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IRC log for #minetest, 2015-12-20

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All times shown according to UTC.

Time Nick Message
00:00 Evidlo I've never cloned from a clone before
00:00 Inocudom https://forum.minetest.net/v​iewtopic.php?f=9&t=13749  This guy's mod looks like it deserves some appreciation as well.
00:03 Inocudom As for OldCoder wanting to setup a Freeminer server, well, I just can't see proller ever being ready to help him with that. All the testing and bug-fixing and stuff like that.
00:05 Inocudom That would require some of you guys going to Freeminer's forums or irc channel (#freeminer) and assisting with testing, coding, and bugfixes.
00:06 Inocudom As for me, I am playing around with GZDoom for the time being when I am not busy stacking wood.
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01:14 Fixer guh, win7 was deleting that telemetry update like for 40 min
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01:47 Sokomine Fixer: yes, i'm now here. but...what was the point?
01:52 FreeFull Is there a double free bug in minetset?
01:52 FreeFull minetest*
01:52 FreeFull I'm not sure if it might be my system
01:53 est31 FreeFull, you can reproduce the double free?
01:54 FreeFull est31: It happens any time I try to open my Fracture-home world
01:54 est31 O_O
01:54 est31 mhh, well then thats a bug
01:55 est31 can you run it with valgrind?
01:55 FreeFull I'm compiling a new version of minetest to see if that'll help, first
01:55 est31 whats the current one?
01:55 FreeFull I was using one from 4 days ago
01:55 est31 okay
01:56 est31 I doubt something changed in that regard in the last 4 days
01:56 est31 mostly android changes
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01:57 FreeFull est31: Oh, now I'm getting a lua runtime error
01:57 FreeFull From the 'default' mod out of all things
01:58 FreeFull attempt to index a nil value
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01:58 est31 still would be good to have a backtrace or valgrind report of the double free
01:59 FreeFull Yeah
02:00 FreeFull est31: I get the same lua error with a fresh world too
02:01 FreeFull It happens right after the textures are loaded and the first view of the world appears
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02:31 est31 FreeFull, the error is because of the last commit
02:31 est31 its bogus
02:31 est31 try using the commit before this commit
02:33 est31 sapier forgot to do a pop
02:33 FreeFull How didn't he catch this in testing his commit?
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02:34 est31 dunno
02:34 est31 most probable explanation: he didnt test :)
02:34 est31 devs sometimes do this :)
02:34 * est31 not innocent either
02:36 FreeFull Lemme figure out how to build a specific commit with makepkg
02:40 est31 https://github.com/est31/minetest/commit/​f192a5bc43951f7ea120877335e97efe755ac29c
02:40 est31 pushing ^ in 10 minutes
02:41 est31 this is a "trivial fix" as of the "easy push" rule.
02:41 est31 ah wrong chan
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02:45 FreeFull est31: With the commit right before Sapier's broken commit, everything works
02:45 est31 no double free?
02:46 FreeFull No double free
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03:06 MinetestBot [git] est31 -> minetest/minetest: Fix missing pop f192a5b http://git.io/vEfhD (2015-12-20T03:36:47+01:00)
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03:43 Dennis_Kelley anyone around that can answer a question?
03:46 VanessaE no :)
03:46 VanessaE (which by definition means there is :D )
03:47 VanessaE what's your question?
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03:54 Dennis_Kelley I am looking for Frame Motors and frames! I am confused on how to get them?  I have the Technic mod
03:55 Dennis_Kelley is there a tutorial somewhere that I can follow?
03:56 VanessaE I think you have to enable them in your config
03:56 VanessaE don't remember how to do that though
03:57 Dennis_Kelley i did read that there needs to be a technic.conf file in the world i am trying to use. but that does not seem to work
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04:01 electrodude512 VanessaE: I'd like to add a Digiline Filter-Injector to Pipeworks
04:01 electrodude512 https://github.com/VanessaE/pipeworks/pull/128
04:01 VanessaE I'll let nore deal with that
04:01 VanessaE I'm not really working on pipeworks anymore
04:02 electrodude512 ok
04:03 electrodude512 he's not online right now, is he usually on irc at any specific time?
