Time Nick Message 00:10 luizrpgluiz est31: does not operate even in verbose 00:10 est31 luizrpgluiz, does it print something? 00:14 luizrpgluiz est31: this is strange, because it has no code error, I am using straight world to test the example of the dev minetest code 00:17 luizrpgluiz est31: your game can generate it? or I forgot to put more code? because putting the post, it does not generate the position 0,0,0 00:19 sofar is anyone in here (really) familiar with the inner workings of mesecons? 00:19 * thePalindrome is good with redstone :P 00:19 est31 luizrpgluiz, do you have the tree code somewhere? 00:20 luizrpgluiz est31: yes, the very dev.minetest.net - http://dev.minetest.net/minetest.spawn_tree 00:21 est31 when do you run it? 00:23 luizrpgluiz est31: Now, already followed the related pages in treedef pages 00:24 luizrpgluiz est31:I'm from the version that was implemented this generation of treedef 00:25 luizrpgluiz est31: I am using 0.4.13 00:38 est31 luizrpgluiz, can you try the following code: https://gist.github.com/anonymous/255b35cd1296be811c78 00:38 est31 type /spawn_tree into chat 00:38 est31 the example in the wiki is bad, I agree. 00:38 est31 I'll change it 00:43 est31 there you go, changed 00:44 luizrpgluiz est31: you can change the wiki as the correct way to do it arises during map loading? 00:44 est31 luizrpgluiz, your translator made what you said non-readable 00:46 luizrpgluiz est31: you can change the wiki dev.minetest? 00:50 bleak_fire_ Is Krock here? 00:50 luizrpgluiz est31: :) :D 00:51 bleak_fire_ I'm having bizarre behavior and irreversible crashes with boost_cart 00:51 est31 dont use boost 00:52 est31 boost is evil 00:52 luizrpgluiz est31: you can put more ways for her to be spawn treedefs? as a saplings? 00:52 est31 luizrpgluiz, just look at normal tree code 00:52 bleak_fire_ est31 is krock? 00:52 est31 no 00:52 est31 krock is from switzerland, i am from germany 00:53 bleak_fire_ what's wrong with boost_cart? i've been using it forever 00:53 est31 we are not the same. 00:53 est31 I was joking about the name :) 00:54 bleak_fire_ it's only this one area 00:54 bleak_fire_ if i join and put a cart on a rail and push/ride it, it's fine 00:55 bleak_fire_ then i leave the server and come back to find the cart stuck and unremovable 00:55 bleak_fire_ and when i use /deleteobjects here the server is rendered unusable 00:55 bleak_fire_ it's only this one area 00:59 luizrpgluiz est31: I would like to generate the trees(treedefs) in a specific biome? 01:03 bleak_fire_ the only fix is to remove boost_cart by hand, delete the floating unknown object, then put it back and start the server again 01:03 bleak_fire_ put boost_cart back 01:03 bleak_fire_ i just made the track a lot bigger and it works now 01:04 bleak_fire_ i had the track really small maybe that's why 01:04 bleak_fire_ will have to report that bug 01:08 JohnnyComeL8ly [off] est31, what were you testing on Wayland? 01:11 est31 stuff 01:11 est31 weston-flower 01:11 est31 doesnt work... :( 01:20 JohnnyComeL8ly Ok, have to look that one up. 01:22 est31 well in fact it is minetest 01:22 est31 aand it works 01:22 est31 at least with xwayland 01:22 est31 well, "works" 01:23 est31 works but one little bug 01:23 est31 which just makes the whole thing unusable 01:26 JohnnyComeL8ly est31, that is too bad. 01:27 JohnnyComeL8ly I suppose I don't know what I was using then on Ubuntu GNOME... there was supposed to be system-wide adoption of Wayland, with gnome-shell as its own compositor. 01:28 JohnnyComeL8ly What I mean to say is, I don't know how to test that.... 01:35 JohnnyComeL8ly est31, have you tried Ubuntu GNOME? 01:35 est31 no 01:36 est31 never want to 01:36 est31 ran gnome once, years ago 01:36 est31 it destroyed my KDE config 01:36 est31 since then I am on new computer 01:36 est31 and fear to install gnome, as if I do, it will create problems. 01:37 JohnnyComeL8ly Ubuntu GNOME is an operating system, not just Gnome DesktopEnvironment. 