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IRC log for #minetest, 2016-01-05

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All times shown according to UTC.

Time Nick Message
00:11 Hijiri is nametags on non-player entities a development version feature?
00:11 Hijiri and will it work with non-dev clients
00:11 Hijiri (if it is a dev feature)
00:14 Hijiri I don't see it in the 0.4.13 tag version, so it must be dev
00:19 rubenwardy I think so
00:19 rubenwardy pretty sure
00:20 rubenwardy Old clients just won't see them, probably
00:20 kaeza o/
00:20 Hijiri rubenwardy: thank you
00:21 Hijiri does that mean it won't show on a 0.4.13 client, or do you mean clients even older
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00:49 sofar hmm, I really wish minetest_game just had a nice birch or aspen tree in it. I really don't like all the insanely large moretrees versions
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03:22 Hijiri If you attach a player to an entity, can you rotate it to effectively change the player's camera roll
03:22 Hijiri I guess I'm just asking if the player's camera will match the rotatino
03:22 Hijiri rotation
03:24 Hijiri actually I'm just looking for any way to change the player's camera roll
03:26 Hijiri but I don't think rotational velocity is kept track of clientside so that will probably look nonsmooth
03:26 Hijiri so nevermind I think
03:26 Hijiri (I wanted smooth rotations)
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05:06 XeonSquared I have accomplished the impossible!
05:06 XeonSquared wait wrong channel again
05:06 XeonSquared never mind me
05:08 Emperor_Genshin lol
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05:23 sofar man I wish that there was a html perlin noise generator toy on a web page that I could use to play with sliders for all the aspects of perlin noise
05:26 VanessaE well, celeron55 had something like that at one time on his website
05:26 VanessaE don't remember the URL though
05:26 sofar I'm looking at jsfiddle scribblets
05:26 sofar but, nothing pops out as usable to me
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05:50 Hijiri I realized something about what I want out of playereffects, or a replacement
05:50 Hijiri to have it mesh well with permanent things, like privileges, or any custom status people want to apply, and to also have an effect apply to set of players rather than one
05:51 Hijiri it would basically have to comandeer the property so that everything needs to go through ti
05:51 Hijiri it
05:51 Hijiri and probably for convenience's sake would have to redefine the privs command to intercept any privlege that's controlled by an effect group, and handle it personally
05:52 Hijiri but I think that is an ok direction to go
05:54 Hijiri I have been thinking about it and more and more I think it just needs to take over everything it needs to
05:55 Hijiri and that is the only way for temporary effects to mix with permanent effect affecting the same thing
05:56 Hijiri if it is monoidal and registered centrally you don't have to save the state before applying the effect so you can cancel it or anything, temporary status just gets mixed with the permanent status and it basically just applies the current mix soup
05:59 Hijiri The main issue is it would break compatibility with any mod that doesn't use it and also changes the same things
05:59 Hijiri playereffects has the same problem, but this would be on a larger scale
06:12 RealBadAngel Hijiri, you can set players yaw and pitch
06:12 Hijiri I want to set roll
06:12 Hijiri for spinny effect
06:12 Hijiri what if you do an awesome anime finishing move, you need to spin
06:13 RealBadAngel theres no method to set roll, only yaw and pitch
06:13 Hijiri that's why I was looking for hacks
06:13 Hijiri actually I have another hack-related question
06:14 Hijiri If you detach a player from an entity, do they retain momentum?
06:14 RealBadAngel no idea, sorry
06:14 Hijiri When I'm in a minecart from the mod, it looks like the client is predicting the player motion
06:14 Hijiri so the client is keeping track of the velocity I think
06:14 Hijiri it could be used as a hack to change player velocity, just temporarily attach them to an entity and set the entity's velocity
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07:30 sofar http://i.imgur.com/b8HOzw2.jpg
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08:25 celeron55 07:26:47 < VanessaE> well, celeron55 had something like that at one time on his website
08:25 celeron55 http://c55.me/random/2012-11/noisegen/
08:25 celeron55 it's still there
08:25 celeron55 sofar: ^
08:26 celeron55 i don't know if that's useful at all but that's the referred thing anyway
08:29 celeron55 (i didn't know where that was, but google immediately knew when i searched for "c55.me perlin noise")
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08:50 MyTeke_ChrisWMas Oh My Gosh.. The Famous, Celeron55. Can the ServerThread communitcate with an external ServerThread.
