Time Nick Message 00:23 bleak_fire_ hey what food do you give a cat to tame it 00:25 rubenwardy which mod? 00:25 bleak_fire_ mobs 00:27 swift110-phone Gooby 00:31 Inocudom bye. 00:32 bleak_fire_ bye 00:37 zat http://pastebin.com/PHAWxTN7 lol 00:40 rubenwardy bleak_fire_, simple mobs? Or a fork? 00:50 bleak_fire_ i think it's the normal one 00:50 bleak_fire_ let me see 00:50 bleak_fire_ -= MOBS-MOD for MINETEST =- 00:51 bleak_fire_ 52] -= MOBS-MOD for MINETEST =- 00:51 bleak_fire_ by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 00:51 bleak_fire_ https://forum.minetest.net/viewtopic.php?f=9&t=9917 00:51 bleak_fire_ v1.17 00:51 bleak_fire_ "Mobs Redo" i guess then 00:59 rubenwardy a rat 00:59 rubenwardy https://github.com/tenplus1/mobs/blob/master/kitten.lua#L39 01:06 bleak_fire_ ok 01:08 bleak_fire_ ok i see the code, the bunnies will with the carrot 01:13 rubenwardy why do kittens drop string 01:13 rubenwardy O_o 01:20 bleak_fire_ yeah and with one left click :( 01:21 rubenwardy kittens are delicate 01:30 rubenwardy Minetest just segfaulted, but wasn't running in gdb :'( 01:41 rubenwardy !title https://youtu.be/-zCvhgXe95w 01:41 MinetestBot rubenwardy: Minetest - Red Tint on Dawn and Dusk - YouTube 04:14 blaise hey, is anyone on? 04:18 blaise hrmm 04:40 blaise wow, I can't belive such little progress has been made with carts 04:40 blaise hicarts is nice but there is no github 04:41 blaise :(((( 04:52 blaise I can't believe no one is on 04:52 blaise seriously? 04:52 * blaise jumps up and down in a panic 05:01 blaise I'm losing my mind over here 05:02 blaise I really want locomotive carts and hoppers and stuff 05:02 blaise or atleast hoppers 05:02 blaise yamein? 05:20 blaise I'm so upset 05:20 blaise I think I'm going to die 05:28 blaise alright 05:28 blaise so.. there is a hopper mod 05:28 blaise and then monorail by sapier has cargo carts 05:28 blaise so I think I'm not going to die anymore but lets see 05:28 blaise :D 05:50 blaise alright 05:50 blaise so I have the hopper mod 05:51 blaise and I snagged sapier's monorail mod since it has the cargo carts 05:51 blaise it would seem that I cannot get the hopper to load the cargo cart as it passes under it 05:52 blaise nore can I get the hopper to pull from a chest 05:52 blaise so, that kinda blows big ole chunks of whale poopie 05:52 blaise XD 05:52 blaise maybe I can modify the lua to make it work 05:55 blaise ah, crap 05:56 blaise the first section in the hopper init.lua is how it's able to pull from a chest 05:56 blaise so if that doesn't work, it's just plain b0rked 05:56 blaise :( 05:56 blaise maybe it's the type of chest I'm using? 05:56 blaise I'll try a default chest instead of a gold one 06:00 blaise k, so it works for default:chest 06:00 blaise I just need to add technic:gold_chest 06:00 blaise lmao 06:03 blaise mmm, so it's not the hopper code that I need to change to make a cargo cart pull from a hopper apparently? 06:03 blaise maybe the cargo cart can already pull from a chest? 06:03 blaise without the hopper? 06:03 blaise that would be weird but okay 06:08 blaise wow, monorail is very stale 06:08 blaise I can't believe there was never any transport carts for the carts variants 06:08 blaise :\ 06:27 swift110-phone Hey guys 10:00 JamesTait Good morning all; happy Thursday, and happy Internet Day! 😃 12:51 init anyone has spotify? 12:51 Calinou no thanks. https://libre.fm :) 12:54 init I can my phone line and spotify together 12:55 Calinou there's LibreDroid for listening to Libre.fm on your phone 12:55 Calinou it sucks, but it works 12:55 Calinou you can also sync your music using ownCloud or such 12:58 init pay* 12:58 Calinou all music on libre.fm is gratis and libre, how is it paid? :) 12:58 init I have no problem paying for a quality service 13:02 Calinou but Spotify distributes DRM'd proprietary software... 