Time Nick Message 05:44 DI3HARD139 How can I change the sky to a panoramic image? 05:48 Emperor_Genshin hmm panoramic, AFAIk the only way that you can set custom skyboxes is through player:set_sky({}, "skybox", ) 05:49 Emperor_Genshin I bet there may be more options regarding to that, which is why I won't say anything else. 05:50 Emperor_Genshin error: forgot adding double-quotes on PNGs ("") 05:51 DI3HARD139 ok. Ill have a look. Thought about taking a skybox mod and just changing the textures. though Not sure how Im gonna chop em up yet.. 06:19 lemon day 06:20 DI3HARD139 hi 06:41 DI3HARD139 Whats the max output possible from a light source? 06:43 sofar 15 06:43 DI3HARD139 ok 06:44 DI3HARD139 I wonder why the HV solar arrays still dont do anything. Even after tweaking the conf files 06:45 sofar are you connecting them with the right cables? 06:45 lemon did you try generating current by other means? 06:46 DI3HARD139 Im using the projection_light mod ontop of the arrays. Its light output is 14 06:46 DI3HARD139 all HV everything 06:46 DI3HARD139 I set it to require light of 8 and to work about -30000 06:48 DI3HARD139 its also set to work between times on 0 to 1 06:57 sofar https://github.com/minetest-technic/technic/blob/master/technic/machines/register/solar_array.lua#L27 06:58 DI3HARD139 thats what I've been adjusting. It turns on but keeps outputing 0EU 06:58 DI3HARD139 I just adjusted charge_to_give = math.max(charge_to_give, 0) to charge_to_give = math.max(charge_to_give, 25000) 06:58 DI3HARD139 2500* 07:00 DI3HARD139 Ok so thats what needed to be adjusted. ty for the help 07:01 DI3HARD139 Imma set them to run at max all the time 07:40 lemon https://en.wikipedia.org/wiki/Diffusion-limited_aggregation can trees be generated this way? 07:41 VanessaE trees are generated either manually via set_node(), or via a schematic, or via spawn_tree() (l-systems) 07:47 VanessaE (or via voxel manip, but the theory would be the same as with set_node()) 07:57 Thomas-S hi 07:58 VanessaE hi. 09:03 hmmmm brownian trees are pretty dumb for minetest. they take too much computing power for something marginally more interesting than lsystem with randomness added 09:05 hmmmm for those of you who are not aware: diffusion-limited aggregation is the process by which brownian trees are created; browninan trees are made up of particles that move in a random brownian motion until they collide with a seed position and so on and so forth until the tree gets sufficiently full; i.e. billions if not trillions of iterations for a single tree 10:07 sapier [MODPACK] animals_modpack 2.5.0 https://forum.minetest.net/viewtopic.php?f=11&t=629 ... finaly here ;-) 10:08 everamzah congrats! 10:09 sapier thanks 10:10 everamzah prolly the first mod i tried, will have to check this out now :) 10:14 sapier glad to hear, if you find bugs please tell me too :-) 10:16 everamzah will do! love how it populates the world with so much different life 10:17 sapier You'll be glad to hear I'm writing a mobs_redo and nssm compat layer atm so you can just copy those mobs and use them without any compatibility issues 10:17 VanessaE will that compat layer work for other mobs mods, like simple_mobs ? 10:17 VanessaE (i.e. the one in carbone) 10:18 VanessaE s/in/from/ 10:18 sapier not sure never had a look at simple_mobs definitions 10:18 VanessaE ok. it might, mobs_redo is a fork of simple_mobs I think. 10:19 sapier I don't think so VanessaE as of philosophy mobs_redo was almost 90% identical to mobf (of course all parameter names have been changed) 10:19 VanessaE oh ok 10:19 VanessaE I guess I mixed it up with something else then. 10:19 sapier compat layer is about 1k lines atm supporting most features 10:20 sapier coloring sheeps for example doesn't work 10:20 VanessaE 1k is better than "1000k" you wrote earlier ;) 10:20 sapier yeah it's been late ;-) 10:20 VanessaE (I thought to myself, "1000k? that's gotta be a typo, that's bigger than the whole MT codebase :P") 10:21 sapier atm I'm trying if the compat layer works for nssm mobs too ... for those I tried it does 10:21 VanessaE cool 10:21 * everamzah wonders why no air bubbles are appearing under water 10:21 sapier but I assume for more customized ones it may fail 10:23 everamzah love the fish 10:24 sapier the interesting thing on writing a port layer like that one is you find bugs you never expected to happen :-) 10:24 everamzah ok i just tried it on another computer, and i have enable damage on. but for some reason i'm not drowing or getting air bubbles. i'll try it without animals_modpack and make sure 10:24 everamzah geez just as i say that nevermind :O 10:24 sapier and of course some things done in mobs_redo are quite good to I guess I'm gonna use a couple of their ideas too :-) 10:24 everamzah i DO have air bubbles :| 10:25 everamzah good 10:25 everamzah there's so much life with this one mod, loves it 10:25 everamzah modpack* 10:25 sapier what about performance/lag do you have any issues? 10:26 everamzah none whatsoever 10:26 everamzah i do get some feedback in chat stream about some things taking too long, or some things not found 10:26 everamzah but the taking too long (vombie spawner?) happened as i was loading chrome in the background, so.. 10:27 everamzah and the other one, static object removing but not found in block? or something, i took a picture but i think it's normal, or part of the engine? 10:27 everamzah the speed during play is good 10:27 sapier That's a bug being there for quite long, animals_modpack is somehow causing it 10:29 sapier if you see those too long messages more frequent tell me it shouldn't happen at all but splitting all the long tun actions to short pieces is quite a big deal. I fix more and more with each release but there's always "one last thing" left 10:32 everamzah okie dokie. i don't see it during normal play, but only that one time while i was loading chrome (for the first time). 10:40 everamzah i posted a screenshot on the screenshots thread. it shows the minetest version where bubbles weren't showing up. i since pulled and re-compiled, and now the bubbles are there like they should be 10:54 sapier https://github.com/sapier/mobs_compat for the brave ones of you ;-) DON'T use it in production worlds! It doesn't contain the mobs_redo or nssm files you'll have to copy them yourself 10:55 everamzah :O 10:55 * everamzah clones 12:43 everamzah mob_miner/init.lua:123: bad argument #1 to 'get_player_by_name' (string expect 12:43 everamzah crashed when placing miner, wouldn't let me reload the world to delete him lol 12:44 sapier give me a second 12:45 everamzah take ur time, i just moved map.sqlite to map.sqlite.broken and started anew. 12:45 sapier are you sure you've got the latest version? 12:47 sapier because in my version get_player_by_name is called at line 127 and parameter is checked for nil before 12:47 everamzah yes, but let me double check anyway. running with homedecor_modpack and unified_inventory. 12:47 sapier you did download from github? 12:47 everamzah oh gosh 12:48 everamzah i thinki clicked the wrong mediafire link 12:48 everamzah cuz the directory clearly states "2.4.94" haha 12:48 sapier oops I'll check if the link is correct 12:48 everamzah ye i coulda swore i clicked the 2.5 link 12:49 sapier strange there ain't a 2.4.94 link any more 12:50 everamzah file says 2.5, is saving with a (1) so i know i did grab this 12:50 sapier maybe for some reason you've been delivered an outdated version of the forum page 12:50 everamzah well i'm sure i done goofed 12:50 everamzah apologies for the confusion :O 12:51 sapier no problem I managed to upload wrong version before ;-) so it could#ve been me too 12:53 everamzah my miner friend has arrived without issue. thanks for help! 12:53 sapier good :-) I'd be glad to get feedback about the miner especially if there are usecases I didn't consider by now 12:55 everamzah does he work the same in creative mode (which I'm in) as he does in survival? i've got him following me, but he's just watching me dig hehe 12:56 sapier I didn't do any special for creative mode 