01:38 JohnnyComeL8ly ( est31, I'm understanding what you're saying, and I'm not recommending you to add Gnome to KDE.... ;-) 01:42 M_Angel I've installed multiple desktop environments in Fedora and never got any issues. 01:42 M_Angel we have dnf groupinstall to configure that 01:45 est31 well every program seemed to like it, but firefox really freaked out after I've installed gnome 01:45 est31 you know, it started being in ubuntu colors, and had ubuntu icons 01:45 est31 then it tried to open stuff with gnome programs 01:46 est31 but yeah, my experience is years old, its all from pre-unity days 01:46 JohnnyComeL8ly Now don't go Unity on me. 01:47 JohnnyComeL8ly xD 02:04 JohnnyComeL8ly Good night, y'all: I'm gonna go early. 03:08 BBmine What are some free websites for starting a minetest server? 03:25 bleak_fire_ i pay $20/mo for a linode vps and put a bunch of stuff including minetest on it 03:25 bleak_fire_ hey i'm bored, anyone want to build something with me on the terrarium? 03:25 bleak_fire_ (that's my server BBmine) 03:32 BBmine Will google drive work? 03:32 est31 no 03:33 bleak_fire_ do people make servers from google drive? 03:33 bleak_fire_ botnets or something i dont know 03:36 sofar I host my own servers on my home router/server 04:13 thePalindrome You'd have to run your own server for something like mintest 04:20 bleak_fire_ i'm still having unmovable carts 04:20 bleak_fire_ unremovable 04:20 bleak_fire_ that i cant delete without irrevokably destroying the server 04:20 bleak_fire_ and it's always the same one 04:21 est31 "same one"? 04:21 bleak_fire_ even when i moved the ride the problem moved 04:21 bleak_fire_ it seems to affect some tracks 04:21 bleak_fire_ after quitting and rejoining the cart cannot be moved or removed 04:21 bleak_fire_ actually i cannot remove any carts 04:21 est31 can you create a worldedit file and try it in a fresh world? 04:21 bleak_fire_ fresh world? 04:22 bleak_fire_ i didnt add worldedit because i didnt want to mess with stuff 04:22 est31 you know, export the track using worldedit, then add it to a new world in singleplayer 04:22 est31 and try it there 04:22 bleak_fire_ i can enter the cart 04:22 bleak_fire_ i dont care i just want this mid-air cart gone without /deleteobjects crashing the server 04:23 bleak_fire_ it gives you an error every time you join 04:23 bleak_fire_ i had to restore backups 04:23 bleak_fire_ after using /deleteobjects here to remove the cart 04:23 est31 /deleteobjects crashes the server ?! 04:24 bleak_fire_ if i deleteobjects near the mid-air cart the game crashes 04:24 bleak_fire_ it gives an "internal error" when someone joins 04:24 bleak_fire_ and the server logs show an "mg error" 04:24 bleak_fire_ and the game crashes 04:25 bleak_fire_ i just built a ride and now found out the old one is stuck 04:25 bleak_fire_ i see a bunch of other tracks on my server have this problem, but not all 04:26 bleak_fire_ join and see what happens 04:26 est31 "mg error"? 04:26 bleak_fire_ i wish you could pick up carts 04:26 bleak_fire_ thats what the core dump says 04:26 est31 can you put the output to a pastebin? 04:26 est31 and share it her 04:26 est31 here* 04:26 bleak_fire_ i dont want to cause it... 04:27 bleak_fire_ because then i lose the roller coaster i just built 04:27 bleak_fire_ and everything else within the past few hours since my backup 04:27 est31 then make a backup 04:27 est31 a new one 04:27 est31 then let it crash 04:27 est31 and you can revert 04:29 bleak_fire_ hey apparently i can place ice blocks on top of the cart, and it shows it halfway through 04:29 swift110-phone Hey guys 04:29 bleak_fire_ when you drag the mouse it changes between the two blocks 04:31 bleak_fire_ ok i will back it up and then cause the core dump 04:31 bleak_fire_ and paste 04:34 bleak_fire_ the ride is supposed to be in the shape of a figure-8 but even after enlarging it i guess i cant do that 04:34 bleak_fire_ here goes the crash 04:35 bleak_fire_ clearobjects not deleteobjects 04:35 bleak_fire_ no 04:35 bleak_fire_ deleteblocks 04:35 bleak_fire_ clearobjects is fine 04:36 bleak_fire_ the only "fix" for this is to move the boost_cart out of the mods directory and then put it back 04:36 bleak_fire_ because it wont let me pick up the cart 04:37 est31 well it smells alot like a mod error of some sort 04:37 est31 not an engine error 04:37 est31 but still I am interested in the backtrace of the core dump 04:38 bleak_fire_ i'm doing a clearobjects now and if that doesnt work i'll cause the crash 04:38 bleak_fire_ i seem to remember clearobjects getting rid of peoples carts at some point 04:38 bleak_fire_ i just quit and am waiting for it to finish 04:39 bleak_fire_ so what's this worldedit people keep asking me about? 