Time Nick Message 00:10 luizrpgluiz hoodedice: I've read the lua.api but he did not talk like that generates the tree done in treedef 00:25 rubenwardy This 3D voxel artist is pretty interesting: https://twitter.com/Sir_carma 00:25 rubenwardy and pretty 00:29 luizrpgluiz rubenwardy: treedef it is possible to generate the map using vector? 00:29 rubenwardy I don't know anything about treedef 00:30 rubenwardy Paramat is the one to talk to, if he's willing 00:30 luizrpgluiz rubenwardy: l system tree? 00:30 rubenwardy I've never used that feature 00:31 rubenwardy !dev l-system 00:31 MinetestBot No such page. 00:31 rubenwardy Have you read http://dev.minetest.net/Introduction_to_L-system_trees? 00:31 rubenwardy and http://dev.minetest.net/L-system_tree_examples 00:33 luizrpgluiz rubenwardy:I've read them, the problem is to spawn during the generation of the world 00:45 rubenwardy I'm applying to an Internship rn 8D 00:57 kaeza o/ 00:58 * VanessaE peeks in 02:32 Sokomine ok :-) mg_villages released now. i've finally written the documentation (for now) :-) 02:32 * Sokomine looks a bit relaxed after that work 02:38 tim_flatus Good work Sokomine, I should have a proper look at it. 02:38 * tim_flatus is watching snow fall currently 02:40 Sokomine rl or mt? 02:40 tim_flatus mt 02:43 tim_flatus I just reinstated settling in the latest version of snowdrift - seems fit for purpose. 02:44 tim_flatus Don't really understand why paramat took it out. 02:45 tim_flatus Perfectionism probably 02:45 Sokomine i had some problems with some versions of snow and rain. some where just too much for my poor igp 02:45 Sokomine not sure which approach snowdrift uses now 02:48 tim_flatus It's fine in singleplayer - using add_node is suboptimal, but it works. 02:51 tim_flatus Now I'll see if I can get it melt gracefully 02:57 Sokomine hmm. melting is a bit tricky. that usually leads to further problems. my villages use a modified version of torches so that they do not melt the snow around them 02:58 Sokomine but if you like winter...don't forget to use my moresnow mod. mauvebics 4seasons mod was also great - at least in singleplayer 02:59 tim_flatus I'll check them out 03:00 tim_flatus My main concern is not to have too many abms running at once 03:02 tim_flatus Particularly ones that do area checks 03:06 tim_flatus You know all the images are broken on the moresnow forum page Sokomine? 03:13 Sokomine grr. image hosters just tend to disappear :-( 03:14 Sokomine this time, i've done the documentation for mg_villages on github directly. all image hosters i've used before for mod documentation did disappear. hope no one will blame me should github disappear as well :-/ 03:19 tim_flatus If github disappears ... game over. Or at least we all have to move :-) 03:49 swift110-phone Hey all 06:27 fling Don't I need irrlicht for a dedicated server? 06:36 fling I don't… 07:20 CWz [off] https://forum.minetest.net/viewtopic.php?t=13590&p=198222#p198222 *facepalm* 07:22 fling irrlicht wants me to build 46 deps 07:22 fling Is not it possible to avoid? 07:31 swift110-phone Hey 08:13 fling swift110-phone: hello. 10:03 JamesTait Good morning all; happy Monday, and happy Button Day! 😃 11:27 technics huhu :) is there "only" the irc mod or is it also possible to connect to xmpp for example some how? 12:01 who_wants_some maybe by using irc 2 jabber gate 12:23 Calinou https://forum.minetest.net/viewtopic.php?f=17&t=13575&p=198243#p198243 12:23 Calinou :( 12:23 Calinou 3 iterations, and still very close to the original 12:35 technics who_wants_some will try that, if there arent another solution...just installed the irc mod now... 13:17 amadin Hi all, i can't migrate to leveldb from mysql, whats wrong? 13:18 amadin minetestserver --migrate leveldb --world /home/minetes/minetest/worlds/world 2015-11-16 16:08:12: ERROR[Main]: Cannot read world.mt! 13:19 amadin and in world.mt all mods are turn off now (was on) 13:30 tim_flatus I'm working on mapgen again, still trying to understand perlin noise better. Mostly it is painfully slow trial and error. :( 13:31 tim_flatus I'm still confused about how offset and scale work - and how that relates to spread. Does scale mutiply the result and then the offset applied? 