12:56 sapier he's got issues with slabs and my stop following you till you get him of ... just tell him stay here and follow me again 12:56 sapier usually that helps 12:56 everamzah okie 12:57 sapier or punch him with some stone ... he's like all workers sometimes needs some gentle touch ;-) 12:57 everamzah ahhaha 12:58 everamzah he seems quite dormant and doesn't mind being hit at all heh. is he supposed to look for ores and dig them? because he walked right over some coal. he follows me great, tho 13:03 everamzah sometimes he says "move ahead", other times he says "give orders". i tried to give orders, but didn't notice an effect. 13:04 sapier no he's just following your orders 13:04 sapier if you tell him dig a tunnle 2x2 he's digging that tunnel 13:04 sapier well as long as he's got tools to dig 13:05 sapier move ahead means that within his orders there's nothing to dig in front of him 13:05 sapier if you punch him by hand he rotates 45 degrees (as all mobs) 13:05 sapier yet he does only move NSEW 13:06 sapier if you give orders the menu should show up 13:06 sapier http://imgur.com/a/Q4ppo 9th image from top 13:14 sapier did you get the menu? 13:15 everamzah no i don't get that menu 13:15 sapier strange 13:16 sapier you did press the "give_orders" button? 13:16 everamzah yes 13:16 sapier local or server use of mobf? 13:17 everamzah both remote and local. just turned creative_mode to false, and now i see this menu. 13:18 sapier hmm 13:18 sapier I remember some broken mod in simple game intercepting and consuming formspec events 13:19 everamzah hm i dunno. i can try it again without homedecor_modpack and unified_inventory 13:19 sapier maybe that one is now enabled in creative mode to, can you provide a log of war is shown on console if you press the "give orders" button? 13:20 sapier in the situation i remember the mod did print to console about the formspec event (not meant for it) and did consume it anyway 13:20 everamzah i just have: everamzah right-clicks object 75: LuaEntitySAO repeatedly 13:21 everamzah and when i would press the give orders button in creative mode, the menu would just exit without bringing up the orders menu 13:21 sapier sounds extremely like someone consuming on_player_receive fields events not meant for him 13:22 sapier I'll try to find and fix the broken mod .. don't think I can do much about this in animals_modpack 13:22 everamzah i will try creative_mode again, without homedecor_modpack or unified_inventory. 13:22 sapier thanks 13:25 everamzah "move ahead" and "follow me" and "stay here" all work fine, but now I am not seeing "give orders" button at all 13:25 everamzah before, i would have to click "follow me" and then right click entity again to see "give orders" 13:25 sapier you'll only see it if your miner stands next to a wall 13:25 everamzah the menu is indeed different with and without those other mods present 13:25 everamzah oh ok 13:26 everamzah AH! there it is 13:26 sapier guess I need to improve docs :-) 13:27 everamzah what a fine little digger he is 13:27 everamzah i'll try again the way it was before, with unified_inventory present and see if i can do it 13:27 sapier does the crack simulation work? 13:28 everamzah i saw it in terminal, it was dark and i didn't see... however now: 13:28 everamzah i tried with unified inventory present, and on first "give orders" click the menu closed and nothing happened as before 13:28 everamzah then i tried it for a second time, and the orders menu DID show up 13:29 everamzah then i gave him a pick, told him to dig as before but now he just crashed 13:29 sapier hmm I've seen this happen myself, not sure why minetest sometimes looses clicks 13:29 everamzah ye me2 tbh 13:29 sapier crashed? 13:29 sapier what output? 