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IRC log for #minetest, 2015-11-20

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Time Nick Message
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00:10 luizrpgluiz est31: does not operate even in verbose
00:10 est31 luizrpgluiz, does it print something?
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00:14 luizrpgluiz est31: this is strange, because it has no code error, I am using straight world to test the example of the dev minetest code
00:17 luizrpgluiz est31: your game can generate it? or I forgot to put more code? because putting the post, it does not generate the position 0,0,0
00:19 sofar is anyone in here (really) familiar with the inner workings of mesecons?
00:19 * thePalindrome is good with redstone :P
00:19 est31 luizrpgluiz, do you have the tree code somewhere?
00:20 luizrpgluiz est31: yes, the very dev.minetest.net - http://dev.minetest.net/minetest.spawn_tree
00:21 est31 when do you run it?
00:23 luizrpgluiz est31: Now, already followed the related pages in treedef pages
00:24 luizrpgluiz est31:I'm from the version that was implemented this generation of treedef
00:25 luizrpgluiz est31: I am using 0.4.13
00:38 est31 luizrpgluiz, can you try the following code: https://gist.github.com/anonymous/255b35cd1296be811c78
00:38 est31 type /spawn_tree into chat
00:38 est31 the example in the wiki is bad, I agree.
00:38 est31 I'll change it
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00:43 est31 there you go, changed
00:44 luizrpgluiz est31: you can change the wiki as the correct way to do it arises during map loading?
00:44 est31 luizrpgluiz, your translator made what you said non-readable
00:46 luizrpgluiz est31: you can change the wiki dev.minetest?
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00:50 bleak_fire_ Is Krock here?
00:50 luizrpgluiz est31: :) :D
00:51 bleak_fire_ I'm having bizarre behavior and irreversible crashes with boost_cart
00:51 est31 dont use boost
00:52 est31 boost is evil
00:52 luizrpgluiz est31: you can put more ways for her to be spawn treedefs? as a saplings?
00:52 est31 luizrpgluiz, just look at normal tree code
00:52 bleak_fire_ est31 is krock?
00:52 est31 no
00:52 est31 krock is from switzerland, i am from germany
00:53 bleak_fire_ what's wrong with boost_cart? i've been using it forever
00:53 est31 we are not the same.
00:53 est31 I was joking about the name :)
00:54 bleak_fire_ it's only this one area
00:54 bleak_fire_ if i join and put a cart on a rail and push/ride it, it's fine
00:55 bleak_fire_ then i leave the server and come back to find the cart stuck and unremovable
00:55 bleak_fire_ and when i use /deleteobjects here the server is rendered unusable
00:55 bleak_fire_ it's only this one area
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00:59 luizrpgluiz est31: I would like to generate the trees(treedefs) in a specific biome?
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01:03 bleak_fire_ the only fix is to remove boost_cart by hand, delete the floating unknown object, then put it back and start the server again
01:03 bleak_fire_ put boost_cart back
01:03 bleak_fire_ i just made the track a lot bigger and it works now
01:04 bleak_fire_ i had the track really small maybe that's why
01:04 bleak_fire_ will have to report that bug
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01:11 est31 stuff
01:11 est31 weston-flower
01:11 est31 doesnt work... :(
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01:20 JohnnyComeL8ly Ok, have to look that one up.
01:22 est31 well in fact it is minetest
01:22 est31 aand it works
01:22 est31 at least with xwayland
01:22 est31 well, "works"
01:23 est31 works but one little bug
01:23 est31 which just makes the whole thing unusable
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01:26 JohnnyComeL8ly est31, that is too bad.
01:27 JohnnyComeL8ly I suppose I don't know what I was using then on Ubuntu GNOME... there was supposed to be system-wide adoption of Wayland, with gnome-shell as its own compositor.
01:28 JohnnyComeL8ly What I mean to say is, I don't know how to test that....
