Minetest logo

IRC log for #minetest, 2015-11-11

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:04 MrIbby joined #minetest
00:06 MrIbby Anyone else having trouble uploading images to the wiki?
00:50 Jousway joined #minetest
00:55 greenman_ joined #minetest
01:06 VanessaE joined #minetest
01:25 bleak_fire_ joined #minetest
01:27 Jousway joined #minetest
01:37 phantombeta joined #minetest
01:56 swift110-phone joined #minetest
02:28 thatgraemeguy joined #minetest
02:28 thatgraemeguy joined #minetest
02:41 swift110-phone joined #minetest
02:52 LazyJ joined #minetest
03:21 VanessaE joined #minetest
03:32 Xenoth joined #minetest
03:33 crazyR_ joined #minetest
03:35 Jousway joined #minetest
04:29 Supertanker2 joined #minetest
04:41 TheBonsai joined #minetest
04:53 DMackey- joined #minetest
05:04 sofar I just updated two of my servers
05:04 sofar now both are crashing with this:
05:04 sofar NodeResolver: failed to resolve node name 'mapgen_river_water_source'
05:04 sofar gonna upgrade minetest_game next, hope that fixes
05:11 sofar ah, looks like my own mod needs porting
05:21 sofar hmm get_nodedef_field() ...
05:31 sofar fixed!
05:39 Viper168 joined #minetest
05:53 * sofar tries again
05:57 MrIbby joined #minetest
06:00 MrIbby Anyone willing to help me in translating Minetest?
06:05 Weedy joined #minetest
06:05 Weedy joined #minetest
06:06 TheBonsai_ joined #minetest
06:06 TheBonsai_ joined #minetest
06:08 `Ronsor` joined #minetest
06:25 Jousway joined #minetest
06:27 swift110-phone Hey
06:33 MrIbby Hiya
06:35 Cryterion joined #minetest
06:36 swift110-phone How r u
06:41 MrIbby Just trying to get a working system that will make translating Minetest a lot easier
06:41 MrIbby How about you?
06:42 MrIbby *Minetest mods
06:59 jin_xi joined #minetest
06:59 CWz joined #minetest
07:02 Cryterion joined #minetest
07:04 Player2 joined #minetest
07:23 Supertanker2 joined #minetest
07:51 Trustable joined #minetest
07:55 Teckla joined #minetest
08:14 Obani joined #minetest
08:22 aheinecke joined #minetest
08:25 Telesight joined #minetest
08:38 Gael-de-Sailly joined #minetest
08:38 Tristitia joined #minetest
08:38 SanskritFritz joined #minetest
08:47 itwasBANG joined #minetest
09:00 Yepoleb_ joined #minetest
09:02 nrzkt joined #minetest
09:10 Jousway joined #minetest
09:17 itwasBANG hi
09:18 Gael-de-Sailly joined #minetest
09:39 Jousway joined #minetest
09:42 MinetestBot [git] paramat -> minetest/minetest: Mapgen: Add flat mapgen in hidden form 76c9abe http://git.io/v89Ij (2015-11-11T09:37:54Z)
09:53 Jousway joined #minetest
09:58 Tux[Qyou] joined #minetest
10:01 Calinou joined #minetest
10:08 JamesTait joined #minetest
10:09 JamesTait Good morning all; happy Wednesday, and happy Armistice Day! 😃
10:17 crazyR joined #minetest
10:32 Obani joined #minetest
10:44 meldrian joined #minetest
10:59 proller joined #minetest
11:02 berome joined #minetest
11:02 berome left #minetest
11:05 proller joined #minetest
11:14 proller joined #minetest
11:16 Ataron joined #minetest
11:16 TheWild joined #minetest
11:31 TheWild We have 16 levels of light from 0 to 15. However LIGHT_MAX is defined to be 14. What's special about 15? Can I use it?
11:37 rom1504 TheWild: 15 will make you blind
11:37 Amaz joined #minetest
11:37 Megaf joined #minetest
11:38 Megaf Hi
11:38 TheWild hi Megaf
11:39 TheWild rom1504, 15 generally works but since I have not seen it used in any mod, I'm not sure whether I can expect graphical or light-related glitches.
11:45 Megaf folks, I need people to suport me on this
11:45 Megaf https://github.com/minetest/minetest_game/issues/724
11:45 Megaf !title
11:45 MinetestBot Megaf: Saplings no longer grow in caves and underground structures. · Issue #724 · minetest/minetest_game · GitHub
11:46 TheWild why saplings would grow underground... ummm... have you enough light underground?