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09:27 celeron55 MyTeke_ChrisWMas: i don't know what you are talking about, but hi 8)
09:32 Fritigern sfan5: If you are around. the WorldEditi function "Orient" seems to be borken. When I select a region (any size) and try to orient by 90 deg, it's a 100% crashboom. Downloaded latest WE to make certain. MT 0.4.13 (pulled and built today)  https://paste.kde.org/p5rzqs5mg
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09:35 Fritigern It must be noted that this happens when using "Orient" via the WE GUI, accessed through Unified Inventory
09:35 MyTeke_ChrisWMas Celeron55. Can a Minetest ServerThread communitcate with an external ServerThread which is a different Minetest Server.
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09:39 JamesTait Good morning all; happy Tuesday, and happy Golden Gate Bridge Day! ūüėÉ
09:39 Emperor_Genshin Good mornin JamesTait
09:41 MyTeke_ChrisWMas Good Morning and Happy, George Washington Bridge day too. :-) If it wasn't for Bridges how would we cars from one side of the river to the next. :-)
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10:45 sfan5 MyTeke_ChrisWMas: of course it can, you just need to add communication via unix sockets
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11:29 MinetestBot [git] sfan5 -> Uberi/MineTest-WorldEdit: Fix Orient in WorldEdit GUI https:/ http://git.io/vu89i (2016-01-05T12:24:06+01:00)
11:29 sfan5 ^ Fritigern
11:29 Fritigern Woot! I dod not expect it to happen so quickly!
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11:43 MinetestBot [git] sfan5 -> Uberi/MineTest-WorldEdit: Fix Save/Load from WorldEdit GUI, fixes #90 https:/ http://git.io/vu85w (2016-01-05T12:42:01+01:00)
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11:51 twoelk has this been fixed? https://forum.minetest.net/vi‚Äčewtopic.php?p=191570#p191570
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12:01 sfan5 twoelk: thats what i just fixed
12:01 twoelk hmm just crashed some old worlds, trying some others
12:09 twoelk ok will have to have a more detailed look somewhat later..........
12:15 MinetestBot [git] sfan5 -> Uberi/MineTest-WorldEdit: Fixed dropdown menus in the WorldEdit GUI (closes #78, thanks to @sponce) https:/ http://git.io/vu4ee (2016-01-05T13:14:47+01:00)
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12:35 MinetestBot [git] Rui914 -> Uberi/Minetest-WorldEdit: Fix undeclared global variable 7a19c53 http://git.io/vu4tw (2016-01-05T13:33:12+01:00)
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12:59 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Fix //stack2 not working (closes #94) e0a2661 http://git.io/vu4Ct (2016-01-05T13:57:48+01:00)
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13:13 MinetestBot [git] Sebastien.Ponce@cern.ch -> Uberi/Minetest-WorldEdit: Fixed Issue #83 : upsidedown pyramid not working well 2e2fcfd http://git.io/vu4BJ (2016-01-05T14:11:04+01:00)
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13:23 Fritigern sfan5: I don;t mean to complain so much, but the back button in the GUI now seems to take several clicks before it will take you back to the previous menu. 10 clicks is not unusual.
13:23 sfan5 i noted that too
13:24 sfan5 no idea why it does that
13:24 sfan5 ohhh
13:24 sfan5 i know why
13:24 sfan5 complain to minetest devs
13:24 Emperor_Genshin lol
13:25 sfan5 Fritigern: when you select something in a dropdown the mod explicitly needs to show the  formspec again
13:25 sfan5 there are 2 different dropdown modes
13:25 sfan5 lua_api.txt mentions those
13:25 sfan5 but it doesn't say how to select the one we want
13:25 sfan5 so we'll have to work with this
13:27 * H-H-H is doing clean builds of minetest and server and the android client as he kinda broke the last one lol
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13:31 Thomas-S hi
13:31 Emperor_Genshin yo
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13:34 MyTeke_ChrisWMas Thank You, sfan5..