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04:07 VanessaE he doesn't get on IRC much; he'll see your PR though.
04:08 electrodude512 ok, thanks
04:10 electrodude512 I'll make a comment on my PR about the stuff I wanted to discuss, then
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04:16 Soni does minetest support animated textures?
04:16 Soni and if so, APNG or custom format?
04:19 jomat Soni: i. e. water is animated and looks like that: https://github.com/mehrbauen/dreambuilder​_game/blob/master/mods/default/textures/d​efault_river_water_flowing_animated.png
04:19 Soni bleh
04:19 jomat s/i. e./e. g./
04:20 Soni can we get APNG?
04:21 jomat dunno, i don't have anything to do with mt development, I'm just a user, too
04:21 Hirato afaik, only thing that even supports apng is firefox
04:21 Soni jomat, how do you specify frame count and frame/canvas size?
04:21 jomat No idea.
04:22 Hirato at the moment I presume it defined in the block definition
04:22 Hirato either explicitly or heuristically
04:22 Soni Hirato, which makes it ok for a game because if you just use APNG 1. it's not hardcoded 2. you're not reinventing the wheel 3. it's no worse than making your own format
04:23 jomat Soni: perhaps https://github.com/mehrbauen/dreambuilder_ga​me/blob/master/mods/default/nodes.lua#L1001
04:23 Soni also you won't have to write tools for it because they already exist
04:23 Hirato except apng is a reinvention of the wheel that went absolutely nowhere :P
04:24 Soni Hirato, no, APNG is GIF with truecolor and alpha
04:24 jomat isn't gif proprietary?
04:24 Hirato sure, but mng was invented for that purpose, it also went nowhere
04:24 Soni Hirato, because MNG is insanely complex!
04:24 Hirato but that actually has some support in libraries
04:25 Soni it's like they grabbed a video format and put PNG on top
04:25 Soni (actually that's probably what they did)
04:26 Soni for MNG you have to use a special library, for APNG you also have to use a special library
04:26 Soni the APNG lib is smaller than the MNG lib
04:26 Soni which one is better?
04:26 Hirato it works better for games to have a atlas to do lookups from anyway
04:26 Hirato I'm going to say mng simply because it's actually distributed
04:27 Soni I still think MPNGPNG is better but I'm biased and it's not ready yet so meh https://gist.github.com/So​niEx2/c679e771d506210378a5
04:27 Hirato last I checked, apng was just rotting in a mozilla fork
04:28 Soni MPNGPNG puts whole PNGs inside a PNG, literally
04:28 Hirato reminds me of MP3HD
04:28 Soni makes it more powerful than APNG
04:28 Soni while still maintaining about the same complexity
04:28 Hirato just store the lossless copy as metadata ;)
04:30 Soni (well more like insanely more powerful and idk why you'd need so much power - it's useful if you're making a huge animated spritesheet tho because you don't have to fill in missing frames and take the LCM or w/e which can be a pain especially if the time between each frame is variable)
04:31 Soni (then again I made it so I'm very biased)
04:31 Hirato k
04:32 Hirato mng and apng pretty much went nowhere anyway, I doubt any games apart from webby stuff will ever use it
04:32 Hirato which does make it somewhat surprising that webp gained enough traction to be adopted as a default image codec in sdl_image
04:32 Hirato but then, I suppose google has a lot of weight
04:32 Soni fucking ppl always thinking APNG can only be used on the internet because that's what it was intended for...
04:33 Soni Hirato, did you know PNG was intended for use on the internet?