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01:35 JohnnyComeL8ly est31, have you tried Ubuntu GNOME?
01:35 est31 no
01:36 est31 never want to
01:36 est31 ran gnome once, years ago
01:36 est31 it destroyed my KDE config
01:36 est31 since then I am on new computer
01:36 est31 and fear to install gnome, as if I do, it will create problems.
01:37 JohnnyComeL8ly Ubuntu GNOME is an operating system, not just Gnome DesktopEnvironment.
01:38 JohnnyComeL8ly ( est31, I'm understanding what you're saying, and I'm not recommending you to add Gnome to KDE.... ;-)
01:42 M_Angel I've installed multiple desktop environments in Fedora and never got any issues.
01:42 M_Angel we have dnf groupinstall to configure that
01:45 est31 well every program seemed to like it, but firefox really freaked out after I've installed gnome
01:45 est31 you know, it started being in ubuntu colors, and had ubuntu icons
01:45 est31 then it tried to open stuff with gnome programs
01:46 est31 but yeah, my experience is years old, its all from pre-unity days
01:46 JohnnyComeL8ly Now don't go Unity on me.
01:47 JohnnyComeL8ly xD
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02:04 JohnnyComeL8ly Good night, y'all: I'm gonna go early.
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03:08 BBmine What are some free websites for starting a minetest server?
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03:25 bleak_fire_ i pay $20/mo for a linode vps and put a bunch of stuff including minetest on it
03:25 bleak_fire_ hey i'm bored, anyone want to build something with me on the terrarium?
03:25 bleak_fire_ (that's my server BBmine)
03:32 BBmine Will google drive work?
03:32 est31 no
03:33 bleak_fire_ do people make servers from google drive?
03:33 bleak_fire_ botnets or something i dont know
03:36 sofar I host my own servers on my home router/server
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04:13 thePalindrome You'd have to run your own server for something like mintest
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04:20 bleak_fire_ i'm still having unmovable carts
04:20 bleak_fire_ unremovable
04:20 bleak_fire_ that i cant delete without irrevokably destroying the server
04:20 bleak_fire_ and it's always the same one
04:21 est31 "same one"?
04:21 bleak_fire_ even when i moved the ride the problem moved
04:21 bleak_fire_ it seems to affect some tracks
04:21 bleak_fire_ after quitting and rejoining the cart cannot be moved or removed
04:21 bleak_fire_ actually i cannot remove any carts
04:21 est31 can you create a worldedit file and try it in a fresh world?
04:21 bleak_fire_ fresh world?
04:22 bleak_fire_ i didnt add worldedit because i didnt want to mess with stuff
04:22 est31 you know, export the track using worldedit, then add it to a new world in singleplayer
04:22 est31 and try it there
04:22 bleak_fire_ i can enter the cart
04:22 bleak_fire_ i dont care i just want this mid-air cart gone without /deleteobjects crashing the server
04:23 bleak_fire_ it gives you an error every time you join
04:23 bleak_fire_ i had to restore backups
04:23 bleak_fire_ after using /deleteobjects here to remove the cart
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04:23 est31 /deleteobjects crashes the server ?!
04:24 bleak_fire_ if i deleteobjects near the mid-air cart the game crashes
04:24 bleak_fire_ it gives an "internal error" when someone joins
04:24 bleak_fire_ and the server logs show an "mg error"
04:24 bleak_fire_ and the game crashes
04:25 bleak_fire_ i just built a ride and now found out the old one is stuck
04:25 bleak_fire_ i see a bunch of other tracks on my server have this problem, but not all
04:26 bleak_fire_ join and see what happens
04:26 est31 "mg error"?
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04:26 bleak_fire_ i wish you could pick up carts
04:26 bleak_fire_ thats what the core dump says
04:26 est31 can you put the output to a pastebin?
04:26 est31 and share it her
04:26 est31 here*
04:26 bleak_fire_ i dont want to cause it...
