Time Nick Message 00:32 Hijiri what is the function that gives the special mod path for persisting things to 00:33 Hijiri nevermind, found it 00:33 Hijiri minetest.get_modpath 00:37 Hijiri is there a standard library function for appending a new directory/file to the path for a directory 00:37 est31 no 00:38 est31 you have to do string manipulation yourself 00:38 est31 but it can be done safely 00:38 Hijiri ok 00:38 est31 just use normal slashes, they work on windows as well 00:38 Hijiri I just didn't want to check for "/" at the end of the directory path 00:38 Hijiri it seems like a common enough operation that it would be standardized 00:39 Hijiri I guess // acts like / anyway 00:39 est31 and note that /this/is//path will work and get to /this/is/path 00:39 est31 yeah 00:39 Hijiri ok, I'll just do that then, thanks 01:02 * bas080 bas080 01:24 Sokomine still no success... 01:29 LazyJ So, if I understand this correctly, the current release of Minetest on GitHub prevents players from connecting to any server? 01:36 Sokomine LazyJ: at least it prevents me, yes 01:36 Sokomine according to sofar, going back one commit ought to help. i havn't checked yet (was hoping that it would get fixed) 01:53 LazyJ I see... 02:16 Sokomine sofar: maybe you can tell here how to go back to the last commit so that others who face the same problem can get their copy working again. i always forget how it worked... 02:31 Sokomine it works again :-) i was able to join a server now 02:38 DoyleChris how do i make minetest pickup items when i walk over them. 02:38 DoyleChris I tried item_drop and now when i dig something it dosent ut it in my inventory 02:41 LazyJ iirc, you have to add a few lines to minetest.conf. 02:43 LazyJ For the "Item Tweaks" mod, add "enable_item_pickup = true" to the minetest.conf. 02:44 LazyJ If you want stuff that is dug to return to your inventory *without* dropping to the ground first, add: "enable_item_drops = false". 02:44 LazyJ 03:08 DoyleChris i tried enable_item_pickup = true in minetest.conf but it didnt work 03:08 sofar Sokomine: it's already fixed, but if you want to remove 1 commit from git you do: 03:08 sofar git reset --hard HEAD~1 03:08 DoyleChris i have stuff on the ground walk over it dosent pick it up 03:12 LazyJ The default pickup speed for Item Tweaks is very slow. You have to stand still and wait a couple moments before items at your feet will start to move. 03:12 LazyJ Other than that, I have no idea what may be the problem. 03:12 LazyJ 05:22 DerpyPony25 ? 05:56 Thomas-S hi 06:08 Thomas-S Does anyone know, when this bugfix (https://github.com/minetest/minetest/commit/a142e4f4b2256e7c4a16d14aecde6e04be33457c) will be in latest ubuntu daily builds? 06:24 LazyJ Thomas-S, no idea. Hopefully soon. 06:24 Thomas-S ok. I will downgrade the package and upgrade it tomorrow. thanks for the answer. 06:25 LazyJ Another option is to compile it yourself. 06:26 LazyJ But if the daily builds are what you are comfortable with, stick with those. 06:27 LazyJ There have not been any sensational changes in the past few days. You won't miss anything waiting till the daily build is updated. 06:35 lemon Hello 06:35 lemon Is it possible to generate chunks of world without going there? 06:36 asl97 lemon: use the emerge chat command 06:37 lemon is it in a mod? 06:37 asl97 it's inbuilt 06:38 lemon minetest.emerge_area(pos1, pos2, [callback], [param]) this one? 06:39 asl97 that is the function, not the chat command 06:40 lemon Is it in the dev version? 06:40 lemon I can't find such chat command in my minetest. 06:40 asl97 type /help in minetest 06:41 asl97 if it isn't in there then it not in the version of minetest that is install on your computer 06:42 lemon oh 06:42 lemon it's called /emergeblocks 06:43 lemon Nice 06:57 lemon So if the block is already generated, what does this command do? 06:58 LazyJ It causes Minetest to regenerate that section. 06:59 asl97 LazyJ: no it doesn't 06:59 gregorycu Urgh, that's not good 06:59 LazyJ If players have strip mined it, the land will be restored. 06:59 LazyJ If it is used on an old map, the result will be different than the original (old mapgen code vs new mapgen code). 07:00 asl97 it clearly state that it `starts loading (or generating, if inexistent) map blocks contained in area pos1 to pos2` 07:00 gregorycu lol, inexistant 07:00 LazyJ "/emergeblocks" or "deleteblocks"... wasn't deleteblocks renamed emergeblocks? 