13:37 H-H-H are the defaulot keymappings in minetest.conf or if i want to use different ones do i need to change them anywhere else ?
13:42 MyTeke_ChrisWMas Hi, Thomas-S
13:42 Thomas-S hello!
13:55 sfan5 H-H-H: you can change them in the menu and in minetest.conf
13:55 H-H-H ty sfan5 im just used to using the arrow keys to move instead of wasd
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14:14 twoelk in https://github.com/Uberi/Minetest-WorldEdit ¬†the link https://forum.minetest.net‚Äč/viewtopic.php?pid=103341 ¬†doesn't seem to work as expected
14:18 twoelk also rotation in WE still gives uncomplete results: http://i.imgur.com/Xbqikiq.png  (unrotated stairs and some trunks)
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14:59 sfan5 twoelk: 6d facedir rotation is part of a larger that wasnt merged yet
14:59 sfan5 larger pull*
14:59 * twoelk keeps waiting
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15:05 reber hi all
15:06 red-0001 hi reber
15:06 reber how to have pigs, and all mobs like in minecraft ?
15:07 red-001 get a mobs mod
15:07 red-001 like mobs_redo
15:08 Emperor_Genshin speaking of mobs_redo, are the sharks fixed?
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15:45 Krock Emperor_Genshin, your GitHub link is still broken :<
15:46 Emperor_Genshin I know, I've been busy lately with other things :<
15:47 Emperor_Genshin sorry :(
15:52 Emperor_Genshin I'm just going to hide it till i solve that problem Krock.
15:52 Emperor_Genshin whenever I can
15:53 Krock Don't worry, just publish a mod with GitHub and the problem is fixed :P
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16:08 reber my son played about 1 year with minetest
16:09 reber and then at school ... He heard about minecraft ...
16:09 Emperor_Genshin mehcraft, yuck lol
16:09 reber how to get an env the closest to minecraft to let it forget it ;)
16:09 Emperor_Genshin if only minetest had better animations and shaders XD
16:10 reber i personnaly don't play them so i don't see any differences , but according to him, there are a lot of ! Especially mobs (pigs, etc), and the nether ... :(
16:10 edj reber: I have a daughter who played a bunch of Minetest and has mostly switched over to Minecraft too
16:11 reber :(
16:11 reber weird ...
16:11 edj Largely because Minecraft has villager mobs, monster mobs, villages, etc.  The world is more "alive" and interesting.
16:11 Krock I have no kids and they all play Minetest.
16:11 reber these games seems so close
16:11 reber edj, yes that's it !
16:11 reber more alive
16:11 edj reber: "Vanilla" Minecraft is far more interesting than "vanilla" Minetest imo  :(
16:11 reber yep exactly
16:12 reber but i'm shure with some mods they can just act the same isn't it ?
16:13 reber i saw several projects on github (minitest, etc.) but they all look like they are abandonned :/
16:13 edj reber: I have the same questions
16:13 twoelk well - vanilla minetest is not meant to be interesting but rather to make taste for more - allas adding mods still isn't trivial for the casual player - so of they wander
16:15 edj A curated list of mods you can install right from the Minetest GUI would be awesome
16:16 H-H-H well in my world i have allsorts lol mobs,villages clothing armour and even electricity
16:16 twoelk using this list http://wiki.minetest.net/List_of_Subgames and sorting by  type yeilds some seven mt-subgames (aka collections of mods) that attempt to be mc-clones
16:18 twoelk I personally think Stampy's subgame comes quite close https://forum.minetest.net/v‚Äčiewtopic.php?f=12&amp;t=8592
16:18 H-H-H i goto look into those im currently running over 150 mods lol might find some more cool stuff
16:27 twoelk for mobs there is this list to work through http://wiki.minetest.net/Mobs
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16:29 twoelk use Sokomine's Village Modpack for diverse villages and add your own https://forum.minetest.net/v‚Äčiewtopic.php?f=9&amp;t=13589
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16:32 H-H-H wow the mymonths mod is a lagfest lol
16:34 H-H-H twoelk ty for these links as im trying to setup a game for a server and these links are helpfull to see what mods are working well together etc etc
16:36 twoelk just visit and study other servers :-P
16:37 twoelk Adventuretest for example has some villagers that give out quests or can interact in other ways
16:37 sofar https://github.com/minetest/minetest_game/pull/771
16:37 sofar needs more thumbs ups... ;^)
16:38 H-H-H i use Sokomines villages and theyre really cool
16:40 Emperor_Genshin If minetest had villagers that can open and close doors lol
16:43 H-H-H i wonder how hard that would be ?
