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IRC log for #minetest, 2015-09-25

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All times shown according to UTC.

Time Nick Message
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00:16 RichardTheTurd I have just noticed something. Minetest benefits heavily from high bandwidth ram. ex ddr3 1600
00:17 waressearcher2 or "irrlicht" engine rather ?
00:17 RichardTheTurd that 2
00:18 waressearcher2 just a suggestion
00:36 STHGOM override_day_night_ratio(ratio) ‚ÄĒ Overrides day/night ratio, controlling sunlight to a specific amount
00:36 STHGOM does anything use this?
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00:57 paramat STHGOM this does https://github.com/paramat/moonrealm
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01:06 STHGOM soo, does that make the sly darker?
01:09 paramat it keeps light level at maximum for the client while the server time continues unaffected
01:13 paramat .. this allows a server with an unaffected normal realm plus a moon realm stacked above with constant maximum light
01:14 paramat because the moon realm is on a bright side of the moon always facing the sun
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01:15 paramat the mod has a skybox with the sun always fixed directly above
01:18 paramat MT cosmology is a world rotating between a sun and moon that are always opposite each other, it's always full moon O_O
01:19 STHGOM so doing "0" would be constant darkness?
01:20 paramat erm possibly 0.5 is midnight
01:20 paramat see lua_api.txt
01:20 STHGOM ahhh, i was thinking it was a int kind of thing
01:21 paramat (i feel we should possibly have a core moon mapgen, it's there in the sky so ..)
01:23 est31 lol moon on lagrange point of sun and earth
01:23 est31 L2
01:23 est31 and moon is massless xD
01:25 waressearcher2 also, why not to have water evaporate ?
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01:26 paramat oh day night ratio may be 0 for darkness, not sure
01:26 STHGOM lel, whatdoyouknow. i was looking at your snowfall mod. you said that you wanted heavy rain, but it would look strange under a mostly clear sky.
01:27 STHGOM could you make it darker and change the skybox?
01:28 paramat i just have
01:29 paramat well i removed rain and added dark sky for snowfall
01:30 STHGOM ah lol, sorry then :3
01:38 paramat "// override_day_night_ratio(self, brightness=0...1)" looks like 0 fulldark, 1 fullbright
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08:57 JamesTait Good morning all; happy Friday, and happy Comic Book Day! ūüėÉ
08:57 VanessaE hey james
09:00 JamesTait Hi VanessaE! ‚ėļ ¬† How're things?
09:01 VanessaE things are ok
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09:04 Krock JamesTait, manga too?
09:07 JamesTait Sure, I don't see why not!
09:08 Krock I expected that the word "Comic" is always used for American/European drawn stories
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09:11 JamesTait I'm not about to tell anyone what kind of reading material they're allows to enjoy. ūüėČ
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10:17 CWz i wonder if VanessaE went to sleep yet
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11:13 VanessaE CWz: I tried to go to sleep, and failed.
11:16 CWz VanessaE: ouch. did you try checking if you left any processes running that are stuck
11:17 VanessaE /sbin/random_thoughts is pegging one core
11:17 VanessaE :P
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11:26 CWz when i have problems sleeping i just stay a bed engage in an epic battle agents sleepless monster
11:26 CWz I win 98% of the time
11:27 VanessaE heh
11:28 STHGOM what does it look like?
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11:50 xfceKris CWz VanessaE STHGOM read this. http://pastebin.com/4XK3gPZj
11:50 xfceKris Didn't take the time for proper formatting and such, but...eh.
11:52 VanessaE *reads*
11:52 STHGOM x3
11:55 VanessaE heh
11:55 VanessaE cute :)
11:57 CWz lol
12:00 xfceKris Been awake most of the night and at 0700 this morning I decided it was time to stop trying to sleep.
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12:45 xfceKris dangit, can't figure out how to position the second half of the node with after_place_node.