07:00 asl97 so it just load the map blocks into memory if it exist generated 07:00 asl97 exist/'been generated' 07:01 asl97 deleteblocks was move below emergeblocks 07:01 asl97 LazyJ: https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9#diff-c6d551e431c1fb79f5cf714da9b6c604L418 07:01 asl97 https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9#diff-c6d551e431c1fb79f5cf714da9b6c604R456 07:03 lemon so what's the point of loading blocks into the memory? 07:04 asl97 preloading or something, it doesn't have much use case since the block can get unloaded shortly after it been loaded by emerge 07:04 lemon that's wierd 07:05 lemon is there a method that will only generate ungenerated blocks without loading already generated blocks into the memory? 07:05 asl97 nope 07:06 lemon There is this https://forum.minetest.net/viewtopic.php?f=11&t=2950 but I am not sure that it is faster than /emergeblocks 07:26 asl97 lemon: explore basically teleport you step by step across the whole map, if anything, it would cause more lag 07:27 gregorycu Ironically, this is the exact command I need 07:28 gregorycu (emergeblocks) 09:01 Hijiri Is there a way to change the name displayed above a player's head? 09:03 RealBadAngel no, its done in the engine 09:03 Hijiri ok, thanks 09:03 Hijiri I thought it would be funny if you could disguise a player 09:04 RealBadAngel griefers running around with other folks nicks wouldnt be any fun rather 09:05 RealBadAngel would you like to get banned because some1 was pretending it was you? 09:06 Hijiri I mean as part of a mod 09:06 Hijiri Like if you wanted to give a player a disguise spell that temporarily displayed a different name 09:06 Hijiri Hopefully the admins of the server would be aware it's a spell 09:06 Hijiri (maybe it would be default turned off) 09:13 lemon http://storage5.static.itmages.ru/i/15/1230/h_1451466710_3295904_d50bb1d640.png 09:14 Hijiri minetest maps developed through evolving neural networks? 09:15 Hijiri just kidding :{ 09:15 Hijiri :P * 09:16 lemon here is the code https://github.com/slemonide/gridgen/blob/master/gridgen.lua 10:23 gregorycu There is no reason why mods shouldn't be allowed to change the display name of a player 10:24 gregorycu As far as I can tell 10:33 Hijiri Is it idiomatic minetest code to put serialized tables as the formname of a formspec 10:34 lemon there is this thing https://forum.minetest.net/viewtopic.php?f=11&t=13718 10:34 lemon it can hide player's name 10:36 lemon gentoobro, I think, player:set_nametag_attributes({name="fake name"}) will change player's name 10:37 Hijiri I guess I'll see if it works, when I get to it 10:37 Hijiri currently I'm documenting code I haven't written 11:07 Calinou lol: https://github.com/minetest/minetest_game/pull/742#issuecomment-164822919 11:14 VanessaE haha 11:18 lemon books are writable? o_O 11:19 CWz hey VanessaE 11:19 VanessaE hi 11:19 VanessaE lemon: yeah, for a while nmow 11:19 VanessaE now* 15:30 lemon Why there are no dry_grass_covered_with_snow node? 15:30 lemon :3 15:31 Amaz That would actually make more sense than grass with snow on it :) 15:35 lemon Well, grass might hibernate. 15:36 gravgun Hi everybody. I'm trying to make [protector] and [areas] work together but they don't seem to cope. Protectors work but areas are effectless. Anyone already went through that trouble? 15:38 asl97 gravgun: you can only use one (main) protection mod since they both override the minetest is_protected 15:38 behalebabo Some protection mods do work with others 15:38 gravgun They override but DO call the older registered one 15:38 gravgun thats's what I don't get 15:38 gravgun It should work but they don't 15:38 asl97 they do call it? 15:38 behalebabo Are you using TenPlus1's mod? 15:40 gravgun Yes 15:40 gravgun I'm using upstream tenplus1's protector and ShadowNinja's areas 15:41 behalebabo Then it should work automatically, I had no trouble with those two together (except protector can't detect if it overlaps with an area) 15:41 gravgun I knew overlaps wouldn't be detected but I won't bother with it 15:56 gravgun Didn't say anything 15:56 gravgun my fault 15:56 gravgun silly me gave the areas perm to everybody 17:17 edj [off] Hrmm, (X)Ubuntu LTS or latest? Any opinions or input? :) 17:27 Calinou edj, what is your use case? 17:28 Calinou for power users I would advise