13:31 tim_flatus How would I find out? 13:32 tim_flatus Mostly I want to get a more varied density for decoration placement, so plants clump together more with bigger spaces in between 13:34 tim_flatus It's hard to know even where the best place to ask this question is, or where to find information. I have googled "perlin noise" enough to make my eyes bleed, what I need to know about is the minetest implementation. 13:34 tim_flatus I guess I'm talking to air right now :/ 13:37 tim_flatus I'll post this under modding questions on the forum 14:41 tim_flatus https://forum.minetest.net/viewtopic.php?f=7&t=9215&p=198262#p198262 15:25 JohnnyComeL8ly Hello, y'all. 15:39 thePalindrome Morning 15:40 tim_flatus Afternoon 15:47 JohnnyComeL8ly Yes, it is morning... I should have said so. 15:48 tim_flatus Being an international forum, it's all relative ;-) 15:48 JohnnyComeL8ly I know, but I wanted to poke you a tad. ;-) 15:50 JohnnyComeL8ly Btw, does anybody know about how much freelikegnu *loves* Windos? ;-) 15:50 iamrohit7 JohnnyComeL8ly: yes, 0%. 15:50 tim_flatus I can guess 15:51 JohnnyComeL8ly Yeah, I saw his name in the list and I guessed 0% too. 15:53 tim_flatus Nor is he in the least like that dreadful haartebeeste 15:54 JohnnyComeL8ly Does he whine about how there are server restrictions which GNU doesn't place on people? (I've heard that before from another dude, I think.) 15:55 tim_flatus Are you trying to start a fight JohnnyComeL8ly? Please don't bother. 15:55 JohnnyComeL8ly server restrictions = server admin/owner restrictions (thinks like cussing being disallowed.) 15:56 JohnnyComeL8ly tim_flatus: I wasn't trying to start a fight, sorry if it came/comes across that way. 15:57 tim_flatus As minetest is open source, this doesn't really come up. 15:58 JohnnyComeL8ly I did on Linuxgaming... that's why I thought it was a possibility. 15:59 JohnnyComeL8ly Enough said, I suppose. 16:05 Sokomine er...where the images on imgrush saved and are they offered elsewhere now? i don't remember :-( maybe i ought to put the entire documentation up on github instead of on the forum... 16:08 tim_flatus Or as well as ... 16:08 tim_flatus I've taken to self-hosting images 16:08 thePalindrome is there a "who's who" page? 16:09 tim_flatus for what thePalindrome? The dev team? 16:09 thePalindrome that and irc/forum 16:10 tim_flatus Like this? http://www.minetest.net/credits/ 16:10 Sokomine that'd be more safe. but then i'd need a domain for it, and a domain requires revealing my real name, which is not very helpful to anyone and could just be abused 16:11 fling verb 16:12 thePalindrome there is who is guard though 16:12 Sokomine hm, yes, and that costs extra? 16:13 thePalindrome I think $12 a year except the first 16:13 thePalindrome with namecheap at least 16:13 Sokomine hmm. sounds reasonable...webhosting as such got pretty cheap. still...it seems so exaggerated 16:14 thePalindrome I could help I guess 16:14 thePalindrome Just need to set up an upload system 16:14 Sokomine hmm. and then your webspace will disappear next? :-/ 16:15 thePalindrome touche 16:15 thePalindrome what about the minetest server? 16:15 Sokomine maybe i really ought to use github more for that. at least that's where the code is hosted...hosting the documentation there as well sounds reasonable.... 16:16 JohnnyComeL8ly Not to mention that people like VZW (ISP) firewall you so that you can't have incoming connections.... You pay for that "added" functionality. 16:16 thePalindrome I'd say so. I see a lot of doc/ on github 16:16 thePalindrome I have a server 16:17 tim_flatus It is reasonable. I think everyone should actually use the github wiki facility, even if just to mirror the docs. I usually look and am frequently disappointed. 