13:03 Calinou it also discourages sharing 13:03 init it is shit, yes 13:03 init but it is decent 13:03 init I also hate DRM but there aren 13:03 init 't that many ways to listen to the music I like 13:04 Calinou you should listen to libre.fm music for a bit, you may end up liking it. 13:04 Calinou I used to think it was all shit, but really there are gems 13:05 init I do listen to free music 13:06 init whie driving, some jamendo users are amazing 13:07 init they make music perfect for that nice background 13:08 init anyway, I am already using Android, Gmail, google calendar, google keep 13:08 init google maps too 13:10 Calinou use http://openmailbox.org/ or https://tutanota.com/ for email 13:11 Obani openstreetmap 13:12 init Calinou: nit gonna change my email, have had it for 6/7+ years 13:12 Obani cyanogen is a good fork of android 13:13 init I am using cyanogen with gapps :) 13:14 init spotify seems to have high priority on my phone line 13:25 Out`Of`Control init: did you try fdroid? 13:25 init I am using it 13:43 twoelk Libre.fm looks quite interesting - I wonder wether such a service could be streamed within Minetest 13:44 twoelk Imagine defining Libre.fm as vandom background music provider for the main menu (or any other service as such) 13:45 twoelk or having a jukebox --------- 13:46 Calinou requires Internet access :( 13:46 Calinou not good for metered connections and such 13:47 * twoelk imgines wandering in some minetest world and coming to a disco that plays some free station to a limited distance 13:47 twoelk ok - if-not-internet-than-fall-back-to 13:52 twoelk ok, so streaming some conent may not work on Taoki's current mobile connection ;-D 13:52 Ingar as long as you can turn it off 13:52 twoelk *content 13:52 Ingar I dislike "random soundtrack" 13:53 Ingar and, oth, I could make my own ;) 13:53 twoelk as in -you never know what you might hear- I guess 13:54 Ingar yeah, that's what I mean 13:55 twoelk Minetest could make use of a set of own jingles for certain things 13:55 Ingar I do miss a decent soundtrack though :) 13:58 twoelk I du use main_menu.ogg but it gets boring when looped 13:59 twoelk I had stuff such as varios tracks from the old settler game, eric Satie or currently from the Sintel film, oh and Conan 14:00 twoelk It would be nice to be able to define a folder though from wich a random tune is played 14:04 twoelk actually "the Ziggurat" or "Expedition" from Sintel work quite well 14:07 twoelk https://durian.blender.org/news/complete-score-available-for-download/ 14:48 swift110-phone Good morning 17:25 Ingar went shopping, bought stuff that can hopefuly help me create a grass sound :) 17:49 Krock meow 18:04 Jordach hai der Krock 18:10 Krock2 rubenwardy, your build is done. 18:10 rubenwardy thank you 18:10 Krock2 Works nice :) 18:10 rubenwardy does help -> forum etc work? 18:11 Krock It executes dome cmd window but nothing happened 18:11 Krock *some 18:13 rubenwardy hmmmm 18:13 rubenwardy oops 18:13 rubenwardy sorry 18:13 Krock sohuld be start IIRC 18:13 Krock the command "open" does not exist 18:14 rubenwardy start "" http://www.stackoverflow.com 18:14 rubenwardy awesome 18:15 rubenwardy may you try now? 18:15 rubenwardy * please 18:15 Krock code is compiling! 18:16 Krock *fights with swords* 18:16 Calinou https://imgs.xkcd.com/comics/compiling.png 18:16 Calinou yeah 18:16 Calinou you ninja'd me 18:16 Krock :P 18:16 Krock hmm did something wrong 18:18 Krock *tries with %comspec% /k start "" URL* 18:19 Krock aagh why ain't it working? 18:20 rubenwardy I'll research ShellExecute 18:22 rubenwardy try #include \n ShellExecute(0, 0, narrow_to_wide(std::string(url)).c_str(), 0, 0 , SW_SHOW ); 18:22 rubenwardy so 18:22 rubenwardy try #include \n #define OPEN_URL(url) ShellExecute(0, 0, narrow_to_wide(std::string(url)).c_str(), 0, 0 , SW_SHOW ); 18:28 rubenwardy I also have a cool new NBE icon 18:28 rubenwardy http://rubenwardy.com/static/portfollio/nodeboxeditor-logo.png 18:29 Krock troutslap 4 me please 18:29 Calinou does it scale down well to 24×24, rubenwardy? 18:29 Calinou is it available in SVG form? 18:30 Krock rubenwardy, system((std::string("start \"\" ") + std::string(url)).c_str()) works fine - always forget to copy the compiled exe to my testing directory <.