04:33 Hirato I was specifically talking about html5 based games
04:34 Soni Hirato, I'm talking about minecraft, minetest, etc, fuck html5 based games
04:34 Soni APNG was designed with the internet in mind, yes, but it's a general purpose format
04:34 Hirato afaik, none of them even support "gif" for textures
04:34 Soni you know what that means? that means you should abuse it for unintended stuff
04:34 Soni Hirato, well gif is crap tho
04:35 Soni you see, minetest and minecraft both have a custom png-based animation format
04:35 Soni and they aren't compatible
04:36 Soni but if they both used APNG instead of writing their own, they'd be compatible
04:36 Soni and it'd still be a custom png-based animation format
04:36 Soni the difference? essentially none
04:36 Soni except you wouldn't have to reinvent the wheel or write your own tools
04:37 Soni and that means less work to do which means faster development which means you can work on other stuff instead
04:38 Hirato but it's just a texture atlas, to support any formats like gif or apng, or god forbid, mng, the engine will need a lot of work to support animated textures without any texture coordinate trickery
04:38 Soni not really
04:38 Hirato depends on the approach
04:38 Soni just compile the giant spritesheet
04:38 Soni then grab the place where you put the APNG
04:39 JohnnyComeL8ly I'm in favor of compiling... :-)
04:39 Soni then do all the APNG processing (blending etc) in that place
04:39 Soni it's much faster than redrawing with new UVs and stuff every animation frame (not to be confused with display frame)
04:40 Hirato again, depends on the approach
04:41 Soni minecraft changes the compiled spritesheet on the fly instead of redrawing everything or using shaders because it's simpler and faster
04:45 Soni and if you are using shaders uhh...
04:46 Soni well things get a bit hard when you're using shaders to do that
04:46 Soni so idk how you'd do it, idk how you'd animate textures with shaders at all
04:47 Soni hmm actually I kinda know how you could do it, but it's /painful/
04:47 Hirato plenty of ways
04:47 JohnnyComeL8ly "depends on the approach."
04:47 JohnnyComeL8ly :-P
04:47 Hirato at the very least you'd give it 2 parameters, elapsed time and the time required to transition to the next one, and it just picks the offset that way
04:48 Soni Hirato, yeah and that's pretty painful
04:48 Hirato other shaders can generate the texture on the fly, if you're into fractals and stuff
04:48 Soni Hirato, as I said pretty painful
04:48 Hirato you could always just decode it as many images and swap their gltexture ids on the fly, which is rather hacky
04:48 Hirato and very inefficient with memory
04:49 Hirato especially for large animations
04:49 Soni Hirato, s/stuff/masochism/
04:49 Hirato the first approach is very memory inefficient too
04:49 Soni >swap their gltexture ids on the fly
04:49 Soni bleh
04:50 Soni well it's past my bed time so good night o/ but you should really look into using unusual file formats if you're considering rolling your own format anyway
04:57 JohnnyComeL8ly It seems to make more sense to use somebody else's tech, when possible, so that there is more chance for it to catch flame and get going.
04:58 JohnnyComeL8ly Btw, Soni: goodnight.
04:58 Hirato at the moment it's just a big image, and a property to say "handle it like this"
04:59 Hirato I suppose Soni's intention is to make that property setup automated by using apng
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11:12 Calinou 93 stars: https://github.com/Calinou/awesome-gamedev
11:12 Calinou will I reach 100? :)
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11:31 Krock Calinou, it will stop at 99 and slowly decrease again because they want to prank you
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12:33 MinetestBot [git] ShadowNinja -> minetest/minetest: Android: Fix extra files being copied to the APK b4eb614 http://git.io/vEUEu (2015-12-20T12:48:55+01:00)
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13:22 sapier modders please check this out and comment https://github.com/minetest/minetest/pull/3470
13:24 Krock I don't like the fact that you added ingot-only code: (item.getDefinition(idef).meshname == "ingot")
13:25 Krock looks like others are ingored
13:25 sapier well just ignore the ingot only code, I'm aready thinking about removing it only having the mesh code in it
13:25 Krock But as I said recently: Having item-meshes is a great thing
13:27 sapier updated the comment about the ingot special code beeing optional
13:28 sapier As I wont do the game adjustments myself It's quite irrelevant if there has to be another quite small file to be added for ingot or not
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15:08 Fixer i'm looking through some X site, and wonder... why the game installs now in 50Gb range, wth are they doing with them (include free Debian)? last time i considered 1DVD pretty big already
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15:11 Megaf Hello
15:11 Megaf Polari is one of the worst IRC clients I have ever used
15:11 Megaf Do not use it
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15:12 Megaf Unless you like very dumb software, like Microsoft and OS X stuff
15:12 Megaf !server Megaf
15:12 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms
15:12 Fixer Megaf, dumb is cool! be cool! be dumb!
