
01:38 Skyduskguy then it blew up remember?
01:38 rubenwardy on the website
01:38 Glorfindel lol
01:39 Fritigern Next time when someone has trouble picking a license, https://creativecommons.org/choose/ may be of some help
01:39 Skyduskguy I did that thing
01:39 rubenwardy That's for art
01:40 rubenwardy code needs different licensing text
01:40 Fritigern The page lets you pick and choose the "featurws" of the license that you want. then shows you which one would match your preferences best
01:40 Skyduskguy http://choosealicense.com/licenses/
01:40 rubenwardy that's a better page
01:41 rubenwardy Never seen a mod with Affero GPL
01:41 Skyduskguy welp ther ya go
01:42 sofar already have 2 PR's ready for you
01:42 sofar will push them in a bit :)
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01:43 Skyduskguy prs ready
01:44 Skyduskguy man idk wth that means
01:44 Skyduskguy ou cant dl it unless i do something?
01:44 Fritigern Now, why can;t a mod have a creative commons license?
01:44 sofar CC0 is technically Public-Domain
01:44 sofar it can be CC0
01:44 sofar but it's not compatible with minetest and technically not allowed for forum posts
01:45 lemon is there a guide on using schematics in mods?
01:45 Fritigern How about CC BY-SA?
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01:45 sofar that's perfect
01:45 rubenwardy CC0 is okay
01:46 rubenwardy CC-BY-SA isn't very good
01:46 sofar but remember, CC-BY-SA isn't that good for code
01:46 Fritigern Why not?
01:46 rubenwardy http://programmers.stackexchange.com/qu​estions/253315/does-it-make-sense-to-li​cense-source-code-snippets-by-cc-by-sa
01:46 sofar it's more suitable for art etc.
01:46 Fritigern But why?
01:47 rubenwardy Read the link
01:47 Fritigern How come I can;t get a straight answer?
01:47 rubenwardy It's complicated
01:47 sofar things like derivative works are not well governed by CC-BY-SA, leaving you vulnerable
01:47 sofar plus, I don't think it has a warranty clause?
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01:48 sofar Skyduskguy: https://github.com/darkersleeper/smoothhills/pulls
01:49 sofar afk dinner
01:53 Skyduskguy thats neat
01:53 Skyduskguy idk what im supposed tot do wth that
01:53 Skyduskguy with*
01:54 rubenwardy there will be a green button at the buttom
01:54 rubenwardy *bottom
01:54 rubenwardy saying merge
01:54 rubenwardy click it, then confirm the merge
01:55 Skyduskguy thatd do em all
01:58 Skyduskguy there a way to do one file at a time?
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02:15 rubenwardy Skyduskguy, not without messing with git
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02:22 Skyduskguy so its all or nothing on ppls things?
02:22 Skyduskguy guess its nothing then
02:22 Skyduskguy pretty useless
02:47 sofar Skyduskguy: usually I push separate changes as separate PRs
02:47 sofar in this case, it's just minor stuff
02:47 sofar you can split it out manually, it's not too hard
02:48 sofar Skyduskguy: you don't like the changes? Comment on them and ask me to do something with them that you'd want me to do
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03:28 Skyduskguy I just dont see a reason to put the licence stuff everywhere
03:33 rubenwardy That's what you're supposed to do, with GPL licenses
03:34 rubenwardy The rational is, what if a file got separated from everything else?
03:42 Skyduskguy if someone is going to sep a file they are prolly trying to rip it anyway and would
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04:06 MinetestBot [git] sofar -> minetest/minetest_game: Fix trapdoor recipe conflict with iron bar recipe. 535e611 http://git.io/vzqYK (2016-01-12T04:03:19Z)
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04:29 Skyduskguy sofar im doin the commits
04:29 Skyduskguy now i just gotta find a way to not abm constantly
04:35 Skyduskguy so i know grass dirt somehow mixes its textures to get the side one, can anyon explain it to me? tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
04:38 Skyduskguy nvm i found it in the api
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05:35 Skyduskguy blast you textures! http://i.imgur.com/0ouhN2f.png
05:38 RealBadAngel seems like you have messed something with rotations here
05:41 RealBadAngel or rather you have texture wrongly composed, one pixel wide stripe too much
05:42 Skyduskguy best i can get to http://i.imgur.com/EHMcwcY.png
05:42 Skyduskguy tiles = {"default_grass.png", "default_dirt.png", "[combine:16x8:0,0=default_dirt.p​ng:0,0=default_grass_side.png"},
05:43 Skyduskguy the first one was me placing the grass side tex low enough to look good at the bottom
05:43 Skyduskguy but I cant place it too high or i get sharpe cuts to the dirt text on bottom
05:43 Skyduskguy new pic is creating a half size texture so the side grass stretches lower
05:43 RealBadAngel cant you just bake those textures before use?