using latest 17:29 gravgun [off] ARCH! 17:29 gravgun [off] /s 17:30 Thomas-S hi 17:33 Out`Of`Control [off] edj depends on your hardware 17:33 edj [off] Calinou: Running Linux in a VM at home that I can connect to from work and IRC and such, heh 17:33 edj The hardware is very powerful 17:33 Calinou so, latest 17:33 Out`Of`Control [off] edj then i would run recent 17:35 Calinou as long as it's not Debian ( ͡° ͜ʖ ͡°) 17:35 Calinou (saw a reddit thread today where someone complained about `testing` users that used it just to have more recent software) 17:35 Calinou I used to be one of those :P 17:35 edj [off] Thank you for your advice folks :) 17:36 edj Calinou: btw, I think my daughter and I saw you on some CTF server recently, run by rubenwardy, if I'm not mistaken :) 17:39 Calinou yes 17:40 Calinou since not many people play Xonotic CTF anymore :( 17:40 Calinou so I play Minetest CTF :P 17:44 hoodedice xubuntu lts is nice and stable IMO 17:44 Calinou we use it in networking class 17:44 Calinou the LTS is nice, but it's almost 2 years old now 17:45 LNJ2GO I don't (X/L/K)ubuntu 17:45 LNJ2GO ^ like 17:46 LNJ2GO I use debian testing 18:07 red-001 there are CTF minetest servers? 18:07 Krock yes, rubenwardy hosts noe 18:08 red-001 I most play on that server sometime 18:15 red-001 for some reason when I compile minetest It doesn't copy zlib and lua dll's 18:15 red-001 It works normally if I copy them 18:17 red-001 Then new settings menu looks bad 18:17 red-001 Is there a way to use the old one? 18:22 Calinou no 18:22 Calinou not yet 18:23 red-001 It's not an impovment if you as me 18:24 red-001 if anything it's harder to use 18:24 red-001 ask* 18:24 red-001 which commit added it? 18:25 hoodedice lol ctf server is getting some real love 18:28 red-001 so what happend to just test 18:29 red-001 did players get bored of being spawn killed? 18:29 Hijiri and navigating the barren rocks generated for the map? 18:30 red-001 and gold digger monster spawners 18:30 red-001 and the occasional hacker 19:46 xenkey Hi everyone 19:47 xenkey I need some help with technic 19:47 xenkey I'm using a LV geothermal, one side is water and the other is lava. 19:47 xenkey I've connected a wire from the bottom going into the bottom of a battery box 19:47 xenkey Both say "no network" 19:49 behalebabo you need a switching station, it must be on top of the wire to complete the network 19:52 xenkey on top of the wire? 19:57 kaadmy doesn't matter, just has to be connected to the wire somewhere iirc 19:58 behalebabo no, it must be on top 19:58 behalebabo the switching station doesn't work if it's under or to the side 20:03 Hijiri how do the explode_x_event for the formspec API work? 20:04 xenkey behalebabo: so the wire from the generator goes to the switching station? 20:04 Hijiri And does textlist return the numerical index of the selected element? 20:04 behalebabo xenkey: yes, between the generators and appliances there must be a switching station 20:05 behalebabo it should be on top of the wire going between them 20:15 Hijiri How do I tell when a button is pressed in a formspec? 20:16 Hijiri Does it set itself to true in the fields? 20:16 Hijiri actually I'll just look for some existing code 20:25 xenkey I got it to work 20:25 xenkey Can furnaces be powered from the back? 20:25 behalebabo yes 20:39 xenkey cool 20:41 xenkey Is this okay https://sr.ht/hMVr.png 20:51 Hijiri I want to pass some data between formspec displays. Is it an acceptable method to serialize the data and put it in the formname? Or should I just put the data in some table somewhere? 20:52 kaadmy Hijiri: here's how I did it: https://github.com/kaadmy/pixture/blob/master/mods/nav/map.lua#L66 20:53 kaadmy just put a "tracking" element in the formspec offscreen 20:56 Hijiri Thanks 20:56 xenkey Minetest seems to lag horribly when I move in close proximity to technic machines 20:56 Hijiri do you know the answer to my button and textlist questions from earlier? 20:57 Hijiri actually nevermind, found the answer 21:02 swift110 hey all 21:02 JBB2 Hi 21:03 Hijiri hi 21:05 Telesight Hello all, How is the mod called that shows an information form with rules etcetera to a player at login? 21:05 asl97 Telesight: iirc, the mod is still working great 21:06 JBB2 Like on linux gaming.us? 21:06 Telesight YEs for example on linuxgaming.us ... 