11:46 Megaf TheWild: machines
11:46 Megaf on my server we have undeground community tree farms
11:47 Megaf and automated tree machines
11:47 Megaf and this breaks everything
11:51 Megaf TheWild: https://github.com/minetest/minetest_game/issues/724#issuecomment-155751466
11:53 TheWild I would rather tell: it's open-source - if it does not fit your needs at all, you can change it.
11:53 TheWild but IMHO this should be 12, not 13 because torches are defined to give light of level 13 and one node further it is 12 so...
11:54 TheWild yeah, this is s**t!
11:54 Megaf as you can see on my screenshots, there are plenty of light, but still not enough
11:55 Megaf proller: Now I see why you forked Minetest... They are stupid.
11:55 Megaf like jp's comment. "Who cares ?"
11:57 jin_xi joined #minetest
11:57 Hirato joined #minetest
11:58 proller 8)
11:59 proller https://github.com/freeminer/default/commit/bb208c821ef21663032a8b6ff025fe1e5b4221d8
11:59 TheWild is meselamp a part of minetest_game, or a part of mod?
11:59 rom1504 TheWild: that was a joke, I have no idea what's up with 15
12:00 proller Megaf, you can run freeminer server in minetest-compatible mode
12:01 TheWild https://github.com/minetest/minetest_game/issues/704
12:01 TheWild "Light level drops by 1 per node, so perhaps a torch of 13 can only illuminate a neighbour sapling to 12, unless 2 torches can boost the light between them to 13."
12:01 TheWild ^ I do not think it is the way the light works in Minetest.
12:05 TheWild Megaf, change it on your own. When I don't like something, I'm changing it. It sometimes ends up with pull request but in this case it sounds like the crap was intentional.
12:11 Megaf man, that might be the thing that makes me stop playing minetest
12:17 Megaf [11.11.15-12:21:20] <Megaf> Calinou: mosh is fantastic, I no longer have to reconnect to my server, it does on its own
12:18 Megaf and is fast indeed
12:18 Calinou yeah but it's UDP, and many firewalls block it
12:18 Megaf perfect companion for minetestserver console
12:18 Megaf or terminal
12:23 Hirato joined #minetest
12:26 Jousway joined #minetest
12:35 crazyR Megaf: https://github.com/minetest/minetest_game/pull/725
12:36 crazyR o he's gone lol
12:37 Ingar yes, thanks!
12:37 Jousway joined #minetest
12:44 Hirato_ joined #minetest
12:45 Darcidride joined #minetest
12:52 Jousway joined #minetest
13:03 Cryterion joined #minetest
13:05 Jousway joined #minetest
13:17 Jousway joined #minetest
13:22 zat joined #minetest
13:26 PilzAdam joined #minetest
13:26 behalebabo joined #minetest
13:35 AndDT joined #minetest
13:38 Jousway joined #minetest
13:40 TheWild which file contains collission box for a player?
13:41 TheWild it is not player.lua
13:44 Hirato_ joined #minetest
13:45 STHGOM joined #minetest
13:45 Calinou the collision box is hardcoded, TheWild
13:46 TheWild thanks
13:49 Viper168 joined #minetest
13:50 berome joined #minetest
13:50 berome left #minetest
13:52 Jousway joined #minetest
14:01 VargaD joined #minetest
14:06 Jousway joined #minetest
14:10 nyuszika7h joined #minetest
14:15 zupoman joined #minetest
14:15 Calinou joined #minetest
14:15 Fritigern joined #minetest
14:15 Polsaker joined #minetest
14:17 Jousway joined #minetest
14:19 behalebabo joined #minetest
14:21 greenman_ joined #minetest
14:23 TheWild hp_max in entity definition - since it is "max" I assumed it is maximum possible value for an entity. I did a quick test by registering an entity of hp_max = 10 and doing set_hp(20) on an instance succeeded, so I would ask: hp_max is just an initial value or something more?
14:23 GrimKriegor joined #minetest
14:23 theTroy joined #minetest
14:25 Teckla joined #minetest
14:45 TheWild Hello? The current doc is just an ocean of ambiguities. Entity "documentation" contains only properties list with example values and few comments. What is weight? How does physical differ from collide_with_objects? What is visual="upright_sprite". When is_visible=false, can entity still be selected? Should mesh be a name of file? What is colors table for? We have automatic_face_movement_dir so what is automatic_rotate for?