13:31 everamzah http://pastebin.com/fqhNGX1Z 13:33 sapier hmm what tool did you give him? 13:33 everamzah mese pick 13:33 everamzah :D 13:34 sapier ok let's have a look why mesepick doesn't seem to have a maxlevel :-) 13:34 sapier actually it's supposed to have 13:35 everamzah yes i see it too 13:35 everamzah they all do i guess. just wish i knew what it was hehe 13:36 sapier change utils.lua line 48 to "if parameters.times[rating] ~= nil and parameters.maxlevel ~= nil then" ... should fix the crash but as of definition of mesepick it shouldn't crash at all 13:36 everamzah k 13:36 sapier creative mode or normal? 13:37 everamzah creative 13:37 everamzah normal mode appeared to work without issue (also mese pick) 13:38 sapier hmm maybe creative mode sets maxlevel to nil 13:38 everamzah wow i have to click "give orders" a dozen times to get it to appear 13:39 sapier very strange, I could only see that effect right after starting mt 13:39 everamzah well he's digging in creative mode with unified_inventory and mese pick and no crash 13:39 sapier give it some time to show up in sever usage ;-) 13:39 everamzah after changing utils.lua 13:39 everamzah tah 13:39 everamzah haha the T 13:40 everamzah that was local to the machine, however. 13:40 everamzah client/server running same computer. two different processes tho, minetestserver and minetest 13:41 sapier hmm I'll see what I can do but I'm bound to formspec limitations 13:41 everamzah no doubt!! 13:42 everamzah ah i missed that old "beep. beep." waiting for the boom 14:08 everamzah sapier: i'm standing still for some time (since last message actually) and all i see on my terminal is "loading mesh: animal_vombie_vombie.b3d" during night-time. problem is it's flooding the terminal. i'm not moving, and i don't see a vombie in my sight, so my question is why does it need to load it so much so often? 14:08 sapier it's an irrlicht/minetest bug 14:08 sapier this message shows up everytime an entity using a mesh is activated 14:09 sapier vombies show up quite often at night 14:09 everamzah oh it is in my sight, behind a tree 14:09 everamzah i'm recording a video to share 14:09 everamzah interesting 14:09 everamzah it's only when esc_pause menu is open 14:12 everamzah so is using the irrlicht with debian 8 (1.8.1) not a good idea? i never thought to upgrade this lib. 14:13 sapier yes but there's no differcence if you're using other versions 14:13 everamzah https://www.youtube.com/watch?v=eecv0qQKnhg 14:13 everamzah 720 isn't processed yet i think. in a second 14:15 sapier quite strange 14:16 sapier Interesting, I don't see it in singleplayer ;-) I try to reproduce 14:16 everamzah heh i always use pause menu because it saved energy 14:16 everamzah saves* 14:17 sapier that's obviously not what I was talking before as vombie isn't unloaded and loaded .. at least it shouldn't 14:18 everamzah i just happened to notice the terminal flooding but didn't see any vombie on my screen, so it was odd 14:18 everamzah didn't notice it only happening on pause menu until i started recording the video 14:38 rubenwardy I have 95 items in my server's inbox... 14:38 rubenwardy Can't they let me have a holiday in peace? 14:39 everamzah You've got mail. 14:45 RealBadAngel small glitch with scale... http://i.imgur.com/BisPdmD.png lol 14:47 jan6 are these flowers? at least it looks fun 14:50 Krock RealBadAngel, no, they're fine like that :D 14:50 Krock gives some more color to the boring green worlds 14:51 RealBadAngel yeah, those are flowers, 3d_plantlike drawtype 14:51 RealBadAngel im testing now the PR 14:52 jan6 PR stands for what? 14:52 Krock Pull Request 14:52 Krock It's a GitHub term 14:52 jan6 ok 14:55 RealBadAngel its gonna look like that: http://i.imgur.com/TLJGJGq.png 14:56 Krock amazing 14:58 sapier hmm PR stands for problem report too ;) 15:00 RealBadAngel lol 15:01 jomat ´/win 21 15:02 Calinou /windows 10 15:02 Calinou sorry, Microsoft did not release Windows 21 yet 15:02 Calinou ;) 15:03 Calinou I guess it'd feature a freemium model 15:03 Calinou ("Hello, to minimize your window, you need to buy Window Minimization add-on for $2.99" 15:08 RealBadAngel Calinou, propably not "buy" but "subscribe" ;) 15:13 rubenwardy The problem with having a /report chat command is that everyone then reports for the smallest things, such as saying "ass" 15:20 Calinou a duck!! 15:47 rubenwardy Someone reported someone else for laughing at them when they dropped the flag 16:07 hoodedice rubenwardy, modern snowflake culture lol 16:07 rubenwardy hmmm 16:10 rubenwardy I'm running a Minetest client in a VM (VirtualBox), but it just spins endlessly? 