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14:06 befe joined #minetest
14:06 befe Morning all
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14:17 befe hello player:hmmmm
14:25 Calinou https://forum.minetest.net/vi‚Äčewtopic.php?f=47&t=13302
14:25 Calinou RATING PENDING
14:25 Calinou THIS MOD CONTAINS:
14:25 Calinou - BLOOD
14:25 Calinou - MESE
14:25 Calinou - MEZE
14:25 Calinou - STRONG LANGUAGE, LIKE "COBBLESTONE"
14:28 Krock Oerkkis are weak when you have diamond armor
14:28 befe lol
14:43 Calinou the comma isn't needed per se
14:45 Krock *removes*
14:45 Calinou also, minetest.net now uses a SVG logo and SCSS (instead of Stylus)
14:45 Calinou so Jekyll handles everything
14:45 Krock It looks just great :)
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14:48 Calinou we might drop Bootstrap one day
14:48 Calinou (faster loading, less messy code)
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15:07 * Krock shoots at the GunshipPenguin
15:08 xfceKris screw this blender crap...again.
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15:14 EvergreenTree Hello everyone!
15:14 EvergreenTree It's been a while
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15:15 Krock Hello EvergreenTree :)
15:16 EvergreenTree I was wondering, wtf happened to the magichet forum topic?  It seemed some people were not happy with 4aiman, and it kind of went off topic
15:18 EvergreenTree Is it because the game was not freely licensed?
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15:26 xfceKris Am I still here?
15:26 xfceKris Or have I timed out without knowing?
15:27 Amaz xfceKris, you're still here :)
15:27 xfceKris Then it's not my connection. I keep getting booted from Xanadu
15:28 xfceKris always says "connection timed out"...but I'm doubting that's it.
15:31 Krock too high ping?
15:31 xfceKris Not sure
15:32 xfceKris Seems like I have a good connection now though.
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15:34 brothersome xfceKris, do you use a USB Wifi stick?
15:35 xfceKris nope. wifi -> router -> modem -> www
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15:43 rubenwardy EvergreenTree, it's not just non-freely licensed, there is also a massive EULA 4aiman made up
15:43 rubenwardy and 4aiman is a dick
15:46 EvergreenTree rubenwardy, That's the gist I got from it.
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15:54 Calinou <rubenwardy> and 4aiman is a dick
15:54 Krock rubenwardy, I think loggingbot_ loves your nice words
15:55 rubenwardy ?
15:55 Krock it will be in the logs forever. Forever. FOREVER!
15:55 rubenwardy I don't care if he sees that, I've made my opinion clear
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15:56 rubenwardy I've been here for a long time, and he's the only community member I've had problems with
15:58 proller https://github.com/MultiCraftProject/MultiCraft/‚Äčcommit/2b166d92acb82545dddc8c374ee94ac42b357457
15:58 Krock using posts as a time value is .. unusual
15:59 proller who wants host fm server ?
15:59 Krock proller, does it work win Windows XP?
15:59 proller 20-30 players per server avg now
15:59 proller no
15:59 Krock so no
16:00 Krock +1 for that amazing commit discussion
16:00 Calinou <proller> who wants host fm server ?
16:00 proller it works on orangepi2 for 18$
16:00 Calinou I'm sure QuakeWorld server with 15 players uses less CPU than FM server with 0 players :D
16:00 proller quake have no changing world
16:00 proller just players tracking
16:02 Calinou it has a fat server architecture, all physics are server-side
16:02 Calinou entity culling is done server-side too
16:04 rubenwardy I'd say 3+ years is a long time
16:05 rubenwardy you joined a year and a half later than me
16:05 xfceKris Calinou, You have to stop comparing modern games to Quake. Quake was an amazing game for its time, but that's it. For it's time...it's time is long past brother.
16:05 rubenwardy oct 13 vs jun 12
16:05 Krock rubenwardy, I know :)
16:05 rubenwardy :)
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16:08 swift110-phone Hey guys
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16:09 Krock hi
16:09 hmmmm can somebody clue me into this multicraft 4maian/other people affair?