15:13 Fixer hexchat is crashing for me when internet goes down
15:14 Megaf I don't like hexchat
15:14 Megaf For me, in my humble opinion, it looks like a mess
15:14 Megaf it can't be compared to XChat, even tho it comes from the same sourcecode
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15:14 Megaf XChat was stable, reliable and polished
15:15 Megaf used very low resources and never crashed
15:15 * AndDT doesn't remember last time when he used graphical irc client
15:15 Megaf for me the best graphical IRC client is Quassel, folowed by XCHat and then KVIrc
15:16 Megaf and the best console IRC client is Weechat, followed by IRSSI
15:16 AndDT yes, weechat
15:18 Megaf minetest@mt:~$ free -m
15:18 Megaf total       used       free     shared    buffers     cached
15:18 Megaf Mem:          1024         29        994          0          0         21
15:18 Megaf -/+ buffers/cache:          8       1015
15:18 everamzah yes but the reason for hexchat is very interesting
15:19 Fixer man, stutters are so much less when shaders are disabled, at least in multiplayer
15:19 everamzah another software using a similar model is gcompris.  on windows you get only a limited set of activities, but on linux they are all there
15:19 everamzah stutters?
15:20 Fixer yes, that means much slower rendered frames
15:20 everamzah reduced frame rate, but even that can be constant and not stuttering. i thought u meant going to fast and having constant "player moved too fast, resetting position"
15:21 Megaf bye everyone, see you later
15:21 everamzah bye
15:24 Fixer everamzah, stutter appears when duration of rendered frame is much higher than average
15:24 Fixer everamzah, 16ms - 16ms - 40ms - 16ms - 16ms, that is stutter
15:25 everamzah oh
15:25 everamzah well just max_fps your peak ;)))
15:27 Fixer lolol
15:27 Fixer troll
15:27 Fixer it can go as high as 120ms
15:27 MinetestBot [git] HybridDog -> minetest/minetest: Fix missing localization for obj 5755c9a http://git.io/vETTs (2015-12-20T16:25:33+01:00)
15:30 everamzah well i'm not disagreeing with you. i would love a constant 120fps or so.  or hell, any constant fps for that matter
15:30 Krock I would love constant 500 fps and 0.1% CPU usage
15:31 Krock (may content some sarcasm)
15:31 Fixer 60fps is enough
15:31 Fixer it is smoothness that matter
15:32 everamzah unless u have a 120hz lcd, then maybe 60 isn't enough trololol
15:32 Fixer run singleplayer and you will have 240 nodes with 40-60fps, but smoothness is lacking a lot
15:32 Fixer mine is 75
15:32 everamzah i have 100hz crt :P but 75 otherwise yes
15:33 everamzah would love a 120hz... quake live has com_maxfps 250 !! imagine..
15:33 AndDT I have i915 and ~20 fps :/
15:33 Fixer oh gwad, "Prison Architect is the world's latest Prison Management Sim.", what's next ***** industry simulator?
15:34 Fixer everamzah, when CRTs where available fps was rarely above 60
15:34 Fixer videocards were slow
15:34 Fixer maybe quake 3 at 100, yes
15:34 Krock good old CRT :)
15:34 Fixer i was not using AA or AF up to 2011 iirc
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15:35 Calinou Rendition Vérité!!!