16:10 rubenwardy xubuntu 15.04 iirc 16:10 rubenwardy I have all of the virtualbox guest additions installe 16:11 rubenwardy The mouse doesn't seem to be grabbed, if I move the cursor enough it goes out of the window and becomes visible. 16:13 rubenwardy I'm using a trackpad, and the spinning stops when I lift my finger off 16:14 kaadmy yep, that happens with me 16:14 kaadmy move the mouse way left 16:15 kaadmy fixes it for me 16:16 rubenwardy If I move my cursor outside of the window, I can see it. When I stop moving it, the cursor goes invisible and the window stops spinning. When I move it again, it reappears in the same place and moves. Repeat 16:17 rubenwardy I tried moving it loads to the left, but same problem 16:20 rubenwardy Disabling mouse integration fixed it 17:55 general3214 Is anyone else having trouble uploading images to the wiki? 17:55 Calinou general3214, what happens when you try to upload one? 17:56 general3214 Let me find it 17:56 general3214 I get some sort of error 17:57 general3214 Could not create directory "mwstore://local-backend/local-public/9/9f". 18:08 general3214 Do you know why it's not working, Calinou? 18:10 Calinou nope 20:57 farfadet46 hi 21:04 stormchaser3000 VanessaE: are you there? 21:35 Calinou rubenwardy, edited my comment, I explained a bit why 21:35 Calinou Debian wants you to use its package manager for everything 21:35 rubenwardy stupid 21:35 Calinou try FileZilla in Debian/Ubuntu, you'll see it has no update check 21:35 Calinou the patches that remove it are even public 21:35 rubenwardy stupid when it's years out of date 21:36 rubenwardy So an update notification wouldn't help 21:36 Calinou yeah, only for PPA/source users 21:36 Calinou I still support the idea of update check, most other FLOSS games do it 21:37 Fritigern getdeb.net is fairly up-to-date. At least they have 4.13. 21:41 Fritigern But yeah, a message in the UI saying "An update is available" with a link would be a very good idea 21:43 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: New appletree schematics with more variation 1311115c7 http://git.io/vESZe (152015-12-28T21:41:23Z) 21:43 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Fix door volume level. 13481d175 http://git.io/vESZv (152015-12-28T21:41:15Z) 21:45 Calinou Fritigern, "Update now, or dimensional shamblers will wait you at the DOS prompt!" 21:45 Calinou the id Software way ^ 21:46 * Fritigern is happy he does not have a DOS prompt anywhere :-) 21:47 Fritigern Now, had it been bash, I would have been more scared :-) 21:53 Thomas-S bye 21:57 Fritigern Oh wowsers! Last time I tried the v7 mapgen it would only create stone and water. It looks so good right now! 21:57 rubenwardy It only created stone and water because no biomes were definited 21:57 rubenwardy * defined 21:57 rubenwardy now there are biomes defined in minetest_game 21:58 Fritigern And the fractal mapgen made me chuckle, but i could definitely use it 22:08 Calinou rubenwardy, https://github.com/rubenwardy/capturetheflag/issues/35 22:08 Calinou added a few suggestions about traps 22:08 Calinou I like the fake cobble one :p 22:09 Calinou sounds reasonably easy to implement 22:30 red-001 this https://www.youtube.com/watch?v=jo_GT6a4M90 22:31 red-001 and this https://www.youtube.com/watch?v=aUvuZpp4vX8 22:34 Calinou https://github.com/showcases/hacking-minecraft 22:34 Calinou there's Terasology in here… 22:34 Calinou as well as TrueCraft 23:23 Samson1 Erm, I need a mod that adds a command to teleport back to the set spawn point 23:23 Samson1 Could some one help? 23:28 red-001 yeah 23:28 LazyJ Samson1, check Calinou's sub-game "Carbone". It has a spawn command "/spawn" that will return the player back to the static spawn point. 