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IRC log for #minetest, 2015-12-05

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Time Nick Message
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00:05 Sokomine twoelk: yes, but there's still limited space available. and that - by now - is the limit. just can't have a big enough, usable screen and extremly tiny at the same time
00:11 * twoelk is just battling with his first smartphone and realizes how much bigger his fingers are than the points he has to hit - the go back-undo function is vital
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01:21 twoelk hm
01:26 twoelk forgot I had a test server running - guess I should add some accustic alerts :-P
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02:23 jomat Hmmm.... i just dug a ~800 blocks long tunnel at -290 in dreambuilder and didn't find any uranium at all… am i at the wron elevation?
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02:30 rom1504 how high are minetest chunks ?
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02:49 Sokomine jomat: might be. i don't remember where uranium was and don't know where it currently is. best take a look at the code :-) or dig down until you hit a layer
02:51 Sokomine rom1504: mapblock height is the same as x and z size - 16 nodes in each direction. mapchunks are usually 5x5x5 mapblocks created at the same time by mapgen. that value can be changed
02:51 jomat Sokomine: Well… I dug stairs below -1024 and even didn't have problems to find mithril
02:52 jomat And even the code says -80 … -300: https://github.com/minetest-technic/technic/blob/master/technic_worldgen/mg.lua
02:52 jomat But I'm not sure what fork_chance = 0 means
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03:15 olcountrytek Hello!  Is there a minetest channel for total newbies?
03:33 Sokomine jomat: mithril can be found below -512 iirc
03:36 jomat i think you're right
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05:23 sofar ugh ugh why doesn't this work
05:23 sofar local n = minetest.get_node(p)
05:23 sofar print(n.name)
05:23 sofar always returns "ignore"
05:24 * sofar goes crazy
05:29 sofar I have the right p. there is stuff in that pos
05:40 * sofar & beginner's mistakes :(
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06:12 sofar hmm
06:12 sofar how do I prevent a torch from being hung on the side of a nodebox node?
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06:36 tbillion anyonehome?
06:40 sofar does IRC count?
06:41 tbillion does it count as being home?
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06:45 tbillion general question, do nodes have unique identification numbers?
06:46 sofar no
06:46 sofar they have names
06:46 sofar "default:stone"
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06:49 tbillion right but the name of a node could be any node of that name right?
06:50 tbillion ok so then how would i get the position of a node at an unknown position?
06:50 tbillion given i know what node it is. and not like default dirt
06:51 sofar if you know what node you're looking for, you just need to search for it
06:51 tbillion say there is only a few hundred of this node in the entire map.
06:51 tbillion search for it how?
06:51 sofar obviously that's expensive if you have a large area
06:51 sofar iterate, there's no such function as "tell me the nearest X node"
06:52 sofar if you want to write something efficient, you'll have to maintain a list of places where that special node is
06:52 tbillion lol ... that would be a great function.
06:52 sofar there are some functions that can help
06:52 sofar * `minetest.find_nodes_with_meta(pos1, pos2)`
06:52 sofar * Get a table of positions of nodes that have metadata within a region {pos1, pos2}
06:52 sofar * `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil`
06:52 sofar * `radius`: using a maximum metric
06:52 sofar * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
06:53 sofar all documented in lua_api.txt
06:53 sofar minetest.find_nodes_in_area
06:53 sofar minetest.find_nodes_in_area_under_air
06:53 tbillion i have a function that executes work on the blocks around it, im trying to get ithe funtion to execute with minetest.register_globalstep but global step doesnt pass the position information
06:53 sofar make a node timer instead?
06:54 sofar probably a lot better that way
06:54 sofar NodeTimerRef in lua_api.txt
06:54 tbillion will it passs the pos of the node containing the timer?
06:55 sofar have you opened lua_api.txt yet?
06:55 tbillion yeah im reading it as well as a few other refernce materials.
06:55 sofar on_timer function in your nodedef gets called
06:55 sofar on_timer = function(pos,elapsed)
06:55 sofar so you get... pos
06:56 tbillion lol thank you !
06:56 tbillion i been staring at this code for about a week now, things arent sticking out so much if they are obvious any more.
06:58 sofar been there. I just stared 20 minutes at 2 lines of code only to find out I had written
06:58 sofar pos = { pos.x + x, .... }
06:58 sofar while obviously it needs to be
06:58 sofar pos = { x = pos.x + x, .... }
06:59 tbillion that had to be a fun little bug :)
06:59 tbillion im trying to take the code i have off of an ABM and not use minetest.after becasue i want it to execute faster than every second.
07:00 sofar node timer sounds like what you need
07:00 sofar mesecons uses it for a few things
07:00 sofar look at the pressure plate
07:00 sofar it has a timer to detect anyone standing on the plate
07:00 tbillion Don had suggested using minetest.register_globalstep, but i realized fairly fast for one its global (duh) and it doesnt care about the node that references it. i am going to get to work on the node timer thing see where that leads.
07:01 tbillion cool thank you . thats what i love about minetest community the peole are helpful not hateful
07:02 VanessaE also consider using an ABM
07:02 VanessaE if the thing you need to be doing work can be left idle when the player isn't near
07:02 sofar he said he needs higher speed
07:03 VanessaE I missed that part.
07:03 sofar sub-second he said
07:06 tbillion yeah it started out on an ABM, there are alot of issues when it runs on an abm and another reason i want it on a timer of some sort is i want to be able to walk away from it and let it go instead of needing a bunch of world anchors.
07:07 sofar node timers will also get unloaded
07:07 tbillion also it has a tendancy to move away from the player faster than the player can move which causes it to bug out.
07:07 sofar if the area is not loaded, timers for the nodes inside of it do not fire
07:08 tbillion ... so back to refining my code that emerges the area?
07:08 VanessaE yep.
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07:08 sofar either that or force the server to never unload
07:09 sofar which will make your world size extremely limited :)
07:09 tbillion the block itself force loads itself, then moves and force unloads its old self and loads its new self.
07:09 CWz hey VanessaE
07:10 VanessaE hi
07:14 tbillion ok let me see if i understand this correctly, how to ask this. the blocks you see are basically a skin over a bunch of empty area correct? say you have a mapblock, only the face blocks actually exist right, and if you mine one of the face blocks the block behind it is created?
07:15 VanessaE no
07:15 VanessaE the whole mapblock exists.
