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IRC log for #minetest, 2016-01-07

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Time Nick Message
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00:52 rubenwardy http://minetest.rubenwardy.com/curated/
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01:11 rubenwardy !title http://minetest.rubenwardy.com/curated/
01:11 MinetestBot rubenwardy: Curated Serverlist
01:12 rubenwardy Hijiri: "Moniod"
01:12 rubenwardy hope you're not going FP on us
01:12 rubenwardy "fold"
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01:20 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=10&t=13850
01:20 MinetestBot rubenwardy: Curated Serverlist - Minetest Forums
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03:33 STHGOM what is the size of the player collisionbox?
03:35 XeonSquared Is there a way to set the texture pack on the Android version?
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03:52 XeonSquared oh okay, there's an option in the config file
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03:59 okey Testing, testing, 1 2 3...
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05:38 MinetestBot [git] sofar -> minetest/minetest_game: Place tree logs as decorations. 57939c6 http://git.io/vur8m (2016-01-07T05:36:12Z)
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06:02 MinetestBot [git] paramat -> minetest/minetest: Liquids: Flow into and destroy 'floodable' nodes 0bbbc6e http://git.io/vurRM (2016-01-07T05:57:19Z)
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06:17 lambda-11235 What's the quickest way to build ladders and stairs without mods?
06:17 Fritigern Create slabs and use them as stairs
06:20 lambda-11235 More generically, is their an easy way to put a bunch of blocks in the crafting area?
06:21 Fritigern Translation: Is there a way to draw the nodes into the crafting grid like in Minecraft?
06:21 Fritigern The answer to that would be no
06:22 Fritigern Though if you can code, feel free to add such functionality
06:22 VanessaE but you CAN shift-click to move whole stacks into the crafting grid
06:22 VanessaE and middle-click on the crafting output to craft 10 at a time
06:24 Fritigern lambda-11235: Never forget that MT and MC are two different beasts and MT will not always have what MC has. After all, MT was insipired by MC but it does not try to be a cabon copy.
06:25 lambda-11235 Fritigern: I've never played Minecraft, but I think right-click will work.
06:29 lambda-11235 VanessaE: Thanks, shift-click will help a lot getting items out of the grid.
06:29 VanessaE yw
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07:48 XeonSquared okay here's a question about the android version: how do I split stacks?
07:50 kaeza joined #minetest
07:50 kaeza o/
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08:10 oleastre If I remember correctly, with a zoom like gesture when you already hold the items
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08:12 Thomas-S hi
08:17 red-001 hi
08:43 XeonSquared oleastre, yep, thanks
08:44 XeonSquared unexpected but I guess it makes sense
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08:59 sky__ I have a small mod idea id like to learn to make
09:00 sky__ ive never made a mod before though so eh I dont know howto check what a node is
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09:00 sky__ like is it dirt? is it air? something like that
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09:19 sky__ like is nod as pos
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09:43 JamesTait Good morning all; happy Thursday, and happy Old Rock Day! 😃  ðŸŽ¸
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12:10 everamzah is that like, classic rock?
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12:21 RealBadAngel "old rock day", heh, today my lady is turning 45
12:22 CWz what is old rock day
12:23 RealBadAngel day of ancienty boulders? ;)
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12:44 RealBadAngel if somebody wanna try, i have updated Stargates mod
12:44 RealBadAngel http://i.imgur.com/IGT12LE.png
12:45 RealBadAngel https://github.com/minetest-technic/stargate
12:45 RealBadAngel now meshes are used for gates
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13:25 Fixer aaarrh, rain all day
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14:42 Infected_Adri Hi
14:42 Infected_Adri XeonSquared !
14:42 XeonSquared funny to see you here
14:43 Infected_Adri Yeah
14:43 Infected_Adri I can't believe Im here
14:43 Infected_Adri Funny lmao
14:43 Infected_Adri X)
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14:57 FreeFull I think minetest was generating too many chunks at once and it made the fracture mod hit the memory limit
14:57 FreeFull Which apparently is 1000MB
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15:01 FreeFull Not sure I can limit how many chunks minetest is generating at a time though
15:02 Thomas-S bye
15:16 FreeFull Problem: Minetest just won't stop generating chunks, so it's constantly writing to disk
15:17 FreeFull Or maybe the full CPU core it's using is being used for something else?
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15:18 FreeFull It is writing to the disk though
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16:08 STHGOM max_block_generate_distance in minetest config?
16:08 Calinou the default value is good (6 I think)
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16:51 H-H-H lol i justmade a mod that crashes minetest completely by accident lol i think i have a tiny bug somewhere haha
16:53 kaadmy um, is there an error in the debug.txt?