< 18:30 Krock you may also remove the #include line from the same file 18:30 rubenwardy awesome 18:31 rubenwardy oh 18:31 rubenwardy util/string 18:31 Krock uploading new build 18:32 Krock Heh. Amazing tutorial site you got there. Nice! 18:33 rubenwardy Calinou, the old one was a PNG as well, it took about 20 secs to do it 18:33 rubenwardy who? Me? 18:33 Krock No, you, rubenwardy. 18:33 rubenwardy Krock, don't worry about including the new commit, it's file based - I can do it when releasing 18:33 rubenwardy thanks 18:33 Krock np 18:34 Calinou rubenwardy, it should be available in SVG... :/ 18:34 rubenwardy ideally, but inkscape makes me scream 18:35 rubenwardy I've become immune to GIMP's scream inducing effect, but not so yet for IS 18:35 rubenwardy *InkScape 18:35 Krock Islamists.. 18:35 Calinou fun fact: there used to be a fork of Inkscape called Ponyscape 18:36 rubenwardy only gradients allowed, no solid colors? 18:37 Calinou where? 18:37 rubenwardy in Ponyscape 18:37 Calinou heh 18:37 Calinou nah, it had additional features 18:37 Calinou even if you weren't drawing ponies it had an use, but don't remember what it did more exactly 18:40 rubenwardy Krock, did you upload the build to the same dropbox? 18:40 Krock rubenwardy, yes. Dropbox seems to give the same download hash again when a file is called the same way 18:53 rubenwardy NBE 0.9.0 released! https://forum.minetest.net/viewtopic.php?p=196692#p196692 19:02 Krock Where are the party hats? 19:24 Leoneof uh, what sentence i have to say here everytime 19:29 Krock Leoneof, how about a "hello"? 19:33 Leoneof no, when i come here, i say this: 19:33 Leoneof why i'm here? :) 19:33 Calinou HELO 19:35 CraigyDavi Any tools out there to debug sudden high minetest server CPU usage? 19:35 CraigyDavi Suddenly went from 20% to 99.7% 19:35 Krock log level = 4 19:36 CraigyDavi Good idea, I'll try that 19:36 Krock will _slightly_ increase the HDD usage 19:37 Krock force loaded blocks or a high node changing activity could be a reason too 20:08 MinetestBot 02[git] 04paramat -> 03minetest/minetest: findSpawnPos: Add setting for max height above water level 13c0a7c67 http://git.io/vWjmA (152015-10-29T20:03:15Z) 20:08 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgfractal: Add filler depth noise 13182b3fd http://git.io/vWjmx (152015-10-29T20:02:57Z) 20:33 Ingar lol I found the source of the weird sound in the stone footstep 20:33 Ingar there's a hole in the bottom of my shoe and a small pebble was rattling inside 20:50 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: WoW-style Autorun 13b6dfae0 http://git.io/vWjrT (152015-10-29T21:48:57+01:00) 21:03 twoelk keep that as signiture sound :-P 21:11 Out`Of`Control Ingar: haha 21:29 swift110 hey all 21:39 anholt anyone that works on the rendering support around to talk about performance issues? (I'm working on the Raspberry Pi graphics driver, and minetest does some things that suck for us) 21:43 PilzAdam is there a way to tell minetestmapper to scan from -50 downward? 21:48 twoelk PilzAdam: use the Mintestmapper GUI :-P 21:50 PilzAdam "fatal error: QtWidgets: No such file or directory" 21:53 twoelk --max-y : Specify the maximum height of nodes to be included in Rogier-5 version 21:53 twoelk https://github.com/Rogier-5/minetest-mapper-cpp/blob/master/doc/manual.rst 21:53 PilzAdam --max-y 0 works, but --max-y -1 doesn't 21:59 PilzAdam sfan5, https://github.com/minetest/minetestmapper/issues/23 21:59 PilzAdam now --max-y uses node positions consistently 22:04 twoelk using the GUI it seems to work for me 22:06 CraigyDavi Are these errors normal? VERBOSE[ConnectionReceive]: con(5/1)WARNING: ACKed packet not in outgoing queue and VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 31.54.237.218(t/o=0.1): from_peer_id=1, channel=0, seqnum=231 22:06 CraigyDavi *warnings 22:07 CraigyDavi These are the two messages spamming the logs when I'm trying to sort out the high CPU/lag issue 22:15 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix --{min,max}-y, thanks to @PilzAdam 13ce759d7 http://git.io/vleTx (152015-10-29T23:13:41+01:00) 22:39 PilzAdam CraigyDavi, is this on a server or singleplayer? 