07:15 VanessaE as do its surrounding mapblocks, if the area has been emerged already
07:16 sofar it's not drawn, but it's loaded
07:16 VanessaE right.
07:16 * sofar hacks up metal trapdoors
07:17 tbillion so calling minetest.emerge_area(0,0,0 , 16,16,16) on a map that had no blocks at all would make a mapblock in those coordinates
07:18 VanessaE it would build a 5x5x5 mapblock area around that space.
07:18 VanessaE (if the area has to be generated)
07:19 tbillion lol i suppose that explains how i have been making it seg fault :)
07:19 tbillion i was calling it on each block the abm worked on, very wasteful but it worked. until it crashed :)
07:19 VanessaE besides, emerge_area() probably needs mapblock coords.
07:19 VanessaE (not node coords)
07:22 tbillion whats the difference? other than a map block is bigger
07:23 tbillion and is there a method to return the mapblock you are currently working in?
07:23 VanessaE mapblock coords are 1/16 of node coords
07:23 VanessaE that's about all really
07:24 VanessaE so if you pass e.g. 0,0,0 and 1,1,1 where mapblock coords are required, then you're operating on 0,0,0 to 16,16,16 in node coords
07:24 tbillion wholly cow.. that really explains the seg fault :)
07:26 tbillion they should probably note that here > http://dev.minetest.net/minetest.emerge_area
07:26 VanessaE wholly cow?  you sure there wasn't some lamb or chicken in there? ;)
07:26 tbillion pretty sure . no mobs on this server. no actual cows were harmed.
07:26 VanessaE haha
07:27 VanessaE and yeah I agree; I think one of us brought that up when the function was added
07:27 tbillion although thats a great idea VanessaE when i get the mod done i should have it detect when it runs over a cow and have it add ground beef to the inventory.. lmao
07:27 VanessaE I guess the consensus was that if it obviously operates on blocks, it should assume block coords
07:27 VanessaE hahaha
07:29 tbillion lemme go figure out this math now that i know its wrong :)
07:30 sofar yay, metal trapdoors implemented
07:31 VanessaE all that said, 16x16x16 mapblocks is only 4096, and they're not too big in memory either (what was it, 100k?), so I'm a little surprised that it segfaults
07:31 sofar memory running out will not give you a segfault, ever
07:32 tbillion well the only i changed this time that made it seg fault was the emerge call
07:32 VanessaE well true
07:33 VanessaE unless the act of running out of memory trashes pointers somewhere
07:33 tbillion and i was calling the emerge blocks 60x60x3 times
07:33 VanessaE you know how badly linux handles an out-of-memory-and-no-swap condition
07:33 VanessaE tbillion: that's...a tad excessive :)
07:33 tbillion lol i really wanted it to work lmao
07:34 sofar you'll get an OOM event, still no segfault
07:34 VanessaE sofar: I mean trashes pointers elsewhere in your program,
07:34 sofar darn, now I have to teach mesecons about metal trap doors
07:34 VanessaE i.e. if you did something stupid about assuming that a mem allocation will always succeed
07:34 tbillion and i dont have to worry about swap, or memory i got 64gb of real ram and 4gb of swap that never gets used due to so much real memory
07:35 VanessaE lua has limits
07:35 VanessaE particularly luajit
07:36 VanessaE I think 2GB and 1GB respectively?
07:36 sofar even in 64gb?
07:36 VanessaE yep.
07:36 sofar I mean, x64_64?
07:36 tbillion and i am sure lua is probably what i killed :) i like to use it til it breaks
07:36 tbillion actually pae
07:36 VanessaE minetest's environment is pretty much all one big glob and you can't allocate more than some small amount
07:36 tbillion pae is what makes the memory limits go up as i remeber
07:36 VanessaE for luajit it's like 1 or 2 GB
07:37 VanessaE looks like plain lua is 4GB ?
07:37 sofar if it uses 32bit addressing
07:37 sofar that'd be 4gb
07:37 VanessaE yeah
07:37 sofar but that's... strange
07:37 VanessaE of course I'm told that, in practice, you never want to push lua that high anyway
07:37 VanessaE the garbage collector will kill your performance
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07:38 tbillion another strangity is when you run an abm facing north or east and it executes the code as fast as it comes in but other wise it executes ata bout one second intervals.
07:39 VanessaE tbillion: well, abms aren't supposed to even be able to run more than once a second, so that's weird.
07:39 tbillion ill make a screen capture and post it to youtube .. lol its pretty funny .. hang on a sec
07:44 sofar VanessaE: any idea how I can get rid of metal doors that have lost ownership metadata easily?
07:44 VanessaE worldedit
07:45 VanessaE only way I know of
07:45 sofar that'd do it
07:45 sofar anyway, I should do a pull request to minetest_game/doors and mesecons_doors now
07:46 * sofar wonders what to work on next
07:52 CWz Minetest does need more admin tools i think...
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08:07 tbillion https://youtu.be/lI-jt8bIbN4
08:08 tbillion went west first then north :)
08:09 * sofar decides to fix the stupid wheat farming model
08:11 Krock tbillion, did you add enough tags? Adele on the right side is kinda irrelevant with minetest
08:11 tbillion actually i put no tage lol
08:11 Krock however, nice tunnel boring machine :)
08:11 tbillion tags...
08:12 Krock :<
08:12 tbillion i am working on it to give it more features. but thanks
08:13 tbillion im working on sub onesecond execution and being able to run it when your not near it and it bing able to deal with blocks that dont exist :)
08:14 tbillion at the core any way then when i figure out the whole inventory thing it will be able to refuel itself use different materials, as well as lay different things like bridges roads and tunnels.
08:21 tbillion on that emerge blocks is it a net like the set po1 and pos2 in world edit?
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08:29 Krock https://bacrown.com/
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08:34 leon er
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09:13 tbillion interesting fact: minetest.env:add_node(bpos, { name = "air" }) and minetest.dig_node(bpos) do the exact same thing funtionally... however adding air instead of diggin the node results in way less console output :) also adding air is faster and more accurate.
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10:42 Blekpug how does one place a ladder?
10:44 Blekpug Neither 'use' nor 'drop' seem to do what is wanted.
10:44 tbillion place a ladder
10:44 tbillion like to climb?
10:45 tbillion point at wall right click isnt it?
10:47 Ingar like any other node ?