16:17 Sokomine JohnnyComeL8ly: well, at least i havn't got that problem. i could host a server here. except that the upload is too small to actually do so 16:18 Sokomine hm, yes, that wiki system on github seems quite practical anyway 16:18 Sokomine now i'll have to locate all those lost textures *again* :-// 16:18 tim_flatus It provides a 'one stop shop' :-) 16:18 JohnnyComeL8ly Figuratively, the ISPs put you on a stool and surround you with lava.... 16:20 thePalindrome There we go, on a keyboard now 16:22 Sokomine some try. i'm quite satisfied with my isp. it's a slow connection, but they do a good job. calling them in the rare ocassion when there's some support needed ended up in contact with people who knew their job. they where friendly and helpful. that's why i still stick to that slow connection instead of switching to an ultra-fast one where existing customers are considered to be an annoyance at best 16:24 tim_flatus JohnnyComeL8ly: you have to shop around. I have hosting and ISP that don't do that. 16:25 tim_flatus And a fibre optic connection :-) 16:26 * thePalindrome has fiber at home 16:29 JohnnyComeL8ly tim_flatus: Lemme guess, you live in the city? 16:29 thePalindrome nope, suburban boy 16:30 tim_flatus JohnnyComeL8ly: nope, the styx 16:30 thePalindrome Oh wait, that question wasn't for me :P 16:30 JohnnyComeL8ly How in the world did you get fiber there? 16:30 tim_flatus ??? I signed up for it. 16:30 JohnnyComeL8ly thePalindrome: That's ok, I wanted to ask you to, but you saved me the trouble. 16:31 JohnnyComeL8ly tim_flatus: Yeah, yeah.... 16:31 tim_flatus Most places with a telephone exchange have fibre optic over here. I mean, possibly not in the Orkneys ... 16:31 JohnnyComeL8ly You signed up for it, but I've not heard of anybody "in the styx" getting fiber. 16:32 tim_flatus You live in a backward country clearly :D 16:32 JohnnyComeL8ly USA? 16:32 JohnnyComeL8ly I'd agree. 16:32 * tim_flatus pokes JohnnyComeL8ly back 16:32 JohnnyComeL8ly :-P 16:33 JohnnyComeL8ly No, seriously, I'm near Dayton TX. 16:35 tim_flatus I guess it's much easier to wire up a small country 16:36 JohnnyComeL8ly Yeah. :-( 16:36 thePalindrome Texas is the best country, no? ;) 16:36 JohnnyComeL8ly Amen! 16:37 * thePalindrome is in MormonLand 16:37 JohnnyComeL8ly In some ways... in someways not. They didn't go far enough with some freedoms. 16:37 tim_flatus LoL 16:37 JohnnyComeL8ly thePalindrome: Utah? 16:37 JohnnyComeL8ly I'm forgetting.... 16:37 thePalindrome Yup 16:39 tim_flatus The place that produced Janis Joplin must have some redeeming features 16:39 thePalindrome ? 16:40 JohnnyComeL8ly ? tim? 16:40 tim_flatus She was born in Port Arthur 16:41 tim_flatus No I wasn't talking about Utah :D 16:41 thePalindrome Wisconsin? 16:41 thePalindrome :P 16:41 thePalindrome Utah has Ted Bundy, so that's something :P 16:43 JohnnyComeL8ly tim_flatus: I just looked her up... she is rather a mess. 16:43 tim_flatus was 16:43 JohnnyComeL8ly Yes, I know she's dead. 16:43 tim_flatus Most creative geniuses are ... 16:44 JohnnyComeL8ly But, all things considered... she's in bad shape. 16:44 tim_flatus So was Mozart 16:48 JohnnyComeL8ly She seems to have been on acid and played too much bass, thereby making a brilliant reaction.... 16:49 tim_flatus I think it was the smack and alcohol that really did her in ... 16:50 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Android: hardcode irrlicht revision, update other dependencies 132f58e4d http://git.io/v4lDY (152015-11-16T17:33:01+01:00) 16:55 tim_flatus Back to making noise ... of the Perlin kind ... 16:56 luizrpgluiz hi 16:56 * thePalindrome should work on his mod 16:56 luizrpgluiz thePalindrome: :) 16:57 thePalindrome Alas, I'm missing a bunch of event handlers that I really want 16:57 luizrpgluiz thePalindrome: what kind of mod? 16:57 thePalindrome Like onRightClick or onDamageEntity 16:57 thePalindrome Necromancy 16:57 thePalindrome Tried this in mc years ago 16:57 thePalindrome kept losing steam 16:57 thePalindrome 1.8 made me lose hope 16:59 luizrpgluiz thePalindrome: then understand programming in java? because minetest uses C ++ at its main programming and use LUA for mods 17:00 thePalindrome I can program in a bunch of languages, if that's what you're asking 17:02 luizrpgluiz thePalindrome: you would be welcome to help with updates and new features and bug fixes for Minetest 17:02 thePalindrome That's what I was planning on doing 17:04 luizrpgluiz thePalindrome: :D :D 17:06 luizrpgluiz thePalindrome: try to talk with key developers, they can think and see if you can join the team 17:06 thePalindrome Well, I need to get more "coder cred" first 17:08 luizrpgluiz thePalindrome:coder cred ? 