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IRC log for #minetest, 2015-11-11

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All times shown according to UTC.

Time Nick Message
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00:06 MrIbby Anyone else having trouble uploading images to the wiki?
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05:04 sofar I just updated two of my servers
05:04 sofar now both are crashing with this:
05:04 sofar NodeResolver: failed to resolve node name 'mapgen_river_water_source'
05:04 sofar gonna upgrade minetest_game next, hope that fixes
05:11 sofar ah, looks like my own mod needs porting
05:21 sofar hmm get_nodedef_field() ...
05:31 sofar fixed!
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05:53 * sofar tries again
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06:00 MrIbby Anyone willing to help me in translating Minetest?
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06:27 swift110-phone Hey
06:33 MrIbby Hiya
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06:36 swift110-phone How r u
06:41 MrIbby Just trying to get a working system that will make translating Minetest a lot easier
06:41 MrIbby How about you?
06:42 MrIbby *Minetest mods
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09:17 itwasBANG hi
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09:42 MinetestBot [git] paramat -> minetest/minetest: Mapgen: Add flat mapgen in hidden form 76c9abe http://git.io/v89Ij (2015-11-11T09:37:54Z)
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10:09 JamesTait Good morning all; happy Wednesday, and happy Armistice Day! ūüėÉ
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11:31 TheWild We have 16 levels of light from 0 to 15. However LIGHT_MAX is defined to be 14. What's special about 15? Can I use it?
11:37 rom1504 TheWild: 15 will make you blind
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11:38 Megaf Hi
11:38 TheWild hi Megaf
11:39 TheWild rom1504, 15 generally works but since I have not seen it used in any mod, I'm not sure whether I can expect graphical or light-related glitches.
11:45 Megaf folks, I need people to suport me on this
11:45 Megaf https://github.com/minetes‚Äčt/minetest_game/issues/724
11:45 Megaf !title
11:45 MinetestBot Megaf: Saplings no longer grow in caves and underground structures. · Issue #724 · minetest/minetest_game · GitHub
11:46 TheWild why saplings would grow underground... ummm... have you enough light underground?
11:46 Megaf TheWild: machines
11:46 Megaf on my server we have undeground community tree farms
11:47 Megaf and automated tree machines
11:47 Megaf and this breaks everything
11:51 Megaf TheWild: https://github.com/minetest/minetest_g‚Äčame/issues/724#issuecomment-155751466
11:53 TheWild I would rather tell: it's open-source - if it does not fit your needs at all, you can change it.
11:53 TheWild but IMHO this should be 12, not 13 because torches are defined to give light of level 13 and one node further it is 12 so...
11:54 TheWild yeah, this is s**t!
11:54 Megaf as you can see on my screenshots, there are plenty of light, but still not enough
11:55 Megaf proller: Now I see why you forked Minetest... They are stupid.
11:55 Megaf like jp's comment. "Who cares ?"
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11:58 proller 8)
11:59 proller https://github.com/freeminer/default/commi‚Äčt/bb208c821ef21663032a8b6ff025fe1e5b4221d8
11:59 TheWild is meselamp a part of minetest_game, or a part of mod?
11:59 rom1504 TheWild: that was a joke, I have no idea what's up with 15
12:00 proller Megaf, you can run freeminer server in minetest-compatible mode
12:01 TheWild https://github.com/minetes‚Äčt/minetest_game/issues/704
12:01 TheWild "Light level drops by 1 per node, so perhaps a torch of 13 can only illuminate a neighbour sapling to 12, unless 2 torches can boost the light between them to 13."
12:01 TheWild ^ I do not think it is the way the light works in Minetest.
12:05 TheWild Megaf, change it on your own. When I don't like something, I'm changing it. It sometimes ends up with pull request but in this case it sounds like the crap was intentional.