15:35 Fixer or maybe if you had Radeon 9700 or smth like that
15:35 Fixer glorious one
15:36 Fixer unlockable to 9800 iirc, with big performance boost
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15:44 everamzah fps is rarely above 60 now, fixer
15:44 everamzah at any rate, heh heh, 100 is still greather than 60... and provides a noticeable difference
15:44 * everamzah braces himself
15:49 Calinou https://www.reddit.com/r/webdev/comments/​3xjuoi/question_on_programming_and_porn/
15:50 Calinou reminds me of some xkcd
15:50 Calinou (the link is safe for work)
15:52 Fixer confirmed!
15:53 STHGOM would setting the player tag to be invisible every globalstep lag stuff?
15:53 STHGOM it seems to become visible when you put armor on or the wield view changes
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16:06 STHGOM also when skin changes. basically whenever the player model gets updated
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17:38 segfault22 still at v0.4.13
17:39 segfault22 I wonder what 0.5+ will look like,...
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17:59 Fixer like Minetest
18:02 Krock are you sure? hmm?
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18:08 realbadangel__ some things can look like this: http://i.imgur.com/HePeu7h.png
18:18 Fixer lol
18:19 Fixer everything is a nanocube
18:19 Fixer RealBadAngel, i don't even know what to say abou that %)
18:19 RealBadAngel not really, its bumpmapping and relief mapping with single normal common for all of them
18:20 RealBadAngel but since its single texture i could afford it to be 1024px
18:20 Fixer i know, but looks interesting
18:21 Fixer i disable shaders anyway, stutters are less in multiplayer when shaders are disabled, (needs more proofing though)
18:22 RealBadAngel i could make shaders doing things same time always
18:23 RealBadAngel but im using "break" sometimes, or area disable effects
18:23 RealBadAngel that for sure will cause spikes
18:23 RealBadAngel in certain cases shaders will be just faster
18:24 RealBadAngel so framerate highly depends on what you are lookin at
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18:25 Fixer_ itty internet
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19:20 amadin Hi all
19:21 amadin How to add different textures to cart: out-side and inside-side. I can't talk in minetest-dev channel i don't know why
19:24 Calinou I believe you need to be registered, amadin
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19:27 amadin_ i don't know how to register
19:28 Calinou https://freenode.net/using_the_network.shtml
19:28 Calinou see Nick registration
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19:45 Fixer Calinou, do you have some GTK-c--p? I've heared they have a new open-save file dialog, is that true?
19:45 RealBadAngel amadin, use an irc client not the web one
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19:45 amadin -NickServ- You are now identified for amadin.
19:45 RealBadAngel amadin, use an irc client not the web one (repeant)
19:46 amadin But i can't speak
19:46 amadin why?
19:46 RealBadAngel because web ones are just muted
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19:47 * Fixer reads qt vs gtk threads
19:49 Calinou Fixer, yes, I use Xfce on Fedora 23
19:49 Fixer Calinou, new file open-save dialog? it can rename directories, and even delete/create them?
19:50 Calinou no idea
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20:00 Megaf Hi all
20:00 AndDT Hi
20:00 Megaf XChat now :)
20:00 Megaf that's a true IRC client
20:02 AndDT telnet sendak.freenode.net 6667
20:02 AndDT that's a true IRC client
20:02 AndDT :)
20:03 Calinou XChat likely has security issues
20:03 Calinou nobody should use it anymore
20:04 Megaf Calinou, what kind of security issues? people will see what I'm writing?
20:04 Calinou DDoS, client crashes due to server, and such
20:04 Megaf Calinou, or will it grant remote access to my computer to an unautorized person?
20:05 Megaf I think is most unlikely that I will ever have any security issue with XChat, and I'm using a version from Debian
20:05 Megaf 's stable repo
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21:42 Calinou https://freedoom.github.io/
21:42 Calinou new version!!