14:53 Jousway joined #minetest
15:21 enricom_ joined #minetest
15:22 phantombeta joined #minetest
15:30 Cryterion joined #minetest
15:33 fusion44 joined #minetest
15:35 rubenwardy joined #minetest
15:39 SylvieLorxu joined #minetest
15:50 Jousway joined #minetest
15:57 cloweling joined #minetest
16:00 CraigyDavi joined #minetest
16:04 hmmmm joined #minetest
16:14 Lunatrius` joined #minetest
16:15 Ingar_ joined #minetest
16:16 Icedream- joined #minetest
16:16 who_wants_some joined #minetest
16:48 Obani joined #minetest
16:48 JohnnyComeL8ly joined #minetest
16:49 est31 joined #minetest
16:49 Icedream joined #minetest
16:49 JohnnyComeL8ly Good morning, est31.
16:49 JohnnyComeL8ly Hello, Icedream.
16:50 est31 Morning JohnnyComeL8ly !
16:54 cloweling joined #minetest
16:58 Krock joined #minetest
17:00 Krock meow
17:00 est31 !cat
17:00 MinetestBot http://i.imgur.com/xRPBWSw.jpg
17:00 VanessaE awww
17:02 Krock how cute :3
17:03 alt82083 joined #minetest
17:04 Teckla Cat...  the other *other* white meat!
17:06 greenman_ joined #minetest
17:12 DMackey- joined #minetest
17:14 DMackey joined #minetest
17:14 Jordach joined #minetest
17:37 rubenwardy turns out that the creator of buildaworld.net goes to my university
17:39 who_wants_some !lag
17:39 who_wants_some !seen RealBadAngel
17:39 MinetestBot who_wants_some: realbadangel was last seen at 2015-11-10 21:00:42 UTC on #minetest
17:39 Krock Ever seen this great image? http://geekfun.pl/pm_build_swing.gif
17:40 rubenwardy many many times :P
17:41 Krock can't read it once without laughting :(
17:41 Krock mostly it stats with the "programmer" image
17:41 Krock *starts
17:41 * who_wants_some switched to d3d9 and that fixed most of annoying MT render bugs
17:42 * Krock throws "enable_shaders = false" at who_wants_some
17:42 who_wants_some it is false!
17:42 who_wants_some and 2x faster
17:42 who_wants_some hair is shiny too
17:47 Calinou rubenwardy, turns out the creator of More Blocks goes to my university
17:47 who_wants_some lol
17:48 who_wants_some textures are a bit blurred in d3d9
17:48 Krock Calinou, you own an university?
17:48 rubenwardy lol rubenwardy
17:48 rubenwardy damn
17:48 rubenwardy lol Calinou
17:50 rubenwardy What are the odds??
17:50 rubenwardy :O
17:51 Calinou >Skype is required :(
17:51 Calinou lol, SVN
17:51 Calinou Krock, no
17:52 Calinou creator of More Blocks = me :P
17:52 Krock ik
17:53 rubenwardy I don't have a gaming computer, and I don't really want to use SVN.
17:53 * who_wants_some creator of nothing
17:53 Calinou where can I get nothing?
17:54 who_wants_some everywhere!
17:54 who_wants_some your pockets *cough*
17:55 GunshipPenguin joined #minetest
17:55 Obani rubenwardy, seems like a bad and commercial tesseract version
17:56 who_wants_some vote over there if you have that bug -> https://forum.minetest.net/viewtopic.php?f=6&amp;t=13500
17:56 rubenwardy it's a MC like
17:56 rubenwardy but it focuses less on voxels, and more on physics and mechanics
17:56 rubenwardy there's trains etc
17:56 rubenwardy tesseract is an game engine, afaik
17:57 rubenwardy oh, you mean made using tesseract
17:57 rubenwardy It's made using Irrlicht, which is how I know of it
17:57 Obani rubenwardy, http://blackvoxel.com/
17:57 Krock who_wants_some, err. I don't get the problem
17:57 Krock as in: I don't understand it
17:58 rubenwardy no textures :P
17:58 who_wants_some texture tear
17:58 who_wants_some or z-fighting or whatever
17:58 who_wants_some Krock: http://i.imgur.com/te4TcUt.jpg (wrong) -> http://i.imgur.com/pS4cb9N.png (correct)
17:59 Krock So, overlapping textures?
17:59 Krock Strange bug
18:00 who_wants_some kinda, yes
18:00 who_wants_some and they change a lot when you move
18:00 who_wants_some ripple/tear effect
18:00 crazyR rubenwardy that train looks familiar
18:01 who_wants_some Krock: or this one http://i.imgur.com/L5Jlsgn.jpg (look at faar forward)
18:01 Krock o.o
18:01 who_wants_some btw this bug goes as far as to 0.4.5
18:02 who_wants_some bug at least 2 years old
18:04 Obani rubenwardy, I think it was longer for them to make the trailer than to make the game
18:04 rubenwardy From what I can see, it's better than Minetest at being a game
18:04 who_wants_some Krock: http://i.imgur.com/XjdNcvZ.jpg (bad) -> http://i.imgur.com/CgWaSvo.png (correct)
18:05 who_wants_some i have bad- version of course -_-
18:05 Krock Ah I see
18:05 who_wants_some it looks like megacrap in motion
18:05 Krock bad version???
