Time Nick Message 00:06 MrIbby Anyone else having trouble uploading images to the wiki? 05:04 sofar I just updated two of my servers 05:04 sofar now both are crashing with this: 05:04 sofar NodeResolver: failed to resolve node name 'mapgen_river_water_source' 05:04 sofar gonna upgrade minetest_game next, hope that fixes 05:11 sofar ah, looks like my own mod needs porting 05:21 sofar hmm get_nodedef_field() ... 05:31 sofar fixed! 05:53 * sofar tries again 06:00 MrIbby Anyone willing to help me in translating Minetest? 06:27 swift110-phone Hey 06:33 MrIbby Hiya 06:36 swift110-phone How r u 06:41 MrIbby Just trying to get a working system that will make translating Minetest a lot easier 06:41 MrIbby How about you? 06:42 MrIbby *Minetest mods 09:17 itwasBANG hi 09:42 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mapgen: Add flat mapgen in hidden form 1376c9abe http://git.io/v89Ij (152015-11-11T09:37:54Z) 10:09 JamesTait Good morning all; happy Wednesday, and happy Armistice Day! 😃 11:31 TheWild We have 16 levels of light from 0 to 15. However LIGHT_MAX is defined to be 14. What's special about 15? Can I use it? 11:37 rom1504 TheWild: 15 will make you blind 11:38 Megaf Hi 11:38 TheWild hi Megaf 11:39 TheWild rom1504, 15 generally works but since I have not seen it used in any mod, I'm not sure whether I can expect graphical or light-related glitches. 11:45 Megaf folks, I need people to suport me on this 11:45 Megaf https://github.com/minetest/minetest_game/issues/724 11:45 Megaf !title 11:45 MinetestBot Megaf: Saplings no longer grow in caves and underground structures. · Issue #724 · minetest/minetest_game · GitHub 11:46 TheWild why saplings would grow underground... ummm... have you enough light underground? 11:46 Megaf TheWild: machines 11:46 Megaf on my server we have undeground community tree farms 11:47 Megaf and automated tree machines 11:47 Megaf and this breaks everything 11:51 Megaf TheWild: https://github.com/minetest/minetest_game/issues/724#issuecomment-155751466 11:53 TheWild I would rather tell: it's open-source - if it does not fit your needs at all, you can change it. 11:53 TheWild but IMHO this should be 12, not 13 because torches are defined to give light of level 13 and one node further it is 12 so... 11:54 TheWild yeah, this is s**t! 11:54 Megaf as you can see on my screenshots, there are plenty of light, but still not enough 11:55 Megaf proller: Now I see why you forked Minetest... They are stupid. 11:55 Megaf like jp's comment. "Who cares ?" 11:58 proller 8) 11:59 proller https://github.com/freeminer/default/commit/bb208c821ef21663032a8b6ff025fe1e5b4221d8 11:59 TheWild is meselamp a part of minetest_game, or a part of mod? 11:59 rom1504 TheWild: that was a joke, I have no idea what's up with 15 12:00 proller Megaf, you can run freeminer server in minetest-compatible mode 12:01 TheWild https://github.com/minetest/minetest_game/issues/704 12:01 TheWild "Light level drops by 1 per node, so perhaps a torch of 13 can only illuminate a neighbour sapling to 12, unless 2 torches can boost the light between them to 13." 12:01 TheWild ^ I do not think it is the way the light works in Minetest. 12:05 TheWild Megaf, change it on your own. When I don't like something, I'm changing it. It sometimes ends up with pull request but in this case it sounds like the crap was intentional. 12:11 Megaf man, that might be the thing that makes me stop playing minetest 12:17 Megaf [11.11.15-12:21:20] Calinou: mosh is fantastic, I no longer have to reconnect to my server, it does on its own 12:18 Megaf and is fast indeed 12:18 Calinou yeah but it's UDP, and many firewalls block it 12:18 Megaf perfect companion for minetestserver console 12:18 Megaf or terminal 12:35 crazyR Megaf: https://github.com/minetest/minetest_game/pull/725 12:36 crazyR o he's gone lol 12:37 Ingar yes, thanks! 