21:42 Fixer RealBadAngel, joined Just-Test, 120 nodes with shaders - 25FPS, without shaders - 53FPS %)
21:42 Calinou the new status bar is even less Doom-like though
21:45 Calinou however the font for numbers finally does not suck
21:49 Fixer RealBadAngel, or worse: looking at spawn: with shaders - 16fps, without - 36fps, that is >2x difference
21:49 Fixer ._________.
21:56 Fixer MT git with no shader has +5-10fps boost
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22:21 Megaf Fixer, he will probably blame your GPU or driver or both
22:22 Fixer if it is known problem, shaders should be off by default, it is very big trade FPS difference
22:23 Megaf yep, it is
22:23 Megaf it gives almost nothing in visual and destroys gameplay
22:23 Megaf the default used to be disabled
22:25 Fixer i will raise that topic on forum, need more feedback, will do some tests
22:25 Fixer difference is huge
22:26 Fixer and without shader v_range 240 is viable with reasonable fps
22:26 Megaf I think shaders shoulds speed up things a lot, since it would be, in theory, removing work from the CPU and giving to the GPU
22:26 Megaf problem is, the CPU still doing all the stuff under the hood, so work is duplicated
22:27 Megaf but I may be completely wrong about that :)
22:27 Fixer shaders slow down a LOT for me
22:27 Fixer to the point of bad playability
22:27 Megaf Fixer, yeah, usually 50% slower or worse
22:27 Fixer on Radeon HD6870, it is not integrated shit, it is relatively good card
22:28 Megaf I'm with you on this
22:28 Fixer funny, testing new mt-game, spawned in a big hole in a mountains with no chance to escape, that is so cool, or maybe i have a chance, walls are 50+
22:29 Fixer ok, found the way, by collecting soil block, will show a screenshot of a nice spawn point
22:30 sapier does anyone know how to get digging time for a specific node using some  tool in lua?
22:31 Fixer https://i.imgur.com/jQD4H9e.jpg
22:33 sapier strange in minetest a bronze pick is more durable then a steel pick?
22:34 Megaf it should be, since is more expensive
22:34 Megaf copper is rarer than iron
22:34 sapier it's a little bit unintuitive ;)
22:35 sapier crap I don't wanna calc all the digging times in lua but I guess I have to
22:35 Megaf perhaps, maybe it should be removed and replaced by something like carbon steel pick
22:35 Fixer stutters are crazy in SP, 100fps average, goes down to 40 at gen time
22:35 Megaf when you mix steel ingot and coal
22:36 sapier hmm we need some sort of glue to mix to coal ;-)
22:36 Megaf we could make carbon from coal on the crafting table
22:36 Megaf like, 4 coal lump gives 2 carbon pallets
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22:37 sapier firt of all I need some tool function like calc_diggtime(tool, node) ;)
22:37 Megaf three steel ingot and one carbon pallet gives three carbon steel ingots
22:37 sapier carbon steel sounds odd
22:37 Megaf I don't know how it's called in English
22:38 Megaf it's a steel that is made mixing steel with carbon
22:38 everamzah Fixer: same difference when running a server process and connecting to it with a separate client on the same machine?
22:38 Fixer ok, i not feel right with stuttering, want to throw for real, stopped :{
22:38 Fixer throw up
22:39 everamzah when i'm at a friend's, i put minetestserver on his pc, b/c my lappy is junk. i feel your pain.
22:39 Megaf !server Megaf
22:39 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 6ms
22:39 est31 joined #minetest
22:39 everamzah but ya, one machine for world generation/server stuff and client gets taxed super quick
22:39 Megaf sapier, it's called carbon steel alloy, https://en.wikipedia.org/wiki/Carbon_steel
22:40 Megaf anyone willing to make this tool?