16:09 hmmmm i'm seeing it a lot lately
16:09 hmmmm sort of curious now
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16:10 * Krock listens too
16:10 Krock s/4maian/4aiman/
16:11 Calinou xfceKris, modern shooters are hardly as fun IMO
16:12 Calinou (moreover, I think they teach bad things to people, especially when put into "real" war situations)
16:12 hmmmm well whatever, "that guy whose name starts with a 4 and has some ms and ais"
16:12 rubenwardy When 4aiman's Magichet was opensource
16:12 rubenwardy some Android fork used it as their subgame on a paid app
16:13 xfceKris The biggest selling point for modern shooters over quake is a: realism, and b: world size. That's just my opinion though
16:13 rubenwardy that's pretty much it
16:13 hmmmm but why are people so mad about it
16:13 rubenwardy because 4aiman then made his subgame noncommercial with a restrictive EULA
16:14 rubenwardy https://forum.minetest.net/vi‚Äčewtopic.php?p=192272#p192272
16:14 rubenwardy see that topic
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16:14 Krock But I think older versions still can be used, or am I wrong there?
16:14 Calinou xfceKris, it is possible to have large maps in modern Quake, it's just that 1) few people make them, 2) few people like them (it's boring)
16:15 rubenwardy he deleted all older versions
16:15 Krock rubenwardy, but in theory? I'm not sure about this case
16:15 rubenwardy I don't know
16:15 rubenwardy Legally, yes
16:15 rubenwardy I think it was WTFPL
16:15 rubenwardy no idea
16:15 hmmmm well
16:16 hmmmm from a legal point of view what he did was totally fine, granted he owned all the content that made up the subgame
16:16 hmmmm it's just that versions prior to the one he made commercial are still open source
16:16 rubenwardy legally it's fine
16:16 xfceKris It's been quite a few years since I played quake (at least a decade), so I'm sure the development has come a long way.
16:16 rubenwardy he rewrote a lot of mods
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16:17 hmmmm you can't have cool-mod 1.0 that's WTFPL and then change the license to something commercial and retroactively say "oh all your 1.0 copies are infringing"
16:17 hmmmm FYI, this precise situation happened before with Berkeley DB and Oracle
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16:39 rubenwardy new chapter: http://rubenwardy.com/minetest_moddi‚Äčng_book/chapters/node_metadata.html
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16:40 xfceKris ooooo...Ima need that chapter...
16:40 xfceKris Nice timing
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16:43 rubenwardy added http://rubenwardy.com/minetest_modding_b‚Äčook/chapters/node_metadata.html#infotext
16:43 rubenwardy you're welcome ;)
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16:52 xfceKris Your guides are easier for me to understand than https://github.com/minetest/mine‚Äčtest/blob/master/doc/lua_api.txt
16:53 rubenwardy I'm glad, otherwise I'd be failing
16:53 xfceKris Yeah, it'll give you all the info, but it's just a string of information with what seems to be no real sense of direction to me.
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16:54 rubenwardy yeah, it has no real order to it
16:59 rubenwardy So, ItemStack metadata
16:59 rubenwardy is it actually a string?
17:02 rubenwardy ItemStack(x)
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17:02 rubenwardy it says x can be a table, what is in the table?
17:03 rubenwardy items:to_table() ?
17:04 Calinou I wish lua_api was a pretty Markdown document with TOC and such
17:05 rubenwardy http://rubenwardy.com/minete‚Äčst_modding_book/lua_api.html
17:05 rubenwardy ;)
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17:17 TheWild sending ping packets from two computers in my network to the same google server containing the same size and the same content. Ping uses ICMP protocol that has no meaning of ports. When response from google comes, how does the router know which computer it should send to?
17:21 Krock Mac-Address?