17:08 thePalindrome Respect for coding ability, patch quality, etc. 17:09 JohnnyComeL8ly cred=credibility 17:09 thePalindrome my bad :P 17:09 JohnnyComeL8ly He's from Brazil, it is understandable. 17:10 luizrpgluiz hehe 17:10 JohnnyComeL8ly It is just a language barrier that can more or less be overcome. 17:10 thePalindrome language barriers tend to cause a lot of issues 17:11 JohnnyComeL8ly (Though explanation, of course.) 17:11 JohnnyComeL8ly He's a good sport about it. 17:12 thePalindrome Good to know that he's foreign though, so that I don't assume he recognizes my slang :P 17:12 JohnnyComeL8ly :-D 17:14 luizrpgluiz :) 17:20 luizrpgluiz thePalindrome:is very good minetest have more key members, so the updates may come faster, which operating system you use? 17:25 thePalindrome Gentoo Linux 17:25 thePalindrome I also am using the Android version, because yay :D 17:31 luizrpgluiz thePalindrome:I like to use two operating systems, I use Xubuntu 04.14 and Windows 7 Pro 32-bit 17:32 luizrpgluiz thePalindrome: Xubuntu 14.04 17:32 thePalindrome I find that the *buntu family is too broken to use, but other people seem to have better luck with it 17:33 swift110-phone Hey guys 17:33 luizrpgluiz swift110-phone: Hi :) 17:36 est31 thePalindrome, you are one of the guys where saying "install gentoo" worked? 17:37 swift110-phone How are you luiz 17:37 thePalindrome ? 17:38 est31 nvm 17:39 thePalindrome :shrug: 17:42 thePalindrome Regardless, I'll just have to get things set up 17:49 luizrpgluiz thePalindrome:you will get along in the approval of the key developers of minetest 17:49 luizrpgluiz thePalindrome: :) 18:18 JohnnyComeL8ly thePalindrome: I don't think that it is the most updated, but it does have relative stability.... 18:18 thePalindrome Ubuntu? 18:19 JohnnyComeL8ly No, the family. 18:19 JohnnyComeL8ly NOT that thing... the improvements. ;-) 18:19 thePalindrome Ah, I see 18:20 JohnnyComeL8ly Ubuntu GNOME is good, so is (X,L)ubuntu. 18:34 bark I want to display random messages in the public chat on my server when a player dies. Can anyone help me understand why this code don't work? [pastebin code: http://pb.rbfh.de/jf3uExhpxXoF ] 18:36 ElectronLibre Does it crash or does it not run? 18:37 bark it doesn't run 18:37 ElectronLibre If it doesn't run it's just because the calls to chat_send_all are in a function that is never called : func. 18:38 ElectronLibre Put the code in that function in the same scope as the math.random call. 18:38 bark excellent! removed the func line and it works perfectly 18:39 tim_flatus yep 18:39 bark i was so close :) 18:39 bark thanks for the insight 18:52 bark when i'm on a constant damage source (like lava) the message keeps repeating. How can I make it appear only once? 19:00 tim_flatus Not sure bark, I think that may be an engine thing. 19:00 ElectronLibre bark: Apart from saving the player's name in a table when they die and remove that name using a function registered as a "on_respawn" callback, I don't have any idea. 19:01 ElectronLibre Of course you would not send messages about a player whose name is already present in the table. 19:03 bark thanks a lot for your input! 