16:47 sofar hard. doors are not easy to open.
16:47 sofar first of all, you'd need to be able to recognize a door
16:47 red-001 check for the node
16:47 sofar second, you'd need to be able to calculate a path through the door
16:48 sofar third, doors are multi-node objects with 50 lines of lua code attached to them to make them work
16:48 sofar it's all doable, but it's not trivial
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16:48 YouSuck2 Fuck you fuck you fuck you
16:48 sofar the one thing that's needed is a door API that provides open() and close() methods
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16:49 twoelk didn't the workers https://forum.minetest.net/viewtopic.php?t=2576 allready do stuff that could be adjusted for such actions?
16:50 sofar plus, should villagers close the door behind them?
16:51 red-001 sofar It would be nice to have an API to open and close doors
16:51 red-001 but I don't think that has a lot of uses
16:52 sofar mesecons needs it
16:52 sofar plus my keys thing also needs it
16:52 sofar it's... a mess
16:52 red-001 well I wouldn't be hard to do
16:53 H-H-H i would kill for the mesecons system to open doors to be brought back
16:53 H-H-H or even digilines
16:53 red-001 It might be a bit hard to get it merged
16:55 sofar a door API needs to really go into minetest_game
16:55 Emperor_Genshin Indeed
16:55 sofar maybe I'll take it on as a next project
16:55 sofar but I've got quite a few ones pending :)
16:55 red-001 well I might do it
16:56 red-001 I don't have another projects
16:56 H-H-H i know xdoors2 had a mesecons system to open/close them but thats so old noww its unusable
16:59 red-001 did steal trapdoors get merged?
17:01 twoelk stolen trapdoors?
17:01 red-001 steel*
17:02 red-001 but you can't steal steel trapdoors
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17:05 sofar red-001: yes, got merged, and, first bug discovered!
17:06 red-001 ohh
17:06 red-001 time to rebase
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17:06 exio4 is there any default mapgen that generates a flat world?
17:06 sofar no
17:06 red-001 yes
17:06 red-001 it's not very good
17:07 sofar yes?
17:07 sofar you could modify the perlin noise params to get a flat world I think
17:07 red-001 the "flat" flag
17:07 red-001 in mgv6
17:07 sofar ahhh
17:07 red-001 It's not good
17:07 sofar how bad can flat be?
17:08 red-001 biomes stil generate
17:08 sofar it's not flat? :)
17:08 red-001 it looks a bit strange
17:08 Calinou_ you could change desert/beach frequency so that they never generate, disable trees and caves...
17:09 twoelk exio4: what do you need the flat world for?
17:09 exio4 twoelk: placing schematics which would make up for the real world
17:09 red-001 singlenode then?
17:10 red-001 that makes an empty world
17:10 red-001 no land
17:11 exio4 I need the empty land though
17:11 twoelk flatgen https://forum.minetest.net/v‚Äčiewtopic.php?f=11&amp;t=8952 and https://forum.minetest.net/v‚Äčiewtopic.php?f=9&amp;t=9772 kann be adjusted to ones needs
17:11 exio4 will use a mapgen mod then
17:15 twoelk Universal terrain flattener for towns: ¬†https://forum.minetest.net/v‚Äčiewtopic.php?f=11&amp;t=7701 might still work
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17:15 blaze Calinou_: have you seen this project https://github.com/colobot/colobot ?
17:17 Calinou_ heard of it, yes
17:17 Calinou_ the graphics just scream "I made Quake 2 into a RTS" though :D
17:18 kaadmy heh
17:18 red-001 has anyone heard of warzone 2100?