21:07 JBB2 tipp /mods you will probably fin the right one 21:07 asl97 it was call news 21:07 asl97 https://github.com/Bremaweb/news 21:08 Telesight I already checked with /mods but could not find the correct one ... 21:08 JBB2 hmm probably simply ask the admin 21:09 asl97 [off] (i kind of miss the word 'called' and read 'how is the mod', which is why my reply was kind of weird) 21:09 JBB2 Or run a websearch like duckduckgo 21:10 Telesight asl97 Yes I think it could be news ... 21:10 asl97 Telesight: i don't know about the mod on linuxgaming.us but check the news mod, it show a formspec when player join 21:11 Telesight Thanks, I will check it ... 21:17 Telesight @asl97 News is the mod I was looking for , thanks ... 21:19 LNJ2GO JBB2: duckduckgo ad :D 22:18 Fixer damn, fu-- NY, I'm tired of cleaning up entire house 22:19 sofar VanessaE: I still see sequoia saplings spawn and grow even though "moretrees.enable_sequoia = false" is set in moretrees_settings.txt 22:21 OldCoder Is anybody available and willing to try an interesting test? 22:22 VanessaE sofar: make a github issue so I don't forget, and I'll deal with it in a bit 22:22 VanessaE https://soylentnews.org/breakingnews/article.pl?sid=15/12/30/1953205 :'( 22:23 sofar oh, saplings have a separate setting 22:25 OldCoder VanessaE, see my remarks in -dev 22:25 OldCoder It is an interesting issue 22:25 VanessaE no clue there 22:26 OldCoder Can *you* 22:26 OldCoder TP to -24000,100,0 22:26 OldCoder On any world you are on 22:26 OldCoder And see anything? 22:26 VanessaE moment. 22:27 VanessaE commit 382ab969, works for me. 22:27 OldCoder VanessaE, commit remark is not directed at me, right? 22:27 VanessaE is. 22:28 OldCoder You are identifying the copy; thank you 22:28 VanessaE yeah 22:28 VanessaE I don't run releases, I run git :) 22:28 VanessaE on my test map, that command put me about 90m above the ground, in a desert 22:29 VanessaE seed = 5131391305046360830 22:29 VanessaE mgv6 22:30 VanessaE in that seed, there's a high-ish observation point at -24005.9,12.5,7.3 23:16 Fixer VanessaE, i was always impressed by Debian, Ian Murdock did a great job 23:16 Fixer too bad he comitted suicide 23:38 Fixer and police could be involved or whatever 23:49 kaadmy does anybody here play DooM? 23:50 red-001 does anyone play tf2? 23:50 Calinou QuakeWorld? :p 23:50 kaadmy Calinou: i play QWTF 23:51 gravgun No, Calinou, you meant Xotonic 23:51 gravgun :P 23:52 LNJ2GO the long dark? 23:52 Calinou Xotonic sounds like a gym program 23:52 LNJ2GO cities: skylines? 23:52 gravgun Or, as I've taken the habit of calling it, GNU+Linux+Xotonic+Boobs 23:52 red-001 does anyone anywhere play Tesseract 23:52 gravgun 23:52 Calinou kaadmy, a few weeks ago I played episode 1 of Doom in coop, using Doomsday 23:52 Calinou red-001, I don't think anyone does :( sadly 23:52 red-001 :( 23:52 gravgun I don't play it but its performance impresses me 23:52 red-001 it looks awesome 23:53 Fixer Nexuiz 23:53 Calinou the volumetric lights are very efficient indeed 23:53 gravgun It's beautiful, runs at 40 FPS on my HD4000 23:53 Calinou so is the real-time global illumination 23:53 kaadmy i play(ed) nexuiz 23:53 red-001 HD4000 master race :) 23:53 gravgun and with glPortal I made something uglier, no dynamic shadows and all, runs at 40 FPS when portals are open 23:53 gravgun there are like 50 polys on the scene :/ 23:53 kaadmy Calinou: lucky :( running DooM with modern effects, i get slowish with zdoom 23:53 gravgun That's a long way to go... 23:55 red-001 any team fortess players here 23:55 kaadmy red-001: i would play tesseract, but my potato laptop barely runs most games 23:55 kaadmy red-001: tf2 requires steam, which i can't get to install on my machine ;( 23:56 red-001 what os do you have? 23:57 gravgun Huh? Steam runs everywhere, from Ubuntu to Arch or Gentoo, on Windows 7-10 and on OS X... 23:57 Calinou Steam is evil™ 23:57 Calinou I'm a proud owner of "bash: steam : command not found" :) 23:57 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Minimal: Add mapgen alias for air 1343c804a http://git.io/vEpyx (152015-12-30T23:56:14Z) 23:57 kaadmy gravgun: wrong version of glib 23:57 red-001 or gaben is the new overlord™ 23:58 gravgun [off] Calinou, eww bash 23:58 red-001 choose your poison 23:58 gravgun [off] Come try zsh 23:58 gravgun [off] You'll never go back 23:59 * red-001 try's using echo as a file editor 23:59 kaadmy red-001:heh 23:59 kaadmy use nano