04:27 bleak_fire_ because then i lose the roller coaster i just built
04:27 bleak_fire_ and everything else within the past few hours since my backup
04:27 est31 then make a backup
04:27 est31 a new one
04:27 est31 then let it crash
04:27 est31 and you can revert
04:29 bleak_fire_ hey apparently i can place ice blocks on top of the cart, and it shows it halfway through
04:29 swift110-phone Hey guys
04:29 bleak_fire_ when you drag the mouse it changes between the two blocks
04:31 bleak_fire_ ok i will back it up and then cause the core dump
04:31 bleak_fire_ and paste
04:34 bleak_fire_ the ride is supposed to be in the shape of a figure-8 but even after enlarging it i guess i cant do that
04:34 bleak_fire_ here goes the crash
04:35 bleak_fire_ clearobjects not deleteobjects
04:35 bleak_fire_ no
04:35 bleak_fire_ deleteblocks
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04:35 bleak_fire_ clearobjects is fine
04:36 bleak_fire_ the only "fix" for this is to move the boost_cart out of the mods directory and then put it back
04:36 bleak_fire_ because it wont let me pick up the cart
04:37 est31 well it smells alot like a mod error of some sort
04:37 est31 not an engine error
04:37 est31 but still I am interested in the backtrace of the core dump
04:38 bleak_fire_ i'm doing a clearobjects now and if that doesnt work i'll cause the crash
04:38 bleak_fire_ i seem to remember clearobjects getting rid of peoples carts at some point
04:38 bleak_fire_ i just quit and am waiting for it to finish
04:39 bleak_fire_ so what's this worldedit people keep asking me about?
04:39 bleak_fire_ they keep wanting access to it
04:40 bleak_fire_ i didnt add it specifically because i want to get rid of griefers
04:40 bleak_fire_ i already reported two bugs griefers were using
04:40 est31 dont give worldedit to anybody except admins
04:40 est31 they can do whatever they want with worldedit
04:41 est31 once they have the priv
04:41 bleak_fire_ (juncus replacing everything and unstoppable corium regardless of setting, both were fixed)
04:41 bleak_fire_ (by developers)
04:41 bleak_fire_ so how does worledit work?
04:41 bleak_fire_ and is it too late to install it?
04:41 est31 no
04:42 bleak_fire_ this? https://forum.minetest.net/viewtopic.php?f=11&t=572&hilit=worldedit&sid=9f3b3025b5dd05f3d70ec0cdc6b77db3
04:42 bleak_fire_ looks old
04:42 est31 the post is old
04:42 bleak_fire_ v0.4.8
04:42 est31 but the mod itself still runs
04:43 bleak_fire_ and can i remove objects by hand?
04:43 bleak_fire_ like the kill command if i cant pick it up?
04:43 bleak_fire_ since i cant pick up carts?
04:43 bleak_fire_ (nobody can)
04:43 est31 I dunno
04:43 est31 best you wait till Krock gets back online
04:43 bleak_fire_ then how does worledit work?
04:43 est31 read this https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md
04:44 est31 I gotta do stuff
04:44 est31 bye
04:44 bleak_fire_ object clearing done
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04:45 bleak_fire_ clearobjects gets rid of all carts, i just had to wait i guess
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04:49 bleak_fire_ ok, now this is just weird. completely new cart, worked just fine, i come back to the cart and its suck again
04:50 bleak_fire_ i wish i could just clear one object and not all of them
04:51 bleak_fire_ this is what it tells the user when joining:
04:51 bleak_fire_ 2015-11-19 23:52:49: ERROR[main]: Access denied. Reason: This server has experie
04:51 bleak_fire_ nced an internal error. You will now be disconnected.