12:11 Megaf man, that might be the thing that makes me stop playing minetest
12:17 Megaf [11.11.15-12:21:20] <Megaf> Calinou: mosh is fantastic, I no longer have to reconnect to my server, it does on its own
12:18 Megaf and is fast indeed
12:18 Calinou yeah but it's UDP, and many firewalls block it
12:18 Megaf perfect companion for minetestserver console
12:18 Megaf or terminal
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12:35 crazyR Megaf: https://github.com/minetest/minetest_game/pull/725
12:36 crazyR o he's gone lol
12:37 Ingar yes, thanks!
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13:40 TheWild which file contains collission box for a player?
13:41 TheWild it is not player.lua
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13:45 Calinou the collision box is hardcoded, TheWild
13:46 TheWild thanks
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14:23 TheWild hp_max in entity definition - since it is "max" I assumed it is maximum possible value for an entity. I did a quick test by registering an entity of hp_max = 10 and doing set_hp(20) on an instance succeeded, so I would ask: hp_max is just an initial value or something more?
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14:45 TheWild Hello? The current doc is just an ocean of ambiguities. Entity "documentation" contains only properties list with example values and few comments. What is weight? How does physical differ from collide_with_objects? What is visual="upright_sprite". When is_visible=false, can entity still be selected? Should mesh be a name of file? What is colors table for? We have automatic_face_movement_dir so what is automatic_rotate for?
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16:49 JohnnyComeL8ly Good morning, est31.
16:49 JohnnyComeL8ly Hello, Icedream.
16:50 est31 Morning JohnnyComeL8ly !
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17:00 Krock meow
17:00 est31 !cat
17:00 MinetestBot http://i.imgur.com/xRPBWSw.jpg
17:00 VanessaE awww
17:02 Krock how cute :3
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17:04 Teckla Cat...  the other *other* white meat!
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17:37 rubenwardy turns out that the creator of buildaworld.net goes to my university
17:39 who_wants_some !lag
17:39 who_wants_some !seen RealBadAngel
17:39 MinetestBot who_wants_some: realbadangel was last seen at 2015-11-10 21:00:42 UTC on #minetest
17:39 Krock Ever seen this great image? http://geekfun.pl/pm_build_swing.gif
17:40 rubenwardy many many times :P
17:41 Krock can't read it once without laughting :(
17:41 Krock mostly it stats with the "programmer" image
17:41 Krock *starts
17:41 * who_wants_some switched to d3d9 and that fixed most of annoying MT render bugs
17:42 * Krock throws "enable_shaders = false" at who_wants_some
17:42 who_wants_some it is false!
17:42 who_wants_some and 2x faster
17:42 who_wants_some hair is shiny too
17:47 Calinou rubenwardy, turns out the creator of More Blocks goes to my university
17:47 who_wants_some lol
17:48 who_wants_some textures are a bit blurred in d3d9
17:48 Krock Calinou, you own an university?
17:48 rubenwardy lol rubenwardy
17:48 rubenwardy damn
17:48 rubenwardy lol Calinou
17:50 rubenwardy What are the odds??
17:50 rubenwardy :O
17:51 Calinou >Skype is required :(
17:51 Calinou lol, SVN
17:51 Calinou Krock, no
17:52 Calinou creator of More Blocks = me :P
17:52 Krock ik
17:53 rubenwardy I don't have a gaming computer, and I don't really want to use SVN.
17:53 * who_wants_some creator of nothing
17:53 Calinou where can I get nothing?
17:54 who_wants_some everywhere!
17:54 who_wants_some your pockets *cough*
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17:55 Obani rubenwardy, seems like a bad and commercial tesseract version
17:56 who_wants_some vote over there if you have that bug -> https://forum.minetest.net/v‚Äčiewtopic.php?f=6&amp;t=13500
17:56 rubenwardy it's a MC like
17:56 rubenwardy but it focuses less on voxels, and more on physics and mechanics
17:56 rubenwardy there's trains etc
17:56 rubenwardy tesseract is an game engine, afaik
17:57 rubenwardy oh, you mean made using tesseract
17:57 rubenwardy It's made using Irrlicht, which is how I know of it
17:57 Obani rubenwardy, http://blackvoxel.com/
17:57 Krock who_wants_some, err. I don't get the problem
17:57 Krock as in: I don't understand it
17:58 rubenwardy no textures :P
17:58 who_wants_some texture tear
17:58 who_wants_some or z-fighting or whatever
17:58 who_wants_some Krock: http://i.imgur.com/te4TcUt.jpg (wrong) -> http://i.imgur.com/pS4cb9N.png (correct)
17:59 Krock So, overlapping textures?