16:54 H-H-H ServerError: Lua: Runtime error from mod 'ecm' in callback nodemeta_inventory_AllowMove(): /home/chris/Desktop/Survive/bin/../mods/ecm/nodes.lua:30: attempt to call global 'allow_metadata_inventory_put' (a nil value)
16:55 H-H-H i had a typo in a function name lol
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17:05 Thomas-S hi
17:08 RealBadAngel Thomas-S, howdy
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19:07 beh is there a simple way to print a table?
19:07 beh im trying to watch some x y z stuff
19:08 kaadmy print(dump(<table>))
19:10 beh ty but i get an error :/ im new to this all
19:11 kaadmy what's the error when printing the table?
19:11 beh ERROR[Main]: ...netest-0.4.13-98d16e0-win64\bin\..\mods\testing\init.lua:8: unexpected symbol near '<'
19:12 kaadmy duh
19:12 kaadmy put the variable name in place of <table>
19:12 beh i did
19:12 beh print(dump(<airpos>))
19:13 beh thread with code is here https://forum.minetest.net/viewtopic.php?f=47&amp;t=13855&amp;p=203804#p203804
19:13 beh i really do appreciate it
19:13 kaadmy don't put the <> braces there
19:13 kaadmy for example: print(dump(airpos))
19:15 kaadmy and the code in the forum thread won't work, it'll always replace
19:15 beh yeah ive noticed
19:15 beh but the print works now
19:15 beh :)
19:16 beh anything that tests the air and replaces correctly?
19:16 kaadmy i'm posting a reply on the forums
19:16 kaadmy with the fixed code
19:17 beh wow you are super nice
19:17 kaadmy is the code to place slabs above wood?
19:17 beh yeah but this is just the start, im learning as i go
19:17 kaadmy and no problem ;)
19:17 beh the final thing i have in mind is to make dirt and sand slopes checking the side for air and placing it there
19:18 kaadmy that'll be fairly hard
19:18 beh but id have to know howto make a slope aswell as howto make it face a direction, one step at a time i figure
19:20 beh one thing
19:20 kaadmy maybe look at this code? it's very complex, but has slopes. https://forum.minetest.net/viewtopic.php?f=50&amp;t=12889
19:20 beh in lua docs ~= seems to mean not equal
19:20 beh but the way it looks like its been used has been equal to
19:22 kaadmy yes, ~= is not equal, = is equal
19:22 kaadmy oops, so right now it'll only  replace things above wood :)
19:23 kaadmy fixed
19:24 RealBadAngel == is equal
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19:33 beh hmm
19:33 beh new code doesnt change anything
19:33 beh im watching the console
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19:35 kaadmy the code in my forum post only fixed how it works, but disables printing it
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19:36 beh yeah but nothings being replaces
19:36 beh i readded the print dump
19:37 kaadmy the chance is 100..
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19:37 beh thats in %? yes?
19:37 kaadmy that means every 2 seconds, there is a 1 in 100 chance of running
19:37 beh ohhhhh
19:37 kaadmy 1 is 100%
19:37 kaadmy 2 is 50%
19:37 beh my bad haha ty for the pointer
19:38 beh hmm still nothing happening
19:39 beh i posted the code im using in the thread - the chance = 1 change
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19:59 beh posted completed
19:59 beh ty vm
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20:13 amadin hi all. if i put on the ground 1 block of papyrus, did it will grow?
20:13 Hijiri I think it has to be in dirt or sand to grow
20:13 Hijiri and be near water
20:14 Hijiri or maybe any soil works?
20:14 amadin no papyrus in farming mod
20:14 Hijiri oh
20:14 Hijiri sorry
20:15 amadin but on wiki written - Renewable Yes
20:21 sfan5 Krock: nice completly useless use of [off] there
20:25 Krock sfan5, loggingbot_ should ask te NSA if it wants to know my twitter-like messages
20:26 Krock Don't want to feed google with "personal stuff"
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20:34 Thomas-S bye
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21:00 Calinou 245 free accounts on https://framadrive.org/ !
21:01 Calinou 2 GB of ownCloud storage :)
21:01 Calinou the site is in French, but the app is available in English as wel
21:01 Calinou well*
21:04 beh hmm placing a node with a specific dir
21:04 beh anyone know how?
21:05 kaadmy Calinou: 253 accounts now ;)
21:05 kaadmy 243*
21:05 RealBadAngel calinou, how to change language?
21:06 kaadmy beh: if the node you're placing is facedir(like chests), you can use the param2 of a node
21:07 RealBadAngel nvm, found it
21:08 beh I dont understand, but im going to dig through some stuff that places nodes with directions
21:08 kaadmy https://www.irccloud.com/pastebin/lSfXf2He/
21:08 kaadmy try that, replace the arbitrary looking stuff
21:08 RealBadAngel you have to place node regular way, then swap it again with param2 set
21:09 kaadmy RealBadAngel: ^
21:10 RealBadAngel param2 is 0-23
21:11 RealBadAngel 0-3 is old facedir, just a single case of full 6dfacedir
21:13 RealBadAngel https://forum.minetest.net/viewtopic.php?p=103693#p103693
21:13 kaadmy that's for wallmounted, isn't it?