13:40 TheWild which file contains collission box for a player? 13:41 TheWild it is not player.lua 13:45 Calinou the collision box is hardcoded, TheWild 13:46 TheWild thanks 14:23 TheWild hp_max in entity definition - since it is "max" I assumed it is maximum possible value for an entity. I did a quick test by registering an entity of hp_max = 10 and doing set_hp(20) on an instance succeeded, so I would ask: hp_max is just an initial value or something more? 14:45 TheWild Hello? The current doc is just an ocean of ambiguities. Entity "documentation" contains only properties list with example values and few comments. What is weight? How does physical differ from collide_with_objects? What is visual="upright_sprite". When is_visible=false, can entity still be selected? Should mesh be a name of file? What is colors table for? We have automatic_face_movement_dir so what is automatic_rotate for? 16:49 JohnnyComeL8ly Good morning, est31. 16:49 JohnnyComeL8ly Hello, Icedream. 16:50 est31 Morning JohnnyComeL8ly ! 17:00 Krock meow 17:00 est31 !cat 17:00 MinetestBot http://i.imgur.com/xRPBWSw.jpg 17:00 VanessaE awww 17:02 Krock how cute :3 17:04 Teckla Cat... the other *other* white meat! 17:37 rubenwardy turns out that the creator of buildaworld.net goes to my university 17:39 who_wants_some !lag 17:39 who_wants_some !seen RealBadAngel 17:39 MinetestBot who_wants_some: realbadangel was last seen at 2015-11-10 21:00:42 UTC on #minetest 17:39 Krock Ever seen this great image? http://geekfun.pl/pm_build_swing.gif 17:40 rubenwardy many many times :P 17:41 Krock can't read it once without laughting :( 17:41 Krock mostly it stats with the "programmer" image 17:41 Krock *starts 17:41 * who_wants_some switched to d3d9 and that fixed most of annoying MT render bugs 17:42 * Krock throws "enable_shaders = false" at who_wants_some 17:42 who_wants_some it is false! 17:42 who_wants_some and 2x faster 17:42 who_wants_some hair is shiny too 17:47 Calinou rubenwardy, turns out the creator of More Blocks goes to my university 17:47 who_wants_some lol 17:48 who_wants_some textures are a bit blurred in d3d9 17:48 Krock Calinou, you own an university? 17:48 rubenwardy lol rubenwardy 17:48 rubenwardy damn 17:48 rubenwardy lol Calinou 17:48 rubenwardy [off] Looking for a few extra developers for our game www.buildaworld.net 17:49 rubenwardy [off] The work is a scalable freelance, previous C and C++ experience outside of university modules is required. 17:49 rubenwardy [off] Internet, SVN, Skype and own Linux or Windows gaming computer is required. 17:50 rubenwardy What are the odds?? 17:50 rubenwardy :O 17:51 Calinou >Skype is required :( 17:51 Calinou lol, SVN 17:51 Calinou Krock, no 17:52 Calinou creator of More Blocks = me :P 17:52 Krock ik 17:53 rubenwardy I don't have a gaming computer, and I don't really want to use SVN. 17:53 * who_wants_some creator of nothing 17:53 Calinou where can I get nothing? 17:54 who_wants_some everywhere! 