22:39 CraigyDavi server 22:40 CraigyDavi Here's the log: https://gist.githubusercontent.com/CraigyDavi/795be5d035676f9f8752/raw/e3e0a909bcc647bde871d61be3013c046bb7e71a/gistfile1.txt 22:41 PilzAdam it may as well be a client or connection problem 22:41 PilzAdam it basically means that the client is not answering the server's packets 22:41 VanessaE that looks like the sort of errors OldCoder has been reportingh 22:42 PilzAdam CraigyDavi, do you know which client is behind that IP? 22:42 PilzAdam maybe you can contact him and ask how is network setup is 22:42 CraigyDavi Sorry, I didn't mention - during the time shown in the logs server was unresponsive to chat messages - they showed up 1 minute later 22:43 CraigyDavi If it was a client / connection issue it wouldn't lockup the server 22:44 PilzAdam nrzkt, any ideas? 22:45 nrzkt PilzAdam, sorry didn't see that on my running servers, i didn't run my server in verbse thread, but i also noticed MT generate some lag when someone is in a timeout 22:45 VanessaE minetest lags on timeouts, and it also lags when someone is receiving media as well 22:45 PilzAdam it seems that the server re-send quite a lot of packets 22:45 VanessaE (even if that media is going over cURL) 22:45 Fixer hi 22:46 Fixer anyone noticed that trees got root in sand? in git version o_0 22:46 PilzAdam maybe the re-sending of packets blocks up the whole usable bandwidth 22:47 Fixer wood block in dirt 22:48 CraigyDavi and also massively increases CPU usage? It shot up from 5% to 99.7% 22:48 Fixer I also seen lots of those errors on Minetest Extreme Survival 22:49 PilzAdam CraigyDavi, can you create an issue on github? 22:50 CraigyDavi Sure, I'll include a reference to OldCoder's problem too as that issue hasn't been documented 22:53 CraigyDavi PilzAdam, seems it is happening on clients too. Someone created this issue a few months ago https://github.com/minetest/minetest/issues/2477 22:54 PilzAdam client and server have the same network code 22:54 CraigyDavi ok 22:57 Fixer hmm, looks like fog in caves is bad thing, it lights them up far on a horizon 23:08 MinetestBot 02[git] 04mrrst0914@gmail.com -> 03minetest/minetest_game: Boats: Check player attached object 13a88576a http://git.io/vlecF (152015-10-29T23:06:01Z) 23:11 Fixer thumbs up if you support this -> https://forum.minetest.net/viewtopic.php?f=6&t=13511 23:14 Obani Fixer, +1 23:14 Obani But don't you need to set fog to 0 0 0 depending on the zone light ? 23:15 VanessaE it happens in above-ground deep caves as well 23:15 VanessaE turning off fog is wrong 23:15 Obani 0 0 0 = color 23:15 VanessaE rather, its brightness should reflect whatever's behind it 23:16 VanessaE something like Obani's idea. 23:16 VanessaE I guess fog is additive - perhaps it should multiply instead 23:16 Obani But I think it would be very buggy/contraignant/hard to do :) 23:17 Fixer so if it is dark -> make dark fog %) 23:17 VanessaE it wouldn't be hard 23:17 Obani yes, something like that 23:18 Fixer can you post a reply so developers can see your idea? 23:18 Obani 15 different lights 23:18 Fixer on my thread 23:18 Obani 6,66 % per light stage 23:18 VanessaE devs can see it here, too 23:20 Fixer or not 23:20 VanessaE Taoki: *poke* 23:20 Taoki hi 23:20 VanessaE ^^^^ fog expert 23:20 VanessaE :) 23:21 Taoki Not quite. I helped with support for tonemaps however, initially added by RBA 23:21 VanessaE well the closest thing we have to one :) 23:22 PilzAdam fog already turns dark when you pitch the camera down 23:22 VanessaE PilzAdam: which is noted as being a poor solution 23:22 PilzAdam VanessaE, what if nothing is "behind it"? 23:23 VanessaE as in sky? 23:23 PilzAdam as in content_ignore 23:23 VanessaE ergo, sky 23:23 VanessaE color it accordingly. 23:23 VanessaE that sky-switches-colors-on-camera-pitch is stupid, honestly. 