19:07 thePalindrome ping 19:09 thePalindrome This'll be interesting 19:58 thePalindrome Why is the engine so hard to understand :why: 20:04 est31 whats your question 20:09 sofar thePalindrome: comes with multiplayer game engine designs 20:09 sofar and C++ / OO makes a ton of things a bit hard to find 20:10 thePalindrome Well, I'm trying to see what calls l_place_node, but greping all of src/ returns nothing 20:10 est31 thePalindrome, that's a lua function 20:10 est31 its exported in the same file its defined 20:10 thePalindrome Ah, that's why 20:10 est31 lua code can then call it using minetest.place_node 20:11 thePalindrome I see 20:11 thePalindrome Then there's one code path that leads to the on_place function 20:11 thePalindrome thanks 20:11 est31 the actual info that its a lua function is done by the API_FCT macro 20:11 est31 @ least I think its called that way 20:12 sofar the way lua integrates has me stumped before 20:12 thePalindrome a POINTEDTHING_OBJECT is an SAO, right? 20:14 est31 dunno in what context? 20:14 sofar probably place_node 20:14 sofar no? 20:15 thePalindrome handleCommand_Interact 20:16 est31 yes 20:16 est31 its an SAO 20:16 thePalindrome Alright, so know I have to backtrack to find a function that can "hear" a right-click 20:17 est31 search for handleCommand_Interact 20:17 est31 it will point you to a table 20:17 est31 there it has a packet name in the comments 20:18 est31 the packet name then points you to the place its used on the client 20:18 thePalindrome Ah 20:18 thePalindrome Well, I'm working on the server 20:19 est31 what precisely do you want to do? 20:20 thePalindrome I'm going to be adding an on_use for items that will trigger before on_place and work when pointing at nothing 20:22 est31 the current way we do on_place is bad 20:22 est31 its mixture of low level and high level 20:22 est31 but sucks at both levels 20:23 thePalindrome Ah, so shall I try and rewrite on_place first? 20:23 est31 no, it has to be kept 20:23 est31 backward compat 20:23 thePalindrome I meant keep on_place 20:23 thePalindrome but fix it 20:24 thePalindrome then expand it to have on_use 20:27 thePalindrome So I shouldn't refactor on_place? 20:28 est31 well refactor is the wrong term here 20:28 est31 it has a bad API, and it cant just be changed 20:29 est31 because of backwards compat 20:29 thePalindrome Oh, I see 20:29 est31 you can add stuff 20:29 thePalindrome You're saying that the front is badly made, not the implementation 20:29 est31 but you cant remove 20:29 est31 yes 20:29 thePalindrome Alright, I"ll just work on my stuff then :P 20:37 thePalindrome Welp, the client sends the interact packet from the handlePointingAtNode function, so I think I'll just need to find somewhere else then :roll: 20:38 thePalindrome Ah good, processPlayerInteraction will suit my purposes nicely 20:46 thePalindrome If I define a properly-named function in cpp_api/ will it be exposed? 20:49 est31 no 20:49 est31 you have to use that macro 20:49 thePalindrome oh, the callback isn't a function? 20:50 est31 in the *.cpp file there is usually a method that invokes the macro for all functions in the file 20:50 est31 the callback is a function 20:50 est31 just it has to be registered, using the macro 20:50 thePalindrome Er, I'll take another look 20:50 est31 this is c++ world, there is no reflection 20:51 thePalindrome I know there wasn't built-in reflection, wasn't sure if your build system reflected 20:51 thePalindrome built-in reflection causes far too many issues 20:51 amadin Hi all, i have an account in wiki, but some pages don't have switch for my language, so i can't translate they 20:51 amadin How enable it? 20:52 est31 well, calinou isn't hee 20:52 est31 here* 20:52 est31 so best you ask celeron55 20:52 amadin ( 20:52 amadin so i can't do it himself? 20:53 est31 dont know 20:53 est31 but I guess celeron55 knows 20:53 amadin ok i wikk write to him on forum 20:53 amadin will 21:03 thePalindrome registerModApiModule() seems to be gone...? 21:03 est31 ? 21:04 thePalindrome greping for that in src/ returned nothing 21:04 thePalindrome The wiki is out of date then I guess 21:05 est31 where you seen that 21:05 thePalindrome http://dev.minetest.net/Script_Engine 21:05 thePalindrome Trying to figure out how to add a lua callback 21:07 thePalindrome ScriptApi as a class doesn't exist ;? 21:07 thePalindrome bleh 21:07 est31 thePalindrome, very simple 21:08 est31 1. find a file with already existing lua API functions 21:08 est31 2. add your function to that file 21:08 thePalindrome Where though? 