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17:24 TheWild MAC isn't sent over internet
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17:24 kahrl TheWild: ICMP echo packets have an "identifier" packet, so that could be used instead of ports for NAT / masquerading / "connection" tracking
17:25 kahrl "identifier" field*
17:26 kahrl other ICMP packets don't have that field, but they carry along the original IP packet that caused the error, so that can be used
17:28 TheWild crap! I was looking at tke wiki how ICMP header looks and while reading "Rest of header" I had "Payload" on my mind.
17:28 TheWild kahrl: thanks for giving me a hint
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17:38 waressearcher2 "how does the router know which computer it should send to", ip adress
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17:39 waressearcher2 routers work in 2 layer of OSI model, its ip adress
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17:40 rubenwardy new chapter: http://rubenwardy.com/minetest_mod‚Äčding_book/chapters/itemstacks.html
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17:55 TheWild My ISP is blocking any incoming requests, but since UDP has no "official" connection start and end and no session, I was curious how I can connect Minetest server and receive data from it. Maybe UDP isn't blocked at all.
17:55 TheWild Testing on two different ISPs. Nope, failure!
17:55 TheWild Well, maybe when I start sending packets to a server, my ISP opens the port for incoming requests from remote endpoint and closes after some time of silence.
17:56 TheWild I asked google for that and this is named "hole punching", a commonly used technique to establish connections between peers behing firewall. Although it requires another server that helps establishing the connection by keeping for a while ip addresses and ports of peers.
17:57 TheWild No big deal, the helper server can be just a PHP script on some free hosting.
17:57 TheWild Wow! To stand a server to play with my friends for a while, wouldn't that be great?
17:57 TheWild Yeah, but... when I connect some Minetest server, server port is constant and it is generally 30000, while my source port is randomized.
17:57 TheWild Let's make special application that functions as a UDP Proxy. By that I could know which ports were used.
17:57 TheWild Wait, let's test that "hole punching" first.
17:57 TheWild I tried to punch the hole today knowing IP addresses of both networks by attempting to send anything from port 12345 to port 54321 of remote machine and simultaneously on remote machine sending stuff from port 54321 to port 12345 of my machine.
17:58 TheWild Unfortunately without success. :(
18:00 TheWild Switching the firewall on both computers and router didn't help. (Hey! I believe it does not need any special rule).
18:00 TheWild Maybe router is messing up the source port (randomizing). How does then Skype work?
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18:02 Calinou UPnP or UDP hole punching
18:05 sfan5 TheWild: no this is not how it works
18:05 sfan5 connecting to a minetest servers doesn't require open ports
18:06 sfan5 it just requires a functioning NAT
18:06 sfan5 when you send some packet to the minetest server your router notes that you made a connection
18:06 sfan5 when it gets a packet back it then relays it to you
18:08 TheWild ^ that I know. Even more, When I connect to Minetest server, this is considered outgoing by my ISP so no problem to send something to server.
18:10 TheWild the problem is that: two routers operating on two different ISPs. I know my IP (say A) and IP of another computer (say B). I send something from A:12345 to B:54321. A ISP thinks that maybe I expect a response from B, so opens the port for incoming packets. My packet arrives to B ISP, but it does not know what to do with it and rejests it.
18:11 sfan5 yes
18:11 TheWild at the same time B:54321 is sending to A:12345, so in theory I should be able to receive the packet
18:11 sfan5 depends
18:12 sfan5 if B replies with Port unreachable then the router might stop forwarding
18:12 TheWild ^ ah, here might be a problem
18:13 sfan5 8649.611370000Raspberr_xx:xx:xxBroadcastARP60Who has 192.168.2.10?  Tell 192.168.2.101
18:14 sfan5 wat r u doing raspberry pi
18:15 Calinou for i in {1..256}; do echo -e "\e[38;5;$imHello"; done
18:15 Calinou how does one escape the $i in the echo?
18:15 Calinou since the "m" ends the color code and must be besides it
18:16 sfan5 ${i}
18:17 Calinou thanks
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18:29 cimbakahn Has anyone seen stormchaser3000 ?