04:39 bleak_fire_ they keep wanting access to it 04:40 bleak_fire_ i didnt add it specifically because i want to get rid of griefers 04:40 bleak_fire_ i already reported two bugs griefers were using 04:40 est31 dont give worldedit to anybody except admins 04:40 est31 they can do whatever they want with worldedit 04:41 est31 once they have the priv 04:41 bleak_fire_ (juncus replacing everything and unstoppable corium regardless of setting, both were fixed) 04:41 bleak_fire_ (by developers) 04:41 bleak_fire_ so how does worledit work? 04:41 bleak_fire_ and is it too late to install it? 04:41 est31 no 04:42 bleak_fire_ this? https://forum.minetest.net/viewtopic.php?f=11&t=572&hilit=worldedit&sid=9f3b3025b5dd05f3d70ec0cdc6b77db3 04:42 bleak_fire_ looks old 04:42 est31 the post is old 04:42 bleak_fire_ v0.4.8 04:42 est31 but the mod itself still runs 04:43 bleak_fire_ and can i remove objects by hand? 04:43 bleak_fire_ like the kill command if i cant pick it up? 04:43 bleak_fire_ since i cant pick up carts? 04:43 bleak_fire_ (nobody can) 04:43 est31 I dunno 04:43 est31 best you wait till Krock gets back online 04:43 bleak_fire_ then how does worledit work? 04:43 est31 read this https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md 04:44 est31 I gotta do stuff 04:44 est31 bye 04:44 bleak_fire_ object clearing done 04:45 bleak_fire_ clearobjects gets rid of all carts, i just had to wait i guess 04:49 bleak_fire_ ok, now this is just weird. completely new cart, worked just fine, i come back to the cart and its suck again 04:50 bleak_fire_ i wish i could just clear one object and not all of them 04:51 bleak_fire_ this is what it tells the user when joining: 04:51 bleak_fire_ 2015-11-19 23:52:49: ERROR[main]: Access denied. Reason: This server has experie 04:51 bleak_fire_ nced an internal error. You will now be disconnected. 04:52 bleak_fire_ now i will paste the dump 04:53 bleak_fire_ here is the exact error (less the dump) 04:53 bleak_fire_ 2015-11-20 04:50:56: ERROR[main]: Lua: Runtime error from mod 'mg' in callback environment_OnGenerated(): /usr/share/minetest/games/minetest_game/mods/mg/init.lua:596: bad argument #2 to 'max' (number expected, got nil) 04:53 bleak_fire_ (that's the folder the mods are in) 04:59 bleak_fire_ i'm able to log in with a test character i set up far far away from the affected area 05:00 bleak_fire_ ok so anytime anyone visits this one area 05:00 bleak_fire_ after the /deleteblocks 05:02 bleak_fire_ restored backup and clearing objects now 05:02 bleak_fire_ so this is a mapgen bug i guess 05:02 bleak_fire_ mapgen and /deleteobjects here 05:03 bleak_fire_ can you safely remove mapgen once the map is generated? 05:05 bleak_fire_ mg i mean 05:08 bleak_fire_ looks like the area of code has something to do with deleting ore 05:09 bleak_fire_ it's in a for loop 05:10 bleak_fire_ mg is the one that generates the villages and stuff btw 05:17 bleak_fire_ well here's what to do about the cart: https://forum.minetest.net/viewtopic.php?f=11&t=10172&hilit=boost_cart#p174477 05:17 bleak_fire_ this is an mg bug i accidentally stumbled across 05:18 bleak_fire_ if this helps, the buildings (a winter park) are over a sheet of ice, in areas which i extended by adding more ice to the edge of it 05:18 bleak_fire_ on the ocean 05:22 bleak_fire_ gotta find the forum post 05:22 bleak_fire_ and mention it there 05:35 bleak_fire_ doing a final backup right now...xz -9 is very very slow 05:35 bleak_fire_ then i'l start the server again, no bugs 05:36 bleak_fire_ since i am the only one who can /deleteblocks and i know where not to 05:36 bleak_fire_ i also left a sign saying how to pick up the carts. i forgot how to, you just press shift-punch 05:38 bleak_fire_ who does mg (the mod with villages, not mapgen)? have to get in touch with them 06:12 fling bleak_fire_: use zfs snapshots as they are instant. 