Time Nick Message 02:03 rubenwardy er, what? https://github.com/maikerumine/badplayer/blob/master/api.lua#L75-L76 02:03 Taurith rubenwardy: https://github.com/maikerumine/badplayer/blob/master/api.lua#L383 02:04 VanessaE wat 02:04 VanessaE I'm sorry, those two do NOT belong next to "child" and "gotten" 02:06 rubenwardy The most disturbing thing for me is 02:07 rubenwardy "== true" and "== false" 02:07 rubenwardy eugh 02:07 rubenwardy ;) 02:07 VanessaE heh 02:13 FreeFull That should be a built-in lint 02:46 yunfan VanessaE: does #2544 really solved ? 04:07 VanessaE yunfan: as far as I know it is. 05:01 yunfan VanessaE: but i still met the problem you described , i am using the code from master 05:01 * VanessaE shrugs 05:03 yunfan the chest lag is reallllly boring 05:03 yunfan mean while, pick up items dont have any lag in the same game 06:02 Calinou http://phoronix.com/scan.php?page=news_item&px=FLOSS-Gaming-Downhill-Poll :( 06:07 VanessaE :( 06:09 Calinou really, Warsow 2.0 was recently released and is better than ever 06:09 Calinou Xonotic keeps getting updates to have more stuff predicted 06:09 Calinou and Minetest is in a better state than it was 6 months ago 06:10 Calinou I seriously doubt FLOSS gaming is fading away… sure, it's a niche, but it'll stay where it is for the foreseeable future 06:11 VanessaE I would have to venture a guess that a majority of the people who participated in the poll that generated these figures are, themselves, nearing burnout 06:11 Hijiri the comments about OpenGL 4 might be related to that mesa/nouveau etc. don't have support for it yet 06:11 VanessaE hence they see things as being in decline 06:12 Hijiri is there anywhere I can read about what freedesktop people are planning/thinking in relation to vulkan 06:13 VanessaE no ida. 06:13 VanessaE idea* 06:20 Calinou nouveau and radeonsi support OpenGL 4.1 now. 06:20 Calinou also, most devs don't care, they even tell users to install proprietary drivers 06:22 Hijiri ok 06:23 Hijiri thanks for both infos 06:24 Calinou http://mesamatrix.net/ 06:24 Calinou bookmark this :) 06:25 Calinou looks like i965 has full OpenGL ES 3.1 support, that's nice 06:25 Calinou but I guess it also needs OpenGL 4.0 support to be considered really complete 06:25 Hijiri Thanks 06:26 Calinou Godot Engine (http://godotengine.org) will use OpenGL ES 3.0 for its 3D rewrite, with optional OpenGL ES 3.1 features 06:26 Calinou there will be Vulkan later, if it turns out to be good 06:28 yunfan Calinou: agree MT is better than ever. even compiling is more easy now 06:32 yunfan also is it possible to have a html5 render ? 06:32 yunfan since i have saw many js demo show that 06:32 VanessaE html5? no fucking way 06:41 yunfan well , why not? many classic game has been ported to web platform, and since the adobe itself gave up flash, of course html5 render is the only target now 06:43 VanessaE because this is not a web-suitable game. 06:44 VanessaE same reason you wouldn't rewrite it in Javascript. 06:44 VanessaE those languages aren't meant for that task. 06:44 yunfan there're emscriptem which compile c/cpp sourcecode to js 06:45 VanessaE forget it. 06:45 yunfan also i have played a quake demo 06:46 VanessaE besides all that, the amount of work it would take to rewrite it to use js and somehow render via HTML5 would not at all be worth it. 06:47 yunfan as i have said, there're emscript which compile your c/cpp sourcecode to js, you dont need to rewrite the engine using js 06:48 yunfan https://github.com/kripken/emscripten check this 06:49 VanessaE + 06:51 VanessaE -oops. 10:07 JamesTait Good morning all; happy Monday, and happy Monkey Day! 😃 10:21 spirou monkey day? 10:54 spirou and here i thought we should celebrate the moon this day rather. 10:55 spirou in a perfect world the moon should be slightly larger at monday nights :) 11:28 amadin Hi all 11:31 amadin can somebody write in lua chat command teleporting to bed with this player:setpos(player_spawns[player_name]) ??? 11:31 amadin for bed mod with spawns 12:25 Calinou yunfan, Emscripten is too slow to be usable, moreover it feels like it's quite a hack 12:25 Calinou also the problem is making the game persistent (persistent singleplayer worlds for instance) 12:25 Calinou just forget about it, WebAssembly might make native software usable on the Web but right now it isn't happening 13:11 SylvieLorxu Persistance in JavaScript is reasonably simple: localStorage 13:11 SylvieLorxu I don't know if Emscripten implemented that yet, though 14:30 yunfan Calinou: well unity looks like use it for porting to web 14:44 yunfan SylvieLorxu: also there is google's pnacl 14:50 kaeza o/ 15:30 sofar VanessaE: html5 obviously not, but WebGL.... 