10:48 Ingar Blekpug: they like to act a bity weird though
10:48 tbillion weird like what?
10:49 Ingar at least, compared to that java game
10:49 tbillion lol that java game...
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10:50 Blekpug It moves like i'm harvesting with the ladder
10:50 Ingar you know of whom I speak!
10:50 tbillion actually while i know what your talking about when you reference that java game i have actually never played it. when i came to the block game scene minetest is my first and last choice.
10:51 Ingar I'm a veteran, played the java game since beta, even tried early minetest versions
10:51 tbillion i could have sware all there was to ladders was you place them on the wall walk up to it and then press shift to go up...
10:51 tbillion space to go down
10:52 Ingar I made a long shaft down recently, can't rmemeber any real issues
10:52 Ingar which reminds me, I have to finish it so it gos all the way to the surface :)
10:53 tbillion you should look at https://forum.minetest.net/viewtopic.php?f=11&amp;t=11564 way better than ladders
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10:54 Blekpug click on alternative mouse button did it.
10:54 tbillion how many mouse buttons do you have lol
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10:54 Calinou Ingar, played it in Alpha 1.2.2 :p
10:55 Ingar Calinou: I resisted okaying the alpha
10:55 Ingar I gave in when beta was released
10:55 Ingar *playing the alpha
10:56 Calinou the inventory was client-side and easily hackable
10:57 Ingar bugs? in mc? you're kidding are you?
10:58 tbillion whats the difference functionally between VoxelManip():read_from_map({x=pos.x, y=pos.y, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax}) and minetest.emerge_area({x=pos.x-5, y=pos.y-5-5, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax})?
10:59 tbillion other than the area size is different..
10:59 tbillion i tested them both out and i cant tell a difference
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11:24 Blekpug What tool is used to better harvest plants and leaves?
11:25 Obani sword I guess
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11:40 Blekpug Wooden sword is being worn out, so yes.
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11:53 Viper168 reminds me, in the real world the machete is one of the coolest gardening tools around
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11:54 Viper168 whoever decided that when they had unwanted plants, that they would just go hack them up with a sword was several points of awesome above average
11:57 Krock hack the machete
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12:01 kaeza o/
12:02 Krock o/
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12:22 kaeza MinetestBot!
12:22 MinetestBot kaeza!
12:24 Blekpug For http://wiki.minetest.net/Ores , is the 'Common at' depth the depth at which it first becomes common or depth at which it is most common? Do some ores become less common at deeper depths?
12:35 kaeza Blekpug, at which it starts becoming more common
12:35 Calinou Blekpug, no, eg. coal is as common at -150 as it is at -30000
12:35 Calinou it doesn't get rarer when you get deeper
12:36 Calinou (though it is technically possible to make it so)
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12:37 kaeza Blekpug, for example, technically speaking, the default game has one (low) probability for MESE at heights -64 to -255, and another (high) probability for depths -256 and below
12:39 Krock just dig down to -1024m (or a bit more) - you'll have the maximal ores there
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12:57 Blekpug I placed a bunch of leaves on the ground with alt-mouse. --not as stackable items-- and they are still there. I thought they would decay.
12:58 Calinou Minetest does not recognize my G700s mouse buttons :(
12:58 Calinou (the additional ones)
12:58 Calinou at least in key configuration GUI
12:59 Krock Blekpug, sadly they don't when they're placed with the mouse
12:59 Krock use /pulverize instead
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13:00 Blekpug I want them to have a chance to become saplings. /pulverize sounds like it just makes them vanish
13:00 Krock That's true. But placing leaves to farm saplings is kinda cheaty
13:01 Krock alright, I don't agree with that "feature" too but it has already been added :/
13:03 kaeza they also look rather ugly, and basically useless otherwise
13:05 Blekpug saplings useless? If I want to farm trees in a certain place, they are useful
13:05 kaeza no, leaves :P
13:06 Blekpug In crafting, Is there a way to convert all? middle mouse does the most i've found so far
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13:20 Krock you can use them to make plastic
13:20 Krock nvm. Yes, middle mouse is the biggest "step" you can do in crafting
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13:44 Blekpug Sea water does not want to flow down my shaft and i don't know why.
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13:48 Krock almost every node can block water
13:49 Krock maybe the waterflow stopped - place a torch and remove it again next to (or in) the water
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14:04 Blekpug Do ladders stop water?
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14:06 Krock Blekpug, yes, like torches, chairs, apples and stone
14:07 Blekpug That explains it. Thanks.
14:07 Krock !next
14:07 MinetestBot Another satisfied customer. Next!
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14:09 Krock Lol. There's a mod that actually sucks
14:12 Fixer hi
14:12 Fixer breaking, ati video drivers suck!
14:13 Fixer or whatever :}
14:13 Fixer they wrote a supernanoinnovative driver control software in QT... and it is crashing, GJ
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14:23 Krock lol
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14:28 Fixer also, they fixed very dangerous bug with fan control... and it is keeps crashing anyway, guy
14:29 Fixer guh*
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14:37 LazyJ When it comes to texture packs, does Minetest load into memory every file in the texture pack, including work files from the graphics program (ie. GIMP's .xcf and Inkscape's .svg) or does it only load the .png and .jpg files?
14:38 LazyJ In the texture pack I use, I have a lot of "work files" that are handy to have in the directory as I tweak and create textures.
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15:02 Calinou LazyJ, only the actual images are being loaded
15:02 Calinou I suggest you place your source files in a separate folder, it's cleaner
15:02 Calinou (also good for Git organization)
15:03 LazyJ Ok, thanks ;)
15:04 Blekpug Is there a way to specifically plant apple trees or only randomly from regular saplings?
15:05 Blekpug I suppose I can repeatedly kill non-apple trees
15:06 Calinou they are random, they're the same saplings
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15:07 Blekpug And do not come from dropped apples I suppose.
15:08 Blekpug It appears that in 4.13 , dropped leaves no longer decompose
15:08 Blekpug Regardless of how they are dropped
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15:19 Calinou all items disappear after 10 minutes when dropped
15:19 Calinou be it dropped by "nature", by player (drop key) or by player death
15:26 Krock it's always the same drop function..
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15:34 Blekpug Then I should have called one 'place' or similar.
15:34 Blekpug I wrote confusingly
15:34 Blekpug If there is an 'identify block' feature, please tell.