04:52 bleak_fire_ now i will paste the dump
04:53 bleak_fire_ here is the exact error (less the dump)
04:53 bleak_fire_ 2015-11-20 04:50:56: ERROR[main]: Lua: Runtime error from mod 'mg' in callback environment_OnGenerated(): /usr/share/minetest/games/minetest_game/mods/mg/init.lua:596: bad argument #2 to 'max' (number expected, got nil)
04:53 bleak_fire_ (that's the folder the mods are in)
04:59 bleak_fire_ i'm able to log in with a test character i set up far far away from the affected area
05:00 bleak_fire_ ok so anytime anyone visits this one area
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05:00 bleak_fire_ after the /deleteblocks
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05:02 bleak_fire_ restored backup and clearing objects now
05:02 bleak_fire_ so this is a mapgen bug i guess
05:02 bleak_fire_ mapgen and /deleteobjects here
05:03 bleak_fire_ can you safely remove mapgen once the map is generated?
05:05 bleak_fire_ mg i mean
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05:08 bleak_fire_ looks like the area of code has something to do with deleting ore
05:09 bleak_fire_ it's in a for loop
05:10 bleak_fire_ mg is the one that generates the villages and stuff btw
05:17 bleak_fire_ well here's what to do about the cart: https://forum.minetest.net/viewtopic.php?f=11&t=10172&hilit=boost_cart#p174477
05:17 bleak_fire_ this is an mg bug i accidentally stumbled across
05:18 bleak_fire_ if this helps, the buildings (a winter park) are over a sheet of ice, in areas which i extended by adding more ice to the edge of it
05:18 bleak_fire_ on the ocean
05:22 bleak_fire_ gotta find the forum post
05:22 bleak_fire_ and mention it there
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05:35 bleak_fire_ doing a final backup right now...xz -9 is very very slow
05:35 bleak_fire_ then i'l start the server again, no bugs
05:36 bleak_fire_ since i am the only one who can /deleteblocks and i know where not to
05:36 bleak_fire_ i also left a sign saying how to pick up the carts. i forgot how to, you just press shift-punch
05:38 bleak_fire_ who does mg (the mod with villages, not mapgen)? have to get in touch with them
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06:12 fling bleak_fire_: use zfs snapshots as they are instant.
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06:16 bleak_fire_ eek...someone walked somewhere nearby and tried to build something and the core dump happened. so did i and the same thing happened
06:19 bleak_fire_ i moved the mg folder out of the mods folder, there are a few unknown objects now, but the crash didnt happen
06:19 bleak_fire_ there's a town nearby that area
06:25 bleak_fire_ nope got a ton of unknown objects after a while
06:28 bleak_fire_ it's this same one area. anytime anyone goes near it the server crashes
06:29 bleak_fire_ it's right outside of an mg-generated town
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06:37 TheWild hello
06:38 TheWild can Irrlicht have a 17x17 texture and modify its pixels "at runtime"?
06:43 TheWild not sure how OpenGL could deal with overlapping textures without use of shaders, but if we can compute light over a plane , place computed values into a texture, send it into GPU and then use it as a lightmap, this could fix the light patterns problem ultimately.
06:44 bleak_fire_ problem is I can't search for "mg" in the forum or mod list because it's too common/short
06:45 bleak_fire_ aah here it is "experimental mapgen"
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06:58 bleak_fire_ unfortunately it hasnt been updated in a year
06:58 bleak_fire_ i wonder what i can replace it with
06:59 fling How to limit max visible range?
07:00 fling My players are travelling a lot, then they look back and fps drops to 0 and the game becomes really laggy.
07:09 TheWild you can press - and + to adjust visible range.
07:11 TheWild additionally, you can set it in minetest.conf
07:11 TheWild ^ fling
07:11 TheWild settings for this are: viewing_range_nodes_min, viewing_range_nodes_max
07:13 TheWild also make sure you have full viewing range disabled (the G key by default)
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07:29 RealBadAngel TheWild, i heard that youre polish?