18:35 * Fixer opens door to freshen the rotten smell in a #minetest 18:38 Krock AAH finally 18:38 Krock thank you :) 19:17 sofar Fixer: make sure none of the core devs run out, though! 19:18 dadix hello 19:18 Krock LOL 19:19 dadix there are any news abou global illumination for minetest ? 19:19 dadix about 19:19 Krock sofar, the dev room is still locked, so don't worry. 19:19 sofar Krock: good, I just stunk that up with some contentious patches this weekend... 19:19 Krock ^^ 19:20 dadix I saw this was discused long time ago in forum https://forum.minetest.net/viewtopic.php?pid=94508 20:34 Megaf Heya 20:34 Megaf !server Megaf 20:34 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/10, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms 21:38 luizrpgluiz rubenwardy: will be new in the next version of minetest? 21:39 rubenwardy It depends what is worked on. Here is the stuff that has already been added: http://github.com/minetest/minetest/commits 21:39 rubenwardy this is the stuff the people want to be added: https://github.com/minetest/minetest/pulls 21:40 rubenwardy lots of mapgen stuff, it seems 21:40 swift110 hey all 21:40 rubenwardy hi 21:41 swift110 how are you rubenwardy 21:41 rubenwardy good thanks 21:42 rubenwardy Making my own game 21:42 rubenwardy Working on the networking 21:42 rubenwardy Trying to work out why: "Incorrect size for TOCLIENT_WORLD_NEW_ENTITY packet, was 38 should be 37. Packet ignored." 21:46 rubenwardy found it 21:46 rubenwardy forgot a break in a select 21:46 rubenwardy *switch 21:47 swift110 good rubenwardy 21:55 paratrooper Whenever I move my mouse away from the center of the screen, my vision moves, but it never stops moving 21:56 rubenwardy Are you using Wayland? 21:56 paratrooper I have to find the exact center pixel on my screen to stop my vision from sp- 21:56 paratrooper yes I am. 21:56 rubenwardy That's the problem 21:56 rubenwardy ;) 21:56 rubenwardy It's a known issue 21:56 rubenwardy Wayland doesn't support cursor grabbing 21:57 paratrooper okay, that's comforting to know. Thanks a lot. 21:57 dadix rubenwardy what game ? 21:57 rubenwardy https://twitter.com/rubenwardy/status/665608689152360448 22:22 dadix nice game 22:22 dadix and a good fps 22:55 Fixer rubenwardy, will you also simulate minetest-like lag in that game? 22:55 rubenwardy lol 22:57 rubenwardy I'll add stress testing, ofc 22:57 rubenwardy But I'll try and avoid getting MT like lag 23:07 Fixer rubenwardy, i have a "great idea" for a new mod: Minetest from Mars edition (simulating playing MT from Mars on an Earth server), increase lag by +NN minutes, ???, FUN! also, no need to fix anything 23:07 rubenwardy lol 23:07 rubenwardy Good, cynical, april's fools 23:08 rubenwardy Shall I write up a prototype? 23:08 Fixer lol, if you like 23:08 rubenwardy https://gist.github.com/rubenwardy/c648691d8f0e67c07c59 23:08 rubenwardy there you are ^ 23:09 rubenwardy Is my code style okay? 23:09 Fixer i don't see any code yet 23:09 rubenwardy exactly 23:09 rubenwardy it's already a builtin feature 23:10 Fixer with Mars edition you can have consistent inventory lag, not that stupid 0-10sec, but 25:00-25:10 minutes, dispersion is much less and user is happy 23:10 Fixer or opening a door 23:11 Fixer again, no need to fix anything 23:11 Fixer or another brilliant idea 23:11 Fixer it is Mars edition 23:11 Fixer but 23:11 Fixer you have low nuclear power on your base 23:12 Fixer and you are playing on Intel HD integrated on Celeron notebook 23:12 Fixer that way we can lower fps down to reasonable 24, and no need to fix anything 23:12 Fixer and it sounds cool 23:12 Fixer like DOOM 3 23:12 Fixer DOOM 3 while playing MT on Mars! 23:14 Fixer Moon lag is boring 23:14 Fixer just 2 seconds 23:14 Fixer MT is already has that 23:17 sofar http://serverfault.com/questions/336089/adding-latency-to-outbound-udp-packets-with-tc 23:18 sofar adding lag already is possible without extra tools 23:18 sofar just use 'tc' 23:18 Fixer nice 23:19 rubenwardy can you set it to negative? 23:19 rubenwardy and speed it up? 23:21 Calinou Minetest 2: Hell on Earth 23:21 Calinou "Kids using mobile clients have invaded Earth" 23:21 Calinou "You must make your way through them, griefing their cobble houses" 23:35 Fixer yes!