23:23 VanessaE it's clearly a hack 23:23 Fixer and I've seen it above ground too! 23:24 VanessaE as have I 23:24 Fixer which is strange 23:24 PilzAdam VanessaE, also what if stuff with different light levels is "behind" the fog? 23:24 PilzAdam what color should it get? 23:24 Fixer rude "solution" that adds new bugs 23:25 VanessaE it should get whatever the color is of the stuff "behind" the fog then. like I said, multiply it (according to depth and the color/lighting of the background) 23:25 VanessaE PilzAdam: the point is that fog alone is lighting up the distant-most parts of otherwise pitch-black caves 23:25 PilzAdam multiply the color of stuff with fog color? 23:26 PilzAdam I am aware of the problem 23:26 PilzAdam my point is that there is no easy solution to this 23:26 VanessaE basically yeah. I have not looked at the code, but whatever it's doing now behaves as if it's additive. 23:26 VanessaE that would easily explain how you can get light blue "fog light" in a pitch black cave anyway 23:26 Obani I agree that there are many points more important than it 23:27 PilzAdam it's a transition 23:27 PilzAdam actual_color * factor_based_on_distance + fog_color * (1- factor_based_on_distance) 23:27 VanessaE and that + is the failure point 23:28 VanessaE change it to a multiplier (with a suitable scale adjustment to keep the general appearance the same), and clamp the colors. 23:29 PilzAdam don't you get a scalar if you multiply vectors? 23:29 VanessaE scale as in an extra figure multiplied in. not the C++ definition of the wor 23:29 VanessaE d 23:30 PilzAdam that doesn't work the way you think it does 23:31 PilzAdam what you could try is multiply fog_color by the brightness before doing that calculation 23:31 VanessaE why not? 23:31 PilzAdam the purpose of this is to get a linear transition from one color to another 23:32 VanessaE light doesn't behave in a linear fashion, last time I checked. :) 23:32 PilzAdam the brightness is defined by the two colors, not by the way you combine them 23:32 PilzAdam this is before gamma adjustment, so light is linear 23:32 Obani bb people 23:33 * VanessaE shrugs 23:33 VanessaE however you want to argue it, adding the colors is the wrong way to do it. 23:34 PilzAdam you don't just add the color 23:34 PilzAdam thats what factor_based_on_distance is for 23:34 VanessaE ok I'll rephrase 23:34 PilzAdam you make a transition to it 23:34 VanessaE however you want to argue it, adding ANYTHING is the wrong way to do it. 23:34 PilzAdam if the two colors have the same brightness, then the brightness stays the same 23:35 PilzAdam what you want is to modify the target color 23:35 VanessaE doesn't matter what you multiply the fog color with, it matters how you combine that result with the scene colors 23:35 PilzAdam (i.e. fog_color here) 23:35 PilzAdam but you need to do that before that line 23:43 Fixer VanessaE: I was on your survival and creative servers, they are nice but fps is super low :) wonder when RBA comes back 23:43 VanessaE it's a known issue 23:43 VanessaE I don't know when or if it'll be fixed. 23:44 PilzAdam VanessaE, just tested a bit, and what you doesn't really work 23:44 VanessaE what goes wrong? 23:45 PilzAdam it causes e.g. obsidian to not be affected by fog, since it's black 23:45 PilzAdam also you still get blue holes in your caves, since unloaded areas just get sky color 23:45 VanessaE mmh 23:45 PilzAdam and it looks really weird that each pixel gets a different amount of fog based on it's brightness 23:46 PilzAdam also it's 1 am 23:46 PilzAdam good night 23:46 VanessaE I'm sure it can be corrected, notwithstanding unloaded areas 23:46 Fixer haha 23:46 Fixer :} 23:47 Fixer looks like i need to become a developer to fix it myself in this century 23:48 Fixer not loaded blocks could be rarely seen 23:48 VanessaE seems to be handled in this section: https://github.com/minetest/minetest/blob/ffe291cb78fc7135034fe6456b2d7dfc3761dc52/src/sky.cpp#L186 23:48 Fixer oh well, at least I have my clay and gravel back and I'm finally happy 23:50 Fixer any news on threading? git version in singleplayer has stutters for me 23:50 VanessaE nothing much yet 23:51 Fixer depressing 23:52 VanessaE I'd play a bit with it and try to find a better way but frankly, I don't understand the code well enough