17:54 who_wants_some your pockets *cough* 17:55 Obani rubenwardy, seems like a bad and commercial tesseract version 17:56 who_wants_some vote over there if you have that bug -> https://forum.minetest.net/viewtopic.php?f=6&t=13500 17:56 rubenwardy it's a MC like 17:56 rubenwardy but it focuses less on voxels, and more on physics and mechanics 17:56 rubenwardy there's trains etc 17:56 rubenwardy tesseract is an game engine, afaik 17:57 rubenwardy oh, you mean made using tesseract 17:57 rubenwardy It's made using Irrlicht, which is how I know of it 17:57 Obani rubenwardy, http://blackvoxel.com/ 17:57 Krock who_wants_some, err. I don't get the problem 17:57 Krock as in: I don't understand it 17:58 rubenwardy no textures :P 17:58 who_wants_some texture tear 17:58 who_wants_some or z-fighting or whatever 17:58 who_wants_some Krock: http://i.imgur.com/te4TcUt.jpg (wrong) -> http://i.imgur.com/pS4cb9N.png (correct) 17:59 Krock So, overlapping textures? 17:59 Krock Strange bug 18:00 who_wants_some kinda, yes 18:00 who_wants_some and they change a lot when you move 18:00 who_wants_some ripple/tear effect 18:00 crazyR rubenwardy that train looks familiar 18:01 who_wants_some Krock: or this one http://i.imgur.com/L5Jlsgn.jpg (look at faar forward) 18:01 Krock o.o 18:01 who_wants_some btw this bug goes as far as to 0.4.5 18:02 who_wants_some bug at least 2 years old 18:04 Obani rubenwardy, I think it was longer for them to make the trailer than to make the game 18:04 rubenwardy From what I can see, it's better than Minetest at being a game 18:04 who_wants_some Krock: http://i.imgur.com/XjdNcvZ.jpg (bad) -> http://i.imgur.com/CgWaSvo.png (correct) 18:05 who_wants_some i have bad- version of course -_- 18:05 Krock Ah I see 18:05 who_wants_some it looks like megacrap in motion 18:05 Krock bad version??? 18:05 who_wants_some well, incorrect one 18:06 who_wants_some first one is OGL, second is D3D9 18:06 Krock As seen in the title bar ;) 18:06 who_wants_some i've changed practically every setting in game and in drivers, no luck with OGL 18:06 Krock use burningsvideo 18:07 who_wants_some why 18:07 who_wants_some d3d9 is 2x faster and renders correctly 18:07 who_wants_some switched 18:08 Krock That was sarcasm 18:08 who_wants_some nobody will fix it before 2100 anyway, so I moved to d3d9, I will bump that topic periodically so people with vote 18:09 who_wants_some RBA needs some hardware info on that bug, because he has no such issues, damned 18:13 who_wants_some i will test in on intel HDrap tommorrow 18:13 who_wants_some it* 18:18 who_wants_some thanks for vote 18:19 rubenwardy who_wants_some, does the issue go if you disable shaders? 18:20 who_wants_some no, it is still present when shaders are off 18:20 who_wants_some i've disabled anything in OGL 18:20 who_wants_some and it will not go away :/ 18:20 who_wants_some everywhere you go that crap will surface 18:20 who_wants_some teleport boots, signs, lights, slabs, whatever 18:21 who_wants_some even mese 18:21 who_wants_some snow issue is worst 18:22 who_wants_some just FUBAR 18:46 sofar anyone know if I can change the chat font size on windows with "font_size" in minetest.conf? 18:49 PilzAdam sofar, I think you need to change mono_font_size 18:50 sofar I think that assumes that the build has freetype enabled? 18:50 sofar ahh, it looks like it has 18:51 sofar ok, I can try that 20:00 `Ronsor` well 20:00 `Ronsor` time to install mesecons 20:05 who_wants_some sorry for joining in and out (setting up hexchat) 20:18 `Ronsor` ok 20:22 who_wants_some GTK still has black text on blue background problem, damned.... 23:49 MinetestBot 02[git] 04RobertZenz -> 03minetest/minetest: Add the player name to dropped items 130876623 http://git.io/v8dSc (152015-11-12T00:47:11+01:00) 23:55 rubenwardy wow 23:55 rubenwardy TileDef *def = new TileDef(material, collides); 23:55 rubenwardy def->collides = collides; 23:55 rubenwardy def->material = material; 23:56 est31 hah 23:56 est31 wanna do a pr? 23:58 rubenwardy that's in my code 23:59 est31 ok 23:59 rubenwardy should have done [offtopic]