22:42 sapier oh well to me this is what I call steel ... when reading carbon i usually think of carbon fiber ... that's why I mentioned glue
22:42 everamzah there are digging times in wasteland, which gets it from minitest. i dunno if that's related
22:42 sapier as steel is basically iron with some special amount of carbon in it
22:42 sapier nowadays of course there are some other metals in it too
22:43 everamzah https://github.com/BlockMen/Wastelan​d/blob/master/mods/default/tools.lua
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22:45 Megaf so maybe we shouldn't get steel ingots from melted iron
22:45 Megaf we should get iron lump
22:45 sapier everamzah: thanks but I think this is exactly opposit part of what I need
22:45 Megaf and combining iron lump with coal we should get steel
22:46 Megaf with carbon, I mean
22:46 sapier and we should get iron ore instead of iron lump
22:46 Megaf so we would have, wood tools, iron tools, steel tools and diamond tools
22:46 Megaf and maybe copper tools, that would be wicker than iron tools
22:47 sapier reason for my question is because i'm implementing a miner for mobf
22:47 Megaf I will work on that tomorrow sapier, I will fork MT and propose the changes
22:47 sapier and believe it or not the miner will be as any hireling, it's gonna only work while boss is close to it and have a break once boss is away ;-)
22:48 Megaf a miner will be like, a mod?
22:48 Megaf I mean, mob
22:48 sapier yes like the guard or archer mob
22:49 Megaf will it survice a /clearobjects?
22:49 Taoki Hi. Does object:get_properties().collisionbox no longer work in latest GIT? Apparently this is seen as null...
22:49 sapier guard and archer do protect your home ... do any enitities survive clearobjects?
22:49 everamzah the hoverbot mines for you, but doesn't take into account dig times afaik. github.com/pilcrow182/hoverbot
22:49 Megaf survive*
22:50 Megaf if I do a /clearobjects, all mobs from mobf will be removed, sheeps for example
22:50 sapier exactly ;-)
22:50 Megaf all UFOs and boats will also disapear
22:50 sapier for what I remember I did add a feature to resurrect the spawneggs
22:50 sapier so at least there will be some mobs there later
22:51 sapier but it's gonna take some time
22:51 Megaf the design of Minetest should be changed, so we can have true entities that dont lag the server
22:52 sapier megaf not even wow did manage this
22:52 est31 <Megaf> the design of Minetest should be changed, so we can have true entities that dont lag the server
22:52 * est31 tries to remember that xkcd
22:53 est31 ah this one http://xkcd.com/1425/
22:53 sapier and even if I'm repeating mobf doesn't lag server as it's accounting the amount of cpu usage consumed by itself and not doing any additional work if it's max per step cpu time expired ;-) ... last time I tried it's been a lot of other mods causing way more lag then mobf
22:53 Megaf animals on Minecraft give a very low impact on server use of resources
22:53 sapier the only problem is if those other mods cause lag you'll see it on mobs
22:53 Megaf I remember playing it with my girlfriend with hunderds of chickens and pings and cows in our farms
22:54 Megaf and not problems at all
22:54 Megaf maybe the mods we have are just badly writen
22:55 sapier well not sure how agressive minecraft handles unloading of mobs ;-)
22:55 Megaf est31, Google is doing that, it knows when its a bird, a dog or whatever
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23:04 Megaf My system :) http://paste.debian.net/plain/352560
23:05 Megaf monospace font here http://paste.debian.net/352560/
23:06 Megaf ultra high performance :)
23:07 Fixer EeePC
23:07 Fixer no way
23:08 Megaf yep :)
23:08 Megaf from 2008 :)
23:08 Megaf I do like this system
23:08 Megaf battery still holds up to two hours of charge
23:09 Fixer i want to test performance on multiplayer, what server is closest to default?
23:09 Megaf Fixer, I'm making a game, based on Minetest and compatible with Minetest that will run on computer like the EeePC 701
23:09 Megaf hm
23:09 Fixer just test is most basic imo
23:10 Megaf my server perhaps, it has homedecor, pipework and mesecons tho
23:11 Fixer without homedecor
23:11 Fixer i will stick to just-test
23:12 Fixer maybe dan's carbone
23:13 Fixer or maybe f*** e*ing and load Vanessas basic plus, it is pretty heavy :{
23:13 Megaf Fixer, hold on
23:13 Fixer mmm, dan's carbone runs smoothly
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23:15 Fixer 160 fps
23:15 Fixer nah, too simple
23:20 Megaf Fixer, try mt.megaf.info 30004 in a couple of minutes
23:20 Megaf it will be vanilla Minetest
23:20 Fixer Megaf, with buildings?