07:31 RealBadAngel http://irrlicht.sourcearchive.com/documentation/1.7.2plus-pdfsg1-1.1/namespaceirr_1_1video_ac8e9b6c66f7cebabd1a6d30cbc5430f1.html
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07:35 TheWild RealBadAngel: yes
07:35 RealBadAngel czesc :)
07:35 TheWild cześć
07:36 RealBadAngel podlinkowalem ci materialy jakie moze uzywac irr
07:36 RealBadAngel mozna uzyc materialu gdzie mapa oswietlenia jest dodatkowa teksura
07:36 TheWild dzieki
07:37 RealBadAngel material moze miec do 4 tekstur
07:37 RealBadAngel czyli np diffuse, normal, lightmap i cos dodatkowego
07:38 RealBadAngel mozesz uzyc predefiniowanych materialow, lub sam korzystac z tektur na swoj sposob w shaderach
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07:42 RealBadAngel http://gamedev.stackexchange.com/questions/7927/should-i-use-textures-not-sized-to-a-power-of-2
07:43 RealBadAngel wiec bezpieczniej uzywac tekstur POT
07:45 TheWild no też dobrze wiedzieć
07:45 TheWild RealBadAngel, jakoś rok temu trochę ruszyłem troszkę OpenGL żeby tylko się przetestować czy w ogóle uda mi się jakiś trójkąt narysować. Potem była długa cisza ale od kilku tygodni zacząłem się bardziej przykładać do nauki.
07:48 RealBadAngel shadery to fajna zabawa, warto sie pomeczyc
07:55 fling TheWild: looks like full viewing range is what I need, thanks.
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09:54 fling What is the name of in-game map mod? I can't recall again.
09:55 rubenwardy !mod map
09:55 MinetestBot rubenwardy: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662
09:55 rubenwardy Also, there's a minimap if you press F9, fling
09:55 * fling also found this -> https://forum.minetest.net/viewtopic.php?id=2747
09:55 fling rubenwardy: no, I want an item I could give to a player.
09:55 fling rubenwardy: an item useable as a map.
09:55 rubenwardy well
09:55 fling Or a block.
09:55 rubenwardy be warned, those mods will be buggy
09:56 fling c++ mapper works great
09:56 rubenwardy the mod side of it
09:56 rubenwardy C++ mapper is awesome
09:56 Ingar is that like the old worldEdit for that java minetest-like game ?
09:57 rubenwardy mapfixer is for fixing bugged shadows
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10:00 JamesTait Good morning all; happy Friday, and happy Ubuntu Community Appreciation Day! 😃
10:00 fling something like this -> https://forum.minetest.net/viewtopic.php?f=9&t=4922&sid=e552ab83a6a7686d56951ad65fe917ad&start=100
10:00 fling But there is a better mod, I can't find.
10:01 fling VanessaE: Hello.
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10:17 fling How do you pronounce Mese?
10:25 OldCoder Meece
10:25 OldCoder ?
10:26 OldCoder Meece is from Greecce
10:26 OldCoder It is very neece
10:26 fling :D
10:26 fling Thanks.
10:26 OldCoder With Meece one can be at peace
10:26 * OldCoder is not actually sure
10:26 OldCoder But perhaps meece will endure
10:26 OldCoder Meece will be collected by your niece
10:26 OldCoder Piece by piece
10:27 OldCoder Who will throw into the trees
10:27 OldCoder Um
10:27 OldCoder For the birdies to seise
10:27 OldCoder !
10:28 OldCoder Meece is better than Moose
10:28 OldCoder Reminds one of Dr. Suess
10:28 OldCoder If Meece were Moose
10:28 OldCoder Perhaps Mesecons would be Cons of Goose
10:28 OldCoder Badda-Bum!
10:28 OldCoder
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10:33 fling Found it finally! -> https://forum.minetest.net/viewtopic.php?f=11&t=9219&sid=3e75f9eac39d6649dc32cb486a25b872
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10:33 fling OldCoder: Really?