05:44 Skyduskguy bake ?
05:44 RealBadAngel pre made them
05:44 Skyduskguy liek a png
05:44 Skyduskguy ?
05:44 RealBadAngel yep, in gimp or whatever
05:45 Skyduskguy i could but id prefer it to work with other texture packs
05:45 Skyduskguy this only relies on the default textures
05:45 RealBadAngel but im afraid this wont work as good as premade ones
05:45 Skyduskguy could i get a lua to make a texture ?
05:46 Skyduskguy like stretch the default side grass 4 pixles longer
05:46 RealBadAngel not really, until you will use entities to display such node
05:46 Skyduskguy nah
05:46 Skyduskguy the last thing i could do would be to make the corner high blocks just a mini sitting ontop a reg corner
05:46 RealBadAngel nodes cant have modified runtime resources
05:46 RealBadAngel entities can
05:47 Skyduskguy can i combine more then two textures?
05:47 RealBadAngel see signs mod
05:47 RealBadAngel it makes it even worse ;)
05:48 Skyduskguy lol what
05:48 RealBadAngel but for sake of speed of rendering of your nodes i suggest baking the texture in question
05:49 RealBadAngel signs mod renders the destination texture out of each letter ones
05:49 Skyduskguy but then id wont work with other texture packs
05:49 Skyduskguy it render out mine and not their version of side grass and such
05:50 RealBadAngel hmmm, whats your nodef for that minicubes?
05:50 Skyduskguy nodef?
05:50 Skyduskguy node definition
05:50 RealBadAngel you made them with nodeboxes, right?
05:51 Skyduskguy http://pastebin.com/NgJeEnTX
05:56 Skyduskguy this is starting to look better http://i.imgur.com/7g3gmdU.png
05:57 Skyduskguy got it ;)
05:57 Skyduskguy http://i.imgur.com/8utCtwx.png
05:57 Skyduskguy I can just overlay the grass side on the combined texture
05:58 Skyduskguy effectivly combining 3
05:58 Skyduskguy [combine:16x16:0,0=default_dirt.png:0,8=def​ault_grass_side.png^default_grass_side.png
05:58 RealBadAngel that looks better
05:58 Skyduskguy yee ty for taking an interest :o
05:58 Skyduskguy its really just someone to chat with that takes the frustraition out of it all
05:59 RealBadAngel i know that feeling
05:59 RealBadAngel it really helps
05:59 RealBadAngel sometimes the other one points you missing something dumb as coma or you just realize what was missed
06:00 Skyduskguy now i just gotta make the psuedo blocks kill themselves when no big ones are nearby
06:01 RealBadAngel dont make that using an abm
06:01 Skyduskguy then clean up all these abms to not lagg everything
06:01 RealBadAngel add on_place and on_destruct
06:02 RealBadAngel and check the neighbours then
06:02 Skyduskguy well does on place work with world gen?
06:02 RealBadAngel hmm, good question
06:02 Skyduskguy hmm also if the world was created without the mod then mod loaded
06:02 RealBadAngel technically it should work
06:02 Skyduskguy cause everything is running with abm atm
06:02 RealBadAngel but im not sure
06:02 Skyduskguy and i can tell its not a great way to do it
06:03 RealBadAngel abm will be slow
06:03 RealBadAngel and can suffer lags
06:03 Skyduskguy but gotta work with the tools you can
06:03 Skyduskguy yeah i watch my console being mad at me sometimes
06:03 Skyduskguy so what is this neighbor thing?
06:04 RealBadAngel check all adjacent nodes
06:04 Skyduskguy better then getnode
06:04 Skyduskguy ?