06:16 bleak_fire_ eek...someone walked somewhere nearby and tried to build something and the core dump happened. so did i and the same thing happened 06:19 bleak_fire_ i moved the mg folder out of the mods folder, there are a few unknown objects now, but the crash didnt happen 06:19 bleak_fire_ there's a town nearby that area 06:25 bleak_fire_ nope got a ton of unknown objects after a while 06:28 bleak_fire_ it's this same one area. anytime anyone goes near it the server crashes 06:29 bleak_fire_ it's right outside of an mg-generated town 06:37 TheWild hello 06:38 TheWild can Irrlicht have a 17x17 texture and modify its pixels "at runtime"? 06:43 TheWild not sure how OpenGL could deal with overlapping textures without use of shaders, but if we can compute light over a plane , place computed values into a texture, send it into GPU and then use it as a lightmap, this could fix the light patterns problem ultimately. 06:44 bleak_fire_ problem is I can't search for "mg" in the forum or mod list because it's too common/short 06:45 bleak_fire_ aah here it is "experimental mapgen" 06:58 bleak_fire_ unfortunately it hasnt been updated in a year 06:58 bleak_fire_ i wonder what i can replace it with 06:59 fling How to limit max visible range? 07:00 fling My players are travelling a lot, then they look back and fps drops to 0 and the game becomes really laggy. 07:09 TheWild you can press - and + to adjust visible range. 07:11 TheWild additionally, you can set it in minetest.conf 07:11 TheWild ^ fling 07:11 TheWild settings for this are: viewing_range_nodes_min, viewing_range_nodes_max 07:13 TheWild also make sure you have full viewing range disabled (the G key by default) 07:29 RealBadAngel TheWild, i heard that youre polish? 07:31 RealBadAngel http://irrlicht.sourcearchive.com/documentation/1.7.2plus-pdfsg1-1.1/namespaceirr_1_1video_ac8e9b6c66f7cebabd1a6d30cbc5430f1.html 07:35 TheWild RealBadAngel: yes 07:35 RealBadAngel czesc :) 07:35 TheWild cześć 07:36 RealBadAngel podlinkowalem ci materialy jakie moze uzywac irr 07:36 RealBadAngel mozna uzyc materialu gdzie mapa oswietlenia jest dodatkowa teksura 07:36 TheWild dzieki 07:37 RealBadAngel material moze miec do 4 tekstur 07:37 RealBadAngel czyli np diffuse, normal, lightmap i cos dodatkowego 07:38 RealBadAngel mozesz uzyc predefiniowanych materialow, lub sam korzystac z tektur na swoj sposob w shaderach 07:42 RealBadAngel http://gamedev.stackexchange.com/questions/7927/should-i-use-textures-not-sized-to-a-power-of-2 07:43 RealBadAngel wiec bezpieczniej uzywac tekstur POT 07:45 TheWild no też dobrze wiedzieć 07:45 TheWild RealBadAngel, jakoś rok temu trochę ruszyłem troszkę OpenGL żeby tylko się przetestować czy w ogóle uda mi się jakiś trójkąt narysować. Potem była długa cisza ale od kilku tygodni zacząłem się bardziej przykładać do nauki. 07:48 RealBadAngel shadery to fajna zabawa, warto sie pomeczyc 07:55 fling TheWild: looks like full viewing range is what I need, thanks. 09:54 fling What is the name of in-game map mod? I can't recall again. 09:55 rubenwardy !mod map 09:55 MinetestBot rubenwardy: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662 09:55 rubenwardy Also, there's a minimap if you press F9, fling 09:55 * fling also found this -> https://forum.minetest.net/viewtopic.php?id=2747 09:55 fling rubenwardy: no, I want an item I could give to a player. 09:55 fling rubenwardy: an item useable as a map. 09:55 rubenwardy well 09:55 fling Or a block. 09:55 rubenwardy be warned, those mods will be buggy 09:56 fling c++ mapper works great 09:56 rubenwardy the mod side of it 09:56 rubenwardy C++ mapper is awesome 09:56 Ingar is that like the old worldEdit for that java minetest-like game ? 