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IRC log for #minetest, 2015-11-30

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08:23 swift110-phone Hey
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08:35 CWz finally
08:35 CWz was able to connect
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09:46 fling Is it possible to separate chat from console?
09:46 fling Or atleast to use /chat command for chatting?
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10:23 JamesTait Good morning all; happy Monday, and happy Computer Security Day! 😃
10:27 est31 O.o feeling insecure already.
10:27 * Ingar unplugs network
10:27 Ingar so secure, so quiet
10:27 est31 Ingar, didn't work
10:27 est31 xD
10:30 Ingar damn wifi
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16:30 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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17:28 Krock Hello :)
17:29 Ingar 'evening Krock
17:29 Ingar it's darn stormy outside
17:29 Ingar fortunatly, I had the wind in the back
17:29 Krock The storm is coming from here, we had it this morning
17:29 Krock Grr. I had it in the front
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17:47 jomat Hi :-)
17:47 jomat Just rediscovered minetest, thought it'd be a good idea to join here :-)
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17:56 jomat Oh… btw, i have a lot of trouble registering in the forum… the sendig mailservers ip doesn't resolve to an hostname and then SFP is also wrong
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18:00 jomat The SPF record says forum.minetest.net only sends via minetest.ru which resolves to 176.9.122.10, but I receive the mail from 89.188.9.43
18:06 Calinou jomat, what's your forum username?
18:06 Calinou oh I see it
18:06 Calinou (it's the latest registered user)
18:06 jomat Calinou: I just disabled those checks in my mailserver so i could receive the mail
18:06 Calinou your account seems to be activated now
18:06 Calinou (I could do it by hand)
18:07 jomat but i guess a lot of people don't have this possibility
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18:13 jomat btw: is there a shortcut to move stuff from a chest to the first free slot in the inventory quickly? Like Shift clicking or so?
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18:19 jomat I'm currently playing the tutorial and wonder if it's normal, that the item i just dropped to my inventory reappears in the chest for a second or so
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18:23 Krock Most serious content ever in a forum post: https://forum.minetest.net/viewtopic.php?p=200259#p200259
18:25 VanessaE if it'll load...
18:26 VanessaE freenode is being DDoS'ed.  guess it's affecting the forums too
18:27 Krock There was a huge netsplit some days ago
18:28 Krock MTB is missing since then
18:28 sofar ah, so that's what caused that
18:28 VanessaE jomat: in latest dev of minetest, actually yes there is shift-click.
18:28 VanessaE (well not quite latest, but post-0.4.13 I'm pretty sure)
18:28 VanessaE MTB was here this morning.
18:28 VanessaE ping'd out
18:28 Krock :<
18:29 VanessaE ShadowBot!
18:29 VanessaE well at least that one is here.
18:29 jomat Ah ok. Well, I'm on 0.4.13 stable :-)
18:29 jomat Good to know
18:29 VanessaE jomat: check the forums (if you can connect) and look for a more recent build
18:29 VanessaE such as by krock ;)
18:30 Krock Mine's the most recent but also the most annoying for people wo want to start playing right after downloading
18:30 Krock *who
18:30 VanessaE heh
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18:37 sfan5 please stop using [off] for literally no reason
18:37 sfan5 also yes the freenode being ddosed is not exactly new
18:38 sfan5 it happend a year ago already
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18:46 sofar it's happened since they started years back, and it happens almost on a daily basis
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18:57 VanessaE sfan5: be that as it may, this latest spate of DDoS attacks seems worse than usual
18:57 sfan5 indeed
18:57 sofar I've not seen splits like yesterdays... in a very long while
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19:01 sfan5 stop using [off]
19:02 sfan5 fuck you
19:02 sfan5 exio4: argentina is black
19:02 sfan5 yes u
19:04 VanessaE CWz: because they can.
19:05 sfan5 dank memes
19:10 sofar piss [off] ?
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19:14 jomat Does [off] mean offending topics? So why don't you use ooc (out of context) instead? ;-)
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19:15 CWz this DDos is probably due to a gang war
19:15 sofar #upstart vs #systemd?
19:16 CWz hmm now that i think of it almost every war is a gang war
19:18 Krock jomat, hides message from loggingbot_
19:19 jomat Ah!
19:19 CWz that means if anyone write something embarrassing that shame will stick with them forever
19:19 Fixer yay, new build \o/
19:19 Fixer oh it is not /o\
19:20 est31 yeah CWz what a "gang war" is depends on what you define as "gang"
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19:28 est31 https://twitter.com/dailydavedavids/status/670754116583444481
19:28 est31 so basically freenode wants to kline zee and now zee mounts ddos attack as revenge?
19:29 est31 or gline or whatever
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19:31 CWz who is zee?