06:05 RealBadAngel i would rather get them by pos and vector
06:05 RealBadAngel find nodes near is not as good
06:05 Skyduskguy its get nod pos
06:05 Skyduskguy local x1 = minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z})
06:06 RealBadAngel lemme find c++ example, its a bit better
06:06 Skyduskguy but i got like 13 x 24
06:07 RealBadAngel v3s16( 0, 1, 0),
06:07 RealBadAngel v3s16( 0,-1, 0),
06:07 RealBadAngel v3s16( 1, 0, 0),
06:07 RealBadAngel v3s16(-1, 0, 0),
06:07 RealBadAngel v3s16( 0, 0, 1),
06:07 RealBadAngel v3s16( 0, 0,-1)
06:07 RealBadAngel was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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06:08 RealBadAngel oops ;)
06:08 Skyduskguy lol
06:08 RealBadAngel add those vectors to pos to get all the adjacent nodes to yours
06:08 Skyduskguy is that more effeciant?
06:09 RealBadAngel this is how we do that in core
06:09 Skyduskguy in core?
06:09 RealBadAngel in the engine
06:09 Skyduskguy are you a dev for mt?
06:09 Skyduskguy waw
06:10 RealBadAngel kind of
06:10 Skyduskguy hmm
06:10 Skyduskguy atleast for the big block destroying lil blocks
06:10 RealBadAngel ive done a lot for the engine last 4 yrs
06:10 Skyduskguy I sppose I should.... on destroy kill neighbor lils?
06:11 RealBadAngel idk, youre supposed to make the logic for it
06:11 Skyduskguy huh?
06:11 RealBadAngel i mean it shall depend on how many big nodes are around
06:12 Skyduskguy should it?
06:12 RealBadAngel you should define at least 3 cases imho
06:13 Skyduskguy the way im seein it is on normal block destroy kill x+1 & x-1 &z+1 &z-1
06:13 RealBadAngel little next to big one on one side only
06:13 RealBadAngel second, reverse
06:13 RealBadAngel and the corner
06:13 RealBadAngel when adjacent to two big ones
06:14 Skyduskguy id want the corner to stay
06:14 Skyduskguy cause they still make the corner
06:14 Skyduskguy the two adjacent
06:14 RealBadAngel what about a straight line of big ones?
06:14 RealBadAngel either on x and z
06:15 Skyduskguy well if big ones kill x+= and z+-
06:15 RealBadAngel you need those cases too
06:15 Skyduskguy the two big would create a slab in the new spot
06:15 RealBadAngel wouldnt be better to create half a slab?
06:15 Skyduskguy BBB  --> BNB  -->  BSB
06:16 Skyduskguy yeah it would
06:16 Skyduskguy it does*
06:16 Skyduskguy B block N nothing S slab
06:17 RealBadAngel at least it would be more consistent with those corner 1/4th blocks
06:17 Skyduskguy corner 1/4
06:17 Skyduskguy liek the one i was working on the texture for?
06:17 RealBadAngel yeah
06:17 Skyduskguy call em corner high
06:18 Skyduskguy technically itd be cornern 1/8
06:18 Skyduskguy anyway I think id want the corner highs to sd when they done see the 1/4s above them no more
06:18 RealBadAngel i was lookin at just one side
06:19 RealBadAngel but yeah
06:20 Skyduskguy where is the doc on node detroy
06:20 RealBadAngel its "on_destruct"
06:21 Skyduskguy with?
06:21 RealBadAngel you can define your own funtion there to be called
06:21 Skyduskguy im losing you
06:22 Skyduskguy so just on_destruct "default_dirt"  ?
06:22 Skyduskguy minetest.on_destruct?
06:23 RealBadAngel http://dev.minetest.net/minet​est.register_node#on_destruct
06:23 RealBadAngel yes
06:24 RealBadAngel you have to override default dirt with grass definition to get that callback in
06:24 Skyduskguy oh you gotta put them into the node definition
06:24 RealBadAngel yes
06:24 Skyduskguy is there anyway to inject from an outside source into default?
06:25 Skyduskguy or redefine a node?
06:25 RealBadAngel redefine it with same name but adding : in front of the name
06:25 RealBadAngel you will override its definition then
06:26 Skyduskguy minetest.register_node("default:dirt", {   ?