09:57 rubenwardy mapfixer is for fixing bugged shadows 10:00 JamesTait Good morning all; happy Friday, and happy Ubuntu Community Appreciation Day! 😃 10:00 fling something like this -> https://forum.minetest.net/viewtopic.php?f=9&t=4922&sid=e552ab83a6a7686d56951ad65fe917ad&start=100 10:00 fling But there is a better mod, I can't find. 10:01 fling VanessaE: Hello. 10:17 fling How do you pronounce Mese? 10:25 OldCoder Meece 10:25 OldCoder ? 10:26 OldCoder Meece is from Greecce 10:26 OldCoder It is very neece 10:26 fling :D 10:26 fling Thanks. 10:26 OldCoder With Meece one can be at peace 10:26 * OldCoder is not actually sure 10:26 OldCoder But perhaps meece will endure 10:26 OldCoder Meece will be collected by your niece 10:26 OldCoder Piece by piece 10:27 OldCoder Who will throw into the trees 10:27 OldCoder Um 10:27 OldCoder For the birdies to seise 10:27 OldCoder ! 10:28 OldCoder Meece is better than Moose 10:28 OldCoder Reminds one of Dr. Suess 10:28 OldCoder If Meece were Moose 10:28 OldCoder Perhaps Mesecons would be Cons of Goose 10:28 OldCoder Badda-Bum! 10:28 OldCoder 10:33 fling Found it finally! -> https://forum.minetest.net/viewtopic.php?f=11&t=9219&sid=3e75f9eac39d6649dc32cb486a25b872 10:33 fling OldCoder: Really? 10:34 OldCoder Reviewing 10:34 OldCoder Ah that is a different subject 10:34 OldCoder Really Dr. Suess? Who can say? 10:34 fling :D 10:35 * OldCoder comments without dismay 10:35 OldCoder If Dr. Suess were to find a Meece on a tray 10:35 OldCoder I've no doubt he'd say Hip-Hip Hooray 10:35 OldCoder 10:36 Calinou Drupal 8 is out 10:36 OldCoder Without a doubt 10:36 OldCoder The others it will surely rout 10:39 fling Is it possible to use MapIt with the cppmapper? 11:28 nick19 Is there a difference between "intllib" and "intllib?" regarding satisfying dependencies for mobf or mob framework? 11:31 Calinou nick19, "?" means it is an optional dependency 11:31 Calinou without "?", a dependency is mandatory, the game will not start if it's not met 11:32 nick19 I have mobframework enabled and I have meat, eggs, animal skins and such in my inventory, but when I issue the /mobf chat command I get invalid command. 11:34 nick19 A few of the submods say I have unsatisfied dependencies, but I seem to have everything on the list. 11:38 nick19 Thank you Calinou for clearing up my ignorance on the '?'. At least now I can rule that out. 11:50 nick19 adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)" 11:57 nick19 I had previously removed the underscore from the folder name for adv_spawning. When I put it back in I got more errors. Does the folder name in the mods directory have an effect on the mod? 11:58 srifqi yes it is 11:58 srifqi is it a modpack or just single mod? 11:59 nick19 I extracted from zip on Sapier's github repo (adv_spawning). 12:00 nick19 In an attempt to get mob framework working. 12:01 nick19 So, should the mod folder be titled "adv_spawning-master"? 12:02 srifqi no, it must be "adv_spawning" 12:04 srifqi nick19, do you use recent "adv_spawning" mod? 12:07 srifqi okay, change "core." into "minetest." in init.lua 12:07 nick19 Right, disallowed characters. So, as "adv_spawning", I'm getting table index is nil on /builtin/ggame/register after failing to load mobf_settings/init.lua. Yes, I just downloaded about an hour ago. 12:08 nick19 init.lua from which mod? 12:09 srifqi adv_spawning, as core.* is deprecated 12:11 nick19 Oh, ok. So change all of the core. prefixes in the file to a minetest. prefix? 12:12 srifqi Yup, hope it works 12:17 nick19 Still getting faled to load mobf_settings/init.lua and /builtin/game/register table index is nil. My debug.txt has a long list of undeclared global variables from the mob framework if that tells you anything 12:18 srifqi Already issued by cesarpachon: https://github.com/sapier/adv_spawning/issues/1 12:18 srifqi He has the same problem with you 12:22 nick19 srifqi, Should I comment on that? Would providing my specs aid in troubleshooting? 12:23 srifqi Yes, if sapier care about his mod :) 12:27 nick19 The bug report is titled "problem loading in 0.4.9". I have 0.4.13. Does that mean I should open a new issue? 