10:34 OldCoder Reviewing
10:34 OldCoder Ah that is a different subject
10:34 OldCoder Really Dr. Suess? Who can say?
10:34 fling :D
10:35 * OldCoder comments without dismay
10:35 OldCoder If Dr. Suess were to find a Meece on a tray
10:35 OldCoder I've no doubt he'd say Hip-Hip Hooray
10:35 OldCoder
10:36 Calinou Drupal 8 is out
10:36 OldCoder Without a doubt
10:36 OldCoder The others it will surely rout
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10:39 fling Is it possible to use MapIt with the cppmapper?
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11:28 nick19 Is there a difference between "intllib" and "intllib?" regarding satisfying dependencies for mobf or mob framework?
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11:31 Calinou nick19, "?" means it is an optional dependency
11:31 Calinou without "?", a dependency is mandatory, the game will not start if it's not met
11:32 nick19 I have mobframework enabled and I have meat, eggs, animal skins and such in my inventory, but when I issue the /mobf chat command I get invalid command.
11:34 nick19 A few of the submods say I have unsatisfied dependencies, but I seem to have everything on the list.
11:38 nick19 Thank you Calinou for clearing up my ignorance on the '?'. At least now I can rule that out.
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11:50 nick19 adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)"
11:57 nick19 I had previously removed the underscore from the folder name for adv_spawning. When I put it back in I got more errors. Does the folder name in the mods directory have an effect on the mod?
11:58 srifqi yes it is
11:58 srifqi is it a modpack or just single mod?
11:59 nick19 I extracted from zip on Sapier's github repo (adv_spawning).
12:00 nick19 In an attempt to get mob framework working.
12:01 nick19 So, should the mod folder be titled "adv_spawning-master"?
12:02 srifqi no, it must be "adv_spawning"
12:04 srifqi nick19, do you use recent "adv_spawning" mod?
12:07 srifqi okay, change "core." into "minetest." in init.lua
12:07 nick19 Right, disallowed characters. So, as "adv_spawning", I'm getting table index is nil on /builtin/ggame/register after failing to load mobf_settings/init.lua. Yes, I just downloaded about an hour ago.
12:08 nick19 init.lua from which mod?
12:09 srifqi adv_spawning, as core.* is deprecated
12:11 nick19 Oh, ok. So change all of the core. prefixes in the file to a minetest. prefix?
12:12 srifqi Yup, hope it works
12:17 nick19 Still getting faled to load mobf_settings/init.lua and /builtin/game/register table index is nil. My debug.txt has a long list of undeclared global variables from the mob framework if that tells you anything
12:18 srifqi Already issued by cesarpachon: https://github.com/sapier/adv_spawning/issues/1
12:18 srifqi He has the same problem with you
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12:22 nick19 srifqi, Should I comment on that? Would providing my specs aid in troubleshooting?
12:23 srifqi Yes, if sapier care about his mod :)
12:27 nick19 The bug report is titled "problem loading in 0.4.9". I have 0.4.13. Does that mean I should open a new issue?
12:28 srifqi No, because the main problem is core. prefix instead of loading in 0.4.9
12:30 nick19 But, I'm not getting any of the errors on his list.
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12:35 nick19 How do I use a pastebin to show lines from debug.txt?
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12:38 nick19 srifqi, thanks for your time and patience. I guess I'll have to come back to this problem. I'll try to figure out the pastebin thing and maybe my debug.txt would tell someone what my problem is.
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12:41 srifqi You're welcome! Don't be shy to ask something about Minetest here
12:44 nick19 Does anyone have a few minutes to glance at a debug.txt regarding mob framework issues: http://pastebin.com/xKMMecUq
12:49 RealBadAngel check mod names
12:49 RealBadAngel once its "adv_spawning" in another placae "advspawning"
12:49 RealBadAngel propablty you have renamed folder
12:53 nick19 RealBadAngel, as in the names of subfolders or files within "mods/adv_spawning" or as in within the lua code?