06:26 RealBadAngel minetest.register_node(":default:dirt", {   ?
06:26 Skyduskguy liek that?
06:26 Skyduskguy ok
06:26 Skyduskguy lemme make a few changes
06:27 RealBadAngel the ":" in front makes two things
06:27 Skyduskguy hmm?
06:27 RealBadAngel 1st it allow to register something thats not in your mod space
06:27 RealBadAngel 2nd it allows to override other mods stuff
06:38 Skyduskguy beh no im borked
06:43 Skyduskguy im gonna make a grass mod
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06:45 giho Replace grass with fire, and fire with grass?
06:46 Skyduskguy nah i was thinking of making grass an actual node
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06:46 Skyduskguy so i can make it fuzzy and spread all pretty
06:50 Skyduskguy how do i package a texturepack?
06:50 Skyduskguy does minetest support loading different texturepacks?
06:50 Skyduskguy or is it like a subgame thing
06:51 sofar folder thing
06:51 Skyduskguy ok i found the texturepacks forum
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06:59 Thomas-S hi
06:59 Skyduskguy hi
07:02 Skyduskguy whew
07:02 Skyduskguy lots of stuff to rename and these normal texture are confusing
07:07 exio4 hi hi
07:07 exio4 how is it going, wild minetesters
07:08 Skyduskguy I like watching blocks happen ;P
07:12 exio4 ;-;
07:12 exio4 I am tired, any ideas?
07:15 RealBadAngel Skyduskguy, what abourt normal textures?
07:15 Skyduskguy what about normal textures?
07:15 Skyduskguy oh
07:15 Skyduskguy the textures called normal somethin
07:16 RealBadAngel those are normal maps, used for bumpmapping and relief mapping
07:16 Skyduskguy i was thinking they might be
07:16 Skyduskguy bleh
07:17 RealBadAngel its kinda highend for texturing
07:17 RealBadAngel when youre not sure whats that i suggest do not touch them
07:18 RealBadAngel https://en.wikipedia.org/wiki/Bump_mapping
07:18 Skyduskguy yeah all i gotta do really is rename a bunch of stuff
07:18 Skyduskguy got an old tp from mc I coul dpost when i do it
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08:05 RealBadAngel https://youtu.be/lC3SAyiD2UI
08:08 Skyduskguy <3
08:08 Skyduskguy subscribbed ;)
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09:59 JamesTait Good morning all; happy Tuesday, and happy Poetry At Work Day! 😃
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10:26 Megaf joined #minetest
10:27 Megaf Hi
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11:47 kaeza mornings
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11:50 Calinou http://i.imgur.com/xqAs0QY.png
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13:14 yunfan hi anyone could tell me on_rightclick is build by which primary call ?
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13:27 H-H-H hey guys random question but can i use a delay in a lua controller
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13:46 kaeza H-H-H, yes. Chapter IV and V in http://mesecons.net/luacontroller
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13:49 H-H-H ah ty kaeza that will do nicely
13:52 kaeza yw
14:01 H-H-H im trying to make a door that uses digipad to open but then closes 5 seconds later :)
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14:12 H-H-H yay now my door needs a code from digipad and self closes after 5 seconds while also displaying stuff on an lcd panel on the wall next to the pin entry pad lol i love playing with these things
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14:34 Dennis_Kelley VanessaE are you around?
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14:56 minestd Hello everybody. How can i disable the public serverlist feature but not disable multiplayer? I want to enforce local network gaming only.
14:57 Glorfindel you want it to be unable to be enabled by the end users?
14:57 minestd yes Glorfindel (epic tolkien character)
14:58 Glorfindel ty ;)
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14:58 Glorfindel is this a home network?
14:58 minestd yes
14:59 rubenwardy if you googled it: https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=12784
15:00 minestd i did google it. it mentions that it "doesn't disable multiplayer entirely" which means it messes with the multiplayer a bit
15:00 rubenwardy ?
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15:00 rubenwardy Nope, it just disables the multiplayer serverlist
15:01 rubenwardy not multiplayer functionality
15:01 minestd if i just comment out the line  "checkbox[0,4.85;cb_public_serverlist;" .. fgettext("Public Serverlist") .. ";" .. the public serverlist disapears. so what are the rest for?