21:08 est31 3. register the function 21:08 thePalindrome Where? 21:08 est31 anywhere 21:08 est31 lemme find a commit that added a lua api function 21:08 thePalindrome Fine, grep on_place in src/ 21:08 thePalindrome on_place is mentioned once 21:10 est31 umm 21:10 est31 are you wondering about lua code calling c code or c code calling lua code? 21:11 thePalindrome I want C to call registered Lua callbacks 21:11 thePalindrome So that a mod can get notified 21:11 est31 well then you dont have to do anything 21:11 est31 do it like this commit https://github.com/minetest/minetest/commit/aa13baa30a45b0f834c23bd5c0407895eb8ec0ee 21:11 thePalindrome :facepalm: 21:13 thePalindrome I need to update the docs as I come across them 21:20 est31 well tbh I dont know what now the replacement of registerModApiModule is 21:20 thePalindrome there isn't per se 21:20 thePalindrome the C calls the cpp_api/ function 21:20 thePalindrome callbacks are handled similarly to javascript 21:21 thePalindrome You just have to write a register function, like that commit 21:21 thePalindrome See y'all in an hour 21:53 who_wants_some hmm, I've tried few popular minecraft servers to compare with minetest... they are strange, I rarely meet people and most of the things far from each other and griefed 21:53 who_wants_some while on MT there are lots of nice servers with entire towns and people in there... or maybe it was wrong MC servers 21:55 who_wants_some Sokomine, hi, you have [Mod] villages for Minetest [mg_villages] and [Modpack] villages modpack (contains mg_villages), replace villages with Villages, it looks better that way 21:57 Sokomine ah. that's a good point. thanks! 21:58 Sokomine updated 21:59 Sokomine hm. my test server threw a lot of "WARNING[Server]: collisionMoveSimple: maximum step interval exceeded, lost movement details!" at me. admittedly, this is a slow connection, and the setup was very basic and not optimized in any way (after all it's just a test server) 22:01 sofar Sokomine: my server at home throws it all the time too, even with micro-second latencies on 1gig ethernet 22:02 who_wants_some Sokomine, also, what is minimum MT version I need for it? Can you add that info? 22:02 who_wants_some I think it is not a network problem 22:02 who_wants_some it is server problem 22:03 est31 well I guess its very old problem 22:03 est31 before SN's logging patch, it was written to infostream with WARNING at the start 22:03 est31 then SN added warningstream 22:03 est31 now its printed in default settings before it wasnt 22:04 Sokomine who_wants_some: for mg_villages? hmm. as recent as possible i'd say. i use latest git, usually a day or at max a couple of days old 22:07 Sokomine hm, it'd be intresting to know where that warning message comes from, and if it affects real servers in the same amount. even writing something constantly to disk can cause some slowdown 22:07 Sokomine at least the server did feel fast enough :-) 22:07 est31 I had it in singleplayer 22:08 who_wants_some Sokomine, can you add "How to install instrucions" in README.md ? To mod and modpack 22:10 Sokomine hm. it's installed like every mod and/or modpack. i don't even know offhand how the official method of installing mods/modpacks works. guess by selecting them in the menu? i adapted a create-a-folder-and-symlink-all-wanted-mods-approach before that menu option was added 22:11 who_wants_some i have this collision error too 22:11 who_wants_some right now 22:12 who_wants_some i've copied it in mods directory, renamed to villages, created world, in its settings double clicked on villages, saved, it works! 