17:19 exio4 it's cool
17:19 kaadmy red-001: no
17:19 Calinou_ development of Warzone 2100 is mostly halted IIRC :/
17:19 red-001 yes
17:20 Calinou_ 0 A.D. has a brighter future :p
17:20 Calinou_ also better graphics
17:20 red-001 I think it heard of that
17:20 * blaze is still waiting for some sandbox game with programmable robots
17:20 red-001 and played it
17:20 Calinou_ there could be a libre Garry's Mod, with elements from free software games and movies
17:22 red-001 I think there was a game were you made robos in python or java
17:23 Emperor_Genshin I play warzone 2100 :3
17:23 Emperor_Genshin fun game, though wonders why has development halted
17:23 red-001 did you play that mod that added designing buildings?
17:23 Emperor_Genshin yes
17:24 twoelk https://forum.minetest.net/v‚Äčiewtopic.php?f=9&amp;t=13823 probably not what blaze is looking for but hey - it's a robot!
17:24 red-001 too bad the source code is lost
17:24 exio4 what happened to the flat mg_flags?
17:24 red-001 ?
17:24 red-001 is it gone?
17:25 exio4 oh
17:25 exio4 mgv6_spflags
17:25 Emperor_Genshin lel
17:26 exio4 there, it kinda works
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17:26 twoelk https://github.com/boppreh/minetesting  might be something blaze wants to play with
17:26 * Emperor_Genshin wonders why some devs don't appreciate enet =/
17:26 red-001 enet?
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17:30 blaze twoelk: added to bookmarks, gonna study it
17:32 Emperor_Genshin well guys, will be back later, need to catch some sleep o/
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18:14 exio4 omg my island works
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18:18 H-H-H who mentioned colobot
18:20 blaze who?
18:21 H-H-H <<blaze>> Calinou_: have you seen this project https://github.com/colobot/colobot ?
18:21 H-H-H i just built it lol and it seems fun :P
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18:26 H-H-H if anyone has any other sugestions for stuff like that pls let me know
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18:28 * sfan5 purrs at exio4
18:28 * exio4 hugs sfan5
18:28 exio4 d'aww
18:28 sfan5 aww
18:29 kaadmy ? ^
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18:30 exio4 sfan5, do you like my island https://github.com/EXio4/randomcode/blo‚Äčb/master/Haskell/gen-map/gm_points.png
18:30 exio4 what, that's the old one
18:30 exio4 brb pushing new
18:31 sfan5 <sfan5> peoples drawing skills... but in 3D!
18:32 kaadmy ;)
18:36 exio4 sfan5: don't kill me plz
18:36 exio4 sfan5: but this is mostly test input!
18:37 sfan5 nice tool tho'
18:37 sfan5 might become useful for people
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18:53 jomat Is a 35 blocks long MV cable a problem? Does it need repeated switching stations or so?
18:53 kaadmy no length limit
18:54 kaadmy but if the cable's too far from you, about 50-100 nodes away, it wok'r work
18:54 kaadmy won't-
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18:55 jomat Mhh... I have a switching station at the end of the cable, and if I'm next to it, it tells me: Supply: 0 … if I walk a few steps in the direction where the cable comes from, it changes to Supply: 27000
18:56 sfan5 sounds like you need a few force load thingys
18:56 jomat Placing administrative world anchors doesn't help neither :-/
18:59 sfan5 then it must be a bug
18:59 sfan5 try asking someone who actually knows something about technic
18:59 jomat Hmm... the power comes from an 57 meters long array of geothermal generators... perhaps thats too long
18:59 kaadmy try standing near the generators
19:00 jomat I'm near... the whole thing is in an Ushape
19:01 jomat The problem seems to be solved if i put another switching station on the LV (not MV) cables
19:02 jomat .... hm, well... perhaps
19:03 twoelk jomat: be aware of what brought VE-Survival server down :-P ¬† ¬†https://forum.minetest.net/vi‚Äčewtopic.php?p=203120#p203120
19:03 exio4 sfan5: still not finished(tm)
19:03 sfan5 exio4: needs more hired enterprise devs
19:04 exio4 yes
19:04 jomat Ah, now the supply dropped to 9k … so two of my converters aren't active anymore if i don't look at them
19:04 jomat twoelk: I have a cronjob to restart my server every minute :-)
19:05 jomat there are too much other obscure bugs :-)
19:05 twoelk exio4: what city are you planning to recreate?