15:01 rubenwardy Removed "entirely" from that post
15:02 rubenwardy It stops the users from being able to set a minetest.conf option to go to the serverlist
15:02 Glorfindel blocking ports 30000-30100 otherwise
15:02 rubenwardy they could add public_serverlist = true
15:02 rubenwardy Yes, blocking those ports is probably the best option if it's a contained network
15:03 minestd aha, now i get it! many thanx.
15:03 rubenwardy As the main menu is written in lua, it would be easy for children to revert
15:03 rubenwardy and they could just google minetest servers
15:04 minestd only if they are tech savy rubenwardy ;)
15:04 rubenwardy yeah
15:05 minestd although google can truly be a blind man's guide
15:06 minestd i will test your solution and report back if i get any strange errors during multiplayer
15:06 Glorfindel so far I've not seen lots of tutorials about getting around certain features
15:07 Glorfindel I wonder
15:07 Glorfindel na, that wouldn't work
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17:46 rubenwardy What's that program the renders a visualisation of a git repo's development? It has usernames flying in and out
17:46 rubenwardy gource
17:46 rubenwardy of gource it's called that
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17:51 lambda-11235 I just had an idea for a mod, temporary blocks that can be deleted with a chat command.
17:51 Obani ghost blocks are pretty useful for that
17:52 Glorfindel rubenwardy: lol
17:52 lambda-11235 Obani: Which mod is that in? Also, are there any other mods that have this functionality?
17:53 Obani lambda-11235, mesecons
17:53 Obani if you don't know mesecons, it's like redstone, with more possibilities
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17:56 Glorfindel whuts redstone
17:56 lambda-11235 Obani: I have used mesecons, and have never actually played minecraft, so I wouldn't know how redstone works.
17:56 Obani electric system
17:56 Obani - END
17:57 Obani wires, energy and fun
17:57 lambda-11235 Obani: Thanks.
17:58 Obani ghost block is a block that disappears when comes to it an electrical signal
17:59 lambda-11235 Obani: Remove block is more along the lines I was thinking of, because the effect is permanent.
18:00 RealBadAngel not energy
18:00 RealBadAngel just logic
18:02 Obani solar energy is logic ?
18:03 lambda-11235 Not to mention pistons, lighting, and ... which are all energy based.
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18:10 lambda-11235 Hmm, remove stone didn't work. It only removed remove stones on top of it when power, not all remove stones that were indirectly touching it.
18:14 RealBadAngel Obani, mesecons solar thing is just a sensor, it gives 1 when theres light, 0 if not
18:14 RealBadAngel mesecons mod is only about logic stuff
18:15 RealBadAngel if you want to talk bout power, grab technic
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18:20 guest_6532 allah is doing
18:20 guest_6532 sun is not doing allah is doing
18:21 guest_6532 moon is not doing allah is doing
18:21 guest_6532 stars are not doing allah is doing
18:21 Glorfindel what
18:21 red-001 Ignoring guest_6532!*@*
18:21 guest_6532 planets are not doing allah is doing
18:21 guest_6532 galaxies are not doing allah is doing
18:21 guest_6532 oceans are not doing allah is doing
18:22 guest_6532 mountains are not doing allah is doing
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18:22 guest_6532 trees are not doing allah is doing
18:22 guest_6532 mom is not doing allah is doing
18:22 Glorfindel guest_6532: stop please
18:22 red-001 just use ignore
18:22 guest_6532 dad is not doing allah is doing
18:22 sfan5 !kick guest_6532
18:22 guest_6532 was kicked by MinetestBot: guest_6532
18:22 kaadmy ignored
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18:23 red-001 or kick
18:23 Glorfindel red-001: I've never used /ignore in all the years of irc
18:23 red-001 really?
18:24 Glorfindel yep
18:24 kaadmy i use ignore
18:26 sfan5 Calinou: i bet this is stallmans fault
18:31 Obani Windows is not doing GNU/Linux is doing
18:31 Obani Mac OS is not doing GNU/Linux is doing
18:32 Obani Android is not doing GNU/Linux is doing
18:32 sfan5 it's actually called OS X nowadays
18:32 Obani Yes, for OS 10
18:32 Obani but there was 9, 8, and others (once upon a time...)