18:31 cimbakahn If anyone sees stormchaser3000, tell him to contact me on mumble.
18:32 rubenwardy !tell stormchaser3000 <cimbakahn> If anyone sees stormchaser3000, tell him to contact me on mumble.
18:32 MinetestBot rubenwardy: I'll pass that on when stormchaser3000 is around
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18:42 Krock he should try inchranet..
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18:59 TheWild sfan5, I'm quite late but thanks for help
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19:14 rubenwardy please lock: https://forum.minetest.net/viewtopic.php‚Äč?f=17&amp;t=13238&amp;view=unread#unread
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19:18 Nihao Hello, keepers of the cubes!
19:18 Nihao Got some strange behaviour on my PC: All local games stall on map generation with the following error message: http://pastebin.com/L7464iv4
19:19 Nihao I tried different MineTest versions.
19:19 Nihao All the same
19:19 sfan5 how much RAM do you have free?
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19:19 Nihao 6GB
19:20 Nihao But....it is a Windows10....sorry.
19:20 sfan5 hm
19:20 Nihao The installer killed my Linux.
19:20 sfan5 6 GB should be more than enough
19:20 sfan5 no idea why it is complaining about too much RAM used
19:20 Nihao The OS does not sho memory saturation.
19:21 Nihao And, seriously, 20MB????
19:21 Nihao peanuts
19:21 rubenwardy hmmmm ^
19:21 rubenwardy OOM error
19:22 rubenwardy Lua only has 25MB allocated to it
19:22 rubenwardy due to a recent change, AFAIK
19:22 Nihao I would like to test under Linuw, but can not recover my partition, yet.....that will last some time.
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19:22 sfan5 Nihao: good on your for using the 64-bit build though
19:22 rubenwardy 2015-09-25 21:05:33: ERROR[Main]: Current Lua memory usage: 23 MB
19:22 sfan5 you*
19:22 Nihao Yes. sometimes 18MB
19:22 sfan5 many people just use the 32-bit build even if they can use 64-bit
19:23 Nihao This is 0.4.13-64a5eec
19:23 Nihao But official 0.4.13 does the same
19:24 rubenwardy hmmmm is the one to talk to, he was attempting to solve this issue on 0.4.13 feature freeze
19:25 Nihao hmmmm: Are ou there?
19:25 Nihao *you
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19:30 Nihao I get the same mistake on 0.4.13, just retried it. Seems to be the mod technic_worldgen? When I disable it, the server is stable.
19:31 Nihao My mods are up to date +- 7 days
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19:32 hmmmm Nihao, try using the Lua interpreter instead
19:33 Nihao Tell me how to do it, please.
19:33 hmmmm does this constantly happen?
19:33 Nihao yes
19:33 hmmmm oh interesting
19:33 hmmmm I might want to do some experiments, is that okay with you?
19:33 Nihao as soon as I trigger map generation
19:33 Nihao If I stand still, it mostly doesn't
19:34 Nihao Except in the beginning of course
19:34 hmmmm did you modify the mods you're using in any way at all?
19:34 Nihao Seems to be worse on the surface.
19:34 Nihao no
19:34 Nihao no patches
19:34 Nihao I just took the zip and deployed it
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19:35 hmmmm can you link me to this "technic_worldgen" mod?
19:35 the_raven_262 hmmmm...
19:35 the_raven_262 this works?
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19:36 Nihao ? shall I zip it? I do not know if updates happend meanwhile.
19:37 hmmmm oh, well try updating your mods first
19:37 Amaz This is technic_worldgen on github: https://github.com/minetest-technic/‚Äčtechnic/tree/master/technic_worldgen
19:38 hmmmm thanks
19:38 Nihao I take the whole "technic", OK?
19:38 Amaz np
19:40 Nihao hmmmm: No update, all mods already had that state. I used a compare tool to be sure.
19:40 hmmmm ok
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19:42 Nihao hmmmm: You told me to use the Lua interpreter -- how is that done?