12:54 nick19 My mod root folder is "adv_spawning"
12:56 RealBadAngel 2015-11-20 05:29:20: ERROR[main]: The following mods could not be found: "advspawning"
12:56 RealBadAngel try renaming it
12:56 RealBadAngel maybe you have that name in deps?
12:58 nick19 Ok, that brings me back to: adv_spawning mod gives lua error: "init.lua:26: attempt to concatenate local 'adv_modpath' (a nil value)".
13:00 nick19 My debug.txt consists mainly of unsatisfied dependecy: mobf, which is enabled.
13:02 nick19 and: Undeclared global variable "adv_spawning" accessed at /usr/share/games/minetest/mods/advspawning/init.lua:13
13:03 RealBadAngel whats that line?
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13:04 RealBadAngel btw, your modpath has mobf in deps?
13:04 nick19 I'm sorry what is "in deps"?
13:05 RealBadAngel depends.txt in your mod folder
13:05 RealBadAngel here you have to put mod names that should be loaded before your mod
13:11 nick19 Sorry, I had to chmod the mod. I changed the adv_spawning to advspawning in depends.txt in the mobf mod folder. I still get the same errors.
13:11 RealBadAngel hmm, which mod should depend on another?
13:12 nick19 I believe mobf depends on adv_spawning
13:13 RealBadAngel checked that mod, it doesnt require mobf to run
13:14 nick19 No, I meant mobf requires adv_spawning
13:15 RealBadAngel default animalmaterials adv_spawning
13:15 RealBadAngel those are deps for mobf
13:15 nick19 right
13:16 RealBadAngel i will check those mods right now, hold on
13:17 nick19 Thank you
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13:33 nick19 RealBadAngel, it's 6:30 here in AZ. I've been on here for two hours and my wife and kids are waking up. I have to run, but thank you so much for your time and I'm really sorry if I've wasted your last fifteen minutes by cutting out now. I'll try this some more tonight.
13:33 RealBadAngel https://github.com/sapier/animals_modpack/pull/108
13:33 RealBadAngel here you have fix for your issue
13:33 nick19 Oh you have something.
13:34 RealBadAngel edit that file and change that line
13:38 nick19 Sorry, I tried and that didn't change anything.
13:39 nick19 Thanks again, though. My 2-year-old is starting to hollar. Gotta go.
13:45 swift110-phone Let the child play minetest
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15:48 crazyR Hey all. does any one know, if i override minetest.register_on_player_receive_fields would it also apply to the function used within nodes.
15:48 crazyR This is an example of what i wantedf todo https://gist.github.com/crazyR14/9beeb38bddfa8bd905e2
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15:49 crazyR ^ and yes its hacky, but the only way i could think of doing it, without requiring all register_on_player_receive_fields calls to include extra functions
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17:25 Calinou JohnnyComeL8ly, old news
17:25 Calinou the problem of Torque is that it has a very "pastist" mentality
17:25 Calinou also its development is rather soporadic now
17:25 Calinou sporadic*
17:25 JohnnyComeL8ly lol :-D
17:25 Calinou I much prefer Godot :p
17:26 JohnnyComeL8ly Oh, well, I was just looking opensource game engines up and wanted an opinion on it.
17:26 Calinou as a lightweight "do it yourself" option, Urho3D is nice: http://urho3d.github.io/
17:27 Calinou more maintained than Irrlicht, and it's a full-blown 2D and 3D game engine.
17:27 Calinou supports HTML5 too, and has first-class Android port
17:28 JohnnyComeL8ly Calinou, I forgot, Godot is what you are working on... looks good, at any rate.