12:28 srifqi No, because the main problem is core. prefix instead of loading in 0.4.9 12:30 nick19 But, I'm not getting any of the errors on his list. 12:35 nick19 How do I use a pastebin to show lines from debug.txt? 12:38 nick19 srifqi, thanks for your time and patience. I guess I'll have to come back to this problem. I'll try to figure out the pastebin thing and maybe my debug.txt would tell someone what my problem is. 12:41 srifqi You're welcome! Don't be shy to ask something about Minetest here 12:44 nick19 Does anyone have a few minutes to glance at a debug.txt regarding mob framework issues: http://pastebin.com/xKMMecUq 12:49 RealBadAngel check mod names 12:49 RealBadAngel once its "adv_spawning" in another placae "advspawning" 12:49 RealBadAngel propablty you have renamed folder 12:53 nick19 RealBadAngel, as in the names of subfolders or files within "mods/adv_spawning" or as in within the lua code? 12:54 nick19 My mod root folder is "adv_spawning" 12:56 RealBadAngel 2015-11-20 05:29:20: ERROR[main]: The following mods could not be found: "advspawning" 12:56 RealBadAngel try renaming it 12:56 RealBadAngel maybe you have that name in deps? 12:58 nick19 Ok, that brings me back to: adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)". 13:00 nick19 My debug.txt consists mainly of unsatisfied dependecy: mobf, which is enabled. 13:02 nick19 and: Undeclared global variable "adv_spawning" accessed at /usr/share/games/minetest/mods/advspawning/init.lua:13 13:03 RealBadAngel whats that line? 13:04 RealBadAngel btw, your modpath has mobf in deps? 13:04 nick19 I'm sorry what is "in deps"? 13:05 RealBadAngel depends.txt in your mod folder 13:05 RealBadAngel here you have to put mod names that should be loaded before your mod 13:11 nick19 Sorry, I had to chmod the mod. I changed the adv_spawning to advspawning in depends.txt in the mobf mod folder. I still get the same errors. 13:11 RealBadAngel hmm, which mod should depend on another? 13:12 nick19 I believe mobf depends on adv_spawning 13:13 RealBadAngel checked that mod, it doesnt require mobf to run 13:14 nick19 No, I meant mobf requires adv_spawning 13:15 RealBadAngel default animalmaterials adv_spawning 13:15 RealBadAngel those are deps for mobf 13:15 nick19 right 13:16 RealBadAngel i will check those mods right now, hold on 13:17 nick19 Thank you 13:33 nick19 RealBadAngel, it's 6:30 here in AZ. I've been on here for two hours and my wife and kids are waking up. I have to run, but thank you so much for your time and I'm really sorry if I've wasted your last fifteen minutes by cutting out now. I'll try this some more tonight. 13:33 RealBadAngel https://github.com/sapier/animals_modpack/pull/108 13:33 RealBadAngel here you have fix for your issue 13:33 nick19 Oh you have something. 13:34 RealBadAngel edit that file and change that line 13:38 nick19 Sorry, I tried and that didn't change anything. 13:39 nick19 Thanks again, though. My 2-year-old is starting to hollar. Gotta go. 13:45 swift110-phone Let the child play minetest 14:27 dzho heh 15:48 crazyR Hey all. does any one know, if i override minetest.register_on_player_receive_fields would it also apply to the function used within nodes. 15:48 crazyR This is an example of what i wantedf todo https://gist.github.com/crazyR14/9beeb38bddfa8bd905e2 15:49 crazyR ^ and yes its hacky, but the only way i could think of doing it, without requiring all register_on_player_receive_fields calls to include extra functions 17:22 JohnnyComeL8ly [off] Calinou, how about this: http://www.garagegames.com/products/torque-3d/overview 17:25 Calinou JohnnyComeL8ly, old news 17:25 Calinou the problem of Torque is that it has a very "pastist" mentality 17:25 Calinou also its development is rather soporadic now 17:25 Calinou sporadic* 17:25 JohnnyComeL8ly lol :-D 17:25 Calinou I much prefer Godot :p 17:26 JohnnyComeL8ly Oh, well, I was just looking opensource game engines up and wanted an opinion on it. 17:26 Calinou as a lightweight "do it yourself" option, Urho3D is nice: http://urho3d.github.io/ 17:27 Calinou more maintained than Irrlicht, and it's a full-blown 2D and 3D game engine. 