17:59 Krock Strange bug
18:00 who_wants_some kinda, yes
18:00 who_wants_some and they change a lot when you move
18:00 who_wants_some ripple/tear effect
18:00 crazyR rubenwardy that train looks familiar
18:01 who_wants_some Krock: or this one http://i.imgur.com/L5Jlsgn.jpg (look at faar forward)
18:01 Krock o.o
18:01 who_wants_some btw this bug goes as far as to 0.4.5
18:02 who_wants_some bug at least 2 years old
18:04 Obani rubenwardy, I think it was longer for them to make the trailer than to make the game
18:04 rubenwardy From what I can see, it's better than Minetest at being a game
18:04 who_wants_some Krock: http://i.imgur.com/XjdNcvZ.jpg (bad) -> http://i.imgur.com/CgWaSvo.png (correct)
18:05 who_wants_some i have bad- version of course -_-
18:05 Krock Ah I see
18:05 who_wants_some it looks like megacrap in motion
18:05 Krock bad version???
18:05 who_wants_some well, incorrect one
18:06 who_wants_some first one is OGL, second is D3D9
18:06 Krock As seen in the title bar ;)
18:06 who_wants_some i've changed practically every setting in game and in drivers, no luck with OGL
18:06 Krock use burningsvideo
18:07 who_wants_some why
18:07 who_wants_some d3d9 is 2x faster and renders correctly
18:07 who_wants_some switched
18:08 Krock That was sarcasm
18:08 who_wants_some nobody will fix it before 2100 anyway, so I moved to d3d9, I will bump that topic periodically so people with vote
18:09 who_wants_some RBA needs some hardware info on that bug, because he has no such issues, damned
18:13 who_wants_some i will test in on intel HDrap tommorrow
18:13 who_wants_some it*
18:18 who_wants_some thanks for vote
18:19 rubenwardy who_wants_some, does the issue go if you disable shaders?
18:20 who_wants_some no, it is still present when shaders are off
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18:20 who_wants_some i've disabled anything in OGL
18:20 who_wants_some and it will not go away :/
18:20 who_wants_some everywhere you go that crap will surface
18:20 who_wants_some teleport boots, signs, lights, slabs, whatever
18:21 who_wants_some even mese
18:21 who_wants_some snow issue is worst
18:22 who_wants_some just FUBAR
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18:46 sofar anyone know if I can change the chat font size on windows with "font_size" in minetest.conf?
18:49 PilzAdam sofar, I think you need to change mono_font_size
18:50 sofar I think that assumes that the build has freetype enabled?
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18:50 sofar ahh, it looks like it has
18:51 sofar ok, I can try that
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20:00 `Ronsor` well
20:00 `Ronsor` time to install mesecons
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20:05 who_wants_some sorry for joining in and out (setting up hexchat)
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20:18 `Ronsor` ok
20:22 who_wants_some GTK still has black text on blue background problem, damned....
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23:49 MinetestBot [git] RobertZenz -> minetest/minetest: Add the player name to dropped items 0876623 http://git.io/v8dSc (2015-11-12T00:47:11+01:00)
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23:55 rubenwardy wow
23:55 rubenwardy TileDef *def = new TileDef(material, collides);
23:55 rubenwardy def->collides = collides;
23:55 rubenwardy def->material = material;
23:56 est31 hah
23:56 est31 wanna do a pr?
23:58 rubenwardy that's in my code
23:59 est31 ok
23:59 rubenwardy should have done [offtopic]

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