18:05 who_wants_some well, incorrect one
18:06 who_wants_some first one is OGL, second is D3D9
18:06 Krock As seen in the title bar ;)
18:06 who_wants_some i've changed practically every setting in game and in drivers, no luck with OGL
18:06 Krock use burningsvideo
18:07 who_wants_some why
18:07 who_wants_some d3d9 is 2x faster and renders correctly
18:07 who_wants_some switched
18:08 Krock That was sarcasm
18:08 who_wants_some nobody will fix it before 2100 anyway, so I moved to d3d9, I will bump that topic periodically so people with vote
18:09 who_wants_some RBA needs some hardware info on that bug, because he has no such issues, damned
18:13 who_wants_some i will test in on intel HDrap tommorrow
18:13 who_wants_some it*
18:18 who_wants_some thanks for vote
18:19 rubenwardy who_wants_some, does the issue go if you disable shaders?
18:20 who_wants_some no, it is still present when shaders are off
18:20 Jousway joined #minetest
18:20 who_wants_some i've disabled anything in OGL
18:20 who_wants_some and it will not go away :/
18:20 who_wants_some everywhere you go that crap will surface
18:20 who_wants_some teleport boots, signs, lights, slabs, whatever
18:21 who_wants_some even mese
18:21 who_wants_some snow issue is worst
18:22 who_wants_some just FUBAR
18:22 Calinou joined #minetest
18:28 Robert_Zenz joined #minetest
18:35 Niebieski joined #minetest
18:43 Vampirex joined #minetest
18:46 sofar anyone know if I can change the chat font size on windows with "font_size" in minetest.conf?
18:49 PilzAdam sofar, I think you need to change mono_font_size
18:50 sofar I think that assumes that the build has freetype enabled?
18:50 Jousway joined #minetest
18:50 sofar ahh, it looks like it has
18:51 sofar ok, I can try that
18:51 swift110-phone joined #minetest
19:04 phantombeta joined #minetest
19:08 swift110-phone joined #minetest
19:12 Jousway joined #minetest
19:18 JohnnyComeL8ly1 joined #minetest
19:19 GunshipPenguin joined #minetest
19:25 SylvieLorxu joined #minetest
19:27 GunshipPenguin joined #minetest
19:28 Ingar joined #minetest
19:38 Jousway joined #minetest
19:43 who_wants_some_ joined #minetest
19:47 who_wants_some_ joined #minetest
19:54 who_wants_some_ joined #minetest
19:57 who_wants_some joined #minetest
20:00 `Ronsor` well
20:00 `Ronsor` time to install mesecons
20:00 `Ronsor` left #minetest
20:00 `Ronsor` joined #minetest
20:01 who_wants_some_ joined #minetest
20:02 Xenoth joined #minetest
20:03 who_wants_some_ joined #minetest
20:05 who_wants_some joined #minetest
20:05 who_wants_some sorry for joining in and out (setting up hexchat)
20:11 est31 joined #minetest
20:18 `Ronsor` ok
20:22 who_wants_some GTK still has black text on blue background problem, damned....
20:24 who_wants_some joined #minetest
20:28 Pest_ joined #minetest
20:36 Jousway joined #minetest
20:50 Ingar joined #minetest
20:52 basxto joined #minetest
21:10 Jousway joined #minetest
21:16 H-H-H joined #minetest
21:23 Jousway joined #minetest
21:57 HighTechGamer joined #minetest
21:58 Jousway joined #minetest
22:00 Viper168 joined #minetest
22:44 cloweling joined #minetest
22:50 Xenoth joined #minetest
22:54 who_wants_some joined #minetest
22:56 Jousway joined #minetest
23:48 Soni joined #minetest
23:49 MinetestBot [git] RobertZenz -> minetest/minetest: Add the player name to dropped items 0876623 http://git.io/v8dSc (2015-11-12T00:47:11+01:00)
23:53 est31 joined #minetest
23:55 rubenwardy wow
23:55 rubenwardy TileDef *def = new TileDef(material, collides);
23:55 rubenwardy def->collides = collides;
23:55 rubenwardy def->material = material;
23:56 est31 hah
23:56 est31 wanna do a pr?
23:58 rubenwardy that's in my code
23:59 est31 ok
23:59 rubenwardy should have done [offtopic]

| Channels | #minetest index | Today | | Google Search | Plaintext