19:05 jomat There is a cave if you step on the wrong stone, the server crashes :-)
19:06 twoelk had a tree like that on VE-creative for some time
19:06 jomat There is this info-tool (torch+stick), if you use it with superglowglass ... crash :-)
19:06 exio4 twoelk: it's just my city/town, a little bit of the river, roads, etc :p
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19:06 twoelk exio4: I got that part - was wondering which city by name
19:06 exio4 twoelk: oh
19:07 twoelk that island didn't look familiar
19:07 exio4 that island is just a test
19:07 exio4 my city data isn't finished
19:07 twoelk :-)
19:08 exio4 I needed something with water, grass, sand, and "big enough" to take a second...
19:08 exio4 ... that island is still too small for my FX :p
19:09 sfan5 exio4: the one next to uruguay?
19:09 sfan5 or the one farther away?
19:10 exio4 sfan5: wut
19:10 exio4 sfan5: Entre Rios
19:10 sfan5 so not next to uruguay
19:10 sfan5 the other one
19:10 sfan5 google maps showed multiple places
19:10 sfan5 ¬Į\_(„ÉĄ)_/¬Į
19:11 twoelk ah - nice grid-town
19:12 twoelk now who names a town Strobel? :-D
19:12 exio4 don't ask :p
19:13 twoelk hm - the main grid might fit into a 3km by 3km square
19:14 exio4 twoelk: my idea was having the river in one side, and then go til Crespo
19:14 exio4 twoelk: but that's quite a lot
19:14 twoelk indeed
19:15 exio4 I might avoid most of the roads, though, and make what'd be 8~km in roadways just 750blocks or so
19:15 exio4 but it'd ruin the scale.. :p
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19:16 Megaf1 (19:03:25) twoelk: jomat: be aware of what brought VE-Survival server down :-P ¬† ¬†https://forum.minetest.net/vi‚Äčewtopic.php?p=203120#p203120
19:16 Megaf1 And that's why my server will never ever have technic
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19:16 Megaf !server Megaf
19:16 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 5/10, 1/7 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
19:16 twoelk Libertador San Martin  has a more complicated layout
19:17 jomat that's my setup, doesn't look as large as what crashed vanessas server: http://pastebin.com/raw/zSfz4eFR
19:18 exio4 twoelk: indeed, <_<
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19:21 jomat all the MV machines bottom left are centrifuges.... and the switching station next to them tells 0 supply if i'm too far left :-/
19:21 twoelk the voxel version of Pripyat was interesting in how it adjusted the layout to the voxel grid to keep the general look as authentic as possible
19:22 exio4 Pripyat?
19:22 twoelk that ukrainian ghost town
19:22 exio4 oh
19:23 jomat adding this "short circuit" (switching station on LV) tells my centrifuges they have 9k available: http://pastebin.com/raw/kGJmthdn
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19:37 Megaf !up Megaf
19:37 MinetestBot Megaf: invalid address
19:38 Megaf !server Megaf
19:38 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 6/10, 1/7 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 6ms
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20:35 Hijiri lua numbers should be sufficiently enough for a unique id right
20:36 swift110 hey guys
20:36 Hijiri hi
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21:11 Thomas-S bye
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23:38 MinetestBot [git] sofar -> minetest/minetest_game: Fix endless trapdoor bug. 9542d11 http://git.io/vuEZU (2016-01-05T23:29:24Z)
23:38 MinetestBot [git] kilbith -> minetest/minetest_game: Minor polishing of creative 7488f48 http://git.io/vuEZT (2016-01-05T23:29:15Z)
23:38 MinetestBot [git] sofar -> minetest/minetest_game: Allow books to be copied on the craft grid. b0ec8f1 http://git.io/vuEZk (2016-01-05T23:29:08Z)
23:38 MinetestBot [git] ShadowNinja -> minetest/minetest_game: Fix TNT drops being placed inside nodes c76a919 http://git.io/vuEZI (2016-01-05T23:28:59Z)
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23:50 Megaf !up mt.megaf.info 30003
23:50 MinetestBot mt.megaf.info:30003 is up (7ms)
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23:52 kaeza o/

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