22:13 who_wants_some this modpack is so nice 22:13 who_wants_some i like the towns a lot 22:13 who_wants_some very nice work 22:15 Sokomine thank you :_) 22:16 Sokomine well, towns...for that, you'd need mauvebics mm2 modpack. then you do get villages of the canadian type. those have extremly huge buildings and may be seen more like a town than a village 22:18 who_wants_some minetest_game + villages modpack + mobs + moreblocks + 3d armor + hungar = FUN! 22:19 who_wants_some and areas mod of course 22:20 Sokomine depends. if you play singleplayer, areas is not needed. and if it's multiplayer, there needs to be place for the players to build, so rather no villages :-) (unless it's focussed on survival) 22:21 Sokomine the villages are mostly useful to make the singleplayer world more intresting and less empty. mobs are a very good addition. perhaps i ought to include mobs redo or so in a modpack as well 22:21 who_wants_some yes 22:21 Sokomine with the modpack, you don't even have to rename anything 22:22 who_wants_some villages is nice for multiplayer too, people can actually buy a nice house and don't build that cobble crap 22:22 Sokomine without the modpack, and without cottages, you won't get most of the village types. i do like my mods and created cottages so that i could build the houses i wanted for that purpose :-) 22:22 who_wants_some I just installed modpack with everything 22:22 Sokomine hm, that's right. but i still hope that they get motivated to build a nice house by themshelves later on 22:22 Sokomine ah. then you got all. there ought to be no need to rename the modpack folder 22:23 who_wants_some Sokomine, btw, i can steal stuff from the chests, shelfs in those houses, why they are not protected? 22:25 who_wants_some this houses looks so nice, too bad I got crappy rendering in OpenGL with texture tear 22:26 Sokomine who_wants_some: because those are made for stealing (better give those players *something*...so that they won't kill the inhabitants :)) 22:26 who_wants_some ah 22:26 Sokomine in theory, the mobs assume of course that nobody would consider stealing from someone else a valid alternative - and thus don't use locks 22:27 Sokomine in practice, it's ressources for players. adventuretest uses that to some extend in order to keep the player from starving 22:27 who_wants_some if i add mobs, will they hurt village traders? 22:31 Sokomine hmm. good question. guess that depends on the mobs. the village traders undertake a lot of effort in order to heal so that a player-owned trader can't just be killed by the next best player 22:32 who_wants_some Sokomine, your mobf_trader page has no images - https://forum.minetest.net/viewtopic.php?f=11&t=9013 22:36 thePalindrome I'm back now 22:47 who_wants_some Sokomine, btw, when generated at night it will update lightning after some time, but not always, I see castle now that how lots of torches but they have weaker light 22:51 Sokomine lighting updates are sometimes a problem. they may even lead to crashes in some situations :-( 22:52 Sokomine so another posting that lost its images :-( moresnow has the same problem. i may have to switch all documentation to github 23:10 thePalindrome ?? 23:11 thePalindrome I've seen that quit message on 9 different people in the last minute 23:11 kahrl which one? 23:11 thePalindrome *.net *.split 23:12 kahrl oh, your client doesn't show netsplits 23:12 kahrl https://en.wikipedia.org/wiki/Netsplit 23:12 thePalindrome I've never seen it until now 23:13 thePalindrome Huh, interesting 23:24 thePalindrome Alright, now to figure out what I was working on an hour ago 23:31 thePalindrome Boy, code seems to fly everywhere 23:32 thePalindrome is builtin/ part of minetest or minetest_game? 23:32 thePalindrome I'm presuming minetest 23:35 who_wants_some VanessaE, ugh, moretrees shadow bug is present :( caught it on a new world right away 23:36 who_wants_some on mt-0.4.13 git 23:37 rubenwardy thePalindrome, minetest engine 23:37 rubenwardy it's the Lua side of the engine 23:37 thePalindrome I see4 23:38 thePalindrome I'm adding an on_rightclick callback for items 23:38 thePalindrome That way you can intercept rightclicks even in the air 23:38 who_wants_some VanessaE, btw, below moretrees i can observer darkening of the sky thing, that should not work in this case (i'm not in cave underground) 23:41 who_wants_some funny to see glacier+tundra and a few palm trees on sand near it :p 23:54 Hijiri flying on the wire or just plain flying