18:32 Obani Nice slogan btw
18:33 Obani Windows phone is not doing Firefox OS is doing
18:33 Obani I love that
18:33 Glorfindel Obani: oh so now you start?!
18:33 Obani I think I'm gonna spam with my phone my Windows-friends
18:34 Obani (all my friends)
18:34 Obani afk
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18:55 red-001 sofar are you planning to make a PR to make your newdoors the deafult doors at some point?
18:55 sofar yes
18:55 sofar but I'm focussing on my connected node PR first
18:56 sofar to get that to the next level
18:56 red-001 ok
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19:04 lambda-11235 Is it possible to find all nodes of a certain type in a world?
19:06 Krock if you load all mapblocks then yes
19:07 sofar you can iterate over minetest.registered_nodes
19:07 sofar but finding where they are in the world... not without loading the entire map
19:07 Krock but that won't get all node positions of that type
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19:22 Jordach Obani, windows phone owner here :^)
19:22 Obani not me :p
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19:32 MinetestBot [git] tenplus1 -> BlockMen/minetest_next: Add ability to dye coloured wool white 08a01ee http://git.io/vzsdq (2016-01-12T20:28:44+01:00)
19:32 MinetestBot [git] ShadowNinja -> BlockMen/minetest_next: Fix TNT drops being placed inside nodes 524576c http://git.io/vzsdm (2016-01-12T19:15:21+01:00)
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19:37 rubenwardy android or gtfo
19:38 Fixer commits111
19:38 rubenwardy well, just not windows or ios
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19:47 lambda-11235 What's the best way to delete a block from lua?
19:48 Krock Del?
19:48 sofar minetest.remove_node(pos)
19:48 sofar block or node?
19:49 Krock /deleteblocks <pos1> <pos2> if it's a block
19:52 lambda-11235 sofar: node.
19:53 sofar do you want to remove that block world-wide?
19:53 sofar automatically?
19:53 sofar then make an ABM for that node that removes itself in the ABM
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20:02 lambda-11235 sofar: I want to delete a custom block world wide upon entering a chat command.
20:03 sofar that's not possible, parts of the map could be unloaded
20:06 lambda-11235 sofar: I ended up using a global variable to track the block positions.
20:07 lambda-11235 How could I store variables, which contains a table, across server startups and shutdowns.
20:08 sofar write something to the world folder
20:08 sofar many mods do that
20:08 sofar e.g. my warps mod does
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20:20 Megaf sofar, lambda-11235, maybe an alias to air
20:20 Megaf I removed all mushrooms (visible) from my map with that
20:20 Megaf and vines
20:20 Thomas-S bye
20:20 Megaf cya Thomas-S
20:22 sofar Megaf: not sure what his actual motive/problem is yet
20:22 sofar lambda-11235: can you explain why you want to remove nodes?
20:22 sofar lambda-11235: is it some game where nodes appear and get removed?
20:23 lambda-11235 sofar: I'm writing a mod to provide temporary nodes that can be used a scaffolding.
20:24 sofar why not make it a fun node that behaves like sand and collapses?
20:24 Megaf abm whould d the trick
20:24 sofar you could indeed /chatcommand create a new ABM, but ABM's are world wide
20:24 sofar someone elses scaffolds would disappear
20:25 Megaf could be an ABM that remove the node after x minutes it was placed
20:26 Megaf like a sapling turning into a tree
20:26 Megaf but a node turning into air
20:26 sofar turn it into a droped itemstack instead
20:26 sofar or are they endless?
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21:08 EvergreenTree Hey everyone!
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21:14 red-001 hi
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21:27 Calinou http://imgur.com/a/vHDbD
21:27 Calinou what if RealBadAngel made Doom
21:28 Calinou shaders everywhere! such reflections! 100k poly monsters!
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21:31 rubenwardy Calinou, is that an actual doom remake coming out, or different games?
21:32 EvergreenTree New doom game
21:32 EvergreenTree (official)
21:32 Calinou rubenwardy, it is an actual game
21:32 Calinou they called it just "Doom" for the laughs
21:32 rubenwardy were the old ones called Doom?