23:28 Samson1 LazyJ, Thank you:) 23:28 LazyJ yw ;) 23:28 RealBadAngel Samson1, or use UnifiedInventory, it has that in GUI 23:28 Samson1 :) 23:29 Samson1 RealBadAngel, Thanks:) 23:29 Samson1 So many different mods to do with spawn:D 23:29 LazyJ Has Unified Inventory been updated recently? 23:30 red-001 use this code http://pastebin.com/qpNfDTSK 23:30 LazyJ I thought UI only had a home/go home set of teleports. 23:30 red-001 and set the spawn in minetest config 23:30 LazyJ A spawn button would be a nice addition thought. 23:30 LazyJ *though. 23:30 RealBadAngel LazyJ, yeah, but you can set it whenever you want, not just spawn 23:30 red-001 the codes from craigs game 23:30 cmdskp And there's also the commands /sethome /home(in Calinou's two Carbone games) for a secondary home, separate from the Unified_Inventory home spot. 23:31 Samson1 LazyJ, Where can I find the spawn file? 23:31 red-001 http://pastebin.com/ 23:32 LazyJ Checking... 23:32 red-001 nvm 23:32 red-001 http://pastebin.com/qpNfDTSK 23:32 LazyJ It's in Carbone's "sethome" mod (or at least in the old version I have). 23:32 red-001 code form craigs game for settting spawn point 23:33 cmdskp I believe the Beds mod also allows you to modify your spawn point to the last bed you sleep in - yet to try that, myself :) 23:33 Samson1 LazyJ, I will have a look;) 23:34 Samson1 red-001, So do I put the code in the minetest.conf file? 23:34 red-001 no 23:34 red-001 go to mintest folder/mods 23:34 red-001 create a new folder 23:34 Samson1 okay 23:34 Samson1 I am there 23:35 red-001 call it gotospawn or something 23:35 Samson1 Done 23:35 LazyJ Samson1, skip Carbone's sethome mod. I just checked and the spawn command has been removed. 23:35 red-001 create a file called init.lua in the folder 23:36 red-001 and paste the code in there 23:36 Samson1 LazyJ, The spawn teleport thing is still in my version:D 23:37 Samson1 red-001, what sort of a file? 23:37 red-001 a text file 23:37 Samson1 red-001, Like a text file? 23:37 Samson1 Okay 23:37 red-001 make sure it doesn't end in .txt 23:38 red-001 but .lua 23:38 Samson1 red-001, This is so embarrassing 23:38 Samson1 How? 23:38 Samson1 how do you make a text file? 23:39 red-001 .... 23:40 LazyJ Linux or Windows? 23:40 red-001 let me make it into a mod and upload it 23:40 Samson1 red-001, I think I have done it! 23:41 red-001 well done you just "made" a mod 23:41 Samson1 red-001, I have done it:) 23:41 Samson1 :D 23:41 Samson1 Thanks:) 23:41 red-001 now 23:41 Samson1 Now I get the code and put it in the .lua file? 23:41 red-001 wait what? 23:41 red-001 yes 23:42 Samson1 This is the first ever mod I have ever made! 23:42 Samson1 Thank you so much for your help! 23:42 Samson1 Good night and sweet dreams:) 23:42 red-001 ok set static_spawnpoint 23:42 red-001 in your config 23:42 Samson1 I have already;) 23:42 MinetestBot 02[git] 04est31 -> 03minetest/minetest: shutdown when requested from lua in singleplayer too 13e2d54c9 http://git.io/vES9g (152015-12-29T00:40:22+01:00) 23:42 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Database backends: fix bug, and small speedup 138a46c5d http://git.io/vES92 (152015-12-29T00:39:42+01:00) 23:42 red-001 and enable the mod 23:42 Samson1 :) 23:42 Samson1 I will tell you when it's up and going:) 23:43 Samson1 Just give me a sec 23:45 Samson1 red-001, It works a treat! 23:46 kaadmy hi Samson1 ;) 23:46 Samson1 OH 23:46 Samson1 Hello IsTank 23:46 Samson1 Kaadmy sorry 23:46 Samson1 ;D 23:46 kaadmy np 23:46 Samson1 I was not expecting this 23:46 Samson1 How are you getting on? 23:47 kaadmy 'nice :) 23:47 Samson1 :) 23:47 Samson1 What did you think of the video I put up of Minetest on my channel? 23:48 Samson1 kaadmy, Well, it's very late were I am, I better be getting to bed 23:49 kaadmy ok 23:49 Samson1 kaadmy, good night, see you;) 23:49 kaadmy about 3:40 for me 23:49 Samson1 :D 23:50 Samson1 It's 13:50 were I am 23:50 Samson1 Sorry 23:50 Samson1 It's 23:50 23:51 Samson1 kaadmy, Good night 23:51 kaadmy bye 23:51 Samson1 :) 23:51 Samson1 See you around on BZflag some day:)