15:36 Calinou Blekpug, press F5
15:36 Calinou and point a block
15:36 Calinou see top of screen for information
15:38 Blekpug Does not work when pointing at lava. I want to see whether it is a lava source or lava.
15:38 est31 take a bucket
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15:45 Blekpug est31: How do I determine which it is with a bucket?
15:45 est31 you can now point at it I think
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16:30 CWz um what does this mean A steralization error occured: ServerEnvironment::loadMeta():EnvArgsEnd   not found!  The server is probably running a different version of minetest
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16:32 est CWz, read https://forum.minetest.net/viewtopic.php?f=6&amp;t=11746
16:34 CWz thought so. est. someone was havign a problem and asked me about
16:35 Fixer Calinou, they are? No need for clearobjects if no mobs?
16:39 Calinou Fixer, yes, it was added to default game ~1 year ago
16:45 Fixer LazyJ, do you run /clearobjects, your server has no mobs, any effect?
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16:49 Blekpug Lava can not be picked up with a bucket. only lava source. I was not expecting that
16:53 Calinou obviously, else you could duplicate it
16:53 est minetest's way of handling fluids is weird
16:53 est no fluid conservation
16:53 est no pressure
16:53 est etc
16:54 Calinou this is not a PhD game
16:54 est but I guess freeminer ain't better either
16:54 est just more bugs
16:54 est slightly more features but mostly more bugs
16:56 est man, why can't they release a faster apt package manager
16:57 LazyJ Fixer, I run /clearobjects when upgrading the engine but the process now takes over 9hrs to complete.
16:57 Blekpug Is there any way to hook up a furnace to lava source for an infinite supply of heat?
16:57 est Blekpug, no
16:57 Fixer apt is fast o.O
16:57 est apt is damn slow
16:57 Fixer i mean it is
16:57 Fixer what could be faster?
16:57 Blekpug pacman is fast
16:57 est why does it have to download the whole damn list
16:58 est exactly, pacman is fast.
16:58 Blekpug pacman used by Arch, Manjaro
16:58 LazyJ Even with an entity_ttl of 1 minute, players can make a mess of dropped items by throwing stuff out of their inventory or dropping it into lava and then teleport out of the active area, leaving all the entities still intact.
16:58 est git is fast, hg and bzr are slow like svn
16:59 est LazyJ, /clearobjects is something that can be speeded up greatly, I just never had the time to sit down and polish the code.
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17:02 LazyJ est, I've tried increasing the max_clearobjects_extra_loaded_blocks but it would crash the server (4gb) if set any higher than 1024.
17:03 est what the hell, even own settings for it?
17:03 LazyJ and it would be great if /clearobjects could be a *lot* faster.
17:03 est damn, its just such a simple task, can be done much much faster
17:04 est I even have code, the only big issue of it is that you have to restart the server for it
17:04 est e.g. not doable while server runs
17:04 est like microsoft update :)
17:04 LazyJ I have to "close" the server for updgrades and clearobjects as is.
17:05 LazyJ So closing the server for 1hr to run a faster clearobjects is better than being closed for 9+ hrs.
17:06 est yeah, my code will take ~10 mins for small maps to ~40 mins for larger maps
17:06 est larger map as in VE-C
17:07 LazyJ LinuxGaming's map is almost 14gb.
17:07 LazyJ I also vacuum the map.squlite after each run of clearobjects.
17:08 est vacuum?
17:08 LazyJ Defrag.
17:08 est ok
17:08 tbillion does defragging it make a significant performance difference?
17:09 LazyJ tbillion, not that I can tell but it does reduce the size of the database a tiny bit.
17:10 LazyJ I figure after clearobjects deletes stuff, the defrag tightens up whatever little pockets those deleted entities left behind.
17:10 tbillion was curious becasue my sandbox map (development) is constantly gaining loose or lost things , especially with sparradic code executing inside, i notticed that after i destroy a map for a few days i get a major perfomance pickup if i delete the sndbox and start fresh
17:11 Fixer side note: people who designed PC keyboard with FN instead of Ctrl and without Pg/Dn Up, Del, Ins, whatever should die from ******
17:11 tbillion alot of us could do without that freaking windows flag though :P
17:12 est Fixer, my netbook has a setting in bios to switch between fn and f
17:12 tbillion i keep an old kbd the one i have now is from the early ninties i like to hear it when i type..lol
17:12 Fixer est, it is PC keyboard not even a notebook, i have no idea why they produce that shit, i have no words i just want to destroy it with a hammer
17:13 est What the...
17:13 Fixer and it is not my keyboard btw
17:13 tbillion fireworks are cooler than a hammer.
17:14 MinetestBot [git] est31 -> minetest/minetest: Make travis work again 5643b9b http://git.io/vRuLl (2015-12-05T18:01:01+01:00)
17:15 tbillion what is travis?
17:16 est online service that builds your software, so that you can check whether your commit breaked a build
17:16 est broke
17:16 est damn, that was bad english
17:16 Fixer also, too bad ISIL terrorises innocent people while not touching scum like printer manufacturers
17:17 tbillion ahh, not applicable to me i suppose then... its funny cuz my name is travis..lol
17:18 Fixer minetest-dev lives
17:18 Fixer kinda
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17:22 Fixer btw
17:22 Fixer wth is wrong with ambience mod of minetest?
17:22 Fixer it feels so... basic, sound is turned on/off depending on where you stand, no 3d, no whatever
17:30 LazyJ Ambience is better than nothing until someone invests the time and effort to code something better for Minetest.
17:31 LazyJ Same as it is for any mod or engine stuff about Minetest - someone has to be willing and able to invest a lot of their personal time and effort to make something better, for free, for the rest of us to enjoy.
17:32 * LazyJ says this as he stares at a mountainous to-do list for his server.
17:33 CWz LazyJ, keeps on pile task upon task on himself
17:34 CWz This is one of the top 40*35 causes of overstress related death
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18:46 Fixer funny how hexchat tries to open links, first click - nope, second - ok... then it opens with only one click without problem
18:47 Krock same situation with nTalk here
18:47 est31 Fixer, sound is 3d
18:48 Krock A yay for Stereo!
18:48 Fixer can't locate direct location of the source :}
18:48 Fixer ...aaand it is 21 day since last farmap commit
18:49 Fixer this is gonna be fun times
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18:56 Blekpug How do you use a boat? I walk onto it, point down onto it, press use. Then when I move, i am not bound to the boat.