21:32 Calinou Doom and Doom 2, yes
21:33 rubenwardy so, confusing
21:33 Calinou then Doom 3 was the "I CAN'T SEE NOTHING!" "remake"
21:33 Calinou and Doom 3 BFG was the "I CAN'T SEE NOTHING, BUT I CAN BOTH HOLD TORCH AND FIRE A WEAPON AT THE SAME TIME" remake :p
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21:35 ohso Hello. Is there a good place with documentation on how to do things in the Android version of Minetest (e.g. fly, set things on fire, throw things, etc.)?
21:37 rubenwardy I don't know about a link, ohso, but I know that there should be a button on the top right to enable fly
21:38 rubenwardy although you need the fly privilege
21:38 rubenwardy to get that on a singleplayer game, open the console and type
21:38 rubenwardy /grant singleplayer all
21:38 rubenwardy by "console" I actually meant chat window
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21:39 rubenwardy on a multiplayer server, an mod or admin needs to give fly to you
21:39 rubenwardy as a general rule, they don't like you answer.
21:40 ohso thanks. playing singleplayer so /grant singleplayer all was what I was looking for.  :)
21:42 rubenwardy as for setting things on fire, you can use lava
21:42 rubenwardy and for throwing things, you can only really drop them
21:43 rubenwardy If you open up the inventory and then drag and drop an item outside the window, it will drop it
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21:56 ohso Thanks!
22:00 ohso If I run a server using Debian stable which has Minetest 0.4.10 in the repository, can clients running Android connect to that?
22:01 rubenwardy Just checked my SSH auth log
22:02 rubenwardy lots of attempts to break in
22:04 Glorfindel ohso: if you want to burn things there is a fire thingy in the inventory if you have creative on
22:04 Glorfindel works better than lava in my opinion
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22:07 rubenwardy 12859 attempts
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22:08 Glorfindel wow
22:09 ohso rubenwardy, not using fail2ban?
22:10 rubenwardy Will set that up now
22:10 rubenwardy and I will change my port
22:10 Glorfindel which server? or are all of your servers on the same host
22:10 rubenwardy that number is from grep "Failed password for " /var/log/au* | wc -l
22:10 rubenwardy minetest.rubenwardy.com
22:11 rubenwardy Nothing of value there, but could be used in a botnet
22:11 Glorfindel ahh
22:16 swift110 hey all
22:22 Glorfindel hello
22:23 ohso Is there a way to add mods to the Android client for singleplayer?
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22:34 rubenwardy ohso, yes, you need to exract to the minetest/mods folder
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22:34 ohso oh, I need to download and extract separately? I was looking for a way in the app.
22:35 rubenwardy no way currently
22:35 rubenwardy one of MT's downfals
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22:40 ohso I downloaded a mod, but can't extract it. I guess I need something to extract the files. I'm an idiot when it comes to mobile stuff.
22:41 Glorfindel what are you on?
22:41 ohso Android. Downloaded a mod in a zip file but Android says it can't open the file.
22:43 Glorfindel you will need an app for that
22:44 Glorfindel probably
22:44 Glorfindel I don't use android
22:44 ohso Yeah. trying to find a good one among the bazillion or so in the app store. They need a way to filter for open source apps.  :(
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22:45 Glorfindel google it
22:45 Glorfindel much easier than trying to find something in the app store
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22:51 ohso haha, got it working.  Now if I connect to a server I don't need to have mods on the client, if I understand correctly. They only need to be loaded on the server?
22:52 Glorfindel yes
22:52 ohso awesome
22:56 ohso thanks for all the help. Going off to tinker.  :)
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23:09 Dennis_Kelley alket_ how you doing?
23:10 Glorfindel rubenwardy: the server list isn't popping up for me, what's your CTF server address and port?
23:11 rubenwardy minetest.rubenwardy.com
23:11 rubenwardy It was done for about 40 minutes for maintenance
23:11 Glorfindel lol, it just now loaded
23:11 rubenwardy may be at hte bottom
23:11 Glorfindel took 10 minutes though >:(
23:11 Glorfindel ok ty
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23:19 alket hi Dennis_Kelley, fine thanks you ?
23:23 Jousway joined #minetest
23:31 Dennis_Kelley alket not bad!
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