19:42 Nihao ...if needed.
19:43 rubenwardy DENABLE_LUAJIT = 0
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19:43 rubenwardy DENABLE_LUAJIT = 0
19:43 rubenwardy what platform do you use?
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19:44 Nihao Windows 10 64 bit, Mintest 0.4.13-64a5eec. Really sorry I have not my Linuw anymore.
19:44 Nihao *x
19:45 WSDguy2014 Guys, Sokomine is AFK now?
19:46 Nihao rubenwardy: is that "DENABLE_LUAJIT = 0" a compilation option, a command line option for Minetest or a line to add in the config file?
19:47 swift110 joined #minetest
19:47 rubenwardy cmake
19:48 Nihao lol
19:48 rubenwardy cmake . -DENABLE_LUAJIT=0
19:48 Nihao I do not have anything here on this computer.....
19:48 swift110 joined #minetest
19:49 rubenwardy Oh, Windows :P
19:49 swift110 joined #minetest
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19:49 rubenwardy You need to find a build without LuaJiot
19:50 Nihao oh, ok. I look for that. But my old Minetest versions break all the same with the new mod.
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19:56 Krock Nihao, is a Non-LuaJIT important for you? Compiling here is not very fast but I could do it
19:56 swift110 hello all
19:56 swift110 how do i install mods, I am on linux mint
19:57 Krock http://wiki.minetest.net/Installing_Mods
19:57 rubenwardy Krock, <hmmmm> Nihao, try using the Lua interpreter instead
19:57 Nihao Krock: It is for helping hmmmm to debug. He is the one to judge.
19:58 Krock okay
19:58 hmmmm could you people please stop highlighting me
19:58 Krock hmmmm, judge.
19:58 swift110 your the one that made you nickname hmmmm
19:58 hmmmm in any case, I don't see anything blatantly wrong with technic-worldgen
19:58 Nihao :)
19:58 swift110 thanks Krock I want to get into the game more
19:58 hmmmm I'm guessing it's just the luajit memory limit again
19:59 Nihao So, shall I abandon?
19:59 Krock swift110, no problem :)
19:59 hmmmm sure
20:00 Nihao ...even though this makes systematically stall all my MT versions starting 0.4.11?
20:01 Nihao OK. You are the one who knows what is behind. If you need me, just tell me.
20:01 Nihao See you, guys.
20:01 hmmmm wait, starting with 0.4.11?
20:02 hmmmm as in, with the same exact mods, this works on pre 0.4.11 versions?
20:06 Krock perhaps a yes
20:13 Nihao 22:13:01: ERROR[main]: ServerError: not enough memory
20:13 Nihao [biome_lib] Stand by, playing out the rest of the aircheck mapblock log
20:14 Nihao (there are 6 entries)...
20:14 Nihao That is what 0.4.11 says
20:14 Nihao Computer says: 2GB free
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20:21 Nihao Tested several times now. It always breaks the same way.
20:24 asl97 Nihao: could we have the list of mod?
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20:32 Nihao asl97: sure. I try to find an easy way to list the active mods.
20:33 asl97 in the world folder should have it
20:33 asl97 ^world.mt
20:37 Nihao Thanks. Here it is: http://pastebin.com/RHy6HdE3
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20:43 Nihao asl97: I disabled all but the technic pack and the situation is still the same.
20:44 asl97 it is using the default game?
20:45 Nihao As opposed to "carbone" and so on? Yes.
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20:45 TheWild hole punching failed. What about (ab)using HTTP for POSTing and GETting or mysql server for INSERTing/SELECTing packets?
20:46 Nihao ??
20:47 asl97 TheWild: wouldn't that be too slow since you need to start a connection for every post and get?
20:47 asl97 Nihao: you could try the lua version instead of luajit
20:47 Nihao asl97: Can you give me the path to the download, please?
20:48 asl97 Nihao: i don't have it
20:48 Nihao we are two then
20:48 asl97 krock offer to build one though
20:48 Nihao Yes, we did not request it, though.