18:56 Krock right click
18:57 Krock steer with the movement keys
18:57 Fixer ya
18:57 Fixer figured that out only in 2015
18:57 Krock a whole year?
18:57 Fixer well, since 2011
18:57 Fixer whole 4 years
18:57 Fixer or whatever
18:57 Krock o.o
18:57 Fixer used boat as safe place
18:58 Fixer swim a lot @ dispatch boat @ ??? @ safety!
18:58 Krock get a fish mod that adds sharks
18:58 Fixer i was not thinking MT was so advanced :}
18:58 Krock lol
18:59 Fixer it has some advanced bugs too
18:59 Fixer liquid over ignore bug made glorious megagrief on J-T server, fixable only by worldedit
19:00 Krock :D
19:00 Fixer well, not actually it, but it made things worse
19:00 Fixer because with it columns spread a lot and it looked much worse
19:00 Fixer and hard to fix
19:00 Fixer by hand
19:00 Fixer because bugged liquids
19:00 Fixer they go down... and then stop
19:03 Sokomine yes, kind of funny to walk below the ocean in a "cave" sourrounded by water. sometimes happened on servers which had too much load
19:05 Obani rubenwardy, You added the mod to disable the sneak glitch
19:05 Obani on your server ?
19:05 rubenwardy yeah
19:05 rubenwardy I feel that is dis
19:05 rubenwardy bleh
19:05 Obani - 100
19:06 Obani Yes this feature is horrible
19:06 * Sokomine stares disapprovingly at rubenwardy
19:06 rubenwardy I feel that it disadvantages against tablet servers, and doesn't make sense
19:06 Obani It has became impossible to build
19:06 rubenwardy *clients
19:06 rubenwardy I will remove the no sneaking part of it
19:06 Sokomine sneak glitch is necessary. it might be diffrent if carts where working better
19:06 Blekpug How do you interpret radar?
19:06 rubenwardy not necessary in a map of 160x160x160
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19:07 Obani Sokomine, here it's even different
19:07 Obani This mod disables ALL
19:07 Sokomine hm, tablet clients have their own in-built disadvantages. it's ok for sightseeing, but i never figured out how to really built with it. the controls don't work well for me
19:07 Obani It just keep the "slowing" feature of the sneak
19:07 Obani keeps*
19:08 Sokomine rubenwardy: ah, ok. diffrent type of server then. most likely really not necessary to have it then
19:08 rubenwardy I like the sneak glitch for building servers
19:08 rubenwardy I loved it in redcrab
19:08 kattsmisk OldCoder: why can I not reach your servers?
19:08 Sokomine does anyone have an idea why the cables/adapters you might need are never there, no matter how many cables you've amassed?
19:09 Sokomine rubenwardy: ah, fine :-) then i agree with you :-) would love to see more buildings from you :)
19:09 Obani rubenwardy, I hope you won't keep this feature on the server :x
19:09 rubenwardy !title https://github.com/rubenwardy/capturetheflag/commit/e8bb6d9ed1a77eb3183e21bd6ec29bb894fad6da
19:09 MinetestBot rubenwardy: Allow sneaking · rubenwardy/capturetheflag@e8bb6d9 · GitHub
19:10 rubenwardy I've been away for 26 hours
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19:27 rubenwardy wat
19:28 Obani ?
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19:50 Calinou time to test my new mouse on Capture The Flag
19:52 Sokomine has anyone got any experience with an usb switch for switching keyboard and mouse?
19:53 * Sokomine takes calinous mouse and takes a look at it
19:53 Calinou rubenwardy, add a sprinting mod perhaps?
19:53 Calinou Sokomine, I bought two G700s, one for desktop, one for laptop. They were on a deal on Amazon, €45 each
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19:53 Calinou (normally costs €75 to €80)
19:54 Calinou this replaces my LS1 (laptop) and M500 (desktop)
19:54 rubenwardy I'm going to
19:54 rubenwardy I'll do that now
19:54 * twoelk hides his 5euro mouse
19:54 sofar hah
19:55 Calinou rubenwardy, please use the "Use" button rather than double-tap, I hate double-tap
19:55 Sokomine Calinou: i wouldn't spend so much money on a mouse. i have an optical cherry one that works fine. it does already last longer than the mechanical mice i had before
19:55 Calinou also set the bonus to something reasonable
19:56 Calinou like +40% for speed and +10% for jump
19:56 Calinou rubenwardy, Ctrl+Shift+T
19:56 Calinou reopens last closed tab
19:56 rubenwardy I did that, using history -> recently closed tabs
19:56 rubenwardy but the textarea was reset
19:56 Sokomine twoelk: don't remember how much mine did cost. but the optical mouse is definitely better than the ones with the ball inside. the old ones kept falling apart and where more difficult to operate
19:57 twoelk can confirm :-)
19:57 Calinou Sokomine, this is laser (up to 8200dpi), wireless (rechargeable using cable), has 4 additional buttons on side, 3 on top left, 1 on middle, mouse wheel is multidirectional, and the mouse wheel is "unlockable" (smooth scrolling)
19:58 Sokomine rubenwardy: that's bad :-( i've had that on forums more than once as well (mostly due to other reasons than closing the tab). that's why i prefer to cut&paste the whole text before pressing any further buttons
19:58 Calinou also wireless isn't that bad, I can play Warsow using it decently :p
19:58 Calinou the downside is the battery life, only ~2 days
19:58 Calinou but really, I bought it because of the deal, I wouldn't have bought it outside of a deal
19:59 twoelk I have had cheap but good and expensive but bad mice - and mice without a tail aka wireless just don't work for me
19:59 Sokomine Calinou: i believe this one has a tiny laser diode as well. no idea about the resolution. wireless - don't want that with input devices. seems your mouse serves diffrent purposes than mine :-)
19:59 Calinou some €20 mice are pretty nice, I agree
20:00 Calinou Sokomine, I don't want to bother with cables on a laptop… :p
20:00 VanessaE Calinou: pretty shitty battery life; my mouse runs for at least a couple months on a single rechargeable "AA"
20:00 Calinou VanessaE, yes that's true
20:00 Sokomine Calinou: but in a way i've got two mice hooked up to the same machine. in addition to the ooptical mouse, i do have a pointing stick in the keyboard. that one's far more convenient in most situations and saves my hands from starting to hurt (as they do when operating a mouse for a long time)
20:00 Calinou thankfully you can leave it plugged all the time if you want
20:00 VanessaE I guess that helps, but it defeats the purpose of "wireless" :)
20:01 * twoelk eyes his cherry keyboard and calculates with round abvout 15y it might be his oldest piece of hardware still in use
20:02 Sokomine i'm annoyed about the amount of cables necessary, but...the one cable from the mouse to...somewhere...just doesn't make a difference. it's a tiny cable. nothing in comparison to the kvm switch i'm considering using :-/
20:02 Calinou the oldest hardware I still use is my processor and graphics card, in my desktop :P
20:02 Calinou Feb 2012
20:02 VanessaE I think my BK Precision 1477 oscilloscope qualifies as "oldest" here
20:03 VanessaE (thing is, I'm not sure when it was made)
20:03 Calinou Sokomine, not having a cable for mouse allows more freedom of movement
20:03 VanessaE Sokomine: all those "tiny" cables add up.