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18:06 Krock hi
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18:32 Yepoleb I noticed that the stair mechanic is enabled while jumping and I want to disable it and increase the jump height instead
18:32 Calinou Yepoleb, yes, you can "airstep" in Minetest, but in a limited way
18:32 Calinou step height in Minetest is 0.6 nodes, and 0.2 while in air
18:33 Calinou (in comparison, in Minecraft, you can't airstep)
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18:35 Yepoleb Why didn't you just add the 0.2 nodes to the jump height?
18:35 Yepoleb Steping creates that jump in the view, which I find very ugly
18:36 Yepoleb It feels like the game is lagging
18:38 Calinou airstep is essential so that you can still jump while climbing stairs
18:39 Calinou Yepoleb, too high jump height is unrealistic :p
18:39 Calinou also there's a handy trick for building cheap bridges
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18:40 Calinou you can make a "dotted" line of nodes in the air, 1 air node, 1 solid node
18:40 Calinou as long as you keep running (normal speed) you can walk since the airstep will put you on the solid node
18:40 Calinou so that you can save 50% nodes on your bridges :)
18:47 Yepoleb Calinou: while climbing stairs it shouldn't detect you as being in the air
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18:50 Yepoleb I would consider cheap bridges a bug, not a feature
18:53 Yepoleb And climbing stairs in the air is a lot more unrealistic than high jumping
19:06 Krock Thought it was 10+1 who posted it
19:06 Krock Until I've noticed the post count and the different name
19:07 Krock Needs more avatar varity
19:08 Yepoleb Krock: what is that minetest thing everyone talks about?
19:08 Krock Yepoleb, seems to be yet another poor minecraft ripoff
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19:12 Yepoleb Krock: I hate these people who copy games because they're jealous of how much money the developers earn
19:13 Krock Yepoleb, oh, that's why teris was spread so quickly?
19:13 Yepoleb What?
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19:16 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Gates: Add OR and NOR gate 75bd081 http://git.io/v4NCL (2015-11-20T20:13:59+01:00)
19:17 * Krock looks of there's an XOR and NAND yet
19:17 Krock Yepoleb, nvm
19:18 thePalindrome I must've missed something :P
19:18 Krock Oh. Those logic gates already existed..
19:20 Krock thePalindrome, what's the something you mean?
19:20 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format 0ec771b http://git.io/v4Nlw (2015-11-20T20:14:50+01:00)
19:20 thePalindrome The odd conversation that happened ~13 minutes ago
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21:14 basil60 Hi my server uses 0.4.13, and my world is carbone-ng. I'm tryingt o look at a physics lesson, and tried to craft gunpowder, but it didn't work. IS that a noob error, or am I missing something?
21:18 Out`Of`Control is tnt on?
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21:18 basil60 <Out`Of`Control>is that in a config or world file somewhere?
21:19 Out`Of`Control basil60:  in minetest.config
21:19 basil60 <Out`Of`Control>I'll ssh in, and check it out...thanks
21:25 basil60 <Out`Of`Control>couldn't find any reference to tnt in my .conf file
21:25 ElectronLibre It's not referenced in minetest.conf.example, in Minetest's directory. It is referenced in Minetest Game's minetest.conf.example
21:26 ElectronLibre If you write "enable_tnt = true" in the main minetest.conf it will work though.
21:26 ElectronLibre Just be sure to shutdown, modify, then reboot.
21:27 basil60 <ElectronLibre>trying now
21:30 basil60 <ElectronLibre>that did the trick..thanks. Turned on gravity while I was in there, so should make the experiment a bit truer
21:34 ElectronLibre You're welcome.
21:34 basil60 Thanks to <Out`Of`Control> too
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22:30 TheWild who implemented the inventory shift+click feature?
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22:33 * est did
22:36 TheWild Many thanks est. I know it was done some time ago, but once again I do not have to waste time on dragging and dropping all the items from inventory to chest.
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23:20 MinetestBot [git] Rui914 -> minetest/minetest: Log static_spawn error only once 4fd394b http://git.io/v4A7h (2015-11-21T00:13:28+01:00)
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