19:31 Krock ^
19:31 est31 idk?
19:32 VanessaE probably the same asshole who attacked my, DI3HARD's, MTFF, and others' servers
19:32 VanessaE (considering the total bandwidth involved)
19:32 Krock Computer "experts" who have nothing better to do than grabbing IPs and bombing it with useless packets
19:33 Krock just.. finally get your daily coffee and continue your work <.<
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19:39 Wuzzy Does Minetest actually support mod.conf? If yes, how does it work?
19:39 Wuzzy The changelog says: “Add mod.conf file support - allows mods to specify a mod name for now (kaeza)”
19:39 Wuzzy but nothing in lua_api.txt
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19:40 Wuzzy I tried adding "name = Blabla" into a mod.conf file in a mod but nothing seems to change. I am confused.
19:49 jomat Is this the latest version of dreambuilder: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Dreambuilder_Game.tar.bz2 ?
19:49 VanessaE yes
19:50 jomat And if I start in singleplayer, can the map be moved to a server if a friend wants to join in?
19:50 jomat thx VanessaE
19:50 VanessaE (I should tweak my build script to add the datestamp to the filename, at some point)
19:50 VanessaE you can move the map as needed, sure
19:50 VanessaE it works like any other subgame
19:51 jomat So, that means yes? I assume singleplayer is also just a server spawned on localhost?
19:51 jomat And should I use mapgen v6 or v7?
19:51 VanessaE use mgv6
19:52 exio4 sofar: lol
19:52 VanessaE v7 works too but has shadow bugs with the moretrees mod
19:52 VanessaE and no, singleplayer isn't.  it's a single-process combo of server and client.
19:52 VanessaE but that doesn't matter, the world is the same.  just `rm worlds/yourworld/players/singleplayer` when you move it to a server.
19:53 jomat Yeah
19:53 jomat Cool
19:53 VanessaE I would recommend you remove the technic, mesecons, and pipeworks mod before you do.
19:53 VanessaE they do not behave well on servers.
19:54 jomat Ohno… :-(
19:54 VanessaE (they create a lot of ongoing lag when they're used a lot)
19:54 jomat Aah well, I'm not planning a public server, just for a few friends
19:55 VanessaE oh, that should be fine then
19:55 VanessaE the game should work as-is in that case
19:55 exio4 hi hi, too
19:56 jomat Is it possible to change the mapgen lateron? In Minecraft this was possible - though with a rough cut between the old and new world
19:57 VanessaE you can change it sure
19:57 VanessaE but expect the same sort of rough cuts
19:57 jomat yeah, thats ok
19:58 VanessaE you just need to edit your world's map_meta.txt
19:58 VanessaE look for "mg_name =" and change it as needed
19:58 jomat Ah, easy
19:58 jomat Thanks for your advise :-)
19:59 VanessaE someone needs to write a mod that can look for and fix those rough cuts
19:59 VanessaE (for the sake of old maps that were affected by changes in mapgen params or engine interpretation threof)
19:59 VanessaE brb
20:00 jomat Well… we've seen them as an in game challenge
20:02 Calinou jomat, if you have spare CPU you can use dedicated_server_step = 0.05
20:02 Calinou (this makes player/mob movement appear smoother, when observing other players)
20:02 Calinou it may also reduce perceived lag
20:03 Calinou at the cost of more CPU and bandwidth usage
20:15 Wuzzy Someone mentioned me in GitHub about my HUD bars mod. But I can't find it anymore. :-/
20:21 Wuzzy #minetestforfun-hg
20:23 jomat Calinou: Thx, noted it.
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20:32 jomat VanessaE: Is this issue with moretrees & mgv7 documented somewhere? Can't find anything about it right now
20:33 jomat Or in other words: What would the effects be I'll experience?
20:34 VanessaE yes, sorta
20:34 VanessaE ask paramat in #minetest-dev
20:34 jomat I'll do :-)
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20:53 rubenwardy 10% of my clients are using illegal iOS apps :'(
20:56 Yst It is so sad that legal iOS applications are not possible, yet people still use iOS.
20:56 Yst Legal free iOS applications, I mean.
20:56 exio4 why not?