20:04 Calinou rubenwardy, what about mod to pick up dropped items when walking over them?
20:04 Calinou in short… make minetest_game usable :P
20:04 Sokomine twoelk: i bought my keyboard not too long ago due to problems with having to use a mouse. i'm very glad about that additional pointing stick
20:04 VanessaE hm.  service manual for the 1477 was published in 1985
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20:05 * Sokomine runs away in fear from all those cables!
20:05 Calinou the mouse additional buttons can be used to copy/paste, alt-tab, go back/forward in Web browsing…
20:06 Sokomine VanessaE: but a wireless mouse won't really save much on that accord. it'd still have to have a receiver plugged in somewhere. then you've got the mouse *and* receiver. that's even worse than one cable!
20:06 swift110 joined #minetest
20:06 twoelk I have a"mousepad" that has an usb hub built-in - that saves cables
20:06 swift110 joined #minetest
20:06 twoelk and it glows in the dark
20:06 VanessaE Sokomine: wireless mouse receivers are the size of your thumbnail.
20:07 VanessaE (the whole thing barley sticks out of the USB port)
20:07 Sokomine Calinou: item_pickup or so does exist and is sometimes used on servers. works quite well. i do get annoyed if people use item_drop. i hate that part. it's such a waste of everyone's ressources
20:07 twoelk I had wireless at the office and always had to change batteries
20:08 Sokomine VanessaE: still. they need to be plugged in. and the mouse needs to be recharged sometimes
20:08 Calinou lol, the "Paste" button enables/disables free move in Minetest
20:08 Calinou it just sends a Ctrl+C or Ctrl+V
20:08 Calinou so Minetest gets the V
20:08 VanessaE Sokomine: not if you use the kind that uses separate rechargable batts
20:08 Calinou (I bound free move to V)
20:08 VanessaE then you just stick them in any old recharger while you run from a fresh set
20:09 Calinou VanessaE, yeah, this mouse has a mini-receiver
20:09 Calinou there's "1000 Hz" written on it 8D
20:09 Calinou but I'm not using high polling rate anyway
20:09 Sokomine VanessaE: but then i'd have the recharger lying around? and that needs to be connected to a power source via a cable as well (unless it's one that fills the whole...er...steckdose)
20:10 twoelk besides I once worked at a companie that "advised" us not to use wireless mice so that no one would steal their secrets ;-P
20:10 VanessaE Sokomine: sure, "lying around" as in stuffed under your monitor among the other desk junk :)
20:10 Sokomine :-)
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20:10 * Sokomine does not dare to take another look at that desk jung :-)
20:11 twoelk I have a torch attached under my table - in case I need it
20:11 twoelk deep mining adventures
20:12 twoelk sometimes I visit the old pc's I archive under there
20:14 Sokomine there might be dungeon masters hiding down there!
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20:14 Sokomine and, as far as old pcs go...i still have a 386er in a big tower here. it's not used anymore but performs well as a stand for a flower pot
20:16 twoelk well I do have an 368sx under the table - somewhere
20:16 tbillion ive ran the minetest server on a 486DX, didnt work well but it worked. :) whats the easiest way to compute block posistions in an arch?
20:16 Sokomine somewhere? :-)
20:17 twoelk my table is - er - big?
20:17 Sokomine tbillion: amazing :-) wouldn't have expected a 486er to be able to run mt
20:17 tbillion i didnt say modern mt :)
20:17 Sokomine twoelk: if it's a big tower, you could use it as a table stand. the cases used to be very big and solid
20:18 tbillion but i think it was v2 or early 3, stripped down debian 392 megs of ram and server only default game
20:18 Sokomine tbillion: perhaps worldedit can do arches. i'm not sure right now. else...sin/cos and the like?
20:18 twoelk no it's a desktop or what they where called
20:18 * twoelk starts counting
20:18 tbillion has to be from lua. and i was hoping for radius, but i suppose sine\cos would work.
20:19 twoelk hm 5 pc-towers, 2 lego computercases, a shredder, lots of music-boxes - just can't see what's in the back
20:20 Sokomine tbillion: i don't know offhand which functions lua supports in that regard. but i'm sure you can find re 
20:20 swift110 joined #minetest
20:20 twoelk oh and a box of socks
20:21 Sokomine socks are important as well
20:21 tbillion mmk :( off to dig in lua references ... google here i go :)
20:21 Sokomine have you found a hidden cache of lost (non-paired) socks? :-)
20:22 Sokomine tbillion: that's the right attitude :-) it really ought to be easy enough to find. there are lots of nice references
20:22 * Sokomine hands a pick to twoelk
20:22 twoelk tbillion: couldn't you use some l-tree formula?
20:23 tbillion A point at angle theta on the circle whose centre is (x0,y0) and whose radius is r is (x0 + r cos theta, y0 + r sin theta). Now choose theta values evenly spaced between 0 and 2pi.
20:23 tbillion i dont know an ltree formula i only got the associates degree (or two_
20:23 twoelk I guess paramat might know something
20:25 tbillion think i found it ::: http://stackoverflow.com/questions/23157655/how-draw-a-circle-in-lua
20:26 Krock the larger a circle gets, the more fragments you'll have inside
20:26 tbillion is luajit (is that what the engin is called) limited any form standard lua?
20:27 tbillion @Krock , yes im actually afraid of that.