17:27 Calinou supports HTML5 too, and has first-class Android port 17:28 JohnnyComeL8ly Calinou, I forgot, Godot is what you are working on... looks good, at any rate. 18:06 Krock hi 18:32 Yepoleb I noticed that the stair mechanic is enabled while jumping and I want to disable it and increase the jump height instead 18:32 Calinou Yepoleb, yes, you can "airstep" in Minetest, but in a limited way 18:32 Calinou step height in Minetest is 0.6 nodes, and 0.2 while in air 18:33 Calinou (in comparison, in Minecraft, you can't airstep) 18:35 Yepoleb Why didn't you just add the 0.2 nodes to the jump height? 18:35 Yepoleb Steping creates that jump in the view, which I find very ugly 18:36 Yepoleb It feels like the game is lagging 18:38 Calinou airstep is essential so that you can still jump while climbing stairs 18:39 Calinou Yepoleb, too high jump height is unrealistic :p 18:39 Calinou also there's a handy trick for building cheap bridges 18:40 Calinou you can make a "dotted" line of nodes in the air, 1 air node, 1 solid node 18:40 Calinou as long as you keep running (normal speed) you can walk since the airstep will put you on the solid node 18:40 Calinou so that you can save 50% nodes on your bridges :) 18:47 Yepoleb Calinou: while climbing stairs it shouldn't detect you as being in the air 18:50 Yepoleb I would consider cheap bridges a bug, not a feature 18:53 Yepoleb And climbing stairs in the air is a lot more unrealistic than high jumping 19:06 Krock [off] https://forum.minetest.net/viewtopic.php?f=3&t=13599 19:06 Krock Thought it was 10+1 who posted it 19:06 Krock Until I've noticed the post count and the different name 19:07 Krock Needs more avatar varity 19:08 Yepoleb Krock: what is that minetest thing everyone talks about? 19:08 Krock Yepoleb, seems to be yet another poor minecraft ripoff 19:12 Yepoleb Krock: I hate these people who copy games because they're jealous of how much money the developers earn 19:13 Krock Yepoleb, oh, that's why teris was spread so quickly? 19:13 Yepoleb What? 19:16 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Gates: Add OR and NOR gate 1375bd081 http://git.io/v4NCL (152015-11-20T20:13:59+01:00) 19:17 * Krock looks of there's an XOR and NAND yet 19:17 Krock Yepoleb, nvm 19:18 thePalindrome I must've missed something :P 19:18 Krock Oh. Those logic gates already existed.. 19:20 Krock thePalindrome, what's the something you mean? 19:20 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 130ec771b http://git.io/v4Nlw (152015-11-20T20:14:50+01:00) 19:20 thePalindrome The odd conversation that happened ~13 minutes ago 21:14 basil60 Hi my server uses 0.4.13, and my world is carbone-ng. I'm tryingt o look at a physics lesson, and tried to craft gunpowder, but it didn't work. IS that a noob error, or am I missing something? 21:18 Out`Of`Control is tnt on? 21:18 basil60 is that in a config or world file somewhere? 21:19 Out`Of`Control basil60: in minetest.config 21:19 basil60 I'll ssh in, and check it out...thanks 21:25 basil60 couldn't find any reference to tnt in my .conf file 21:25 ElectronLibre It's not referenced in minetest.conf.example, in Minetest's directory. It is referenced in Minetest Game's minetest.conf.example 21:26 ElectronLibre If you write "enable_tnt = true" in the main minetest.conf it will work though. 21:26 ElectronLibre Just be sure to shutdown, modify, then reboot. 21:27 basil60 trying now 21:30 basil60 that did the trick..thanks. Turned on gravity while I was in there, so should make the experiment a bit truer 21:34 ElectronLibre You're welcome. 21:34 basil60 Thanks to too 22:30 TheWild who implemented the inventory shift+click feature? 22:33 * est did 22:36 TheWild Many thanks est. I know it was done some time ago, but once again I do not have to waste time on dragging and dropping all the items from inventory to chest. 23:20 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest: Log static_spawn error only once 134fd394b http://git.io/v4A7h (152015-11-21T00:13:28+01:00)