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20:58 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
20:58 Calinou Minetest could be run without changing its license on jailbroken iDevices
20:59 rubenwardy version stats: http://pasteboard.co/2wZv0tnQ.png
21:00 rubenwardy "Other" is due to weird version string
21:00 rubenwardy like "MultiCraft2/1.0.1 "
21:00 Calinou this is why we should bump protocol at every release
21:00 Calinou like… every other game does
21:01 rubenwardy 67% of my players use old or invalid versions :(
21:02 exio4 that site has an invalid cert for me
21:02 exio4 the server where the raw picture is, that's it
21:03 rubenwardy access using http://, then
21:03 rubenwardy or wait and I can reupload it
21:04 exio4 no
21:04 exio4 I disabled ssl checks
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21:18 Fixer maan, people still run 0.4.10? that's bad
21:18 Fixer rubenwardy, we need new version check in minetest :}
21:18 Fixer 0.4.13 is like 30% o.O
21:19 exio4 isnt 0.4.10 like more than a 1yo
21:22 rubenwardy I'm going to start sending messages to old clients telling them to update
21:22 rubenwardy it's possible in C++, iirc
21:22 Fixer rubenwardy, how big this sample?
21:22 rubenwardy 122, over one day
21:22 Fixer hmm
21:23 Fixer that's good
21:23 rubenwardy there may be duplicate connections
21:23 Fixer ah
21:23 rubenwardy after a few days, I'll sample agin
21:23 Fixer well, try over one week
21:23 Fixer week long
21:23 rubenwardy I used remote_media_url to get those infos
21:24 Fixer maybe we need a mod that check client version and sends to old clients a simple message like "you are using outdated minetest, please update"
21:24 rubenwardy Lua mods don't have access to that
21:24 rubenwardy but I think C++ does
21:32 Yst Of course people are still using version 0.4.10. Some people find Minetest through their system repositories, and Debian's Minetest version is 0.4.10. Most systems based on Debian will probably share that Minetest version, busting the percentage even higher.
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21:34 Calinou nobody should use games packaged in distributions, until they fix that system up :P
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21:42 Luizrpgluiz hi :)
21:50 sofar archlinux does a decent job of keeping minetest current :^)
21:50 Calinou I wish distributions put game packages in rolling release, even in their stable distros…
21:51 Calinou only distributions that keep other packages up-to-date (like Fedora, Debian testing, Ubuntu non-LTS) are good in that matter
21:51 sofar right, stable base, rolling release for actual useful stuff
21:51 Calinou Debian stable, Ubuntu LTS, RHEL are all so outdated that they're sometimes unusable for me
21:51 rubenwardy Fixer, Calinou: https://gist.github.com/rubenwardy/9859d09c2ff1748e64e5
21:51 rubenwardy doesn't work so well with forks, but meh
21:52 Calinou rubenwardy, "Upgrade to 0.4.13 and be proud and successful, or press Alt+F4 and be a loser!"
21:53 sofar rubenwardy: isn't that easier to handle in a mod? then at least you can send a formspec to the client
21:54 rubenwardy Mods don't know about client versions atm, and I cba to add a callback for it
22:08 sofar right, but it avoids the need to hardcode version numbers in C++
22:08 sofar and allows server ops to enable warnings when they need them
22:08 rubenwardy So?
22:08 rubenwardy It's for my own personal use
22:09 sofar of course
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22:38 rubenwardy note to self: add noise when flags are taken for all players to here
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22:52 rubenwardy oh
22:52 rubenwardy red's area is significantly smaller, so less chests
22:52 rubenwardy I'm playing on my server discretely as "MrBen"
22:53 rubenwardy quit now, going to work on a better map
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23:04 rubenwardy I wish there was a quick way of previewing seeds :(
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23:26 sofar rubenwardy: if there was a way to discard map data from mods, that would be possible
23:26 sofar have a mod wipe and re-seed is possible, I think?
23:26 rubenwardy too slow - I don't want to do a complete map gen, just see the heights
23:29 twoelk didn't Krock work on such a previewer as stand alone app?
23:29 sofar it should be possible to write up some cpp that links against mg_v6.cpp
23:30 sofar and just calls it's methods
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23:30 sofar visualizing it may just be awkward - write out svg format?
23:30 twoelk maybe hijack the output of minimap?
23:32 rubenwardy I though Krock did something like that
23:32 rubenwardy minimap still requires chunks to be genned
23:32 sofar yup
23:33 sofar https://forum.minetest.net/viewtopic.php?f=5&amp;t=10178
23:33 sofar https://forum.minetest.net/viewtopic.php?p=152067#p152067 even
23:34 rubenwardy looks like .net
23:35 twoelk Krocks tool calculated from the seed regardless of generated map - interpretation wasn't completetly correct though
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23:39 paramat how about dividing all noise spreads by 10?
23:41 paramat my rivergen branch has a single parameter controlling vertical scale, so i divide that by 10 also, instant 1/10th scale miniworld
23:45 twoelk maybe http://seancode.com/minutor/ could be adjusted to read minetest maps - or the forked version with 3d export www.realtimerendering.com/erich/minecraft/public/mineways/mineways.html
23:46 sofar minutor is nice
23:47 twoelk I used it a lot with my old mc maps - before I switched to mt

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