20:50 TheWild asl97, I was afraid about it too. Storing packets and retrieving them from database isn't such big load. I was already testing it on some crappy server and got ping ~120 ms. Not the best, but Minetest could deal with it, I think.
20:52 TheWild Also, with direct MySQL should be faster because of single connection. I got ~60 ms with one server somewhere in Europe. This is rather good for private gameplay with friends because everyone can insert/delete/etc.
20:52 asl97 TheWild: try it with keep alive
20:53 TheWild ^ good point. That time I was always creating new connection.
20:53 Nihao asl97: I just tried out the 32bit version MT-0.4.13-64a5eec-win32: Only technic mod enabled, it stalls without error messge
20:54 asl97 Nihao: where did you get that?
20:54 Nihao https://sfan5.pf-control.de/minetest-builds/?f
20:54 asl97 TheWild: what are you trying anyway?
20:56 TheWild right now: what ping I'll get with keep-alive. And later maybe little program to test both solutions in practice (Minetest <-> application <-> HTTP/MySQL server).
20:57 asl97 TheWild: minetest custom database something?
20:58 TheWild the purpose of database would be to temporarily hold the packets for others to receive them.
21:00 TheWild rather not to store the map
21:02 sfan5 wat
21:02 sfan5 TheWild: wtf are you trying to accomplish?
21:03 asl97 Nihao: i have no idea what else do to other than ask krock for it
21:03 sfan5 Nihao: i can make a build with normal Lua if you want
21:03 asl97 currently i am just going to blame windows like i always do
21:04 Nihao If it helps finding the problem, I take whatever build you provide.
21:04 Krock *yawns*
21:04 Krock tomorrow.
21:05 Nihao asl97: I would prefer to use my Linux, but Windows 10 installation destroyed it.
21:06 TheWild sfan5, I want to use HTTP or MySQL server as a kind of relay.
21:06 sfan5 TheWild: why?
21:10 TheWild sfan5: this is because hole punching didn't work and I want to boot a server, even provisionally, and play with friends. Some of the games I had fun with are pretty obsolete and no online servers exists.
21:10 GunshipPenguin joined #minetest
21:11 sfan5 just forward a port???
21:11 TheWild didn't work
21:11 sfan5 why not
21:13 TheWild because my ISP kicks off incoming connections?
21:14 sfan5 well ok
21:14 sfan5 how is HTTP or SQL going to help with that?
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21:17 TheWild Client sends something to server (= periodically POSTs packets to HTTP server and receives packets sent to client); server does the same
21:17 sfan5 Nihao: try this build https://sfan5.pf-control.de/minetes‚Äčt-0.4.13-f062bbd-noluajit-win64.7z
21:17 sfan5 why not just use raw TCP
21:18 sfan5 using HTTP or even MySQL (wat?) is only going to make it slower
21:18 TheWild find me a free server that could just take two arbitrary incoming connections and relay from first to second
21:18 sfan5 oh you want to use a free web host to relay packets
21:18 sfan5 thats
21:18 sfan5 uh
21:19 asl97 TheWild: forget about the stupid relay, tell the people who want to join to setup a reverse connection
21:19 sfan5 pretty stupid
21:19 Nihao sfan5: OK, thanks, ongoing.
21:20 asl97 basically the person who want to join setup a socket to listen and the server connect to it (and tada, it works)
21:22 TheWild what if second person has... well... blocked incoming connections?
21:23 sfan5 then you can't establish a connection
21:23 sfan5 as easy as that
21:23 sfan5 using some free webhost as a relay for packets is a horribly bad idea
21:23 asl97 ^yup,  man in the middle attack and stuff
21:23 sfan5 no
21:24 sfan5 you're going to have a very high latency
21:24 asl97 that is the stuff
21:24 sfan5 and the web host won't be pleased by the thousands of http requests they get
21:24 TheWild oh, that scary...!