20:27 Krock there's a memory bug somewhere but you can ignore that
20:27 Krock I'm not @ yet
20:27 tbillion lmao. im good at finding memory bugs
20:27 twoelk tbillion: actually something like this adapted to road building (forget roll) might be fun https://forum.minetest.net/viewtopic.php?id=4766
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20:29 twoelk tbillion: https://github.com/minetest/minetest/issues/2988
20:29 tbillion manual control? that would make it an entity right?
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20:31 Calinou today I learned: in CTF, you can steal stuff from enemy chest
20:32 tbillion i could probably mash up my TBM with microcars (cuz i like them they are cute) actually right now the radius is for the bridges  :::http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_140207_zpshdllih4j.png
20:32 tbillion im trying to replicate the golden gate bridge in a scaleable model :) [a man without ambition is nothing]
20:35 Sokomine Calinou: not very nice. better put stuff *in* the "enemy" chest than take it out. unless it's an npc. then you can steal as much as you like :-)
20:37 * twoelk is pretty sure he has seen some goldengate like bridge on some server
20:38 tbillion most the stuff i have seen is doen with schematics or mapgen... but hey i always welcome code to autopsy :)
20:39 twoelk uhm, the "golden-gate" that bridge spans is some 2k wide - iirc
20:39 Krock tbillion, http://pastebin.com/nbVhR6Rm
20:39 Krock my way for doing that
20:39 tbillion i have walked it on my 18th birthday with this really cute girl and ... well thats off topic
20:40 twoelk hehe, have some of these help your machine https://forum.minetest.net/viewtopic.php?t=2576
20:40 Krock mhm actually it would be "local len = math.sqrt((x ^ 2) + (y ^ 2))"
20:41 tbillion yeah i seen the workers mod... lol would be funny to deply them as construction crew.. lmao
20:41 tbillion ok Krock imma go run this see what i get, thank you for the help bbl8r
20:42 twoelk Krock: and now calculate lamp posts at given intervals
20:42 Krock tbillion, see my correction message. I coded a bit too fast :/
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20:42 Krock twoelk, err.. what do you mean?
20:42 twoelk roadbuilding
20:43 Fixer i have super cheap mouse and it is pretty good
20:43 tbillion yeah i got the correction... thank you :)
20:43 Sokomine twoelk: the voidpixel server has a very nice bridge of that type. libertyland also makes use of slopes to a huge degree
20:44 twoelk go steal the design
20:44 twoelk put it in your place-schematics box
20:46 Sokomine i'm not in need for such a bridge :-) i just did sightseeing and enjoyed having a look at the well-built bridge. it was also fun to run along the cables :-)
20:46 twoelk maybe tbillion's should drag some place-schematics-chests around
20:47 twoelk would be cool if yoe could drop some blueprints into the machine
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20:49 * Sokomine nods to twoelk
20:50 twoelk https://en.wikipedia.org/wiki/Fehmarn_Sound_Bridge the bridge I battled the wind on quite often
20:50 Sokomine when still building with the old mc classic, some server commands similar to worldedit where helpful. it's often convenient to build elements and then rotate, mirror and otherwise place them in order to construct a more complex construction. the build chest can help there
20:51 Sokomine i probably ought to add a command to remove the box after placement. for now, you need to use worledit to get rid of the box if you've spanwed something and don't want the box anymore
20:51 tbillion whats a place shecmatic chest?
20:52 tbillion and that freakin circle is huge.
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20:53 tbillion maybe the shematics should be inventory items and when you put them in the machine it builds that bridge or thing...scalable of course. i like to build to my needs not the needs of a design.
20:53 phantombeta joined #minetest
20:54 twoelk tbillion: https://forum.minetest.net/viewtopic.php?f=9&amp;t=13116 <- ask Sokomine for details :-D
20:56 tbillion thats cool.
20:56 Sokomine meldrian did a nice tutorial on youtube, explaining my handle_schematics mod
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20:59 tbillion krocks circle in additon to being big is square :) http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145502_zpsl8hqpgdj.png
20:59 tbillion took a minute to find it ... lol can node positions be float? probably not :(
21:01 Sokomine no, they can't. but do take a look at that bridge on the voidpixel server (provided the server's up). it makes use of slopes instead of full blocks only
21:02 Krock tbillion, are you sure you applied my after-post message?
21:02 Krock and no, floaty numbers are floor'ed
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21:03 tbillion yeah... it looks like the bigger it is the rounder it is... radius nine you can see rounded corners, radius 1 you have aperfect 9 block square. hang on ill get eh screen shot.
21:03 tbillion would floring the float yield better results?
21:04 twoelk may depend on scale?
21:05 tbillion http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_150010_zpsmejnffvi.png
21:05 tbillion http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145916_zpspjgsdos8.png
21:06 Krock lovely. But why are they so scattered?
21:07 tbillion idk i ran the code as is.. i actually think it was over thought... hold on ill be back :) i think it works
21:12 tbillion nope , i was wrong but i managed a diamond from a square :)
21:17 Fixer damn... XP is superfast
21:17 Fixer and my win7 is so horribly slow at boot
21:18 Krock http://esfriki.com/f/a6LXLbR_700b.jpg confirmed.
21:18 Krock but then I wonder why Win7 takes long to boot..
21:18 Fixer my win7 needs 1:30 min to boot to usable state
21:18 Fixer week point is 1Tb 5400rpm hdd
21:19 Fixer don't ask why, my error
21:19 Fixer wanted 7200rpm, need to buy a new one for new space anyway
21:19 Krock about 40s here - without entering the password
21:19 tbillion http://raptorserver.co/public_html/?q=minetest <-- code that makes this :) -> http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_151446_zpsbkngdjos.png
21:19 Krock (and also without BIOS :3)
21:20 Fixer hovewer, i've benchmarked it and it is quite fast, 2x fast as my old hdd, only seek times a lower
21:20 Fixer i mean worse
21:20 Krock pls.. finally replace all minetest.env: with minetest.
21:20 rubenwardy Capture the flag's chat is now on #minetest-ctf, irc.inchra.net!
21:21 rubenwardy Calinou, added chat and enabled sneak
21:21 Krock also, tbillion, 'cpos' is a global variable
21:21 Fixer i suspect that Avast causes most slowdown at boot
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21:37 tbillion dont know what happened there guess i lost connection
21:37 Fixer guh
21:37 Fixer installed nvidia drivers and now having kernel_mode_trap bsod
21:37 Fixer g-d damned
21:47 Fixer lol
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21:47 Fixer i'm sado
21:48 Fixer slap me
21:48 Krock "sado"?