21:13 kaadmy i thought facedir was 0-3, wallmounted goes higher
21:14 beh That works perfectly :)
21:14 beh ty RealBadAnfel
21:14 beh behh
21:16 RealBadAngel kaadmy, facedir was in range 0-3 before 2013
21:17 kaadmy ah
21:17 kaadmy i've never dealt with it, that's what i had though it as
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21:21 RealBadAngel kaadmy, using screwdriver makes you use it actually
21:21 RealBadAngel thx to 6d facedir you can set nodes upside down for example
21:23 kaadmy ah
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21:42 Fixer *,...,*
21:50 beh got it working
21:51 beh now i just gotta find a method to know if a block is a full sized block
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21:51 beh here is what im doin http://i.imgur.com/3QAarxQ.gifv
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21:59 Krock uh looks nice, beh.
21:59 beh pretend its sand or plain dirt
21:59 beh I still gotta add the panels for those so i used wood in the mean time
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22:01 beh is there  a way to test how a node was drawn?
22:01 Robert_Zenz beh, get the definition and check the drawtype and if there is a nodebox.
22:02 beh im using this for methods http://dev.minetest.net/Category:Methods
22:02 kaadmy if minetest
22:02 kaadmy oops
22:02 beh whats the method for get definition?
22:04 kaadmy if minetest.registered_nodes["default:wood"].drawtype == "normal" then print("full node") end
22:04 beh I wish this explained things better like what get node can get
22:05 kaadmy just print the return value of it
22:07 beh how do i get the definition of a node?
22:07 kaadmy minetest.registered_nodes[name]
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22:09 beh man i need a better list of methods
22:09 kaadmy doc/lua_api.txt
22:10 kaadmy in the main data tree
22:10 beh found it
22:11 beh wait but that would point at a specific node, no?
22:12 beh there is an example in this txt
22:12 beh reding....
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22:46 beh damn
22:46 beh im getting nowhere here
22:47 Robert_Zenz beh, what exactly do you need?
22:48 beh id like to know if x1b has a normal drawtype aka a plain box
22:48 beh local x1b = minetest.get_node({x = pos.x + 1, y = pos.y - 1, z = pos.z})
22:51 beh any ideas? im poopin out
22:51 beh I didnt even think id get stuck here
22:57 Robert_Zenz beh, get_node returns a table, like this { name = "node_name", param1 = 0, param2 = 0 }.
22:58 beh yeah i know thats just explaining one of the checks for x
22:58 beh i just wanted it clear that i need a nodes draw type by a pos
22:58 Robert_Zenz beh, so what you want is roughly this http://pastebin.com/WRXbN1bP
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22:59 beh that node.name is the local var set int he first line?
23:00 Robert_Zenz beh, node is the variable, name is a property of that variable.
23:00 Robert_Zenz beh, ahrm, you ever wrote code before?
23:01 beh sometimes
23:01 Robert_Zenz beh, what language?
23:01 beh nah
23:01 beh i couldnt get an edu
23:01 beh so i know no language just bits and times
23:01 beh i know logic
23:02 Robert_Zenz beh, that wasn't my question, because I can easily explain it to you in terms you might be familiar with.
23:03 beh gml modded c+ somthing i think
23:03 Robert_Zenz beh, C++ it is...consider Lua tables as classes (though, they can be created dynamically on the fly), so with node.name, you're accessing a field.
23:04 beh nah
23:04 beh i dont understand the for sure
23:04 exio4 lua tables are just records, basically a thing with multiple named things inside
23:04 beh first line gets a node and prints the result onto local node?
23:05 Robert_Zenz beh, yes it assigns it to the variable called node.
23:05 beh second gets a def based ont he first var
23:05 beh and puts it into another var node_definition
23:05 beh how do i pull the draw type of that?
23:06 beh node_definition.drawtype  ?
23:06 Robert_Zenz beh, exactly.
23:07 beh ty
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23:12 beh this seem ok? http://pastebin.com/hSmmJg9w
23:12 beh i gotta say ive had alot of helpful people here today
23:12 beh im starting to get excited about this
23:13 beh so many things about mc i wanted to make a reality, but the barrier to entry was so thick
23:15 Robert_Zenz beh,  kinda, you might want to have that last line inside an if statement or something: http://www.lua.org/pil/4.3.1.html
23:18 beh it is
23:18 beh well i think an and
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23:23 beh ITS WORKING
23:23 beh :)
23:28 beh had to put normal in ""
23:35 kaadmy beh: if the node's glass, there's a different drawtype(s)
23:40 beh thats fine
23:40 beh now i gotta make it self destruct if air is below it and insta mine break
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23:44 kaadmy if airnode.name == "" then minetest.remove_node(pos) end

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