21:24 TheWild the second is more revelant. I think they could quickly point this out and block.
21:25 asl97 TheWild: maybe use a vpn or something to connect
21:26 Nihao sfan5: your "noluajit" build does not stall. At least not with only technic activated. I activate the other mods now
21:26 sfan5 huh thats strange
21:26 sfan5 Nihao: note that mod execution will be slower without LuaJIT
21:26 sfan5 must be a bug in luajit then
21:26 Nihao sfan5: the map generation is faster for the moment
21:26 sfan5 ¬Į\_(„ÉĄ)_/¬Į
21:27 sfan5 normal lua is supposed to be slower than LuaJIT
21:27 sfan5 or rather
21:27 sfan5 LuaJIT is supposed to be faster than normal Lua
21:27 asl97 maybe the bundle luajit is broken xD
21:27 asl97 the windows build does bundle them don't they?
21:27 sfan5 idk
21:28 sfan5 yes ofc
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21:34 Nihao OK, the generation slowed down considerably now, but the game is stable.
21:38 Nihao Let's consider it stable, the MT-0.4.13-f062bbd-noluajit-win64. The next step would be to isolate the error in Luajit, I suppose.
21:38 Nihao But...I have to go to sleep now.
21:39 swift110 joined #minetest
21:39 Nihao Urgently :)    Thanks for helping me, I will come back and I can run further tests for you, if you need.
21:40 Nihao Good night!
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22:01 Gael-de-Sailly I heard that some servers have suffered from DDOS attacks
22:01 Gael-de-Sailly is that true ?
22:02 ringst left #minetest
22:13 waressearcher2 Gael-de-Sailly: I heard that too
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22:57 cimbakahn joined #minetest
22:58 cimbakahn Has anyone seen stormchaser3000 lately?
23:03 micechal_ joined #minetest
23:04 cimbakahn If anyone sees stormchaser3000, please tell him to contact me on mumble.
23:05 Siva joined #minetest
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23:15 Jordach joined #minetest
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23:23 arsdragonfly joined #minetest
23:24 arsdragonfly !server arsdragonfly
23:24 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 2/4 | Version: 0.4.13-dev / minetest | Ping: 268ms
23:24 waressearcher2 "Ping: 268ms", is it playable ?
23:27 Jordach ars is somewhere in asia
23:27 Jordach (MinetestBot is in London)
23:27 waressearcher2 so that ping is relative to someone who issued the command "!server" ?
23:28 waressearcher2 no, to the bot actually
23:28 Jordach yes
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23:50 cimbakahn If anyone sees stormchaser3000, please tell him to contact me on mumble.
23:53 waressearcher2 some channels have message bots, where you can leave a message, looks like that channel doesn't have one or something
23:53 hoodedice !tell hoodedice test
23:53 MinetestBot You can tell that to yourself
23:54 hoodedice eh, MTBot's tell is sorta working
23:54 rubenwardy !tell hoodedice test
23:54 MinetestBot rubenwardy: I'll pass that on when hoodedice is around
23:55 hoodedice "sorta"
23:55 hoodedice any C people here?
23:55 rubenwardy <rubenwardy> !tell stormchaser3000 <cimbakahn> If anyone sees stormchaser3000, tell him to contact me on mumble.
23:55 rubenwardy Just like C++, init?
23:55 waressearcher2 hoodedice: what is it ? also there is #c channel
23:56 hoodedice I am already on C
23:56 rubenwardy It's a programming langueg
23:56 hoodedice ##C
23:56 waressearcher2 C#
23:56 hoodedice no
23:56 hoodedice just
23:56 hoodedice no
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23:57 RicePancake hello, I am wondering how to do server commands from outside the game? I appreciate the help!
23:58 cimbakahn ?
23:59 waressearcher2 RicePancake: like making server listening for RPC or something ?
23:59 waressearcher2 and then run them as server commands in game ?
23:59 waressearcher2 like remote controlled server ?
23:59 rubenwardy !mod remote commands

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