21:48 Fixer i've reinstalled that driver just to assure it will BSOD
21:48 Fixer sadistic
21:48 Fixer it keeps BSODing
21:48 * Krock slaps Fixer a bit with a large trout
21:48 Fixer nforce-nvidia-integrated my ass
21:49 Krock I can reproduce a BSoD too.. simply by decreasing the Vcore too much
21:49 Fixer no overclock
21:50 Krock Currentoverclock at 804 MHz @ 0.85V :3
21:50 twoelk your ass is integrated???   I wonder how that sounds   - er no - might not want to know  :-D
21:51 Krock he has an ass-integrated nvidia card
21:51 twoelk uhm wrong slot
21:51 Krock the ass is mounted next to the  heat sink
21:52 Krock you mean it should be inserted in another slot?
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21:53 twoelk well - not the brwn lined one
21:53 twoelk might start stinking there
21:54 Krock no, I think they fixed that bug somewhen
21:55 twoelk with toilet paper?
21:55 Krock bingo.
21:55 Fixer nvidia nforce 630a
21:56 Krock nvidia ntoiletpaper 600+
21:58 Fixer wth is Mac Lan
21:59 PenguinDad Fixer: Macaroni LAN?
21:59 twoelk eek put the apples away from the brown slot
21:59 Fixer nah
21:59 Fixer that's integrated LAN
21:59 Fixer BIOS description was crappy
22:00 Fixer i will be sadistic once more and install that driver 3rd time
22:00 Krock \o/ PenguinDad!
22:00 twoelk fixer goes sm
22:00 PenguinDad o/ Krock
22:00 * Fixer overwrites files
22:00 * Fixer extracting
22:00 * Fixer Next-Next
22:01 * Fixer installs
22:01 * Fixer BSOD
22:02 twoelk safe mode?
22:02 Fixer yes
22:03 Fixer will try older driver
22:03 Fixer 2 years old :}
22:03 Fixer i mean 8 years old, actually
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22:04 rubenwardy Is the IRC mod known to make servers lag?
22:04 twoelk https://www.youtube.com/watch?v=qfHzzy6T9to
22:06 Obani rubenwardy, I don't think so
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22:07 twoelk iirc chat can lag all by itself
22:09 Fixer Sorry. The administrator has banned your IP address. To contact the administrator click here
22:09 Fixer guh
22:09 Fixer i see that message for like 10 years already
22:10 Fixer why on earth Anandtech forum banned my ISP from Ukraine
22:10 Fixer wth
22:12 rubenwardy strange strange server spam: http://pasteboard.co/2EFOTdOT.png
22:13 Fixer rubenwardy, it is not strange, it is damn kiddies
22:13 Fixer rubenwardy, install antispam
22:13 rubenwardy seems to be an ISIS referense
22:13 Fixer o.O
22:13 rubenwardy No mod called antispam?
22:14 LazyJ Things like that make me rethink my wish that Minetest had better copy/paste abilities. :/
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22:15 rubenwardy this is the best bit:
22:15 rubenwardy <rubenwardy> CTFBot, cmd xban 7u7hania7u7
22:15 rubenwardy <CTFBot> Usage: /xban <player> <reason>
22:15 Fixer people already copy-past a lot
22:17 LazyJ Most of the times that I wish for better copy/paste abilities in MT is when a non-english speaker is on  the server or I'm on a non-english speaking server.
22:18 LazyJ It would be nice to be able to copy the in-game chat and paste it into Google Translate and vice versa.
22:18 Fixer older driver is working
22:19 LazyJ Not all MT servers have an IRC server or one that is piped into MT.
22:19 Blekpug Can I make bones go away? They are in my way.
22:19 Krock LazyJ, It it would be, at least in the F10 console selectable, it would be a huge help
22:19 Blekpug The come back after I mine them.
22:19 est31 Blekpug, thats because your inventory is full
22:19 est31 empty your inventory then the bones wont get back
22:19 est31 or open the bones like a chest
22:19 Krock thats because they are still new
22:20 est31 and remove the stuff you dont want
22:20 Blekpug Good call. full inventory
22:20 est31 or what Krock said
22:20 est31 fresh bones of other ppl cant be accessed
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22:31 MinetestBot [git] susnux -> minetest/minetest: Improve LuaJIT detection 70ece71 http://git.io/vRz8p (2015-12-05T23:31:09+01:00)
22:35 Obani joined #minetest
22:37 twoelk rubenwardy: http://i.imgur.com/v9by4Gb.png blinded by spam on just-test
22:38 Obani twoelk, nice one
22:38 Obani gtg
22:39 twoelk actually some even managed some ascii-art
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23:00 Fixer twoelk, that's bad
23:09 asl97 joined #minetest
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23:31 Fixer damn, can't install ethernet driver
23:31 Fixer pure shit
23:31 * Fixer headdesks
23:34 Fixer looks like i need to reinstall XP again
23:34 Guest50531 why? it's depricated
23:35 Fixer 1gb ram PC
23:35 Guest50531 So...use Linux
23:36 Fixer it is for work, it needs some acc software, not for linux
23:36 Guest50531 it can't run through Wine?
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23:37 hawksquawks hello
23:37 Guest50531 hwllo
23:37 Guest50531 hello
23:37 hawksquawks Any one with server experience here ?
23:38 asl97 hawksquawks: there are plenty of people with server experience here
23:38 asl97 if you have a question, just ask
23:38 rubenwardy yeah, just ask
23:39 hawksquawks Ideal I am currently setting up a server on ubuntu 15.10 Via command as it's a vps. I can't seem to find the latest stable build 0.4.13 for a PPA
23:40 rubenwardy I personally build it myself
23:41 rubenwardy As I use custom features
23:41 hawksquawks I see
23:42 Guest50531 https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
23:42 rubenwardy I can only seem to find minetest 0.4.13 in PPAs, not minetestserver
23:42 Guest50531 ah
23:42 rubenwardy the "minetest" package may contain minetestserver though
23:43 rubenwardy you could just use minetest --server
23:43 rubenwardy but that'd be a bit overweight as an exe
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23:46 hawksquawks Thanks I am going to try debian instead i here the latest is there if not i will try what you have suggested

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