23:21 LinuxGuy2020 joined #minetest
23:21 Fixer Megaf, vanilla with LOTS of buildings
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23:22 LinuxGuy2020 If I run a home server with minetest and have a power outage, will the world most likely get corrupted?
23:22 Megaf Fixer, ah, then, forget about it
23:22 Fixer :}
23:23 Megaf LinuxGuy2020, it depends on lots of things
23:23 Fixer i think probably not, some progress will be lost, like last 10 minutes
23:23 LinuxGuy2020 Fixer:  Oh ok thats fine then
23:23 MinetestBot [git] sapier AT gmx dot net -> minetest/minetest: Fix lua object:get_properties() beeing broken a2aeb12 http://git.io/vEImu (2015-12-21T00:24:37+01:00)
23:23 Megaf LinuxGuy2020, if you use sqlite and set it to write to the disk often without using memory it will be fine
23:25 MinetestBot [git] sapier AT gmx dot net -> minetest/minetest: Fix lua object:get_properties() being broken 5de8e02 http://git.io/vEImH (2015-12-21T00:27:13+01:00)
23:26 LinuxGuy2020 Whats the easiest way to get a flat map?
23:26 est31 there are custom mods
23:27 est31 and I think we just got a c++ flat mapgen as well
23:27 LinuxGuy2020 ok
23:27 est31 LinuxGuy2020, do you have the dev version of minetest, or a release?
23:27 LinuxGuy2020 dev yeah
23:28 est31 fine then you just have to select the flat mapgen
23:28 LinuxGuy2020 is it built in or do i need a mod?
23:28 est31 it isn't shown in the list in the gui, but can be selected either way
23:28 est31 no mod needed
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23:29 Fixer linuxgaming way to heavy for performance testing
23:29 LinuxGuy2020 est31: Ok so how dfo I get the flatmap then?
23:30 est31 LinuxGuy2020, no real idea, I'm no mapgen guy
23:30 est31 best you ask in forums, and wait for paramat to read it
23:31 LinuxGuy2020 est31: You just said its built in and no mod needed. Do you know or not?
23:31 est31 yes I do know that it is built in
23:31 est31 I think the intended way to enable flat mapgen is to add it in mg_flags
23:32 est31 so open the world dir
23:32 est31 e.g. ~/.minetest/worlds/worldname/map_meta.txt
23:32 est31 that fiile
23:32 est31 then edit the mg_flags line
23:32 est31 and add "flat"
23:32 LinuxGuy2020 ok
23:33 est31 and if there is a noflat flag remove it
23:33 * est31 hopes his guesswork works
23:34 LinuxGuy2020 I changed the noflat flag to flat and saved it. It worked except for the holes in the ground
23:35 LinuxGuy2020 I got it. I changed every other mod with no in front and it works. Thank you
23:35 LinuxGuy2020 flag I mean
23:37 LinuxGuy2020 no doesnt work completely. You walk out far enough and trees and hills.
23:37 LinuxGuy2020 Ill find a mod
23:37 LinuxGuy2020 left #minetest
23:38 est31 dude
23:38 est31 you have to delete the map
23:38 est31 no mod needed
23:41 mttz_ joined #minetest
23:41 mttz_ hi there :3
23:42 est31 hello mttz_
23:42 mttz_ how hard would it be to create Stonehearth-like gameplay with Minetest?
23:43 mttz_ would it be possible with a mod to create a 3rd person camera and user interaction?
23:43 est31 no I think no
23:44 est31 minetest has very strong limitations in this regard
23:44 est31 camera is controlled by the client
23:44 est31 and the client isnt scriptable
23:45 mttz_ ok, I see

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